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Faction Damage Bonus

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Faction Damage Bonuses increase damage done to all enemy types of the corresponding Faction, including Bosses. It is calculated as a total damage multiplier against the faction in question.

Mechanics[edit | edit source]

Faction Damage Bonuses increase the weapon's raw damage, and is applied a second time to damage over time (DoT) from status effects created by it, known as "double dipping". For complete mechanics see Status Effect.

Faction Damage Mods exist for  Grineer,  Corpus,  Infested,  Orokin, and  The Murmur for each of the 4 main weapon types (Rifle, Shotgun, Pistol and Melee) as well as Railjack for those applicable, and all factions excluding The Murmur have a Primed variant. Damage is increased by x1.05 per rank, up to x1.30 for regular mods and x1.55 for Primed ones, with a base mod equip cost of 4 and they all have a polarity. Faction mods against  Sentient only exist for melee weapons, which have the polarity and a lower damage bonus but enjoys a set effect when both  Sacrificial Pressure and  Sacrificial Steel are equipped together. Currently,  Narmer,  Scaldra,  Techrot,  Stalker, and  Wild are the only factions that lack a damage mod.

 Grineer,  Corpus, and  Infested Faction Mods have no effect on their  Corrupted or  Narmer counterparts. For example,  Bane of Grineer will work on  Lancer but not on  Corrupted Lancer or  Narmer Lancer. Likewise,  Infested Faction Mods have no effect on  Techrot.

List of Faction Mods[edit | edit source]

Slot \ Faction  Corpus  Grineer  Infested  Orokin  Sentient  Narmer  The Murmur
Rifle
  •  Bane of Corpus
  •  Primed Bane of Corpus
  •  Bane of Grineer
  •  Primed Bane of Grineer
  •  Bane of Infested
  •  Primed Bane of Infested
  •  Bane of Orokin
  •  Primed Bane of Orokin
N/A N/A
  •  Bane of The Murmur
Shotgun
  •  Cleanse Corpus
  •  Primed Cleanse Corpus
  •  Cleanse Grineer
  •  Primed Cleanse Grineer
  •  Cleanse Infested
  •  Primed Cleanse Infested
  •  Cleanse Orokin
  •  Primed Cleanse Orokin
N/A N/A
  •  Cleanse The Murmur
Secondary
  •  Expel Corpus
  •  Primed Expel Corpus
  •  Expel Grineer
  •  Primed Expel Grineer
  •  Expel Infested
  •  Primed Expel Infested
  •  Expel Orokin
  •  Primed Expel Orokin
N/A N/A
  •  Expel The Murmur
Melee
  •  Smite Corpus
  •  Primed Smite Corpus
  •  Smite Grineer
  •  Primed Smite Grineer
  •  Smite Infested
  •  Primed Smite Infested
  •  Smite Orokin
  •  Primed Smite Orokin
  •  Sacrificial Pressure
  •  Sacrificial Steel
N/A
  •  Smite The Murmur
Railjack Turret
  •  Granum's Nemesis
  •  Worm's Torment
N/A N/A
  •  Sentient Scalpel
N/A N/A

List of Faction Damage Bonus Abilities[edit | edit source]

This section is transcluded from Roar. To change it, please edit the transcluded page.

3
75
Roar

Grants all nearby Warframes increased damage for a short duration.


Introduced in Update 8.3 (2013-07-04)

 Strength:10 / 15 / 25 / 50 %
 Duration:30 s
 Range:15 / 20 / 22 / 25 m
Subsumable to Helminth

Expand/Collapse

Notes[edit | edit source]

  •  Paracesis has an innate passive (unlocked at each rank above 30) that will increase its damage against  Sentients.

Trivia[edit | edit source]

  • Faction damage mods for Infested, Corpus, and Grineer were added in Update 9.0 (2013-07-13), while Faction damage mods for Corrupted were added in Update 21.0 (2017-06-29).

Patch Notes[edit | edit source]

Update 29.10 (2021-03-19)

  • Fixed the Bane Mods applying the increased Damage twice.

See Also[edit | edit source]