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Maximization
- For the Archwing variant, see Maximization/Archwing.
The term "Maximization" refers to obtaining the highest possible value obtainable in the game which can only be reached by utilizing all possible mods and gear that improve that specific aspect of the ability or weapon. This is a form of "min-maxing".
It is usually impossible to develop a build which can simultaneously achieve maximized results on every aspect of an ability or weapon.
Achieving a maximized value requires multiple mods including those which may incur penalties into other aspects of the ability/weapon. For example, reaching the maximized Ability Strength on the ability Sonar makes it impossible to also obtain the maximized Ability Efficiency. These limitations must always be considered when reading about a maximized value on an ability or weapon.
Weapons which use the term "maximized" should always include a note listing required mods and drawbacks on the page that it occurs on since this page does not list weapon maximization.
Be aware that the listed Maximized values are in addition to the base value of 100% for a given category.
A listed value of +199% would show in the Arsenal as 299% – while the values listed on the wiki are the relative increases, the values shown in-game in the Arsenal are the absolute totals – the two values will always be different, with the values shown in the Arsenal being exactly +100% higher than the ones listed on this page of the wiki.
Maximized Ability Duration[edit | edit source]
- +532% Ability Duration.
Requires the following mods/gear:
- Helminth Invigoration buff +100% Ability Duration
Constitution [+28% Ability Duration, +40% Knockdown Recovery]
Primed Continuity [+55% Ability Duration]
Narrow Minded [+99% Ability Duration, -66% Ability Range]
Augur Message [+24% Ability Duration, +40% Energy spent on abilities is converted to shields]
Nira's Hatred [+15% Ability Duration, +35% Health, Increases damage from Slam Attacks by 100%]
Molt Efficiency [up to +36% Ability Duration while shields are active]
- Arcane Trinity Aura Helmet [+25% Ability Duration, -5% Health]
- Arcane Volt Pulse Helmet [+10% Ability Duration, -5% Shields]
Tauforged /
Crimson Archon Shard [+15%/+10% Ability Duration each, upto +75%/+50%]
Weakened by the following:
Fleeting Expertise [-60% Ability Duration, +60% Ability Efficiency]
Transient Fortitude [-27.5% Ability Duration, +55% Ability Strength ]
- Arcane Saryn Chlora Helmet [-5% Ability Duration, +10% Aim Glide and Wall Latch duration]
- Arcane Vauban Gambit Helmet [-10% Ability Duration, +10% Aim Glide and Wall Latch duration]
Archwing Ability Duration[edit | edit source]
- +76% Ability Duration.
- Achieved using
Efficient Transferral , Vengeful Rush (+10% ability duration), and by having
Molt Efficiency equipped on Warframe
- Achieved using
Maximized Ability Efficiency[edit | edit source]
- +75% Ability Efficiency.
Note: The Arsenal will only display a maximum of 175% Ability Efficiency, because ability energy usage cannot be reduced below 25% of the base cost. However, you may obtain up to 190% Ability Efficiency using a maxed Streamline and a maxed
Fleeting Expertise , going even higher with Arcane Warframe helmets. 190% efficiency can help with drain-based abilities (a.k.a. Channeled Abilities) that have costs affected by Ability Duration, only when your Ability Duration drops below 100% due to mods like Transient Fortitude.
Requires any combination of these mods/gear to reach 75%:
- Helminth Invigoration buff +75% Ability Efficiency for 7 days
Fleeting Expertise [+60% Ability Efficiency, -60% Ability Duration]
Streamline [+30% Ability Efficiency]
- Arcane Banshee Chorus Helmet [+10% Ability Efficiency, -5% Aim Glide and Wall Latch duration]
- Arcane Loki Essence Helmet [+15% Ability Efficiency, -5% Armor]
- Arcane Nyx Vespa Helmet [+15% Ability Efficiency, -5% Armor]
Note: You may use a lower-ranked Fleeting Expertise in order to reach the cap while minimizing the penalty to Ability Duration. Conversely, Loki and Nyx may equip their helmets and a max-ranked Fleeting Expertise in order to reach that cap and free up a mod slot at the cost of -60% Ability Duration.
Weakened By:
Blind Rage [-55% Ability Efficiency]
- Arcane Ash Scorpion Helmet [-5% Ability Efficiency]
- Arcane Trinity Meridian Helmet [-5% Ability Efficiency]
Archwing Ability Efficiency[edit | edit source]
- Archwing/Empyrean Missions: +75% Ability Efficiency.
- Achieved using
System Reroute and Vengeful Archwing (+20% ability efficiency).
