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Attack Speed
Attack Speed is a statistic that modifies how fast a melee's attack animation plays. True attack speed, the rate at which melee weapons attack, is derived from three attributes:
- The attack animation for the given weapon class and the Stance they have equipped
- The weapon's listed attack speed multiplier (aka Attack Speed)
- Attack Speed bonuses/penalties from sources like mods or abilities
Contents
Mechanics[edit | edit source]
Each general melee class follows a standard attack animation which controls baseline striking speed. Polearms have a slower standard attack animation than the swords, for example. Specific weapons (such as the Cronus{"SellPrice":"5000","BlockAngle":"55","Introduced":"Vanilla","SlideAttack":"106","InternalName":"/Lotus/Weapons/Tenno/Melee/CronusSword/CronusLongSword","Slot":"Melee","SweepRadius":"0.25","SlamElement":"Impact","ComboDur":"5","Family":"Cronus","Disposition":"1.48","HeavySlamAttack":"318","Conclave":true,"_TooltipAttackDisplay":"1","Class":"Sword","HeavyAttack":"530","Image":"Cronus.png","StancePolarity":"Madurai","FollowThrough":"0.6","HeavySlamRadius":"8","WindUp":"0.6","HeavySlamForcedProcs":["Lifted"],"SlamForcedProcs":["Impact"],"Mastery":"0","MeleeRange":"2.5","CompatibilityTags":["SWORDS_STANCE"],"MaxRank":"30","Attacks":[{"CritChance":"0.06","CritMultiplier":"1.5","AttackName":"Normal Attack","Damage":{"Slash":"58.3","Puncture":"15.9","Impact":"31.8"},"StatusChance":"0.18","IsSilent":true,"FireRate":"0.917"}],"HeavySlamElement":"Impact","Name":"Cronus","Traits":["Tenno","Grineer"],"SlamAttack":"212","SlamRadius":"7","Polarities":["V"],"Link":"Cronus"} of the sword type) each have their own base attack speed multiplier which alters the rate of the attack animation. An Attack Speed of 1.0 runs its attacks at default speed. An Attack Speed of 1.2 executes 20% faster, while a speed of 0.8 runs 20% slower. Attack Speed is then further increased (or decreased) by Attack Speed mods and ability buffs, giving us the following basic equation:
- Where Base Attack Animation Length is based on the time it takes to complete an attack at Attack Speed of 1.0
Recall that attack animations vary between weapon types. Despite the Fragor{"SellPrice":"5000","BlockAngle":"50","Introduced":"5.4","SlideAttack":"400","InternalName":"/Lotus/Weapons/Tenno/Melee/Hammer/HammerWeapon","Link":"Fragor","SweepRadius":"0.2","SlamElement":"Impact","ComboDur":"5","Family":"Fragor","Disposition":"1.2","HeavySlamAttack":"600","Conclave":true,"_TooltipAttackDisplay":"1","Class":"Hammer","HeavyAttack":"1200","Image":"Fragor.png","Users":["Lieutenant Lech Kril (Brokk Skin)"],"StancePolarity":"Madurai","FollowThrough":"0.4","WindUp":"1.2","HeavySlamRadius":"10","SlamForcedProcs":["Knockdown"],"Traits":["Tenno"],"Mastery":"2","CompatibilityTags":["HAMMERS_STANCE"],"MeleeRange":"2.5","Attacks":[{"CritChance":"0.2","CritMultiplier":"2","AttackName":"Normal Attack","Damage":{"Slash":"30","Puncture":"30","Impact":"140"},"StatusChance":"0.1","IsSilent":true,"FireRate":"0.833"}],"HeavySlamElement":"Blast","Name":"Fragor","MaxRank":"30","SlamAttack":"400","SlamRadius":"9","HeavySlamForcedProcs":["Lifted"],"Slot":"Melee"} (Hammer) and
Karyst{"SellPrice":"5000","BlockAngle":"45","Introduced":"14.2","SlideAttack":"546","InternalName":"/Lotus/Weapons/Tenno/Melee/Swords/KrisDagger/KrisDagger","Link":"Karyst","SweepRadius":"0.25","SlamElement":"Impact","ComboDur":"5","Family":"Karyst","Disposition":"1.35","HeavySlamAttack":"819","Conclave":true,"_TooltipAttackDisplay":"1","Class":"Dagger","HeavyAttack":"546","Image":"Karyst.png","Users":["Saryn Specter"],"StancePolarity":"Madurai","FollowThrough":"0.9","HeavySlamRadius":"6","WindUp":"0.4","Traits":["Tenno"],"SlamForcedProcs":["Impact"],"Mastery":"6","MeleeRange":"1.75","CompatibilityTags":["DAGGERS_STANCE"],"MaxRank":"30","Attacks":[{"CritChance":"0.1","CritMultiplier":"2","AttackName":"Normal Attack","Damage":{"Toxin":"87","Puncture":"84","Slash":"72","Impact":"30"},"StatusChance":"0.26","IsSilent":true,"FireRate":"0.75"}],"HeavySlamElement":"Toxin","Name":"Karyst","Slot":"Melee","SlamAttack":"546","SlamRadius":"5","HeavySlamForcedProcs":["Lifted"],"Polarities":["Bar"]} (Dagger) both having listed speeds of 0.8, the Karyst's actual speed is faster than the Fragor's due to daggers having a faster attack animation.
Faster attack speeds enhance a melee weapon's overall damage potential and utility by:
- producing more strikes at a given time, increasing damage per second dealt
- quickening melee Combo Counter gain for
Blood Rush{"IncompatibilityTags":["POWER_WEAPON","SENTINEL_WEAPON","HOUND_WEAPON"],"UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"10","Image":"BloodRushMod.png","Introduced":"18.4.1","InternalName":"/Lotus/Upgrades/Mods/Melee/Event/ComboCritChanceMod","Transmutable":false,"Type":"Melee","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Blood Rush","Icon":"BloodRush.png","Description":"+40% Critical Chance stacks with Combo Multiplier","Link":"Blood Rush","CodexSecret":false} and
Weeping Wounds{"IncompatibilityTags":["POWER_WEAPON","SENTINEL_WEAPON","HOUND_WEAPON"],"UpgradeTypes":["WEAPON_PROC_CHANCE"],"MaxRank":"5","Image":"WeepingWoundsMod.png","Introduced":"18.4.1","Icon":"WeepingWounds.png","Transmutable":false,"Type":"Melee","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Weeping Wounds","InternalName":"/Lotus/Upgrades/Mods/Melee/Event/ComboStatusChanceMod","Description":"+40% Status Chance per Combo Multiplier","Link":"Weeping Wounds","CodexSecret":false} and its heavy attack damage multiplier
- giving more chances for Status Effect procs
- hastening Stance attacks which knockback or disable the target through staggers/ragdolls (crowd control)
Changes in Attack Speed apply to finishers, as well as the animation of heavy attacks but not the actual wind-up time (i.e. initial heavy attack charging animation will stay the same but the actual heavy attack swing will be sped up/slowed down). Weapons with ranged charge mechanics such as the Glaive{"SellPrice":"5000","BlockAngle":"55","Introduced":"7.9","SlideAttack":"210","InternalName":"/Lotus/Weapons/Tenno/Melee/Glaives/LightGlaive/LightGlaiveWeapon","Slot":"Melee","SweepRadius":"0.25","SlamElement":"Impact","ComboDur":"5","Family":"Glaive","Disposition":"1.3","HeavySlamAttack":"315","Conclave":true,"_TooltipAttackDisplay":"7","Class":"Glaive","HeavyAttack":"0","Image":"Glaive.png","StancePolarity":"Naramon","FollowThrough":"0.7","HeavySlamRadius":"6","WindUp":"1.2","HeavySlamForcedProcs":["Lifted"],"SlamForcedProcs":["Impact"],"Mastery":"1","MeleeRange":"1.25","CompatibilityTags":["GLAIVES_STANCE"],"MaxRank":"30","Attacks":[{"CritChance":"0.12","CritMultiplier":"2","AttackName":"Normal Attack","Damage":{"Slash":"73.5","Puncture":"15.75","Impact":"15.75"},"StatusChance":"0.12","IsSilent":true,"FireRate":"1"},{"IsSilent":true,"Range":"30","FireRate":"1","CritMultiplier":"2.1","ShotSpeed":"20","AttackName":"Throw","ShotType":"Thrown","StatusChance":"0.14","CritChance":"0.14","Damage":{"Slash":"81.2","Puncture":"17.4","Impact":"17.4"}},{"IsSilent":true,"Falloff":{"EndRange":"4.8","Reduction":"0.4","StartRange":"0"},"Range":"4.8","FireRate":"1","CritMultiplier":"2.1","AttackName":"Throw Bounce Explosion","CritChance":"0.14","StatusChance":"0.14","ShotType":"AoE","Damage":{"Blast":"190"}},{"CritChance":"0.14","Falloff":{"EndRange":"4.8","Reduction":"0","StartRange":"0"},"Range":"4.8","FireRate":"1","CritMultiplier":"2.1","ForcedProcs":["Impact"],"AttackName":"Throw Recall Explosion","IsSilent":true,"StatusChance":"0.14","ShotType":"AoE","Damage":{"Blast":"380"}},{"ChargeTime":"1.192","IsSilent":true,"CritMultiplier":"2.2","Range":"30","FireRate":"0.833","CritChance":"0.16","ShotType":"Thrown","ForcedProcs":["Impact"],"ShotSpeed":"35","PunchThrough":"1","StatusChance":"0.16","AttackName":"Charged Throw","Damage":{"Slash":"161.7","Puncture":"34.65","Impact":"34.65"}},{"ChargeTime":"1.192","IsSilent":true,"Falloff":{"EndRange":"4.8","Reduction":"0.4","StartRange":"0"},"Range":"4.8","FireRate":"0.833","CritMultiplier":"2.2","AttackName":"Charged Throw Bounce Explosion","CritChance":"0.16","StatusChance":"0.16","ShotType":"AoE","Damage":{"Blast":"378"}},{"ChargeTime":"1.192","CritChance":"0.16","Falloff":{"EndRange":"4.8","Reduction":"0","StartRange":"0"},"Range":"4.8","FireRate":"0.833","CritMultiplier":"2.2","ForcedProcs":["Impact"],"AttackName":"Charged Throw Recall Explosion","IsSilent":true,"StatusChance":"0.16","ShotType":"AoE","Damage":{"Blast":"756"}}],"HeavySlamElement":"Blast","Name":"Glaive","Traits":["Tenno"],"SlamAttack":"210","SlamRadius":"5","Polarities":["V","Bar"],"Link":"Glaive"} are not affected by Attack Speed and uses Heavy Attack Wind-Up Speed bonuses instead.
