This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Videos of alerted/unalerted enemies would be nice for visual context to readers.
x
Unalerted enemies will react to weapons being fired if they are Alarming, but not if they are Silent.
—In-game Description
Noise Level, measured in meters, determines the distance at which an enemy will be alerted by any given weapon or ability. Noise levels can be reduced if there is any obstruction between the source of noise and the target. Weapon noise is a key component of Stealth and must be considered when doing stealth missions. Noise level is independent of the sound a player hears; a weapon can sound loud in the game (e.g. Opticor{"Conclave":true,"_TooltipAttackDisplay":"1","Class":"Rifle","SellPrice":"7500","Image":"Opticor.png","Users":["Malice","Ved Xol","002-ER"],"Introduced":"15.0","Polarities":["V"],"AmmoType":"Primary","InternalName":"/Lotus/Weapons/Corpus/LongGuns/CrpBFG/CrpBFG","Slot":"Primary","MaxRank":"30","Family":"Opticor","Attacks":[{"ChargeTime":"2","IsSilent":false,"CritMultiplier":"2.5","AmmoCost":"1","ShotType":"Hit-Scan","MaxSpread":"0","Range":"300","FireRate":"1","Multishot":"1","AttackName":"Charged Shot","ForcedProcs":["Big Stagger"],"MinSpread":"0","PunchThrough":"1","StatusChance":"0.2","CritChance":"0.2","Damage":{"Slash":"50","Puncture":"850","Impact":"100"}},{"IsSilent":false,"Falloff":{"EndRange":"6","Reduction":"0.6","StartRange":"0"},"Range":"6","FireRate":"1","Multishot":"1","CritMultiplier":"2.5","CritChance":"0.2","AttackName":"Charged Shot AoE","PunchThrough":"0","StatusChance":"0.2","ShotType":"AoE","Damage":{"Magnetic":"400"}},{"IsSilent":false,"CritMultiplier":"2.5","Range":"300","AmmoCost":"1","Multishot":"1","FireRate":"1","ShotType":"Hit-Scan","AttackName":"Quick Shot","PunchThrough":"0","StatusChance":"0.2","CritChance":"0.2","Damage":{"Slash":"25","Puncture":"425","Impact":"50"}},{"IsSilent":false,"Falloff":{"EndRange":"6","Reduction":"0.6","StartRange":"0"},"Range":"6","FireRate":"1","Multishot":"1","CritMultiplier":"2.5","CritChance":"0.2","AttackName":"Quick Shot AoE","PunchThrough":"0","StatusChance":"0.2","ShotType":"AoE","Damage":{"Magnetic":"200"}}],"Link":"Opticor","Trigger":"Charge","ExilusPolarity":"Naramon","CompatibilityTags":["ASSAULT_AMMO","AOE","SINGLESHOT"],"Reload":"2","AmmoPickup":"40","Magazine":"5","Name":"Opticor","Accuracy":"100","Mastery":"14","AmmoMax":"200","Disposition":"1.15","Traits":["Corpus"]}) but be perceived by enemies as completely silent.
Stealth killing enemies will produce sound that travels about 5 meters, and any enemies within that radius will become automatically alerted for about 20 seconds, including melee finishers under stealth.
In the Arsenal, the noise stat will only appear if the weapon is "silent". If the stat does not appear, then the weapon is considered "alarming".
Enemies who hear noise will become alerted to the player's presence and will react in one of five ways. An enemy may choose to:
Locate the nearest cover and hide, waiting to ambush players if they get into range
Run to the source of the noise and then search the area
Run to activate a Control Console to sound the alarm in the area
Run towards the nearest Arctic Eximus when shields are deployed
Run to a Nullifier Crewman in the area and hide in the shield that was deployed (this only applies to Corpus enemies)
Enemies who are not killed in one shot or very briefly after being hit the first time will become alerted. Therefore, silent weapons that are not powerful enough to do so, are better utilized to prevent enemies from detecting cloaked players who need to destroy objectives, Sensor Bars or Security Cameras.
Enemies that have heard an invisible Tenno's gunfire will attack in the area where the sound was made.
Shooting a silent weapon within ~6 meters of an enemy or at the terrain near an enemy will cause them to stop and look around, but will not change their actual alert state.
