![]() |
Migrate your account | Wiki Discord |
---|
Simulacrum
The Simulacrum is an artificial arena created by Cephalon Simaris that allows players to create multiple Mimeographs of enemies that the player had completed their Codex research on. Currently only the Mimeographs of normal enemies except Bosses and most Characters can be created.
The entrance of the Simulacrum is located on the left of the Sanctuary's entrance. Players must acquire a Simulacrum Access Key with 50,000 to gain access to the arena.
Types[edit | edit source]
-
The Citadel
The standard Simulacrum arena. -
The Ballroom
A new arena for the Simulacrum. Who will you invite to dance? -
Sanctum
Simulate a battle in the Sanctum Anatomica. This simulacrum allows enemy difficulty to be set 25 levels above the standard maximum. -
Ambulas Arena
Simulate a battle on your foe's terrain. This simulacrum allows enemy difficulty to be set 25 levels above the standard maximum. -
Moonlit Courtyard
Simulate a battle under the light of Lua. This simulacrum allows enemy difficulty to be set 25 levels above the standard maximum. -
Red Veil Temple
Hone your combat skills under the auspices of the Red Veil. This simulacrum allows enemy difficulty to be set 25 levels above the standard maximum. -
Zanuka Arena
Stage a battle in your enemy's arena for deeper insight into their tactics. This simulacrum allows enemy difficulty to be set 25 levels above the standard maximum. -
Orokin Derelict
Simulate a battle inside an Orokin Derelict. This simulacrum allows enemy difficulty to be set 25 levels above the standard maximum. -
Grineer Asteroid
Step into your opponent's territory to devise a strategy for their defeat. This simulacrum allows enemy difficulty to be set 25 levels above the standard maximum. -
Orowyrm Arena
Simulate a battle straight out of Tales of Duviri. This simulacrum allows enemy difficulty to be set 25 levels above the standard maximum. -
Höllvanian Courtyard
Simulate a battle in the back-alleys of Höllvania. This simulacrum allows enemy difficulty to be set 25 levels above the standard maximum. -
Mall Rotunda
Simulate a battle in a Techrot-choked Mall beneath Höllvania. This simulacrum allows enemy difficulty to be set 25 levels above the standard maximum.
- The Citadel Simulacrum is the default Simulacrum with a wide open space featuring many tall pillars. The empty pits and lack of barriers make it possible to fall out of bounds.
- The Ballroom Simulacrum is a reward from limited-time events. It is a much more enclosed space with several ramps and walkways, and invisible walls make it hard to fall out of bounds. It also features large statues of
Baruuk and
Gara standing side-by-side.
- Operation: Scarlet Spear sold The Ballroom from Little Duck for 5,000
Scarlet Credits .
- Operation: Orphix Venom sold The Ballroom from Father for 1,000
Phasic Cells .
- The October 2021, 2022, 2023 and 2024 Nights of Naberus events sold The Ballroom from Daughter for 55
Mother Tokens .
- Operation: Gargoyle's Cry sold The Ballroom from Vigil Jahu Gargoyle for 3
Grotesque Splinter .
- Operation: Belly of the Beast sold The Ballroom from Ordis in the Larunda Relay, Mercury, for 15
Volatile Motes .
- Operation: Scarlet Spear sold The Ballroom from Little Duck for 5,000
- Sanctum Simulacrum features the Albrecht's Laboratories tileset and allows the enemy level to be set 25 levels above the standard maximum. Loid sells Sanctum for 75
Vessel Capillaries and can be traded between players.
- Ambulas Arena Simulacrum features the Ambulas boss fight arena and allows the enemy level to be set 25 levels above the standard maximum.
The Perrin Sequence offerings sells Ambulas Arena at Rank 5 - Partner for
100,000 Standing and can be traded between players.
- Moonlit Courtyard Simulacrum features The Sacrifice courtyard and allows the enemy level to be set 25 levels above the standard maximum.
New Loka offerings sells Moonlit Courtyard at Rank 5 - Flawless for
100,000 Standing and can be traded between players.
- Red Veil Temple Simulacrum features the Chains of Harrow boss fight arena and allows the enemy level to be set 25 levels above the standard maximum.
Red Veil offerings sells Red Veil Temple at Rank 5 - Exalted for
100,000 Standing and can be traded between players.
- Zanuka Arena Simulacrum features the Alad V and Zanuka boss fight arena and allows the enemy level to be set 25 levels above the standard maximum.
Arbiters of Hexis offerings sells Zanuka Arena at Rank 5 - Maxim for
100,000 Standing and can be traded between players.
- Orokin Derelict Simulacrum features the Orokin Derelict tileset and allows the enemy level to be set 25 levels above the standard maximum.
Cephalon Suda offerings sells Orokin Derelict at Rank 5 - Genius for
100,000 Standing and can be traded between players.
