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Faction Damage Bonus
Faction Damage Bonuses increase damage done to all enemy types of the corresponding Faction, including Bosses. It is calculated as a total damage multiplier against the faction in question.
Contents
Mechanics[edit | edit source]
Faction Damage Bonuses increase the weapon's raw damage, and is applied a second time to damage over time (DoT) from status effects created by it, known as "double dipping". For complete mechanics see Status Effect.
Faction Damage Mods exist for Grineer{"Image":"IconGrineerOn.png","Description":"They say there is power in numbers - the Grineer are living proof. Wretched from centuries of cloning that has left their genetics in decay, this horde expands their vile empire through brute force, conquering anyone who tries to stop them.","Introduced":"Vanilla","Link":"Grineer","Name":"Grineer"},
Corpus{"Image":"IconCorpusOn.png","Description":"The Corpus embody the cold vacuum of space - heartless and bent on taking anything left unprotected. Driven by profits, the Corpus Board’s small numbers are supplemented by their legion of robot proxies, optimized for quick and efficient destruction.","Introduced":"Vanilla","Link":"Corpus","Name":"Corpus"},
Infested{"Image":"Infestation_w.svg","Description":"The Infestation is more than a disease - it is a horror of twisted flesh, monsters made into reality. The blight consumes its victims, transforming them into unrecognizable atrocities controlled by rabid impulse.","Introduced":"Vanilla","Link":"Infested","Name":"Infested"},
Orokin{"Image":"IconOrokinOn.png","Description":"The highly revered Orokin civilization built sovereignty on a culture of art, technology and architecture. To prove oneself worthy of elevated social status, one must face Orokin trials in the golden and majestic Halls of Ascension. At one time a utopian society of omniscient leadership, the great Orokin Era ended in a divine realization of their own ignorance.","Introduced":"8","Link":"Orokin","Name":"Orokin"}, and
The Murmur{"Image":"MurmurIcon.png","Description":"Known by many names, The Murmur are the hands, feet, and eyes of The Indifference. They are attempting to break through Albrecht’s Laboratories into the Origin System - something Tenno will need to stop at all costs.","Introduced":"35","Link":"The Murmur","Name":"The Murmur"} for each of the 4 main weapon types (Rifle, Shotgun, Pistol and Melee) as well as Railjack for those applicable, and all factions excluding The Murmur have a Primed variant. Damage is increased by x1.05 per rank, up to x1.30 for regular mods and x1.55 for Primed ones, with a base mod equip cost of 4 and they all have a
polarity. Faction mods against
Sentient{"Image":"SentientFactionIcon.png","Description":"Whispers from the Old War have begun to escape the deepest shadows. What terrible secret calls out to be discovered?","Introduced":"17","Link":"Sentient","Name":"Sentient"} only exist for melee weapons, which have the
polarity and a lower damage bonus but enjoys a set effect when both
Sacrificial Pressure{"Description":"+110% Melee Damage\r\nx1.3% Damage to Sentients","UpgradeTypes":["WEAPON_MELEE_DAMAGE","GAMEPLAY_FACTION_DAMAGE"],"MaxRank":"10","Image":"SacrificialPressureMod.png","Introduced":"23","Icon":"SacrificialPressure.png","Transmutable":false,"Type":"Melee","Rarity":"Legendary","Tradable":false,"BaseDrain":"6","Polarity":"Umbra","Set":"Sacrificial Set","Name":"Sacrificial Pressure","Incompatible":["Pressure Point","Primed Pressure Point","Amanata Pressure","Flawed Pressure Point"],"IncompatibilityTags":["HOUND_WEAPON"],"Link":"Sacrificial Pressure","InternalName":"/Lotus/Upgrades/Mods/Sets/Sacrifice/MeleeSacrificeModA","CodexSecret":true} and
