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Critical Hit
Critical hits, also known as crits for short, are otherwise normal weapon strikes that randomly deal increased damage on enemies. The likelihood that an attack will be a critical hit is based on the weapon's critical hit chance, and the additional damage dealt by a critical hit is determined by the weapon's critical damage multiplier. Each attack, or each pellet in the case of most shotguns and weapons with Multishot, rolls its own chance to critically hit.
When a weapon deals a critical hit, the damage is displayed as a yellow, orange or red number on the HUD instead of the usual white coloring. However, critical hits on shields are still blue, and attacks benefitting from the stealth damage bonus are always yellow even when they don't crit.
Critical Chance
Values over 100% have a chance to become Big Critical Hits (orange), and over 200% have a chance to become Super Critical Hits (red).
Each weapon has a base chance to critically hit, which can be increased through mods and various buffs.
Relative Increases
Most increases to crit chance are relative to the base chance. Multiple of these stack additively with each other:
- Where the Relative Bonus is the sum of all applicable bonuses.
As an example, a Braton{"Conclave":true,"_TooltipAttackDisplay":"1","Class":"Rifle","SellPrice":"7500","Image":"Braton.png","Introduced":"Vanilla","AmmoType":"Primary","Slot":"Primary","InternalName":"/Lotus/Weapons/Tenno/Rifle/Rifle","Accuracy":"28.6","Family":"Braton","IncarnonImage":"BratonIncarnon.png","Attacks":[{"IsSilent":false,"CritMultiplier":"1.6","AmmoCost":"1","ShotType":"Hit-Scan","Range":"300","FireRate":"8.75","Multishot":"1","MaxSpread":"5","AttackName":"Normal Attack","MinSpread":"2","PunchThrough":"0","StatusChance":"0.06","CritChance":"0.12","Damage":{"Slash":"8.16","Puncture":"7.92","Impact":"7.92"}},{"CritChance":"0.3","CritMultiplier":"3","Accuracy":"200","Trigger":"Auto","FireRate":"5","Range":"300","IncarnonCharges":"200","Multishot":"1","ShotType":"Hit-Scan","IsSilent":false,"MaxSpread":"0.7","AttackName":"Incarnon Form","StatusChance":"0.12","MinSpread":"0.3","Damage":{"Slash":"28","Puncture":"2","Impact":"20"}},{"IsSilent":false,"Falloff":{"EndRange":"3","Reduction":"0.1","StartRange":"0"},"Range":"3","FireRate":"5","Multishot":"1","CritMultiplier":"3","AttackName":"Incarnon Form AoE","CritChance":"0.3","StatusChance":"0.12","ShotType":"AoE","Damage":{"Heat":"50"}}],"Link":"Braton","Trigger":"Auto","ExilusPolarity":"Naramon","CompatibilityTags":["ASSAULT_AMMO"],"Reload":"2","AmmoPickup":"80","Magazine":"45","Name":"Braton","MaxRank":"30","Mastery":"0","AmmoMax":"540","Disposition":"1.35","Traits":["Tenno"]} with
Point Strike{"Description":"+150% Critical Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"PointStrikeMod.png","Introduced":"0","Icon":"PointStrike.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Point Strike","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritChanceMod","Link":"Point Strike","Incompatible":["Critical Delay"],"CodexSecret":false} and
Argon Scope{"Description":"On Headshot:\r\n+135% Critical Chance when Aiming for 9s","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"ArgonScopeMod.png","Introduced":"18.4.1","InternalName":"/Lotus/Upgrades/Mods/Rifle/Event/CritChanceWhileAimingRifleMod","Transmutable":false,"Type":"Rifle","Rarity":"Rare","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Argon Scope","Icon":"ArgonScope.png","IncompatibilityTags":["POWER_WEAPON"],"Link":"Argon Scope","Incompatible":["Galvanized Scope"],"CodexSecret":false} has a crit chance of:
- 12% × (1 +
150%{"Description":"+150% Critical Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"PointStrikeMod.png","Introduced":"0","Icon":"PointStrike.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Point Strike","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritChanceMod","Link":"Point Strike","Incompatible":["Critical Delay"],"CodexSecret":false} +
135%{"Description":"On Headshot:\r\n+135% Critical Chance when Aiming for 9s","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"ArgonScopeMod.png","Introduced":"18.4.1","InternalName":"/Lotus/Upgrades/Mods/Rifle/Event/CritChanceWhileAimingRifleMod","Transmutable":false,"Type":"Rifle","Rarity":"Rare","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Argon Scope","Icon":"ArgonScope.png","IncompatibilityTags":["POWER_WEAPON"],"Link":"Argon Scope","Incompatible":["Galvanized Scope"],"CodexSecret":false}) = 46.2%
Absolute Increases
A few effects grant absolute amounts of crit chance which are applied after relative bonuses.
Puncture{"Negatives":["Tenno Shield"],"GlyphImage":"EssentialPunctureGlyph.png","Link":"Damage/Puncture Damage","Color":"#5c5247","Positives":["Corpus","Orokin"],"DarkModeColor":"#c6b098","ColorBorder":"#615448","Name":"Puncture","Icon":"DmgPunctureSmall64.png","Status":["Weakened","Crit Chance +"],"ColorBackground":"#d8d1ca","InternalName":"DT_PUNCTURE","ProcInternalName":"PT_FRAILTY"}'s status effect "Weakened"
Arcane Avenger{"Rarity":"Rare","Type":"Warframe","Description":"21% chance for +45% Critical Chance for 12s","Link":"Arcane Avenger","Icon":"ArcaneAvenger64x.png","UpgradeTypes":["WEAPON_CRIT_CHANCE","GAMEPLAY_FREE_REVIVE_COUNT"],"MaxRank":"5","IncompatibilityTags":["OPERATOR_SUIT"],"Dissolution":"28","Image":"ArcaneAvenger.png","Name":"Arcane Avenger","Introduced":"16","IsRefreshable":true,"Criteria":"On Damaged","InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Defensive/CritChanceOnDamage","CodexSecret":true}
Cat's Eye{"Transmutable":false,"Type":"Adarza Kavat","Rarity":"Rare","Tradable":true,"BaseDrain":"0","MaxRank":"3","Link":"Cat's Eye","InternalName":"/Lotus/Types/Friendly/Pets/CatbrowPetPrecepts/CatbrowCatsEyePrecept","Image":"Cat'sEyeMod.png","Name":"Cat's Eye","Introduced":"Specters of the Rail","Description":"Adarza Kavat grants 60% increased critical chance for 10s to allies within 25m every 20s.","Polarity":"Penjaga","Icon":"Cat'sEye.png","CodexSecret":false}
Ballistic Bullseye{"Transmutable":false,"Type":"Mesa","Rarity":"Rare","Tradable":true,"Link":"Ballistic Bullseye","BaseDrain":"6","IsAbilityAugment":true,"InternalName":"/Lotus/Powersuits/Cowgirl/BallisticBatteryAugmentCard","MaxRank":"3","Image":"BallisticBullseyeMod.png","Name":"Ballistic Bullseye","Introduced":"15.6","Description":"Ballistic Battery Augment: The shot gains a +50% Final Critical Chance bonus, based on the amount charged.","Polarity":"Zenurik","Icon":"BallisticBullseye.png","CodexSecret":false}
Shadow Haze{"Transmutable":false,"Type":"Sevagoth","Rarity":"Rare","Tradable":true,"Link":"Shadow Haze","BaseDrain":"6","IsAbilityAugment":true,"Icon":"ShadowHaze.png","Description":"Reap Augment: Increase Critical Chance by 50% on enemies inflicted with Death Harvest. A new Shadow emerges from those enemies when they perish. Limit of 3 Shadows.","Image":"ShadowHazeMod.png","Name":"Shadow Haze","Introduced":"33.6","MaxRank":"3","Polarity":"Ability","InternalName":"/Lotus/Powersuits/Wraith/WraithReapAugmentCard","CodexSecret":false}
Covenant{"Description":"Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant. Headshots are amplified even further.","Cost":"100","Augments":["Lasting Covenant"],"CardImage":"CovenantModx256.png","Name":"Covenant","Introduced":"21","InternalName":"/Lotus/Powersuits/PowersuitAbilities/PriestRavageAbility","Key":"4","Icon":"Covenant130xWhite.png","Powersuit":"Harrow"}
Wrathful Advance{"Description":"(TAP) Kullervo charges a Heavy Attack, then teleports to his target and strikes. His rage-filled focus temporarily increases his Melee Critical Chance.\n\r\n\r(HOLD) Teleport to any marked location.","Cost":"25","InternalName":"/Lotus/Powersuits/PowersuitAbilities/PaxTeleportAbility","CardImage":"WrathfulAdvance.png","Subsumable":true,"Introduced":"33.5","Powersuit":"Kullervo","Key":"1","Icon":"WrathfulAdvanceIcon.png","Name":"Wrathful Advance"}
- Where the Absolute Bonus is the sum of all applicable bonuses.
As an example, a Braton with Point Strike{"Description":"+150% Critical Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"PointStrikeMod.png","Introduced":"0","Icon":"PointStrike.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Point Strike","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritChanceMod","Link":"Point Strike","Incompatible":["Critical Delay"],"CodexSecret":false} (relative) and
Arcane Avenger{"Rarity":"Rare","Type":"Warframe","Description":"21% chance for +45% Critical Chance for 12s","Link":"Arcane Avenger","Icon":"ArcaneAvenger64x.png","UpgradeTypes":["WEAPON_CRIT_CHANCE","GAMEPLAY_FREE_REVIVE_COUNT"],"MaxRank":"5","IncompatibilityTags":["OPERATOR_SUIT"],"Dissolution":"28","Image":"ArcaneAvenger.png","Name":"Arcane Avenger","Introduced":"16","IsRefreshable":true,"Criteria":"On Damaged","InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Defensive/CritChanceOnDamage","CodexSecret":true} (absolute) has a crit chance of:
- 12% × (1 +
150%{"Description":"+150% Critical Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"PointStrikeMod.png","Introduced":"0","Icon":"PointStrike.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Point Strike","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritChanceMod","Link":"Point Strike","Incompatible":["Critical Delay"],"CodexSecret":false}) +
45%{"Rarity":"Rare","Type":"Warframe","Description":"21% chance for +45% Critical Chance for 12s","Link":"Arcane Avenger","Icon":"ArcaneAvenger64x.png","UpgradeTypes":["WEAPON_CRIT_CHANCE","GAMEPLAY_FREE_REVIVE_COUNT"],"MaxRank":"5","IncompatibilityTags":["OPERATOR_SUIT"],"Dissolution":"28","Image":"ArcaneAvenger.png","Name":"Arcane Avenger","Introduced":"16","IsRefreshable":true,"Criteria":"On Damaged","InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Defensive/CritChanceOnDamage","CodexSecret":true} = 75%
Blood Rush
Blood Rush{"IncompatibilityTags":["POWER_WEAPON","SENTINEL_WEAPON","HOUND_WEAPON"],"UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"10","Image":"BloodRushMod.png","Introduced":"18.4.1","InternalName":"/Lotus/Upgrades/Mods/Melee/Event/ComboCritChanceMod","Transmutable":false,"Type":"Melee","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Blood Rush","Icon":"BloodRush.png","Description":"+40% Critical Chance stacks with Combo Multiplier","Link":"Blood Rush","CodexSecret":false} and the Gladiator Set Bonus are unique in that they scale off of Melee Combo, stacking additively with other critical chance mods:
As an example, a Gram{"SellPrice":"5000","BlockAngle":"55","Introduced":"6.2","SlideAttack":"320","InternalName":"/Lotus/Weapons/Tenno/Melee/GreatSword/GreatSword","Link":"Gram","SweepRadius":"0.2","SlamElement":"Impact","ComboDur":"5","Family":"Gram","Disposition":"1.44","HeavySlamAttack":"480","Conclave":true,"_TooltipAttackDisplay":"1","Class":"Heavy Blade","HeavyAttack":"960","Image":"Gram.png","StancePolarity":"Madurai","FollowThrough":"0.6","WindUp":"1.1","HeavySlamRadius":"9","Traits":["Tenno"],"Mastery":"2","MaxRank":"30","CompatibilityTags":["HEAVY_BLADE_STANCE"],"MeleeRange":"2.8","Attacks":[{"CritChance":"0.15","CritMultiplier":"2","AttackName":"Normal Attack","Damage":{"Slash":"112","Puncture":"24","Impact":"24"},"StatusChance":"0.15","IsSilent":true,"FireRate":"0.95"}],"HeavySlamElement":"Blast","Name":"Gram","HeavySlamForcedProcs":["Lifted"],"SlamAttack":"320","SlamRadius":"8","Slot":"Melee","SlamForcedProcs":["Impact"]} with maxed
True Steel{"Description":"+120% Critical Chance (x2 for Heavy Attacks)","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"TrueSteelMod.png","Introduced":"0","Icon":"TrueSteel.png","Transmutable":true,"Type":"Melee","Rarity":"Common","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"True Steel","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponCritChanceMod","Link":"True Steel","Incompatible":["Galvanized Steel","Sacrificial Steel","Amalgam Ripkas True Steel","Flawed True Steel"],"CodexSecret":false} and
Blood Rush{"IncompatibilityTags":["POWER_WEAPON","SENTINEL_WEAPON","HOUND_WEAPON"],"UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"10","Image":"BloodRushMod.png","Introduced":"18.4.1","InternalName":"/Lotus/Upgrades/Mods/Melee/Event/ComboCritChanceMod","Transmutable":false,"Type":"Melee","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Blood Rush","Icon":"BloodRush.png","Description":"+40% Critical Chance stacks with Combo Multiplier","Link":"Blood Rush","CodexSecret":false}, with a x7 combo multiplier :
- 15% × [1 +
120%{"Description":"+120% Critical Chance (x2 for Heavy Attacks)","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"TrueSteelMod.png","Introduced":"0","Icon":"TrueSteel.png","Transmutable":true,"Type":"Melee","Rarity":"Common","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"True Steel","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponCritChanceMod","Link":"True Steel","Incompatible":["Galvanized Steel","Sacrificial Steel","Amalgam Ripkas True Steel","Flawed True Steel"],"CodexSecret":false} +
40%{"IncompatibilityTags":["POWER_WEAPON","SENTINEL_WEAPON","HOUND_WEAPON"],"UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"10","Image":"BloodRushMod.png","Introduced":"18.4.1","InternalName":"/Lotus/Upgrades/Mods/Melee/Event/ComboCritChanceMod","Transmutable":false,"Type":"Melee","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Blood Rush","Icon":"BloodRush.png","Description":"+40% Critical Chance stacks with Combo Multiplier","Link":"Blood Rush","CodexSecret":false} × (7 - 1)] = 69%
Critical hit chance can surpass 100%, for further information read Crit Tiers.
Sources of Critical Chance % Bonus
- Rifle
- Shotgun
- Pistol
- Melee
- Archguns
- Archmelee
- Companions
- Warframe Abilities
- Warframe Augments
- Warframe Auras
- Warframe Passives
- Weapon Augments
- Gladiator Mods
- Arcanes
-
Point Strike{"Description":"+150% Critical Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"PointStrikeMod.png","Introduced":"0","Icon":"PointStrike.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Point Strike","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritChanceMod","Link":"Point Strike","Incompatible":["Critical Delay"],"CodexSecret":false}
-
Primary Acuity{"Transmutable":false,"Type":"Rifle","Rarity":"Rare","Tradable":true,"BaseDrain":"6","MaxRank":"10","Conclave":false,"Description":"+350% Weak Point Damage\r\n+350% Weak Point Critical Chance.\r\nMultishot cannot be modified.","Image":"PrimaryAcuityMod.png","Name":"Primary Acuity","Introduced":"38","Link":"Primary Acuity","Polarity":"Naramon","Icon":"PrimaryAcuity.jpg","CodexSecret":false} (on Weak Points)
-
Critical Delay{"Description":"+200% Critical Chance\r\n-20% Fire Rate (x2 for Bows)","UpgradeTypes":["WEAPON_CRIT_CHANCE","WEAPON_FIRE_RATE"],"MaxRank":"5","Image":"CriticalDelayMod.png","Introduced":"10.3","InternalName":"/Lotus/Upgrades/Mods/Rifle/DualStat/CorruptedCritRateFireRateRifle","Transmutable":false,"Type":"Rifle","Rarity":"Rare","Tradable":true,"BaseDrain":"4","Polarity":"Naramon","Name":"Critical Delay","Icon":"CriticalDelay.png","Link":"Critical Delay","Incompatible":["Point Strike"],"CodexSecret":false}
-
Argon Scope{"Description":"On Headshot:\r\n+135% Critical Chance when Aiming for 9s","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"ArgonScopeMod.png","Introduced":"18.4.1","InternalName":"/Lotus/Upgrades/Mods/Rifle/Event/CritChanceWhileAimingRifleMod","Transmutable":false,"Type":"Rifle","Rarity":"Rare","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Argon Scope","Icon":"ArgonScope.png","IncompatibilityTags":["POWER_WEAPON"],"Link":"Argon Scope","Incompatible":["Galvanized Scope"],"CodexSecret":false}
-
Galvanized Scope{"Description":"On Headshot:\r\n+120% Critical Chance when Aiming for 12s\r\nOn Headshot Kill:\r\n+40% Critical Chance when Aiming for 12s. Stacks up to 5x.","IsFlawed":false,"UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"10","Image":"GalvanizedScopeMod.png","Introduced":"30.5","Icon":"GalvanizedScope.png","Transmutable":false,"Type":"Rifle","Rarity":"Rare","Link":"Galvanized Scope","BaseDrain":"2","Polarity":"Madurai","Tradable":true,"Incompatible":["Argon Scope"],"IncompatibilityTags":["POWER_WEAPON"],"Name":"Galvanized Scope","InternalName":"/Lotus/Upgrades/Mods/Rifle/Event/CritChanceWhileAimingRifleSPMod","IsExilus":false,"Conclave":false,"Class":"Galvanized","CodexSecret":false}
-
Proton Jet{"Description":"During a Wall Latch gain +120% Status Chance and Critical Chance.","UpgradeTypes":["WEAPON_PROC_CHANCE","WEAPON_CRIT_CHANCE"],"MaxRank":"3","Image":"ProtonJetMod.png","Introduced":"25","Icon":"ProtonJet.png","Transmutable":false,"Type":"Rifle","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Naramon","Name":"Proton Jet","Set":"Proton Set","Link":"Proton Jet","InternalName":"/Lotus/Upgrades/Mods/Sets/Spider/SpiderModB","CodexSecret":false}
-
Blunderbuss{"Description":"+90% Critical Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"BlunderbussMod.png","Introduced":"0","InternalName":"/Lotus/Upgrades/Mods/Shotgun/WeaponCritChanceMod","Transmutable":true,"Type":"Shotgun","Rarity":"Common","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Blunderbuss","Icon":"Blunderbuss.png","Link":"Blunderbuss","Incompatible":["Critical Deceleration"],"CodexSecret":false}
-
Critical Deceleration{"Description":"+200% Critical Chance\r\n-20% Fire Rate","UpgradeTypes":["WEAPON_CRIT_CHANCE","WEAPON_FIRE_RATE"],"MaxRank":"5","Image":"CriticalDecelerationMod.png","Introduced":"15","InternalName":"/Lotus/Upgrades/Mods/Shotgun/DualStat/CorruptedCritChanceFireRateShotgun","Transmutable":false,"Type":"Shotgun","Rarity":"Rare","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Critical Deceleration","Icon":"CriticalDeceleration.png","Link":"Critical Deceleration","Incompatible":["Blunderbuss"],"CodexSecret":false}
-
Laser Sight{"IncompatibilityTags":["POWER_WEAPON"],"UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"LaserSightMod.png","Introduced":"18.4.1","Icon":"LaserSight.png","Transmutable":false,"Type":"Shotgun","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Laser Sight","InternalName":"/Lotus/Upgrades/Mods/Shotgun/Event/CritChanceWhileAimingShotgunMod","Description":"On Headshot:\r\n+120% Critical Chance when Aiming for 9s","Link":"Laser Sight","CodexSecret":false}
-
Motus Setup{"Description":"100% Critical and Status Chance for 4s after landing from a Double or Bullet Jump.","UpgradeTypes":["WEAPON_CRIT_CHANCE","WEAPON_PROC_CHANCE"],"MaxRank":"3","Image":"MotusSetupMod.png","Introduced":"25","Icon":"MotusSetup.png","Transmutable":false,"Type":"Shotgun","Rarity":"Rare","Tradable":true,"BaseDrain":"6","Polarity":"Madurai","Name":"Motus Setup","Set":"Motus Set","Link":"Motus Setup","InternalName":"/Lotus/Upgrades/Mods/Sets/Raptor/RaptorModB","CodexSecret":false}
-
Pistol Acuity{"Transmutable":false,"Type":"Pistol","Rarity":"Rare","Tradable":true,"BaseDrain":"6","MaxRank":"10","Conclave":false,"Description":"+350% Weak Point Damage\r\n+350% Weak Point Critical Chance.\r\nMultishot cannot be modified.","Image":"PistolAcuityMod.png","Name":"Pistol Acuity","Introduced":"38","Link":"Pistol Acuity","Polarity":"Naramon","Icon":"PistolAcuity.jpg","CodexSecret":false} (on Weak Points)
-
Pistol Gambit{"Description":"+120% Critical Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"PistolGambitMod.png","Introduced":"0","Icon":"PistolGambit.png","Transmutable":true,"Type":"Pistol","Rarity":"Common","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Pistol Gambit","InternalName":"/Lotus/Upgrades/Mods/Pistol/WeaponCritChanceMod","Link":"Pistol Gambit","Incompatible":["Primed Pistol Gambit","Flawed Pistol Gambit","Creeping Bullseye"],"CodexSecret":false}
-
Primed Pistol Gambit{"Description":"+187% Critical Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"10","Image":"PrimedPistolGambitMod.png","Introduced":"16.10","Icon":"PrimedPistolGambit.png","Transmutable":false,"Type":"Pistol","Rarity":"Legendary","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Primed Pistol Gambit","InternalName":"/Lotus/Upgrades/Mods/Pistol/Expert/WeaponCritChanceModBeginnerExpert","Link":"Primed Pistol Gambit","Incompatible":["Pistol Gambit","Flawed Pistol Gambit","Creeping Bullseye"],"CodexSecret":true}
-
Creeping Bullseye{"Description":"+200% Critical Chance\r\n-20% Fire Rate","UpgradeTypes":["WEAPON_CRIT_CHANCE","WEAPON_FIRE_RATE"],"MaxRank":"5","Image":"CreepingBullseyeMod.png","Introduced":"15","InternalName":"/Lotus/Upgrades/Mods/Pistol/DualStat/CorruptedCritChanceFireRatePistol","Transmutable":false,"Type":"Pistol","Rarity":"Rare","Tradable":true,"BaseDrain":"4","Polarity":"Naramon","Name":"Creeping Bullseye","Icon":"CreepingBullseye.png","Link":"Creeping Bullseye","Incompatible":["Pistol Gambit","Primed Pistol Gambit","Flawed Pistol Gambit"],"CodexSecret":false}
-
Hydraulic Crosshairs{"IncompatibilityTags":["POWER_WEAPON"],"UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"HydraulicCrosshairsMod.png","Introduced":"18.4.1","Icon":"HydraulicCrosshairs.png","Transmutable":false,"Type":"Pistol","Rarity":"Common","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Hydraulic Crosshairs","InternalName":"/Lotus/Upgrades/Mods/Pistol/Event/CritChanceWhileAimingPistolMod","Incompatible":["Galvanized Crosshairs"],"Description":"On Headshot:\r\n+135% Critical Chance when Aiming for 9s","Link":"Hydraulic Crosshairs","CodexSecret":false}
-
Galvanized Crosshairs{"Description":"On Headshot:\r\n+120% Critical Chance when Aiming for 12s\r\nOn Headshot Kill:\r\n+40% Critical Chance when Aiming for 12s. Stacks up to 5x.","IsFlawed":false,"UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"10","Image":"GalvanizedCrosshairsMod.png","Introduced":"30.5","Icon":"GalvanizedCrosshairs.png","Transmutable":false,"Type":"Pistol","Rarity":"Rare","Link":"Galvanized Crosshairs","BaseDrain":"2","Polarity":"Madurai","Tradable":true,"Incompatible":["Hydraulic Crosshairs"],"IncompatibilityTags":["POWER_WEAPON"],"Name":"Galvanized Crosshairs","InternalName":"/Lotus/Upgrades/Mods/Pistol/Event/CritChanceWhileAimingPistolSPMod","IsExilus":false,"Conclave":false,"Class":"Galvanized","CodexSecret":false}
-
True Steel{"Description":"+120% Critical Chance (x2 for Heavy Attacks)","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"TrueSteelMod.png","Introduced":"0","Icon":"TrueSteel.png","Transmutable":true,"Type":"Melee","Rarity":"Common","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"True Steel","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponCritChanceMod","Link":"True Steel","Incompatible":["Galvanized Steel","Sacrificial Steel","Amalgam Ripkas True Steel","Flawed True Steel"],"CodexSecret":false}
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Blood Rush{"IncompatibilityTags":["POWER_WEAPON","SENTINEL_WEAPON","HOUND_WEAPON"],"UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"10","Image":"BloodRushMod.png","Introduced":"18.4.1","InternalName":"/Lotus/Upgrades/Mods/Melee/Event/ComboCritChanceMod","Transmutable":false,"Type":"Melee","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Blood Rush","Icon":"BloodRush.png","Description":"+40% Critical Chance stacks with Combo Multiplier","Link":"Blood Rush","CodexSecret":false}
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Maiming Strike{"IncompatibilityTags":["POWER_WEAPON","SENTINEL_WEAPON","HOUND_WEAPON"],"UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"MaimingStrikeMod.png","Introduced":"18.4.1","Icon":"MaimingStrike.png","Transmutable":false,"Type":"Melee","Rarity":"Rare","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Maiming Strike","InternalName":"/Lotus/Upgrades/Mods/Melee/Event/SlideAttackCritChanceMod","Description":"+150% Critical Chance for Slide Attack","Link":"Maiming Strike","CodexSecret":false}