Noise level of weapons can be decreased with Hush{"Description":"Reduces the chance an enemy will hear gunfire by 100%.","IsExilus":true,"UpgradeTypes":["WEAPON_NOISE_REDUCTION"],"MaxRank":"3","Image":"HushMod.png","Introduced":"10","Icon":"Hush.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Link":"Hush","BaseDrain":"2","Polarity":"Naramon","Name":"Hush","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponNoiseReductionMod","CodexSecret":false} for rifles, Suppress{"Description":"Reduces the chance an enemy will hear gunfire by 100%.","IsExilus":true,"UpgradeTypes":["WEAPON_NOISE_REDUCTION"],"MaxRank":"5","Image":"SuppressMod.png","Introduced":"10","Icon":"Suppress.png","Transmutable":true,"Type":"Pistol","Rarity":"Common","Link":"Suppress","BaseDrain":"2","Polarity":"Naramon","Name":"Suppress","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/Pistol/WeaponNoiseReductionMod","CodexSecret":false} for pistols and Silent Battery{"Description":"Reduces the chance an enemy will hear gunfire by 100%.","IsExilus":true,"UpgradeTypes":["WEAPON_NOISE_REDUCTION"],"MaxRank":"3","Image":"SilentBatteryMod.png","Introduced":"Lunaro","Icon":"SilentBattery.png","Transmutable":false,"Type":"Shotgun","Rarity":"Uncommon","Link":"Silent Battery","BaseDrain":"2","Polarity":"Naramon","Name":"Silent Battery","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/Shotgun/Event/ProjectNightwatch/WeaponNoiseReductionMod","CodexSecret":false} for Shotguns. Melee weapons, with the exception of Gunblade gunfire, are silent by default.
Banshee{"Sprint":"1.1","Description":"Banshee's call heralds death. She maintains crowd control and identifies enemy weak points with sonic attacks. Few can hold their position when struck by her force.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Sound, Wailing Spirit","Tactical":"Silence","Image":"Banshee.png","Type":"Warframe","Introduced":"7","Armor":"105","FullImages":{"Portrait":"BansheeFull.png"},"InternalName":"/Lotus/Powersuits/Banshee/Banshee","Passive":"Weapon noises are hushed so that enemies cannot hear them.","Progenitor":"Electricity","SquadPortrait":"BansheeLargePortrait.png","Health":"270","Link":"Banshee","Portrait":"BansheeIcon272.png","Polarities":["V","V"],"Abilities":["Sonic Boom","Sonar","Silence","Sound Quake"],"InitialEnergy":"100","Subsumed":"Silence","AuraPolarity":"V","Name":"Banshee","Sex":"Female","Playstyle":"Crowd Control","SellPrice":"10000","Energy":"175","CodexSecret":false}'s passive innately silences any weapon she has equipped, and her Silence{"Description":"Using Silence surrounds Banshee in an aura that stuns enemies and will limit their perceptions and tactical response to gunfire and Warframe attacks.","Cost":"75","Augments":["Savage Silence"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/SilenceAbility","CardImage":"SilenceModx256.png","Subsumable":true,"Introduced":"7","Powersuit":"Banshee","Key":"3","Icon":"Silence130xWhite.png","Name":"Silence"} ability causes all affected enemies to be deafened in an area of effect, preventing enemies from hearing any source of noise even from Banshee's allies. Loki{"Sprint":"1.25","Description":"Loki knows the art of deception. The trickster employs stealth to sabotage enemies. Sow confusion.","Conclave":true,"Shield":"180","MaxRank":"30","Themes":"Trickster","Tactical":"Decoy","Image":"Loki.png","Type":"Warframe","Introduced":"Vanilla","Armor":"105","FullImages":{"Portrait":"LokiFull.png"},"InternalName":"/Lotus/Powersuits/Loki/Loki","Passive":"Able to hang from walls 10x longer than normal.","Progenitor":"Radiation","SquadPortrait":"LokiLargePortrait.png","Health":"180","Link":"Loki","Portrait":"LokiIcon272.png","Polarities":["D","V"],"Abilities":["Decoy","Invisibility","Switch Teleport","Radial Disarm"],"InitialEnergy":"100","Subsumed":"Decoy","AuraPolarity":"Bar","Name":"Loki","Sex":"Male","Playstyle":"Stealth","SellPrice":"10000","Energy":"175","CodexSecret":false}'s Syndicate augment Hushed Invisibility{"Transmutable":false,"Type":"Loki","Rarity":"Rare","Tradable":true,"Link":"Hushed Invisibility","BaseDrain":"6","IsAbilityAugment":true,"Icon":"HushedInvisibility.png","Description":"Invisibility Augment: Weapon noise is reduced by 100% while invisible.","Image":"HushedInvisibilityMod.png","Name":"Hushed Invisibility","Introduced":"16","MaxRank":"3","Polarity":"Zenurik","InternalName":"/Lotus/Powersuits/Loki/InvisibilityAugmentCard","CodexSecret":false} acts as a 100% noise reduction for all weapons while using Invisibility{"Description":"Loki camouflages himself, becoming invisible to enemies.","Cost":"50","Augments":["Hushed Invisibility"],"CardImage":"InvisibilityModx256.png","Name":"Invisibility","Introduced":"Vanilla","InternalName":"/Lotus/Powersuits/PowersuitAbilities/InvisibilityAbility","Key":"2","Icon":"Invisibility130xWhite.png","Powersuit":"Loki"}.