Sacrificial Steel{"Description":"+220% Critical Chance (x2 for Heavy Attacks)\r\nx1.3 Damage to Sentients","UpgradeTypes":["WEAPON_CRIT_CHANCE","GAMEPLAY_FACTION_DAMAGE"],"MaxRank":"10","Image":"SacrificialSteelMod.png","Introduced":"23","Icon":"SacrificialSteel.png","Transmutable":false,"Type":"Melee","Rarity":"Legendary","Tradable":false,"BaseDrain":"6","Polarity":"Umbra","Set":"Sacrificial Set","Name":"Sacrificial Steel","Incompatible":["True Steel","Galvanized Steel","Amalgam Ripkas True Steel","Flawed True Steel"],"IncompatibilityTags":["HOUND_WEAPON"],"Link":"Sacrificial Steel","InternalName":"/Lotus/Upgrades/Mods/Sets/Sacrifice/MeleeSacrificeModB","CodexSecret":true} are equipped together. Currently,
Narmer{"Image":"IconNarmer.png","Description":"A nightmare is over. Finally we see clearly. Finally we speak freely. Savor the taste of liberty, my friends. Don't ever relax your vigilance. All as one. Future generations won't remember the Tenno oppression, but we do. We bear the scars, we mourn the dead, and we must never allow ourselves to forget. All as one.","Introduced":"31","Link":"Narmer","Name":"Narmer"},
Scaldra{"Image":"ScaldraIcon.png","Description":"Ruthless aggression was Höllvania's answer to the Techrot. Wielding highly corrosive Efervon, Scaldra soldiers now patrol the streets to purge any Infestation. With martial law now declared, the Scaldra have total control. Led by Major Neci Rusalka, her command brings the entire military might of Höllvania to bear against you.","Introduced":"38","Link":"Scaldra","Name":"Scaldra"},
Techrot{"Image":"TechrotIcon.png","Description":"Left to fester in Höllvania's underground, the rapidly mutating Infested has created all new threat varieties capable of wreaking havoc on the unprepared.","Introduced":"38","Link":"Techrot","Name":"Techrot"},
Stalker{"Image":"StalkerSigil.png","Description":"When the ninth beat rang a torrent of blood filled the stadium, loosed by Tenno blades. The drums, the Empire, fell silent forever. Now I hunt, dividing your numbers. Watching from that dark place, cataloguing your sins, I am the ghost of retribution. You may forget but you are not innocent.","Introduced":"7","Link":"Stalker","Name":"Stalker"}, and
Wild{"Introduced":"9.5","Image":"IconWild.png","Name":"Wild","Link":"Wild"} are the only factions that lack a damage mod.
Grineer{"Image":"IconGrineerOn.png","Description":"They say there is power in numbers - the Grineer are living proof. Wretched from centuries of cloning that has left their genetics in decay, this horde expands their vile empire through brute force, conquering anyone who tries to stop them.","Introduced":"Vanilla","Link":"Grineer","Name":"Grineer"},
Corpus{"Image":"IconCorpusOn.png","Description":"The Corpus embody the cold vacuum of space - heartless and bent on taking anything left unprotected. Driven by profits, the Corpus Board’s small numbers are supplemented by their legion of robot proxies, optimized for quick and efficient destruction.","Introduced":"Vanilla","Link":"Corpus","Name":"Corpus"}, and
Infested{"Image":"Infestation_w.svg","Description":"The Infestation is more than a disease - it is a horror of twisted flesh, monsters made into reality. The blight consumes its victims, transforming them into unrecognizable atrocities controlled by rabid impulse.","Introduced":"Vanilla","Link":"Infested","Name":"Infested"} Faction Mods have no effect on their
Corrupted{"Introduced":"8","Image":"IconOrokinOn.png","Name":"Corrupted","Link":"Corrupted"} or
Narmer{"Image":"IconNarmer.png","Description":"A nightmare is over. Finally we see clearly. Finally we speak freely. Savor the taste of liberty, my friends. Don't ever relax your vigilance. All as one. Future generations won't remember the Tenno oppression, but we do. We bear the scars, we mourn the dead, and we must never allow ourselves to forget. All as one.","Introduced":"31","Link":"Narmer","Name":"Narmer"} counterparts. For example,
Bane of Grineer{"Description":"x1.3 Damage to Grineer","UpgradeTypes":["GAMEPLAY_FACTION_DAMAGE"],"MaxRank":"5","Image":"BaneofGrineerMod.png","Introduced":"9","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponFactionDamageGrineer","Transmutable":true,"Type":"Rifle","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Bane of Grineer","Icon":"BaneofGrineer.png","Link":"Bane of Grineer","Incompatible":["Primed Bane of Grineer","Flawed Bane of Grineer"],"CodexSecret":false} will work on