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Sacrificial Steel{"Description":"+220% Critical Chance (x2 for Heavy Attacks)\r\nx1.3 Damage to Sentients","UpgradeTypes":["WEAPON_CRIT_CHANCE","GAMEPLAY_FACTION_DAMAGE"],"MaxRank":"10","Image":"SacrificialSteelMod.png","Introduced":"23","Icon":"SacrificialSteel.png","Transmutable":false,"Type":"Melee","Rarity":"Legendary","Tradable":false,"BaseDrain":"6","Polarity":"Umbra","Set":"Sacrificial Set","Name":"Sacrificial Steel","Incompatible":["True Steel","Galvanized Steel","Amalgam Ripkas True Steel","Flawed True Steel"],"IncompatibilityTags":["HOUND_WEAPON"],"Link":"Sacrificial Steel","InternalName":"/Lotus/Upgrades/Mods/Sets/Sacrifice/MeleeSacrificeModB","CodexSecret":true}
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Galvanized Steel{"Description":"+110% Critical Chance (x2 for Heavy Attacks)\r\nOn Melee Kill:\r\n+30% Critical Damage for 20s. Stacks up to 4x.","Conclave":false,"Class":"Galvanized","MaxRank":"10","Image":"GalvanizedSteelMod.png","Introduced":"37","Icon":"GalvanizedSteel.jpg","Transmutable":false,"Type":"Melee","Rarity":"Common","Link":"Galvanized Steel","BaseDrain":"2","Polarity":"Madurai","Name":"Galvanized Steel","Tradable":true,"Incompatible":["True Steel","Sacrificial Steel","Amalgam Ripkas True Steel","Flawed True Steel"],"InternalName":"/Lotus/Upgrades/Mods/Melee/Expert/WeaponCritChanceSPMod","CodexSecret":false}
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Mark of the Beast{"IncompatibilityTags":["SENTINEL_WEAPON"],"UpgradeTypes":["WEAPON_PROC_CHANCE","WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"MarkoftheBeastMod.png","Introduced":"29.6.9","Icon":"MarkoftheBeast.png","Transmutable":false,"Type":"Thrown Melee","Rarity":"Rare","Tradable":true,"BaseDrain":"6","Polarity":"Naramon","Name":"Mark of the Beast","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponGlaiveOnSixKillsBuffSecondary","Description":"On 6 Melee Kills within 6s:\r\n+120% Status and Critical Chance for Secondary Weapon for 24s","Link":"Mark of the Beast","CodexSecret":false}
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Critical Focus{"Transmutable":true,"Type":"Archgun","Description":"+60% Critical Chance and Damage when Aiming","Tradable":true,"UpgradeTypes":["WEAPON_CRIT_CHANCE","WEAPON_CRIT_DAMAGE"],"BaseDrain":"6","MaxRank":"5","InternalName":"/Lotus/Upgrades/Mods/Archwing/Rifle/ArchwingRifleCritChanceDamageAimingMod","Link":"Critical Focus","Image":"CriticalFocusMod.png","Name":"Critical Focus","Introduced":"24.2","Polarity":"Madurai","Rarity":"Rare","Icon":"CriticalFocus.png","CodexSecret":false}
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Parallax Scope{"Transmutable":true,"Type":"Archgun","Description":"+100% Critical Chance","Tradable":true,"UpgradeTypes":["WEAPON_CRIT_CHANCE"],"BaseDrain":"4","MaxRank":"3","Icon":"ParallaxScope.png","Link":"Parallax Scope","Image":"ParallaxScopeMod.png","Name":"Parallax Scope","Introduced":"15","Polarity":"Naramon","Rarity":"Common","InternalName":"/Lotus/Upgrades/Mods/Archwing/Rifle/ArchwingRifleCritChanceMod","CodexSecret":false}
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Critical Meltdown{"Transmutable":false,"Type":"Archmelee","Description":"+60% <DT_RADIATION_COLOR>Radiation\r\n+60% Critical Chance","Tradable":true,"UpgradeTypes":["WEAPON_PERCENT_BASE_DAMAGE_ADDED","WEAPON_CRIT_CHANCE"],"BaseDrain":"4","MaxRank":"3","Icon":"CriticalMeltdown.png","Link":"Critical Meltdown","Image":"CriticalMeltdownMod.png","Name":"Critical Meltdown","Introduced":"35","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Archwing/Melee/ArchwingEventRadiationCritChanceMeleeMod","CodexSecret":false}
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Tempered Blade{"Transmutable":true,"Type":"Archmelee","Description":"+150% Critical Chance","Tradable":true,"UpgradeTypes":["WEAPON_CRIT_CHANCE"],"BaseDrain":"4","MaxRank":"5","Icon":"TemperedBlade.png","Link":"Tempered Blade","Image":"TemperedBladeMod.png","Name":"Tempered Blade","Introduced":"15","Polarity":"Madurai","Rarity":"Common","InternalName":"/Lotus/Upgrades/Mods/Archwing/Melee/ArchwingMeleeCritChanceMod","CodexSecret":false}
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Bite{"IncompatibilityTags":["SENTINEL_MOD","MOA_MOD"],"UpgradeTypes":["WEAPON_CRIT_CHANCE","WEAPON_CRIT_DAMAGE"],"MaxRank":"10","Image":"BiteMod.png","Introduced":"14","InternalName":"/Lotus/Upgrades/Mods/Sentinel/Kubrow/KubrowCritMod","Transmutable":true,"Type":"Claws","Rarity":"Rare","Tradable":true,"BaseDrain":"6","Polarity":"Madurai","Name":"Bite","Icon":"Bite.png","Description":"+330% Critical Chance\r\n+220% Critical Damage","Link":"Bite","CodexSecret":false}
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Hunter Synergy{"Description":"+30% Primary Weapon Critical Chance added to Companion","UpgradeTypes":["AVATAR_SENTINEL_CRIT_LINK"],"MaxRank":"5","Image":"HunterSynergyMod.png","Introduced":"22.3","Icon":"HunterSynergy.png","Transmutable":false,"Type":"Claws","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Hunter Synergy","Set":"Hunter Set","Link":"Hunter Synergy","InternalName":"/Lotus/Upgrades/Mods/Sets/Hunter/CompanionHunterSynergyMod","CodexSecret":false}
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Charm{"Transmutable":false,"Type":"Smeeta Kavat","Rarity":"Rare","Tradable":true,"BaseDrain":"0","MaxRank":"3","Link":"Charm","InternalName":"/Lotus/Types/Friendly/Pets/CatbrowPetPrecepts/CatbrowLuckPrecept","Image":"CharmMod.png","Name":"Charm","Introduced":"Specters of the Rail","Description":"Smeeta Kavat has a 40% chance every 27s to bestow its owner with good fortune.","Polarity":"Penjaga","Icon":"Charm.png","CodexSecret":false}
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Cathode Grace{"Description":"Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.","Cost":"75","Augments":["Cathode Current"],"CardImage":"CathodeGraceModx256.png","Name":"Cathode Grace","Introduced":"31.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/GyreEnergizedAbility","Key":"3","Icon":"CathodeGrace130xWhite.png","Powersuit":"Gyre"} Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown. Introduced in Update 31.5 (2022-04-27) |
![]() + 25 / 30 / 40 / 50 % (ability crit chance) 1 / 1.15 / 1.3 / 1.5 EP/s (energy regen) |
![]() 3 s (extra time per kill) | |||
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Misc: 60 s (casting cooldown and max duration cap) |
Info
- Gyre expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}75 energy as she surges a potent electric current through herself as Gyral Blocks envelop her forearms. Cathode Grace grants Gyre a
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}25% / 30% / 40% / 50% Critical Chance bonus to her weapons and abilities, as she constantly recharges
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}1 / 1.15 / 1.3 / 1.5 Energy points per second, lasting for an initial duration of
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}8 seconds. For each enemy killed directly by Gyre, or killed by any source while affected by a Status Effect inflicted by Gyre, Cathode Grace's remaining duration is extended by
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}3 seconds, up to a maximum duration capped at 60 seconds. In addition to the energy cost requirement, casting the ability triggers a 60 seconds cooldown before the next activation is allowed.
- Casting Cathode Grace is a full-body animation that interrupts Gyre's grounded movement and other actions.
- Cannot be recast while active or on cooldown.
- Critical Chance bonus for weapons is additive to the bonus from mods such as
Point Strike{"Description":"+150% Critical Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"PointStrikeMod.png","Introduced":"0","Icon":"PointStrike.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Point Strike","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritChanceMod","Link":"Point Strike","Incompatible":["Critical Delay"],"CodexSecret":false},
Pistol Gambit{"Description":"+120% Critical Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"PistolGambitMod.png","Introduced":"0","Icon":"PistolGambit.png","Transmutable":true,"Type":"Pistol","Rarity":"Common","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Pistol Gambit","InternalName":"/Lotus/Upgrades/Mods/Pistol/WeaponCritChanceMod","Link":"Pistol Gambit","Incompatible":["Primed Pistol Gambit","Flawed Pistol Gambit","Creeping Bullseye"],"CodexSecret":false}, and
True Steel{"Description":"+120% Critical Chance (x2 for Heavy Attacks)","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"TrueSteelMod.png","Introduced":"0","Icon":"TrueSteel.png","Transmutable":true,"Type":"Melee","Rarity":"Common","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"True Steel","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponCritChanceMod","Link":"True Steel","Incompatible":["Galvanized Steel","Sacrificial Steel","Amalgam Ripkas True Steel","Flawed True Steel"],"CodexSecret":false}.
- Critical Chance bonus for Gyre's abilities is a percentage point increase.
- Bonus is additive to Gyre's passive.
- Casting an ability will stop the energy regeneration for 1 second.
- Cathode Grace's remaining duration is shown on the ability icon. Once duration elapses, the remaining cooldown timer replaces the duration timer on the ability icon.
- The ability's cooldown starts immediately when Cathode Grace's duration timer begins to count down.
- Audible cues play when Cathode Grace's duration ends, and when its cooldown is complete.
- Kills made while manning a Railjack turret, be it with direct fire or abilities such as
Shatter Burst{"Transmutable":false,"Type":"Railjack (Battle, Slot 2)","Rarity":"Common","Tradable":true,"BaseDrain":"0","MaxRank":"5","Link":"Shatter Burst","Icon":"ShatterBurst.png","Image":"ShatterBurstMod.png","Name":"Shatter Burst","Introduced":"27.0","Description":"Delivers a barrage of explosions across a large area.","Polarity":"Universal","InternalName":"/Lotus/Upgrades/Mods/Railjack/Abilities/CrewShipThumperAbilityCard","CodexSecret":false}, also extend Cathode Grace duration.
- When the ability is cancelled (falling out of bounds) it takes the highest duration it gained from kills/assists and subtracts it from the Cooldown. Example: You reached 59 seconds on the ability icon and later on you fall out of bounds with 20 seconds on
Cathode Grace{"Description":"Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.","Cost":"75","Augments":["Cathode Current"],"CardImage":"CathodeGraceModx256.png","Name":"Cathode Grace","Introduced":"31.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/GyreEnergizedAbility","Key":"3","Icon":"CathodeGrace130xWhite.png","Powersuit":"Gyre"}'s timer,
Cathode Grace{"Description":"Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.","Cost":"75","Augments":["Cathode Current"],"CardImage":"CathodeGraceModx256.png","Name":"Cathode Grace","Introduced":"31.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/GyreEnergizedAbility","Key":"3","Icon":"CathodeGrace130xWhite.png","Powersuit":"Gyre"} subtracts 59 seconds from the cooldown instead of the 20 seconds and your
Cathode Grace{"Description":"Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.","Cost":"75","Augments":["Cathode Current"],"CardImage":"CathodeGraceModx256.png","Name":"Cathode Grace","Introduced":"31.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/GyreEnergizedAbility","Key":"3","Icon":"CathodeGrace130xWhite.png","Powersuit":"Gyre"} will have no cooldown.
- Ability Synergy:
- Gyre's passive and Cathode Grace enable ability critical hits by granting 0% to 300% critical chance to damage and status effects dealt by
Arcsphere{"Description":"Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.","Cost":"25","CardImage":"ArcsphereModx256.png","Name":"Arcsphere","Introduced":"31.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/GyrePulseAbility","Key":"1","Icon":"Arcsphere130xWhite.png","Powersuit":"Gyre"},
Coil Horizon{"Description":"Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.","Cost":"50","Augments":["Coil Recharge"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/GyreSphereAbility","CardImage":"CoilHorizonModx256.png","Subsumable":true,"Introduced":"31.5","Powersuit":"Gyre","Key":"2","Icon":"CoilHorizon130xWhite.png","Name":"Coil Horizon"}, and
Rotorswell{"Description":"Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.","Cost":"100","CardImage":"RotorswellModx256.png","Name":"Rotorswell","Introduced":"31.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/GyreOverchargedAbility","Key":"4","Icon":"Rotorswell130xWhite.png","Powersuit":"Gyre"}.
- Direct kills by Gyre's abilities, their
Electricity{"Negatives":["Tenno Shield"],"GlyphImage":"ElectricModBundleIcon.png","Link":"Damage/Electricity Damage","Color":"#610fb3","Positives":["Corpus Amalgam","The Murmur"],"DarkModeColor":"#c4a2e6","ColorBorder":"#561c8d","Icon":"DmgElectricitySmall64.png","Name":"Electricity","ColorBackground":"#d2c3df","Status":["Tesla Chain DoT","Stun"],"StatusNotes":["1","2"],"InternalName":"DT_ELECTRICITY","ProcInternalName":"PT_ELECTROCUTION"} status effects, and kill assists from allies extend Cathode Grace's duration.
- Gyre's passive and Cathode Grace enable ability critical hits by granting 0% to 300% critical chance to damage and status effects dealt by
- Gyre visually bows gracefully with hand gestures as hundreds of Gyral Blocks detach from her coil gown, electromagnetically levitating into the air. Gyre finishes her bow, culminating in a powerful posture that attracts and concentrates all Gyral Blocks to encircle her forearms in two spherical clusters. The Gyral Blocks rhythmically pulse in a wave-like pattern, while Gyre's body is enveloped in electricity.
Augment

- Main article: Cathode Current
Cathode Current is a Warframe Augment Mod for Gyre{"Sprint":"1","Description":"Annihilate enemies with the conductivity of coils and transmitters. Gyre's electric attacks provide crowd control. She is the embodiment of elegant theory.","Conclave":false,"Shield":"550","MaxRank":"30","Themes":"Ballerina, Tesla Coil, Automaton","Tactical":"Arcsphere","Image":"Gyre.png","Type":"Warframe","Introduced":"31.5","Armor":"105","FullImages":{"Default":"Gyre.png"},"InternalName":"/Lotus/Powersuits/Gyre/Gyre","Passive":"Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.","Progenitor":"Electricity","SquadPortrait":"GyreLargePortrait.png","Health":"270","Link":"Gyre","Portrait":"GyreIcon272.png","Polarities":["V","D"],"Abilities":["Arcsphere","Coil Horizon","Cathode Grace","Rotorswell"],"InitialEnergy":"100","Subsumed":"Coil Horizon","AuraPolarity":"Bar","Name":"Gyre","Sex":"Female","Playstyle":"Crowd Control","SellPrice":"25000","Energy":"190","CodexSecret":false}'s
Cathode Grace{"Description":"Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.","Cost":"75","Augments":["Cathode Current"],"CardImage":"CathodeGraceModx256.png","Name":"Cathode Grace","Introduced":"31.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/GyreEnergizedAbility","Key":"3","Icon":"CathodeGrace130xWhite.png","Powersuit":"Gyre"} that causes enemies killed to release an additional discharge from
Rotorswell{"Description":"Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.","Cost":"100","CardImage":"RotorswellModx256.png","Name":"Rotorswell","Introduced":"31.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/GyreOverchargedAbility","Key":"4","Icon":"Rotorswell130xWhite.png","Powersuit":"Gyre"} and extend its duration.
Tips & Tricks
- As Gyre already generates her own Energy while Cathode Grace is active, she can forego of, or even sacrifice, Ability Efficiency stats in exchange for amplifying other stats, such as increased Duration with
Constitution{"Transmutable":false,"Type":"Warframe","Description":"+40% Faster Knockdown Recovery\r\n+28% Ability Duration","Tradable":true,"UpgradeTypes":["AVATAR_KNOCKDOWN_RECOVERY_SPEED","AVATAR_ABILITY_DURATION"],"BaseDrain":"10","MaxRank":"3","InternalName":"/Lotus/Upgrades/Mods/Warframe/DualStat/ConstitutionMod","Link":"Constitution","Image":"ConstitutionMod.png","Name":"Constitution","Introduced":"9","Polarity":"Naramon","Rarity":"Rare","Icon":"Constitution.png","CodexSecret":false} or firepower such as by equipping
Blind Rage{"Transmutable":false,"Type":"Warframe","Description":"+99% Ability Strength\r\n-55% Ability Efficiency","Tradable":true,"UpgradeTypes":["AVATAR_ABILITY_STRENGTH","AVATAR_ABILITY_EFFICIENCY"],"BaseDrain":"6","MaxRank":"10","InternalName":"/Lotus/Upgrades/Mods/Warframe/DualStat/CorruptedPowerEfficiencyWarframe","Link":"Blind Rage","Image":"BlindRageMod.png","Name":"Blind Rage","Introduced":"10.3","Polarity":"Madurai","Rarity":"Rare","Icon":"BlindRage.png","CodexSecret":false}.
- As Cathode Grace has a rather long animation time, Gyre is vulnerable while activating the ability. Equipping
Quick Thinking{"Transmutable":true,"Type":"Warframe","Description":"Drains Energy to stop Lethal Damage with 240% Efficiency.","Tradable":true,"UpgradeTypes":["GAMEPLAY_POWER_TO_HEALTH_ON_DEATH"],"BaseDrain":"4","MaxRank":"5","Icon":"QuickThinking.png","Link":"Quick Thinking","Image":"QuickThinkingMod.png","Name":"Quick Thinking","Introduced":"10","Polarity":"Vazarin","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarPowerToHealthOnDeathMod","CodexSecret":false} not only gives her a safeguard, it also can make her tankier by expending energy to prevent lethal damage - which she can quickly replenish by constantly attacking and keeping Cathode Grace up.
- This ability's energy regeneration is paused during channeled abilities, such as Gloom (while affecting enemies) added via the Helminth system,
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Crystallize{"Description":"Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the fractals are paralyzed crystalline growths. Hit the growths to deal Critical Damage.","Cost":"100","Augments":["Recrystalize"],"CardImage":"CrystallizeModx256.png","Name":"Crystallize","Introduced":"32.3","InternalName":"/Lotus/Powersuits/PowersuitAbilities/GeodeGrowthsAbility","Key":"4","Icon":"Crystallize130xWhite.png","Powersuit":"Citrine"} Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the fractals are paralyzed crystalline growths. Hit the growths to deal Critical Damage. Introduced in Update 32.3 (2023-02-15) |
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Misc:
190° sight detection cone |
Info
- Citrine expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}100 Energy to briefly rise before slamming into the ground. Upon landing, she summons fissures of crystalline fractals that rapidly travel and splinter while homing in towards all enemies within a 190° degrees sight detection cone spanning
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}30 meters. Upon reaching their targets, fractals inflict
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}250 / 300 / 400 / 500
Impact{"Negatives":["Tenno Shield"],"GlyphImage":"EssentialImpactGlyph.png","Link":"Damage/Impact Damage","Color":"#3d5e5e","Positives":["Grineer","Kuva Grineer","Scaldra"],"DarkModeColor":"#80c4c4","ColorBorder":"#486061","Icon":"DmgImpactSmall64.png","Name":"Impact","ColorBackground":"#cad8d8","Status":["Stagger","Mercy Kill Chance +"],"StatusNotes":["1","2"],"InternalName":"DT_IMPACT","ProcInternalName":"PT_KNOCKBACK"} damage while immobilizing each enemy inside 1 large crystal growth for
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}5 / 6 / 7 / 8 seconds. Hitting the growth directly sets weapon Critical Chance to 300%.
- For Hitscan weapons, but not continuous or projectile weapons, critical damage is multiplied by 2x in addition to the critical chance bonus.
- Sight detection occurs the moment Citrine slams into the ground. If she moves the aiming reticle and pans the camera away during the jump, enemies visible inside Citrine's player camera angle before the slam are not included in Crystallize's targeting.
- Casting the ability while looking straight up or down allows the detection cone to encompass a 360° radial area, with height elevation difference accounted for by the additional 10°~ degrees angle.
- Splinters will normally travel across the ground, but can move through the air in order to reach their targets.
- Once targeted by Crystallize, fractal splinters will bypass environmental and generated barriers such as Arctic Eximus globes to reach them.
- Crystal growths extend diagonally skyward away from the enemy, creating an enlarged object hitbox that also encompasses the body part where the crystal takes root.
- Growths point toward the front, back, left or right sides, growing from one of the following body parts by random assignment on cast: head, chest, shoulders, arms, thighs, and legs.
- Growths can clip through obstacles and terrain in the environment, allowing the crystal to be hit through walls.
- Set Critical Chance ignores all other modifiers, whether from mods or Warframe abilities. However, the Vigilante set mods can increase the damage to that of a Tier-4 critical hit.
- Enemies protected by Overguard{"Type":"Health","Link":"Overguard","Color":"#31469A","Positives":"Void","50","DarkModeColor":"#c6cadb","Introduced":"31.5","Name":"Overguard","Faction":["Grineer","Corpus","Infested","The Murmur"],"ColorBackground":"#C5CDEC","ColorBorder":"#3E58C0","InternalName":"","Status":["Prevents status effects and damage spillover to Shields and Health"]} are still targeted by Crystallize, which inflicts all of its effects except crowd control immobilization.
- Ability Synergy:
- Crystallize contributes kills and assists to increase
Preserving Shell{"Description":"Citrine guards herself and nearby allies with a crystalline shell that gradually decays. Kills and assists increase the defensive power of the shell.","Cost":"50","CardImage":"PreservingShellModx256.png","Name":"Preserving Shell","Introduced":"32.3","InternalName":"/Lotus/Powersuits/PowersuitAbilities/GeodeShellAbility","Key":"2","Icon":"PreservingShell130xWhite.png","Powersuit":"Citrine"}'s damage reduction.
- Crystallize contributes kills and assists to increase
- Can be recast while active when at least one new enemy is in range and line-of-sight, but will not hit enemies already affected by Crystallize.
- Casting Crystallize is a full-body animation that displaces Citrine into the air before forcing her into a diving sequence. While in the air, Citrine can reposition horizontally and aim the reticle at her intended landing spot.
- Ability is not dispelled if Citrine falls out of bounds or enters an ability nullification zone.
Augment

- Main article: Recrystalize
Recrystalize is a Warframe Augment Mod for Citrine{"Sprint":"1","Description":"Gaze upon the Crystal Bastion. Citrine's crystalline might supports allies on the battlefield. Combat only enhances her fractal beauty.","Conclave":false,"Shield":"270","MaxRank":"30","Themes":"Crystalline, Geode, Mineral Manipulation","Tactical":"Prismatic Gem","Image":"Citrine.png","Type":"Warframe","Introduced":"32.3","Armor":"265","FullImages":{"Splash Art":"CitrineSplash.png"},"InternalName":"/Lotus/Powersuits/Geode/Geode","Passive":"Citrine grants nearby allies 5 health regeneration per second. Pick up a Health Orb to increase regeneration by 0,1, up to a maximum of 25.","Progenitor":"Magnetic","SquadPortrait":"CitrineLargePortrait.png","Health":"400","Link":"Citrine","Portrait":"CitrineIcon272.png","Polarities":["V","D"],"Abilities":["Fractured Blast","Preserving Shell","Prismatic Gem","Crystallize"],"InitialEnergy":"50","Subsumed":"Fractured Blast","AuraPolarity":"Bar","Name":"Citrine","Sex":"Female","Playstyle":"Support","SellPrice":"25000","Energy":"130","CodexSecret":false} that allows
Crystallize{"Description":"Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the fractals are paralyzed crystalline growths. Hit the growths to deal Critical Damage.","Cost":"100","Augments":["Recrystalize"],"CardImage":"CrystallizeModx256.png","Name":"Crystallize","Introduced":"32.3","InternalName":"/Lotus/Powersuits/PowersuitAbilities/GeodeGrowthsAbility","Key":"4","Icon":"Crystallize130xWhite.png","Powersuit":"Citrine"} to spread to additional enemies when crystalized foes are killed by shooting the growths.
Tips & Tricks
- Particularly potent against Guardian Eximus enemies, since the crystal growth extends from the body through the rotating invulnerable riot shields that block most ranged attacks.