Hush{"Description":"Reduces the chance an enemy will hear gunfire by 100%.","IsExilus":true,"UpgradeTypes":["WEAPON_NOISE_REDUCTION"],"MaxRank":"3","Image":"HushMod.png","Introduced":"10","Icon":"Hush.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Link":"Hush","BaseDrain":"2","Polarity":"Naramon","Name":"Hush","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponNoiseReductionMod","CodexSecret":false}
Suppress{"Description":"Reduces the chance an enemy will hear gunfire by 100%.","IsExilus":true,"UpgradeTypes":["WEAPON_NOISE_REDUCTION"],"MaxRank":"5","Image":"SuppressMod.png","Introduced":"10","Icon":"Suppress.png","Transmutable":true,"Type":"Pistol","Rarity":"Common","Link":"Suppress","BaseDrain":"2","Polarity":"Naramon","Name":"Suppress","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/Pistol/WeaponNoiseReductionMod","CodexSecret":false}
Silent Battery{"Description":"Reduces the chance an enemy will hear gunfire by 100%.","IsExilus":true,"UpgradeTypes":["WEAPON_NOISE_REDUCTION"],"MaxRank":"3","Image":"SilentBatteryMod.png","Introduced":"Lunaro","Icon":"SilentBattery.png","Transmutable":false,"Type":"Shotgun","Rarity":"Uncommon","Link":"Silent Battery","BaseDrain":"2","Polarity":"Naramon","Name":"Silent Battery","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/Shotgun/Event/ProjectNightwatch/WeaponNoiseReductionMod","CodexSecret":false}
Hushed Invisibility{"Transmutable":false,"Type":"Loki","Rarity":"Rare","Tradable":true,"Link":"Hushed Invisibility","BaseDrain":"6","IsAbilityAugment":true,"Icon":"HushedInvisibility.png","Description":"Invisibility Augment: Weapon noise is reduced by 100% while invisible.","Image":"HushedInvisibilityMod.png","Name":"Hushed Invisibility","Introduced":"16","MaxRank":"3","Polarity":"Zenurik","InternalName":"/Lotus/Powersuits/Loki/InvisibilityAugmentCard","CodexSecret":false}
Codex entries and weapon statistics only have 2 listed noise levels; Alarming and Silent. Placing a 25%, 50%, or 75% reduction from Hush{"Description":"Reduces the chance an enemy will hear gunfire by 100%.","IsExilus":true,"UpgradeTypes":["WEAPON_NOISE_REDUCTION"],"MaxRank":"3","Image":"HushMod.png","Introduced":"10","Icon":"Hush.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Link":"Hush","BaseDrain":"2","Polarity":"Naramon","Name":"Hush","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponNoiseReductionMod","CodexSecret":false} or Suppress{"Description":"Reduces the chance an enemy will hear gunfire by 100%.","IsExilus":true,"UpgradeTypes":["WEAPON_NOISE_REDUCTION"],"MaxRank":"5","Image":"SuppressMod.png","Introduced":"10","Icon":"Suppress.png","Transmutable":true,"Type":"Pistol","Rarity":"Common","Link":"Suppress","BaseDrain":"2","Polarity":"Naramon","Name":"Suppress","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/Pistol/WeaponNoiseReductionMod","CodexSecret":false} will not display actual changes in this