Lancer{"General":{"Type":"Ranged","Description":"Heavily armored","Link":"Lancer","Image":"LancerDE.png","Name":"Lancer","Faction":"Grineer","Weapons":["Grataka","Sheev"],"InternalName":"/Lotus/Types/Enemies/Grineer/AIWeek/Avatars/RifleLancerAvatar","Scans":"20"},"Stats":{"Multis":["Head: 3.0x"],"Health":"100","BaseLevel":"1","Armor":"100","Affinity":"50"}} but not on
Corrupted Lancer{"General":{"Type":"Ranged","Description":"","Link":"Corrupted Lancer","Image":"OrokinRifleLancerAvatar.png","Name":"Corrupted Lancer","Faction":"Orokin","Weapons":["Grataka","Sheev"],"InternalName":"/Lotus/Types/Enemies/Orokin/RifleLancer","Scans":"20"},"Stats":{"Multis":["Head: 3.0x"],"Health":"100","BaseLevel":"1","Armor":"200","Affinity":"50"}} or
Narmer Lancer{"General":{"Type":"Ranged","Description":"The Narmer Veil is in full control.","Missions":["Narmer Bounty"],"Introduced":"31","TileSets":["Plains of Eidolon"],"Faction":"Narmer","Image":"NarmerRifleLancer.png","Name":"Narmer Lancer","Scans":"20","Planets":["Earth"],"Weapons":["Grakata","Sheev"],"InternalName":"/Lotus/Types/Enemies/Grineer/Narmer/Avatars/NarmerRifleLancerAvatar","Link":"Narmer Lancer"},"Stats":{"Multis":["Head: 3.0x"],"Health":"100","BaseLevel":"1","Armor":"100","SpawnLevel":"50","Affinity":"50"}}. Likewise,
Infested{"Image":"Infestation_w.svg","Description":"The Infestation is more than a disease - it is a horror of twisted flesh, monsters made into reality. The blight consumes its victims, transforming them into unrecognizable atrocities controlled by rabid impulse.","Introduced":"Vanilla","Link":"Infested","Name":"Infested"} Faction Mods have no effect on
Techrot{"Image":"TechrotIcon.png","Description":"Left to fester in Höllvania's underground, the rapidly mutating Infested has created all new threat varieties capable of wreaking havoc on the unprepared.","Introduced":"38","Link":"Techrot","Name":"Techrot"}.
List of Faction Mods[edit | edit source]
Slot \ Faction | ![]() |
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Rifle |
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N/A | N/A |
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Shotgun |
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N/A | N/A |
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Secondary |
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N/A | N/A |
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Melee |
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N/A |
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Railjack Turret |
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N/A | N/A |
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N/A | N/A |
List of Faction Damage Bonus Abilities[edit | edit source]
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Roar{"Description":"Grants all nearby Warframes increased damage for a short duration.","Cost":"75","Augments":["Piercing Roar"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/RhinoRoarAbility","CardImage":"RoarModU15.jpeg","Subsumable":true,"Introduced":"8.3","Powersuit":"Rhino","Key":"3","Icon":"Roar130xWhite.png","Name":"Roar"} Grants all nearby Warframes increased damage for a short duration. Introduced in Update 8.3 (2013-07-04) |
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Subsumable to Helminth |
Info
- Rhino expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}75 energy to let out a forceful roar, increasing the damage output of himself and his allies within
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}15 / 20 / 22 / 25 meters. Rhino and affected allies gain
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}10% / 15% / 25% / 50% bonus damage to all weapons and abilities over a duration of
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}30 seconds.