- Weapons with a high critical multiplier and good accuracy but low critical chance, such as
Basmu{"AmmoType":"None","ReloadDelayEmpty":"2","Conclave":false,"_TooltipAttackDisplay":"1","Class":"Rifle","SellPrice":"7500","Slot":"Primary","Traits":["Sentient"],"Image":"Basmu.png","Family":"Basmu","Introduced":"27.3","Polarities":["V"],"Attacks":[{"IsSilent":false,"CritMultiplier":"2","AmmoCost":"1","Trigger":"Auto","ShotType":"Projectile","MinSpread":"0","FireRate":"12","Multishot":"1","AttackName":"Auto","MaxSpread":"10","ShotSpeed":"120","PunchThrough":"0","StatusChance":"0.29","CritChance":"0.15","Damage":{"Electricity":"39"}},{"IsSilent":false,"Falloff":{"EndRange":"1.7","Reduction":"0.2","StartRange":"0"},"Range":"1.7","FireRate":"12","Multishot":"1","CritMultiplier":"2","CritChance":"0.15","AttackName":"Radial Attack","PunchThrough":"0","StatusChance":"0.29","ShotType":"AoE","Damage":{"Heat":"19"}},{"IsSilent":false,"Accuracy":"3","Trigger":"Held","CritMultiplier":"4.8","CritChance":"0.02","FireRate":"12","Multishot":"2","ShotType":"Hit-Scan","AttackName":"Held","MaxSpread":"42","PunchThrough":"0","StatusChance":"0.3","MinSpread":"24","Damage":{"Electricity":"12"}}],"InternalName":"/Lotus/Weapons/Sentients/SentRifleNewWar/SentRifleNewWarGun","ReloadRate":"42","Magazine":"21","MaxRank":"30","Accuracy":"20","Link":"Basmu","Trigger":"Auto / Held","ExilusPolarity":"Madurai","CompatibilityTags":["ASSAULT_AMMO","PROJECTILE","AOE","BATTERY"],"Reload":"2.5","AmmoPickup":"0","ReloadDelay":"0.2","Name":"Basmu","ReloadStyle":"Regenerate","Mastery":"11","AmmoMax":"0","Disposition":"1.2","Tradable":"2"}'s primary fire, can benefit immensely from Crystallize.
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Biting Frost{"Transmutable":false,"Type":"Frost","Rarity":"Rare","Tradable":true,"Link":"Biting Frost","BaseDrain":"6","IsAbilityAugment":true,"InternalName":"/Lotus/Powersuits/Frost/FrostPassiveAugmentCard","MaxRank":"3","Image":"BitingFrostMod.png","Name":"Biting Frost","Introduced":"31.1","Description":"Frost gains 200% Critical Chance and 200% Critical Damage against frozen enemies.","Polarity":"Zenurik","Icon":"BitingFrost.png","CodexSecret":false}
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Champion's Blessing{"Transmutable":false,"Type":"Trinity","Rarity":"Rare","Tradable":true,"Link":"Champion's Blessing","BaseDrain":"6","IsAbilityAugment":true,"InternalName":"/Lotus/Powersuits/Trinity/BlessingAugmentCard","MaxRank":"3","Image":"Champion'sBlessingMod.png","Name":"Champion's Blessing","Introduced":"30.9","Description":"Blessing Augment: Gain Primary and Secondary Critical Chance for 12s for each percent you heal on allies up to 350%.","Polarity":"Zenurik","Icon":"Champion'sBlessing.png","CodexSecret":false}
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Concentrated Arrow{"Transmutable":false,"Type":"Ivara","Rarity":"Rare","Tradable":true,"Link":"Concentrated Arrow","BaseDrain":"6","IsAbilityAugment":true,"InternalName":"/Lotus/Powersuits/Ranger/RangerBowAugmentCard","MaxRank":"3","Image":"ConcentratedArrowMod.png","Name":"Concentrated Arrow","Introduced":"22.17.3","Description":"Artemis Bow Augment: Fires a single arrow that has +50% Critical Chance on Headshots and explodes in a 7m radius. Removes Punch Through.","Polarity":"Zenurik","Icon":"ConcentratedArrow.png","CodexSecret":false}
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Critical Surge{"Transmutable":false,"Type":"Wisp","Rarity":"Rare","Tradable":true,"Link":"Critical Surge","BaseDrain":"6","IsAbilityAugment":true,"InternalName":"/Lotus/Powersuits/Wisp/WispHarnessAugmentCard","MaxRank":"3","Image":"CriticalSurgeMod.png","Name":"Critical Surge","Introduced":"29.5","Description":"Breach Surge Augment: Teleporting to a Reservoir costs 50% Energy and grants 10% Critical Chance to Primary Weapons per meter traveled for 9s. Maximum of 250% Critical Chance.","Polarity":"Zenurik","Icon":"CriticalSurge.png","CodexSecret":false}
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Enraged{"Description":"Hysteria Augment: Damage increased by 200%, Critical Chance increased by 200%. Hysteria lasts for 15s, and receives a matching cooldown.","MaxRank":"3","Image":"EnragedMod.png","Introduced":"27.5.4","InternalName":"/Lotus/Powersuits/Berserker/LastStandAugmentTwoCard","Transmutable":false,"Type":"Valkyr","Rarity":"Rare","Tradable":true,"BaseDrain":"6","Polarity":"Zenurik","Name":"Enraged","Icon":"Enraged.png","Link":"Enraged","Incompatible":["Hysterical Assault"],"IsAbilityAugment":true,"CodexSecret":false}
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Piercing Navigator{"Transmutable":false,"Type":"Ivara","Rarity":"Rare","Tradable":true,"Link":"Piercing Navigator","BaseDrain":"6","IsAbilityAugment":true,"Icon":"PiercingNavigator.png","Description":"Navigator Augment: Each hit increases the projectile's Critical Chance by 10% up to a max of 50%. +3 Projectile Punch Through. ","Image":"PiercingNavigatorMod.png","Name":"Piercing Navigator","Introduced":"20.2","MaxRank":"3","Polarity":"Zenurik","InternalName":"/Lotus/Powersuits/Ranger/RangerControlAugmentCard","CodexSecret":false}
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Primal Rage{"Transmutable":false,"Type":"Wukong","Rarity":"Rare","Tradable":true,"Link":"Primal Rage","BaseDrain":"6","IsAbilityAugment":true,"Icon":"PrimalRage.png","Description":"Primal Fury Augment: Killing an enemy increases Critical Chance by 15%. The increase decays by 1%/s","Image":"PrimalRageMod.png","Name":"Primal Rage","Introduced":"18.14","MaxRank":"3","Polarity":"Zenurik","InternalName":"/Lotus/Powersuits/MonkeyKing/MonkeyStaffAugmentCard","CodexSecret":false}
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Smoke Shadow{"Transmutable":false,"Type":"Ash","Rarity":"Rare","Tradable":true,"Link":"Smoke Shadow","BaseDrain":"6","IsAbilityAugment":true,"Icon":"SmokeShadow.png","Description":"Smoke Screen Augment: Conceals allies within 15m for 8s and grants 150% Critical Chance while invisible.","Image":"SmokeShadowMod.png","Name":"Smoke Shadow","Introduced":"15","MaxRank":"3","Polarity":"Zenurik","InternalName":"/Lotus/Powersuits/Ninja/SmokeScreenAugmentCard","CodexSecret":false}
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Teeming Virulence{"Transmutable":false,"Type":"Nidus","Rarity":"Rare","Tradable":true,"Link":"Teeming Virulence","BaseDrain":"6","IsAbilityAugment":true,"Icon":"TeemingVirulence.png","Description":"Virulence Augment: Hitting 4 enemies with Virulence grants 120% Primary Weapon Critical Chance for 15s.","Image":"TeemingVirulenceMod.png","Name":"Teeming Virulence","Introduced":"24.7","MaxRank":"3","Polarity":"Zenurik","InternalName":"/Lotus/Powersuits/Infestation/InfestRuptureAugmentCard","CodexSecret":false}
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Worthy Comradery{"Type":"Aura","Description":"Squad receives +75% Weak Point Critical Chance","Tradable":true,"BaseDrain":"-2","MaxRank":"5","Link":"Worthy Comradery","Image":"WorthyComraderyMod.png","Name":"Worthy Comradery","Introduced":"38","Rarity":"Uncommon","Polarity":"Madurai","Icon":"WorthyComradery.png","CodexSecret":false} (on Weak Points)
Yareli
Everflowing with the seas, whenever Yareli{"Sprint":"1","EnergyRank30":"300","Description":"The waverider can unleash a flood of destruction on the battlefield. Yareli’s aqueous attacks deal high damage. Surf’s up. Enemies down.","Conclave":false,"Shield":"455","Passive":"Yareli gains +200% Critical Chance for Secondary weapons when she has been moving for at least 1.5s.","MaxRank":"30","Themes":"Aquakinesis, Idol, Surfer","Tactical":"Riptide","Image":"Yareli.png","SquadPortrait":"YareliLargePortrait.png","Introduced":"30.5","Armor":"105","FullImages":{"Portrait":"YareliFull.png"},"InternalName":"/Lotus/Powersuits/Yareli/Yareli","Health":"270","Progenitor":"Magnetic","Type":"Warframe","Mastery":"0","Link":"Yareli","Polarities":["V","Bar"],"Abilities":["Sea Snares","Merulina","Aquablades","Riptide"],"Portrait":"YareliIcon272.png","InitialEnergy":"50","Subsumed":"Aquablades","AuraPolarity":"V","Name":"Yareli","Sex":"Female","Playstyle":"Damage","SellPrice":"25000","Energy":"200","CodexSecret":false} moves for at least 1.5 seconds, she gains the Critical Flow buff that increases Critical Chance on her secondary Weapon by 200%. Critical Flow lasts until Yareli stops moving for 1 second.
- Critical Flow additively stacks with other pistol critical chance mods such as
Pistol Gambit{"Description":"+120% Critical Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"PistolGambitMod.png","Introduced":"0","Icon":"PistolGambit.png","Transmutable":true,"Type":"Pistol","Rarity":"Common","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Pistol Gambit","InternalName":"/Lotus/Upgrades/Mods/Pistol/WeaponCritChanceMod","Link":"Pistol Gambit","Incompatible":["Primed Pistol Gambit","Flawed Pistol Gambit","Creeping Bullseye"],"CodexSecret":false} to increase the secondary weapon's base critical chance stat.
- The condition of movement to activate and sustain Critical Flow involves the player's input of the movement keys (default W A S D ), falling from heights, or certain Maneuvers such as Bullet Jumping, Aim Gliding, and Wall Latching. Object-induced movement such as riding an elevator do not trigger Yareli's passive.
Merulina{"Description":"Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli by absorbing a large portion of incoming damage.","Cost":"25","Augments":["Loyal Merulina","Merulina Guardian"],"CardImage":"MerulinaModx256.png","Name":"Merulina","Introduced":"30.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/YareliBoardAbility","Key":"2","Icon":"Merulina130xWhite.png","Powersuit":"Yareli"}'s innate K-Drive drifting momentum helps activate and maintain Yareli's passive.
Cyte-09
Cyte-09{"Sprint":"1.1","Description":"Move like a shadow, strike with force. The Orokin created a Warframe that marries damage and stealth to eliminate sensitive problems, but he disappeared in the chaos of their demise. All that remains is a batch name: Cyte-09.","Conclave":false,"Shield":"135","MaxRank":"30","Themes":"Sharpshooter, Soldier, Stealth Ops","Tactical":"Seek","Image":"Cyte-09.png","Type":"Warframe","Introduced":"38","Armor":"150","FullImages":{"Portrait":"Cyte-09Full.png"},"InternalName":"/Lotus/Powersuits/Frumentarius/Frumentarius","Passive":"Weak Point Kills increase Cyte-09's Weak Point Critical Chance by 1% up to 300% for the duration of the current mission.","Progenitor":"Magnetic","SquadPortrait":"Cyte-09LargePortrait.png","Health":"225","Link":"Cyte-09","Portrait":"Cyte-09Icon272.png","Polarities":["V","D"],"Abilities":["Seek","Resupply","Evade","Neutralize"],"InitialEnergy":"100","Subsumed":"Evade","AuraPolarity":"V","Name":"Cyte-09","Sex":"Male","Playstyle":"Stealth","SellPrice":"25000","Energy":"180","CodexSecret":false} gains Practiced Aim when he kills an enemy by damaging their Weak Points, increasing his Critical Chance against weak points by 1% up to a maximum of 300%, lasting for the entirety of a mission.
- Critical chance bonus is additive to similar mods such as
Point Strike{"Description":"+150% Critical Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"PointStrikeMod.png","Introduced":"0","Icon":"PointStrike.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Point Strike","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritChanceMod","Link":"Point Strike","Incompatible":["Critical Delay"],"CodexSecret":false}, with some exceptions depending on the weapon. See Multiplicative Crit (Mechanic) for more information.
- Additional critical chance from Cyte-09's passive can raise the Critical Tier of his equipped weapon.
Nyx




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Amalgam Ripkas True Steel{"Description":"+187% Critical Chance (x2 for Heavy Attacks)\r\n+20% Reload Speed on Shotguns\r\n<LINE_SEPARATOR>+100% Gore Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE","WEAPON_RELOAD_SPEED","WEAPON_GORE_CHANCE"],"MaxRank":"5","Image":"AmalgamRipkasTrueSteelMod.png","Introduced":"25","InternalName":"/Lotus/Upgrades/Mods/DualSource/Melee/RipkasShotgunMod","Transmutable":false,"Type":"Ripkas","Rarity":"Rare","Tradable":false,"BaseDrain":"6","Polarity":"Madurai","Class":"Amalgam","Icon":"AmalgamRipkasTrueSteel.png","Name":"Amalgam Ripkas True Steel","Incompatible":["True Steel","Galvanized Steel","Sacrificial Steel","Flawed True Steel"],"IncompatibilityTags":["SENTINEL_WEAPON","POWER_WEAPON"],"Link":"Amalgam Ripkas True Steel","IsWeaponAugment":true,"CodexSecret":false}
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Deadly Sequence{"Description":"+200% Critical Chance\r\n+1 'Sequence'","UpgradeTypes":["WEAPON_CRIT_CHANCE","WEAPON_SYNDICATE_POWER"],"MaxRank":"3","Image":"DeadlySequenceMod.png","Introduced":"15","InternalName":"/Lotus/Upgrades/Mods/Syndicate/GrinlokMod","Transmutable":false,"Type":"Grinlok","Rarity":"Rare","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Deadly Sequence","Icon":"DeadlySequence.png","Link":"Deadly Sequence","IsWeaponAugment":true,"CodexSecret":false}
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Exposing Harpoon{"Description":"Pulling an enemy will give +300% Critical Chance for 15s.","MaxRank":"5","Image":"ExposingHarpoonMod.png","Introduced":"25.3","InternalName":"/Lotus/Upgrades/Mods/Rifle/Event/Arbitration/GrnHarpoonGunArbitrationMod","Transmutable":false,"Type":"Harpak","Rarity":"Rare","Tradable":true,"BaseDrain":"4","Polarity":"Naramon","Name":"Exposing Harpoon","Icon":"ExposingHarpoon.png","Link":"Exposing Harpoon","IncompatibilityTags":["POWER_WEAPON"],"IsWeaponAugment":true,"CodexSecret":false}
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Hata-Satya{"Transmutable":false,"Type":"Soma Prime","Rarity":"Rare","Tradable":true,"Link":"Hata-Satya","BaseDrain":"2","MaxRank":"5","Icon":"Hata-Satya.png","InternalName":"/Lotus/Upgrades/Mods/Rifle/Event/SomaCritChanceOnHitMod","Image":"Hata-SatyaMod.png","Name":"Hata-Satya","Introduced":"29","Description":"Each hit increases Critical Chance by 1.2%. Resets upon reloading or holstering.","Polarity":"Madurai","IsWeaponAugment":true,"CodexSecret":false}
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Deadly Maneuvers{"Description":"On Dodge, gain 400% Headshot Critical Chance for your next 2 shots.","MaxRank":"3","Image":"DeadlyManeuversMod.png","Introduced":"27.5","InternalName":"/Lotus/Upgrades/Mods/Nightwave/MagnusNightwaveMod","Transmutable":false,"Type":"Magnus","Rarity":"Rare","Tradable":true,"BaseDrain":"4","Polarity":"Naramon","Name":"Deadly Maneuvers","Icon":"DeadlyManeuvers.png","Link":"Deadly Maneuvers","IncompatibilityTags":["POWER_WEAPON"],"IsWeaponAugment":true,"CodexSecret":false}
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Gladiator Aegis{"Description":"+40% Armor","UpgradeTypes":["AVATAR_ARMOUR"],"MaxRank":"5","Image":"GladiatorAegisMod.png","Introduced":"22","Icon":"GladiatorAegis.png","Transmutable":false,"Type":"Warframe","Rarity":"Common","Tradable":true,"BaseDrain":"4","Polarity":"Vazarin","Name":"Gladiator Aegis","Set":"Gladiator Set","Link":"Gladiator Aegis","InternalName":"/Lotus/Upgrades/Mods/Sets/Gladiator/WarframeGladiatorAegisMod","CodexSecret":false}
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Gladiator Finesse{"Description":"Drains Energy to stop Lethal Damage with 60% Efficiency.","UpgradeTypes":["GAMEPLAY_POWER_TO_HEALTH_ON_DEATH"],"MaxRank":"5","Image":"GladiatorFinesseMod.png","Introduced":"22","Icon":"GladiatorFinesse.png","Transmutable":false,"Type":"Warframe","Rarity":"Rare","Tradable":true,"BaseDrain":"4","Polarity":"Vazarin","Name":"Gladiator Finesse","Set":"Gladiator Set","Link":"Gladiator Finesse","InternalName":"/Lotus/Upgrades/Mods/Sets/Gladiator/WarframeGladiatorFinesseMod","CodexSecret":false}
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Gladiator Might{"Description":"+60% Critical Damage","UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"MaxRank":"5","Image":"GladiatorMightMod.png","Introduced":"22","Icon":"GladiatorMight.png","Transmutable":false,"Type":"Melee","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Gladiator Might","Set":"Gladiator Set","IncompatibilityTags":["SENTINEL_WEAPON","HOUND_WEAPON"],"Link":"Gladiator Might","InternalName":"/Lotus/Upgrades/Mods/Sets/Gladiator/MeleeGladiatorMightMod","CodexSecret":false}
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Gladiator Resolve{"Description":"+40% Health","UpgradeTypes":["AVATAR_HEALTH_MAX"],"MaxRank":"5","Image":"GladiatorResolveMod.png","Introduced":"22","Icon":"GladiatorResolve.png","Transmutable":false,"Type":"Warframe","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Vazarin","Name":"Gladiator Resolve","Set":"Gladiator Set","Link":"Gladiator Resolve","InternalName":"/Lotus/Upgrades/Mods/Sets/Gladiator/WarframeGladiatorResolveMod","CodexSecret":false}
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Gladiator Rush{"Description":"+6s Combo Duration","UpgradeTypes":["WEAPON_MELEE_COMBO_DURATION_BONUS"],"MaxRank":"5","Image":"GladiatorRushMod.png","Introduced":"22","Icon":"GladiatorRush.png","Transmutable":false,"Type":"Melee","Rarity":"Common","Tradable":true,"BaseDrain":"4","Polarity":"Naramon","Name":"Gladiator Rush","Set":"Gladiator Set","IncompatibilityTags":["POWER_WEAPON","SENTINEL_WEAPON","HOUND_WEAPON"],"Link":"Gladiator Rush","InternalName":"/Lotus/Upgrades/Mods/Sets/Gladiator/MeleeGladiatorRushMod","CodexSecret":false}
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Gladiator Vice{"Description":"+30% Attack Speed","UpgradeTypes":["WEAPON_FIRE_RATE"],"MaxRank":"5","Image":"GladiatorViceMod.png","Introduced":"22","Icon":"GladiatorVice.png","Transmutable":false,"Type":"Melee","Rarity":"Rare","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Gladiator Vice","Set":"Gladiator Set","IncompatibilityTags":["SENTINEL_WEAPON","HOUND_WEAPON"],"Link":"Gladiator Vice","InternalName":"/Lotus/Upgrades/Mods/Sets/Gladiator/MeleeGladiatorViceMod","CodexSecret":false}
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Virtuos Shadow{"Rarity":"Rare","Type":"Amp","Description":"40% chance for +60% Critical Chance for 12s","Link":"Virtuos Shadow","Icon":"VirtuosShadow64x.png","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"3","IncompatibilityTags":["OPERATOR_SUIT"],"Dissolution":"24","Image":"VirtuosShadow.png","Name":"Virtuos Shadow","Introduced":"22","IsRefreshable":true,"Criteria":"On Headshot","InternalName":"/Lotus/Upgrades/CosmeticEnhancers/OperatorAmps/CriticalChanceOnHeadshot","CodexSecret":true}
Sources of Critical Chance Absolute/Flat Bonus
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Cat's Eye{"Transmutable":false,"Type":"Adarza Kavat","Rarity":"Rare","Tradable":true,"BaseDrain":"0","MaxRank":"3","Link":"Cat's Eye","InternalName":"/Lotus/Types/Friendly/Pets/CatbrowPetPrecepts/CatbrowCatsEyePrecept","Image":"Cat'sEyeMod.png","Name":"Cat's Eye","Introduced":"Specters of the Rail","Description":"Adarza Kavat grants 60% increased critical chance for 10s to allies within 25m every 20s.","Polarity":"Penjaga","Icon":"Cat'sEye.png","CodexSecret":false}
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Ballistic Bullseye{"Transmutable":false,"Type":"Mesa","Rarity":"Rare","Tradable":true,"Link":"Ballistic Bullseye","BaseDrain":"6","IsAbilityAugment":true,"InternalName":"/Lotus/Powersuits/Cowgirl/BallisticBatteryAugmentCard","MaxRank":"3","Image":"BallisticBullseyeMod.png","Name":"Ballistic Bullseye","Introduced":"15.6","Description":"Ballistic Battery Augment: The shot gains a +50% Final Critical Chance bonus, based on the amount charged.","Polarity":"Zenurik","Icon":"BallisticBullseye.png","CodexSecret":false}
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Shadow Haze{"Transmutable":false,"Type":"Sevagoth","Rarity":"Rare","Tradable":true,"Link":"Shadow Haze","BaseDrain":"6","IsAbilityAugment":true,"Icon":"ShadowHaze.png","Description":"Reap Augment: Increase Critical Chance by 50% on enemies inflicted with Death Harvest. A new Shadow emerges from those enemies when they perish. Limit of 3 Shadows.","Image":"ShadowHazeMod.png","Name":"Shadow Haze","Introduced":"33.6","MaxRank":"3","Polarity":"Ability","InternalName":"/Lotus/Powersuits/Wraith/WraithReapAugmentCard","CodexSecret":false}
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Arcane Avenger{"Rarity":"Rare","Type":"Warframe","Description":"21% chance for +45% Critical Chance for 12s","Link":"Arcane Avenger","Icon":"ArcaneAvenger64x.png","UpgradeTypes":["WEAPON_CRIT_CHANCE","GAMEPLAY_FREE_REVIVE_COUNT"],"MaxRank":"5","IncompatibilityTags":["OPERATOR_SUIT"],"Dissolution":"28","Image":"ArcaneAvenger.png","Name":"Arcane Avenger","Introduced":"16","IsRefreshable":true,"Criteria":"On Damaged","InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Defensive/CritChanceOnDamage","CodexSecret":true}
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Secondary Enervate{"Type":"Secondary","Rarity":"Rare","Link":"Secondary Enervate","Description":"Increase Critical Chance by 10%. Resets after 6 Big Critical Hits.","MaxRank":"5","Icon":"SecondaryEnervate64x.png","Criteria":"On Hit","Image":"SecondaryEnervate.png","Name":"Secondary Enervate","Introduced":"38","IsRefreshable":true,"Dissolution":"24","InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Offensive/SecondaryCritOnHit","CodexSecret":true}
![]() |
![]() 4 ![]() |
Covenant{"Description":"Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant. Headshots are amplified even further.","Cost":"100","Augments":["Lasting Covenant"],"CardImage":"CovenantModx256.png","Name":"Covenant","Introduced":"21","InternalName":"/Lotus/Powersuits/PowersuitAbilities/PriestRavageAbility","Key":"4","Icon":"Covenant130xWhite.png","Powersuit":"Harrow"} Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant. Headshots are amplified even further. Introduced in Update 21.0 (2017-06-29) |
![]() 1.50% (critical chance per 100 damage) |
![]() 6 / 8 / 10 / 12 s (critical chance time) | |||
![]() | |||
Misc:
4.0x (headshot multiplier to bonus critical chance) |
Info
- Harrow expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}100 energy to break free of his shackles in a whirlwind of impenetrable energy, imbuing himself and allies inside his Affinity Range with complete Invulnerability to damage and Status Effects for
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}3 / 4 / 5 / 6 seconds. While invulnerable, any enemy damage prevented by all affected players during this time accumulates into a total pool.
- Affinity Range is not affected by
Ability Range{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"} but is affected by Fosfor and
Vazarin{"SealImage":"SealVazarinWave_b.png","Image":"FocusLensVazarin_b.png","Description":"They trained to Counter the Enemy, and move with an opponent's attacks in order to nullify them. They maintained constant awareness in order to defend against all aggression.","Link":"Focus/Vazarin","InternalName":"/Lotus/Upgrades/Focus/Defense/DefenseFocusAbility","Name":"Vazarin"}'s
Mending Unity{"NodeDistance":"0","Rarity":"COMMON","Link":"Focus/Vazarin#Mending Unity","BaseDrain":"4","ExcludeFromCodex":true,"CodexSecret":false,"InternalName":"/Lotus/Upgrades/Focus/Defense/Residual/RadialXpFocusUpgrade","Image":"FocusMendingUnity.png","Name":"Mending Unity","Polarity":"AP_DEFENSE","Description":"Increases Affinity Radius by 25m.","MaxRank":"3","LevelStats":[{"Stats":"Increases Affinity Radius by 10m."},{"Stats":"Increases Affinity Radius by 15m."},{"Stats":"Increases Affinity Radius by 20m."},{"Stats":"Increases Affinity Radius by 25m."}],"IsPassive":true}.