notation. Many weapons are also listed incorrect or misleading by the codex, such as the Latron Wraith{"Conclave":true,"_TooltipAttackDisplay":"1","Class":"Rifle","SellPrice":"7500","Slot":"Primary","Tradable":"2","Image":"LatronWraith.png","MaxRank":"30","Introduced":"14.5","Polarities":["V"],"Family":"Latron","InternalName":"/Lotus/Weapons/Tenno/LongGuns/WraithLatron/WraithLatron","Attacks":[{"IsSilent":false,"CritMultiplier":"2.8","AmmoCost":"1","ShotType":"Hit-Scan","Range":"300","FireRate":"5","Multishot":"1","MaxSpread":"7","AttackName":"Normal Attack","MinSpread":"0","PunchThrough":"0","StatusChance":"0.14","CritChance":"0.26","Damage":{"Slash":"3.1","Puncture":"43.4","Impact":"15.5"}},{"CritChance":"0.48","Accuracy":"28.6","Trigger":"Semi-Auto","CritMultiplier":"3.4","FireRate":"3.67","IncarnonCharges":"40","Multishot":"1","ShotType":"Projectile","IsSilent":false,"MinSpread":"0","AttackName":"Incarnon Form","StatusChance":"0.28","MaxSpread":"7","Damage":{"Impact":"50"}},{"IsSilent":false,"Falloff":{"EndRange":"4","Reduction":"0.2","StartRange":"0"},"Range":"4","FireRate":"3.67","Multishot":"1","CritMultiplier":"3.4","AttackName":"Incarnon Form AoE","CritChance":"0.48","StatusChance":"0.28","ShotType":"AoE","Damage":{"Puncture":"50","Heat":"50"}}],"Accuracy":"28.6","IncarnonImage":"LatronIncarnon.png","Link":"Latron Wraith","Traits":["Wraith","Invasion Reward","Tenno"],"Trigger":"Semi-Auto","Magazine":"15","CompatibilityTags":["ASSAULT_AMMO"],"Reload":"2.4","AmmoPickup":"80","ExilusPolarity":"Naramon","Name":"Latron Wraith","AmmoType":"Primary","Mastery":"7","AmmoMax":"540","Disposition":"1.35","CodexSecret":true} being listed as Alarming, but acting nearly silent.
Ivara{"Sprint":"1.15","Description":"The huntress draws her bow. Ivara is stealth itself. Her enemies live in fear of her sudden attacks.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Archer, Thief, Poison Frog","Tactical":"Quiver","Image":"Ivara.png","Type":"Warframe","Introduced":"18","Armor":"105","FullImages":{"Portrait":"IvaraFull.png"},"InternalName":"/Lotus/Powersuits/Ranger/Ranger","Passive":"Senses nearby enemies within 50m.","Progenitor":"Toxin","SquadPortrait":"IvaraLargePortrait.png","Health":"180","Link":"Ivara","Portrait":"IvaraIcon272.png","Polarities":["D","Bar"],"Abilities":["Quiver","Navigator","Prowl","Artemis Bow"],"InitialEnergy":"75","Subsumed":"Quiver","AuraPolarity":"Bar","Name":"Ivara","Sex":"Female","Playstyle":"Stealth","SellPrice":"10000","Energy":"215","CodexSecret":false}'s Prowl{"Description":"Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots.","Cost":"25","Augments":["Infiltrate"],"CardImage":"ProwlModx256.png","Name":"Prowl","Introduced":"18","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerStealAbility","Key":"3","Icon":"Prowl130xWhite.png","Powersuit":"Ivara"} follows the arsenal listing for a weapon's noise level regardless.
