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Quiver{"Description":"Cycle through and shoot one of four tactical arrows: Cloak, Dashwire, Noise and Sleep. In the Conclave, use the Null-Shield and Slow Arrows.","Cost":"25","Augments":["Empowered Quiver","Power of Three"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerQuiverAbility","CardImage":"QuiverModx256.png","Subsumable":true,"Introduced":"18","Powersuit":"Ivara","Key":"1","Icon":"Quiver130xWhite.png","Name":"Quiver"}
Artemis Bow{"Description":"Summon a mighty bow and unleash a volley of devastating arrows.","Cost":"50","Augments":["Concentrated Arrow"],"Powersuit":"Ivara","CardImage":"ArtemisBowModx256.png","Name":"Artemis Bow","Introduced":"18","Icon":"ArtemisBow130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerBowAbility","Weapon":"Artemis Bow"}
Hysteria{"Description":"Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.","Cost":"25","Augments":["Enraged","Hysterical Assault"],"Powersuit":"Valkyr","CardImage":"HysteriaModx256.png","Name":"Hysteria","Introduced":"11","Icon":"Hysteria130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/LastStandAbility","Weapon":"Valkyr Talons"}
Desecrate{"Description":"Forces fallen enemies around you to drop additional loot.","Cost":"10","Augments":["Despoil"],"CardImage":"DesecrateModx256.png","Name":"Desecrate","Introduced":"10","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SearchTheDeadAbility","Key":"3","Icon":"Desecrate130xWhite.png","Powersuit":"Nekros"}
Prowl{"Description":"Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots.","Cost":"25","Augments":["Infiltrate"],"CardImage":"ProwlModx256.png","Name":"Prowl","Introduced":"18","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerStealAbility","Key":"3","Icon":"Prowl130xWhite.png","Powersuit":"Ivara"}
Catalyze{"Description":"Catalyst Probes erupt from Lavos and douse combatants in a fiery gel. Damage is doubled for each element afflicting an enemy.\r\n\r\nHold to imbue the next ability cast with <DT_FIRE>Heat.","Cost":"30","Icon":"Catalyze130xWhite.png","CardImage":"CatalyzeModx256.png","Powersuit":"Lavos","Introduced":"29.6","CostType":"time","Name":"Catalyze","InternalName":"/Lotus/Powersuits/PowersuitAbilities/AlchemistDistillAbility","Key":"4"}
Haven{"Description":"Create a shield aura around allies. Enemies that approach shielded allies will take damage.","Cost":"250","Icon":"Haven130xWhite.png","CardImage":"HavenModx256.png","Powersuit":"Hildryn","Introduced":"24.4","CostType":"shield","Name":"Haven","InternalName":"/Lotus/Powersuits/PowersuitAbilities/IronFrameAuraAbility","Key":"3"}
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Quiver{"Description":"Cycle through and shoot one of four tactical arrows: Cloak, Dashwire, Noise and Sleep. In the Conclave, use the Null-Shield and Slow Arrows.","Cost":"25","Augments":["Empowered Quiver","Power of Three"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerQuiverAbility","CardImage":"QuiverModx256.png","Subsumable":true,"Introduced":"18","Powersuit":"Ivara","Key":"1","Icon":"Quiver130xWhite.png","Name":"Quiver"} Cycle through and shoot one of four tactical arrows: Cloak, Dashwire, Noise and Sleep. In the Conclave, use the Null-Shield and Slow Arrows. Introduced in Update 18.0 (2015-12-03) |
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Subsumable to Helminth |
Info
- Equipped with a quiver of tactical arrows, Ivara can selectively launch one of her variety of specialized arrows, by tapping the ability key (default 1 ) to freely cycle the selection wheel between the Cloak, Dashwire, Noise, and Sleep arrows. With an arrow type selected, hold down the ability key to expend 25 energy to charge and then launch the selected arrow toward the direction of the aiming reticle.
- Energy cost is affected by Ability Efficiency.
- Quiver only consumes energy upon launching an arrow; switching arrowheads will not consume energy.
- Up to four different arrow types are unlocked as the ability increases in rank, listed below:
- Unlocked by default. (Warframe Rank 0)
- Cloak Arrow anchors onto any surface or entity upon impact, generating an energy bubble that turns Ivara and her allies transparent and invisible within 2.5 meters of its point of impact for 12 seconds.
- Bubble duration is affected by Ability Duration.
- Bubble radius is affected by Ability Range.
- Cloak Arrow can be attached to allies, enemies, objects, and terrain.
- A maximum of 3 bubbles can be active simultaneously. Firing an additional Cloak Arrow will replace the oldest active bubble.
- While Rescue Hostages are affected by Cloak Arrow, objectives such as Cryopods, Excavators, and Power Cores cannot be cloaked.
- Unlocked at Rank 1. (Warframe Rank 7)
- Replaced by Null-Shield Arrow in PvP.
- Dashwire Arrow anchors onto any terrain surface up to 100 meters away upon impact, forming a zipline from Ivara's feet to its point of impact which can be used to travel to the targeted location.
- Zipline range is not affected by Ability Range.
- The path from Ivara's feet to the impact point must be clear to create a zipline. Any obstacles between her feet and the impact point will prevent the zipline from being formed. Ziplines will not form if the line to be created exceeds an angle of 40° from the horizon.
- When cast while Ivara is airborne or on a zipline, the new zipline will be created from the impact point to any terrain surface opposite of the arrow's direction of travel.
- A maximum of 4 ziplines can be active simultaneously. Firing an additional Dashwire Arrow will replace the oldest active zipline.
- If Ivara fires a new Dashwire Arrow while she or an ally occupies the oldest zipline upon reaching the limit, a new zipline will form, and the oldest zipline will remain active until it is no longer occupied.
- While
Prowl{"Description":"Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots.","Cost":"25","Augments":["Infiltrate"],"CardImage":"ProwlModx256.png","Name":"Prowl","Introduced":"18","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerStealAbility","Key":"3","Icon":"Prowl130xWhite.png","Powersuit":"Ivara"} is active, Ivara can sprint and slide across a zipline without breaking out of invisibility.
- Unlocked at Rank 2. (Warframe Rank 14)
- Replaced by Encumbered Arrow in PvP.
- Noise Arrow emits a high-pitched sound upon impact, attracting unalerted enemies within 20 meters of its point of impact to investigate.
- Noise radius is affected by Ability Range.
- Unlike typical arrows, Noise Arrow does not alert enemies upon impact. Instead, unalerted enemies will slowly approach the impact point and remain stationary once they arrive.
- When more than one instance of Noise Arrow is cast in quick succession, unalerted enemies in range will proceed to investigate the locations by order of arrow impact.
- Noise arrow is capable of affecting alerted enemies in endless missions such as Survival. When Ivara is invisible, enemies are alerted, and no allies are in close proximity, Noise arrow can attract enemies to the impact point.
- Affects bosses and The Grustrag Three.[citation needed]
- Affects Grineer Sensor Regulator drones; will affect all drones within the effect-radius, even ones which normally remain in one location, causing them to be attracted to the location of the Noise Arrow. They will remain there unless otherwise disturbed by a Tenno's actions, weapons, or abilities.
- Drones which have been put to sleep will not immediately react to a Noise Arrow which would otherwise have affected them, based upon range, but upon the expiration of Sleep Arrow's effects, they will move to the location of the Noise Arrow.
- Upon activation, a minimum of one enemy will be "marked" by an invisible script, causing that enemy to be unable to be stealth killed for bonus xp, regardless if they are unalerted. This will cause multi kills with area of effect weapons to gain less stealth xp, as they will reset your bonus.
- This is an intended feature by DE to limit farming methods using this tactic.
- Unlocked at Rank 3. (Warframe Rank 18)
- Sleep Arrow places enemies within 6 meters of its point of impact into a deep sleep for 10 seconds. Sleeping enemies will wake up when the ability duration expires or if their health falls below 50% of their current values.
- Wakeup health threshold is not affected by Ability Strength.
- Sleep duration is affected by Ability Duration.
- Sleep radius is affected by Ability Range.
- Sleeping enemies are open to melee finisher attacks (default X ).
- If an enemy is in an unalerted state, Stealth Finishers will be initiated after the enemy has completely fallen asleep. Initiating a finisher on an unalerted enemy before the sleep animation completes will initiate a Front/Back Finisher instead (notable difference in that weapons may have different damage multipliers for Front/Back and Stealth finishers, and critical damage is applied differently).
- Enemies retain their current alert status upon being put to sleep (e.g., non-alerted enemies will remain so while sleeping, and alerted enemies will remain alert even if put to sleep).
- Sleeping enemies will not have their sleep duration reset if another Sleep Arrow makes impact within range. The sleep effect must expire before it can be reapplied.
- Affects Grineer Sensor Regulator drones; will cause them to remain in one place for the duration of the effect. Will not disable their sensor beam.
- Drones which have been put to sleep will not immediately react to a Noise Arrow which would otherwise have affected them, based upon range, but upon the expiration of Sleep Arrow's effects, they will move to the location of the Noise Arrow.
- Ability Synergy:
- Quiver's arrows are considered as projectiles and can be controlled using
Navigator{"Description":"Assume control of a projectile and guide it to the target.","Cost":"25","Augments":["Piercing Navigator"],"CardImage":"NavigatorModx256.png","Name":"Navigator","Introduced":"18","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerControlAbility","Key":"2","Icon":"Navigator130xWhite.png","Powersuit":"Ivara"}.
- Quiver arrows can be launched instantly when equipping
Artemis Bow{"Description":"Summon a mighty bow and unleash a volley of devastating arrows.","Cost":"50","Augments":["Concentrated Arrow"],"Powersuit":"Ivara","CardImage":"ArtemisBowModx256.png","Name":"Artemis Bow","Introduced":"18","Icon":"ArtemisBow130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerBowAbility","Weapon":"Artemis Bow"}, then pressing the alternate fire key to cast the ability.
- Quiver's arrows are considered as projectiles and can be controlled using
- A special cyclic display located above Ivara's weapon stats in the HUD will show the currently equipped arrow type along with a charge meter that displays the charge state of Quiver before firing. If using Cloak Arrows or Sleep Arrows, the display will also show a countdown timer for the arrow's active duration.
- Cloak Arrow cycles to display a barbed purple arrowhead, Dashwire Arrow cycles to display a yellow diamond-shaped arrowhead, Noise Arrow cycles to display a semicircular red arrowhead, and Sleep Arrow cycles to display a crescent-shaped blue arrowhead.
- Quiver's arrows do not inflict damage upon impact.
- Subsuming Ivara to the Helminth will offer Quiver and its augments to be used by other Warframes.
- Subsumed Quiver only features Cloak on tap-cast and Noise on hold-cast. Dashwire and Sleep arrows are unavailable.
Augment

- Main article: Empowered Quiver
Empowered Quiver is a Warframe Augment Mod for Ivara{"Sprint":"1.15","Description":"The huntress draws her bow. Ivara is stealth itself. Her enemies live in fear of her sudden attacks.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Archer, Thief, Poison Frog","Tactical":"Quiver","Image":"Ivara.png","Type":"Warframe","Introduced":"18","Armor":"105","FullImages":{"Portrait":"IvaraFull.png"},"InternalName":"/Lotus/Powersuits/Ranger/Ranger","Passive":"Senses nearby enemies within 50m.","Progenitor":"Toxin","SquadPortrait":"IvaraLargePortrait.png","Health":"180","Link":"Ivara","Portrait":"IvaraIcon272.png","Polarities":["D","Bar"],"Abilities":["Quiver","Navigator","Prowl","Artemis Bow"],"InitialEnergy":"75","Subsumed":"Quiver","AuraPolarity":"Bar","Name":"Ivara","Sex":"Female","Playstyle":"Stealth","SellPrice":"10000","Energy":"215","CodexSecret":false} that improves
Quiver{"Description":"Cycle through and shoot one of four tactical arrows: Cloak, Dashwire, Noise and Sleep. In the Conclave, use the Null-Shield and Slow Arrows.","Cost":"25","Augments":["Empowered Quiver","Power of Three"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerQuiverAbility","CardImage":"QuiverModx256.png","Subsumable":true,"Introduced":"18","Powersuit":"Ivara","Key":"1","Icon":"Quiver130xWhite.png","Name":"Quiver"}'s Dashwire Arrow and Cloak Arrow. Dashwire Arrow grants Critical Multiplier bonus to allies standing on the wire, while Cloak Arrow grants a chance to resist Status Effects.
Rank | Critical Multiplier Bonus | Status Resistance Chance | Cost |
---|---|---|---|
0 | 75% | 50% | 6 |
1 | 80% | 65% | 7 |
2 | 90% | 80% | 8 |
3 | 100% | 100% | 9 |

- Main article: Power of Three
Power of Three is a PvE and Conclave Warframe Augment Mod for Ivara{"Sprint":"1.15","Description":"The huntress draws her bow. Ivara is stealth itself. Her enemies live in fear of her sudden attacks.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Archer, Thief, Poison Frog","Tactical":"Quiver","Image":"Ivara.png","Type":"Warframe","Introduced":"18","Armor":"105","FullImages":{"Portrait":"IvaraFull.png"},"InternalName":"/Lotus/Powersuits/Ranger/Ranger","Passive":"Senses nearby enemies within 50m.","Progenitor":"Toxin","SquadPortrait":"IvaraLargePortrait.png","Health":"180","Link":"Ivara","Portrait":"IvaraIcon272.png","Polarities":["D","Bar"],"Abilities":["Quiver","Navigator","Prowl","Artemis Bow"],"InitialEnergy":"75","Subsumed":"Quiver","AuraPolarity":"Bar","Name":"Ivara","Sex":"Female","Playstyle":"Stealth","SellPrice":"10000","Energy":"215","CodexSecret":false}'s
Quiver{"Description":"Cycle through and shoot one of four tactical arrows: Cloak, Dashwire, Noise and Sleep. In the Conclave, use the Null-Shield and Slow Arrows.","Cost":"25","Augments":["Empowered Quiver","Power of Three"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerQuiverAbility","CardImage":"QuiverModx256.png","Subsumable":true,"Introduced":"18","Powersuit":"Ivara","Key":"1","Icon":"Quiver130xWhite.png","Name":"Quiver"} that fires three arrows but consumes extra energy.
Rank | Energy Cost | Cost |
---|---|---|
0 | 50 | 6 |
1 | 40 | 7 |
2 | 30 | 8 |
3 | 20 | 9 |
Tips & Tricks
- Can be used to provide support from a distance for players reviving a teammate.