All base weapon Attack Speeds are in fractions of X / 60. This means despite Attack Speed values listed in the UI, the true values have longer repeating decimals as they are represented as floating point integers.
Sources of Attack Speed Bonus[edit | edit source]
Mods[edit | edit source]
Positive[edit | edit source]
The following Mods affect Attack Speed positively, increasing a Melee Weapon's rate of attack:
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Berserker Fury{"Description":"On Melee Kill:\r\n+35% Attack Speed for 10s. Stacks up to 2x.","UpgradeTypes":["WEAPON_FIRE_RATE"],"MaxRank":"5","Image":"BerserkerFuryMod.png","Introduced":"10","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponCritFireRateBonusMod","Transmutable":true,"Type":"Melee","Rarity":"Rare","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Berserker Fury","Icon":"BerserkerFury.png","Link":"Berserker Fury","Incompatible":["Fury","Flawed Fury","Primed Fury"],"CodexSecret":false}
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Furor{"Transmutable":true,"Type":"Archmelee","Description":"+10% Attack Speed","Tradable":true,"UpgradeTypes":["WEAPON_FIRE_RATE"],"BaseDrain":"4","MaxRank":"3","Icon":"Furor.png","Link":"Furor","Image":"FurorMod.png","Name":"Furor","Introduced":"15","Polarity":"Madurai","Rarity":"Uncommon","InternalName":"/Lotus/Upgrades/Mods/Archwing/Melee/ArchwingMeleeFireRateMod","CodexSecret":false} (Arch-melee only)
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Fury{"Description":"+30% Attack Speed","UpgradeTypes":["WEAPON_FIRE_RATE"],"MaxRank":"5","Image":"FuryMod.png","Introduced":"0","Icon":"Fury.png","Transmutable":true,"Type":"Melee","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Fury","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponFireRateMod","Link":"Fury","Incompatible":["Primed Fury","Flawed Fury","Berserker Fury"],"CodexSecret":false}
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Gladiator Vice{"Description":"+30% Attack Speed","UpgradeTypes":["WEAPON_FIRE_RATE"],"MaxRank":"5","Image":"GladiatorViceMod.png","Introduced":"22","Icon":"GladiatorVice.png","Transmutable":false,"Type":"Melee","Rarity":"Rare","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Gladiator Vice","Set":"Gladiator Set","IncompatibilityTags":["SENTINEL_WEAPON","HOUND_WEAPON"],"Link":"Gladiator Vice","InternalName":"/Lotus/Upgrades/Mods/Sets/Gladiator/MeleeGladiatorViceMod","CodexSecret":false}
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Primed Fury{"Description":"+55% Attack Speed","UpgradeTypes":["WEAPON_FIRE_RATE"],"MaxRank":"10","Image":"PrimedFuryMod.png","Introduced":"Lunaro 4","Icon":"PrimedFury.png","Transmutable":false,"Type":"Melee","Rarity":"Legendary","Tradable":false,"BaseDrain":"4","Polarity":"Madurai","Name":"Primed Fury","InternalName":"/Lotus/Upgrades/Mods/Melee/Expert/WeaponFireRateModExpert","Link":"Primed Fury","Incompatible":["Fury","Flawed Fury","Berserker Fury"],"CodexSecret":true}
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Quickening{"IncompatibilityTags":["SENTINEL_WEAPON","HOUND_WEAPON"],"UpgradeTypes":["WEAPON_FIRE_RATE","WEAPON_MELEE_COMBO_GAIN_EXTRA_CHANCE"],"MaxRank":"3","Image":"QuickeningMod.png","Introduced":"13","Icon":"Quickening.png","Transmutable":true,"Type":"Melee","Rarity":"Rare","Tradable":true,"BaseDrain":"6","Polarity":"Madurai","Name":"Quickening","InternalName":"/Lotus/Upgrades/Mods/Melee/Channel/ChannelFireRateMod","Description":"+40% Attack Speed\r\n+20% Combo Count Chance","Link":"Quickening","CodexSecret":false}
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Magnetic Rush{"Transmutable":false,"Type":"Melee","Description":"+60% <DT_MAGNETIC_COLOR>Magnetic\r\n+20% Attack Speed","Link":"Magnetic Rush","Rarity":"Rare","UpgradeTypes":["WEAPON_PERCENT_BASE_DAMAGE_ADDED","WEAPON_FIRE_RATE"],"MaxRank":"3","InternalName":"/Lotus/Interface/Cards/Images/Melee/MagneticAttackSpeedMeleeMod","Tradable":true,"Image":"MagneticRushMod.png","Name":"Magnetic Rush","Introduced":"38","Polarity":"Madurai","BaseDrain":"4","Icon":"MagneticRush.jpg","CodexSecret":false}
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Amalgam Organ Shatter{"Description":"+85% Critical Damage\r\n+60% Heavy Attack Wind Up Speed","UpgradeTypes":["WEAPON_CRIT_DAMAGE","WEAPON_MELEE_HEAVY_CHARGE_SPEED"],"MaxRank":"5","Image":"AmalgamOrganShatterMod.png","Introduced":"24.4","InternalName":"/Lotus/Upgrades/Mods/DualSource/Melee/CritDamageChargeSpeedMod","Transmutable":false,"Type":"Melee","Rarity":"Rare","Tradable":false,"BaseDrain":"6","Polarity":"Madurai","Class":"Amalgam","Name":"Amalgam Organ Shatter","IncompatibilityTags":["SENTINEL_WEAPON","HOUND_WEAPON","POWER_WEAPON"],"Incompatible":["Organ Shatter","Flawed Organ Shatter"],"Link":"Amalgam Organ Shatter","Icon":"AmalgamOrganShatter.png","CodexSecret":false}
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Killing Blow{"IncompatibilityTags":["SENTINEL_WEAPON","HOUND_WEAPON"],"UpgradeTypes":["WEAPON_MELEE_DAMAGE","WEAPON_MELEE_HEAVY_CHARGE_SPEED"],"MaxRank":"5","Image":"KillingBlowMod.png","Introduced":"0","Icon":"KillingBlow.png","Transmutable":true,"Type":"Melee","Rarity":"Uncommon","Tradable":true,"BaseDrain":"6","Polarity":"Madurai","Name":"Killing Blow","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponMeleeHeavyDamageMod","Description":"+120% Melee Damage On Heavy Attack\r\n+60% Heavy Attack Wind Up Speed","Link":"Killing Blow","CodexSecret":false}
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Swift Momentum{"Transmutable":false,"Type":"Aura","Description":"Squad receives +30% Heavy Attack Wind Up Speed and +6s Melee Combo Duration","Tradable":true,"UpgradeTypes":["WEAPON_MELEE_HEAVY_CHARGE_SPEED","WEAPON_MELEE_COMBO_DURATION_BONUS"],"BaseDrain":"-2","MaxRank":"5","Icon":"SwiftMomentum.png","Link":"Swift Momentum","Image":"SwiftMomentumMod.png","Name":"Swift Momentum","Introduced":"25.7.6","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Aura/WarframeAuraWickedStrikesMod","CodexSecret":false}
Negative[edit | edit source]
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Spoiled Strike{"Transmutable":false,"Type":"Melee","Description":"+100% Damage\r\n-20% Attack Speed","Tradable":true,"UpgradeTypes":["WEAPON_MELEE_DAMAGE","WEAPON_FIRE_RATE"],"BaseDrain":"4","MaxRank":"3","Icon":"SpoiledStrike.png","Link":"Spoiled Strike","Image":"SpoiledStrikeMod.png","Name":"Spoiled Strike","Introduced":"10.3","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Melee/DualStat/CorruptedDamageSpeedMod","CodexSecret":false}
Abilities[edit | edit source]
The following abilities affect Attack Speed positively, increasing a Melee Weapon's rate of attack:
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Redline{"Description":"Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Holster Rate into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.","Cost":"100","CardImage":"RedlineModx256.png","Name":"Redline","Introduced":"25.7","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RunnerRedlineAbility","Key":"4","Icon":"Redline130xWhite.png","Powersuit":"Gauss"} Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Holster Rate into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated. Introduced in Update 25.7 (2019-08-29) |
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![]() 6 - 30% / 9 - 45% / 12 - 60% / 15 - 75% (fire rate buff) 5 - 25% / 6 - 30% / 7 - 35% / 8 - 40% (attack speed buff) 4 - 20% / 6 - 30% / 8 - 40% / 10 - 50% (reload speed buff) 4 - 20% / 6 - 30% / 8 - 40% / 10 - 50% (casting speed buff) | |||
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Misc:
? m (activation knockback radius) |
Info
- Gauss expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}100 energy to overclock his battery, blasting away enemies within ? meters around him and gaining access to 100% of his battery for
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}15 / 20 / 25 / 30 seconds. During Redline, Gauss grants himself bonus weapon Fire Rate by
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}6% - 30% / 9% - 45% / 12% - 60% / 15% - 75%, melee Attack Speed by
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}5% - 25 % / 6% - 30% / 7% - 35% / 8% - 40%, and Reload Speed and Casting Speed by
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}4% - 20% / 6% - 30% / 8% - 40% / 10% - 50%, based on battery. While active, Redline drains 2% battery power per second. Redline deactivates on duration end or by manually pressing the ability key again (default 4 ).