- Grineer Asteroid Simulacrum features the Captain Vor boss fight arena and allows the enemy level to be set 25 levels above the standard maximum.
Steel Meridian offerings sells Grineer Asteroid at Rank 5 - General for
100,000 Standing and can be traded between players.
- Orowyrm Arena Simulacrum features the Orowyrm boss fight arena and allows the enemy level to be set 25 levels above the standard maximum. Acrithis' Wares sells Orowyrm Arena for 20
Pathos Clamp and can be traded between players.
- Höllvanian Courtyard Simulacrum features Höllvania back-alleys and (Currently bugged) Should allow the enemy level to be set 25 levels above the standard maximum. Quincy of
The Hex sells Höllvania Courtyard at Rank 5 - Pizza Party for
25,000 Standing and can be traded between players.
- Mall Rotunda Simulacrum features a Techrot-infested mall and allows the enemy level to be set 25 levels above the standard maximum. Quincy of
The Hex sells Höllvania Courtyard at Rank 5 - Pizza Party for
25,000 Standing and can be traded between players.
Mechanics[edit | edit source]
The maximum capacity of the number of Mimeographs that can be generated is set at 20. Enemy level can be set by the player, up to 5x their Mastery Rank plus 30. Although one can only generate 20 Mimeographs at one time, enemies with spawning capabilities such as Brood Mothers or Drahk Masters can create subsequent Mimeographs while engaged.



The location is in an open space area with white walls and pillars, similar to the ones in Mastery Rank tests. One of the rectangular pillars is a spawn stage where the player can interact with the console on top of it to create Mimeographs. There are also various Pickups dispensers including Energy Orb, Health Orb and Ammo on top of the stage which regenerates rapidly when consumed.
Once the Mimeographs are generated upon player request, they will begin engaging the player, though some enemies with limited engagement range will remain idle until the player jumps off the stage. Falling off the Simulacrum area will lead to an instant respawn to the last valid location. Since there is no way to "complete" the session, the player must leave the session by accessing the Main Menu via Esc . Hence, any progress such as Affinity (enemies do not give Affinity here upon defeat) and Standing gain will not remain after the simulation. Various components and items will drop similar to the Orokin Void but, with the exception of Credits, will not be retained after exiting the Simulacrum.
If the player dies, they will simply respawn at the normal spawn point and will not be given the choice of using revives or aborting the mission. As of Update 21.0 (2017-06-29), the Simulacrum is capable of multiplayer of up to 4 players in one instance.
Gear items will be limited until the player goes back to the arsenal, where they will be refilled to the player's current amount. Specters will always spawn at level 1, regardless of the level of enemies on the field or if there are not.
Bugs[edit | edit source]
- The Höllvanian Courtyard and Mall Rotunda Simulacrums currently do not allow players to set enemy level 25 levels above the standard maximum.
Patch History[edit | edit source]
Hotfix 38.0.8 (2025-02-06)
- Fixed cases of Aura Mod effectiveness doubling in the Simulacrum.
Hotfix 38.0.5 (2024-12-18)
- Fixed being able to spawn H-09 Efervon Tank in the Simulacrum.
Update 38.0 (2024-12-13)
- New Simulacrum Rooms:
- Höllvanian Courtyard Simulacrum
- Mall Rotunda Simulacrum
- Fixed Companions attacking you as the Operator when enabling “Friendly Fire” in the Simulacrum.
- Fixed Client Warframes becoming mini in the Simulacrum after swapping to and from Titania while Razorwing is active.
Update 37.0 (2024-10-02)
- Removed Corrupted Wardens from the Orokin Battlegroup and replaced them with more of the other units (Corrupted Wardens aren't very representative for this Battlegroup since they're in only Rescue missions.)
- Fixed game not pausing when opening settings in Simulacrum and Captura while matchmaking is set to Solo.
- Fixed disarmed enemies in the Simulacrum ignoring the pause setting.
- Also fixed secondary units spawned from enemies, such as the Sniper Crewmen's Ratels, not being affected by the Simulacrum's pause setting.
- Fixed the Demolisher Voidrig and Demolisher Bonewidow missing in the Simulacrum enemies to spawn list.
- Fixed Sentinel getting stuck and bouncing around on screen when entering the Arsenal in the Simulacrum.
- Fixed an issue where weapons set to “hidden” in the Simulacrum Arsenal wouldn’t correctly hide until the player swapped the weapon out for another and then swapped back.
Hotfix 36.1.3 (2024-08-27)
- Fixed a crash caused by a combination of Mirage and the Synoid Simulor in the Simulacrum.
Hotfix 36.0.5 (2024-07-20)
- Fixed Warframes sinking into the floor when using the Arsenal in the Zanuka Arena Simulacrum room. Turns out quicksand is a bigger threat in Warframe than previously thought.
- Fixed spotloading in the Simulacrum if the Host changed their Loadout while in a squad.