- Achieved using
- Ground Missions: +75% Ability Efficiency.
- Achieved using
System Reroute and either
Pax Bolt or Vengeful Archwing.
- Achieved using
Maximized Ability Range[edit | edit source]
- +280% Ability Range.
Requires the following:
- Helminth Invigoration buff +100% Ability Range
Overextended [+90% Ability Range, -60% Ability Strength]
Stretch [+45% Ability Range]
Augur Reach [+30% Ability Range, +40% Energy spent on abilities is converted to shields]
Cunning Drift [+15% Ability Range, +12% Slide, -30% Friction]
- Arcane Mag Coil Helmet [+25% Ability Range, -5% Shields]
- Arcane Loki Swindle Helmet [+15% Ability Range, -5% Health]
Weakened by:
Narrow Minded [-66% Ability Range, +99% Ability Duration]
Archwing Ability Range[edit | edit source]
- +90% Ability Range.
- Achieved using
Energy Amplifier , Vengeful Archwing (+20% ability range) and Vengeful Rush (+10% ability range).
- Achieved using
Maximized Ability Strength[edit | edit source]
All of the following values describe the maximally achievable Ability Strength under specific conditions.
Permanent Maximized Ability Strength[edit | edit source]
These values represent the maximum possible Ability Strength that comes from both permanent non-aura mods installed on your Warframe and Arcane Helmets.
Solo[edit | edit source]
These values represent the maximum possible Ability Strength, while solo in a mission, that comes from both permanent non-aura mods installed on your Warframe and Arcane Helmets
- +237% Ability Strength
Coordinated Squad[edit | edit source]
These values represent the maximum possible Ability Strength, while in a coordinated squad that comes from both permanent non-aura mods installed on your Warframe, Arcane Helmets, and yours and your teammates abilities.
- +237% Ability Strength
- +247% Ability Strength on Volt
- +252% Ability Strength on Excalibur (Umbra), Frost, and Nidus
- +317% Ability Strength while under Peaceful Provocation
- +327% Ability Strength on Volt
- +332% Ability Strength on Excalibur (Umbra), Frost, and Nidus
Temporary Maximized Ability Strength[edit | edit source]
These values come from all mods installed on your Warframe, Arcane Helmets, and yours and your teammates abilities.
Solo[edit | edit source]
These values represent the maximum possible Ability Strength while solo in a mission, as used in Maximization for abilities and Augments. Includes Energy Conversion , 1x
Growing Power ,
Pax Bolt , and
Empower .
- +392% Ability Strength
Coordinated Squad[edit | edit source]
These values represent the maximum possible Ability Strength while in a coordinated squad. Includes Energy Conversion, 2x Growing Power , 2x
Power Donation , Pax Bolt, and Empower. (Growing Power has to be installed on Nidus and the Warframe being buffed, and Power Donation has to be installed on Equinox and the 4th Warframe.)
- +477% Ability Strength
- +487% Ability Strength on Volt
- +492% Ability Strength on Excalibur (Umbra), Frost, and Nidus
- +527% Ability Strength on Equinox with Provoke active
- +557% Ability Strength on Equinox with Provoke active including Peaceful Provocation
- +577% Ability Strength on Protea with her passive active
- +557% Ability Strength with Peaceful Provocation active
- +567% Ability Strength on Volt
- +572% Ability Strength on Excalibur(Umbra), Frost, and Nidus
- +657% Ability Strength on Protea with her passive active
- +1,331% Ability Strength while linked with Nidus
- +1,356% Ability Strength on Volt
- +1,368% Ability Strength on Excalibur (Umbra), Frost, and Nidus
- +1,455% Ability Strength on Equinox with Provoke active
- +1,529% Ability Strength on Equinox with Peaceful Provocation active
- +1,579% Ability Strength on Protea with her passive active
- +1,403% Ability Strength while linked with Nidus, who cast Empower before Parasitic Link
- +1,429% Ability Strength on Volt
- +1,442% Ability Strength on Excalibur (Umbra), Frost, and Nidus
- +1,533% Ability Strength on Equinox with Provoke active
- +1,611% Ability Strength on Equinox with Peaceful Provocation active
- +1,664% Ability Strength on Protea with her passive active
- +1,661% Ability Strength with Peaceful Provocation active, while linked with Nidus who is also under the effect of Peaceful Provocation
- +1,688% Ability Strength on Volt
- +1,701% Ability Strength on Excalibur (Umbra), Frost, and Nidus
- +1,929% Ability Strength on Protea with her passive active
- +1,743% Ability Strength with Peaceful Provocation active, while linked with Nidus who cast Empower before Parasitic Link and is also under the effect of Peaceful Provocation
- +1,771% Ability Strength on Volt
- +1,785% Ability Strength on Excalibur (Umbra), Frost, and Nidus
- +2,023% Ability Strength on Protea with her passive active
Notes[edit | edit source]
- These values were calculated without the Umbral Set bonus affecting
Umbral Intensify , so it is possible to get higher values.