- Targeting enemies and allies directly will create a moving cloak area. (Useful on strong melee enemies, but especially useful to cloak allies.)
- During Syndicate Spy missions, this can be used to cloak the Syndicate Operatives which spawn in your vicinity at the start of the mission.
- Note that this will not silence their weapons, however, and it will also require periodic refreshing to keep them invisible.
- Can be used to cloak and protect Hexis Operative in Arbitrations Defense missions.
- While under the effect of Cloak Arrow, the Operative will not attack enemies.
- More effective with higher Ability Range and Ability Duration.
- Can be used as a substitute for Bullet Jumping if losing Prowl or making a miscalculation in your jump would be costly otherwise. This is particularly effective in certain Spy vaults.
- With enough range, Noise Arrows can attract enemies across multiple tiles into tight groups, allowing them to be dispatched at once for large amounts of Affinity, Standing, or Focus. This can generally be done easiest with either a
Hush{"Description":"Reduces the chance an enemy will hear gunfire by 100%.","IsExilus":true,"UpgradeTypes":["WEAPON_NOISE_REDUCTION"],"MaxRank":"3","Image":"HushMod.png","Introduced":"10","Icon":"Hush.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Link":"Hush","BaseDrain":"2","Polarity":"Naramon","Name":"Hush","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponNoiseReductionMod","CodexSecret":false}ed Explosive Launcher or a Glaive equipped with
Power Throw{"Transmutable":true,"Type":"Thrown Melee","Description":"+2 Punch Through\r\nOn Consecutive throw (Max stacks 3):\r\n+100% Throw Damage","Tradable":true,"UpgradeTypes":["WEAPON_PUNCTURE_DEPTH","WEAPON_DAMAGE_AMOUNT"],"BaseDrain":"4","MaxRank":"5","Icon":"PowerThrow.png","Link":"Power Throw","Image":"PowerThrowMod.png","Name":"Power Throw","Introduced":"10","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponGlaivePowerthrowMod","CodexSecret":false}.
- Noise Arrows can distract enemies from approaching and attempting to capture towers in Interception missions.
- Can be used to make enemies look towards you in prowl if fired at your feet, allowing for more consistent headshots.
- Allows you to rush past enemies on your way to an objective or extraction.
- Can be used to provide support from a distance for players reviving a teammate.
- Sleep Arrow retains an enemy's current alert status upon casting, thus it can be used to level up automatic weapons quickly with Stealth Kill Affinity Bonuses by putting non-alert enemies to sleep before killing them. As long as the automatic weapon deals sufficient damage-per-second to quickly kill the enemy before they wake up on taking more than 50% damage, it will not trigger an alert state on the enemy, thus allowing the Stealth Kill bonus to occur.
- Sleeping enemies will wake up only once the ability duration expires, or they are damaged below 50% of their current health; this allows easy leveling of weapons which are not silent, but deal heavy single-shot damage, such as the Hek, Ogris, Opticor, Tonkor, etc.
- A sufficient duration on Sleep Arrow makes it possible to easily get close enough to enemies to use
Covert Lethality{"Transmutable":true,"Type":"Melee","Description":"+16 Initial Combo\r\n+100% Finisher Damage","Tradable":true,"UpgradeTypes":["WEAPON_MELEE_COMBO_INITIAL_BONUS","WEAPON_MELEE_FINISHER_DAMAGE"],"BaseDrain":"10","MaxRank":"3","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponMeleeStealthLethalMod","Link":"Covert Lethality","Image":"CovertLethalityMod.png","Name":"Covert Lethality","Introduced":"17","Polarity":"Madurai","Rarity":"Rare","Icon":"CovertLethality.png","CodexSecret":false}, dispatching them silently and efficiently.
- Can be used to stealthily put animals to sleep for easy capture for Conservation without affecting quality.
- Some animal species have a chance to resist the effect of Sleeping Arrows.
Maximization
Strength: | |
Range: | |
Efficiency: | |
Duration: |
12.00s | Bubble duration |
10.00s | Sleep duration |
2.50m | Bubble range |
20.00m | Noise range |
6.00m | Sleep range |
25.00 | Energy |
Bugs
- If you are playing using a controller and use
Navigator{"Description":"Assume control of a projectile and guide it to the target.","Cost":"25","Augments":["Piercing Navigator"],"CardImage":"NavigatorModx256.png","Name":"Navigator","Introduced":"18","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerControlAbility","Key":"2","Icon":"Navigator130xWhite.png","Powersuit":"Ivara"}, then fire an arrow from Quiver, you will be unable to switch arrow types for the remainder of the mission and only fire even if you press 1 when attempting to switch.
- When cast on unalerted enemies, melee finisher does not grant stealth affinity bonus on kill.
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Prowl{"Description":"Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots.","Cost":"25","Augments":["Infiltrate"],"CardImage":"ProwlModx256.png","Name":"Prowl","Introduced":"18","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerStealAbility","Key":"3","Icon":"Prowl130xWhite.png","Powersuit":"Ivara"} Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots. Introduced in Update 18.0 (2015-12-03) |
![]() 100% (loot chance) |
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Info
- Ivara activates her cloak, turning transparent and rendering her invisible to enemies. While active, Ivara gains 10% / 20% / 30% / 40% bonus damage on headshots at the cost of reduced movement speed. Ivara also becomes capable of pickpocketing enemies: if standing beside an enemy with Prowl active, rays of light will shine on an enemy within 2 / 2 / 3 / 4 meters for 4 / 3.5 / 3 / 2.5 seconds before releasing a random item from that enemy's drop table.
- Headshot bonus is affected by Ability Strength.
- The damage buff is a multiplicative bonus that is applied to Ivara's total weapon damage on headshots (e.g., with a maxed
Intensify{"Description":"+30% Ability Strength","UpgradeTypes":["AVATAR_ABILITY_STRENGTH"],"MaxRank":"5","Image":"IntensifyMod.png","Introduced":"0","Icon":"Intensify.png","Transmutable":true,"Type":"Warframe","Rarity":"Rare","Tradable":true,"BaseDrain":"6","Polarity":"Madurai","Name":"Intensify","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarAbilityStrengthMod","Link":"Intensify","Incompatible":["Archon Intensify","Umbral Intensify","Flawed Intensify","Precision Intensify"],"CodexSecret":false} and a weapon that inflicts 500 total damage on headshots, a rank-3 Prowl will increase that headshot damage to 500 × (1 + 0.4 × 1.3) = 760).
- Steal time is affected by Ability Duration.
- The steal time uses the following expression when accounting for Ability Duration:
Modified Steal Time = Steal Time ÷ (1 + Ability Duration)- With a maxed
Continuity{"Description":"+30% Ability Duration","UpgradeTypes":["AVATAR_ABILITY_DURATION"],"MaxRank":"5","Image":"ContinuityMod.png","Introduced":"0","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarAbilityDurationMod","Transmutable":true,"Type":"Warframe","Rarity":"Rare","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Continuity","Icon":"Continuity.png","Link":"Continuity","Incompatible":["Archon Continuity","Primed Continuity","Flawed Continuity"],"CodexSecret":false}, a rank-3 Prowl will have a steal time equal to 2.5 ÷ 1.3 = 1.9231 seconds.
- With a maxed
- Steal range is affected by Ability Range.
- The steal light must shine on the enemy for the duration of the steal time uninterrupted for the pickpocketing to succeed.
- Pickpocketing can only be done once per enemy. Only a single enemy can be pickpocketed at a time.
- Has a 100% chance to drop an item from an enemy if the Ability Strength is 100% or above; reducing the Ability Strength reduces the chance for an item to drop equal to that of the Ability Strength (40% Ability Strength has a 40% chance of dropping an item). If the attempt was unsuccessful, it will attempt to try again.
- Additional loot retrieval stacks with other loot abilities that loot while petrified (
Atlas{"Sprint":"0.9","Description":"Enemies tremble before the brawler with fists as hard as stone. Atlas deals high damage. Command terrestrial elements that form the foundation of any battlefield.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Brawler, Earth Elemental","Tactical":"Rumblers","Image":"Atlas.png","Type":"Warframe","Introduced":"17.5","Armor":"475","FullImages":{"Portrait":"AtlasFull.png"},"InternalName":"/Lotus/Powersuits/Brawler/Brawler","Passive":"Becomes immune to Knockdown effects while on the ground.","Progenitor":"Toxin","SquadPortrait":"AtlasLargePortrait.png","Health":"270","Link":"Atlas","Portrait":"AtlasIcon272.png","Polarities":["Bar","D","V"],"Abilities":["Landslide","Tectonics","Petrify","Rumblers"],"InitialEnergy":"50","Subsumed":"Petrify","AuraPolarity":"V","Name":"Atlas","Sex":"Male","Playstyle":"Damage","SellPrice":"10000","Energy":"175","CodexSecret":false}'s
Ore Gaze{"Transmutable":false,"Type":"Atlas","Rarity":"Rare","Tradable":true,"Link":"Ore Gaze","BaseDrain":"6","IsAbilityAugment":true,"Icon":"OreGaze.png","Description":"Petrify Augment: Petrified enemies are scanned into the Codex and have a 25% chance to drop additional loot when killed.","Image":"OreGazeMod.png","Name":"Ore Gaze","Introduced":"18.4.7","MaxRank":"3","Polarity":"Zenurik","InternalName":"/Lotus/Powersuits/Brawler/BrawlerGazeAugmentCard","CodexSecret":false}), loot on death (
Hydroid{"Sprint":"1.05","Description":"Hydroid summons the power of the ocean depths. He provides crowd control with aqueous attacks. His enemies will meet a watery demise.","Conclave":true,"Shield":"365","MaxRank":"30","Themes":"Pirate, Water Elemental","Tactical":"Tempest Barrage","Image":"Hydroid.png","Type":"Warframe","Introduced":"13","Armor":"240","FullImages":{"Portrait":"HydroidFull.png"},"InternalName":"/Lotus/Powersuits/Pirate/Pirate","Passive":"Enemies damaged by Hydroid are more vulnerable to Corrosion Status, with initial status reducing armor by 50%.","Progenitor":"Magnetic","SquadPortrait":"HydroidLargePortrait.png","Health":"270","Link":"Hydroid","Portrait":"HydroidIcon272.png","Polarities":["V","Bar"],"Abilities":["Tempest Barrage","Tidal Surge","Plunder","Tentacle Swarm"],"InitialEnergy":"75","Subsumed":"Tempest Barrage","AuraPolarity":"Bar","Name":"Hydroid","Sex":"Male","Playstyle":"Crowd Control","SellPrice":"10000","Energy":"140","CodexSecret":false}'s
Pilfering Swarm{"Transmutable":false,"Type":"Hydroid","Rarity":"Rare","Tradable":true,"Link":"Pilfering Swarm","BaseDrain":"6","IsAbilityAugment":true,"Icon":"PilferingSwarm.png","Description":"Tentacle Swarm Augment: Enemies held by tentacles have a 100% chance at additional drops.","Image":"PilferingSwarmMod.png","Name":"Pilfering Swarm","Introduced":"15.16","MaxRank":"3","Polarity":"Zenurik","InternalName":"/Lotus/Powersuits/Pirate/KrakenAugmentCard","CodexSecret":false},
Khora{"Sprint":"1.05","Description":"Khora is red in whip and claw. She works together with her Kavat companion, Venari, to deal high damage and provide crowd control. Two bodies, one will.","Conclave":true,"Shield":"270","Image":"Khora.png","MaxRank":"30","Themes":"Arachnid, Huntress & Companion, Metal Manipulation","Tactical":"Ensnare","Passive":"The ferocious kavat, Venari, fights by Khora's side and provides her with a 15% speed boost while active. If killed, Venari will reappear after 45s.","SquadPortrait":"KhoraLargePortrait.png","Introduced":"22.18.0","Armor":"290","FullImages":{"Portrait":"KhoraFull.png"},"InternalName":"/Lotus/Powersuits/Khora/Khora","Health":"365","Progenitor":"Toxin","Type":"Warframe","Portrait":"KhoraIcon272.png","Link":"Khora","Polarities":["V","Bar"],"ExilusPolarity":"Bar","Abilities":["Whipclaw","Ensnare","Venari","Strangledome"],"InitialEnergy":"75","Subsumed":"Ensnare","AuraPolarity":"D","Name":"Khora","Sex":"Female","Playstyle":"Damage, Crowd Control","SellPrice":"10000","Energy":"140","CodexSecret":false}'s
Pilfering Strangledome{"Transmutable":false,"Type":"Khora","Rarity":"Rare","Tradable":true,"Link":"Pilfering Strangledome","BaseDrain":"6","IsAbilityAugment":true,"Icon":"PilferingStrangledome.png","Description":"Strangledome Augment: Enemies held in Strangledome have a 65% chance of dropping additional loot.","Image":"PilferingStrangledomeMod.png","Name":"Pilfering Strangledome","Introduced":"24.7","MaxRank":"3","Polarity":"Zenurik","InternalName":"/Lotus/Powersuits/Khora/KhoraCageAugmentCard","CodexSecret":false}, and
Wukong{"Sprint":"1","Description":"The simian warrior is a mountain of strength. Wukong deals heavy damage and has high survivability. His quick trickster tactics are unforgettable.","Conclave":false,"Shield":"270","MaxRank":"30","Themes":"Monkey King","Tactical":"Celestial Twin","Image":"Wukong.png","Type":"Warframe","Introduced":"17.12","Armor":"265","FullImages":{"Portrait":"WukongFull.png"},"InternalName":"/Lotus/Powersuits/MonkeyKing/MonkeyKing","Passive":"After taking fatal damage Wukong automatically uses one of his mastered survival techniques. These techniques can only be invoked three times per mission.","Progenitor":"Impact","SquadPortrait":"WukongLargePortrait.png","Health":"455","Link":"Wukong","Portrait":"WukongIcon272.png","Polarities":["Bar","D"],"Abilities":["Celestial Twin","Cloud Walker","Defy","Primal Fury"],"InitialEnergy":"50","Subsumed":"Defy","AuraPolarity":"V","Name":"Wukong","Sex":"Male","Playstyle":"Damage, Survival","SellPrice":"10000","Energy":"130","CodexSecret":false}'s Monkey Luck passive), and loot corpse (
Nekros{"Sprint":"1.1","Description":"There is a reaper whose name is Nekros. He provides deathly crowd control. Erstwhile enemies become allies when Nekros calls up recruits from the dead.","Conclave":true,"Shield":"235","MaxRank":"30","Themes":"Darkness, Necromancy","Tactical":"Terrify","Image":"Nekros.png","Type":"Warframe","Introduced":"10","Armor":"105","FullImages":{"Portrait":"NekrosFull.png"},"InternalName":"/Lotus/Powersuits/Necro/Necro","Passive":"Restore 5 Health with every enemy death within 10m.","Progenitor":"Toxin","SquadPortrait":"NekrosLargePortrait.png","Health":"270","Link":"Nekros","Portrait":"NekrosIcon272.png","Polarities":["D","V"],"Abilities":["Soul Punch","Terrify","Desecrate","Shadows of the Dead"],"InitialEnergy":"50","Subsumed":"Terrify","AuraPolarity":"None","Name":"Nekros","Sex":"Male","Playstyle":"Crowd Control","SellPrice":"10000","Energy":"100","CodexSecret":false}'s
Desecrate{"Description":"Forces fallen enemies around you to drop additional loot.","Cost":"10","Augments":["Despoil"],"CardImage":"DesecrateModx256.png","Name":"Desecrate","Introduced":"10","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SearchTheDeadAbility","Key":"3","Icon":"Desecrate130xWhite.png","Powersuit":"Nekros"} and Chesa Kubrow's
Retrieve{"Transmutable":false,"Type":"Chesa Kubrow","Rarity":"Common","Tradable":true,"BaseDrain":"0","MaxRank":"5","Link":"Retrieve","Icon":"Retrieve.png","Image":"RetrieveMod.png","Name":"Retrieve","Introduced":"17","Description":"Kubrow has 45% chance to scavenge additional loot from a fallen enemy or containers within 30m, every 10s.","Polarity":"Penjaga","InternalName":"/Lotus/Types/Friendly/Pets/KubrowPetPrecepts/KubrowLootPrecept","CodexSecret":false}).