- Affinity Range is not affected by
- After the invulnerability phase, all affected players receive the Retaliation buff which provides an additive weapon Critical Chance bonus lasting for
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}6 / 8 / 10 / 12 seconds. Retaliation provides a
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}5% base critical chance, plus extra critical chance converted from total damage prevented at a rate of
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}1.50% per 100 damage points prevented. Additionally, the combined critical chance percentage is multiplied by 4 on headshot hits.
- Critical chance bonus is capped at 50% on bodyshot hits and 200% on headshot hits.
- The critical chance applied to the weapons is a flat value applied after mods.
- Example: A weapon with 10% base critical chance which has a Rank 5
Point Strike{"Description":"+150% Critical Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"PointStrikeMod.png","Introduced":"0","Icon":"PointStrike.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Point Strike","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritChanceMod","Link":"Point Strike","Incompatible":["Critical Delay"],"CodexSecret":false} equipped and is affected by a capped Retaliation buff will have
10% × (1 +150%{"Description":"+150% Critical Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"PointStrikeMod.png","Introduced":"0","Icon":"PointStrike.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Point Strike","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritChanceMod","Link":"Point Strike","Incompatible":["Critical Delay"],"CodexSecret":false}) + 200% = 225% critical chance on headshot.
- Example: A weapon with 10% base critical chance which has a Rank 5
- Protection and Retaliation buffs affect both players and their Companions.
- Covenant cannot be recast while its buffs are active.
- Multiple Harrows can cast Covenant independently of other players' active invulnerability and critical chance buffs.
- Casting animation of 3 seconds is affected by Casting Speed. Casting Covenant is a full-body animation that stops Harrow's movement and actions.
- During the invulnerability phase, the current total of damage prevented is displayed to the right of the aiming reticle, represented by a shield-like emblem.
- After the invulnerability phase, the critical chance bonus and its headshot multiplied percentage are briefly displayed at the same position, represented by a bullet-like emblem.
- An audible whispering sound plays when each buff's duration ends.
- Covenant's buff icons for invulnerability and critical chance are displayed beside the shield and health indicators, with the critical chance bonus percentage located at the top-right of the icon and buff timers at the bottom.
- Harrow and affected allies are visibly surrounded by a gust of energy while under Covenant's effects. This visual effect expands or contracts depending on the phases of the ability, and is affected by Harrow's chosen Warframe energy color.
Augment

- Main article: Lasting Covenant
Lasting Covenant is a Warframe Augment Mod for Harrow{"Sprint":"1","Description":"Achieve redemption through vengeance. The monastic Harrow increases damage to support allies. Defy enemies and ascend.","Conclave":true,"Shield":"455","MaxRank":"30","Themes":"Monastic, Void Manipulation","Tactical":"Covenant","Image":"Harrow.png","Type":"Warframe","Introduced":"21","Armor":"185","FullImages":{"Portrait":"HarrowFull.png"},"InternalName":"/Lotus/Powersuits/Priest/Priest","Passive":"Overshield capacity doubled.\r\nStart missions at maximum energy.","Progenitor":"Magnetic","SquadPortrait":"PriestLargePortrait.png","Health":"270","Link":"Harrow","Portrait":"HarrowIcon272.png","Polarities":["D","Bar"],"Abilities":["Condemn","Penance","Thurible","Covenant"],"InitialEnergy":"50","Subsumed":"Condemn","AuraPolarity":"Bar","Name":"Harrow","Sex":"Male","Playstyle":"Support","SellPrice":"25000","Energy":"100","CodexSecret":false} that increases
Covenant{"Description":"Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant. Headshots are amplified even further.","Cost":"100","Augments":["Lasting Covenant"],"CardImage":"CovenantModx256.png","Name":"Covenant","Introduced":"21","InternalName":"/Lotus/Powersuits/PowersuitAbilities/PriestRavageAbility","Key":"4","Icon":"Covenant130xWhite.png","Powersuit":"Harrow"}'s critical chance buff duration each time an enemy is killed with a headshot.
Tips & Tricks
- It synergizes well with abilities that buff critical damage, such as
Electric Shield{"Description":"Volt deploys an obstacle of energy, providing cover in any situation.","Cost":"50","Augments":["Recharge Barrier","Transistor Shield"],"CardImage":"ElectricShieldModx256.png","Name":"Electric Shield","Introduced":"5.3","InternalName":"/Lotus/Powersuits/PowersuitAbilities/ShieldAbility","Key":"3","Icon":"ElectricShield130xWhite.png","Powersuit":"Volt"}.
- Also pairs well with the
Dual Toxocyst{"Conclave":true,"_TooltipAttackDisplay":"1","Class":"Dual Pistols","SellPrice":"5000","Image":"DualToxocyst.png","Slot":"Secondary","Introduced":"18.5","Polarities":["V","Bar"],"MaxRank":"30","InternalName":"/Lotus/Weapons/Infested/Pistols/InfVomitGun/InfVomitGunWep","AmmoType":"Secondary","Family":"Dual Toxocyst","IncarnonImage":"DualToxocystIncarnon.png","Attacks":[{"IsSilent":false,"CritMultiplier":"2","AmmoCost":"1","ShotType":"Hit-Scan","Range":"300","FireRate":"1","Multishot":"1","MaxSpread":"12","AttackName":"Normal Attack","MinSpread":"0.5","PunchThrough":"0","StatusChance":"0.37","CritChance":"0.05","Damage":{"Slash":"7.5","Puncture":"60","Impact":"7.5"}},{"CritMultiplier":"3","CritChance":"0.11","AmmoCost":"1","ShotType":"Hit-Scan","Trigger":"Auto","MaxSpread":"12","Range":"1000","FireRate":"4.5","Multishot":"1","AttackName":"Incarnon Form","IsSilent":false,"MinSpread":"0.5","PunchThrough":"0","StatusChance":"0.43","IncarnonCharges":"270","Damage":{"Slash":"22.5","Puncture":"37.5","Impact":"15"}}],"Traits":["Infested"],"Trigger":"Semi-Auto","Magazine":"12","Accuracy":"16","Reload":"2.35","AmmoPickup":"40","Link":"Dual Toxocyst","Name":"Dual Toxocyst","ExilusPolarity":"Naramon","Mastery":"11","AmmoMax":"72","Disposition":"1.35","DefaultUpgrades":["/Lotus/Weapons/Infested/Pistols/InfVomitGun/FireRateOnHeadshotPistolMod"]} since they are at their optimal power when you are getting headshots.
- Since the critical chance applied is additive, this ability can turn a
Nukor{"Conclave":true,"_TooltipAttackDisplay":"1","Class":"Pistol","SellPrice":"5000","Image":"Nukor.png","Users":["Nightwatch Seeker"],"Introduced":"14.5","AmmoType":"Secondary","InternalName":"/Lotus/Weapons/Grineer/Pistols/GrineerMicrowavegun/GrnMicrowavePistol","Slot":"Secondary","MaxRank":"30","Family":"Nukor","Attacks":[{"IsSilent":false,"CritMultiplier":"4","AmmoCost":"0.5","ShotType":"Hit-Scan","Range":"25","FireRate":"10","Multishot":"1","MaxSpread":"0","AttackName":"Normal Attack","MinSpread":"0","PunchThrough":"0","StatusChance":"0.29","CritChance":"0.03","Damage":{"Radiation":"22"}}],"Link":"Nukor","Trigger":"Held","ExilusPolarity":"Madurai","CompatibilityTags":["BEAM"],"Reload":"2","AmmoPickup":"20","Magazine":"50","Name":"Nukor","Accuracy":"100","Mastery":"4","AmmoMax":"210","Disposition":"1.45","Traits":["Grineer"]} modded with
Primed Target Cracker{"Description":"+110% Critical Damage","UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"MaxRank":"10","Image":"PrimedTargetCrackerMod.png","Introduced":"17.9","Icon":"PrimedTargetCracker.png","Transmutable":false,"Type":"Pistol","Rarity":"Legendary","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Primed Target Cracker","InternalName":"/Lotus/Upgrades/Mods/Pistol/Expert/PrimedWeaponCritDamageMod","Link":"Primed Target Cracker","Incompatible":["Target Cracker","Flawed Target Cracker"],"CodexSecret":true} (and possibly other critical damage mods such as a Riven) into a viable critical secondary.
- As Covenant's critical chance buff is capped, Harrow may opt to build on Ability Duration over Ability Strength, as not only does the increased invulnerability protect him longer, the damage he negates during the extended invulnerability phase can be enough for him to cap the aftermath Retaliation buff.
- Stacks with
Arcane Avenger{"Rarity":"Rare","Type":"Warframe","Description":"21% chance for +45% Critical Chance for 12s","Link":"Arcane Avenger","Icon":"ArcaneAvenger64x.png","UpgradeTypes":["WEAPON_CRIT_CHANCE","GAMEPLAY_FREE_REVIVE_COUNT"],"MaxRank":"5","IncompatibilityTags":["OPERATOR_SUIT"],"Dissolution":"28","Image":"ArcaneAvenger.png","Name":"Arcane Avenger","Introduced":"16","IsRefreshable":true,"Criteria":"On Damaged","InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Defensive/CritChanceOnDamage","CodexSecret":true}, resulting in an additive +95% critical chance on bodyshot and +245% on headshot with both effects maxed.
- Casting this while attempting to revive a teammate makes for a reliable survival strategy, as the invulnerability phase will protect you from enemy fire.
- If the mission has Environmental Hazards, like the toxic waste in the Grineer Shipyard tileset, you can use them to stack extra damage negation during the invulnerability phase.
- Covenant synergizes well with a Kitgun equipped with
Pax Seeker{"Rarity":"Rare","Type":"Kitgun","Description":"4 projectiles burst from the enemy and seek the heads of nearby enemies","Link":"Pax Seeker","Icon":"PaxSeeker64x.png","IncompatibilityTags":["OPERATOR_SUIT"],"MaxRank":"3","Dissolution":"24","Criteria":"On Headshot Kill","Image":"PaxSeeker.png","Name":"Pax Seeker","Introduced":"24","IsRefreshable":true,"CompatibilityTags":["MODULAR_GUN"],"InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Offensive/SeekerProjOnHeadshotKill","CodexSecret":true}, with its projectiles gain benefits for critical chance to headshot from this ability.
- However, headshot kills by Pax Seeker's projectiles won't trigger
Lasting Covenant{"Transmutable":false,"Type":"Harrow","Rarity":"Rare","Tradable":true,"Link":"Lasting Covenant","BaseDrain":"6","IsAbilityAugment":true,"Icon":"LastingCovenant.png","Description":"Covenant Augment: Headshot kills increase Critical Chance bonus duration by 3s.","Image":"LastingCovenantMod.png","Name":"Lasting Covenant","Introduced":"22.10","MaxRank":"3","Polarity":"Zenurik","InternalName":"/Lotus/Powersuits/Priest/PriestPactAugmentCard","CodexSecret":false} augmentation.
- However, headshot kills by Pax Seeker's projectiles won't trigger
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Wrathful Advance{"Description":"(TAP) Kullervo charges a Heavy Attack, then teleports to his target and strikes. His rage-filled focus temporarily increases his Melee Critical Chance.\n\r\n\r(HOLD) Teleport to any marked location.","Cost":"25","InternalName":"/Lotus/Powersuits/PowersuitAbilities/PaxTeleportAbility","CardImage":"WrathfulAdvance.png","Subsumable":true,"Introduced":"33.5","Powersuit":"Kullervo","Key":"1","Icon":"WrathfulAdvanceIcon.png","Name":"Wrathful Advance"} (TAP) Kullervo charges a Heavy Attack, then teleports to his target and strikes. His rage-filled focus temporarily increases his Melee Critical Chance. (HOLD) Teleport to any marked location. Introduced in Update 33.5 (2023-06-21) |
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Misc:
1 s Cooldown | |||
Subsumable to Helminth |
Info
- Kullervo expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}25 Energy to focus his vengeful wrath onto an enemy target on the reticle within a distance of
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}20 / 22 / 23 / 25 meters. Once cast, he swaps his current weapon to his equipped melee weapon and charges a Heavy Attack, becoming Invulnerable during its Wind Up time, then teleports to the target and strikes them simultaneously. The teleport heavy attack and subsequent melee attacks gain a
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}+50% / +100% / +150% / +200% final Critical Chance bonus lasting for
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}7 / 8 / 9 / 10 seconds. After teleporting, Kullervo also refreshes his Maneuvers limited usage if previously performed already, such as Aim Glide, Double Jump, and Bullet Jump.
- Has a 1 second cooldown after use.
- Melee critical chance bonus begins countdown immediately on cast, before the heavy attack wind up.
- The final critical chance applied to melee weapons is a flat value applied after mods (e.g. a melee weapon with 25% critical chance becomes 225% when a rank 3 Wrathful Advance is active).
- If Kullervo does not have a melee weapon equipped, he will simply teleport to the target.
- If the target dies before Kullervo finishes his heavy attack wind up, the teleport is aborted and he remains at his current position.
- Invulnerability does not cleanse Status Effects.
- Hold down the ability button (default 1 ) to center a teleport marker toward the location on the aiming reticle, then release the button to cast Wrathful Advance and teleport Kullervo for the modded distance. After hold-cast, melee critical chance buff becomes active for the modded duration and refreshes his maneuvers.
- Hold down and release the button while the teleport marker is on an enemy to lock onto the target and perform a heavy attack teleport.
- The teleport marker snaps to the nearest enemy on the reticle and plays a distinct sound to indicate its lock-on.
- Teleport marker reaches up to the ability's modded distance and can be placed in any direction including toward the skybox to teleport Kullervo upward.
- Kullervo does not become briefly invulnerable if teleporting by hold-cast.
- Hold down and release the button while the teleport marker is on an enemy to lock onto the target and perform a heavy attack teleport.
- Ability Synergy:
- Kullervo's Passive increases Heavy Attack Efficiency by 75% and Heavy Attack Wind Up speed by 100% to amplify Wrathful Advance's heavy attack.
Recompense{"Description":"Kullervo surrounds himself with daggers. Each dagger that strikes an enemy restores his health, but each dagger that misses an enemy strikes Kullervo, dealing a bit of damage. When Kullervo has max Health, he receives Overguard from struck enemies.","Cost":"50","CardImage":"Recompense.png","Name":"Recompense","Introduced":"33.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/PaxBladesAbility","Key":"2","Icon":"RecompenseIcon.png","Powersuit":"Kullervo"},
Collective Curse{"Description":"Kullervo sends forth a curse that binds enemies. When a cursed enemy takes damage from him, every other cursed enemy also suffers a portion of that damage.","Cost":"75","CardImage":"CollectiveCurse.png","Name":"Collective Curse","Introduced":"33.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/PaxLinkAbility","Key":"3","Icon":"CollectiveCurseIcon.png","Powersuit":"Kullervo"}, and
Storm of Ukko{"Description":"The Void answers Kullervo’s invocation with a storm of daggers that rain down upon his enemies.","Cost":"100","Augments":["Wrath of Ukko"],"CardImage":"StormofUkko.png","Name":"Storm of Ukko","Introduced":"33.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/PaxFieldAbility","Key":"4","Icon":"StormofUkkoIcon.png","Powersuit":"Kullervo"} increase the Melee Combo Counter to amplify Wrathful Advance's heavy attack.
- Wrathful Advance's heavy attack damage spreads through enemies under Collective Curse when striking a cursed target.
- When
Wrath of Ukko{"Transmutable":false,"Type":"Kullervo","Rarity":"Rare","Tradable":true,"Link":"Wrath of Ukko","BaseDrain":"6","IsAbilityAugment":true,"InternalName":"/Lotus/Powersuits/PaxDuviricus/PaxFieldAugmentCard","MaxRank":"3","Image":"WrathofUkkoMod.png","Name":"Wrath of Ukko","Introduced":"35.5","Description":"Storm of Ukko Augment: Wrathful Advance moves the storm of daggers to the teleportation location and increases its duration by 6s.","Polarity":"Zenurik","Icon":"WrathOfUkko.jpg","CodexSecret":false} is equipped, Wrathful Advance will reposition an active Storm of Ukko to the teleport location while also adding extra duration to the ability.
- Can be recast to refresh active melee critical chance buff duration to full.
- Wrathful Advance's melee critical bonus is dispelled by Kullervo entering an ability nullification zone or by falling out of bounds.
- Kullervo can only teleport up to the border of a Nullifier Crewman's bubble. Hold-cast teleport marker is also obstructed by the bubble.
- While active, whenever Kullervo performs a melee heavy attack on most melee weapon types, an aggressive growl can be heard on each swing.
- Subsuming Kullervo to the Helminth will offer Wrathful Advance and its augments to be used by other Warframes.
- However, Subsumed Wrathful Advance's range is reduced to
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}10 / 11 / 11.5 / 12.5 meters and melee critical chance bonus reduced to
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}25% / 50% / 75% / 100%
- (only the targeting, the hold to teleport range is unchanged)
- The bonus critical chance also applies to Exalted Weapons and pseudo-exalted abilities such as
Landslide{"Description":"Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.","Cost":"25","Augments":["Path of Statues"],"CardImage":"LandslideModx256.png","Name":"Landslide","Introduced":"17.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/BrawlerPunchAbility","Key":"1","Icon":"Landslide130xWhite.png","Powersuit":"Atlas"},
Slash Dash{"Description":"Dash between enemies while slashing with the Exalted Blade.","Cost":"25","Augments":["Purging Slash","Surging Dash"],"CardImage":"SlashDashModx256.png","Name":"Slash Dash","Introduced":"Vanilla","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SlashDashNewAbility","Key":"1","Icon":"SlashDash130xWhite.png","Powersuit":"Excalibur"},
Shattered Lash{"Description":"Lash out with stream of shattered glass, or hold for an arcing strike.","Cost":"25","Augments":["Shattered Storm"],"CardImage":"ShatteredLashModx256.png","Name":"Shattered Lash","Introduced":"22","InternalName":"/Lotus/Powersuits/PowersuitAbilities/GlassShankAbility","Key":"1","Icon":"ShatteredLash130xWhite.png","Powersuit":"Gara"} and
Whipclaw{"Description":"Send enemies reeling with a deafening whipcrack.","Cost":"25","Augments":["Accumulating Whipclaw"],"CardImage":"WhipclawModx256.png","Name":"Whipclaw","Introduced":"22.18","InternalName":"/Lotus/Powersuits/PowersuitAbilities/KhoraCrackAbility","Key":"1","Icon":"Whipclaw130xWhite.png","Powersuit":"Khora"}.
- However, Subsumed Wrathful Advance's range is reduced to
Bugs
- After teleporting with tap-cast, the last held gun always defaults to the primary weapon, despite previously holding secondary.
- Can sometimes teleport into geometry near the target, becoming stuck inside terrain.
- Hold-cast teleport marker is often blocked by Kullervo and his shoulder attachments.
- Melee critical bonus buff icon and timer do not disappear from the UI upon dispel.
- Some weapons' heavy attack animations can cause them to miss, such as with Edun.
- Subsumed Wrathful Advance's range is not reduced, and has the same range as on Kullervo.
Critical Damage (Critical Multiplier)
The added Damage is doubled for Big Critical Hits (orange), and tripled for Super Critical Hits (red).
When a critical hit occurs, that hit's damage is increased and the damage value's color is changed to yellow. The stat describing by how much a crit is strengthened is displayed in the arsenal as a multiplier.