- The damage buff is considered Faction Damage Bonus, additive with other sources of Faction Damage, and multiplicative with other types of bonus of damage.
- For example with a Warframe modded with maxed
Intensify{"Description":"+30% Ability Strength","UpgradeTypes":["AVATAR_ABILITY_STRENGTH"],"MaxRank":"5","Image":"IntensifyMod.png","Introduced":"0","Icon":"Intensify.png","Transmutable":true,"Type":"Warframe","Rarity":"Rare","Tradable":true,"BaseDrain":"6","Polarity":"Madurai","Name":"Intensify","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarAbilityStrengthMod","Link":"Intensify","Incompatible":["Archon Intensify","Umbral Intensify","Flawed Intensify","Precision Intensify"],"CodexSecret":false}, and weapon that inflicts 100 damage per shot, a max rank Roar will increase the total damage to 100 × (1 + 0.5 × (1 + 0.3)) = 165.
- With a weapon modded with maxed
Serration{"Description":"+165% Damage","UpgradeTypes":["WEAPON_DAMAGE_AMOUNT"],"MaxRank":"10","Image":"SerrationMod.png","Introduced":"0","Icon":"Serration.png","Transmutable":true,"Type":"Rifle","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Serration","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponDamageAmountMod","Link":"Serration","Incompatible":["Amalgam Serration","Higasa Serration","Flawed Serration","Spectral Serration"],"CodexSecret":false}, which inflicts 100 damage per shot, a max rank Roar will increase the weapon's total damage to 100 × (1 + 1.65) × (1 + 0.5) = 397.5.
- With a weapon modded with maxed
Serration{"Description":"+165% Damage","UpgradeTypes":["WEAPON_DAMAGE_AMOUNT"],"MaxRank":"10","Image":"SerrationMod.png","Introduced":"0","Icon":"Serration.png","Transmutable":true,"Type":"Rifle","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Serration","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponDamageAmountMod","Link":"Serration","Incompatible":["Amalgam Serration","Higasa Serration","Flawed Serration","Spectral Serration"],"CodexSecret":false} and maxed
Bane of Orokin{"Description":"x1.3 Damage to Orokin","UpgradeTypes":["GAMEPLAY_FACTION_DAMAGE"],"MaxRank":"5","Image":"BaneofOrokinMod.png","Introduced":"21","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponFactionDamageCorrupted","Transmutable":true,"Type":"Rifle","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Bane of Orokin","Icon":"BaneofOrokin.png","Link":"Bane of Orokin","Incompatible":["Primed Bane of Orokin"],"CodexSecret":false}, which inflicts 100 damage per shot, on a Orokin, a max rank Roar will increase the weapon's total damage to 100 × (1 + 1.65) × (1 + 0.5 + 0.3) = 477.
- For example with a Warframe modded with maxed
- As faction bonus damage, the bonus is used twice in the calculation of status damage.
- For example, with a weapon that inflicts 100 damage per shot, that procs a slash status, a max rank Roar will increase the damage per tick from the slash to : 0.35 × 100 × (1 + 0.5) × (1 + 0.5) = 78.75.