Credits{"Type":"Currency","Description":"Warframe's standard currency. Obtain Blueprints, Equipment, and other Credit items from the Market.\r\n\r\nEarn Credits by playing Warframe.","Link":"Credits","SellPrice":"1","Image":"Credits.png","Name":"Credits","Introduced":"Vanilla","InternalName":"","Tradable":false} • Orokin Ducats{"Image":"OrokinDucats.png","Description":"Currency exchanged for Prime components and used to purchase items from the Void Trader.","Introduced":"15.6","Link":"Orokin Ducats","Name":"Orokin Ducats","InternalName":"/Lotus/Types/Items/MiscItems/PrimeBucks","Type":"Currency"} • Endo{"Link":"Endo","Type":"Currency","Description":"Consumed in the fusion process to power up existing Mods.","Introduced":"The Silver Grove","Tradable":false,"Name":"Endo","InternalName":"","Image":"Endo.png"} • Platinum{"Link":"Platinum","Type":"Currency","Description":"Warframe's premium currency.\r\nGain instant access to Warframes, Weapons, Cosmetics & more.\r\n\r\nSelect to open the Platinum store.","Introduced":"Vanilla","Tradable":true,"Name":"Platinum","InternalName":"PlatinumCredits","Image":"PlatinumLarge.png"} • Aya{"Introduced":"30.9.4","Type":"Currency","Description":"Raw Orokin memory plasma. Varzia's Foundry can consume Aya to create Void Relics.","Amount":["1","1"],"Name":"Aya","Link":"Aya","InternalName":"/Lotus/Types/Items/MiscItems/SchismKey","Image":"Aya.png"} • Regal Aya{"Image":"RegalAya.png","Description":"Premium quality Aya, available from the Market. Varzia uses Regal Aya to reconstruct Prime Warframes and equipment. ","Introduced":"30.9.4","Link":"Regal Aya","Name":"Regal Aya","InternalName":"PrimeToken","Type":"Currency"} • Standing{"Link":"Standing","Type":"Currency","Description":"","Introduced":"15","Tradable":false,"Name":"Standing","InternalName":"","Image":"ReputationLarge.png"}
Corpus{"Image":"IconCorpusOn.png","Description":"The Corpus embody the cold vacuum of space - heartless and bent on taking anything left unprotected. Driven by profits, the Corpus Board’s small numbers are supplemented by their legion of robot proxies, optimized for quick and efficient destruction.","Introduced":"Vanilla","Link":"Corpus","Name":"Corpus"} • Grineer{"Image":"IconGrineerOn.png","Description":"They say there is power in numbers - the Grineer are living proof. Wretched from centuries of cloning that has left their genetics in decay, this horde expands their vile empire through brute force, conquering anyone who tries to stop them.","Introduced":"Vanilla","Link":"Grineer","Name":"Grineer"} • Infested{"Image":"Infestation_w.svg","Description":"The Infestation is more than a disease - it is a horror of twisted flesh, monsters made into reality. The blight consumes its victims, transforming them into unrecognizable atrocities controlled by rabid impulse.","Introduced":"Vanilla","Link":"Infested","Name":"Infested"} • Orokin{"Image":"IconOrokinOn.png","Description":"The highly revered Orokin civilization built sovereignty on a culture of art, technology and architecture. To prove oneself worthy of elevated social status, one must face Orokin trials in the golden and majestic Halls of Ascension. At one time a utopian society of omniscient leadership, the great Orokin Era ended in a divine realization of their own ignorance.","Introduced":"8","Link":"Orokin","Name":"Orokin"} • Sentient{"Image":"SentientFactionIcon.png","Description":"Whispers from the Old War have begun to escape the deepest shadows. What terrible secret calls out to be discovered?","Introduced":"17","Link":"Sentient","Name":"Sentient"} • Narmer{"Image":"IconNarmer.png","Description":"A nightmare is over. Finally we see clearly. Finally we speak freely. Savor the taste of liberty, my friends. Don't ever relax your vigilance. All as one. Future generations won't remember the Tenno oppression, but we do. We bear the scars, we mourn the dead, and we must never allow ourselves to forget. All as one.","Introduced":"31","Link":"Narmer","Name":"Narmer"} • The Murmur{"Image":"MurmurIcon.png","Description":"Known by many names, The Murmur are the hands, feet, and eyes of The Indifference. They are attempting to break through Albrecht’s Laboratories into the Origin System - something Tenno will need to stop at all costs.","Introduced":"35","Link":"The Murmur","Name":"The Murmur"} • Scaldra{"Image":"ScaldraIcon.png","Description":"Ruthless aggression was Höllvania's answer to the Techrot. Wielding highly corrosive Efervon, Scaldra soldiers now patrol the streets to purge any Infestation. With martial law now declared, the Scaldra have total control. Led by Major Neci Rusalka, her command brings the entire military might of Höllvania to bear against you.","Introduced":"38","Link":"Scaldra","Name":"Scaldra"} • Techrot{"Image":"TechrotIcon.png","Description":"Left to fester in Höllvania's underground, the rapidly mutating Infested has created all new threat varieties capable of wreaking havoc on the unprepared.","Introduced":"38","Link":"Techrot","Name":"Techrot"} • Duviri{"Image":"DuviriIcon.png","Description":"","Introduced":"33","Link":"Duviri","Name":"Duviri"} • Wild{"Introduced":"9.5","Image":"IconWild.png","Name":"Wild","Link":"Wild"} • Tenno{"Image":"TennoIcon.png","Description":"They were called Tenno. Warriors of blade and gun: masters of the Warframe armor. Those that survived the old war were left drifting among the ruins. Now they are needed once more.","Introduced":"Vanilla","Link":"Tenno","Name":"Tenno"}
