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Electricity Damage
Icon

DAMAGE EFFICACY
x1.5 damage to Corpus Amalgam
x1.5 damage to The Murmur

STATUS EFFECT

 Electricity chains between nearby enemies, temporarily applying a stun effect and dealing damage over time.
—In-game Description

 Electricity Damage is one of the four primary elemental damage types. Deals increased damage to Corpus Amalgam and The Murmur. Its Status Effect creates an electric chain that stuns and damage over time.

Status Effects[edit | edit source]

General[edit | edit source]

The status effect of  Electricity damage is Tesla Chain. It stuns the affected target and deals a tick of damage every second for 6 seconds to all enemies in a 3-meter radius.

Enemies affected by an  Electricity proc have their bodies covered in blue electricity, with electric lines connecting to each afflicted.

Damage Over Time[edit | edit source]

Each tick dealing  Electricity damage equal to:

Modded Base Damage=Base Damage×(1+Base Damage Bonuses)×(1+Faction Damage Bonuses)

Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses.

Electricity Proc Damage per Tick=0.5×Modded Base Damage×(1+Electricity Damage Bonuses)×(1+Faction Damage Bonuses)×(1+Status Damage Bonuses)×Additional Multipliers

Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.

Multiple instances of the effect can stack with each instance having its own timer. If a proc occurs together with a headshot, stealth bonus, and/or critical hit, the damage is also affected by their respective multipliers.

The Tesla Chain is able to hit heads and other body parts by itself. However, Tesla Chain itself has a 1x damage bonus when headshotting. This can be increased with the use of mods such as  Target Acquired, zoom bonuses on some sniper rifles, or  Primary Deadhead/ Secondary Deadhead.

For example, tick damage for a weapon with an innate 100 damage,  Serration,  Stormbringer,  Bane of Grineer, and  Rifle Elementalist will be:

Base Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Electricity Mod Multiplier = (1 + 0.9) × (1 + 0.3) = 2.47x
Tick Damage = 0.5 × 344.5 × 2.47 × (1 + 0.9) = 808.3692

As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1 + Faction Damage bonus)2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.

Electricity tick damage and proc duration
Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s
Tick damage occured?

Crowd Control[edit | edit source]

Enemies affected by this status effect will also be standing up stunned, preventing them from taking any other action for about 3 seconds (Ospreys, Bosses, and Tenno are immune to this). Note that only the original target will be stunned, and others around it will only take damage, and Status Duration mods will not extend this stun effect.

Railjack[edit | edit source]

Railjack <DT_ELECTRICITY>Electricity Damage results in a Scramble Status Effect which temporarily disables enemy ship flight controls.
—In-Game Description

The status effect of  Electricity damage against Railjack space enemies is Scramble, causing enemy ships to spiral erratically in a forward direction while being unable to use weaponry for 6 seconds, with subsequent procs refreshing the duration. Against the Tenno's Railjack, it causes an Electricity Hazard which scrambles the minimap and disables use of the Tactical Menu.

Elemental Combinations[edit | edit source]

 Electricity damage mods can be combined with other elemental mods to create a new elemental damage type.

  •  Electricity +  Heat =  Radiation
  •  Electricity +  Cold =  Magnetic
  •  Electricity +  Toxin =  Corrosive

Electricity Sources[edit | edit source]

Main article: Category:Electricity Damage

Weapons[edit | edit source]

Main article: Category:Electricity Damage Weapons

Enemies[edit | edit source]

Mods[edit | edit source]

Abilities[edit | edit source]


3
75
Prismatic Gem

Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies.


Introduced in Update 32.3 (2023-02-15)

 Strength:500 / 650 / 800 / 1,000  Heat,  Cold,  Electricity,  Toxin damage
60 / 70 / 85 / 100% status chance
 Duration:23 / 25 / 27 / 30 s (gem duration)
60 / 70 / 85 / 100% status duration
 Range:10 / 12 / 13 / 15 m

Misc: 5 m placement distance
1 beam per ally
0.4 s retarget delay
∞ beam range
4 primary elemental status on hit
1 stack per status
1 gem limit

Expand/Collapse

Railjack Battle Mods[edit | edit source]

Sources of Electricity Resistances[edit | edit source]

Mods[edit | edit source]

Enemies[edit | edit source]

Additional Effects[edit | edit source]

Some mods and arcanes add additional effects when an  Electricity occurs or dealing  Electricity damage.

Notes[edit | edit source]

  • Sentinels are extremely susceptible to heavy damage when the player is under an electric status effect, as they are always within range of the arc. On The Steel Path a single instance of an electric status effect on the player is sometimes enough to outright destroy a sentinel companion.
    • Grineer Powerfist deal heavy electric damage on their slams, stopping natural shield recharge on players for the duration of the electric proc and causing sometimes fatal damage to Sentinels.

Media[edit | edit source]

Patch History[edit | edit source]

Update 38.0 (2024-12-13)

  • Fixed Infested Runners and Leapers freezing and disappearing when dying to electric damage. Now they should convulse in their death throes like the rest of ‘em!

Update 37.0 (2024-10-02)

  • Fixed an issue where rag-dolled enemies received more Electrical Status Effects than they should.

Update 36.0 (2024-06-18)

Simplified Faction Resistances
  • Corpus Amalgam:
    • Vulnerable to Electricity
  • The Murmur:
    • Vulnerable to Electricity

Hotfix 31.0.8 (2022-01-12)

  • Reduced the volume of electricity Status Effect sounds.

Update 27.2 (2020-03-05)

  • AoE Electric Damage that is part of the Status Effect can now reoccur while the target is still under the stun animation of another Electric Status Effect.

Update 11.0 (2013-11-20)

  • Introduced.