- Redline introduces a new counter onto the battery gauge, shown as a percentage value between 0% and 100%. While the battery level is above 80%, the Redline counter gradually increases. The speed of the increase is based on battery level, with the counter decreasing if the battery level drops below the Redline limit. When the Redline counter reaches 100%, battery drain from abilities will be completely negated.
- Redline counter maximum growth scales inversely with
Ability Duration{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"} (e.g. more duration reduces growth), calculated as: 100% / ( Duration × 1/3 ). This means the Redline counter cannot be maxed earlier than 1/3rds of its duration.
- While battery power level is above the Redline limit release, damaging projectiles of arcing electricity will periodically shoot out from Gauss and home in on nearby enemies with 50% accuracy, dealing
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}100 / 200 / 300 / 400 damage, with a distribution of 81.25%
Impact{"Negatives":["Tenno Shield"],"GlyphImage":"EssentialImpactGlyph.png","Link":"Damage/Impact Damage","Color":"#3d5e5e","Positives":["Grineer","Kuva Grineer","Scaldra"],"DarkModeColor":"#80c4c4","ColorBorder":"#486061","Icon":"DmgImpactSmall64.png","Name":"Impact","ColorBackground":"#cad8d8","Status":["Stagger","Mercy Kill Chance +"],"StatusNotes":["1","2"],"InternalName":"DT_IMPACT","ProcInternalName":"PT_KNOCKBACK"} and 18.75%
Puncture{"Negatives":["Tenno Shield"],"GlyphImage":"EssentialPunctureGlyph.png","Link":"Damage/Puncture Damage","Color":"#5c5247","Positives":["Corpus","Orokin"],"DarkModeColor":"#c6b098","ColorBorder":"#615448","Name":"Puncture","Icon":"DmgPunctureSmall64.png","Status":["Weakened","Crit Chance +"],"ColorBackground":"#d8d1ca","InternalName":"DT_PUNCTURE","ProcInternalName":"PT_FRAILTY"} damage with a moderate status chance and guaranteed
Stagger{"Status":["Staggers the enemy, interrupting many actions"],"Name":"Stagger","Link":"Stagger","Color":"#5d5d5d","Icon":"RollingDroneAvatar.png","InternalName":"PT_STAGGERED","DarkModeColor":"#d5d5d5"} effect. On deactivation, a variable number of projectiles are simultaneously released from Gauss and explode on impact with enemies.
- Number of projectiles released during Redline and on deactivation are affected by battery power level above the redline battery charge (>80%).
- Projectiles will become more accurate and strike enemies more frequently, with the higher the battery power level beyond the redline limit.
- When Redline expires, battery drains to amount displayed on Redline counter (e.g. if the counter is at 20%, the battery will decrease to 20%).
- Redline counter maximum growth scales inversely with
- Ability Synergy:
Mach Rush{"Description":"Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.","Cost":"25","Augments":["Mach Crash"],"CardImage":"MachRushModx256.png","Name":"Mach Rush","Introduced":"25.7","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RunnerRushAbility","Key":"1","Icon":"MachRush130xWhite.png","Powersuit":"Gauss"} energy cost is halved when cast during Redline.
- While the battery level is boosted during Redline,
Kinetic Plating{"Description":"Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, <DT_FIRE>Heat, <DT_FREEZE>Cold, and <DT_EXPLOSION>Blast) into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.","Cost":"50","CardImage":"KineticPlatingModx256.png","Name":"Kinetic Plating","Introduced":"25.7","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RunnerPlatingAbility","Key":"2","Icon":"KineticPlating130xWhite.png","Powersuit":"Gauss"} also grants Gauss a 100% base melee damage bonus and 100% chance to stagger enemies on hit.
Thermal Sunder{"Description":"Siphon kinetic energy from the area, charging the battery and inflicting <DT_FREEZE>Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting <DT_FIRE>Heat Status on nearby enemies.","Cost":"50","Augments":["Thermal Transfer"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/RunnerTransferAbility","CardImage":"ThermalSunderModx256.png","Subsumable":true,"Introduced":"25.7","Powersuit":"Gauss","Key":"3","Icon":"ThermalSunder130xWhite.png","Name":"Thermal Sunder"} gains bonuses to its status effects when Redline is active and above the redline battery charge (>80%):
- The
Cold{"Negatives":["Tenno Shield","Techrot"],"GlyphImage":"ColdModBundleIcon.png","Link":"Damage/Cold Damage","Color":"#17658c","Positives":["Sentient"],"DarkModeColor":"#5bbcec","ColorBorder":"#1c638d","Name":"Cold","Icon":"DmgColdSmall64.png","Status":["Slowdown","Crit Damage +"],"ColorBackground":"#c3d5df","InternalName":"DT_FREEZE","ProcInternalName":"PT_CHILLED"} proc freezes enemies solid instantly.
- The
Heat{"Negatives":["Kuva Grineer","Tenno Shield"],"GlyphImage":"HeatModBundleIcon.png","Link":"Damage/Heat Damage","Color":"#994d00","Positives":["Infested"],"DarkModeColor":"#fb9733","ColorBorder":"#8d501c","Icon":"DmgFireSmall64.png","Name":"Heat","ColorBackground":"#dfd0c3","Status":["Ignite DoT","Panic","Armor Reduction"],"StatusNotes":["1","2","3"],"InternalName":"DT_FIRE","ProcInternalName":"PT_IMMOLATION"} proc deals full damage-over-time against enemies.
- The
Blast{"Negatives":["Corpus Amalgam","Tenno Shield"],"GlyphImage":"EssentialBlastGlyph.png","Link":"Damage/Blast Damage","ColorBorder":"#8d361c","Positives":["Infested Deimos"],"DarkModeColor":"#dd704e","Color":"#b32a00","Icon":"DmgBlastSmall64.png","Name":"Blast","ProcInternalName":"","Status":["Mini Explosion"],"ColorBackground":"#dfcac3","InternalName":"DT_EXPLOSION","Types":["Heat","Cold"]} proc permanently strips away the current amount of armor based off of battery power level, up to a maximum of 100% with a full battery charge, before inflicting its damage.
- The
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Penance{"Description":"Sacrifice shields to boost reload, and fire rate while converting damage inflicted on enemies into health for Harrow and nearby allies.","Cost":"50","CardImage":"PenanceModx256.png","Name":"Penance","Introduced":"21","InternalName":"/Lotus/Powersuits/PowersuitAbilities/PriestPenanceAbility","Key":"2","Icon":"Penance130xWhite.png","Powersuit":"Harrow"} Sacrifice shields to boost reload, and fire rate while converting damage inflicted on enemies into health for Harrow and nearby allies. Introduced in Update 21.0 (2017-06-29) |
![]() 5% (lifesteal on hit) 20% / 25% / 30% / 35% (fire rate bonus) 40% / 50% / 60% / 70% (reload speed bonus) |
![]() 1.25 / 1.33 / 1.43 / 1.54 s (bonus per 100 shields) | |||
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Misc:
50 m (affinity range) |
Info
- Harrow expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}50 energy to flagellate himself twice with his thurible, sacrificing all of his shields and Overshields to gain
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}20% / 25% / 30% / 35% Fire Rate and
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}40% / 50% / 60% / 70% Reload Speed while restoring his Health by
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}50% of the amount of shields and overshields sacrificed. While active,
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}5% of any damage dealt by Harrow to enemies converts into health for Harrow and allies within his Affinity Range. Penance has a base duration of
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}4 seconds, plus extra duration of
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}1.25 / 1.33 / 1.43 / 1.54 seconds for every 100 Shield and Overshields points drained, up to a maximum of 120 seconds.