The base critical multiplier of a weapon is quantized.[1][2] This applies before mods, but after certain effects that are additive to the base value. The quantized base critical multiplier can be calculated as:
As an example, a Braton{"Conclave":true,"_TooltipAttackDisplay":"1","Class":"Rifle","SellPrice":"7500","Image":"Braton.png","Introduced":"Vanilla","AmmoType":"Primary","Slot":"Primary","InternalName":"/Lotus/Weapons/Tenno/Rifle/Rifle","Accuracy":"28.6","Family":"Braton","IncarnonImage":"BratonIncarnon.png","Attacks":[{"IsSilent":false,"CritMultiplier":"1.6","AmmoCost":"1","ShotType":"Hit-Scan","Range":"300","FireRate":"8.75","Multishot":"1","MaxSpread":"5","AttackName":"Normal Attack","MinSpread":"2","PunchThrough":"0","StatusChance":"0.06","CritChance":"0.12","Damage":{"Slash":"8.16","Puncture":"7.92","Impact":"7.92"}},{"CritChance":"0.3","CritMultiplier":"3","Accuracy":"200","Trigger":"Auto","FireRate":"5","Range":"300","IncarnonCharges":"200","Multishot":"1","ShotType":"Hit-Scan","IsSilent":false,"MaxSpread":"0.7","AttackName":"Incarnon Form","StatusChance":"0.12","MinSpread":"0.3","Damage":{"Slash":"28","Puncture":"2","Impact":"20"}},{"IsSilent":false,"Falloff":{"EndRange":"3","Reduction":"0.1","StartRange":"0"},"Range":"3","FireRate":"5","Multishot":"1","CritMultiplier":"3","AttackName":"Incarnon Form AoE","CritChance":"0.3","StatusChance":"0.12","ShotType":"AoE","Damage":{"Heat":"50"}}],"Link":"Braton","Trigger":"Auto","ExilusPolarity":"Naramon","CompatibilityTags":["ASSAULT_AMMO"],"Reload":"2","AmmoPickup":"80","Magazine":"45","Name":"Braton","MaxRank":"30","Mastery":"0","AmmoMax":"540","Disposition":"1.35","Traits":["Tenno"]} with
Vital Sense{"Transmutable":true,"Type":"Rifle","Description":"+120% Critical Damage","Tradable":true,"UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"BaseDrain":"2","MaxRank":"5","Icon":"VitalSense.png","Link":"Vital Sense","Image":"VitalSenseMod.png","Name":"Vital Sense","Introduced":"0","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritDamageMod","CodexSecret":false} excluding quantization for simplicity, has a crit multiplier of:
- 1.6 × (1 +
120%{"Transmutable":true,"Type":"Rifle","Description":"+120% Critical Damage","Tradable":true,"UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"BaseDrain":"2","MaxRank":"5","Icon":"VitalSense.png","Link":"Vital Sense","Image":"VitalSenseMod.png","Name":"Vital Sense","Introduced":"0","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritDamageMod","CodexSecret":false}) = 3.52x
Another similar example, now including quantization, and now with the incarnon perk Critical Parallel yields a crit multiplier of:
- (1.6 + 0.4) × 4095 / 32 = 256x
- 256 × (32 / 4095) × (1 +
120%{"Transmutable":true,"Type":"Rifle","Description":"+120% Critical Damage","Tradable":true,"UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"BaseDrain":"2","MaxRank":"5","Icon":"VitalSense.png","Link":"Vital Sense","Image":"VitalSenseMod.png","Name":"Vital Sense","Introduced":"0","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritDamageMod","CodexSecret":false}) = 4.4011x
Sources of Critical Damage Bonus
- Rifle
- Shotgun
- Pistol
- Melee
- Archgun
- Archmelee
- Companions
- Abilities
- Warframe Augments
- Vigilante Mods
- Tek Mods
- Virtuos Arcanes
- Focus
-
Vital Sense{"Transmutable":true,"Type":"Rifle","Description":"+120% Critical Damage","Tradable":true,"UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"BaseDrain":"2","MaxRank":"5","Icon":"VitalSense.png","Link":"Vital Sense","Image":"VitalSenseMod.png","Name":"Vital Sense","Introduced":"0","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritDamageMod","CodexSecret":false}
-
Hammer Shot{"Transmutable":false,"Type":"Rifle","Description":"+60% Critical Damage\r\n+80% Status Chance","Tradable":true,"UpgradeTypes":["WEAPON_CRIT_DAMAGE","WEAPON_PROC_CHANCE"],"BaseDrain":"6","MaxRank":"3","Icon":"HammerShot.png","Link":"Hammer Shot","Image":"HammerShotMod.png","Name":"Hammer Shot","Introduced":"9","Polarity":"Vazarin","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Rifle/DualStat/HammerShotMod","CodexSecret":false}
-
Bladed Rounds{"IncompatibilityTags":["POWER_WEAPON"],"UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"MaxRank":"5","Image":"BladedRoundsMod.png","Introduced":"18.4.1","InternalName":"/Lotus/Upgrades/Mods/Rifle/Event/CritDamageWhileAimingRifleMod","Transmutable":false,"Type":"Rifle","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Bladed Rounds","Icon":"BladedRounds.png","Description":"On Kill:\r\n+120% Critical Damage when Aiming for 9s","Link":"Bladed Rounds","CodexSecret":false}
-
Mutalist Quanta{"Conclave":false,"_TooltipAttackDisplay":"1","Class":"Rifle","SellPrice":"7500","Image":"MutalistQuanta.png","Introduced":"13.8","Polarities":["D"],"InternalName":"/Lotus/Weapons/Infested/LongGuns/InfCrpShockSwarm/InfCrpShockSwarmRifle","Attacks":[{"CritMultiplier":"1.5","IsSilent":false,"CritChance":"0.025","Accuracy":"100","Trigger":"Auto","ShotType":"Projectile","MinSpread":"0","FireRate":"10","Multishot":"1","AttackName":"Normal Attack","MaxSpread":"0","ShotSpeed":"100","PunchThrough":"0","StatusChance":"0.15","AmmoCost":"1","Damage":{"Slash":"7.5","Puncture":"15","Impact":"2.5"}},{"IsSilent":false,"Falloff":{"EndRange":"2","Reduction":"0","StartRange":"0"},"Range":"2","EffectDuration":"9","Multishot":"1","AttackName":"Infested Orb","ShotType":"Projectile","CritMultiplier":"0","Trigger":"Semi","AmmoCost":"5","Damage":{"Radiation":"20"},"FireRate":"10","CritChance":"0","MinSpread":"2","PunchThrough":"0","StatusChance":"1","MaxSpread":"6","ShotSpeed":"5"},{"CritMultiplier":"1.5","CritChance":"0.05","IsSilent":false,"Accuracy":"25","ShotType":"AoE","Falloff":{"EndRange":"4.4","Reduction":"0.5","StartRange":"0"},"Range":"4.4","Reload":"3","Multishot":"1","MinSpread":"2","AttackName":"Orb Explosion","MaxSpread":"6","PunchThrough":"0","StatusChance":"0.39","FireRate":"10","Damage":{"Toxin":"100"}}],"AmmoType":"Primary","MaxRank":"30","Family":"Mutalist Quanta","Traits":["Infested"],"Trigger":"Auto / Semi","Magazine":"60","CompatibilityTags":["PROJECTILE","ASSAULT_AMMO"],"Reload":"3","AmmoPickup":"80","Link":"Mutalist Quanta","Name":"Mutalist Quanta","ExilusPolarity":"Madurai","Mastery":"2","AmmoMax":"540","Disposition":"1.5","Slot":"Primary"}'s alternative fire; shooting bullets through the Infested orb will boost the weapon's critical multiplier
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Ravage{"Description":"+60% Critical Damage","UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"MaxRank":"5","Image":"RavageMod.png","Introduced":"0","Icon":"Ravage.png","Transmutable":true,"Type":"Shotgun","Rarity":"Rare","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Ravage","InternalName":"/Lotus/Upgrades/Mods/Shotgun/WeaponCritDamageMod","Link":"Ravage","Incompatible":["Primed Ravage"],"CodexSecret":false}
-
Primed Ravage{"Description":"+110% Critical Damage","UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"MaxRank":"10","Image":"PrimedRavageMod.png","Introduced":"15.6.2","Icon":"PrimedRavage.png","Transmutable":false,"Type":"Shotgun","Rarity":"Legendary","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Primed Ravage","InternalName":"/Lotus/Upgrades/Mods/Shotgun/Expert/WeaponCritDamageModExpert","Link":"Primed Ravage","Incompatible":["Ravage"],"CodexSecret":true}
-
Shrapnel Shot{"IncompatibilityTags":["POWER_WEAPON"],"UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"MaxRank":"5","Image":"ShrapnelShotMod.png","Introduced":"18.4.1","Icon":"ShrapnelShot.png","Transmutable":false,"Type":"Shotgun","Rarity":"Common","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Shrapnel Shot","InternalName":"/Lotus/Upgrades/Mods/Shotgun/Event/CritDamageWhileAimingShotgunMod","Description":"On Kill:\r\n+99% Critical Damage when Aiming for 9s","Link":"Shrapnel Shot","CodexSecret":false}
-
Vesper 77 (on Aiming)
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Magnetic Might{"Transmutable":false,"Type":"Pistol","Description":"+60% <DT_MAGNETIC_COLOR>Magnetic\r\n+40% Critical Damage","Link":"Magnetic Might","Rarity":"Rare","UpgradeTypes":["WEAPON_PERCENT_BASE_DAMAGE_ADDED","WEAPON_CRIT_DAMAGE"],"MaxRank":"3","InternalName":"/Lotus/Upgrades/Mods/Pistol/DualStat/MagneticCritDamagePistolMod","Tradable":false,"Image":"MagneticMightMod.png","Name":"Magnetic Might","Introduced":"38","Polarity":"Madurai","BaseDrain":"4","Icon":"MagneticMight.png","CodexSecret":true}
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Merciless Gunfight{"Transmutable":false,"Type":"Pistol","Rarity":"Rare","Tradable":true,"BaseDrain":"10","MaxRank":"5","Conclave":false,"Description":"+45% Critical Damage\r\n+1.2 Punch Through","Image":"MercilessGunfightMod.png","Name":"Merciless Gunfight","Introduced":"38","Link":"Merciless Gunfight","Polarity":"Naramon","Icon":"MercilessGunfight.jpg","CodexSecret":false}
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Target Cracker{"Description":"+60% Critical Damage","UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"MaxRank":"5","Image":"TargetCrackerMod.png","Introduced":"0","Icon":"TargetCracker.png","Transmutable":true,"Type":"Pistol","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Target Cracker","InternalName":"/Lotus/Upgrades/Mods/Pistol/WeaponCritDamageMod","Link":"Target Cracker","Incompatible":["Primed Target Cracker","Flawed Target Cracker"],"CodexSecret":false}
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Primed Target Cracker{"Description":"+110% Critical Damage","UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"MaxRank":"10","Image":"PrimedTargetCrackerMod.png","Introduced":"17.9","Icon":"PrimedTargetCracker.png","Transmutable":false,"Type":"Pistol","Rarity":"Legendary","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Primed Target Cracker","InternalName":"/Lotus/Upgrades/Mods/Pistol/Expert/PrimedWeaponCritDamageMod","Link":"Primed Target Cracker","Incompatible":["Target Cracker","Flawed Target Cracker"],"CodexSecret":true}
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Hollow Point{"Transmutable":false,"Type":"Pistol","Description":"+60% Critical Damage\r\n-15% Damage","Tradable":true,"UpgradeTypes":["WEAPON_CRIT_DAMAGE","WEAPON_DAMAGE_AMOUNT"],"BaseDrain":"4","MaxRank":"5","Icon":"HollowPoint.png","Link":"Hollow Point","Image":"HollowPointMod.png","Name":"Hollow Point","Introduced":"10.3","Polarity":"Naramon","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Pistol/DualStat/CorruptedCritDamagePistol","CodexSecret":false}
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Sharpened Bullets{"IncompatibilityTags":["POWER_WEAPON"],"UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"MaxRank":"5","Image":"SharpenedBulletsMod.png","Introduced":"18.4.1","Icon":"SharpenedBullets.png","Transmutable":false,"Type":"Pistol","Rarity":"Uncommon","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Sharpened Bullets","InternalName":"/Lotus/Upgrades/Mods/Pistol/Event/CritDamageWhileAimingPistolMod","Description":"On Kill:\r\n+75% Critical Damage when Aiming for 9s","Link":"Sharpened Bullets","CodexSecret":false}
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Organ Shatter{"Description":"+90% Critical Damage","UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"MaxRank":"5","Image":"OrganShatterMod.png","Introduced":"0","Icon":"OrganShatter.png","Transmutable":true,"Type":"Melee","Rarity":"Common","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Organ Shatter","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponCritDamageMod","Link":"Organ Shatter","Incompatible":["Amalgam Organ Shatter","Flawed Organ Shatter"],"CodexSecret":false}
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Amalgam Organ Shatter{"Description":"+85% Critical Damage\r\n+60% Heavy Attack Wind Up Speed","UpgradeTypes":["WEAPON_CRIT_DAMAGE","WEAPON_MELEE_HEAVY_CHARGE_SPEED"],"MaxRank":"5","Image":"AmalgamOrganShatterMod.png","Introduced":"24.4","InternalName":"/Lotus/Upgrades/Mods/DualSource/Melee/CritDamageChargeSpeedMod","Transmutable":false,"Type":"Melee","Rarity":"Rare","Tradable":false,"BaseDrain":"6","Polarity":"Madurai","Class":"Amalgam","Name":"Amalgam Organ Shatter","IncompatibilityTags":["SENTINEL_WEAPON","HOUND_WEAPON","POWER_WEAPON"],"Incompatible":["Organ Shatter","Flawed Organ Shatter"],"Link":"Amalgam Organ Shatter","Icon":"AmalgamOrganShatter.png","CodexSecret":false}
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Gladiator Might{"Description":"+60% Critical Damage","UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"MaxRank":"5","Image":"GladiatorMightMod.png","Introduced":"22","Icon":"GladiatorMight.png","Transmutable":false,"Type":"Melee","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Gladiator Might","Set":"Gladiator Set","IncompatibilityTags":["SENTINEL_WEAPON","HOUND_WEAPON"],"Link":"Gladiator Might","InternalName":"/Lotus/Upgrades/Mods/Sets/Gladiator/MeleeGladiatorMightMod","CodexSecret":false}
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Galvanized Steel{"Description":"+110% Critical Chance (x2 for Heavy Attacks)\r\nOn Melee Kill:\r\n+30% Critical Damage for 20s. Stacks up to 4x.","Conclave":false,"Class":"Galvanized","MaxRank":"10","Image":"GalvanizedSteelMod.png","Introduced":"37","Icon":"GalvanizedSteel.jpg","Transmutable":false,"Type":"Melee","Rarity":"Common","Link":"Galvanized Steel","BaseDrain":"2","Polarity":"Madurai","Name":"Galvanized Steel","Tradable":true,"Incompatible":["True Steel","Sacrificial Steel","Amalgam Ripkas True Steel","Flawed True Steel"],"InternalName":"/Lotus/Upgrades/Mods/Melee/Expert/WeaponCritChanceSPMod","CodexSecret":false}
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Strain Infection{"Description":"Melee Attacks gain +20% Critical Damage per Cyst.","MaxRank":"3","Image":"StrainInfectionMod.png","Introduced":"24.2","Icon":"StrainInfection.png","Transmutable":false,"Type":"Melee","Rarity":"Rare","Tradable":true,"BaseDrain":"6","Polarity":"Madurai","Name":"Strain Infection","Set":"Strain Set","Link":"Strain Infection","IncompatibilityTags":["SENTINEL_WEAPON","HOUND_WEAPON"],"InternalName":"/Lotus/Upgrades/Mods/Sets/Strain/MeleeStrainInfectionMod","CodexSecret":false}
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Critical Focus{"Transmutable":true,"Type":"Archgun","Description":"+60% Critical Chance and Damage when Aiming","Tradable":true,"UpgradeTypes":["WEAPON_CRIT_CHANCE","WEAPON_CRIT_DAMAGE"],"BaseDrain":"6","MaxRank":"5","InternalName":"/Lotus/Upgrades/Mods/Archwing/Rifle/ArchwingRifleCritChanceDamageAimingMod","Link":"Critical Focus","Image":"CriticalFocusMod.png","Name":"Critical Focus","Introduced":"24.2","Polarity":"Madurai","Rarity":"Rare","Icon":"CriticalFocus.png","CodexSecret":false}
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Hollowed Bullets{"Transmutable":true,"Type":"Archgun","Description":"+80% Critical Damage","Tradable":true,"UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"BaseDrain":"4","MaxRank":"3","Icon":"HollowedBullets.png","Link":"Hollowed Bullets","Image":"HollowedBulletsMod.png","Name":"Hollowed Bullets","Introduced":"15","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Archwing/Rifle/ArchwingRifleCritDamageMod","CodexSecret":false}
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Magnetized Core{"Transmutable":false,"Type":"Archmelee","Rarity":"Rare","Tradable":true,"BaseDrain":"4","MaxRank":"3","Conclave":false,"Description":"+60% <DT_MAGNETIC_COLOR>Magnetic\r\n+40% Critical Damage","Image":"MagnetizedCoreMod.png","Name":"Magnetized Core","Introduced":"38","Link":"Magnetized Core","Polarity":"Madurai","Icon":"MagnetizedCore.jpg","CodexSecret":false}
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Bleeding Edge{"Transmutable":true,"Type":"Archmelee","Description":"+110% Critical Damage","Tradable":true,"UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"BaseDrain":"4","MaxRank":"10","InternalName":"/Lotus/Upgrades/Mods/Archwing/Melee/ArchwingMeleeCritDamageMod","Link":"Bleeding Edge","Image":"BleedingEdgeMod.png","Name":"Bleeding Edge","Introduced":"15","Polarity":"Madurai","Rarity":"Common","Icon":"BleedingEdge.png","CodexSecret":false}
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Radon Claws{"Transmutable":false,"Type":"Claws","Rarity":"Rare","Tradable":true,"BaseDrain":"4","MaxRank":"3","Conclave":false,"Description":"+60% <DT_RADIATION_COLOR>Radiation\r\n+80% Critical Damage","Image":"RadonClawsMod.png","Name":"Radon Claws","Introduced":"38","Link":"Radon Claws","Polarity":"Madurai","Icon":"RadonClaws.jpg","CodexSecret":false}
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Bite{"IncompatibilityTags":["SENTINEL_MOD","MOA_MOD"],"UpgradeTypes":["WEAPON_CRIT_CHANCE","WEAPON_CRIT_DAMAGE"],"MaxRank":"10","Image":"BiteMod.png","Introduced":"14","InternalName":"/Lotus/Upgrades/Mods/Sentinel/Kubrow/KubrowCritMod","Transmutable":true,"Type":"Claws","Rarity":"Rare","Tradable":true,"BaseDrain":"6","Polarity":"Madurai","Name":"Bite","Icon":"Bite.png","Description":"+330% Critical Chance\r\n+220% Critical Damage","Link":"Bite","CodexSecret":false}
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Electric Shield{"Description":"Volt deploys an obstacle of energy, providing cover in any situation.","Cost":"50","Augments":["Recharge Barrier","Transistor Shield"],"CardImage":"ElectricShieldModx256.png","Name":"Electric Shield","Introduced":"5.3","InternalName":"/Lotus/Powersuits/PowersuitAbilities/ShieldAbility","Key":"3","Icon":"ElectricShield130xWhite.png","Powersuit":"Volt"} Volt deploys an obstacle of energy, providing cover in any situation. Introduced in Update 5.3 (2013-01-10) |
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Misc:
+50% (damage bonus) |
Info
- Volt expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}50 energy to create an electrical energy barrier 4.25 meters high and 6 meters wide that blocks enemy fire, lasting for
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}10 / 15 / 20 / 25 seconds. Shots fired through the shield made by Volt and his allies gain +50%
Electricity{"Negatives":["Tenno Shield"],"GlyphImage":"ElectricModBundleIcon.png","Link":"Damage/Electricity Damage","Color":"#610fb3","Positives":["Corpus Amalgam","The Murmur"],"DarkModeColor":"#c4a2e6","ColorBorder":"#561c8d","Icon":"DmgElectricitySmall64.png","Name":"Electricity","ColorBackground":"#d2c3df","Status":["Tesla Chain DoT","Stun"],"StatusNotes":["1","2"],"InternalName":"DT_ELECTRICITY","ProcInternalName":"PT_ELECTROCUTION"} damage and +100% critical multiplier. A maximum of 6 Electric Shields can be created at a time.
- The critical multiplier is applied after and multiplies other sources of critical damage.
- The
Electricity{"Negatives":["Tenno Shield"],"GlyphImage":"ElectricModBundleIcon.png","Link":"Damage/Electricity Damage","Color":"#610fb3","Positives":["Corpus Amalgam","The Murmur"],"DarkModeColor":"#c4a2e6","ColorBorder":"#561c8d","Icon":"DmgElectricitySmall64.png","Name":"Electricity","ColorBackground":"#d2c3df","Status":["Tesla Chain DoT","Stun"],"StatusNotes":["1","2"],"InternalName":"DT_ELECTRICITY","ProcInternalName":"PT_ELECTROCUTION"} damage bonus is an additive bonus that's applied to the weapon's base damage, similar to an elemental mod. For an unmodified weapon that inflicts 100 base damage, firing through a shield will increase the total damage to 100 × (1 + 0.5) = 150. The weapon now inflicts 100 base damage and 50
Electricity{"Negatives":["Tenno Shield"],"GlyphImage":"ElectricModBundleIcon.png","Link":"Damage/Electricity Damage","Color":"#610fb3","Positives":["Corpus Amalgam","The Murmur"],"DarkModeColor":"#c4a2e6","ColorBorder":"#561c8d","Icon":"DmgElectricitySmall64.png","Name":"Electricity","ColorBackground":"#d2c3df","Status":["Tesla Chain DoT","Stun"],"StatusNotes":["1","2"],"InternalName":"DT_ELECTRICITY","ProcInternalName":"PT_ELECTROCUTION"} damage.
- Firing through multiple Shields will cause the
Electricity{"Negatives":["Tenno Shield"],"GlyphImage":"ElectricModBundleIcon.png","Link":"Damage/Electricity Damage","Color":"#610fb3","Positives":["Corpus Amalgam","The Murmur"],"DarkModeColor":"#c4a2e6","ColorBorder":"#561c8d","Icon":"DmgElectricitySmall64.png","Name":"Electricity","ColorBackground":"#d2c3df","Status":["Tesla Chain DoT","Stun"],"StatusNotes":["1","2"],"InternalName":"DT_ELECTRICITY","ProcInternalName":"PT_ELECTROCUTION"} damage bonus to stack additively (e.g., firing through 3 shields will grant a 150%
Electricity{"Negatives":["Tenno Shield"],"GlyphImage":"ElectricModBundleIcon.png","Link":"Damage/Electricity Damage","Color":"#610fb3","Positives":["Corpus Amalgam","The Murmur"],"DarkModeColor":"#c4a2e6","ColorBorder":"#561c8d","Icon":"DmgElectricitySmall64.png","Name":"Electricity","ColorBackground":"#d2c3df","Status":["Tesla Chain DoT","Stun"],"StatusNotes":["1","2"],"InternalName":"DT_ELECTRICITY","ProcInternalName":"PT_ELECTROCUTION"} damage bonus). The critical multiplier bonus on the other hand does not stack with additional shields.
- The
Electricity{"Negatives":["Tenno Shield"],"GlyphImage":"ElectricModBundleIcon.png","Link":"Damage/Electricity Damage","Color":"#610fb3","Positives":["Corpus Amalgam","The Murmur"],"DarkModeColor":"#c4a2e6","ColorBorder":"#561c8d","Icon":"DmgElectricitySmall64.png","Name":"Electricity","ColorBackground":"#d2c3df","Status":["Tesla Chain DoT","Stun"],"StatusNotes":["1","2"],"InternalName":"DT_ELECTRICITY","ProcInternalName":"PT_ELECTROCUTION"} damage bonus does not combine with other elemental types to create secondary elements; the weapon will separately proc the elements present on it and
Electricity{"Negatives":["Tenno Shield"],"GlyphImage":"ElectricModBundleIcon.png","Link":"Damage/Electricity Damage","Color":"#610fb3","Positives":["Corpus Amalgam","The Murmur"],"DarkModeColor":"#c4a2e6","ColorBorder":"#561c8d","Icon":"DmgElectricitySmall64.png","Name":"Electricity","ColorBackground":"#d2c3df","Status":["Tesla Chain DoT","Stun"],"StatusNotes":["1","2"],"InternalName":"DT_ELECTRICITY","ProcInternalName":"PT_ELECTROCUTION"} from Electric Shield.
Electricity{"Negatives":["Tenno Shield"],"GlyphImage":"ElectricModBundleIcon.png","Link":"Damage/Electricity Damage","Color":"#610fb3","Positives":["Corpus Amalgam","The Murmur"],"DarkModeColor":"#c4a2e6","ColorBorder":"#561c8d","Icon":"DmgElectricitySmall64.png","Name":"Electricity","ColorBackground":"#d2c3df","Status":["Tesla Chain DoT","Stun"],"StatusNotes":["1","2"],"InternalName":"DT_ELECTRICITY","ProcInternalName":"PT_ELECTROCUTION"} damage bonus from the shield does not increase
Electricity{"Negatives":["Tenno Shield"],"GlyphImage":"ElectricModBundleIcon.png","Link":"Damage/Electricity Damage","Color":"#610fb3","Positives":["Corpus Amalgam","The Murmur"],"DarkModeColor":"#c4a2e6","ColorBorder":"#561c8d","Icon":"DmgElectricitySmall64.png","Name":"Electricity","ColorBackground":"#d2c3df","Status":["Tesla Chain DoT","Stun"],"StatusNotes":["1","2"],"InternalName":"DT_ELECTRICITY","ProcInternalName":"PT_ELECTROCUTION"} status effect damage.
- Firing through multiple Shields will cause the
- Casting Electric Shields after reaching the maximum will remove the oldest shield.
- Volt has the ability to pickup one of his Electric Shields through a context action (default X ). Doing so will cause the shield to decrease in size to 2.0 m × 3.0 m and become mobile as a hovering frontal shield that reorients itself to face the player's camera direction, as well as
Ragdolling{"Status":["Ragdolls the enemy"],"Name":"Ragdoll","Link":"Ragdoll","Color":"#5d5d5d","Icon":"Ragdoll b.png","InternalName":"PT_RAGDOLL","DarkModeColor":"#d5d5d5"} enemies that come into contact with it. Activating the context action again will place down the shield and revert its size.
- Only one shield can be equipped at a time.
- Transference will unequip the shield.
- Picking up the shield will prevent Volt from gaining energy from sources such as Squad Energy Restore.
- Electric Shield affects things that pass through it differently:
- Melee attacks do not gain bonuses from passing through the shield.
- Projectile based melee attacks such as Warfan heavy attack projectiles, Gunblade shots,
Syam{"SellPrice":"5000","BlockAngle":"55","Introduced":"33","SlideAttack":"540","InternalName":"/Lotus/Weapons/Tenno/Melee/Swords/DaxDuviriKatana/DaxDuviriKatanaWeapon","Slot":"Melee","SweepRadius":"0.25","SlamElement":"Impact","ComboDur":"5","Family":"Syam","Disposition":"0.75","HeavySlamAttack":"810","Conclave":false,"_TooltipAttackDisplay":"1","Class":"Nikana","HeavyAttack":"1350","Image":"Syam.png","StancePolarity":"Madurai","FollowThrough":"0.7","HeavySlamRadius":"8","WindUp":"0.5","HeavySlamForcedProcs":["Lifted"],"SlamForcedProcs":["Impact"],"Mastery":"0","MeleeRange":"2.5","CompatibilityTags":["NIKANAS_STANCE"],"MaxRank":"30","Attacks":[{"CritChance":"0.22","AttackName":"Normal Attack","Damage":{"Slash":"108","Puncture":"108","Impact":"54"},"StatusChance":"0.34","CritMultiplier":"2","FireRate":"1"}],"HeavySlamElement":"Blast","Name":"Syam","Traits":["Duviri"],"SlamAttack":"540","SlamRadius":"6","Polarities":["V","V"],"Link":"Syam"}'s shockwave,
Tenet Agendus{"SellPrice":"5000","BlockAngle":"90","Introduced":"30.5","Polarities":[],"InternalName":"/Lotus/Weapons/Corpus/Melee/ShieldAndSword/CrpHammerShield/CrpHammerShield","Slot":"Melee","SweepRadius":"0.25","SlamElement":"Electricity","ComboDur":"5","Family":"Tenet Agendus","Disposition":"0.9","DefaultUpgrades":["/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod"],"HeavySlamAttack":"780","Conclave":false,"_TooltipAttackDisplay":"1","Class":"Sword and Shield","HeavyAttack":"1040","Image":"TenetAgendus.png","StancePolarity":"Madurai","FollowThrough":"0.6","HeavySlamRadius":"10","MeleeRange":"2.6","WindUp":"1","Mastery":"14","SlamForcedProcs":["Ragdoll"],"IsLichWeapon":true,"MaxRank":"40","CompatibilityTags":["SWORDS_AND_SHIELD_STANCE"],"SlideAttack":"260","Attacks":[{"CritChance":"0.24","CritMultiplier":"2","AttackName":"Normal Attack","Damage":{"Electricity":"140","Impact":"120"},"StatusChance":"0.28","IsSilent":true,"FireRate":"0.917"},{"ChargeTime":"0.995","IsSilent":true,"Trigger":"Charge","Falloff":{"EndRange":"20","Reduction":"0.9305","StartRange":"10"},"Range":"40","FireRate":"1","CritMultiplier":"2","CritChance":"0.24","AttackName":"Energy Disk","ShotType":"Projectile","StatusChance":"0.28","ShotSpeed":"80","Damage":{"Electricity":"2880"}}],"HeavySlamElement":"Electricity","Name":"Tenet Agendus","Traits":["Corpus","Tenet"],"SlamAttack":"520","SlamRadius":"6","HeavySlamForcedProcs":["Lifted"],"Link":"Tenet Agendus"}'s energy disk, and
Nepheri{"SellPrice":"5000","BlockAngle":"50","Introduced":"31","SlideAttack":"522","InternalName":"/Lotus/Weapons/Archon/Melee/DualDaggers/ArchonDualDaggersPlayerWep","Link":"Nepheri","SweepRadius":"0.35","SlamElement":"Impact","ComboDur":"5","Family":"Nepheri","Disposition":"1","CodexSecret":true,"HeavySlamAttack":"783","Conclave":false,"_TooltipAttackDisplay":"1","Class":"Dual Daggers","HeavyAttack":"522","Image":"Nepheri.png","Users":["Archon Amar"],"StancePolarity":"Vazarin","FollowThrough":"0.8","HeavySlamRadius":"7","WindUp":"0.5","HeavySlamForcedProcs":["Lifted"],"Traits":["Sentient"],"Mastery":"13","MeleeRange":"1.9","CompatibilityTags":["DUAL_DAGGERS_STANCE"],"MaxRank":"30","Attacks":[{"CritChance":"0.21","CritMultiplier":"2.3","AttackName":"Normal Attack","Damage":{"Puncture":"63","Heat":"92","Slash":"85","Impact":"21"},"StatusChance":"0.33","IsSilent":true,"FireRate":"1"},{"IsSilent":false,"Range":"19","FireRate":"1","Multishot":"1","AttackName":"Fireballs","CritMultiplier":"2.3","StatusChance":"0.33","CritChance":"0.21","Damage":{"Heat":"131"}}],"HeavySlamElement":"Blast","Name":"Nepheri","Slot":"Melee","SlamAttack":"522","SlamRadius":"6","Polarities":["V"],"SlamForcedProcs":["Impact"]}'s fireballs can benefit from Electric Shield's bonuses.