- Prowl drains 1 point of energy per second while stationary and drains 3 energy per second while walking. Additionally, melee attacks consume 2 energy per hit, and taking damage consumes 10 energy per hit. Prowl will end if Ivara runs out of energy, if certain maneuvers are performed that break the cloak, or if deactivated by pressing the ability key again (default 3 ).
- Activation cost, melee cost, and damage cost are affected by Ability Efficiency, and the minimum and maximum energy drain are affected by Ability Efficiency and Ability Duration.
- Ivara cannot replenish energy using
Energy Vampire{"Description":"Allies will gain energy over time when enemies are marked with Energy Vampire.","Cost":"50","Augments":["Vampire Leech"],"CardImage":"EnergyVampireModx256.png","Name":"Energy Vampire","Introduced":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/EnergyVampireAbility","Key":"2","Icon":"EnergyVampire130xWhite.png","Powersuit":"Trinity"},
Rally Point{"Description":"Draw enemy attention to Styanax. His resolve uplifts nearby allies, regenerating the squad’s energy over time. Styanax and his allies also regenerate shields for every kill assist they contribute.","Cost":"75","CardImage":"RallyPointModx256.png","Name":"Rally Point","Introduced":"32","InternalName":"/Lotus/Powersuits/PowersuitAbilities/HopliteRallyAbility","Key":"3","Icon":"RallyPoint130xWhite.png","Powersuit":"Styanax"}, Rift Plane's innate energy regeneration, Squad Energy Restores,
Energy Siphon{"Transmutable":false,"Type":"Aura","Description":"Squad receives +0.6 Energy Regen/s","Tradable":true,"UpgradeTypes":["AVATAR_POWER_RATE"],"BaseDrain":"-2","MaxRank":"5","InternalName":"/Lotus/Upgrades/Mods/Aura/PlayerEnergyRegenAuraMod","Link":"Energy Siphon","Image":"EnergySiphonMod.png","Name":"Energy Siphon","Introduced":"5","Polarity":"Naramon","Rarity":"Uncommon","Icon":"EnergySiphon.png","CodexSecret":false} and/or
Wellspring{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Zenurik#Wellspring","BaseDrain":"4","ExcludeFromCodex":true,"Description":"First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s.","Image":"FocusEnergizingDash.png","Name":"Wellspring","InternalName":"/Lotus/Upgrades/Focus/Power/Active/DashBubbleFocusUpgrade","Polarity":"AP_POWER","MaxRank":"3","LevelStats":[{"Stats":"First Ability creates a well of energy for 5s. Allies passing through the well gain 3 Energy/s for 20s."},{"Stats":"First Ability creates a well of energy for 5s. Allies passing through the well gain 4 Energy/s for 22s."},{"Stats":"First Ability creates a well of energy for 6s. Allies passing through the well gain 4 Energy/s for 25s."},{"Stats":"First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s."}],"CodexSecret":false} while Prowl is active.
- Energy Orbs, Orokin Void Death Orb's energy restores,
Rage{"Transmutable":true,"Type":"Warframe","Description":"Convert +40% of Damage on Health to Energy","Tradable":true,"UpgradeTypes":["AVATAR_DAMAGE_POWER_MULTIPLIER"],"BaseDrain":"6","MaxRank":"5","Icon":"Rage.png","Link":"Rage","Image":"RageMod.png","Name":"Rage","Introduced":"8","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarDamageToEnergyMod","CodexSecret":false},
Hunter Adrenaline{"Description":"Convert +45% of Damage on Health to Energy","UpgradeTypes":["AVATAR_DAMAGE_POWER_MULTIPLIER"],"MaxRank":"5","Image":"HunterAdrenalineMod.png","Introduced":"22.3","Icon":"HunterAdrenaline.png","Transmutable":false,"Type":"Warframe","Rarity":"Common","Tradable":true,"BaseDrain":"6","Polarity":"Madurai","Name":"Hunter Adrenaline","Set":"Hunter Set","Link":"Hunter Adrenaline","InternalName":"/Lotus/Upgrades/Mods/Sets/Hunter/WarframeHunterAdrenalineMod","CodexSecret":false},
Spellbound Harvest{"Transmutable":false,"Type":"Titania","Rarity":"Rare","Tradable":true,"Link":"Spellbound Harvest","BaseDrain":"6","IsAbilityAugment":true,"Icon":"SpellboundHarvest.png","Description":"Spellbind Augment: Hitting at least 4 enemies with Spellbind grants Titania 50<ENERGY>. The next cast has +40% Ability Range.","Image":"SpellboundHarvestMod.png","Name":"Spellbound Harvest","Introduced":"27.3.14","MaxRank":"3","Polarity":"Zenurik","InternalName":"/Lotus/Powersuits/Fairy/FairyDustAugmentCard","CodexSecret":false},
Arcane Energize{"Rarity":"Legendary","Type":"Warframe","Description":"60% chance to replenish 150 Energy to self and allies within 15m. 15s cooldown","Link":"Arcane Energize","Icon":"ArcaneEnergize64x.png","UpgradeTypes":["GAMEPLAY_FREE_REVIVE_COUNT"],"MaxRank":"5","IncompatibilityTags":["OPERATOR_SUIT"],"Dissolution":"98","Image":"ArcaneEnergize.png","Name":"Arcane Energize","Introduced":"17.9.1","IsRefreshable":false,"Criteria":"On Energy Pickup","InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Utility/GolemArcaneRadialEnergyOnEnergyPickup","CodexSecret":true}, and
Emergence Dissipate{"Type":"Operator","Rarity":"Rare","Link":"Emergence Dissipate","Description":"Press <PRE_ATTACK> to dissipate the endpoint in a 10m radius. Enemies hit create a short lived Void Mote that replenishes 10 Energy on pick up.","MaxRank":"5","Icon":"EmergenceDissipate64x.png","Criteria":"While in Void Sling","Image":"EmergenceDissipate.png","Name":"Emergence Dissipate","Introduced":"31.5","IsRefreshable":true,"Dissolution":"22","InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Zariman/EnergyOnGhostDissipate","CodexSecret":false}'s Energy Motes can still replenish Ivara's energy during Prowl.
- Most maneuvers do not interfere with Prowl. However, Sprinting, Sliding, and Bullet Jumping will break the cloak. Ivara will not re-cloak until the ability is used again.
- More specifically, the cloak will be exited when the corresponding keys for Sprinting, Sliding and Bullet Jumping are pressed, not when the maneuvers are actually executed.
- Rolling will increase the energy drain to its maximum value, even if no directional keys are used.
- Prowl does not suffer movement speed penalties when moving through ziplines, and sprinting or sliding on zip lines will not break Prowl's cloak.
- Firing a non-silent weapon (i.e., weapons with an "alarming" noise level) will temporarily break the cloak. Ivara will re-cloak shortly after firing the weapon.
- The
Javlok{"Conclave":true,"_TooltipAttackDisplay":"1","Class":"Speargun","SellPrice":"7500","Image":"Javlok.png","Introduced":"19.4","Polarities":["V","V"],"Traits":["Grineer"],"InternalName":"/Lotus/Weapons/Grineer/LongGuns/GrnFlameSpear/GrnFlameSpear","Slot":"Primary","MaxRank":"30","Family":"Javlok","Attacks":[{"ChargeTime":"0.3","IsSilent":false,"CritMultiplier":"2","Accuracy":"100","AmmoCost":"1","ShotType":"Projectile","MinSpread":"0","FireRate":"3.33","Multishot":"1","AttackName":"Projectile Impact","MaxSpread":"0","ShotSpeed":"150","PunchThrough":"0","StatusChance":"0.25","CritChance":"0.2","Damage":{"Heat":"160"}},{"IsSilent":false,"Falloff":{"EndRange":"2.4","Reduction":"0.3","StartRange":"0"},"Range":"2.4","FireRate":"3.33","Multishot":"1","CritMultiplier":"2","CritChance":"0.2","AttackName":"Projectile Explosion","PunchThrough":"0","StatusChance":"0.25","ShotType":"AoE","Damage":{"Heat":"120"}},{"CritChance":"0.2","FireRate":"1","Multishot":"1","ForcedProcs":["Impact","Knockdown"],"AttackName":"Spear Throw Impact","ShotType":"Projectile","CritMultiplier":"2","Accuracy":"16.7","Trigger":"Semi","Reload":"0.6","Damage":{"Slash":"30","Puncture":"75","Impact":"45"},"IsSilent":false,"MinSpread":"0","PunchThrough":"0","StatusChance":"0.25","MaxSpread":"12","ShotSpeed":"90"},{"IsSilent":false,"CritMultiplier":"2","Falloff":{"EndRange":"6","Reduction":"0.6","StartRange":"0"},"Range":"6","FireRate":"1","Multishot":"1","CritChance":"0.2","ForcedProcs":["Impact","Stagger"],"AttackName":"Spear Throw Explosion","PunchThrough":"0","StatusChance":"0.25","ShotType":"AoE","Damage":{"Heat":"300"}}],"Link":"Javlok","Trigger":"Auto Charge","ExilusPolarity":"Naramon","CompatibilityTags":["PROJECTILE","AOE","IMPACTEXPLODE"],"Reload":"1.9","AmmoPickup":"60","Magazine":"6","Name":"Javlok","AmmoType":"Primary","Mastery":"7","AmmoMax":"150","Disposition":"1.3","DefaultUpgrades":["/Lotus/Weapons/Grineer/LongGuns/GrnFlameSpear/GunSpearInnateMod"]}'s alt-fire throw attack is regarded as "silent" and will not break the cloak when thrown.
- Despite being regarded as "alarming", the
Nagantaka{"Conclave":false,"_TooltipAttackDisplay":"1","Class":"Crossbow","SellPrice":"7500","Image":"Nagantaka.png","Slot":"Primary","Introduced":"24","Polarities":["V"],"MaxRank":"30","InternalName":"/Lotus/Weapons/Tenno/LongGuns/GarudaCrossbow/GarudaCrossbow","AmmoType":"Primary","Family":"Nagantaka","Attacks":[{"CritMultiplier":"2.3","IsSilent":true,"MinSpread":"0","Accuracy":"40","ShotType":"Projectile","AmmoCost":"1","AttackName":"Semi-Auto","FireRate":"2.5","Multishot":"1","MaxSpread":"5","ForcedProcs":["Impact"],"ShotSpeed":"100","PunchThrough":"0","StatusChance":"0.39","CritChance":"0.15","Damage":{"Slash":"143.1","Puncture":"14.3","Impact":"1.6"}},{"CritChance":"0.15","BurstCount":"9","FireRate":"5","BurstReloadDelay":"0.2","ForcedProcs":["Impact"],"MaxSpread":"5","ShotType":"Projectile","CritMultiplier":"2.3","Accuracy":"40","Damage":{"Slash":"143.1","Puncture":"14.3","Impact":"1.6"},"BurstDelay":"0.15","AmmoCost":"1","IsSilent":false,"Reload":"2","Multishot":"1","MinSpread":"0","PunchThrough":"0","StatusChance":"0.39","ShotSpeed":"100","AttackName":"Burst Shot"}],"ExilusPolarity":"Naramon","Traits":["Tenno"],"Trigger":"Semi / Mag Burst","Magazine":"9","CompatibilityTags":["PROJECTILE","ZHUGE","CROSSBOW"],"Reload":"2.3","AmmoPickup":"80","Link":"Nagantaka","Name":"Nagantaka","Accuracy":"40","Mastery":"9","AmmoMax":"540","Disposition":"1.3","DefaultUpgrades":["/Lotus/Weapons/Tenno/LongGuns/GarudaCrossbow/GarudaCrossbowInnateUpgrade","/Lotus/Weapons/Tenno/LongGuns/GarudaCrossbow/GarudaCrossbowInnateUpgradeTwo"]}'s alt-fire and the
Redeemer{"SellPrice":"5000","BlockAngle":"55","Introduced":"15.5","SlideAttack":"360","InternalName":"/Lotus/Weapons/Tenno/Melee/Gunblade/TnoGunblade","Link":"Redeemer","SweepRadius":"0.25","SlamElement":"Impact","ComboDur":"5","Family":"Redeemer","Disposition":"1.05","HeavySlamAttack":"540","Conclave":true,"_TooltipAttackDisplay":"2","Class":"Gunblade","HeavyAttack":"900","Image":"Redeemer.png","Users":["Mesa Specter"],"StancePolarity":"Madurai","FollowThrough":"0.5","WindUp":"0.4","HeavySlamRadius":"6","SlamForcedProcs":["Impact"],"Traits":["Tenno"],"Mastery":"4","CompatibilityTags":["GUNBLADE_STANCE"],"MeleeRange":"2","Attacks":[{"Multishot":"1","CritChance":"0.1","CritMultiplier":"1.8","AttackName":"Normal Attack","Damage":{"Slash":"126","Puncture":"36","Impact":"18"},"StatusChance":"0.22","IsSilent":true,"FireRate":"0.833"},{"CritChance":"0.1","Falloff":{"EndRange":"20","Reduction":"0.8333","StartRange":"10"},"Range":"300","FireRate":"1","Multishot":"10","ForcedProcs":["Impact"],"MaxSpread":"20","ShotType":"Hit-Scan","CritMultiplier":"1.8","ChargeTime":"0.39","Accuracy":"6.7","Trigger":"Charge","Damage":{"Blast":"30"},"MinSpread":"10","PunchThrough":"1","StatusChance":"0.066","IsSilent":false,"AttackName":"Ranged Attack"}],"HeavySlamElement":"Blast","Name":"Redeemer","MaxRank":"30","SlamAttack":"360","SlamRadius":"5","HeavySlamForcedProcs":["Lifted"],"Slot":"Melee"}'s shotgun will not break the cloak, though they will still alarm enemies.