- Affinity Range is not affected by
Ability Range{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"} but is affected by Fosfor and
Vazarin{"SealImage":"SealVazarinWave_b.png","Image":"FocusLensVazarin_b.png","Description":"They trained to Counter the Enemy, and move with an opponent's attacks in order to nullify them. They maintained constant awareness in order to defend against all aggression.","Link":"Focus/Vazarin","InternalName":"/Lotus/Upgrades/Focus/Defense/DefenseFocusAbility","Name":"Vazarin"}'s
Mending Unity{"NodeDistance":"0","Rarity":"COMMON","Link":"Focus/Vazarin#Mending Unity","BaseDrain":"4","ExcludeFromCodex":true,"CodexSecret":false,"InternalName":"/Lotus/Upgrades/Focus/Defense/Residual/RadialXpFocusUpgrade","Image":"FocusMendingUnity.png","Name":"Mending Unity","Polarity":"AP_DEFENSE","Description":"Increases Affinity Radius by 25m.","MaxRank":"3","LevelStats":[{"Stats":"Increases Affinity Radius by 10m."},{"Stats":"Increases Affinity Radius by 15m."},{"Stats":"Increases Affinity Radius by 20m."},{"Stats":"Increases Affinity Radius by 25m."}],"IsPassive":true}.
- The amount of shields to be drained is determined on activation. Shield points from
Condemn{"Description":"Cast a wave of energy that chains them where they stand. Each enemy held reinforces Harrow’s shields.","Cost":"25","Augments":["Tribunal"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/PriestCondemnAbility","CardImage":"CondemnModx256.png","Subsumable":true,"Introduced":"21","Powersuit":"Harrow","Key":"1","Icon":"Condemn130xWhite.png","Name":"Condemn"} will not be drained if gained during Penance's casting animation.
- Each time Harrow flagellates himself, 50% of the total shield points are subtracted.
- Affinity Range is not affected by
- Can be recast while active to stack extra duration to the remaining time.
- Allies affected by the lifesteal include all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects.
- On Defense Objects, Penance restores up to 50 health per second.
- While active, stylized art appears beneath the aiming reticle; when a player is healed by Penance, colored text denoting the amount of health healed from damage dealt briefly replaces the art for several seconds. Both visuals are affected by Harrow's Warframe energy color.
- Harrow's wounds on his back from flagellation emit piercing light in his chosen Warframe energy color.
- Casting Penance stops all of Harrow's movement and actions.
Tips & Tricks
- Mod for a higher shield pool to gain more extra duration for Penance by default.
- Harrow can opt to choose to build Penance over Ability Strength for quick bursts of fire rate and lifesteal, or Ability Duration for sustained fire rate and reduced need to deplete Shields to recast. While the former is useful in quick missions and Assassination runs, the latter can be useful in endless missions such as Survival, considering the added protection afforded by a Duration-based
Covenant{"Description":"Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant. Headshots are amplified even further.","Cost":"100","Augments":["Lasting Covenant"],"CardImage":"CovenantModx256.png","Name":"Covenant","Introduced":"21","InternalName":"/Lotus/Powersuits/PowersuitAbilities/PriestRavageAbility","Key":"4","Icon":"Covenant130xWhite.png","Powersuit":"Harrow"}.
- Use
Condemn{"Description":"Cast a wave of energy that chains them where they stand. Each enemy held reinforces Harrow’s shields.","Cost":"25","Augments":["Tribunal"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/PriestCondemnAbility","CardImage":"CondemnModx256.png","Subsumable":true,"Introduced":"21","Powersuit":"Harrow","Key":"1","Icon":"Condemn130xWhite.png","Name":"Condemn"} to quickly replenish shields and Overshields to fuel Penance' extra duration.
- Build up your shield and Overshield pool again after casting Penance, then recast Penance to stack extra duration onto your remaining time to keep the ability active much longer.
Guardian{"Transmutable":true,"Type":"Robotic","Rarity":"Common","Tradable":true,"BaseDrain":"2","MaxRank":"5","Link":"Guardian","Icon":"Guardian.png","Image":"GuardianMod.png","Name":"Guardian","Introduced":"7","Description":"Boosts owner's shield by 100% when it runs out.","Polarity":"Penjaga","InternalName":"/Lotus/Types/Sentinels/SentinelPrecepts/Guardian","CodexSecret":false},
Protect{"Transmutable":false,"Type":"Raksa Kubrow","Rarity":"Rare","Tradable":true,"BaseDrain":"0","MaxRank":"5","Link":"Protect","Icon":"Protect.png","Image":"ProtectMod.png","Name":"Protect","Introduced":"14","Description":"The kubrow comes to the defense of its master, replenishing their shields by 300.","Polarity":"Penjaga","InternalName":"/Lotus/Types/Friendly/Pets/KubrowPetPrecepts/KubrowShieldPrecept","CodexSecret":false},
Brief Respite{"Transmutable":false,"Type":"Aura","Description":"Squad converts 150% of Energy spent to Shields while Overshields are inactive","Tradable":true,"UpgradeTypes":["AVATAR_ABILITY_ENERGY_TO_SHIELD"],"BaseDrain":"-2","MaxRank":"5","InternalName":"/Lotus/Upgrades/Mods/Aura/FairyQuest/FairyQuestAbilityToShieldsAuraMod","Link":"Brief Respite","Image":"BriefRespiteMod.png","Name":"Brief Respite","Introduced":"The Silver Grove","Polarity":"Zenurik","Rarity":"Uncommon","Icon":"BriefRespite.png","CodexSecret":false} &
Arcane Barrier{"Rarity":"Legendary","Type":"Warframe","Description":"6% chance to instantly restore all Shields","Link":"Arcane Barrier","Icon":"ArcaneBarrier64x.png","UpgradeTypes":["GAMEPLAY_FREE_REVIVE_COUNT"],"MaxRank":"5","IncompatibilityTags":["OPERATOR_SUIT"],"Dissolution":"98","Image":"ArcaneBarrier.png","Name":"Arcane Barrier","Introduced":"16","IsRefreshable":false,"Criteria":"On Shield Damaged","InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Defensive/InstantShieldOnDamage","CodexSecret":true} are useful for this ability as they are capable of restoring Harrow's shields.
- Cast
Covenant{"Description":"Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant. Headshots are amplified even further.","Cost":"100","Augments":["Lasting Covenant"],"CardImage":"CovenantModx256.png","Name":"Covenant","Introduced":"21","InternalName":"/Lotus/Powersuits/PowersuitAbilities/PriestRavageAbility","Key":"4","Icon":"Covenant130xWhite.png","Powersuit":"Harrow"} before or after using Penance to protect yourself from damage when you are at your most vulnerable state.
- The fire rate bonus also affects melee weapons.
- Can reduce recharge delay for
Cycron{"ReloadRate":"40","Conclave":true,"_TooltipAttackDisplay":"1","Class":"Pistol","SellPrice":"5000","AmmoType":"None","Image":"Cycron.png","ReloadStyle":"Regenerate","Introduced":"20.3","Polarities":["Bar","Bar"],"MaxRank":"30","InternalName":"/Lotus/Weapons/Corpus/Pistols/CrpChargeGun/CrpChargeGun","Family":"Cycron","Attacks":[{"IsSilent":false,"CritMultiplier":"1.8","AmmoCost":"0.5","ShotType":"Hit-Scan","Range":"24","FireRate":"12","Multishot":"1","MaxSpread":"0","AttackName":"Normal Attack","MinSpread":"0","PunchThrough":"1","StatusChance":"0.3","CritChance":"0.12","Damage":{"Puncture":"8","Radiation":"10","Slash":"5"}}],"Link":"Cycron","Magazine":"40","Slot":"Secondary","Trigger":"Held","ExilusPolarity":"Naramon","CompatibilityTags":["BEAM","BATTERY"],"Reload":"2","AmmoPickup":"0","Accuracy":"100","Name":"Cycron","ReloadDelay":"1","Mastery":"8","AmmoMax":"0","Disposition":"1.2","Traits":["Corpus"]} or a Kitgun equipped with
Pax Charge{"Description":"Converts weapon magazine to rechargable; Battery Recharge Delay is reduced by +50%","UpgradeTypes":["WEAPON_RELOAD_SPEED"],"MaxRank":"3","Image":"PaxCharge.png","Criteria":"Passive","Introduced":"24","Dissolution":"24","Icon":"PaxCharge64x.png","Type":"Kitgun","Rarity":"Rare","Link":"Pax Charge","CompatibilityTags":["MODULAR_GUN"],"Name":"Pax Charge","IsRefreshable":true,"IncompatibilityTags":["OPERATOR_SUIT"],"InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Utility/BulletToBattery","CodexSecret":true}, however, it does not affect recharge rate.