- Glaive throws do not benefit from Electric Shield.
- Projectile based melee attacks such as Warfan heavy attack projectiles, Gunblade shots,
- AoE attacks require the main projectile to pass through the shield to gain the bonuses; AoE attacks where only the AoE passes through the shield but not the main projectile will not gain the bonuses.
- Warframe abilities do not gain bonuses from passing through the shield.
- Certain projectile based abilities such as
Fireball{"Description":"Release a fiery projectile that ignites enemies on contact.","Cost":"25","Augments":["Fireball Frenzy"],"CardImage":"FireballModx256.png","Name":"Fireball","Introduced":"Vanilla","InternalName":"/Lotus/Powersuits/PowersuitAbilities/FireBallAbility","Key":"1","Icon":"Fireball130xWhite.png","Powersuit":"Ember"},
Smite{"Description":"Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies.","Cost":"25","Augments":["Smite Infusion"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/SmiteAbility","CardImage":"SmiteModx256.png","Subsumable":true,"Introduced":"11.5","Powersuit":"Oberon","Key":"1","Icon":"Smite130xWhite.png","Name":"Smite"}, and Flechette Orb can benefit from Electric Shield's bonuses.
- Certain projectile based abilities such as
- Melee attacks do not gain bonuses from passing through the shield.
- Prevents self-stagger from area of effect weapons if the player shoots behind the shield.
- Ability Synergy: Casting
Shock{"Description":"Launches a shocking projectile. It stuns and deals high damage to a single target and chains damage to nearby enemies.","Cost":"15","Augments":["Shock Trooper"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/ShockAbility","CardImage":"ShockModx256.png","Subsumable":true,"Introduced":"5.3","Powersuit":"Volt","Key":"1","Icon":"Shock130xWhite.png","Name":"Shock"} through an Electric Shield will electrify it, inflicting 100% of Shock's damage to enemies that pass through it (e.g., Electric Shield will deal 260 damage if Shock's modified damage is 260).
- The bonus damage from Volt's passive will also be stacked onto the damage from Shock (e.g., Electric Shield will deal 810 damage if Shock's modified damage is 260 and the Passive bonus is 550 at the time Shock is cast).
Augment

- Main article: Recharge Barrier
Recharge Barrier is a PvE and Conclave Warframe Augment Mod for Volt{"Sprint":"1","Description":"Electricity flows through Volt. His attacks deal high damage. Enemies will be shocked.","Conclave":true,"Shield":"455","MaxRank":"30","Themes":"Electricity","Tactical":"Speed","Image":"Volt.png","Type":"Warframe","Introduced":"Vanilla","Armor":"105","FullImages":{"Portrait":"VoltFull.png"},"InternalName":"/Lotus/Powersuits/Volt/Volt","Passive":"Grounded movement generates an electrical charge building up 1000 Damage per meter that is unleashed with the next attack.","Progenitor":"Electricity","SquadPortrait":"VoltLargePortrait.png","Health":"270","Link":"Volt","Portrait":"VoltIcon272.png","Polarities":["Bar","V"],"Abilities":["Shock","Speed","Electric Shield","Discharge"],"InitialEnergy":"50","Subsumed":"Shock","AuraPolarity":"V","Name":"Volt","Sex":"Male","Playstyle":"Damage","SellPrice":"10000","Energy":"100","CodexSecret":false}'s
Electric Shield{"Description":"Volt deploys an obstacle of energy, providing cover in any situation.","Cost":"50","Augments":["Recharge Barrier","Transistor Shield"],"CardImage":"ElectricShieldModx256.png","Name":"Electric Shield","Introduced":"5.3","InternalName":"/Lotus/Powersuits/PowersuitAbilities/ShieldAbility","Key":"3","Icon":"ElectricShield130xWhite.png","Powersuit":"Volt"} that restores allies' shields when they pass through the barrier.

- Main article: Transistor Shield
Transistor Shield is a Warframe Augment Mod for Volt{"Sprint":"1","Description":"Electricity flows through Volt. His attacks deal high damage. Enemies will be shocked.","Conclave":true,"Shield":"455","MaxRank":"30","Themes":"Electricity","Tactical":"Speed","Image":"Volt.png","Type":"Warframe","Introduced":"Vanilla","Armor":"105","FullImages":{"Portrait":"VoltFull.png"},"InternalName":"/Lotus/Powersuits/Volt/Volt","Passive":"Grounded movement generates an electrical charge building up 1000 Damage per meter that is unleashed with the next attack.","Progenitor":"Electricity","SquadPortrait":"VoltLargePortrait.png","Health":"270","Link":"Volt","Portrait":"VoltIcon272.png","Polarities":["Bar","V"],"Abilities":["Shock","Speed","Electric Shield","Discharge"],"InitialEnergy":"50","Subsumed":"Shock","AuraPolarity":"V","Name":"Volt","Sex":"Male","Playstyle":"Damage","SellPrice":"10000","Energy":"100","CodexSecret":false}'s
Electric Shield{"Description":"Volt deploys an obstacle of energy, providing cover in any situation.","Cost":"50","Augments":["Recharge Barrier","Transistor Shield"],"CardImage":"ElectricShieldModx256.png","Name":"Electric Shield","Introduced":"5.3","InternalName":"/Lotus/Powersuits/PowersuitAbilities/ShieldAbility","Key":"3","Icon":"ElectricShield130xWhite.png","Powersuit":"Volt"} that allows allies to pick up and move Electric Shields. Additionally, a percentage of enemy damage absorbed by the Electric Shield(s) will add up to Volt's Static Discharge passive.
Tips & Tricks
- Multiple instances of the Electric Shield can provide a 360o wall of protection, or can be used once if backing up into a tight space, blocking enemy fire from all angles.
- Note that Electric Shield does not protect its users from above and below attacks. Placing them above and below the player can be done to counter this.
- As Electric Shield doesn't buff Warframes directly but instead the weapons fired through it, it's one of the only ways to increase Operator damage output. This is particularly useful for Eidolon hunts.
Bugs
- If Shock is cast through Electric Shield with the max bonus damage from Static Discharge (1000) the total damage dealt may be slightly lower than expected (e.g., if Shock adds 100 damage to Electric Shield plus the 1000 bonus damage from passive, the amount of damage inflicted will only be 1098 instead of 1100).
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Grave Spirit{"Description":"Supercharge Dagath's weapons with extra Critical Damage. The effects are doubled on Doomed enemies. Escape fatal blows by briefly assuming a spectral form.","Cost":"75","Augments":["Spectral Spirit"],"CardImage":"GraveSpirit.png","Name":"Grave Spirit","Introduced":"34","InternalName":"/Lotus/Powersuits/PowersuitAbilities/PaxTeleportAbility","Key":"3","Icon":"GraveSpirit130xWhite.png","Powersuit":"Dagath"} Supercharge Dagath's weapons with extra Critical Damage. The effects are doubled on Doomed enemies. Escape fatal blows by briefly assuming a spectral form. Introduced in Update 34.0 (2023-10-18) |
![]() 70 / 80 / 90 / 100 % Doom critical damage bonus |
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Misc:
∞ duration (not deactivatable) |
Info
- Dagath expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}75 Energy to attune her soul with the spectral realm, gaining a
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}35% / 40% / 45% / 50% Critical Damage bonus on all her equipped Weapons while the ability is toggled on. Once cast, Grave Spirit remains active indefinitely until Dagath suffers a lethal hit, she falls into an out-of-bounds zone, or when she enters an ability nullification zone such as Nullifier Crewman bubbles.
- Critical damage bonus stacks additively with critical damage mods such as
Vital Sense{"Transmutable":true,"Type":"Rifle","Description":"+120% Critical Damage","Tradable":true,"UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"BaseDrain":"2","MaxRank":"5","Icon":"VitalSense.png","Link":"Vital Sense","Image":"VitalSenseMod.png","Name":"Vital Sense","Introduced":"0","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritDamageMod","CodexSecret":false}.
- Critical damage bonus percentage appears beside Dagath's hitpoints indicator as a Grave Spirit buff icon.
- While active, spirit particles emit from Dagath.
- Critical damage bonus stacks additively with critical damage mods such as
- While active, Dagath escapes death from the next lethal hit by phasing into an Invulnerable spectral form for
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}7 / 8 / 9 / 10 seconds, initially causing
Knockdown{"Status":["Knock down enemy, opening them up to ground finishers"],"Name":"Knockdown","Link":"Knockdown","Color":"#5d5d5d","Icon":"Knockdown_b.png","InternalName":"PT_KNOCKED_DOWN","DarkModeColor":"#d5d5d5"} to enemies within 10 meters. During spectral form, Dagath may continue her killing spree, aided by a 100% Dodge chance for all enemy attacks to phase through her, and on each kill guarantees a Health Orb drop from slain foes. Once she returns to physical form, Grave Spirit deactivates and enters a cooldown of 25 seconds before it can be recast.
- Spectral form timer appears beside Dagath's hitpoints indicator.
- Dagath's body and the player's screen borders are enveloped in ghostly mist during spectral form.
- Shield regeneration does not self-start during spectral form. Recharge is possible when kick-started by external means, such as
Brief Respite{"Transmutable":false,"Type":"Aura","Description":"Squad converts 150% of Energy spent to Shields while Overshields are inactive","Tradable":true,"UpgradeTypes":["AVATAR_ABILITY_ENERGY_TO_SHIELD"],"BaseDrain":"-2","MaxRank":"5","InternalName":"/Lotus/Upgrades/Mods/Aura/FairyQuest/FairyQuestAbilityToShieldsAuraMod","Link":"Brief Respite","Image":"BriefRespiteMod.png","Name":"Brief Respite","Introduced":"The Silver Grove","Polarity":"Zenurik","Rarity":"Uncommon","Icon":"BriefRespite.png","CodexSecret":false} and Augur set bonus.
- Ability Synergy:
- Strike
Doomed{"Description":"Condemn nearby enemies to their doom. A portion of the damage Dagath deals is revisited upon them by a Wyrd Scythe. They also suffer Viral damage.","Cost":"50","CardImage":"Doom.png","Name":"Doom","Introduced":"34","InternalName":"/Lotus/Powersuits/PowersuitAbilities/PaxTeleportAbility","Key":"2","Icon":"Doom130xWhite.png","Powersuit":"Dagath"} foes while Grave Spirit is active to inflict
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}70% / 80% / 90% / 100% weapon critical damage bonus and double the damage stored by Phantom Wrath.
- Strike
- Cannot be recast while active.
Augment

- Main article: Spectral Spirit
Spectral Spirit is a Warframe Augment Mod for Dagath{"Sprint":"1.1","Description":"Never underestimate the power and wrath of sullen sadness. Dagath's malice deals high damage.","Conclave":false,"Shield":"150","MaxRank":"30","Themes":"Dullahan, Halloween, Spirit Realm","Tactical":"Wyrd Scythes","Image":"Dagath.png","Type":"Warframe","Introduced":"34","Armor":"125","FullImages":{"Splash Art":"DagathSplash.png"},"InternalName":"/Lotus/Powersuits/Horseman/Horseman","Passive":"There is a 35% chance that Energy and Health Orbs will be 300% more effective on Dagath.","Progenitor":"Toxin","SquadPortrait":"DagathLargePortrait.png","Health":"566","Link":"Dagath","Portrait":"DagathIcon272.png","Polarities":["V","D"],"Abilities":["Wyrd Scythes","Doom","Grave Spirit","Rakhali's Cavalry"],"InitialEnergy":"50","Subsumed":"Wyrd Scythes","AuraPolarity":"Zenurik","Name":"Dagath","Sex":"Female","Playstyle":"Damage","SellPrice":"25000","Energy":"175","CodexSecret":false}'s
Grave Spirit{"Description":"Supercharge Dagath's weapons with extra Critical Damage. The effects are doubled on Doomed enemies. Escape fatal blows by briefly assuming a spectral form.","Cost":"75","Augments":["Spectral Spirit"],"CardImage":"GraveSpirit.png","Name":"Grave Spirit","Introduced":"34","InternalName":"/Lotus/Powersuits/PowersuitAbilities/PaxTeleportAbility","Key":"3","Icon":"GraveSpirit130xWhite.png","Powersuit":"Dagath"} that immediately enters the spectral form when used and gives all weapons and abilities a chance to inflict
Doom{"Description":"Condemn nearby enemies to their doom. A portion of the damage Dagath deals is revisited upon them by a Wyrd Scythe. They also suffer Viral damage.","Cost":"50","CardImage":"Doom.png","Name":"Doom","Introduced":"34","InternalName":"/Lotus/Powersuits/PowersuitAbilities/PaxTeleportAbility","Key":"2","Icon":"Doom130xWhite.png","Powersuit":"Dagath"} for the duration. When outside the spectral form, kills will reduce Grave Spirit's cooldown by 1 second for every kill.
Tips & Tricks
- The guaranteed Health Orb drops during the spectral form allows Dagath to make use of
Health Conversion{"Transmutable":false,"Type":"Warframe","Rarity":"Rare","Tradable":true,"BaseDrain":"10","MaxRank":"5","Link":"Health Conversion","Icon":"HealthConversion.png","Image":"HealthConversionMod.png","Name":"Health Conversion","Introduced":"18.5","Description":"Health Orbs grant 450 Armor, stacking up to 3x. Taking damage will consume a stack after 3s.","Polarity":"Vazarin","InternalName":"/Lotus/Upgrades/Mods/Warframe/HealthPickupGivesArmourMod","CodexSecret":false},
Equilibrium{"Description":"Health pickups give +110% Energy. Energy pickups give +110% Health.","UpgradeTypes":["AVATAR_PICKUP_BONUS_AMOUNT"],"MaxRank":"10","Image":"EquilibriumMod.png","Introduced":"9.7.2","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarPickupBonusMod","Transmutable":true,"Type":"Warframe","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Naramon","Name":"Equilibrium","Icon":"Equilibrium.png","Link":"Equilibrium","Incompatible":["Flawed Equilibrium","Pinnacle Pack Equilibrium"],"CodexSecret":false},
Arcane Pulse{"Rarity":"Rare","Type":"Warframe","Description":"60% chance to restore 500 Health to allies within 25m. 15s cooldown","Link":"Arcane Pulse","Icon":"ArcanePulse64x.png","UpgradeTypes":["GAMEPLAY_FREE_REVIVE_COUNT"],"MaxRank":"5","IncompatibilityTags":["OPERATOR_SUIT"],"Dissolution":"28","Image":"ArcanePulse.png","Name":"Arcane Pulse","Introduced":"16","IsRefreshable":false,"Criteria":"On Health Pickup","InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Utility/RadialHealOnHealthPickup","CodexSecret":true}, and
Arcane Blessing{"Rarity":"Rare","Type":"Warframe","Description":"+24 Max Health. Stacks up to 50x.","Link":"Arcane Blessing","Icon":"ArcaneBlessing64x.png","UpgradeTypes":["AVATAR_HEALTH_MAX_INC_ON_PICKUP","GAMEPLAY_FREE_REVIVE_COUNT"],"MaxRank":"5","IncompatibilityTags":["OPERATOR_SUIT"],"Dissolution":"22","Image":"ArcaneBlessing.png","Name":"Arcane Blessing","Introduced":"32.2","IsRefreshable":false,"Criteria":"On Health Pickup","InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Defensive/IncreaseMaxHealthOnHealthPickup","CodexSecret":false}.
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Shroud of Dynar{"Description":"(TAP) Dynar shrouds Voruna with invisibility and accelerates her speed. Invisibility ends when Voruna attacks. For a short time, melee attacks have increased Critical Damage and Status Chance and inflict Bleed. Melee kill an enemy during this time to extend the buff.\r\n\r\n(HOLD) Dynar guards Voruna, increasing her Parkour Velocity.","Cost":"25","Augments":["Prey of Dynar"],"CardImage":"ShroudofDynar.png","Name":"Shroud of Dynar","Introduced":"32.2","InternalName":"/Lotus/Powersuits/PowersuitAbilities/WerewolfShroudAbility","Key":"1","Icon":"ShroudofDynarIcon.png","Powersuit":"Voruna"} (TAP) Dynar shrouds Voruna with invisibility and accelerates her speed. Invisibility ends when Voruna attacks. For a short time, melee attacks have increased Critical Damage and Status Chance and inflict Bleed. Melee kill an enemy during this time to extend the buff. (HOLD) Dynar guards Voruna, increasing her Parkour Velocity. Introduced in Update 32.2 (2022-11-30) |
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![]() 5 / 6 / 7 / 8 s max melee buff duration | |||
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Misc:
+ 25 / 50 / 75 / 100 % Movement Speed bonus |
Info
- Dynar enshrouds his mistress in the night's veil to endow her with stealth, speed, and lethality. Shroud of Dynar expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}25 energy to render Voruna and her Companion both Invisible and accelerates her movement speed by +25% / +50% / +75% / +100% for
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}8 / 10 / 12 / 14 seconds, ending immediately upon ability expiration or when she performs a ranged weapon attack (default LMB ), or after the first melee animation completes when she performs a melee weapon attack (default E ).
- Performing interactions such as picking up objects, Hacking, or reviving from Bleedout does not break invisibility.
- Attack-related contextual actions (default X ), such as melee Finisher attacks and Parazon Mercy, will break invisibility instantly when the animation begins.
- Invisibility duration timer is displayed on the ability icon.
- While active, her melee weapon gains the following statistic buffs:
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}+0.5x / +1.0x / +1.5x / +2.0x flat Critical Damage, Critical Chance set to a flat 100%, Status Chance set to a flat 25% / 50% / 75% / 100%, and guaranteed
Slash{"Negatives":["Tenno Shield"],"GlyphImage":"EssentialSlashGlyph.png","Link":"Damage/Slash Damage","Color":"#7a5254","Positives":["Infested","Narmer"],"DarkModeColor":"#e69ca0","ColorBorder":"#614849","Name":"Slash","Icon":"DmgSlashSmall64.png","Status":["Bleed DoT"],"ColorBackground":"#d8cacb","InternalName":"DT_SLASH","ProcInternalName":"PT_BLEEDING"} status effect per hit.
- Melee weapons modded with above 100% critical chance and/or status chance are not affected by Shroud of Dynar's absolute chance bonuses.
- Guaranteed
Slash{"Negatives":["Tenno Shield"],"GlyphImage":"EssentialSlashGlyph.png","Link":"Damage/Slash Damage","Color":"#7a5254","Positives":["Infested","Narmer"],"DarkModeColor":"#e69ca0","ColorBorder":"#614849","Name":"Slash","Icon":"DmgSlashSmall64.png","Status":["Bleed DoT"],"ColorBackground":"#d8cacb","InternalName":"DT_SLASH","ProcInternalName":"PT_BLEEDING"} status effect from Shroud of Dynar does not apply to non-melee strikes from melee weapons, such as explosions (
Wolf Sledge{"SellPrice":"5000","BlockAngle":"50","Introduced":"24.3","SlideAttack":"518","InternalName":"/Lotus/Weapons/Tenno/Melee/Hammer/ThrowingHammer","Link":"Wolf Sledge","SweepRadius":"0.2","SlamElement":"Impact","ComboDur":"5","Family":"Wolf Sledge","Disposition":"1.25","HeavySlamAttack":"777","Conclave":false,"_TooltipAttackDisplay":"1","Class":"Hammer","HeavyAttack":"1036","Image":"WolfSledge.png","Users":["Wolf of Saturn Six"],"StancePolarity":"Madurai","FollowThrough":"0.4","WindUp":"1.2","HeavySlamRadius":"10","SlamForcedProcs":["Knockdown"],"Tradable":"2","Mastery":"7","CompatibilityTags":["HAMMERS_STANCE"],"MeleeRange":"3.1","Attacks":[{"CritChance":"0.17","CritMultiplier":"1.9","AttackName":"Normal Attack","Damage":{"Slash":"119.14","Puncture":"7.77","Impact":"132.09"},"StatusChance":"0.33","IsSilent":true,"FireRate":"1"},{"ChargeTime":"0.75","IsSilent":true,"Range":"40","FireRate":"1","CritMultiplier":"2.1","ForcedProcs":["Impact"],"AttackName":"Throw","CritChance":"0.19","StatusChance":"0.35","ShotType":"Thrown","Damage":{"Slash":"357.42","Puncture":"23.31","Impact":"396.27"}},{"IsSilent":true,"Falloff":{"EndRange":"5","Reduction":"0.4","StartRange":"0"},"Range":"5","FireRate":"1","CritMultiplier":"2.1","AttackName":"Throw Bounce Explosion","CritChance":"0.19","StatusChance":"0.5","ShotType":"AoE","Damage":{"Blast":"777"}},{"CritChance":"0.19","Falloff":{"EndRange":"5","Reduction":"0","StartRange":"0"},"Range":"5","FireRate":"1","CritMultiplier":"2.1","ForcedProcs":["Ragdoll"],"AttackName":"Throw Recall Explosion","IsSilent":true,"StatusChance":"0.5","ShotType":"AoE","Damage":{"Blast":"1554"}}],"HeavySlamElement":"Blast","Name":"Wolf Sledge","MaxRank":"30","SlamAttack":"518","SlamRadius":"9","HeavySlamForcedProcs":["Lifted"],"Slot":"Melee"}), projectiles (
Nepheri{"SellPrice":"5000","BlockAngle":"50","Introduced":"31","SlideAttack":"522","InternalName":"/Lotus/Weapons/Archon/Melee/DualDaggers/ArchonDualDaggersPlayerWep","Link":"Nepheri","SweepRadius":"0.35","SlamElement":"Impact","ComboDur":"5","Family":"Nepheri","Disposition":"1","CodexSecret":true,"HeavySlamAttack":"783","Conclave":false,"_TooltipAttackDisplay":"1","Class":"Dual Daggers","HeavyAttack":"522","Image":"Nepheri.png","Users":["Archon Amar"],"StancePolarity":"Vazarin","FollowThrough":"0.8","HeavySlamRadius":"7","WindUp":"0.5","HeavySlamForcedProcs":["Lifted"],"Traits":["Sentient"],"Mastery":"13","MeleeRange":"1.9","CompatibilityTags":["DUAL_DAGGERS_STANCE"],"MaxRank":"30","Attacks":[{"CritChance":"0.21","CritMultiplier":"2.3","AttackName":"Normal Attack","Damage":{"Puncture":"63","Heat":"92","Slash":"85","Impact":"21"},"StatusChance":"0.33","IsSilent":true,"FireRate":"1"},{"IsSilent":false,"Range":"19","FireRate":"1","Multishot":"1","AttackName":"Fireballs","CritMultiplier":"2.3","StatusChance":"0.33","CritChance":"0.21","Damage":{"Heat":"131"}}],"HeavySlamElement":"Blast","Name":"Nepheri","Slot":"Melee","SlamAttack":"522","SlamRadius":"6","Polarities":["V"],"SlamForcedProcs":["Impact"]}), and
Zenistar{"MaxRank":"30","BlockAngle":"55","Introduced":"Update: Specters of the Rail 1","SlideAttack":"260","InternalName":"/Lotus/Weapons/Tenno/Melee/SunDialAxe/SundialAxeWeapon","Link":"Zenistar","SweepRadius":"0.2","SlamElement":"Impact","ComboDur":"5","Family":"Zenistar","Disposition":"1.15","HeavySlamAttack":"894","Conclave":true,"_TooltipAttackDisplay":"1","Class":"Heavy Blade","HeavyAttack":"1788","Image":"Zenistar.png","StancePolarity":"Madurai","FollowThrough":"0.6","WindUp":"1.1","HeavySlamRadius":"9","Traits":["Tenno"],"Mastery":"6","MeleeRange":"2.6","CompatibilityTags":["HEAVY_BLADE_STANCE"],"HeavySlamForcedProcs":["Lifted"],"Attacks":[{"CritChance":"0.1","CritMultiplier":"2","AttackName":"Normal Attack","Damage":{"Slash":"68","Heat":"150","Impact":"80"},"StatusChance":"0.3","IsSilent":true,"FireRate":"0.833"},{"CritChance":"0.1","CritMultiplier":"2","AttackName":"Attacks While Disc Deployed","Damage":{"Slash":"104","Puncture":"13","Impact":"13"},"StatusChance":"0.15","IsSilent":true,"FireRate":"0.833"},{"ChargeTime":"1.09","IsSilent":true,"Range":"9","FireRate":"0.909","AttackName":"Disc Impact","CritMultiplier":"2","StatusChance":"0.15","CritChance":"0.1","Damage":{"Impact":"75"}},{"ChargeTime":"1.09","IsSilent":true,"Falloff":{"EndRange":"4","Reduction":"0","StartRange":"0"},"Range":"4","FireRate":"0.909","CritMultiplier":"2","AttackName":"Disc Explosion","CritChance":"0.1","StatusChance":"0.15","ShotType":"AoE","Damage":{"Heat":"350"}},{"IsSilent":true,"Falloff":{"EndRange":"4","Reduction":"0","StartRange":"0"},"Range":"4","EffectDuration":"10","CritMultiplier":"2","AttackName":"Disc Aura","FireRate":"1.2","StatusChance":"0.5","CritChance":"0.1","Damage":{"Heat":"50"}}],"HeavySlamElement":"Blast","Name":"Zenistar","Polarities":["V"],"SlamAttack":"596","SlamRadius":"8","Slot":"Melee","SlamForcedProcs":["Impact"]}'s special attack.