- With a Warframe modded with maxed
Intensify{"Description":"+30% Ability Strength","UpgradeTypes":["AVATAR_ABILITY_STRENGTH"],"MaxRank":"5","Image":"IntensifyMod.png","Introduced":"0","Icon":"Intensify.png","Transmutable":true,"Type":"Warframe","Rarity":"Rare","Tradable":true,"BaseDrain":"6","Polarity":"Madurai","Name":"Intensify","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarAbilityStrengthMod","Link":"Intensify","Incompatible":["Archon Intensify","Umbral Intensify","Flawed Intensify","Precision Intensify"],"CodexSecret":false}, and weapon that inflicts 100 damage per shot, modded with maxed
Serration{"Description":"+165% Damage","UpgradeTypes":["WEAPON_DAMAGE_AMOUNT"],"MaxRank":"10","Image":"SerrationMod.png","Introduced":"0","Icon":"Serration.png","Transmutable":true,"Type":"Rifle","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Serration","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponDamageAmountMod","Link":"Serration","Incompatible":["Amalgam Serration","Higasa Serration","Flawed Serration","Spectral Serration"],"CodexSecret":false} and maxed
Bane of Orokin{"Description":"x1.3 Damage to Orokin","UpgradeTypes":["GAMEPLAY_FACTION_DAMAGE"],"MaxRank":"5","Image":"BaneofOrokinMod.png","Introduced":"21","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponFactionDamageCorrupted","Transmutable":true,"Type":"Rifle","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Bane of Orokin","Icon":"BaneofOrokin.png","Link":"Bane of Orokin","Incompatible":["Primed Bane of Orokin"],"CodexSecret":false}, that procs a slash status, on a orokin, a max rank Roar will increase the damage per tick from the slash to 0.35 × 100 × (1 + 1.65) × (1 + 0.5 × (1 + 0.3) + 0.3) × (1 + 0.5 × (1 + 0.3) + 0.3) = 352.6819.
- The damage buff is considered Faction Damage Bonus, additive with other sources of Faction Damage, and multiplicative with other types of bonus of damage.
- The effects of Roar are applied to Rhino, allied Warframes, Companions, Hostages, Shadows, Specters, and hacked Shockwave MOAs.
- Allies only need to be in range at the time Roar is cast to gain its effects.
- Roar cannot be recast while active (except with the mod augment
Piercing Roar{"Transmutable":false,"Type":"Rhino","Rarity":"Rare","Tradable":true,"Link":"Piercing Roar","BaseDrain":"6","IsAbilityAugment":true,"Icon":"PiercingRoar.png","Description":"Roar Augment: Roar gains +40% range. Enemies within 25m are knocked down and suffer 5 stacks of <DT_PUNCTURE_COLOR>Puncture Status effect.","Image":"PiercingRoarMod.png","Name":"Piercing Roar","Introduced":"15.16","MaxRank":"3","Polarity":"Zenurik","InternalName":"/Lotus/Powersuits/Rhino/RadialBlastAugmentCard","CodexSecret":false}).
- Subsuming Rhino to the Helminth will offer Roar and its augments to be used by other Warframes.
- However, Subsumed Roar's damage bonus is reduced to
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}2% / 9% / 15% / 30%.
- When placed on
Chroma{"Sprint":"1","Description":"Unleash the draconic. Chroma employs Heat, Electricity, Toxin, and Cold to deal high damage while maintaining survivability. Soar with winged fury.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Dragon, Elemental Power, Hunter","Tactical":"Elemental Ward","Image":"Chroma.png","Type":"Warframe","Introduced":"16","Armor":"370","FullImages":{"Portrait":"ChromaFull.png"},"InternalName":"/Lotus/Powersuits/Dragon/Dragon","Passive":"Wings sprout for an additional jump and bullet jump.","Progenitor":"Heat","SquadPortrait":"ChromaLargePortrait.png","Health":"270","Link":"Chroma","Portrait":"ChromaIcon272.png","Polarities":["Bar","V"],"Abilities":["Spectral Scream","Elemental Ward","Vex Armor","Effigy"],"InitialEnergy":"75","Subsumed":"Elemental Ward","AuraPolarity":"V","Name":"Chroma","Sex":"Male","Playstyle":"Damage, Survival","SellPrice":"10000","Energy":"175","CodexSecret":false},