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Warcry{"Description":"Valkyr lets out a rallying cry that bolsters her allies melee speed while slowing down nearby enemies.","Cost":"75","Augments":["Eternal War"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/BerserkerScreamAbility","CardImage":"WarcryModx256.png","Subsumable":true,"Introduced":"11","Powersuit":"Valkyr","Key":"2","Icon":"Warcry130xWhite.png","Name":"Warcry"} Valkyr lets out a rallying cry that bolsters her allies melee speed while slowing down nearby enemies. Introduced in Update 11.0 (2013-11-20) |
![]() 25 / 35 / 45 / 50 % (armor buff) 15 / 20 / 25 / 30 % (slow) |
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Misc: 75 % (slow cap) | |||
Subsumable to Helminth |
Info
- Valkyr expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}75 energy to let out a rallying cry, affecting her allies and enemies within
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}15 / 20 / 22 / 25 meters. Affected allies will gain
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}15% / 20% / 25% / 50% Attack Speed and
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}25% / 35% / 45% / 50% Armor, while affected enemies are
Slowed{"Status":["Slows the enemy"],"Name":"Slow","Link":"Slow","Color":"#5d5d5d","Icon":"UnidentifiedItem.png","InternalName":"PT_GLUE","DarkModeColor":"#d5d5d5"}
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}15% / 20% / 25% / 30%. The effects last for
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}7 / 10 / 12 / 15 seconds.
- Attack Speed bonus is additive to mods (e.g.,
Fury{"Description":"+30% Attack Speed","UpgradeTypes":["WEAPON_FIRE_RATE"],"MaxRank":"5","Image":"FuryMod.png","Introduced":"0","Icon":"Fury.png","Transmutable":true,"Type":"Melee","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Fury","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponFireRateMod","Link":"Fury","Incompatible":["Primed Fury","Flawed Fury","Berserker Fury"],"CodexSecret":false}).
- A maxed
Fury{"Description":"+30% Attack Speed","UpgradeTypes":["WEAPON_FIRE_RATE"],"MaxRank":"5","Image":"FuryMod.png","Introduced":"0","Icon":"Fury.png","Transmutable":true,"Type":"Melee","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Fury","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponFireRateMod","Link":"Fury","Incompatible":["Primed Fury","Flawed Fury","Berserker Fury"],"CodexSecret":false} and
Intensify{"Description":"+30% Ability Strength","UpgradeTypes":["AVATAR_ABILITY_STRENGTH"],"MaxRank":"5","Image":"IntensifyMod.png","Introduced":"0","Icon":"Intensify.png","Transmutable":true,"Type":"Warframe","Rarity":"Rare","Tradable":true,"BaseDrain":"6","Polarity":"Madurai","Name":"Intensify","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarAbilityStrengthMod","Link":"Intensify","Incompatible":["Archon Intensify","Umbral Intensify","Flawed Intensify","Precision Intensify"],"CodexSecret":false} with a rank-3 Warcry will increase Valkyr's attack speed by:
Attack Speed Mods + Warcry Modifier × (1 + Strength Mods) =
0.3 + 0.5 × (1 + 0.3) = 95%
- A maxed
- The armor buff is based off of the affected Warframe's base armor value, and therefore stacks additively with other armor bonuses.
- For example, a Valkyr with a max rank
Steel Fiber{"Description":"+100% Armor","UpgradeTypes":["AVATAR_ARMOUR"],"MaxRank":"10","Image":"SteelFiberMod.png","Introduced":"0","Icon":"SteelFiber.png","Transmutable":true,"Type":"Warframe","Rarity":"Common","Tradable":true,"BaseDrain":"4","Polarity":"Vazarin","Name":"Steel Fiber","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarArmourMod","Link":"Steel Fiber","Incompatible":["Umbral Fiber","Flawed Steel Fiber"],"CodexSecret":false}, 130% Ability Strength, and while using Warcry increases her armor to:
Base Armor × (1 + Armor Mods + Warcry Modifier × (1 + Strength Mods)) =
600 × (1 + 1 + 0.5 × (1 + 0.3)) = 1,590
- For example, a Valkyr with a max rank
- Slow is capped at 75%.
- Warcry affects other Warframes, Companions, Hostages, Defense objectives, Shadows, and Specters.
- Attack Speed bonus is additive to mods (e.g.,
- Warcry cannot be recast while active.
- Allies affected by Warcry will not have its buffs dispelled upon entering the field of a Nullifier Crewman. However, if Valkyr herself enters a Nullifier field or falls out-of-bounds, Warcry will be dispelled from the entire squad.
- Subsuming Valkyr to the Helminth will offer Warcry and its augments to be used by other Warframes.
Augment

- Main article: Eternal War
Eternal War is a Warframe Augment Mod for Valkyr{"Sprint":"1.1","Description":"Valkyr was modified into a highly motivated and fearsome killer. She is adept at dealing damage and surviving. Her battle cry strikes terror into all who hear it.","Conclave":true,"Shield":"135","ShieldRank30":"185","MaxRank":"30","Themes":"Berserker, Feline","Tactical":"Warcry","Image":"Valkyr.png","SquadPortrait":"ValkyrLargePortrait.png","Introduced":"11","Armor":"630","FullImages":{"Portrait":"ValkyrFull.png"},"InternalName":"/Lotus/Powersuits/Berserker/Berserker","Passive":"Recover 50% faster from being knocked down.","Progenitor":"Electricity","Type":"Warframe","Health":"270","Link":"Valkyr","Portrait":"ValkyrIcon272.png","Polarities":["V","V"],"Abilities":["Rip Line","Warcry","Paralysis","Hysteria"],"InitialEnergy":"50","Subsumed":"Warcry","AuraPolarity":"V","Name":"Valkyr","Sex":"Female","Playstyle":"Damage, Survival","SellPrice":"10000","Energy":"100","CodexSecret":false} that extends
Warcry{"Description":"Valkyr lets out a rallying cry that bolsters her allies melee speed while slowing down nearby enemies.","Cost":"75","Augments":["Eternal War"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/BerserkerScreamAbility","CardImage":"WarcryModx256.png","Subsumable":true,"Introduced":"11","Powersuit":"Valkyr","Key":"2","Icon":"Warcry130xWhite.png","Name":"Warcry"}'s duration for each melee kill.
Tips & Tricks
- By combining a fully ranked Warcry with a Sentinel with
Coolant Leak{"Transmutable":false,"Type":"Robotic","Rarity":"Rare","Tradable":true,"BaseDrain":"2","MaxRank":"3","Link":"Coolant Leak","InternalName":"/Lotus/Types/Sentinels/SentinelPrecepts/CoolantLeak","Image":"CoolantLeakMod.png","Name":"Coolant Leak","Introduced":"10","Description":"Unleashes a 10m radial blast of <DT_FREEZE_COLOR>Cold when multiple enemies are nearby. Add 3 stacks. 10s cooldown.","Polarity":"Penjaga","Icon":"CoolantLeak.png","CodexSecret":false}, melee enemies (particularly the melee-focused Infested) will be severely slowed down.
- Very useful in Defense missions, as enemies are slowed down and the Artifact's armor is greatly enhanced.
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Speed{"Description":"Volt energizes his body and nearby Warframes, giving them increased speed and dexterity for a short time.","Cost":"25","Augments":["Shocking Speed"],"CardImage":"SpeedModx256.png","Name":"Speed","Introduced":"5.3","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SpeedAbility","Key":"2","Icon":"Speed130xWhite.png","Powersuit":"Volt"} Volt energizes his body and nearby Warframes, giving them increased speed and dexterity for a short time. Introduced in Update 5.3 (2013-01-10) |
![]() 10% / 15% / 20% / 25% (reload speed buff) |
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Info
- Volt expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}25 energy to energize the surrounding area, increasing the mobility of himself and his allies within
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}25 meters. Affected players will gain
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}10% / 15% / 20% / 25% weapon Reload Speed and
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}75% melee Attack Speed and Movement Speed bonuses, lasting for
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}9 / 10 / 11 / 12 seconds.
- The attack speed buff grants an additive bonus that will stack with other attack speed modifiers. (e.g.,
Fury{"Description":"+30% Attack Speed","UpgradeTypes":["WEAPON_FIRE_RATE"],"MaxRank":"5","Image":"FuryMod.png","Introduced":"0","Icon":"Fury.png","Transmutable":true,"Type":"Melee","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Fury","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponFireRateMod","Link":"Fury","Incompatible":["Primed Fury","Flawed Fury","Berserker Fury"],"CodexSecret":false} combined with Speed at max rank and +30% Ability Strength will increase Volt's attack speed by 0.75 × 1.3 + 0.3 = 127.5%).