- Leaving invisibility will extend the melee buffs for 3 seconds. While Shroud of Dynar is active, melee kill 1 enemy to extend the remaining buff duration to a maximum of
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}5 / 6 / 7 / 8 seconds.
- Duration extension can only be triggered once per cast; any subsequent melee kills will not extend the ability further.
- Max duration on melee buff can be immediately reached with a lethal melee hit on an enemy during the invisibility phase.
- Melee buff total duration is calculated with the following expression:
- Modded Duration = Minimum Duration + [(Max Duration - Min. Duration) × Ability Duration]
- At ability rank 3 with a maxed
Continuity{"Description":"+30% Ability Duration","UpgradeTypes":["AVATAR_ABILITY_DURATION"],"MaxRank":"5","Image":"ContinuityMod.png","Introduced":"0","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarAbilityDurationMod","Transmutable":true,"Type":"Warframe","Rarity":"Rare","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Continuity","Icon":"Continuity.png","Link":"Continuity","Incompatible":["Archon Continuity","Primed Continuity","Flawed Continuity"],"CodexSecret":false} equipped, Shroud of Dynar lasts for 3 secs + [(8 secs - 3 secs) × 1.3] = 9.5 seconds
- In-game Ability menu stat displays the minimum duration up to the max modded duration.
- Buff duration timer is displayed as an ability buff icon beside Voruna's hitpoints indicator.
- Hold down the ability button (default 1 ) to command Dynar to guard Voruna, changing her passive to a permanent +55% Parkour Velocity bonus for no energy cost.
- Ability Synergy:
- During Shroud of Dynar, Voruna blinks out then back into invisibility when casting
Fangs of Raksh{"Description":"(TAP) Raksh's fangs tear into your enemies. 5 random Status Effects are applied at 10 Stacks each on an enemy. On target's death, spread the Status Effects to other nearby enemies.\r\n\r\n(HOLD) Raksh guards Voruna with Status Effect resistance.","Cost":"50","CardImage":"FangsofRaksh.png","Name":"Fangs of Raksh","Introduced":"32.2","InternalName":"/Lotus/Powersuits/PowersuitAbilities/WerewolfBiteAbility","Key":"2","Icon":"FangsofRakshIcon.png","Powersuit":"Voruna"},
Ulfrun's Descent{"Description":"(TAP) Voruna drops to all fours and prepares 5 brutal charges that lock onto enemies. Ulfrun, the most powerful wolf, leads the attack as Voruna dashes toward her target. The pack deals increased damage to targets and nearby enemies that are inflicted by Status Effects. Lethal attacks double the damage of Voruna’s remaining charges.\r\n\r\n(HOLD) Ulfrun guards Voruna. If Voruna falls during this time, Ulfrun dies in her place.","Cost":"100","Augments":["Ulfrun's Endurance"],"CardImage":"Ulfrun'sDescent.png","Name":"Ulfrun's Descent","Introduced":"32.2","InternalName":"/Lotus/Powersuits/PowersuitAbilities/WerewolfHowlAbility","Key":"4","Icon":"Ulfrun'sDescentIcon.png","Powersuit":"Voruna"}, and Helminth abilities. Voruna remains invisible when casting
Lycath's Hunt{"Description":"(TAP) Lycath hunts to sustain the pack. There is a chance for enemies killed by melee attacks to drop health orbs and enemies killed by headshots to supply energy orbs. Increase the duration of Lycath's hunt by killing enemies affected by 5 or more Status Effects.\r\n\r\n(HOLD) Lycath guards Voruna with increased Heavy Attack efficiency.","Cost":"75","InternalName":"/Lotus/Powersuits/PowersuitAbilities/WerewolfLeapAbility","CardImage":"Lycath'sHunt.png","Subsumable":true,"Introduced":"32.2","Powersuit":"Voruna","Key":"3","Icon":"Lycath'sHuntIcon.png","Name":"Lycath's Hunt"}, Transference, and attacking with the Operator.
- While Shroud of Dynar's invisibility phase or melee buff phase is active, Ulfrun's Descent's
Slash{"Negatives":["Tenno Shield"],"GlyphImage":"EssentialSlashGlyph.png","Link":"Damage/Slash Damage","Color":"#7a5254","Positives":["Infested","Narmer"],"DarkModeColor":"#e69ca0","ColorBorder":"#614849","Name":"Slash","Icon":"DmgSlashSmall64.png","Status":["Bleed DoT"],"ColorBackground":"#d8cacb","InternalName":"DT_SLASH","ProcInternalName":"PT_BLEEDING"} damage benefits from the absolute critical chance and the flat critical multiplier bonus.
- During Shroud of Dynar, Voruna blinks out then back into invisibility when casting
- Cannot be recast during invisibility. Can be recast while melee buffs are active to end them immediately then become invisible.
- Dynar visually idles upon Voruna's left shoulder. His distinct physical feature is the eyepatch covering his left first eye.
- Voruna visually leaps and claws downward, cloaking herself in shadowy tendrils that envelop her body. Shadows dance around her feet while she kicks up a trail of dust clouds as she moves, while Dynar audibly growls and snarls.
- Voruna possesses two Appearance Auxiliary Attachments that make her more visible to players during her Shroud of Dynar: Semi-Cloak, which makes the Warframe semi-transparent; and Glow-Cloak, which produces an opaque glow. These appearances are affected by primary energy color and do not alter how enemies perceive the player.
Augment

- Main article: Prey of Dynar
Prey of Dynar is a Warframe Augment Mod for Voruna{"Sprint":"0.95","Description":"Four beasts, one heart. Voruna's loyal wolf pack makes for a deadly combination of strength and stealth. Beware the monstrous howl that heralds fangs of vengeance.","Conclave":false,"Shield":"270","MaxRank":"30","Themes":"Wolves, Žvorūna","Tactical":"Shroud of Dynar","Image":"Voruna.png","Type":"Warframe","Introduced":"32.2","Armor":"200","FullImages":{"Portrait":"VorunaFull.png"},"InternalName":"/Lotus/Powersuits/Wolf/Wolf","Passive":"Voruna never fights alone. In mission, hold Abilities to call upon each wolf's unique Passive power.","Progenitor":"Radiation","SquadPortrait":"VorunaLargePortrait.png","Health":"455","Link":"Voruna","Portrait":"VorunaIcon272.png","Polarities":["V","D"],"Abilities":["Shroud of Dynar","Fangs of Raksh","Lycath's Hunt","Ulfrun's Descent"],"InitialEnergy":"50","Subsumed":"Lycath's Hunt","AuraPolarity":"D","Name":"Voruna","Sex":"Female","Playstyle":"Damage, Stealth","SellPrice":"10000","Energy":"100","CodexSecret":false}. While
Shroud of Dynar{"Description":"(TAP) Dynar shrouds Voruna with invisibility and accelerates her speed. Invisibility ends when Voruna attacks. For a short time, melee attacks have increased Critical Damage and Status Chance and inflict Bleed. Melee kill an enemy during this time to extend the buff.\r\n\r\n(HOLD) Dynar guards Voruna, increasing her Parkour Velocity.","Cost":"25","Augments":["Prey of Dynar"],"CardImage":"ShroudofDynar.png","Name":"Shroud of Dynar","Introduced":"32.2","InternalName":"/Lotus/Powersuits/PowersuitAbilities/WerewolfShroudAbility","Key":"1","Icon":"ShroudofDynarIcon.png","Powersuit":"Voruna"} is active a random enemy will be marked with a glowing effect, that enemy receives increased Damage Vulnerability. Casting
Fangs of Raksh{"Description":"(TAP) Raksh's fangs tear into your enemies. 5 random Status Effects are applied at 10 Stacks each on an enemy. On target's death, spread the Status Effects to other nearby enemies.\r\n\r\n(HOLD) Raksh guards Voruna with Status Effect resistance.","Cost":"50","CardImage":"FangsofRaksh.png","Name":"Fangs of Raksh","Introduced":"32.2","InternalName":"/Lotus/Powersuits/PowersuitAbilities/WerewolfBiteAbility","Key":"2","Icon":"FangsofRakshIcon.png","Powersuit":"Voruna"} on the targeted enemy increases its spread radius on death.
Tips & Tricks
- Activate Dynar's passive to make Voruna highly mobile when extracting from a mission. To further increase her survivability in the process, activate Shroud of Dynar while running through enemies to escape detection.
- Shroud of Dynar is also a good way of surviving being overwhelmed by too many enemies by suddenly going invisible and interrupting their attacks, giving Voruna breathing space to plan for a counterattack.
- Modding for high Ability Duration and combining
Infested Mobility{"Description":"Increase your parkour velocity.","Cost":"50","CardImage":"InfestedMobility130xWhite.png","Name":"Infested Mobility","Introduced":"29","InternalName":"/Lotus/Powersuits/PowersuitAbilities/HelminthSpeedAbility","Powersuit":"Helminth","Icon":"InfestedMobility130xWhite.png","Subsumable":true} gives Voruna the mobility to quickly speed through missions undetected.
Bugs
Bugs
Blast{"Negatives":["Corpus Amalgam","Tenno Shield"],"GlyphImage":"EssentialBlastGlyph.png","Link":"Damage/Blast Damage","ColorBorder":"#8d361c","Positives":["Infested Deimos"],"DarkModeColor":"#dd704e","Color":"#b32a00","Icon":"DmgBlastSmall64.png","Name":"Blast","ProcInternalName":"","Status":["Mini Explosion"],"ColorBackground":"#dfcac3","InternalName":"DT_EXPLOSION","Types":["Heat","Cold"]} detonations will break Shroud of Dynar invisibility.
-
Biting Frost{"Transmutable":false,"Type":"Frost","Rarity":"Rare","Tradable":true,"Link":"Biting Frost","BaseDrain":"6","IsAbilityAugment":true,"InternalName":"/Lotus/Powersuits/Frost/FrostPassiveAugmentCard","MaxRank":"3","Image":"BitingFrostMod.png","Name":"Biting Frost","Introduced":"31.1","Description":"Frost gains 200% Critical Chance and 200% Critical Damage against frozen enemies.","Polarity":"Zenurik","Icon":"BitingFrost.png","CodexSecret":false}
-
Empowered Quiver{"Description":"Quiver Augment: Dashwire grants allies 100% Critical Damage. Cloak arrow has a 100% chance to prevent Status Effects.","MaxRank":"3","Image":"EmpoweredQuiverMod.png","Introduced":"23.0.6","InternalName":"/Lotus/Powersuits/Ranger/RangerQuiverAugmentCard","Transmutable":false,"Type":"Ivara","Rarity":"Rare","Tradable":true,"BaseDrain":"6","Polarity":"Zenurik","Name":"Empowered Quiver","Icon":"EmpoweredQuiver.png","Link":"Empowered Quiver","Incompatible":["Power of Three"],"IsAbilityAugment":true,"CodexSecret":false}
-
Vigilante Armaments{"Description":"+60% Multishot","UpgradeTypes":["WEAPON_FIRE_ITERATIONS"],"MaxRank":"5","Image":"VigilanteArmamentsMod.png","Introduced":"22","Icon":"VigilanteArmaments.png","Transmutable":false,"Type":"Primary","Rarity":"Common","Tradable":true,"BaseDrain":"4","Polarity":"Naramon","Name":"Vigilante Armaments","Set":"Vigilante Set","Link":"Vigilante Armaments","InternalName":"/Lotus/Upgrades/Mods/Sets/Vigilante/PrimaryVigilanteArmamentsMod","CodexSecret":false}
-
Vigilante Fervor{"Description":"+45% Fire Rate (x2 for Bows)","UpgradeTypes":["WEAPON_FIRE_RATE"],"MaxRank":"5","Image":"VigilanteFervorMod.png","Introduced":"22","Icon":"VigilanteFervor.png","Transmutable":false,"Type":"Primary","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Vigilante Fervor","Set":"Vigilante Set","Link":"Vigilante Fervor","InternalName":"/Lotus/Upgrades/Mods/Sets/Vigilante/PrimaryVigilanteFervorMod","CodexSecret":false}
-
Vigilante Offense{"Description":"+1.5 Punch Through","UpgradeTypes":["WEAPON_PUNCTURE_DEPTH"],"MaxRank":"5","Image":"VigilanteOffenseMod.png","Introduced":"22","Icon":"VigilanteOffense.png","Transmutable":false,"Type":"Primary","Rarity":"Rare","Tradable":true,"BaseDrain":"4","Polarity":"Naramon","Name":"Vigilante Offense","Set":"Vigilante Set","Link":"Vigilante Offense","InternalName":"/Lotus/Upgrades/Mods/Sets/Vigilante/PrimaryVigilanteOffenseMod","CodexSecret":false}
-
Vigilante Pursuit{"Description":"+30 Enemy Radar","IsExilus":true,"UpgradeTypes":["AVATAR_ENEMY_RADAR"],"MaxRank":"5","Image":"VigilantePursuitMod.png","Introduced":"22","Icon":"VigilantePursuit.png","Transmutable":false,"Type":"Warframe","Rarity":"Uncommon","Link":"Vigilante Pursuit","BaseDrain":"4","Polarity":"Naramon","Name":"Vigilante Pursuit","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/Sets/Vigilante/WarframeVigilantePursuitMod","Set":"Vigilante Set","CodexSecret":false}
-
Vigilante Vigor{"Description":"+60% Shield Recharge\r\n-30% Shield Recharge Delay","UpgradeTypes":["AVATAR_SHIELD_RECHARGE_RATE"],"MaxRank":"5","Image":"VigilanteVigorMod.png","Introduced":"22","Icon":"VigilanteVigor.png","Transmutable":false,"Type":"Warframe","Rarity":"Common","Tradable":true,"BaseDrain":"4","Polarity":"Vazarin","Name":"Vigilante Vigor","Set":"Vigilante Set","Link":"Vigilante Vigor","InternalName":"/Lotus/Upgrades/Mods/Sets/Vigilante/WarframeVigilanteVigorMod","CodexSecret":false}
-
Vigilante Supplies{"Description":"Converts Secondary ammo pickups to 30% of Ammo Pick Up.","IsExilus":true,"UpgradeTypes":["WEAPON_CONVERT_AMMO"],"MaxRank":"5","Image":"VigilanteSuppliesMod.png","Introduced":"22","Icon":"VigilanteSupplies.png","Transmutable":false,"Type":"Primary","Rarity":"Rare","Link":"Vigilante Supplies","BaseDrain":"4","Polarity":"Naramon","Name":"Vigilante Supplies","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/Sets/Vigilante/PrimaryVigilanteSuppliesMod","Set":"Vigilante Set","CodexSecret":false}
-
Tek Collateral{"Transmutable":false,"Type":"Warframe","Description":"+100% Critical Damage when inside the Marked Zone.","Tradable":true,"Set":"Tek Set","BaseDrain":"2","MaxRank":"3","Icon":"TekCollateral.png","Link":"Tek Collateral","Image":"TekCollateralMod.png","Name":"Tek Collateral","Introduced":"24","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Sets/Tek/WarframeTekCollateralMod","CodexSecret":false}
-
Virtuos Strike{"Rarity":"Uncommon","Type":"Amp","Description":"20% chance for +80% Critical Damage for 4s","Link":"Virtuos Strike","Icon":"VirtuosStrike64x.png","UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"MaxRank":"3","IncompatibilityTags":["OPERATOR_SUIT"],"Dissolution":"18","Image":"VirtuosStrike.png","Name":"Virtuos Strike","Introduced":"22","IsRefreshable":true,"Criteria":"On Critical Hit","InternalName":"/Lotus/Upgrades/CosmeticEnhancers/OperatorAmps/IncreasedCriticalDamageOnCriticalStrike","CodexSecret":true}
Crit Tiers
Modded Crit Chance |
Crit Outcome | Crit Tier & Coloration |
---|---|---|
x ≤ 0% | No hit can crit | Tier 0 |
0% < x < 100% | Chance for a yellow crit | |
Tier 1 | ||
x = 100% | All hits yellow crit | |
100% < x < 200% | Chance for an orange (Big) crit | |
Tier 2 | ||
x = 200% | All hits Big crit | |
200% < x < 300% | Chance for a red (Super) crit (tier 3) | |
Tier 3 | ||
x = 300% | All hits Super crit (tier 3) | |
300% < x < 400% | Chance for a red ! crit (tier 4) | |
Tier 4 | ||
x = 400% | All hits red crit (tier 4) | |
400% < x < 500% | Chance for a red !! crit (tier 5) | |
Tier 5 | ||
x = 500% | All hits red crit (tier 5) | |
500% < x < 600% | Chance for a red !!! crit (tier 6) | |
... | ||
... | ... |

When a weapon achieves a crit chance higher than 100%, every attack will crit but it also gains a chance to deal an even stronger crit. As the critical hit chance increases, the tier of critical damage does so as well.
Although the coloration remains red after a certain point, crit tiers continue to increase. Every tier above 3 will produce an additional exclamation mark (!) up to three times.
As an example, a Lenz{"Conclave":true,"_TooltipAttackDisplay":"3","Class":"Bow","SellPrice":"7500","Image":"Lenz.png","Slot":"Primary","Introduced":"21.3","Polarities":["Bar","Bar"],"MaxRank":"30","InternalName":"/Lotus/Weapons/Corpus/Bow/Longbow/CrpBow","AmmoType":"Primary","Family":"Lenz","Attacks":[{"IsSilent":false,"FireRate":"1","Multishot":"1","ForcedProcs":["Impact"],"AttackName":"Charged Shot","ShotType":"Projectile","CritMultiplier":"2","ChargeTime":"1.2","Trigger":"Charge","AmmoCost":"1","Damage":{"Impact":"50"},"CritChance":"0.5","MinSpread":"0","PunchThrough":"0","StatusChance":"0.05","MaxSpread":"12","ShotSpeed":"60"},{"ChargeTime":"1.2","CritChance":"0.5","CritMultiplier":"2","Trigger":"Charge","Falloff":{"EndRange":"7.2","Reduction":"0.7","StartRange":"0"},"Range":"7.2","FireRate":"1","Multishot":"1","IsSilent":false,"ForcedProcs":["Cold"],"AttackName":"Initial Blast","PunchThrough":"0","StatusChance":"0.05","ShotType":"AoE","Damage":{"Cold":"10"}},{"ChargeTime":"1.2","CritChance":"0.5","CritMultiplier":"2","Trigger":"Charge","Falloff":{"EndRange":"7.2","Reduction":"0.7","StartRange":"0"},"Range":"7.2","FireRate":"1","Multishot":"1","ShotType":"AoE","ExplosionDelay":"1.3","AttackName":"Bubble Collapse","PunchThrough":"0","StatusChance":"0.05","IsSilent":false,"Damage":{"Blast":"660"}}],"ExilusPolarity":"Madurai","Traits":["Corpus"],"Trigger":"Charge","Magazine":"1","CompatibilityTags":["PROJECTILE","SNIPER_AMMO","AOE","SINGLESHOT","CRPBOW"],"Reload":"0.6","AmmoPickup":"1","Link":"Lenz","Name":"Lenz","Accuracy":"16.7","Mastery":"8","AmmoMax":"6","Disposition":"1.05","DefaultUpgrades":["/Lotus/Weapons/Corpus/Bow/Longbow/CrpBowConvertAmmoMod"]} with
Point Strike{"Description":"+150% Critical Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"PointStrikeMod.png","Introduced":"0","Icon":"PointStrike.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Point Strike","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritChanceMod","Link":"Point Strike","Incompatible":["Critical Delay"],"CodexSecret":false} has a crit chance of:
- 50% × (1 +
150%{"Description":"+150% Critical Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"PointStrikeMod.png","Introduced":"0","Icon":"PointStrike.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Point Strike","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritChanceMod","Link":"Point Strike","Incompatible":["Critical Delay"],"CodexSecret":false}) = 125%
This means it will have a 25% chance to trigger an orange crit, while all other hits (75%) will yield a yellow crit.
The critical damage multiplier for these can be calculated as follows:
As an example, a Lenz{"Conclave":true,"_TooltipAttackDisplay":"3","Class":"Bow","SellPrice":"7500","Image":"Lenz.png","Slot":"Primary","Introduced":"21.3","Polarities":["Bar","Bar"],"MaxRank":"30","InternalName":"/Lotus/Weapons/Corpus/Bow/Longbow/CrpBow","AmmoType":"Primary","Family":"Lenz","Attacks":[{"IsSilent":false,"FireRate":"1","Multishot":"1","ForcedProcs":["Impact"],"AttackName":"Charged Shot","ShotType":"Projectile","CritMultiplier":"2","ChargeTime":"1.2","Trigger":"Charge","AmmoCost":"1","Damage":{"Impact":"50"},"CritChance":"0.5","MinSpread":"0","PunchThrough":"0","StatusChance":"0.05","MaxSpread":"12","ShotSpeed":"60"},{"ChargeTime":"1.2","CritChance":"0.5","CritMultiplier":"2","Trigger":"Charge","Falloff":{"EndRange":"7.2","Reduction":"0.7","StartRange":"0"},"Range":"7.2","FireRate":"1","Multishot":"1","IsSilent":false,"ForcedProcs":["Cold"],"AttackName":"Initial Blast","PunchThrough":"0","StatusChance":"0.05","ShotType":"AoE","Damage":{"Cold":"10"}},{"ChargeTime":"1.2","CritChance":"0.5","CritMultiplier":"2","Trigger":"Charge","Falloff":{"EndRange":"7.2","Reduction":"0.7","StartRange":"0"},"Range":"7.2","FireRate":"1","Multishot":"1","ShotType":"AoE","ExplosionDelay":"1.3","AttackName":"Bubble Collapse","PunchThrough":"0","StatusChance":"0.05","IsSilent":false,"Damage":{"Blast":"660"}}],"ExilusPolarity":"Madurai","Traits":["Corpus"],"Trigger":"Charge","Magazine":"1","CompatibilityTags":["PROJECTILE","SNIPER_AMMO","AOE","SINGLESHOT","CRPBOW"],"Reload":"0.6","AmmoPickup":"1","Link":"Lenz","Name":"Lenz","Accuracy":"16.7","Mastery":"8","AmmoMax":"6","Disposition":"1.05","DefaultUpgrades":["/Lotus/Weapons/Corpus/Bow/Longbow/CrpBowConvertAmmoMod"]} with
Point Strike{"Description":"+150% Critical Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"PointStrikeMod.png","Introduced":"0","Icon":"PointStrike.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Point Strike","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritChanceMod","Link":"Point Strike","Incompatible":["Critical Delay"],"CodexSecret":false} and
Vital Sense{"Transmutable":true,"Type":"Rifle","Description":"+120% Critical Damage","Tradable":true,"UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"BaseDrain":"2","MaxRank":"5","Icon":"VitalSense.png","Link":"Vital Sense","Image":"VitalSenseMod.png","Name":"Vital Sense","Introduced":"0","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritDamageMod","CodexSecret":false} will have an orange crit multiplier of:
- 1 + 2 × (2.0 × (1 +
120%{"Transmutable":true,"Type":"Rifle","Description":"+120% Critical Damage","Tradable":true,"UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"BaseDrain":"2","MaxRank":"5","Icon":"VitalSense.png","Link":"Vital Sense","Image":"VitalSenseMod.png","Name":"Vital Sense","Introduced":"0","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritDamageMod","CodexSecret":false}) − 1) = 7.8x
In addition, each mod of the Vigilante Mod Set has a 5% chance to increase a Primary Weapon's critical hit's tier by 1. This effect stacks with other Vigilante Mods installed, up to a 30% chance with all six Vigilante Mods equipped.