Cyte-09{"Sprint":"1.1","Description":"Move like a shadow, strike with force. The Orokin created a Warframe that marries damage and stealth to eliminate sensitive problems, but he disappeared in the chaos of their demise. All that remains is a batch name: Cyte-09.","Conclave":false,"Shield":"135","MaxRank":"30","Themes":"Sharpshooter, Soldier, Stealth Ops","Tactical":"Seek","Image":"Cyte-09.png","Type":"Warframe","Introduced":"38","Armor":"150","FullImages":{"Portrait":"Cyte-09Full.png"},"InternalName":"/Lotus/Powersuits/Frumentarius/Frumentarius","Passive":"Weak Point Kills increase Cyte-09's Weak Point Critical Chance by 1% up to 300% for the duration of the current mission.","Progenitor":"Magnetic","SquadPortrait":"Cyte-09LargePortrait.png","Health":"225","Link":"Cyte-09","Portrait":"Cyte-09Icon272.png","Polarities":["V","D"],"Abilities":["Seek","Resupply","Evade","Neutralize"],"InitialEnergy":"100","Subsumed":"Evade","AuraPolarity":"V","Name":"Cyte-09","Sex":"Male","Playstyle":"Stealth","SellPrice":"25000","Energy":"180","CodexSecret":false},
Mirage{"Sprint":"1.2","Description":"Mirage's sleight of hand complements her might. Her dazzled foes take heavy damage. Doppelgangers, lasers, and traps are elements of her stagecraft.","Conclave":true,"Shield":"200","MaxRank":"30","Themes":"Harlequin, Illusionist","Tactical":"Sleight of Hand","Image":"Mirage.png","Type":"Warframe","Introduced":"14","Armor":"105","FullImages":{"Portrait":"MirageFull.png"},"InternalName":"/Lotus/Powersuits/Harlequin/Harlequin","Passive":"Sliding lasts 85% longer and acrobatic maneuvers are 50% faster.","Progenitor":"Radiation","SquadPortrait":"MirageLargePortrait.png","Health":"200","Link":"Mirage","Portrait":"MirageIcon272.png","Polarities":["D","V"],"Abilities":["Hall of Mirrors","Sleight of Hand","Eclipse","Prism"],"InitialEnergy":"125","Subsumed":"Eclipse","AuraPolarity":"Bar","Name":"Mirage","Sex":"Female","Playstyle":"Damage","SellPrice":"10000","Energy":"175","CodexSecret":false},
Octavia{"Sprint":"1.05","EnergyRank30":"225","Description":"Octavia turns bass, beat, and melody into a symphony of devastation. The music of her Mandachord gives her high survivability and supports allies. Her composition means the enemy's destruction.","Conclave":true,"Shield":"180","MaxRank":"30","Themes":"Bard, Musician","Tactical":"Resonator","Image":"Octavia.png","SquadPortrait":"BardLargePortrait.png","Introduced":"20","Armor":"160","FullImages":{"Portrait":"OctaviaFull.png"},"InternalName":"/Lotus/Powersuits/Bard/Bard","Passive":"Replenish 30 energy over 30s for Octavia and allies within 15m when abilities are activated.","Progenitor":"Radiation","Type":"Warframe","Health":"270","Link":"Octavia","Portrait":"OctaviaIcon272.png","Polarities":["Bar","Bar"],"Abilities":["Mallet","Resonator","Metronome","Amp"],"InitialEnergy":"100","Subsumed":"Resonator","AuraPolarity":"Bar","Name":"Octavia","Sex":"Female","Playstyle":"Survival, Support","SellPrice":"25000","Energy":"175","CodexSecret":false}, and
Xaku{"EnergyRank30":"230","ShieldRank30":"329","SellPrice":"25000","Themes":"Broken, Void Manipulation","Tactical":"The Lost","Passive":"25% Damage Reduction on AOE attacks and chance to avoid incoming weapon damage.","Introduced":"29","Polarities":["D","D"],"FullImages":{"Default":"XakuFull.png","Skeletal":"XakuSkeletonFull.png"},"InternalName":"/Lotus/Powersuits/BrokenFrame/BrokenFrame","Type":"Warframe","Link":"Xaku","Health":"269","Playstyle":"Damage","CodexSecret":false,"Sprint":"1.02","HealthRank30":"359","Description":"Broken Warframes adrift in the Void converged to create Xaku. Together, they deal high damage. Xaku proves that the sum of the whole is greater than its parts.","Conclave":false,"Shield":"239","Image":"Xaku.png","Armor":"146","Progenitor":"Magnetic","SquadPortrait":"BrokenLargePortrait.png","Name":"Xaku","MaxRank":"30","InitialEnergy":"50","Subsumed":"Xata's Whisper","Vaulted":false,"Abilities":["Xata's Whisper","Grasp of Lohk","The Lost","The Vast Untime"],"Sex":"Non-binary (Pluriform)","Mastery":"0","Portrait":"XakuIcon272.png","Energy":"160","AuraPolarity":"Bar"}, Subsumed Roar can only replace