Hotfix 36.0.1 (2024-06-19)
- Fixed Slash Status Effects not bypassing Armor as intended in the Simulacrum after swapping Weapons/opening Upgrade screen in the Arsenal.
- Fixed Lotus’ “Heavy Unit approaching” transmission playing in the Ambulas Arena and Moonlit Courtyard Simulacrum rooms.
Update 36.0 (2024-06-18)
- General UI Changes & Fixes
- Updated the damage type icons to their colored versions to improve visibility in the following UI areas (not exhaustive):
- Simulacrum’s enemy tooltips
- New Simulacrum Rooms
New Simulacrum Rooms are available for you to take your simulated fights to the next level!
Similar to the Sanctum Simulacrum room that launched in Dante Unbound, the following rooms allow enemy difficulty to be set 25 levels above the standard maximum.
- Ambulas Arena Simulacrum - Simulate a battle on your foe’s territory.
- Acquired from The Perrin Sequence offerings at max rank.
- Moonlit Courtyard Simulacrum - Simulate a battle under the light of Lua.
- Acquired from New Loka offerings at max rank.
- Red Veil Temple Simulacrum - Hone your combat skills under the auspices of the Red Veil.
- Acquired from Red Veil offerings at max rank.
- Zanuka Arena Simulacrum - Stage a battle in your enemy’s arena for deeper insight into their tactics.
- Acquired from Arbiters of Hexis offerings at max rank.
- Orokin Derelict Simulacrum - Simulate a battle inside an Orokin Derelict.
- Acquired from Cephalon Suda offerings at max rank.
- Grineer Asteroid Simulacrum - Step into your opponent’s territory to devise a strategy for their defeat.
- Acquired from Steel Meridian offerings at max rank.
- Orowyrm Arena Simulacrum - Simulate a battle straight out of Tales of Duviri.
- Acquired from Acrithis’ Wares.
These new Simulacrum Rooms and the Sanctum Simulacrum Room are also tradeable and sellable! This is so that players can trade between one another without having to switch around their Syndicate Pledges/acquire from Loid for Vessel Capillaries. The Citadel room remains untradeable as it is the default, as well as the Ballroom as it is an event-specific reward.
- FIXES
- Fixed weapons not applying their “Visible/Invisible When Holstered” setting in the Simulacrum until swapping off and back onto it.
- Fixed Wyrm’s Negate Mod knocking down players if they switch Loadouts in the Simulacrum.
Update 33.5 (2023-06-21)
- Added “The Steel Path” option to the Simulacrum enemy settings. When enabled, enemies will have an additional +250% Health, Armor, and Shields.
Hotfix 21.0.9 (2017-07-17)
- Fixed Operator Void Beam not using Energy properly in the Simulacrum.
- Fixed using the Arsenal as Client causing permanent invincibility in the Simulacrum.
Hotfix 21.0.7 (2017-07-13)
- Added a functional Arsenal in Captura via the pause menu. You can also access this menu Arsenal in the Simulacrum.
- Fixed being unable to spawn Eximus units in the Simulacrum.
Hotfix 21.0.5 (2017-07-06)
- Fixed Companions in the Simulacrum sometimes dying upon entering the Arsenal.
- Fixed Companions floating slightly off the ground in the Simulacrum Arsenal.
Hotfix 21.0.3 (2017-06-30)
- Fixed a script error in the Simulacrum when swapping from a Sentinel to a Companion.
- Fixed a crash in the Simulacrum from Companions trying to use abilities.
Hotfix 21.0.2 (2017-06-29)
- Fixed Eximus units spawning as normal variant in the Simulacrum.
Update 21.0 (2017-06-29)
- Multiplayer Simulacrum is here!
For the moments where you wish you had a friend (or 3) with you in the Simulacrum to test a build!
- Additions
- There is now a Sentient category in the Simulacrum!
- Spawning enemies in the Simulacrum now prompts a message outlining what enemies were spawned and in what number. This message will also indicate who spawned them in Multiplayer Simulacrum sessions.
- Fixes
- Fixed the Simulacrum Arsenal always showing a fully grown Cyst on your Warframe.
- Fixed the Arsenal camera getting displaced and stuck when killed by a projectile in the Simulacrum.
- Fixed enemies in the Mastery Rank 12 test appearing without the Simulacrum texture and FX.
- Fixed the "Mods" button showing up in Upgrade screen when in Simulacrum.
- Fixed Tomb Guardians multiplying on death when force-killed in Simulacrum/Captura.
- Fixed an issue with the enemy counter selection buttons in the Simulacrum that would cause you to get stuck in the UI.
- Fixed Energy Conversion FX remaining active when accessing the Arsenal in the Simulacrum.
- Fixed being unable to use weapons or abilities after entering the Simulacrum Arsenal with an Ability active.
- Fixed Ability UI not showing proper abilities in the Simulacrum Arsenal after switching Warframes.
Update 16.0 (2015-03-19)
- Introduced.