Critical Headshots


Certain body parts on enemies, most notably heads, will receive additional damage when struck. This location-based damage increase is usually a 3.0x multiplier, but if the strike is a critical hit, then it receives an additional damage bonus of 2.0x on top of the location multiplier and the crit multiplier:
As an example, a Lanka{"Conclave":true,"SniperComboReset":"6","Class":"Sniper Rifle","MaxRank":"30","Attacks":[{"ChargeTime":"0.33","IsSilent":false,"CritMultiplier":"2","AmmoCost":"1","ShotType":"Projectile","Falloff":{"EndRange":"600","Reduction":"0.5","StartRange":"400"},"MinSpread":"0","FireRate":"inf","Multishot":"1","AttackName":"Partially Charged Shot","MaxSpread":"0","ShotSpeed":"200","PunchThrough":"1.5","StatusChance":"0.25","CritChance":"0.2","Damage":{"Electricity":"200"}},{"ChargeTime":"1","IsSilent":false,"CritMultiplier":"2","Accuracy":"100","AmmoCost":"1","ShotType":"Projectile","MinSpread":"0","FireRate":"inf","Multishot":"1","AttackName":"Charged Shot","MaxSpread":"0","ShotSpeed":"250","PunchThrough":"5","StatusChance":"0.25","CritChance":"0.25","Damage":{"Electricity":"525"}}],"Image":"Lanka.png","Users":["Sniper Crewman","The Sergeant","Nullifier Crewman","Corrupted Nullifier","The Perrin Sequence Operatives"],"Introduced":"8.0","_TooltipAttackDisplay":"2","SniperComboMin":"2","InternalName":"/Lotus/Weapons/ClanTech/Energy/Railgun","SellPrice":"7500","Family":"Lanka","Zoom":["3x (+20% Critical Chance)","5x (+30% Critical Chance)","8x (+50% Critical Chance)"],"Link":"Lanka","Slot":"Primary","Trigger":"Charge","Magazine":"10","CompatibilityTags":["PROJECTILE","SNIPER_AMMO"],"Reload":"2","AmmoPickup":"15","AmmoType":"Primary","Name":"Lanka","ExilusPolarity":"Madurai","Mastery":"10","AmmoMax":"72","Disposition":"1.05","Traits":["Corpus"]} with
Vital Sense{"Transmutable":true,"Type":"Rifle","Description":"+120% Critical Damage","Tradable":true,"UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"BaseDrain":"2","MaxRank":"5","Icon":"VitalSense.png","Link":"Vital Sense","Image":"VitalSenseMod.png","Name":"Vital Sense","Introduced":"0","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritDamageMod","CodexSecret":false}, and a head shot multiplier of 3.0 will have an orange crit multiplier of:
- 3.0 × (1 + 2 × (2 × 2.0 × (1 +
120%{"Transmutable":true,"Type":"Rifle","Description":"+120% Critical Damage","Tradable":true,"UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"BaseDrain":"2","MaxRank":"5","Icon":"VitalSense.png","Link":"Vital Sense","Image":"VitalSenseMod.png","Name":"Vital Sense","Introduced":"0","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritDamageMod","CodexSecret":false}) − 1)) = 49.8x
The Headshot Multiplier is 3.0x in almost all cases. The bonus damage from headshot crits is specific to heads and not generalized to all special body parts. The MOA, for example, has a "fanny pack" which normally receives 3.0x damage, but does not receive any additional multipliers from a critical hit. The Jordas Golem, however, has a 1.0x multiplier on his engines, but still receives increase damage if critically hit. Corpus humanoids do not receive headcrits, instead only taking the normal 3.0x headshot damage even after their helmets are removed.
Damage Calculation
- For full damage calculation, see Damage/Calculation.
Average Damage
When comparing builds it can be helpful to calculate how much damage the weapon will deal on average, which is affected by how often critical hits occur and at what critical multiplier. The following equation accounts for critical hits that are not headshots:
As an example, a Paris{"Conclave":true,"_TooltipAttackDisplay":"2","Class":"Bow","SellPrice":"7500","AmmoType":"Primary","Image":"Paris.png","Users":["Trinity Specter"],"Introduced":"7.0","Polarities":["Bar"],"MaxRank":"30","InternalName":"/Lotus/Weapons/Tenno/Bows/HuntingBow","Link":"Paris","Family":"Paris","IncarnonImage":"ParisIncarnon.png","Attacks":[{"IsSilent":true,"CritMultiplier":"2","AmmoCost":"1","Trigger":"Semi-Auto","ShotType":"Projectile","MinSpread":"0","FireRate":"1","Multishot":"1","AttackName":"Uncharged Shot","MaxSpread":"12","ShotSpeed":"70","PunchThrough":"0","StatusChance":"0.1","CritChance":"0.3","Damage":{"Slash":"32","Puncture":"120","Impact":"8"}},{"ChargeTime":"0.5","CritChance":"0.3","Trigger":"Charge","CritMultiplier":"2","AmmoCost":"1","FireRate":"1","Multishot":"1","ShotType":"Projectile","AttackName":"Charged Shot","ShotSpeed":"85","PunchThrough":"2","StatusChance":"0.1","IsSilent":true,"Damage":{"Slash":"48","Puncture":"256","Impact":"16"}},{"ChargeTime":"0.8","CritChance":"0.4","CritMultiplier":"3","Accuracy":"100","Trigger":"Charge","FireRate":"1","ShotType":"Projectile","IncarnonCharges":"20","Multishot":"1","IsSilent":false,"AttackName":"Incarnon Form Charged Shot","ShotSpeed":"85","MaxSpread":"12","StatusChance":"0.2","MinSpread":"0","Damage":{"Impact":"95","Heat":"365"}}],"Traits":["Tenno"],"Trigger":"Charge","ExilusPolarity":"Madurai","CompatibilityTags":["PROJECTILE"],"Reload":"0.65","AmmoPickup":"15","Magazine":"1","Name":"Paris","Accuracy":"16.7","Mastery":"0","AmmoMax":"72","Disposition":"1.4","Slot":"Primary"} has an average damage multiplier of:
- 1 + 30% × (2.0 - 1) = 1.3x
Paris{"Conclave":true,"_TooltipAttackDisplay":"2","Class":"Bow","SellPrice":"7500","AmmoType":"Primary","Image":"Paris.png","Users":["Trinity Specter"],"Introduced":"7.0","Polarities":["Bar"],"MaxRank":"30","InternalName":"/Lotus/Weapons/Tenno/Bows/HuntingBow","Link":"Paris","Family":"Paris","IncarnonImage":"ParisIncarnon.png","Attacks":[{"IsSilent":true,"CritMultiplier":"2","AmmoCost":"1","Trigger":"Semi-Auto","ShotType":"Projectile","MinSpread":"0","FireRate":"1","Multishot":"1","AttackName":"Uncharged Shot","MaxSpread":"12","ShotSpeed":"70","PunchThrough":"0","StatusChance":"0.1","CritChance":"0.3","Damage":{"Slash":"32","Puncture":"120","Impact":"8"}},{"ChargeTime":"0.5","CritChance":"0.3","Trigger":"Charge","CritMultiplier":"2","AmmoCost":"1","FireRate":"1","Multishot":"1","ShotType":"Projectile","AttackName":"Charged Shot","ShotSpeed":"85","PunchThrough":"2","StatusChance":"0.1","IsSilent":true,"Damage":{"Slash":"48","Puncture":"256","Impact":"16"}},{"ChargeTime":"0.8","CritChance":"0.4","CritMultiplier":"3","Accuracy":"100","Trigger":"Charge","FireRate":"1","ShotType":"Projectile","IncarnonCharges":"20","Multishot":"1","IsSilent":false,"AttackName":"Incarnon Form Charged Shot","ShotSpeed":"85","MaxSpread":"12","StatusChance":"0.2","MinSpread":"0","Damage":{"Impact":"95","Heat":"365"}}],"Traits":["Tenno"],"Trigger":"Charge","ExilusPolarity":"Madurai","CompatibilityTags":["PROJECTILE"],"Reload":"0.65","AmmoPickup":"15","Magazine":"1","Name":"Paris","Accuracy":"16.7","Mastery":"0","AmmoMax":"72","Disposition":"1.4","Slot":"Primary"} with
Point Strike{"Description":"+150% Critical Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"PointStrikeMod.png","Introduced":"0","Icon":"PointStrike.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Point Strike","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritChanceMod","Link":"Point Strike","Incompatible":["Critical Delay"],"CodexSecret":false} and
Vital Sense{"Transmutable":true,"Type":"Rifle","Description":"+120% Critical Damage","Tradable":true,"UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"BaseDrain":"2","MaxRank":"5","Icon":"VitalSense.png","Link":"Vital Sense","Image":"VitalSenseMod.png","Name":"Vital Sense","Introduced":"0","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritDamageMod","CodexSecret":false} has an average damage multiplier of:
- 1 + (30% × (1 +
150%{"Description":"+150% Critical Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"PointStrikeMod.png","Introduced":"0","Icon":"PointStrike.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Point Strike","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritChanceMod","Link":"Point Strike","Incompatible":["Critical Delay"],"CodexSecret":false})) × (2.0 × (1 +
120%{"Transmutable":true,"Type":"Rifle","Description":"+120% Critical Damage","Tradable":true,"UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"BaseDrain":"2","MaxRank":"5","Icon":"VitalSense.png","Link":"Vital Sense","Image":"VitalSenseMod.png","Name":"Vital Sense","Introduced":"0","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritDamageMod","CodexSecret":false}) - 1) = 3.55x
So for a Paris without any critical mods, the damage is multiplied by 1.3 on average; yellow crits of 2x for 30% of the shots.
With the 2 basic critical mods, the damage is multiplied by 3.55 on average; yellow crits of 4.4x for 75% of the shots.
Notes
- Most Warframe abilities cannot inflict critical hits. Exceptions include Exalted Weapons,
Voruna{"Sprint":"0.95","Description":"Four beasts, one heart. Voruna's loyal wolf pack makes for a deadly combination of strength and stealth. Beware the monstrous howl that heralds fangs of vengeance.","Conclave":false,"Shield":"270","MaxRank":"30","Themes":"Wolves, Žvorūna","Tactical":"Shroud of Dynar","Image":"Voruna.png","Type":"Warframe","Introduced":"32.2","Armor":"200","FullImages":{"Portrait":"VorunaFull.png"},"InternalName":"/Lotus/Powersuits/Wolf/Wolf","Passive":"Voruna never fights alone. In mission, hold Abilities to call upon each wolf's unique Passive power.","Progenitor":"Radiation","SquadPortrait":"VorunaLargePortrait.png","Health":"455","Link":"Voruna","Portrait":"VorunaIcon272.png","Polarities":["V","D"],"Abilities":["Shroud of Dynar","Fangs of Raksh","Lycath's Hunt","Ulfrun's Descent"],"InitialEnergy":"50","Subsumed":"Lycath's Hunt","AuraPolarity":"D","Name":"Voruna","Sex":"Female","Playstyle":"Damage, Stealth","SellPrice":"10000","Energy":"100","CodexSecret":false}'s
Ulfrun's Descent{"Description":"(TAP) Voruna drops to all fours and prepares 5 brutal charges that lock onto enemies. Ulfrun, the most powerful wolf, leads the attack as Voruna dashes toward her target. The pack deals increased damage to targets and nearby enemies that are inflicted by Status Effects. Lethal attacks double the damage of Voruna’s remaining charges.\r\n\r\n(HOLD) Ulfrun guards Voruna. If Voruna falls during this time, Ulfrun dies in her place.","Cost":"100","Augments":["Ulfrun's Endurance"],"CardImage":"Ulfrun'sDescent.png","Name":"Ulfrun's Descent","Introduced":"32.2","InternalName":"/Lotus/Powersuits/PowersuitAbilities/WerewolfHowlAbility","Key":"4","Icon":"Ulfrun'sDescentIcon.png","Powersuit":"Voruna"}, and Gyre's Passive which grants critical chance per electric proc to all of her abilities.
- Prior to Update 33.6 (2023-07-27), some abilities had 100% critical chance with a multiplier of 1x. This only served to provide visual feedback.
- As of Hotfix 35.0.9 (2024-01-17), enemies cannot inflict critical hits.
Bugs
- If critical damage multiplier goes past 255, the displayed damage number will be approximately negative 2.1 billions (blue colored like a shield hit). The actual damage dealt in such case is usually much lower than 2.1 billions needed to overflow the displayed damage number.
See also
Hunter Munitions{"Description":"+30% chance to apply <DT_SLASH_COLOR> on Critical","UpgradeTypes":["WEAPON_SLASH_PROC_ON_CRIT_CHANCE"],"MaxRank":"5","Image":"HunterMunitionsMod.png","Introduced":"22.3","Icon":"HunterMunitions.png","Transmutable":false,"Type":"Primary","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Hunter Munitions","Set":"Hunter Set","Link":"Hunter Munitions","InternalName":"/Lotus/Upgrades/Mods/Sets/Hunter/PrimaryHunterMunitionsMod","CodexSecret":false}, a chance to apply
Slash{"Negatives":["Tenno Shield"],"GlyphImage":"EssentialSlashGlyph.png","Link":"Damage/Slash Damage","Color":"#7a5254","Positives":["Infested","Narmer"],"DarkModeColor":"#e69ca0","ColorBorder":"#614849","Name":"Slash","Icon":"DmgSlashSmall64.png","Status":["Bleed DoT"],"ColorBackground":"#d8cacb","InternalName":"DT_SLASH","ProcInternalName":"PT_BLEEDING"} on critical hit for primary weapons.
Patch History
Hotfix 35.0.9 (2024-01-17)
- Removed the ability for enemies to deal critical hits to players, Defense targets, Extractors, Rescue targets, and all other friendly targets.
- In most cases, enemies equipped with “player” weapons (Grineer Ballista using the Vulkar for example) could land critical hits due to those weapons using the same crit setup as their player counterpart. With a lack of feedback to inform players as to why or how sudden damage spikes were occurring, these enemies could easily jeopardize a mission. Additionally, while it makes sense to reward players for landing critical headshots, whether an enemy hits a head or not is outside of player control - which ultimately made countering it near impossible. So, in an effort to provide more consistent and predictable damage output from enemies, we have removed their ability to deal critical hits.
Update 34.0 (2023-10-18)
Missed Note From Abyss of Dagath:
- Updated our Damage Number system to add an exclamation point (!) for every Crit Tier above Super Crits, up to 3 total. Now you'll really be able to tell when you're doing a lot of damage!!!
Hotfix 33.6.1 (2023-07-31)
Missed Notes:
- With the new Ability Damage qualifier with the Enhanced Damage Numbers system, some players may think that certain Warframe abilities have had their Critical Chance nerfed. In truth, some Warframe abilities had a Critical Chance multiplier simply to add “oomph” to their damage numbers, without having an actual impact on Damage output. With this new Enhanced Damage System, that extra oomph is no longer needed, so those non-functional Critical Change values were removed, but the overall damage of these abilities are unchanged.
Hotfix 28.0.4 (2020-06-12)
- Fixed Critical Hits not triggering for Glaive mid-air detonations.
Update 21.0 (2017-06-29)
- With Harrow's enhancement to Criticals, we have slightly tweaked the colour gradient in which Critical hits are displayed. Introducing: Orange Crits! These now occur in between Yellow and Red Crits. Before, Crits became Red when 100% Crit Chance was achieved. Now Crits will be ORANGE in the 100.01-200% range, and Red will start at 200.01%+! This is solely a visual change.
Update 14.10 (2014-10-08)
- Changed Critical Chance logic by allowing it to occur on Radial Explosions (both friendly and enemy where applicable). This fixes an issue with the Torid’s gas cloud not allowing for criticals.
Update 13.5 (2014-05-28)
- Changes to Crit calculations:
We have made changes to the way Criticals work on weapons that have been modded to have a crit chance greater than 100%. You may recall the existence of ‘red crits’ from many updates ago, which occurred with no clear formula other than “Synapse!”. Here is some clarity into the new system:
The brief:
A weapon with a critical chance greater than 100% will receive 2 calculations:
1) a guaranteed critical damage value - this normally appears as a yellow value.
2) a secondary red crit chance based on the remaining percent- this will appear as a new RED crit if successful!
This means:
If your rate is 125% you get one guaranteed crit and a 25% chance of a red crit.
If this Second Crit occurs, you will see a deadly Red crit value!
Damage Mechanics Edit | |||
---|---|---|---|
Offense | Attack Speed • Buff & Debuff • Critical Hit • Damage (Faction Damage Bonus, Positive Type Modifier, Quantization) • Damage Falloff • Damage Reflection • Enemy Body Parts • Fire Rate • Multishot • Punch Through • Status Effect | ||
Defense | Armor • Damage Attenuation • Damage Reduction • Health (Healing) • Invulnerability • Negative Damage Type Modifier • Overguard • Shield | ||
Health Classes | Tenno{"Type":"Health","Link":"Damage/Tenno","Color":"#5F5B70","DarkModeColor":"#9f89ff","Name":"Tenno","Introduced":"36","ColorBackground":"#D6D4DC","Faction":["Tenno"],"InternalName":"RK_TENNO_FACTION","ColorBorder":"#77728C"} • Grineer{"Type":"Health","Link":"Damage/Grineer","Color":"#666B60","Positives":[["Corrosive","50"],["Impact","50"]],"DarkModeColor":"#9cbb76","Name":"Grineer","Introduced":"36","ColorBackground":"#D8DAD6","Faction":["Grineer"],"InternalName":"RK_GRINEER_FACTION","ColorBorder":"#7F8579"} (Kuva{"Negatives":"Heat","50","Type":"Health","Link":"Damage/Kuva Grineer","Color":"#6B6660","Positives":[["Corrosive","50"],["Impact","50"]],"DarkModeColor":"#e66261","Name":"Kuva Grineer","Introduced":"36","ColorBackground":"#DAD8D6","Faction":["Kuva Grineer"],"InternalName":"RK_GRINEER_KUVA_FACTION","ColorBorder":"#857F79"}) • Corpus{"Type":"Health","Link":"Damage/Corpus","Color":"#425089","Positives":[["Puncture","50"],["Magnetic","50"]],"DarkModeColor":"#6f87e8","Name":"Corpus","Introduced":"36","ColorBackground":"#CBD0E6","Faction":["Corpus"],"InternalName":"RK_CORPUS_FACTION","ColorBorder":"#5264AC"} (Amalgam{"Negatives":"Blast","50","Type":"Health","Link":"Damage/Corpus Amalgam","Color":"#4C4E7F","Positives":[["Magnetic","50"],["Electricity","50"]],"DarkModeColor":"#8c90ec","Name":"Corpus Amalgam","Introduced":"36","ColorBackground":"#CFCFE2","Faction":["Corpus Amalgam"],"InternalName":"RK_CORPUS_AMALGAM_FACTION","ColorBorder":"#5F619F"}) • Infested{"Type":"Health","Link":"Damage/Infested","Color":"#606B6B","Positives":[["Heat","50"],["Slash","50"]],"DarkModeColor":"#9db9b9","Name":"Infested","Introduced":"36","ColorBackground":"#D6DADA","Faction":["Infested"],"InternalName":"RK_INFESTED_FACTION","ColorBorder":"#798585"} (Deimos{"Negatives":"Viral","50","Type":"Health","Link":"Damage/Infested Deimos","Color":"#74576F","Positives":[["Blast","50"],["Gas","50"]],"DarkModeColor":"#f093b9","Name":"Infested Deimos","Introduced":"36","ColorBackground":"#DED3DC","Faction":["Infested Deimos"],"InternalName":"RK_INFESTED_DEIMOS_FACTION","ColorBorder":"#916D8B"}) • Orokin{"Negatives":"Radiation","50","Type":"Health","Link":"Damage/Orokin","Color":"#847F47","Positives":[["Puncture","50"],["Viral","50"]],"DarkModeColor":"#d5c94b","Name":"Orokin","Introduced":"36","ColorBackground":"#E4E2CD","Faction":["Orokin"],"InternalName":"RK_OROKIN_FACTION","ColorBorder":"#A59F59"} • Sentient{"Negatives":"Corrosive","50","Type":"Health","Link":"Damage/Sentient","Color":"#856146","Positives":[["Radiation","50"],["Cold","50"]],"DarkModeColor":"#d58e58","Name":"Sentient","Introduced":"36","ColorBackground":"#E4D7CC","Faction":["Sentient"],"InternalName":"RK_SENTIENT_FACTION","ColorBorder":"#A77A57"} • Narmer{"Negatives":"Magnetic","50","Type":"Health","Link":"Damage/Narmer","Color":"#847047","Positives":[["Slash","50"],["Toxin","50"]],"DarkModeColor":"#d3a954","Name":"Narmer","Introduced":"36","ColorBackground":"#E4DCCD","Faction":["Narmer"],"InternalName":"RK_NARMER_FACTION","ColorBorder":"#A58C59"} • Zariman{"Type":"Health","Link":"Damage/Zariman","Color":"#5B7067","Positives":"Void","50","DarkModeColor":"#97b7a9","Name":"Zariman","Introduced":"36","ColorBackground":"#D4DCD9","Faction":["Zariman"],"InternalName":"RK_ZARIMAN_FACTION","ColorBorder":"#728C80"} • The Murmur{"Negatives":"Viral","50","Type":"Health","Link":"Damage/The Murmur","Color":"#636866","Positives":[["Radiation","50"],["Electricity","50"]],"DarkModeColor":"#a7bfb6","Name":"The Murmur","Introduced":"35.5","ColorBackground":"#D7D9D8","Faction":["The Murmur"],"InternalName":"RK_MITW_FACTION","ColorBorder":"#7C827F"} • Techrot{"Negatives":"Cold","50","Type":"Health","Link":"Damage/Techrot","Color":"#5B7067","Positives":[["Magnetic","50"],["Gas","50"]],"DarkModeColor":"#97bbac","Name":"Techrot","Introduced":"38","ColorBackground":"#D4DCD9","Faction":["Techrot"],"InternalName":"RK_PROTOINFESTED_FACTION","ColorBorder":"#728C80"} • Scaldra{"Negatives":"Gas","50","Type":"Health","Link":"Damage/Scaldra","Color":"#517A68","Positives":[["Corrosive","50"],["Impact","50"]],"DarkModeColor":"#81c4a7","Name":"Scaldra","Introduced":"38","ColorBackground":"#D1E0D9","Faction":["Scaldra"],"InternalName":"RK_LASRIA_FACTION","ColorBorder":"#669982"} • Object{"Nickname":"Object","Type":"Health","Link":"Damage/Object","Color":"#666666","DarkModeColor":"#bbb","Name":"Object","Faction":[""],"ColorBackground":"#D8D8D8","InternalName":"RK_NEUTRAL","ColorBorder":"#7F7F7F"} | ||
Damage Types | |||
Physical (IPS) | ![]() ![]() ![]() | ||
Elemental | Primary (HCET) | ![]() ![]() ![]() ![]() | |
Secondary | ![]() ![]() ![]() ![]() ![]() ![]() | ||
Special | ![]() ![]() ![]() | ||
Hidden/Internal | Cinematic • Energy Drain • Shield Drain | ||
Status Effects | |||
Physical | ![]() ![]() ![]() | ||
Elemental | Primary | ![]() ![]() ![]() ![]() | |
Secondary | ![]() ![]() ![]() ![]() ![]() ![]() | ||
Special | ![]() ![]() | ||
Effect Only | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Calculating Bonuses |
Game System Mechanics Edit | |||
---|---|---|---|
Currencies | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
General | Basics | Arsenal • Codex • Daily Tribute • Empyrean • Foundry • Market • Mastery Rank • Nightwave • Orbiter • Player Profile • Reset • Star Chart | |
Lore | Alignment • Fragments • Leverian • Quest | ||
Factions | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Social | Chat • Clan • Clan Dojo • Leaderboards • Trading | ||
Squad | Host Migration • Inactivity Penalty • Matchmaking | ||
Base of Operations | Backroom • Clan Dojo • Dormizone • Drifter's Camp • Orbiter | ||
Special | 1999 Calendar • Kinemantik Instant Messaging | ||
Gameplay | Basics | ![]() | |
Damage Mechanics | ![]() ![]() ![]() ![]() | ||
Enemies | Bosses • Death Mark • Enemy Behavior • Eximus (Overguard) • Lich System | ||
Mission | Arbitrations • Archon Hunt • Break Narmer • Empyrean • Invasion • Sortie • Tactical Alert • The Circuit • The Steel Path • Void Fissure | ||
Activities | Captura • Conservation • Fishing • K-Drive Race • Ludoplex • Mining | ||
PvP | Duel • Conclave (Lunaro) • Frame Fighter | ||
Other | Gravity • Threat Level | ||
Equipment | Modding and Arcanes | Arcane Enhancements • Archon Shard • Fusion • Mods (Flawed, Riven) • Polarization • Transmutation • Valence Fusion | |
Warframe | Attributes (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Weapons | ![]() ![]() ![]() | ||
Operator | Amp • Focus (![]() ![]() ![]() ![]() ![]() | ||
Drifter and Duviri | Decrees • Drifter Combat • Drifter Intrinsics • Kaithe | ||
Other | Archwing • Companion • K-Drive • Necramech • Parazon • Railjack | ||
Technical | General | AI Director • Drop Tables • HUD • Key Bindings • Material Structures • PBR • Rarity • RNG • Settings • String Interpolation • Text Icons • Upgrade | |
Software, Networking, and Services | Cross Platform Play • Cross Platform Save • Dedicated Servers • EE.cfg • EE.log • File Directory • Fonts • Network Architecture • Public Export • Public Test Cluster • Stress Test • Warframe Arsenal Twitch Extension • World State | ||
Audio | Mandachord • Music • Shawzin • Somachord • Sound | ||
Mathematical | Calculating Bonuses (Additive Stacking, Multiplicative Stacking) • Condition Overload (Mechanic) • Enemy Level Scaling • Maximization • Multiplicative Crit (Mechanic) • User Research |
Critical Hit Mods Edit | |||
---|---|---|---|
Rifle | Chance | ![]() ![]() ![]() ![]() | |
Damage | ![]() ![]() ![]() | ||
Shotgun | Chance | ![]() ![]() ![]() | |
Damage | ![]() ![]() ![]() | ||
Pistol | Chance | ![]() ![]() ![]() ![]() ![]() | |
Damage | ![]() ![]() ![]() ![]() ![]() ![]() | ||
Melee | Chance | ![]() ![]() ![]() ![]() | |
Damage | ![]() ![]() ![]() | ||
Arch-gun | Chance | ![]() ![]() | |
Damage | ![]() ![]() | ||
Arch-melee | Chance | ![]() ![]() | |
Damage | ![]() | ||
Weapon Augment | ![]() ![]() ![]() ![]() ![]() |
- ↑ BaeckerSkins (2022, January 15). Accurate eidolon damage and a convenient spreadsheet comparing weapon builds/rivens. Reddit. Archived from the original on 2023-12-03.
- ↑ Anon (2023, December 3). Critical multiplier quantization. Imgur. Archived from the original on 2023-12-03.