Vex Armor{"Description":"Chroma fortifies squad Armor when his Shields are damaged or he kills an enemy with a melee weapon. He increases squad Weapon Damage when he loses Health or kills an enemy with a ranged weapon, double the effect on weak point kills.","Cost":"75","Augments":["Guardian Armor","Vexing Retaliation"],"CardImage":"VexArmorModx256.png","Name":"Vex Armor","Introduced":"16","InternalName":"/Lotus/Powersuits/PowersuitAbilities/DragonScalesAbility","Key":"3","Icon":"VexArmor130xWhite.png","Powersuit":"Chroma"},
Resupply{"Description":"Throw two Elemental Ammo Packs that instantly refill the active weapon's magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. Reload clears the effect. Sniper Rifles gain extra damage.\r\n\r\nHold the ability to select the Elemental Damage type.","Cost":"50","CardImage":"ResupplyModx256.png","Name":"Resupply","Introduced":"38","InternalName":"/Lotus/Powersuits/PowersuitAbilities/FrumentariusAmmoAbility","Key":"2","Icon":"ResupplyIcon.png","Powersuit":"Cyte-09"},
Eclipse{"Description":"(TAP) Temporarily reduce the damage Mirage takes from enemies.\r\n\r\n(HOLD) Temporarily increase Mirage's weapon damage.","Cost":"25","Augments":["Total Eclipse"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/LightAbility","CardImage":"EclipseModx256.png","Subsumable":true,"Introduced":"14","Powersuit":"Mirage","Key":"3","Icon":"Eclipse130xWhite.png","Name":"Eclipse"},
Amp{"Description":"Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.","Link":"Amp (Ability)","InternalName":"/Lotus/Powersuits/PowersuitAbilities/BardAmplifyAbility","CardImage":"AmpModx256.png","Powersuit":"Octavia","Introduced":"20","Cost":"100","Key":"4","Icon":"AmpIcon.png","Name":"Amp"}, and
Xata's Whisper{"Description":"Wield Void damage for all attacks from equipped weapons when activated.","Cost":"25","InternalName":"/Lotus/Powersuits/PowersuitAbilities/BrokenRotAbility","CardImage":"Xata'sWhisperModx256.png","Subsumable":true,"Introduced":"29","Powersuit":"Xaku","Key":"1","Icon":"Xata'sWhisper130xWhite.png","Name":"Xata's Whisper"} respectively.
- However, Subsumed Roar's damage bonus is reduced to
Augment

- Main article: Piercing Roar
Piercing Roar is a Warframe Augment Mod for Rhino{"Sprint":"0.95","Description":"Rhino packs a punch. He boasts high survivability and crowd control. The wise would do well to stand clear when he charges.","Conclave":true,"Shield":"455","MaxRank":"30","Themes":"Rhinoceros","Tactical":"Rhino Stomp","Image":"Rhino.png","Type":"Warframe","Introduced":"Vanilla","Armor":"240","FullImages":{"Portrait":"RhinoFull.png"},"InternalName":"/Lotus/Powersuits/Rhino/Rhino","Passive":"Emit a shockwave dealing 100 damage after landing from a great height.","Progenitor":"Impact","SquadPortrait":"RhinoLargePortrait.png","Health":"270","Link":"Rhino","Portrait":"RhinoIcon272.png","Polarities":["D","D"],"Abilities":["Rhino Charge","Iron Skin","Roar","Rhino Stomp"],"InitialEnergy":"50","Subsumed":"Roar","AuraPolarity":"V","Name":"Rhino","Sex":"Male","Playstyle":"Survival, Crowd Control","SellPrice":"10000","Energy":"100","CodexSecret":false} that gives
Roar{"Description":"Grants all nearby Warframes increased damage for a short duration.","Cost":"75","Augments":["Piercing Roar"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/RhinoRoarAbility","CardImage":"RoarModU15.jpeg","Subsumable":true,"Introduced":"8.3","Powersuit":"Rhino","Key":"3","Icon":"Roar130xWhite.png","Name":"Roar"} the ability to inflict knockdown and 5
Puncture{"Negatives":["Tenno Shield"],"GlyphImage":"EssentialPunctureGlyph.png","Link":"Damage/Puncture Damage","Color":"#5c5247","Positives":["Corpus","Orokin"],"DarkModeColor":"#c6b098","ColorBorder":"#615448","Name":"Puncture","Icon":"DmgPunctureSmall64.png","Status":["Weakened","Crit Chance +"],"ColorBackground":"#d8d1ca","InternalName":"DT_PUNCTURE","ProcInternalName":"PT_FRAILTY"} procs on enemies. Additionally allows Roar to be recast and passively increases its range.