- Changing a weapon's noise level from "alarming" to "silent" with a max ranked
Hush{"Description":"Reduces the chance an enemy will hear gunfire by 100%.","IsExilus":true,"UpgradeTypes":["WEAPON_NOISE_REDUCTION"],"MaxRank":"3","Image":"HushMod.png","Introduced":"10","Icon":"Hush.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Link":"Hush","BaseDrain":"2","Polarity":"Naramon","Name":"Hush","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponNoiseReductionMod","CodexSecret":false},
Suppress{"Description":"Reduces the chance an enemy will hear gunfire by 100%.","IsExilus":true,"UpgradeTypes":["WEAPON_NOISE_REDUCTION"],"MaxRank":"5","Image":"SuppressMod.png","Introduced":"10","Icon":"Suppress.png","Transmutable":true,"Type":"Pistol","Rarity":"Common","Link":"Suppress","BaseDrain":"2","Polarity":"Naramon","Name":"Suppress","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/Pistol/WeaponNoiseReductionMod","CodexSecret":false}, or
Silent Battery{"Description":"Reduces the chance an enemy will hear gunfire by 100%.","IsExilus":true,"UpgradeTypes":["WEAPON_NOISE_REDUCTION"],"MaxRank":"3","Image":"SilentBatteryMod.png","Introduced":"Lunaro","Icon":"SilentBattery.png","Transmutable":false,"Type":"Shotgun","Rarity":"Uncommon","Link":"Silent Battery","BaseDrain":"2","Polarity":"Naramon","Name":"Silent Battery","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/Shotgun/Event/ProjectNightwatch/WeaponNoiseReductionMod","CodexSecret":false} will prevent the weapon from breaking cloak when fired.
- Despite the cloak being disabled, Prowl itself is not, and will continue draining energy and remains capable of pickpocketing enemies.
- The re-cloak delay is affected by the weapon's Fire Rate.
- Will not disrupt Shade's
Ghost{"Transmutable":false,"Type":"Shade","Rarity":"Common","Tradable":true,"BaseDrain":"2","MaxRank":"5","Link":"Ghost","Icon":"Ghost.png","Image":"GhostMod.png","Name":"Ghost","Introduced":"7","Description":"Cloaks owner when enemies are within 24m. The cloak is disrupted if owner attacks.","Polarity":"Penjaga","InternalName":"/Lotus/Types/Sentinels/SentinelPrecepts/Ghost","CodexSecret":false}, Huras Kubrow's
Stalk{"Transmutable":false,"Type":"Huras Kubrow","Rarity":"Rare","Tradable":true,"BaseDrain":"0","MaxRank":"5","Link":"Stalk","Icon":"Stalk.png","Image":"StalkMod.png","Name":"Stalk","Introduced":"14","Description":"The kubrow cloaks itself and its master to stalk down its prey when they are within 24m.","Polarity":"Penjaga","InternalName":"/Lotus/Types/Friendly/Pets/KubrowPetPrecepts/KubrowCloakPrecept","CodexSecret":false}, or
Wukong{"Sprint":"1","Description":"The simian warrior is a mountain of strength. Wukong deals heavy damage and has high survivability. His quick trickster tactics are unforgettable.","Conclave":false,"Shield":"270","MaxRank":"30","Themes":"Monkey King","Tactical":"Celestial Twin","Image":"Wukong.png","Type":"Warframe","Introduced":"17.12","Armor":"265","FullImages":{"Portrait":"WukongFull.png"},"InternalName":"/Lotus/Powersuits/MonkeyKing/MonkeyKing","Passive":"After taking fatal damage Wukong automatically uses one of his mastered survival techniques. These techniques can only be invoked three times per mission.","Progenitor":"Impact","SquadPortrait":"WukongLargePortrait.png","Health":"455","Link":"Wukong","Portrait":"WukongIcon272.png","Polarities":["Bar","D"],"Abilities":["Celestial Twin","Cloud Walker","Defy","Primal Fury"],"InitialEnergy":"50","Subsumed":"Defy","AuraPolarity":"V","Name":"Wukong","Sex":"Male","Playstyle":"Damage, Survival","SellPrice":"10000","Energy":"130","CodexSecret":false}'s
Enveloping Cloud{"Transmutable":false,"Type":"Wukong","Rarity":"Rare","Tradable":true,"Link":"Enveloping Cloud","BaseDrain":"6","IsAbilityAugment":true,"InternalName":"/Lotus/Powersuits/MonkeyKing/MonkeyCloudAugmentCard","MaxRank":"3","Image":"EnvelopingCloudMod.png","Name":"Enveloping Cloud","Introduced":"23.7","Description":"Cloud Walker Augment: Allies within 4m of the cloud become invisible to enemies for 14s.","Polarity":"Zenurik","Icon":"EnvelopingCloud.png","CodexSecret":false}.
- The
- Prowl is a one-handed ability and can be used while performing various maneuvers and actions without interruption.
Augment

- Main article: Infiltrate
Infiltrate is a Warframe Augment Mod for Ivara{"Sprint":"1.15","Description":"The huntress draws her bow. Ivara is stealth itself. Her enemies live in fear of her sudden attacks.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Archer, Thief, Poison Frog","Tactical":"Quiver","Image":"Ivara.png","Type":"Warframe","Introduced":"18","Armor":"105","FullImages":{"Portrait":"IvaraFull.png"},"InternalName":"/Lotus/Powersuits/Ranger/Ranger","Passive":"Senses nearby enemies within 50m.","Progenitor":"Toxin","SquadPortrait":"IvaraLargePortrait.png","Health":"180","Link":"Ivara","Portrait":"IvaraIcon272.png","Polarities":["D","Bar"],"Abilities":["Quiver","Navigator","Prowl","Artemis Bow"],"InitialEnergy":"75","Subsumed":"Quiver","AuraPolarity":"Bar","Name":"Ivara","Sex":"Female","Playstyle":"Stealth","SellPrice":"10000","Energy":"215","CodexSecret":false} that allows her to pass through Laser Barriers unharmed, and increases her Movement Speed while
Prowl{"Description":"Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots.","Cost":"25","Augments":["Infiltrate"],"CardImage":"ProwlModx256.png","Name":"Prowl","Introduced":"18","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerStealAbility","Key":"3","Icon":"Prowl130xWhite.png","Powersuit":"Ivara"} is active.
Rank | Movement Speed Increase | Cost |
---|---|---|
0 | 10% | 6 |
1 | 15% | 7 |
2 | 20% | 8 |
3 | 25% | 9 |
Tips & Tricks
- Can be used to safely bypass most enemies.
- Your energy levels can be maintained through the constant theft of energy orbs.
- Rolling is actually a viable alternative to Sprinting, allowing you to move quickly without breaking your invisibility. Keep in mind, however, that if you press Shift , (or whichever key you have bound to activate Sprinting with), it will immediately deactivate Prowl.
- Combining Prowl with silenced, high-damage, single-shot weapons, or certain types of appropriately-modded melee weapons, can be an effective play style for higher level missions which require stealth.
- Some melee weapons well-suited for this method of hunting would be among the following:
- A Sword with the
Crimson Dervish{"Transmutable":true,"Type":"Swords","Rarity":"Rare","Tradable":true,"Link":"Crimson Dervish","BaseDrain":"-2","CompatibilityTags":["SWORDS_STANCE"],"InternalName":"/Lotus/Weapons/Tenno/Melee/MeleeTrees/CrimsonDervishMeleeTree","MaxRank":"3","Image":"CrimsonDervishMod.png","Name":"Crimson Dervish","Introduced":"13","Description":"Strong whirlwind attacks.","Polarity":"Madurai","Icon":"CrimsonDervish.png","CodexSecret":false} stance (due to the stealth finisher for that stance being a very fast animation).
- A Hammer weapon with the
Finishing Touch{"IncompatibilityTags":["SENTINEL_WEAPON","HOUND_WEAPON"],"UpgradeTypes":["WEAPON_MELEE_FINISHER_DAMAGE"],"MaxRank":"5","Image":"FinishingTouchMod.png","Introduced":"10","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponMeleeFinisherDamageMod","Transmutable":true,"Type":"Melee","Rarity":"Uncommon","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Finishing Touch","Icon":"FinishingTouch.png","Description":"+60% Finisher Damage","Link":"Finishing Touch","CodexSecret":false} mod equipped. Hammers already have the highest damage multiplier for stealth finishers, so this mod makes it even more powerful: the damage-multiplier of hammers used for stealth-finishers goes from 2400% weapon damage to 3840% weapon damage.
- Any Dagger weapon with the
Covert Lethality{"Transmutable":true,"Type":"Melee","Description":"+16 Initial Combo\r\n+100% Finisher Damage","Tradable":true,"UpgradeTypes":["WEAPON_MELEE_COMBO_INITIAL_BONUS","WEAPON_MELEE_FINISHER_DAMAGE"],"BaseDrain":"10","MaxRank":"3","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponMeleeStealthLethalMod","Link":"Covert Lethality","Image":"CovertLethalityMod.png","Name":"Covert Lethality","Introduced":"17","Polarity":"Madurai","Rarity":"Rare","Icon":"CovertLethality.png","CodexSecret":false} mod equipped.
- A Sword with the
- Some melee weapons well-suited for this method of hunting would be among the following:
- Firing a non-silent weapon will allow the use of the otherwise not permitted Maneuvers like Bullet Jumping during the brief uncloaked time window without deactivating Prowl.
- Combining Prowl with a melee weapon equipped with
Dispatch Overdrive{"Description":"On Heavy Attack Hit:\r\n+60% Movement Speed for 15s","IsExilus":true,"UpgradeTypes":["AVATAR_MOVEMENT_SPEED"],"MaxRank":"5","Image":"DispatchOverdriveMod.png","Introduced":"19.2","InternalName":"/Lotus/Upgrades/Mods/Melee/MoveSpeedOnChannelKillMod","Transmutable":true,"Type":"Melee","Rarity":"Uncommon","Link":"Dispatch Overdrive","BaseDrain":"4","Polarity":"Naramon","Name":"Dispatch Overdrive","Tradable":true,"IncompatibilityTags":["POWER_WEAPON","SENTINEL_WEAPON","HOUND_WEAPON"],"Icon":"DispatchOverdrive.png","CodexSecret":false} will allow for a large increase in movement speed if you are able to kill the enemy with a Heavy Attack.
- Void Sling can be used to cover a great distance in a short amount of time without deactivating or breaking Prowl.
- Repeatedly performing the backspring maneuver is the fastest way to move without breaking Prowl besides dashwire jumping.
- Firing gunblades, e.g.
Redeemer{"SellPrice":"5000","BlockAngle":"55","Introduced":"15.5","SlideAttack":"360","InternalName":"/Lotus/Weapons/Tenno/Melee/Gunblade/TnoGunblade","Link":"Redeemer","SweepRadius":"0.25","SlamElement":"Impact","ComboDur":"5","Family":"Redeemer","Disposition":"1.05","HeavySlamAttack":"540","Conclave":true,"_TooltipAttackDisplay":"2","Class":"Gunblade","HeavyAttack":"900","Image":"Redeemer.png","Users":["Mesa Specter"],"StancePolarity":"Madurai","FollowThrough":"0.5","WindUp":"0.4","HeavySlamRadius":"6","SlamForcedProcs":["Impact"],"Traits":["Tenno"],"Mastery":"4","CompatibilityTags":["GUNBLADE_STANCE"],"MeleeRange":"2","Attacks":[{"Multishot":"1","CritChance":"0.1","CritMultiplier":"1.8","AttackName":"Normal Attack","Damage":{"Slash":"126","Puncture":"36","Impact":"18"},"StatusChance":"0.22","IsSilent":true,"FireRate":"0.833"},{"CritChance":"0.1","Falloff":{"EndRange":"20","Reduction":"0.8333","StartRange":"10"},"Range":"300","FireRate":"1","Multishot":"10","ForcedProcs":["Impact"],"MaxSpread":"20","ShotType":"Hit-Scan","CritMultiplier":"1.8","ChargeTime":"0.39","Accuracy":"6.7","Trigger":"Charge","Damage":{"Blast":"30"},"MinSpread":"10","PunchThrough":"1","StatusChance":"0.066","IsSilent":false,"AttackName":"Ranged Attack"}],"HeavySlamElement":"Blast","Name":"Redeemer","MaxRank":"30","SlamAttack":"360","SlamRadius":"5","HeavySlamForcedProcs":["Lifted"],"Slot":"Melee"} or
Sarpa{"SellPrice":"5000","BlockAngle":"45","Introduced":"Update: The Silver Grove","SlideAttack":"320","InternalName":"/Lotus/Weapons/Tenno/Melee/Gunblade/GunbladeAutomatic/TnoGunbladeAutomatic","Slot":"Melee","SweepRadius":"0.25","SlamElement":"Impact","ComboDur":"5","Family":"Sarpa","Disposition":"1.2","HeavySlamAttack":"480","Conclave":false,"_TooltipAttackDisplay":"2","Class":"Gunblade","HeavyAttack":"2100","Image":"Sarpa.png","StancePolarity":"Madurai","FollowThrough":"0.5","HeavySlamRadius":"6","WindUp":"0.3","HeavySlamForcedProcs":["Lifted"],"SlamForcedProcs":["Impact"],"Mastery":"8","MeleeRange":"2","CompatibilityTags":["GUNBLADE_STANCE"],"MaxRank":"30","Attacks":[{"CritChance":"0.14","CritMultiplier":"2","AttackName":"Normal Attack","Damage":{"Slash":"112","Puncture":"32","Impact":"16"},"StatusChance":"0.28","IsSilent":true,"FireRate":"1"},{"IsSilent":false,"BurstCount":"5","Falloff":{"EndRange":"40","Reduction":"0.8571","StartRange":"20"},"Range":"300","FireRate":"3.33","AttackName":"Ranged Attack","ShotType":"Hit-Scan","CritMultiplier":"2","ChargeTime":"0.319","Accuracy":"100","Trigger":"Charge","BurstDelay":"0.05","MinSpread":"10","Damage":{"Slash":"21","Puncture":"10.5","Impact":"3.5"},"StatusChance":"0.28","CritChance":"0.14","MaxSpread":"20"}],"HeavySlamElement":"Blast","Name":"Sarpa","Traits":["Tenno"],"SlamAttack":"320","SlamRadius":"5","Polarities":["D"],"Link":"Sarpa"}, will alarm nearby enemies but it won't break Prowl's invisibility.