Critical Hit{"CssClasses":"light-invert","Image":"CriticalDamageBuff.png","Description":"Critical Hit Damage is multiplied by this value. The added Damage is doubled for orange Critical Hits, and tripled for red.","Link":"Critical Hit"} • Damage{"CssClasses":"light-invert","Image":"DamageBuff.png","Description":"Damage dealt to a certain target. Damage results are modified by several mechanics – damage type modifiers, armor, critical hit bonuses, stealth bonuses, Warframe ability debuffs, body part modifiers, faction modifiers, and other sources of damage reduction.","Link":"Damage"} • Damage Redirection • Damage Reduction{"CssClasses":"light-invert","Image":"DamageReductionBuff.png","Description":"When a player or enemy deals damage to their targets' health or shields, that damage may be mitigated by sources of damage reduction. In other words, players may deal less damage than the listed Arsenal value due to armor; damage type modifiers from different health, armor, and shield classes; and/or other sources of damage reduction.","Link":"Damage Reduction"} • Damage Reflection • Damage Type Modifier • Damage Vulnerability • Health{"CssClasses":"","Image":"HealOrb.png","Description":"Total amount of Damage a Warframe can take before going into Bleedout.","Link":"Health"} • Self-Damage • Status Effect
Attributes (Armor{"CssClasses":"light-invert","Image":"ArmorBuff.png","Description":"Reduces damage to Health by <AMOUNT>%. Shields are not affected by armor.","Link":"Armor"}, Energy{"CssClasses":"","Image":"EnergyOrb.png","Description":"Used to cast Abilities and can be replenished during missions.","Link":"Energy Capacity"}, Health{"CssClasses":"","Image":"HealOrb.png","Description":"Total amount of Damage a Warframe can take before going into Bleedout.","Link":"Health"}, Shield{"CssClasses":"","Image":"IconShield.png","Description":"Shields reduce Damage by 50% for all Damage Types except {{D|Toxin}}, which bypasses shields.","Link":"Shield"}, Sprint Speed) • Abilities (Augment, Casting Speed, Helminth System, Passives, Duration{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}, Efficiency{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}, Range{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}, Strength{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"})
Amp • Focus (Madurai{"SealImage":"SealMaduraiCloud_b.png","Image":"FocusLensMadurai_b.png","Description":"They followed the path of Engage The Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized this school.","Link":"Focus/Madurai","InternalName":"/Lotus/Upgrades/Focus/Attack/AttackFocusAbility","Name":"Madurai"}, Vazarin{"SealImage":"SealVazarinWave_b.png","Image":"FocusLensVazarin_b.png","Description":"They trained to Counter the Enemy, and move with an opponent's attacks in order to nullify them. They maintained constant awareness in order to defend against all aggression.","Link":"Focus/Vazarin","InternalName":"/Lotus/Upgrades/Focus/Defense/DefenseFocusAbility","Name":"Vazarin"}, Naramon{"SealImage":"SealNaramonTree_b.png","Image":"FocusLensNaramon_b.png","Description":"This discipline focused on Knowing the Enemy, and the tacticians of Naramon believed that to truly understand a foe would confer the greatest advantage upon a warrior.","Link":"Focus/Naramon","InternalName":"/Lotus/Upgrades/Focus/Tactic/TacticFocusAbility","Name":"Naramon"}, Unairu{"SealImage":"SealUnairuMountain_b.png","Image":"FocusLensUnairu_b.png","Description":"They pushed themselves to Outlast the Enemy, to withstand all aggression without retreat. They believed that if the enemy could not match their endurance, then a battle could be won without having even commenced.","Link":"Focus/Unairu","InternalName":"/Lotus/Upgrades/Focus/Ward/WardFocusAbility","Name":"Unairu"}, Zenurik{"SealImage":"SealZenurikCrystal_b.png","Image":"FocusLensZenurik_b.png","Description":"They believed the clearest path to victory was to Dominate the Enemy. They sought to choke an opponent of all resources; that sheer strength could erase any resistance.","Link":"Focus/Zenurik","InternalName":"/Lotus/Upgrades/Focus/Power/PowerFocusAbility","Name":"Zenurik"}) • Lens