Tips & Tricks
- Increases the damage any ally deals from any source, so weapon damage as well as ability damage for the duration of the skill.
- To gain the buff the ally needs be in range at the time of casting, entering it afterward will not grant the damage boost.
- The ally does not need to stay in range to keep the buff for its full duration.
- Regardless of the range the caster will always get the buff.
- All Sources also include the tick damage of status procs like slash or gas, which means that DoT status procs -- slash, heat, toxin, and gas clouds -- all get affected twice, in the same way as faction-specific modifiers would affect status effects.
- Multiple Roars do not stack.
- A stronger Roar will overwrite a weaker one.
- However if a weaker is cast, so that it last longer than a stronger (i.e., it is cast right before the stronger ran out or has higher duration due to increased Ability Duration) it will boost the damage after the stronger ran out.
Notes[edit | edit source]
Paracesis{"MaxRank":"40","BlockAngle":"55","Introduced":"23.10","SlideAttack":"444","InternalName":"/Lotus/Weapons/Orokin/BallasSword/BallasSwordWeapon","Slot":"Melee","SweepRadius":"0.2","SlamElement":"Impact","ComboDur":"5","Family":"Paracesis","Disposition":"0.6","CodexSecret":true,"HeavySlamAttack":"666","Conclave":true,"_TooltipAttackDisplay":"1","Class":"Heavy Blade","HeavyAttack":"1332","Image":"Paracesis.png","Users":["Ballas"],"StancePolarity":"Vazarin","WindUp":"1.1","FollowThrough":"0.6","SlamForcedProcs":["Impact"],"HeavySlamRadius":"9","HeavySlamForcedProcs":["Lifted"],"CompatibilityTags":["HEAVY_BLADE_STANCE"],"Mastery":"10","Attacks":[{"CritChance":"0.31","CritMultiplier":"2.6","AttackName":"Normal Attack","Damage":{"Slash":"155.4","Puncture":"17.8","Impact":"48.8"},"StatusChance":"0.22","IsSilent":true,"FireRate":"0.917"}],"HeavySlamElement":"Blast","Name":"Paracesis","MeleeRange":"2.9","SlamAttack":"444","SlamRadius":"8","Traits":["Orokin"],"Link":"Paracesis"} has an innate passive (unlocked at each rank above 30) that will increase its damage against
Sentients{"Image":"SentientFactionIcon.png","Description":"Whispers from the Old War have begun to escape the deepest shadows. What terrible secret calls out to be discovered?","Introduced":"17","Link":"Sentient","Name":"Sentient"}.
Trivia[edit | edit source]
- Faction damage mods for Infested, Corpus, and Grineer were added in Update 9.0 (2013-07-13), while Faction damage mods for Corrupted were added in Update 21.0 (2017-06-29).
Patch Notes[edit | edit source]
Update 29.10 (2021-03-19)
- Fixed the Bane Mods applying the increased Damage twice.
See Also[edit | edit source]
Game System Mechanics Edit | |||
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