- Be cautious when using Prowl during Disruption missions as Ivara's energy could be drained quickly under some conditions.
- Energy drain and health drain have similar effect to taking damage, draining extra energy every time the effect ticks.
- Electrifying conduit can deplete Ivara's energy within a few seconds as it rapidly ticks damage.
- True to Ivara's role as a silent huntress, Prowi is an ideal skill for Conservation missions in Landscapes such as the Orb Vallis, as the Tranq Rifle is a silent weapon and will not break her invisibility, and thus wildlife will remain unalerted in case she misses her shots.
- Do note that using an Echo-Lure breaks Ivara's invisibility, potentially spooking other wildlife that may be nearby or, worse, attracting the attention of enemy patrols and making them attack the target wildlife.
- Compared to
Loki{"Sprint":"1.25","Description":"Loki knows the art of deception. The trickster employs stealth to sabotage enemies. Sow confusion.","Conclave":true,"Shield":"180","MaxRank":"30","Themes":"Trickster","Tactical":"Decoy","Image":"Loki.png","Type":"Warframe","Introduced":"Vanilla","Armor":"105","FullImages":{"Portrait":"LokiFull.png"},"InternalName":"/Lotus/Powersuits/Loki/Loki","Passive":"Able to hang from walls 10x longer than normal.","Progenitor":"Radiation","SquadPortrait":"LokiLargePortrait.png","Health":"180","Link":"Loki","Portrait":"LokiIcon272.png","Polarities":["D","V"],"Abilities":["Decoy","Invisibility","Switch Teleport","Radial Disarm"],"InitialEnergy":"100","Subsumed":"Decoy","AuraPolarity":"Bar","Name":"Loki","Sex":"Male","Playstyle":"Stealth","SellPrice":"10000","Energy":"175","CodexSecret":false}'s
Invisibility{"Description":"Loki camouflages himself, becoming invisible to enemies.","Cost":"50","Augments":["Hushed Invisibility"],"CardImage":"InvisibilityModx256.png","Name":"Invisibility","Introduced":"Vanilla","InternalName":"/Lotus/Powersuits/PowersuitAbilities/InvisibilityAbility","Key":"2","Icon":"Invisibility130xWhite.png","Powersuit":"Loki"} and
Ash{"Sprint":"1.15","Description":"Behold the patron saint of the Orokin school of political assassination. Ash specializes in stealth. The edge of his blade is sooner felt than seen.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Assassin, Ninja","Tactical":"Smoke Screen","Image":"Ash.png","Type":"Warframe","Introduced":"Vanilla","Armor":"105","FullImages":{"Portrait":"AshFull.png"},"InternalName":"/Lotus/Powersuits/Ninja/Ninja","Passive":"Bleed effects inflicted on enemies do 25% increased damage and last 50% longer.","Progenitor":"Radiation","SquadPortrait":"AshLargePortrait.png","Health":"455","Link":"Ash","Portrait":"AshIcon272.png","Polarities":["V","V"],"Abilities":["Shuriken","Smoke Screen","Teleport","Blade Storm"],"InitialEnergy":"50","Subsumed":"Shuriken","AuraPolarity":"V","Name":"Ash","Sex":"Male","Playstyle":"Stealth","SellPrice":"10000","Energy":"100","CodexSecret":false}'s
Smoke Screen{"Description":"Drops a smoke bomb that stuns enemies and obscures their vision, rendering Ash invisible for a short time.","Cost":"35","Augments":["Smoke Shadow"],"CardImage":"SmokeScreenModx256.png","Name":"Smoke Screen","Introduced":"Vanilla","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SmokeScreenAbility","Key":"2","Icon":"SmokeScreen130xWhite.png","Powersuit":"Ash"} which are active skills (and thus may suddenly disable at crucial moments during the hunt), Prowl is a toggled ability and thus can be sustained at will and far longer with high Ability Duration builds.
Streamline{"Description":"+30% Ability Efficiency","UpgradeTypes":["AVATAR_ABILITY_EFFICIENCY"],"MaxRank":"5","Image":"StreamlineMod.png","Introduced":"0","Icon":"Streamline.png","Transmutable":true,"Type":"Warframe","Rarity":"Rare","Tradable":true,"BaseDrain":"4","Polarity":"Naramon","Name":"Streamline","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarAbilityEfficiencyMod","Link":"Streamline","Incompatible":["Flawed Streamline"],"CodexSecret":false} in conjunction with
Fleeting Expertise{"Transmutable":false,"Type":"Warframe","Description":"+60% Ability Efficiency\r\n-60% Ability Duration","Tradable":true,"UpgradeTypes":["AVATAR_ABILITY_EFFICIENCY","AVATAR_ABILITY_DURATION"],"BaseDrain":"6","MaxRank":"5","Icon":"FleetingExpertise.png","Link":"Fleeting Expertise","Image":"FleetingExpertiseMod.png","Name":"Fleeting Expertise","Introduced":"10.3","Polarity":"Naramon","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Warframe/DualStat/CorruptedEfficiencyDurationWarframe","CodexSecret":false} results in 190% Ability Efficiency which is over the 175% maximum but offsets the impact of 40% Ability Duration on drain.
- Specifically:
- 175% Efficiency and 100% Duration = 0.25 Energy per second
- 190% Efficiency and 100% Duration = 0.10 Energy per second, but capped at 0.25
- 190% Efficiency and 40% Duration = 0.25 Energy per second
- 175% Efficiency and 40% Duration = 0.63 Energy per second
Maximization
40.00% | Bonus headshot damage |
100.00% | Loot chance |
2.50s | Steal time |
4.00m | Steal range |
25.00 | Energy |
1.00/s - 3.00/s | Energy drain |
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Quiver{"Description":"Cycle through and shoot one of four tactical arrows: Cloak, Dashwire, Noise and Sleep. In the Conclave, use the Null-Shield and Slow Arrows.","Cost":"25","Augments":["Empowered Quiver","Power of Three"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerQuiverAbility","CardImage":"QuiverModx256.png","Subsumable":true,"Introduced":"18","Powersuit":"Ivara","Key":"1","Icon":"Quiver130xWhite.png","Name":"Quiver"} Cycle through and shoot one of four tactical arrows: Cloak, Dashwire, Noise and Sleep. In the Conclave, use the Null-Shield and Slow Arrows. Introduced in Update 18.0 (2015-12-03) |
|
Subsumable to Helminth |
Info
- Equipped with a quiver of tactical arrows, Ivara can selectively launch one of her variety of specialized arrows, by tapping the ability key (default 1 ) to freely cycle the selection wheel between the Cloak, Dashwire, Noise, and Sleep arrows. With an arrow type selected, hold down the ability key to expend
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}25 energy to charge and then launch the selected arrow toward the direction of the aiming reticle.
- Quiver only consumes energy upon launching an arrow; switching arrowheads will not consume energy.
- Up to four different arrow types are unlocked as the ability increases in rank, listed below:
- Unlocked by default. (Warframe Rank 0)
- Cloak Arrow anchors onto any surface or entity upon impact, generating an energy bubble that turns Ivara and her allies transparent and invisible within
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}2.5 meters of its point of impact for
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}12 seconds.
- Cloak Arrow can be attached to allies, enemies, objects, and terrain.
- A maximum of 3 bubbles can be active simultaneously. Firing an additional Cloak Arrow will replace the oldest active bubble.
- While Rescue Hostages are affected by Cloak Arrow, objectives such as Cryopods, Excavators, and Power Cores cannot be cloaked.
- Ivara possesses two Appearance Auxiliary Attachments that make her more visible to players during her Cloak Arrow: Semi-Cloak, which makes the Warframe semi-transparent; and Glow-Cloak, which produces an opaque glow. These appearances are affected by primary energy color and do not alter how enemies perceive the player.
- Unlocked at Rank 1. (Warframe Rank 7)
- Replaced by Null-Shield Arrow in PvP.
- Dashwire Arrow anchors onto any terrain surface up to 100 meters away upon impact, forming a zipline from Ivara's feet to its point of impact which can be used to travel to the targeted location.
- Zipline range is not affected by Ability Range.
- The path from Ivara's feet to the impact point must be clear to create a zipline. Any obstacles between her feet and the impact point will prevent the zipline from being formed. Ziplines will not form if the line to be created exceeds an angle of 40° from the horizon.
- When cast while Ivara is airborne or on a zipline, the new zipline will be created from the impact point to any terrain surface opposite of the arrow's direction of travel.
- A maximum of 4 ziplines can be active simultaneously. Firing an additional Dashwire Arrow will replace the oldest active zipline.
- If Ivara fires a new Dashwire Arrow while she or an ally occupies the oldest zipline upon reaching the limit, a new zipline will form, and the oldest zipline will remain active until it is no longer occupied.
- While
Prowl{"Description":"Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots.","Cost":"25","Augments":["Infiltrate"],"CardImage":"ProwlModx256.png","Name":"Prowl","Introduced":"18","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerStealAbility","Key":"3","Icon":"Prowl130xWhite.png","Powersuit":"Ivara"} is active, Ivara can sprint and slide across a zipline without breaking out of invisibility.
- Unlocked at Rank 2. (Warframe Rank 14)
- Replaced by Encumbered Arrow in PvP.
- Noise Arrow emits a high-pitched sound upon impact, attracting unalerted enemies within
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}20 meters of its point of impact to investigate.
- Unlike typical arrows, Noise Arrow does not alert enemies upon impact. Instead, unalerted enemies will slowly approach the impact point and remain stationary once they arrive.
- When more than one instance of Noise Arrow is cast in quick succession, unalerted enemies in range will proceed to investigate the locations by order of arrow impact.
- Noise arrow is capable of affecting alerted enemies in endless missions such as Survival. When Ivara is invisible, enemies are alerted, and no allies are in close proximity, Noise arrow can attract enemies to the impact point.
- Affects bosses and The Grustrag Three.[citation needed]
- Affects Grineer Sensor Regulator drones; will affect all drones within the effect-radius, even ones which normally remain in one location, causing them to be attracted to the location of the Noise Arrow. They will remain there unless otherwise disturbed by a Tenno's actions, weapons, or abilities.
- Drones which have been put to sleep will not immediately react to a Noise Arrow which would otherwise have affected them, based upon range, but upon the expiration of Sleep Arrow's effects, they will move to the location of the Noise Arrow.
- Upon activation, a minimum of one enemy will be "marked" by an invisible script, causing that enemy to be unable to be stealth killed for bonus affinity, regardless if they are unalerted. This is an intended feature to limit farming methods using this tactic.
- Unlocked at Rank 3. (Warframe Rank 18)
- Sleep Arrow places enemies within
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}6 meters of its point of impact into a deep sleep for
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}10 seconds. Sleeping enemies will wake up when the duration expires or if their health falls below 50% of their current values.
- Sleeping enemies are open to melee finisher attacks (default X ).
- If an enemy is in an unalerted state, Stealth Finishers will be initiated after the enemy has completely fallen asleep. Initiating a finisher on an unalerted enemy before the sleep animation completes will initiate a Front/Back Finisher instead (notable difference in that weapons may have different damage multipliers for Front/Back and Stealth finishers, and critical damage is applied differently).
- Sleeping enemies are open to melee finisher attacks (default X ).
- Enemies retain their current alert status upon being put to sleep (e.g., non-alerted enemies will remain so while sleeping, and alerted enemies will remain alert even if put to sleep).
- Sleeping enemies will not have their sleep duration reset if another Sleep Arrow makes impact within range. The sleep effect must expire before it can be reapplied.
- Affects Grineer Sensor Regulator drones; will cause them to remain in one place for the duration of the effect. Will not disable their sensor beam.
- Drones which have been put to sleep will not immediately react to a Noise Arrow which would otherwise have affected them, based upon range, but upon the expiration of Sleep Arrow's effects, they will move to the location of the Noise Arrow.
- Ability Synergy:
- Quiver's arrows are considered as projectiles and can be controlled using
Navigator{"Description":"Assume control of a projectile and guide it to the target.","Cost":"25","Augments":["Piercing Navigator"],"CardImage":"NavigatorModx256.png","Name":"Navigator","Introduced":"18","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerControlAbility","Key":"2","Icon":"Navigator130xWhite.png","Powersuit":"Ivara"}.
- Quiver arrows can be launched instantly when equipping
Artemis Bow{"Description":"Summon a mighty bow and unleash a volley of devastating arrows.","Cost":"50","Augments":["Concentrated Arrow"],"Powersuit":"Ivara","CardImage":"ArtemisBowModx256.png","Name":"Artemis Bow","Introduced":"18","Icon":"ArtemisBow130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerBowAbility","Weapon":"Artemis Bow"}, then pressing the alternate fire key to cast the ability.
- Quiver's arrows are considered as projectiles and can be controlled using
- A special cyclic display located above Ivara's weapon stats in the HUD will show the currently equipped arrow type along with a charge meter that displays the charge state of Quiver before firing. If using Cloak Arrows or Sleep Arrows, the display will also show a countdown timer for the arrow's active duration.
- Cloak Arrow cycles to display a barbed purple arrowhead, Dashwire Arrow cycles to display a yellow diamond-shaped arrowhead, Noise Arrow cycles to display a semicircular red arrowhead, and Sleep Arrow cycles to display a crescent-shaped blue arrowhead.