- The movement speed buff grants a multiplicative bonus that will stack with other movement speed modifiers. (e.g.,
Rush{"Description":"+30% Sprint Speed","IsExilus":true,"UpgradeTypes":["AVATAR_SPRINT_SPEED"],"MaxRank":"5","Image":"RushMod.png","Introduced":"0","Icon":"Rush.png","Transmutable":true,"Type":"Warframe","Rarity":"Uncommon","Link":"Rush","BaseDrain":"6","Polarity":"Naramon","Name":"Rush","Tradable":true,"Incompatible":["Flawed Rush"],"InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarSprintSpeedMod","CodexSecret":false} combined with Speed at max rank and +30% Ability Strength from
Intensify{"Description":"+30% Ability Strength","UpgradeTypes":["AVATAR_ABILITY_STRENGTH"],"MaxRank":"5","Image":"IntensifyMod.png","Introduced":"0","Icon":"Intensify.png","Transmutable":true,"Type":"Warframe","Rarity":"Rare","Tradable":true,"BaseDrain":"6","Polarity":"Madurai","Name":"Intensify","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarAbilityStrengthMod","Link":"Intensify","Incompatible":["Archon Intensify","Umbral Intensify","Flawed Intensify","Precision Intensify"],"CodexSecret":false} will increase Volt's sprint speed by (1 ×
1.3{"Description":"+30% Sprint Speed","IsExilus":true,"UpgradeTypes":["AVATAR_SPRINT_SPEED"],"MaxRank":"5","Image":"RushMod.png","Introduced":"0","Icon":"Rush.png","Transmutable":true,"Type":"Warframe","Rarity":"Uncommon","Link":"Rush","BaseDrain":"6","Polarity":"Naramon","Name":"Rush","Tradable":true,"Incompatible":["Flawed Rush"],"InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarSprintSpeedMod","CodexSecret":false}) × (1 + (
0.75{"Description":"Volt energizes his body and nearby Warframes, giving them increased speed and dexterity for a short time.","Cost":"25","Augments":["Shocking Speed"],"CardImage":"SpeedModx256.png","Name":"Speed","Introduced":"5.3","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SpeedAbility","Key":"2","Icon":"Speed130xWhite.png","Powersuit":"Volt"} ×
1.3{"Description":"+30% Ability Strength","UpgradeTypes":["AVATAR_ABILITY_STRENGTH"],"MaxRank":"5","Image":"IntensifyMod.png","Introduced":"0","Icon":"Intensify.png","Transmutable":true,"Type":"Warframe","Rarity":"Rare","Tradable":true,"BaseDrain":"6","Polarity":"Madurai","Name":"Intensify","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarAbilityStrengthMod","Link":"Intensify","Incompatible":["Archon Intensify","Umbral Intensify","Flawed Intensify","Precision Intensify"],"CodexSecret":false})) − 1 = 156.75%).
- The reload speed buff grants an additive bonus that will stack with other reload speed modifiers. (e.g.,
Quickdraw{"Description":"+48% Reload Speed","UpgradeTypes":["WEAPON_RELOAD_SPEED"],"MaxRank":"5","Image":"QuickdrawMod.png","Introduced":"0","Icon":"Quickdraw.png","Transmutable":true,"Type":"Pistol","Rarity":"Common","Tradable":true,"BaseDrain":"2","Polarity":"Naramon","Name":"Quickdraw","InternalName":"/Lotus/Upgrades/Mods/Pistol/WeaponReloadSpeedMod","Link":"Quickdraw","Incompatible":["Primed Quickdraw","Flawed Quickdraw"],"CodexSecret":false} combined with Speed at max rank and +30% Ability Strength from
Intensify{"Description":"+30% Ability Strength","UpgradeTypes":["AVATAR_ABILITY_STRENGTH"],"MaxRank":"5","Image":"IntensifyMod.png","Introduced":"0","Icon":"Intensify.png","Transmutable":true,"Type":"Warframe","Rarity":"Rare","Tradable":true,"BaseDrain":"6","Polarity":"Madurai","Name":"Intensify","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarAbilityStrengthMod","Link":"Intensify","Incompatible":["Archon Intensify","Umbral Intensify","Flawed Intensify","Precision Intensify"],"CodexSecret":false} will increase Volt's reload speed by
0.25{"Description":"Volt energizes his body and nearby Warframes, giving them increased speed and dexterity for a short time.","Cost":"25","Augments":["Shocking Speed"],"CardImage":"SpeedModx256.png","Name":"Speed","Introduced":"5.3","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SpeedAbility","Key":"2","Icon":"Speed130xWhite.png","Powersuit":"Volt"} ×
1.3{"Description":"+30% Ability Strength","UpgradeTypes":["AVATAR_ABILITY_STRENGTH"],"MaxRank":"5","Image":"IntensifyMod.png","Introduced":"0","Icon":"Intensify.png","Transmutable":true,"Type":"Warframe","Rarity":"Rare","Tradable":true,"BaseDrain":"6","Polarity":"Madurai","Name":"Intensify","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarAbilityStrengthMod","Link":"Intensify","Incompatible":["Archon Intensify","Umbral Intensify","Flawed Intensify","Precision Intensify"],"CodexSecret":false} +
0.48{"Description":"+48% Reload Speed","UpgradeTypes":["WEAPON_RELOAD_SPEED"],"MaxRank":"5","Image":"QuickdrawMod.png","Introduced":"0","Icon":"Quickdraw.png","Transmutable":true,"Type":"Pistol","Rarity":"Common","Tradable":true,"BaseDrain":"2","Polarity":"Naramon","Name":"Quickdraw","InternalName":"/Lotus/Upgrades/Mods/Pistol/WeaponReloadSpeedMod","Link":"Quickdraw","Incompatible":["Primed Quickdraw","Flawed Quickdraw"],"CodexSecret":false} = 80.5%).
- The attack speed buff grants an additive bonus that will stack with other attack speed modifiers. (e.g.,
- Allies can backflip to remove Speed if they wish to opt-out.
- Increases the distance of Maneuvers like the sliding front flip and wall run as a result of the faster sprint speed.
- Can be used while performing many actions without interrupting them, including reloading.
- Can be recast while active.
Augment

- Main article: Shocking Speed
Shocking Speed is a Warframe Augment Mod for Volt{"Sprint":"1","Description":"Electricity flows through Volt. His attacks deal high damage. Enemies will be shocked.","Conclave":true,"Shield":"455","MaxRank":"30","Themes":"Electricity","Tactical":"Speed","Image":"Volt.png","Type":"Warframe","Introduced":"Vanilla","Armor":"105","FullImages":{"Portrait":"VoltFull.png"},"InternalName":"/Lotus/Powersuits/Volt/Volt","Passive":"Grounded movement generates an electrical charge building up 1000 Damage per meter that is unleashed with the next attack.","Progenitor":"Electricity","SquadPortrait":"VoltLargePortrait.png","Health":"270","Link":"Volt","Portrait":"VoltIcon272.png","Polarities":["Bar","V"],"Abilities":["Shock","Speed","Electric Shield","Discharge"],"InitialEnergy":"50","Subsumed":"Shock","AuraPolarity":"V","Name":"Volt","Sex":"Male","Playstyle":"Damage","SellPrice":"10000","Energy":"100","CodexSecret":false}'s
Speed{"Description":"Volt energizes his body and nearby Warframes, giving them increased speed and dexterity for a short time.","Cost":"25","Augments":["Shocking Speed"],"CardImage":"SpeedModx256.png","Name":"Speed","Introduced":"5.3","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SpeedAbility","Key":"2","Icon":"Speed130xWhite.png","Powersuit":"Volt"} that causes him and his allies to inflict
Electricity{"Negatives":["Tenno Shield"],"GlyphImage":"ElectricModBundleIcon.png","Link":"Damage/Electricity Damage","Color":"#610fb3","Positives":["Corpus Amalgam","The Murmur"],"DarkModeColor":"#c4a2e6","ColorBorder":"#561c8d","Icon":"DmgElectricitySmall64.png","Name":"Electricity","ColorBackground":"#d2c3df","Status":["Tesla Chain DoT","Stun"],"StatusNotes":["1","2"],"InternalName":"DT_ELECTRICITY","ProcInternalName":"PT_ELECTROCUTION"} damage and status to enemies within close proximity while moving.
Tips & Tricks
- Great for catching up with teammates that need to be revived, fleeing from tough enemies, or taking the lead.
- Excellent skill to use for a squad looking to get through a mission quickly.
- Can be combined with
Rush{"Description":"+30% Sprint Speed","IsExilus":true,"UpgradeTypes":["AVATAR_SPRINT_SPEED"],"MaxRank":"5","Image":"RushMod.png","Introduced":"0","Icon":"Rush.png","Transmutable":true,"Type":"Warframe","Rarity":"Uncommon","Link":"Rush","BaseDrain":"6","Polarity":"Naramon","Name":"Rush","Tradable":true,"Incompatible":["Flawed Rush"],"InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarSprintSpeedMod","CodexSecret":false} for speed only rivaled by the likes of Gauss, Titania, etc.