- To get these higher values would require impractical modding requirements, consisting of 1 Umbra Forma, and a max of 6 normal Forma.
- This would leave you with 1 open mod slot and 1/74 mod capacity.
- There are possible values for
Ember that can be higher then the base values listed above, that is because of her passive which provides +5% Ability Strength per enemy that has a
Heat proc within 50m radius of Ember.
- It is also possible to get higher then the above values when using the Arbitrations +300% power strength buff, or a Void Fissure double power strength buff.
Requires the following mods/gear:
- Permanent Maximized Ability Strength
Power Drift [+15% Ability Strength, +30% Knockdown Resistance ]
Augur Secrets [+24% Ability Strength, +40% Energy spent on abilities is converted to shields]
Umbral Intensify [+44% Ability Strength]
Transient Fortitude [+55% Ability Strength, -27.5% Ability Duration]
Blind Rage [+99% Ability Strength, -55% Ability Efficiency]
- Arcane Volt Storm Helmet [+10% Ability Strength, -5% Duration of Aim Glide and Wall Latch -5%]
- Arcane Excalibur Pendragon Helmet [+15% Ability Strength, -5% Armor]
- Arcane Frost Squall Helmet [+15% [Ability Strength, -5% Shields]
Equinox's Provoke augmented with
Peaceful Provocation [+80% Ability Strength]
- In order to get the +80% Ability strength you need to have Equinox modded with at least 250% Ability Strength.
- The Ability Strength Bonus is permanent as long as you are in range of the Equinox.
- Temporary Maximized Ability Strength
Growing Power [+25% Ability Strength] (requires procing a status effect)
Power Donation [+30% Ability Strength for teammates, -30% Ability Strength for the wearer]
Energy Conversion [+50% Ability Strength] (requires one to pick up an Energy Orb for one buffed cast)
Pax Bolt [+30% Ability Strength] (requires a headshot kill using a Kitgun)
- Molt Augmented [+60% Ability Strength] (requires 250 kills to reach max stacks)
- Molt Vigor [+40% Ability Strength] (requires casting an operator ability)
Empower [+50% Ability Strength] (required to be cast before the ability you want bonus strength on)
Protea's passive [+100% Ability Strength] (on every fourth ability cast)
Nidus '
Parasitic Link [multiplicative]
- Helminth Invigoration buff +200% Ability Strength for 7 days
Archwing Ability Strength[edit | edit source]
- Solo: +110% Ability Strength
- Requires
Primed Morphic Transformer ,
Growing Power , Vengeful Archwing (+20% ability strength) and Vengeful Rush (+10% ability strength).
- Requires
- Squad (Archwings Only): +200% Ability Strength
- Requires
Primed Morphic Transformer , Vengeful Archwing, Vengeful Rush, 1x
Growing Power on self and 3x
Power Donation on others. Reduces to +185% ability strength if 4x Growing Power is used instead.
- Requires
Multipliers at a Glance[edit | edit source]
Below are easy-to-understand multipliers for maximization to assist players in developing their own builds. Note that these stats take advantage of Arcane versions of alternative helmets, use the "other" calculation when not taking in account these helmets.
- Ability Duration
- Duration: 3.31x Trinity, 3.16x Volt, 3.06x Other
- Range: 0.34x
- Trinity: -5% Health
- Volt: -5% Shields
- Ability Efficiency
- Cost: 0.25x
- Duration: 0.4x to [0.7x Loki/Nyx, 0.6x Banshee, 0.5x Other]
- Banshee: Possible -5% Aim Glide and Wall Latch duration
- Loki/Nyx: Possible -5% Armor
- Ability Range
- Range: 3.05x Mag, 2.95x Loki, 2.80x Other
- Strength: 0.4x
- Loki: -5% Health
- Mag: -5% Shields
- Ability Strength
- 5.29x Equinox, 4.84x Excalibur/Frost/Nidus, 4.79x Volt, 4.74x Ember, 4.69x Other
- Cost: 1.55x
- Duration: 0.725x
- Excalibur: -5% Armor
- Frost: -5% Shields
- Volt: -5% Aim Glide and Wall Latch duration