- Quiver's arrows do not inflict damage upon impact.
- Subsuming Ivara to the Helminth will offer Quiver and its augments to be used by other Warframes.
- Subsumed Quiver only features Cloak on tap-cast and Noise on hold-cast. Dashwire and Sleep arrows are unavailable.
Augment

- Main article: Empowered Quiver
Empowered Quiver is a Warframe Augment Mod for Ivara{"Sprint":"1.15","Description":"The huntress draws her bow. Ivara is stealth itself. Her enemies live in fear of her sudden attacks.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Archer, Thief, Poison Frog","Tactical":"Quiver","Image":"Ivara.png","Type":"Warframe","Introduced":"18","Armor":"105","FullImages":{"Portrait":"IvaraFull.png"},"InternalName":"/Lotus/Powersuits/Ranger/Ranger","Passive":"Senses nearby enemies within 50m.","Progenitor":"Toxin","SquadPortrait":"IvaraLargePortrait.png","Health":"180","Link":"Ivara","Portrait":"IvaraIcon272.png","Polarities":["D","Bar"],"Abilities":["Quiver","Navigator","Prowl","Artemis Bow"],"InitialEnergy":"75","Subsumed":"Quiver","AuraPolarity":"Bar","Name":"Ivara","Sex":"Female","Playstyle":"Stealth","SellPrice":"10000","Energy":"215","CodexSecret":false} that improves
Quiver{"Description":"Cycle through and shoot one of four tactical arrows: Cloak, Dashwire, Noise and Sleep. In the Conclave, use the Null-Shield and Slow Arrows.","Cost":"25","Augments":["Empowered Quiver","Power of Three"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerQuiverAbility","CardImage":"QuiverModx256.png","Subsumable":true,"Introduced":"18","Powersuit":"Ivara","Key":"1","Icon":"Quiver130xWhite.png","Name":"Quiver"}'s Dashwire Arrow and Cloak Arrow. Dashwire Arrow grants Critical Multiplier bonus to allies standing on the wire, while Cloak Arrow grants a chance to resist Status Effects.

- Main article: Power of Three
Power of Three is a PvE and Conclave Warframe Augment Mod for Ivara{"Sprint":"1.15","Description":"The huntress draws her bow. Ivara is stealth itself. Her enemies live in fear of her sudden attacks.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Archer, Thief, Poison Frog","Tactical":"Quiver","Image":"Ivara.png","Type":"Warframe","Introduced":"18","Armor":"105","FullImages":{"Portrait":"IvaraFull.png"},"InternalName":"/Lotus/Powersuits/Ranger/Ranger","Passive":"Senses nearby enemies within 50m.","Progenitor":"Toxin","SquadPortrait":"IvaraLargePortrait.png","Health":"180","Link":"Ivara","Portrait":"IvaraIcon272.png","Polarities":["D","Bar"],"Abilities":["Quiver","Navigator","Prowl","Artemis Bow"],"InitialEnergy":"75","Subsumed":"Quiver","AuraPolarity":"Bar","Name":"Ivara","Sex":"Female","Playstyle":"Stealth","SellPrice":"10000","Energy":"215","CodexSecret":false}'s
Quiver{"Description":"Cycle through and shoot one of four tactical arrows: Cloak, Dashwire, Noise and Sleep. In the Conclave, use the Null-Shield and Slow Arrows.","Cost":"25","Augments":["Empowered Quiver","Power of Three"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerQuiverAbility","CardImage":"QuiverModx256.png","Subsumable":true,"Introduced":"18","Powersuit":"Ivara","Key":"1","Icon":"Quiver130xWhite.png","Name":"Quiver"} that fires three arrows but consumes extra energy.
Tips & Tricks
- Can be used to provide support from a distance for players reviving a teammate.
- Targeting enemies and allies directly will create a moving cloak area. (Useful on strong melee enemies, but especially useful to cloak allies.)
- During Syndicate Spy missions, this can be used to cloak the Syndicate Operatives which spawn in your vicinity at the start of the mission.
- Note that this will not silence their weapons, however, and it will also require periodic refreshing to keep them invisible.
- Can be used to cloak and protect Hexis Operative in Arbitrations Defense missions.
- While under the effect of Cloak Arrow, the Operative will not attack enemies.
- More effective with higher Ability Range and Ability Duration.
- This also works for the defense operative in Sortie and Archon Hunt Defense missions
- if using a Sentinel companion, Ivara can shoot it to give herself invisibility. this is useful for remaining invisible while traveling longer distances without having to suffer the slowdown of prowl.
- Can be used as a substitute for Bullet Jumping if losing Prowl or making a miscalculation in your jump would be costly otherwise. This is particularly effective in certain Spy vaults.
- With enough range, Noise Arrows can attract enemies across multiple tiles into tight groups, allowing them to be dispatched at once for large amounts of Affinity, Standing, or Focus. This can generally be done easiest with either a
Hush{"Description":"Reduces the chance an enemy will hear gunfire by 100%.","IsExilus":true,"UpgradeTypes":["WEAPON_NOISE_REDUCTION"],"MaxRank":"3","Image":"HushMod.png","Introduced":"10","Icon":"Hush.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Link":"Hush","BaseDrain":"2","Polarity":"Naramon","Name":"Hush","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponNoiseReductionMod","CodexSecret":false}ed Explosive Launcher or a Glaive equipped with
Power Throw{"Transmutable":true,"Type":"Thrown Melee","Description":"+2 Punch Through\r\nOn Consecutive throw (Max stacks 3):\r\n+100% Throw Damage","Tradable":true,"UpgradeTypes":["WEAPON_PUNCTURE_DEPTH","WEAPON_DAMAGE_AMOUNT"],"BaseDrain":"4","MaxRank":"5","Icon":"PowerThrow.png","Link":"Power Throw","Image":"PowerThrowMod.png","Name":"Power Throw","Introduced":"10","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponGlaivePowerthrowMod","CodexSecret":false}.
- Noise Arrows can distract enemies from approaching and attempting to capture towers in Interception missions.
- Can be used to make enemies look towards you in prowl if fired at your feet, allowing for more consistent headshots.
- Allows you to rush past enemies on your way to an objective or extraction.
- Can be used to provide support from a distance for players reviving a teammate.
- Sleep Arrow retains an enemy's current alert status upon casting, thus it can be used to level up automatic weapons quickly with Stealth Kill Affinity Bonuses by putting non-alert enemies to sleep before killing them. As long as the automatic weapon deals sufficient damage-per-second to quickly kill the enemy before they wake up on taking more than 50% damage, it will not trigger an alert state on the enemy, thus allowing the Stealth Kill bonus to occur.
- Sleeping enemies will wake up only once the ability duration expires, or they are damaged below 50% of their current health; this allows easy leveling of weapons which are not silent, but deal heavy single-shot damage, such as the Hek, Ogris, Opticor, Tonkor, etc.
- A sufficient duration on Sleep Arrow makes it possible to easily get close enough to enemies to use
Covert Lethality{"Transmutable":true,"Type":"Melee","Description":"+16 Initial Combo\r\n+100% Finisher Damage","Tradable":true,"UpgradeTypes":["WEAPON_MELEE_COMBO_INITIAL_BONUS","WEAPON_MELEE_FINISHER_DAMAGE"],"BaseDrain":"10","MaxRank":"3","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponMeleeStealthLethalMod","Link":"Covert Lethality","Image":"CovertLethalityMod.png","Name":"Covert Lethality","Introduced":"17","Polarity":"Madurai","Rarity":"Rare","Icon":"CovertLethality.png","CodexSecret":false}, dispatching them silently and efficiently.
- Can be used to stealthily put animals to sleep for easy capture for Conservation without affecting quality.
- Some animal species have a chance to resist the effect of Sleeping Arrows.
Bugs
- If you are playing using a controller and use
Navigator{"Description":"Assume control of a projectile and guide it to the target.","Cost":"25","Augments":["Piercing Navigator"],"CardImage":"NavigatorModx256.png","Name":"Navigator","Introduced":"18","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerControlAbility","Key":"2","Icon":"Navigator130xWhite.png","Powersuit":"Ivara"}, then fire an arrow from Quiver, you will be unable to switch arrow types for the remainder of the mission and only fire even if you press 1 when attempting to switch.
- When cast on unalerted enemies, melee finisher does not grant stealth affinity bonus on kill.
- Able to block own arrows but they wont stick to frame it originated from
- Shooting another Quiver arrow possible yet wont stick either
- Unaffected by cast speed in any way
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![]() 3 ![]() +1-3/s |
Prowl{"Description":"Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots.","Cost":"25","Augments":["Infiltrate"],"CardImage":"ProwlModx256.png","Name":"Prowl","Introduced":"18","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerStealAbility","Key":"3","Icon":"Prowl130xWhite.png","Powersuit":"Ivara"} Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots. Introduced in Update 18.0 (2015-12-03) |
![]() 100% (loot chance) |
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Misc: -50% (movement speed penalty) |
Info
- Ivara activates her cloak, turning transparent and rendering her invisible to enemies. While active, Ivara gains
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}10% / 20% / 30% / 40% bonus damage on headshots at the cost of -50% Movement Speed. Ivara also becomes capable of pickpocketing enemies: if standing beside an enemy with Prowl active, rays of light will shine on an enemy within
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}2 / 2 / 3 / 4 meters for
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}4 / 3.5 / 3 / 2.5 seconds with a
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}100% chance of releasing a random item from that enemy's drop table.
- The damage buff is a multiplier that is applied to Ivara's total weapon damage on headshots, but stacks additively with other headshot bonuses. (e.g., with a maxed
Intensify{"Description":"+30% Ability Strength","UpgradeTypes":["AVATAR_ABILITY_STRENGTH"],"MaxRank":"5","Image":"IntensifyMod.png","Introduced":"0","Icon":"Intensify.png","Transmutable":true,"Type":"Warframe","Rarity":"Rare","Tradable":true,"BaseDrain":"6","Polarity":"Madurai","Name":"Intensify","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarAbilityStrengthMod","Link":"Intensify","Incompatible":["Archon Intensify","Umbral Intensify","Flawed Intensify","Precision Intensify"],"CodexSecret":false} and a weapon that inflicts 500 total damage on headshots, a rank-3 Prowl will increase that headshot damage to 500 × (1 + 0.4 × 1.3) = 760).
- Movement Speed penalty is multiplicative to other sources of movement speed.
- The steal time uses the following expression:
Modified Steal Time = Steal Time ÷ (1 + Ability Duration)- With a maxed
Continuity{"Description":"+30% Ability Duration","UpgradeTypes":["AVATAR_ABILITY_DURATION"],"MaxRank":"5","Image":"ContinuityMod.png","Introduced":"0","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarAbilityDurationMod","Transmutable":true,"Type":"Warframe","Rarity":"Rare","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Continuity","Icon":"Continuity.png","Link":"Continuity","Incompatible":["Archon Continuity","Primed Continuity","Flawed Continuity"],"CodexSecret":false}, a rank-3 Prowl will have a steal time equal to 2.5 ÷ 1.3 = 1.9231 seconds.
- With a maxed
- The steal light must shine on the enemy for the duration of the steal time uninterrupted for the pickpocketing to succeed.
- Pickpocketing can only be done once per enemy. Only a single enemy can be pickpocketed at a time.
- Loot chance is capped at 100%. Reducing
Ability Strength{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"} reduces the chance for an item to drop. If the attempt was unsuccessful, it will attempt to try again.