- Combine with
Fury{"Description":"+30% Attack Speed","UpgradeTypes":["WEAPON_FIRE_RATE"],"MaxRank":"5","Image":"FuryMod.png","Introduced":"0","Icon":"Fury.png","Transmutable":true,"Type":"Melee","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Fury","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponFireRateMod","Link":"Fury","Incompatible":["Primed Fury","Flawed Fury","Berserker Fury"],"CodexSecret":false} and
Berserker Fury{"Description":"On Melee Kill:\r\n+35% Attack Speed for 10s. Stacks up to 2x.","UpgradeTypes":["WEAPON_FIRE_RATE"],"MaxRank":"5","Image":"BerserkerFuryMod.png","Introduced":"10","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponCritFireRateBonusMod","Transmutable":true,"Type":"Melee","Rarity":"Rare","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Berserker Fury","Icon":"BerserkerFury.png","Link":"Berserker Fury","Incompatible":["Fury","Flawed Fury","Primed Fury"],"CodexSecret":false} for absurd attack speed on melee weapons.
- Can be used to avoid enemy fire due to reduced enemy accuracy and to dodge almost all Corpus due to their weapons' projectile travel time.
- Can reduce recharge delay for
Cycron{"ReloadRate":"40","Conclave":true,"_TooltipAttackDisplay":"1","Class":"Pistol","SellPrice":"5000","AmmoType":"None","Image":"Cycron.png","ReloadStyle":"Regenerate","Introduced":"20.3","Polarities":["Bar","Bar"],"MaxRank":"30","InternalName":"/Lotus/Weapons/Corpus/Pistols/CrpChargeGun/CrpChargeGun","Family":"Cycron","Attacks":[{"IsSilent":false,"CritMultiplier":"1.8","AmmoCost":"0.5","ShotType":"Hit-Scan","Range":"24","FireRate":"12","Multishot":"1","MaxSpread":"0","AttackName":"Normal Attack","MinSpread":"0","PunchThrough":"1","StatusChance":"0.3","CritChance":"0.12","Damage":{"Puncture":"8","Radiation":"10","Slash":"5"}}],"Link":"Cycron","Magazine":"40","Slot":"Secondary","Trigger":"Held","ExilusPolarity":"Naramon","CompatibilityTags":["BEAM","BATTERY"],"Reload":"2","AmmoPickup":"0","Accuracy":"100","Name":"Cycron","ReloadDelay":"1","Mastery":"8","AmmoMax":"0","Disposition":"1.2","Traits":["Corpus"]} or a Kitgun equipped with
Pax Charge{"Description":"Converts weapon magazine to rechargable; Battery Recharge Delay is reduced by +50%","UpgradeTypes":["WEAPON_RELOAD_SPEED"],"MaxRank":"3","Image":"PaxCharge.png","Criteria":"Passive","Introduced":"24","Dissolution":"24","Icon":"PaxCharge64x.png","Type":"Kitgun","Rarity":"Rare","Link":"Pax Charge","CompatibilityTags":["MODULAR_GUN"],"Name":"Pax Charge","IsRefreshable":true,"IncompatibilityTags":["OPERATOR_SUIT"],"InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Utility/BulletToBattery","CodexSecret":true}, however, it does not affect recharge rate.
- Using Speed before switching to Archwing mode significantly boost Archwing's flight speed, including underwater
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Reservoirs{"Description":"Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.","Cost":"25","Augments":["Fused Reservoir"],"CardImage":"Reservoirs.png","Name":"Reservoirs","Introduced":"25","InternalName":"/Lotus/Powersuits/PowersuitAbilities/WispReservoirAbility","Key":"1","Icon":"Reservoirs130xWhite.png","Powersuit":"Wisp"} Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies. Introduced in Update 25.0 (2019-05-22) |
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Info
- Birthed from Wisp's dimensional habitat, three species of Reservoir pods nursing friendly Motes can be selectively summoned by Wisp. Tap the ability key to freely cycle the selection wheel between the Vitality, Haste, and Shock reservoirs. Hold down the ability key to summon the selected reservoir from a portal above Wisp for
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}25 energy, placing the pod directly in front of her. The reservoir pods have a range of
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}5 meters and last indefinitely, while the motes retrieved from the pods lasts
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}19 / 22/ 26 / 30 seconds while outside of the reservoirs. Wisp can summon a maximum of 6 reservoir pods.
- Casting additional reservoir pods will replace the oldest pod.
- Up to three different reservoir types can be unlocked as the ability is ranked up:
- Vitality: unlocked by default (Unranked Warframe)
- Haste: unlocked at rank 1 (Warframe Rank 7)
- Shock: unlocked at rank 2 (Warframe Rank 14)
- Reservoir selection wheel is displayed above the ability icons. The icon for the currently selected type is enlarged and shown on the left of the wheel. Tapping the ability key (default 1 ) will cycle between the reservoir types, while holding the key will deploy the selected reservoir (tap/hold functions can be inverted in the Settings).
- Reservoir pods are invulnerable static floating objects that are permanently placed until removed by Wisp or by colliding with Nullifier Crewman bubbles.
- Each reservoir pod spawns a floating Mote above it, which can be plucked an infinite amount of times by Wisp, other Warframes, Companions, summoned allied units such as Specters and Railjack Crews, allied Invasion units, Hostages, converted Liches and Sisters, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects coming into the reservoir's range.
- This includes at least some allies spawned via Warframe abilities such as
Nidus{"ArmorRank30":"450","ShieldRank30":"0","SellPrice":"25000","Themes":"Infestation, Mutation","Tactical":"Larva","Passive":"If Nidus is killed with at least 15 stacks of Mutation, those 15 stacks are consumed; this grants 5s of invulnerability and restores Health to 50%.","Introduced":"19.5","Polarities":["V","D"],"FullImages":{"Default":"NidusFull.png","Mutated":"NidusMutatedFull.png"},"InternalName":"/Lotus/Powersuits/Infestation/Infestation","Type":"Warframe","Link":"Nidus","Health":"455","Playstyle":"Survival, Damage, Crowd Control","AdditionalNotes":["+10 Health/s Regeneration at max rank"],"CodexSecret":false,"Sprint":"1","Description":"Nidus draws strength from the Infestation. It bolsters him with survivability as he deals high damage and provides crowd control. Plague your enemies.","Conclave":true,"Shield":"0","Image":"Nidus.png","Armor":"350","Progenitor":"Toxin","SquadPortrait":"InfestationLargePortrait.png","CompatibilityTags":["SANDMAN"],"InitialEnergy":"50","Subsumed":"Larva","AuraPolarity":"V","Abilities":["Virulence","Larva","Parasitic Link","Ravenous"],"Sex":"Male","Name":"Nidus","Portrait":"NidusIcon272.png","Energy":"100","MaxRank":"30"}'s Maggots via his
Ravenous{"Description":"Gluttonous maggots swarm nearby enemies, feasting until they burst with Infestation. The maggots benefit from Mutation and each enemy consumed adds to the Mutation stack.","Cost":"0","Augments":["Insatiable"],"CardImage":"RavenousModx256.png","Name":"Ravenous","Introduced":"19.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/InfestPodsAbility","Key":"4","Icon":"Ravenous130xWhite.png","Powersuit":"Nidus"} ability.
- Motes attach to the entity that plucked them, floating in orbit and following their target wherever they go.
- This includes at least some allies spawned via Warframe abilities such as
- Motes grant the affected entity a specialized buff based on the reservoir type.
- Motes respawn from their reservoirs after a brief cooldown if taken by an entity.
- Motes last for a duration, with their timers able to be refreshed and paused indefinitely while the buffed entities are standing in range of the respective reservoir type.
- Reservoir pods take on Wisp's Ability Strength when placed, and will remain at that Ability Strength percentage indefinitely.
- If there are multiple reservoir pods, the pod with the highest buff value will take effect, with its corresponding duration.
- A lower-value pod will still refresh the duration of a higher-value pod.
- Each entity is limited to 1 active Mote buff per reservoir type.
- The Vitality Mote increases maximum Health by
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}300 and restores
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}30 health per second.
- Vitality Mote appears made of Infested flesh and sinew, shaped similar to a beetle shell with a red U-shaped crown.
- Vitality Reservoir appears as a three-petalled plant with a red crown at its base. It constantly emits a flame-like energy particle effect.
- The Haste Mote increases Movement Speed and melee Attack Speed by
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}20% and Fire Rate by
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}30%.
- Haste Mote appears made of Infested flesh and sinew, shaped similar to a beetle shell with a green oval-shaped crown.
- Haste Reservoir appears as a three-petalled plant with a green crown at its base. It constantly emits a liquid-like energy particle effect.
- The Shock Mote stores an electrical charge that zaps up to 5 enemies within
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}15 meters with chain lightning every 3 seconds, dealing
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}10
Electricity{"Negatives":["Tenno Shield"],"GlyphImage":"ElectricModBundleIcon.png","Link":"Damage/Electricity Damage","Color":"#610fb3","Positives":["Corpus Amalgam","The Murmur"],"DarkModeColor":"#c4a2e6","ColorBorder":"#561c8d","Icon":"DmgElectricitySmall64.png","Name":"Electricity","ColorBackground":"#d2c3df","Status":["Tesla Chain DoT","Stun"],"StatusNotes":["1","2"],"InternalName":"DT_ELECTRICITY","ProcInternalName":"PT_ELECTROCUTION"} damage with a guaranteed Status Effect to stun enemies.
- The electric charge shows as electricity surging around the Shock Mote when ready to discharge.
- Shock Mote appears made of Infested flesh and sinew, shaped similar to a beetle shell with a blue hammer-like crown.