- Additional loot retrieval stacks with other loot abilities that loot while petrified (
Atlas{"Sprint":"0.9","Description":"Enemies tremble before the brawler with fists as hard as stone. Atlas deals high damage. Command terrestrial elements that form the foundation of any battlefield.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Brawler, Earth Elemental","Tactical":"Rumblers","Image":"Atlas.png","Type":"Warframe","Introduced":"17.5","Armor":"475","FullImages":{"Portrait":"AtlasFull.png"},"InternalName":"/Lotus/Powersuits/Brawler/Brawler","Passive":"Becomes immune to Knockdown effects while on the ground.","Progenitor":"Toxin","SquadPortrait":"AtlasLargePortrait.png","Health":"270","Link":"Atlas","Portrait":"AtlasIcon272.png","Polarities":["Bar","D","V"],"Abilities":["Landslide","Tectonics","Petrify","Rumblers"],"InitialEnergy":"50","Subsumed":"Petrify","AuraPolarity":"V","Name":"Atlas","Sex":"Male","Playstyle":"Damage","SellPrice":"10000","Energy":"175","CodexSecret":false}'s
Ore Gaze{"Transmutable":false,"Type":"Atlas","Rarity":"Rare","Tradable":true,"Link":"Ore Gaze","BaseDrain":"6","IsAbilityAugment":true,"Icon":"OreGaze.png","Description":"Petrify Augment: Petrified enemies are scanned into the Codex and have a 25% chance to drop additional loot when killed.","Image":"OreGazeMod.png","Name":"Ore Gaze","Introduced":"18.4.7","MaxRank":"3","Polarity":"Zenurik","InternalName":"/Lotus/Powersuits/Brawler/BrawlerGazeAugmentCard","CodexSecret":false}), loot on death (
Hydroid{"Sprint":"1.05","Description":"Hydroid summons the power of the ocean depths. He provides crowd control with aqueous attacks. His enemies will meet a watery demise.","Conclave":true,"Shield":"365","MaxRank":"30","Themes":"Pirate, Water Elemental","Tactical":"Tempest Barrage","Image":"Hydroid.png","Type":"Warframe","Introduced":"13","Armor":"240","FullImages":{"Portrait":"HydroidFull.png"},"InternalName":"/Lotus/Powersuits/Pirate/Pirate","Passive":"Enemies damaged by Hydroid are more vulnerable to Corrosion Status, with initial status reducing armor by 50%.","Progenitor":"Magnetic","SquadPortrait":"HydroidLargePortrait.png","Health":"270","Link":"Hydroid","Portrait":"HydroidIcon272.png","Polarities":["V","Bar"],"Abilities":["Tempest Barrage","Tidal Surge","Plunder","Tentacle Swarm"],"InitialEnergy":"75","Subsumed":"Tempest Barrage","AuraPolarity":"Bar","Name":"Hydroid","Sex":"Male","Playstyle":"Crowd Control","SellPrice":"10000","Energy":"140","CodexSecret":false}'s
Pilfering Swarm{"Transmutable":false,"Type":"Hydroid","Rarity":"Rare","Tradable":true,"Link":"Pilfering Swarm","BaseDrain":"6","IsAbilityAugment":true,"Icon":"PilferingSwarm.png","Description":"Tentacle Swarm Augment: Enemies held by tentacles have a 100% chance at additional drops.","Image":"PilferingSwarmMod.png","Name":"Pilfering Swarm","Introduced":"15.16","MaxRank":"3","Polarity":"Zenurik","InternalName":"/Lotus/Powersuits/Pirate/KrakenAugmentCard","CodexSecret":false},
Khora{"Sprint":"1.05","Description":"Khora is red in whip and claw. She works together with her Kavat companion, Venari, to deal high damage and provide crowd control. Two bodies, one will.","Conclave":true,"Shield":"270","Image":"Khora.png","MaxRank":"30","Themes":"Arachnid, Huntress & Companion, Metal Manipulation","Tactical":"Ensnare","Passive":"The ferocious kavat, Venari, fights by Khora's side and provides her with a 15% speed boost while active. If killed, Venari will reappear after 45s.","SquadPortrait":"KhoraLargePortrait.png","Introduced":"22.18.0","Armor":"290","FullImages":{"Portrait":"KhoraFull.png"},"InternalName":"/Lotus/Powersuits/Khora/Khora","Health":"365","Progenitor":"Toxin","Type":"Warframe","Portrait":"KhoraIcon272.png","Link":"Khora","Polarities":["V","Bar"],"ExilusPolarity":"Bar","Abilities":["Whipclaw","Ensnare","Venari","Strangledome"],"InitialEnergy":"75","Subsumed":"Ensnare","AuraPolarity":"D","Name":"Khora","Sex":"Female","Playstyle":"Damage, Crowd Control","SellPrice":"10000","Energy":"140","CodexSecret":false}'s
Pilfering Strangledome{"Transmutable":false,"Type":"Khora","Rarity":"Rare","Tradable":true,"Link":"Pilfering Strangledome","BaseDrain":"6","IsAbilityAugment":true,"Icon":"PilferingStrangledome.png","Description":"Strangledome Augment: Enemies held in Strangledome have a 65% chance of dropping additional loot.","Image":"PilferingStrangledomeMod.png","Name":"Pilfering Strangledome","Introduced":"24.7","MaxRank":"3","Polarity":"Zenurik","InternalName":"/Lotus/Powersuits/Khora/KhoraCageAugmentCard","CodexSecret":false}, and
Wukong{"Sprint":"1","Description":"The simian warrior is a mountain of strength. Wukong deals heavy damage and has high survivability. His quick trickster tactics are unforgettable.","Conclave":false,"Shield":"270","MaxRank":"30","Themes":"Monkey King","Tactical":"Celestial Twin","Image":"Wukong.png","Type":"Warframe","Introduced":"17.12","Armor":"265","FullImages":{"Portrait":"WukongFull.png"},"InternalName":"/Lotus/Powersuits/MonkeyKing/MonkeyKing","Passive":"After taking fatal damage Wukong automatically uses one of his mastered survival techniques. These techniques can only be invoked three times per mission.","Progenitor":"Impact","SquadPortrait":"WukongLargePortrait.png","Health":"455","Link":"Wukong","Portrait":"WukongIcon272.png","Polarities":["Bar","D"],"Abilities":["Celestial Twin","Cloud Walker","Defy","Primal Fury"],"InitialEnergy":"50","Subsumed":"Defy","AuraPolarity":"V","Name":"Wukong","Sex":"Male","Playstyle":"Damage, Survival","SellPrice":"10000","Energy":"130","CodexSecret":false}'s Monkey Luck passive), and loot corpse (
Nekros{"Sprint":"1.1","Description":"There is a reaper whose name is Nekros. He provides deathly crowd control. Erstwhile enemies become allies when Nekros calls up recruits from the dead.","Conclave":true,"Shield":"235","MaxRank":"30","Themes":"Darkness, Necromancy","Tactical":"Terrify","Image":"Nekros.png","Type":"Warframe","Introduced":"10","Armor":"105","FullImages":{"Portrait":"NekrosFull.png"},"InternalName":"/Lotus/Powersuits/Necro/Necro","Passive":"Restore 5 Health with every enemy death within 10m.","Progenitor":"Toxin","SquadPortrait":"NekrosLargePortrait.png","Health":"270","Link":"Nekros","Portrait":"NekrosIcon272.png","Polarities":["D","V"],"Abilities":["Soul Punch","Terrify","Desecrate","Shadows of the Dead"],"InitialEnergy":"50","Subsumed":"Terrify","AuraPolarity":"None","Name":"Nekros","Sex":"Male","Playstyle":"Crowd Control","SellPrice":"10000","Energy":"100","CodexSecret":false}'s
Desecrate{"Description":"Forces fallen enemies around you to drop additional loot.","Cost":"10","Augments":["Despoil"],"CardImage":"DesecrateModx256.png","Name":"Desecrate","Introduced":"10","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SearchTheDeadAbility","Key":"3","Icon":"Desecrate130xWhite.png","Powersuit":"Nekros"} and Chesa Kubrow's
Retrieve{"Transmutable":false,"Type":"Chesa Kubrow","Rarity":"Common","Tradable":true,"BaseDrain":"0","MaxRank":"5","Link":"Retrieve","Icon":"Retrieve.png","Image":"RetrieveMod.png","Name":"Retrieve","Introduced":"17","Description":"Kubrow has 45% chance to scavenge additional loot from a fallen enemy or containers within 30m, every 10s.","Polarity":"Penjaga","InternalName":"/Lotus/Types/Friendly/Pets/KubrowPetPrecepts/KubrowLootPrecept","CodexSecret":false}).
- The damage buff is a multiplier that is applied to Ivara's total weapon damage on headshots, but stacks additively with other headshot bonuses. (e.g., with a maxed
- Prowl expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}25 energy to activate. It then drains
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}1 point of energy per second while stationary and drains
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}3 energy per second while walking. Additionally, melee attacks consume
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}2 energy per hit, and taking damage consumes
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}10 energy per hit. Prowl will end if Ivara runs out of energy, if certain maneuvers are performed that break the cloak, or if deactivated by pressing the ability key again (default 3 ).
- Ivara cannot replenish energy using
Energy Vampire{"Description":"Allies will gain energy over time when enemies are marked with Energy Vampire.","Cost":"50","Augments":["Vampire Leech"],"CardImage":"EnergyVampireModx256.png","Name":"Energy Vampire","Introduced":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/EnergyVampireAbility","Key":"2","Icon":"EnergyVampire130xWhite.png","Powersuit":"Trinity"},
Rally Point{"Description":"Draw enemy attention to Styanax. His resolve uplifts nearby allies, regenerating the squad’s energy over time. Styanax and his allies also regenerate shields for every kill assist they contribute.","Cost":"75","CardImage":"RallyPointModx256.png","Name":"Rally Point","Introduced":"32","InternalName":"/Lotus/Powersuits/PowersuitAbilities/HopliteRallyAbility","Key":"3","Icon":"RallyPoint130xWhite.png","Powersuit":"Styanax"}, Rift Plane's innate energy regeneration, Squad Energy Restores,
Energy Siphon{"Transmutable":false,"Type":"Aura","Description":"Squad receives +0.6 Energy Regen/s","Tradable":true,"UpgradeTypes":["AVATAR_POWER_RATE"],"BaseDrain":"-2","MaxRank":"5","InternalName":"/Lotus/Upgrades/Mods/Aura/PlayerEnergyRegenAuraMod","Link":"Energy Siphon","Image":"EnergySiphonMod.png","Name":"Energy Siphon","Introduced":"5","Polarity":"Naramon","Rarity":"Uncommon","Icon":"EnergySiphon.png","CodexSecret":false},
Energy Nexus{"Transmutable":false,"Type":"Warframe","Description":"Warframe receives +3 Energy Regen/s","Tradable":true,"UpgradeTypes":["AVATAR_POWER_RATE"],"BaseDrain":"4","MaxRank":"5","Icon":"EnergyNexus.png","Link":"Energy Nexus","Image":"EnergyNexusMod.png","Name":"Energy Nexus","Introduced":"35","Polarity":"Naramon","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarEnergyRegenMod","CodexSecret":false} and/or
Wellspring{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Zenurik#Wellspring","BaseDrain":"4","ExcludeFromCodex":true,"Description":"First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s.","Image":"FocusEnergizingDash.png","Name":"Wellspring","InternalName":"/Lotus/Upgrades/Focus/Power/Active/DashBubbleFocusUpgrade","Polarity":"AP_POWER","MaxRank":"3","LevelStats":[{"Stats":"First Ability creates a well of energy for 5s. Allies passing through the well gain 3 Energy/s for 20s."},{"Stats":"First Ability creates a well of energy for 5s. Allies passing through the well gain 4 Energy/s for 22s."},{"Stats":"First Ability creates a well of energy for 6s. Allies passing through the well gain 4 Energy/s for 25s."},{"Stats":"First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s."}],"CodexSecret":false} while Prowl is active.
- Energy Orbs, Orokin Void Death Orb's energy restores,
Rage{"Transmutable":true,"Type":"Warframe","Description":"Convert +40% of Damage on Health to Energy","Tradable":true,"UpgradeTypes":["AVATAR_DAMAGE_POWER_MULTIPLIER"],"BaseDrain":"6","MaxRank":"5","Icon":"Rage.png","Link":"Rage","Image":"RageMod.png","Name":"Rage","Introduced":"8","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarDamageToEnergyMod","CodexSecret":false},
Hunter Adrenaline{"Description":"Convert +45% of Damage on Health to Energy","UpgradeTypes":["AVATAR_DAMAGE_POWER_MULTIPLIER"],"MaxRank":"5","Image":"HunterAdrenalineMod.png","Introduced":"22.3","Icon":"HunterAdrenaline.png","Transmutable":false,"Type":"Warframe","Rarity":"Common","Tradable":true,"BaseDrain":"6","Polarity":"Madurai","Name":"Hunter Adrenaline","Set":"Hunter Set","Link":"Hunter Adrenaline","InternalName":"/Lotus/Upgrades/Mods/Sets/Hunter/WarframeHunterAdrenalineMod","CodexSecret":false},
Spellbound Harvest{"Transmutable":false,"Type":"Titania","Rarity":"Rare","Tradable":true,"Link":"Spellbound Harvest","BaseDrain":"6","IsAbilityAugment":true,"Icon":"SpellboundHarvest.png","Description":"Spellbind Augment: Hitting at least 4 enemies with Spellbind grants Titania 50<ENERGY>. The next cast has +40% Ability Range.","Image":"SpellboundHarvestMod.png","Name":"Spellbound Harvest","Introduced":"27.3.14","MaxRank":"3","Polarity":"Zenurik","InternalName":"/Lotus/Powersuits/Fairy/FairyDustAugmentCard","CodexSecret":false},
Arcane Energize{"Rarity":"Legendary","Type":"Warframe","Description":"60% chance to replenish 150 Energy to self and allies within 15m. 15s cooldown","Link":"Arcane Energize","Icon":"ArcaneEnergize64x.png","UpgradeTypes":["GAMEPLAY_FREE_REVIVE_COUNT"],"MaxRank":"5","IncompatibilityTags":["OPERATOR_SUIT"],"Dissolution":"98","Image":"ArcaneEnergize.png","Name":"Arcane Energize","Introduced":"17.9.1","IsRefreshable":false,"Criteria":"On Energy Pickup","InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Utility/GolemArcaneRadialEnergyOnEnergyPickup","CodexSecret":true}, and
Emergence Dissipate{"Type":"Operator","Rarity":"Rare","Link":"Emergence Dissipate","Description":"Press <PRE_ATTACK> to dissipate the endpoint in a 10m radius. Enemies hit create a short lived Void Mote that replenishes 10 Energy on pick up.","MaxRank":"5","Icon":"EmergenceDissipate64x.png","Criteria":"While in Void Sling","Image":"EmergenceDissipate.png","Name":"Emergence Dissipate","Introduced":"31.5","IsRefreshable":true,"Dissolution":"22","InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Zariman/EnergyOnGhostDissipate","CodexSecret":false}'s Energy Motes can still replenish Ivara's energy during Prowl.
- Ivara cannot replenish energy using
- Most maneuvers do not interfere with Prowl. However, Sprinting, Sliding, and Bullet Jumping will break the cloak. Ivara will not re-cloak until the ability is used again.
- More specifically, the cloak will be exited when the corresponding keys for Sprinting, Sliding and Bullet Jumping are pressed, not when the maneuvers are actually executed.
- Rolling will increase the energy drain to its maximum value, even if no directional keys are used.
- Prowl does not suffer movement speed penalties when moving on ziplines; sprinting or sliding on zip lines will not break Prowl's cloak.
- Firing a non-silent weapon (i.e., weapons with an "alarming" noise level) will temporarily break the cloak. Ivara will re-cloak shortly after firing the weapon.
- The
Javlok{"Conclave":true,"_TooltipAttackDisplay":"1","Class":"Speargun","SellPrice":"7500","Image":"Javlok.png","Introduced":"19.4","Polarities":["V","V"],"Traits":["Grineer"],"InternalName":"/Lotus/Weapons/Grineer/LongGuns/GrnFlameSpear/GrnFlameSpear","Slot":"Primary","MaxRank":"30","Family":"Javlok","Attacks":[{"ChargeTime":"0.3","IsSilent":false,"CritMultiplier":"2","Accuracy":"100","AmmoCost":"1","ShotType":"Projectile","MinSpread":"0","FireRate":"3.33","Multishot":"1","AttackName":"Projectile Impact","MaxSpread":"0","ShotSpeed":"150","PunchThrough":"0","StatusChance":"0.25","CritChance":"0.2","Damage":{"Heat":"160"}},{"IsSilent":false,"Falloff":{"EndRange":"2.4","Reduction":"0.3","StartRange":"0"},"Range":"2.4","FireRate":"3.33","Multishot":"1","CritMultiplier":"2","CritChance":"0.2","AttackName":"Projectile Explosion","PunchThrough":"0","StatusChance":"0.25","ShotType":"AoE","Damage":{"Heat":"120"}},{"CritChance":"0.2","FireRate":"1","Multishot":"1","ForcedProcs":["Impact","Knockdown"],"AttackName":"Spear Throw Impact","ShotType":"Projectile","CritMultiplier":"2","Accuracy":"16.7","Trigger":"Semi","Reload":"0.6","Damage":{"Slash":"30","Puncture":"75","Impact":"45"},"IsSilent":false,"MinSpread":"0","PunchThrough":"0","StatusChance":"0.25","MaxSpread":"12","ShotSpeed":"90"},{"IsSilent":false,"CritMultiplier":"2","Falloff":{"EndRange":"6","Reduction":"0.6","StartRange":"0"},"Range":"6","FireRate":"1","Multishot":"1","CritChance":"0.2","ForcedProcs":["Impact","Stagger"],"AttackName":"Spear Throw Explosion","PunchThrough":"0","StatusChance":"0.25","ShotType":"AoE","Damage":{"Heat":"300"}}],"Link":"Javlok","Trigger":"Auto Charge","ExilusPolarity":"Naramon","CompatibilityTags":["PROJECTILE","AOE","IMPACTEXPLODE"],"Reload":"1.9","AmmoPickup":"60","Magazine":"6","Name":"Javlok","AmmoType":"Primary","Mastery":"7","AmmoMax":"150","Disposition":"1.3","DefaultUpgrades":["/Lotus/Weapons/Grineer/LongGuns/GrnFlameSpear/GunSpearInnateMod"]}'s alt-fire throw attack is regarded as "silent" and will not break the cloak when thrown.