- Shock Reservoir appears as a three-petalled plant with a blue crown at its base. It constantly emits an electrical spark particle effect.
- Ability Synergy:
- Casting
Breach Surge{"Description":"Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged.\r\nWisp may also target a Reservoir to teleport to it and double the range of the surge.","Cost":"50","Augments":["Critical Surge"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/WispHarnessAbility","CardImage":"BreachSurge.png","Subsumable":true,"Introduced":"25","Powersuit":"Wisp","Key":"3","Icon":"BreachSurge130xWhite.png","Name":"Breach Surge"} on an active reservoir pod will teleport Wisp to its location and double Breach Surge's range.
- Targeting a reservoir pod with the reticle will encircle it with Wisp's chosen energy color to indicate Breach Surge's ability to be cast on it and can be used at any range, provided there is line of sight.
- Reservoir pods can be targeted through solid surfaces provided there is vision of them (e.g. windows).
- Wisp cannot teleport to a pod while within less than 10 meters of it.
- Currently obtained Motes provide additional properties to
Sol Gate{"Description":"Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma.","Cost":"25","CardImage":"SolGate.png","Name":"Sol Gate","Introduced":"25","InternalName":"/Lotus/Powersuits/PowersuitAbilities/WispSunAbility","Key":"4","Icon":"SolGate130xWhite.png","Powersuit":"Wisp"}.
- Vitality: Provides a 25% damage increase.
- Haste: Allows Sol Gate to deal
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Link":"Damage/Corrosive Damage","ColorBorder":"#708d1c","Positives":["Grineer","Kuva Grineer","Scaldra"],"DarkModeColor":"#93c203","Color":"#4d6600","Icon":"DmgCorrosiveSmall64.png","Name":"Corrosive","ProcInternalName":"PT_CAUSTIC_BURN","Status":["Armor Reduction"],"ColorBackground":"#d8dfc3","InternalName":"DT_CORROSIVE","Types":["Electricity","Toxin"]} procs on every damage instance.
- Does not gain
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Link":"Damage/Corrosive Damage","ColorBorder":"#708d1c","Positives":["Grineer","Kuva Grineer","Scaldra"],"DarkModeColor":"#93c203","Color":"#4d6600","Icon":"DmgCorrosiveSmall64.png","Name":"Corrosive","ProcInternalName":"PT_CAUSTIC_BURN","Status":["Armor Reduction"],"ColorBackground":"#d8dfc3","InternalName":"DT_CORROSIVE","Types":["Electricity","Toxin"]} damage.
- Does not gain
- Shock: Provides a 25% damage increase.
- Casting
Augment

- Main article: Fused Reservoir
Fused Reservoir is a Warframe Augment Mod/Exilus Mod for Wisp{"Sprint":"1.2","EnergyRank30":"300","Description":"Wisp floats between the material and the ethereal. She accesses multiple dimensions to support her allies. Her countenance is mysterious and enigmatic.","Conclave":false,"Shield":"180","MaxRank":"30","Themes":"Will-O-Wisp, Solar Elemental, Portal Manipulation","Tactical":"Breach Surge","Image":"Wisp.png","SquadPortrait":"WispLargePortrait.png","Introduced":"25.0","Armor":"185","FullImages":{"Portrait":"WispFull.png"},"InternalName":"/Lotus/Powersuits/Wisp/Wisp","Passive":"Flowing between dimensions Wisp becomes invisible to enemies while in the air.","Progenitor":"Heat","Type":"Warframe","Health":"270","Link":"Wisp","Portrait":"WispIcon272.png","Polarities":["V","D"],"Abilities":["Reservoirs","Wil-O-Wisp","Breach Surge","Sol Gate"],"InitialEnergy":"150","Subsumed":"Breach Surge","AuraPolarity":"Bar","Name":"Wisp","Sex":"Female","Playstyle":"Support","SellPrice":"25000","Energy":"200","CodexSecret":false} that allows her to spawn a fourth
Reservoir{"Description":"Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.","Cost":"25","Augments":["Fused Reservoir"],"CardImage":"Reservoirs.png","Name":"Reservoirs","Introduced":"25","InternalName":"/Lotus/Powersuits/PowersuitAbilities/WispReservoirAbility","Key":"1","Icon":"Reservoirs130xWhite.png","Powersuit":"Wisp"} with all three buffs at an increased energy cost. Fused Reservoir counts as 3 summoned Reservoirs out of the 6 total wisp may have at once.
Tips & Tricks
- Avoid using Shock Motes in Spy missions, as it can hit Grineer Sensor Regulators and alert them.
- Because motes will refresh the duration of any other mote buff (regardless of power), you can make very effective use of temporary Ability Strength buffs such as Growing Power, Energy Conversion, or (especially) the power increase from a Void Fissure mission. You can put down reservoirs while under these effects, acquire more powerful reservoir buffs, and then endlessly refresh their duration using regular-strength reservoirs. This makes any buff to power strength effectively infinite in duration, so long as you do not let your reservoir buffs expire (or get nullified).
- Similarly, if there are multiple Wisps in a mission, they can space their reservoirs out to effectively gain all the buff benefits of the strongest Wisp, while also increasing the area covered.
Other[edit | edit source]
-
Cold{"Negatives":["Tenno Shield","Techrot"],"GlyphImage":"ColdModBundleIcon.png","Link":"Damage/Cold Damage","Color":"#17658c","Positives":["Sentient"],"DarkModeColor":"#5bbcec","ColorBorder":"#1c638d","Name":"Cold","Icon":"DmgColdSmall64.png","Status":["Slowdown","Crit Damage +"],"ColorBackground":"#c3d5df","InternalName":"DT_FREEZE","ProcInternalName":"PT_CHILLED"} status (Slows attack speed)
-
Arcane Strike{"Rarity":"Uncommon","Type":"Warframe","Description":"15% chance for +60% Attack Speed to Melee Weapons for 18s","Link":"Arcane Strike","Icon":"ArcaneStrike64x.png","UpgradeTypes":["WEAPON_FIRE_RATE","GAMEPLAY_FREE_REVIVE_COUNT"],"MaxRank":"5","IncompatibilityTags":["OPERATOR_SUIT"],"Dissolution":"21","Image":"ArcaneStrike.png","Name":"Arcane Strike","Introduced":"16","IsRefreshable":true,"Criteria":"On Hit","InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Offensive/MeleeSpeedOnHit","CodexSecret":true} (60%, additive)
External links[edit | edit source]
See also[edit | edit source]
- Fire Rate, the equivalent game mechanic for ranged weapons.
Game System Mechanics Edit | |||
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Currencies | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
General | Basics | Arsenal • Codex • Daily Tribute • Empyrean • Foundry • Market • Mastery Rank • Nightwave • Orbiter • Player Profile • Reset • Star Chart | |
Lore | Alignment • Fragments • Leverian • Quest | ||
Factions | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Social | Chat • Clan • Clan Dojo • Leaderboards • Trading | ||
Squad | Host Migration • Inactivity Penalty • Matchmaking | ||
Base of Operations | Backroom • Clan Dojo • Dormizone • Drifter's Camp • Orbiter | ||
Special | 1999 Calendar • Kinemantik Instant Messaging | ||
Gameplay | Basics | ![]() | |
Damage Mechanics | ![]() ![]() ![]() ![]() | ||
Enemies | Bosses • Death Mark • Enemy Behavior • Eximus (Overguard) • Lich System | ||
Mission | Arbitrations • Archon Hunt • Break Narmer • Empyrean • Invasion • Sortie • Tactical Alert • The Circuit • The Steel Path • Void Fissure | ||
Activities | Captura • Conservation • Fishing • K-Drive Race • Ludoplex • Mining | ||
PvP | Duel • Conclave (Lunaro) • Frame Fighter | ||
Other | Gravity • Threat Level | ||
Equipment | Modding and Arcanes | Arcane Enhancements • Archon Shard • Fusion • Mods (Flawed, Riven) • Polarization • Transmutation • Valence Fusion | |
Warframe | Attributes (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Weapons | ![]() ![]() ![]() | ||
Operator | Amp • Focus (![]() ![]() ![]() ![]() ![]() | ||
Drifter and Duviri | Decrees • Drifter Combat • Drifter Intrinsics • Kaithe | ||
Other | Archwing • Companion • K-Drive • Necramech • Parazon • Railjack | ||
Technical | General | AI Director • Drop Tables • HUD • Key Bindings • Material Structures • PBR • Rarity • RNG • Settings • String Interpolation • Text Icons • Upgrade | |
Software, Networking, and Services | Cross Platform Play • Cross Platform Save • Dedicated Servers • EE.cfg • EE.log • File Directory • Fonts • Network Architecture • Public Export • Public Test Cluster • Stress Test • Warframe Arsenal Twitch Extension • World State | ||
Audio | Mandachord • Music • Shawzin • Somachord • Sound | ||
Mathematical | Calculating Bonuses (Additive Stacking, Multiplicative Stacking) • Condition Overload (Mechanic) • Enemy Level Scaling • Maximization • Multiplicative Crit (Mechanic) • User Research |