- Despite being regarded as "alarming", the
Nagantaka{"Conclave":false,"_TooltipAttackDisplay":"1","Class":"Crossbow","SellPrice":"7500","Image":"Nagantaka.png","Slot":"Primary","Introduced":"24","Polarities":["V"],"MaxRank":"30","InternalName":"/Lotus/Weapons/Tenno/LongGuns/GarudaCrossbow/GarudaCrossbow","AmmoType":"Primary","Family":"Nagantaka","Attacks":[{"CritMultiplier":"2.3","IsSilent":true,"MinSpread":"0","Accuracy":"40","ShotType":"Projectile","AmmoCost":"1","AttackName":"Semi-Auto","FireRate":"2.5","Multishot":"1","MaxSpread":"5","ForcedProcs":["Impact"],"ShotSpeed":"100","PunchThrough":"0","StatusChance":"0.39","CritChance":"0.15","Damage":{"Slash":"143.1","Puncture":"14.3","Impact":"1.6"}},{"CritChance":"0.15","BurstCount":"9","FireRate":"5","BurstReloadDelay":"0.2","ForcedProcs":["Impact"],"MaxSpread":"5","ShotType":"Projectile","CritMultiplier":"2.3","Accuracy":"40","Damage":{"Slash":"143.1","Puncture":"14.3","Impact":"1.6"},"BurstDelay":"0.15","AmmoCost":"1","IsSilent":false,"Reload":"2","Multishot":"1","MinSpread":"0","PunchThrough":"0","StatusChance":"0.39","ShotSpeed":"100","AttackName":"Burst Shot"}],"ExilusPolarity":"Naramon","Traits":["Tenno"],"Trigger":"Semi / Mag Burst","Magazine":"9","CompatibilityTags":["PROJECTILE","ZHUGE","CROSSBOW"],"Reload":"2.3","AmmoPickup":"80","Link":"Nagantaka","Name":"Nagantaka","Accuracy":"40","Mastery":"9","AmmoMax":"540","Disposition":"1.3","DefaultUpgrades":["/Lotus/Weapons/Tenno/LongGuns/GarudaCrossbow/GarudaCrossbowInnateUpgrade","/Lotus/Weapons/Tenno/LongGuns/GarudaCrossbow/GarudaCrossbowInnateUpgradeTwo"]}'s alt-fire and the
Redeemer{"SellPrice":"5000","BlockAngle":"55","Introduced":"15.5","SlideAttack":"360","InternalName":"/Lotus/Weapons/Tenno/Melee/Gunblade/TnoGunblade","Link":"Redeemer","SweepRadius":"0.25","SlamElement":"Impact","ComboDur":"5","Family":"Redeemer","Disposition":"1.05","HeavySlamAttack":"540","Conclave":true,"_TooltipAttackDisplay":"2","Class":"Gunblade","HeavyAttack":"900","Image":"Redeemer.png","Users":["Mesa Specter"],"StancePolarity":"Madurai","FollowThrough":"0.5","WindUp":"0.4","HeavySlamRadius":"6","SlamForcedProcs":["Impact"],"Traits":["Tenno"],"Mastery":"4","CompatibilityTags":["GUNBLADE_STANCE"],"MeleeRange":"2","Attacks":[{"Multishot":"1","CritChance":"0.1","CritMultiplier":"1.8","AttackName":"Normal Attack","Damage":{"Slash":"126","Puncture":"36","Impact":"18"},"StatusChance":"0.22","IsSilent":true,"FireRate":"0.833"},{"CritChance":"0.1","Falloff":{"EndRange":"20","Reduction":"0.8333","StartRange":"10"},"Range":"300","FireRate":"1","Multishot":"10","ForcedProcs":["Impact"],"MaxSpread":"20","ShotType":"Hit-Scan","CritMultiplier":"1.8","ChargeTime":"0.39","Accuracy":"6.7","Trigger":"Charge","Damage":{"Blast":"30"},"MinSpread":"10","PunchThrough":"1","StatusChance":"0.066","IsSilent":false,"AttackName":"Ranged Attack"}],"HeavySlamElement":"Blast","Name":"Redeemer","MaxRank":"30","SlamAttack":"360","SlamRadius":"5","HeavySlamForcedProcs":["Lifted"],"Slot":"Melee"}'s shotgun will not break the cloak, though they will still alarm enemies.
- Changing a weapon's noise level from "alarming" to "silent" with a max ranked
Hush{"Description":"Reduces the chance an enemy will hear gunfire by 100%.","IsExilus":true,"UpgradeTypes":["WEAPON_NOISE_REDUCTION"],"MaxRank":"3","Image":"HushMod.png","Introduced":"10","Icon":"Hush.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Link":"Hush","BaseDrain":"2","Polarity":"Naramon","Name":"Hush","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponNoiseReductionMod","CodexSecret":false},
Suppress{"Description":"Reduces the chance an enemy will hear gunfire by 100%.","IsExilus":true,"UpgradeTypes":["WEAPON_NOISE_REDUCTION"],"MaxRank":"5","Image":"SuppressMod.png","Introduced":"10","Icon":"Suppress.png","Transmutable":true,"Type":"Pistol","Rarity":"Common","Link":"Suppress","BaseDrain":"2","Polarity":"Naramon","Name":"Suppress","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/Pistol/WeaponNoiseReductionMod","CodexSecret":false}, or
Silent Battery{"Description":"Reduces the chance an enemy will hear gunfire by 100%.","IsExilus":true,"UpgradeTypes":["WEAPON_NOISE_REDUCTION"],"MaxRank":"3","Image":"SilentBatteryMod.png","Introduced":"Lunaro","Icon":"SilentBattery.png","Transmutable":false,"Type":"Shotgun","Rarity":"Uncommon","Link":"Silent Battery","BaseDrain":"2","Polarity":"Naramon","Name":"Silent Battery","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/Shotgun/Event/ProjectNightwatch/WeaponNoiseReductionMod","CodexSecret":false} will prevent the weapon from breaking cloak when fired.
- Despite the cloak being disabled, Prowl itself is not, and will continue draining energy and remains capable of pickpocketing enemies.
- The re-cloak delay is affected by the weapon's Fire Rate.
- Will not disrupt
Shade{"ProductCategory":"Sentinels","Description":"With 'Revenge' and 'Ghost' as default Precepts, Shade is well suited for stealth gameplay. Shade also comes with a burst laser pistol.\r\n\r\nNote: This item requires two open slots.","ConsumeOnBuild":true,"BuildQuantity":"1","BuildTime":"86400","Image":"Shade.png","BuildPrice":"15000","Armor":"80","InternalName":"/Lotus/Types/Sentinels/SentinelPowersuits/ShadePowerSuit","SquadPortrait":"ShadeLargePortrait.png","Components":[{"Image":"alloy-plate.png","Description":"Carbon steel plates used to reinforce Grineer armor.Locations: Venus, Phobos, Ceres, Jupiter, Pluto, and Sedna.","Tradable":false,"ItemCount":"500","InternalName":"/Lotus/Types/Items/MiscItems/AlloyPlate","Name":"Alloy Plate"},{"Image":"blueprint.png","Description":"With 'Revenge' and 'Ghost' as default Precepts, Shade is well suited for stealth gameplay. Shade also comes with a burst laser pistol. Note: This item requires two open slots.","Tradable":false,"ItemCount":"1","InternalName":"/Lotus/Types/Recipes/SentinelRecipes/ShadeSentinelBlueprint","Name":"Blueprint"},{"Image":"circuits.png","Description":"Various electronic components.Locations: Venus, Ceres, and the Kuva Fortress.","Tradable":false,"ItemCount":"400","InternalName":"/Lotus/Types/Items/MiscItems/Circuits","Name":"Circuits"},{"Image":"control-module.png","Description":"Autonomy processor for Robotics. A Corpus design.Locations: Europa, Neptune, and the Void.","Tradable":false,"ItemCount":"1","InternalName":"/Lotus/Types/Items/MiscItems/ControlModule","Name":"Control Module"},{"Image":"nano-spores.png","Description":"Fibrous technocyte tumour. Handle Infested tissue with caution.Locations: Saturn, Neptune, Eris, and Deimos.","Tradable":false,"ItemCount":"200","InternalName":"/Lotus/Types/Items/MiscItems/Nanospores","Name":"Nano Spores"}],"Type":"Sentinel","Category":"Sentinels","Link":"Shade","Tradable":false,"Introduced":"7","CompatibilityTags":["SENTINEL_MOD"],"Health":"600","SellPrice":"5000","Polarities":["Penjaga","Penjaga","Penjaga","Penjaga"],"Name":"Shade","Shield":"130","Stamina":"8","SkipBuildTimePrice":"30","Energy":"100","CodexSecret":false}'s
Ghost{"Transmutable":false,"Type":"Shade","Rarity":"Common","Tradable":true,"BaseDrain":"2","MaxRank":"5","Link":"Ghost","Icon":"Ghost.png","Image":"GhostMod.png","Name":"Ghost","Introduced":"7","Description":"Cloaks owner when enemies are within 24m. The cloak is disrupted if owner attacks.","Polarity":"Penjaga","InternalName":"/Lotus/Types/Sentinels/SentinelPrecepts/Ghost","CodexSecret":false},
Huras Kubrow{"ProductCategory":"KubrowPets","Description":"Prized for its ability to sneak up on unsuspecting prey, the Huras Kubrow were first used as hunting companions by the Orokin elite. Orokin Era Tenno soon adapted the strain for use in covert missions and assassinations.","Shield":"490","SellPrice":"0","Image":"HurasKubrow.png","Category":"Pets","Armor":"300","Icon":"IconHuras.png","SquadPortrait":"HurasKubrowLargePortrait.png","Tradable":false,"Type":"Kubrow","Introduced":"14","CompatibilityTags":["KUBROW_MOD"],"InternalName":"/Lotus/Types/Game/KubrowPet/FurtiveKubrowPetPowerSuit","Attacks":[{"CritChance":"0.2","AttackName":"Huras Claws","CritMultiplier":"3.5","StatusChance":"0.05","Damage":{"Slash":"350"},"TotalDamage":"350"}],"Polarities":["Penjaga","Madurai","Penjaga"],"Health":"560","Name":"Huras Kubrow","Stamina":"8","Link":"Huras Kubrow","Energy":"100","CodexSecret":false}'s
Stalk{"Transmutable":false,"Type":"Huras Kubrow","Rarity":"Rare","Tradable":true,"BaseDrain":"0","MaxRank":"5","Link":"Stalk","Icon":"Stalk.png","Image":"StalkMod.png","Name":"Stalk","Introduced":"14","Description":"The kubrow cloaks itself and its master to stalk down its prey when they are within 24m.","Polarity":"Penjaga","InternalName":"/Lotus/Types/Friendly/Pets/KubrowPetPrecepts/KubrowCloakPrecept","CodexSecret":false}, or
Wukong{"Sprint":"1","Description":"The simian warrior is a mountain of strength. Wukong deals heavy damage and has high survivability. His quick trickster tactics are unforgettable.","Conclave":false,"Shield":"270","MaxRank":"30","Themes":"Monkey King","Tactical":"Celestial Twin","Image":"Wukong.png","Type":"Warframe","Introduced":"17.12","Armor":"265","FullImages":{"Portrait":"WukongFull.png"},"InternalName":"/Lotus/Powersuits/MonkeyKing/MonkeyKing","Passive":"After taking fatal damage Wukong automatically uses one of his mastered survival techniques. These techniques can only be invoked three times per mission.","Progenitor":"Impact","SquadPortrait":"WukongLargePortrait.png","Health":"455","Link":"Wukong","Portrait":"WukongIcon272.png","Polarities":["Bar","D"],"Abilities":["Celestial Twin","Cloud Walker","Defy","Primal Fury"],"InitialEnergy":"50","Subsumed":"Defy","AuraPolarity":"V","Name":"Wukong","Sex":"Male","Playstyle":"Damage, Survival","SellPrice":"10000","Energy":"130","CodexSecret":false}'s
Enveloping Cloud{"Transmutable":false,"Type":"Wukong","Rarity":"Rare","Tradable":true,"Link":"Enveloping Cloud","BaseDrain":"6","IsAbilityAugment":true,"InternalName":"/Lotus/Powersuits/MonkeyKing/MonkeyCloudAugmentCard","MaxRank":"3","Image":"EnvelopingCloudMod.png","Name":"Enveloping Cloud","Introduced":"23.7","Description":"Cloud Walker Augment: Allies within 4m of the cloud become invisible to enemies for 14s.","Polarity":"Zenurik","Icon":"EnvelopingCloud.png","CodexSecret":false}.
- The
- Prowl is a one-handed ability and can be used while performing various maneuvers and actions without interruption.
- Ivara possesses two Appearance Auxiliary Attachments that make her more visible to players during her Prowl: Semi-Cloak, which makes the Warframe semi-transparent; and Glow-Cloak, which produces an opaque glow. These appearances are affected by primary energy color and do not alter how enemies perceive the player.
Augment

- Main article: Infiltrate
Infiltrate is a Warframe Augment Mod for Ivara{"Sprint":"1.15","Description":"The huntress draws her bow. Ivara is stealth itself. Her enemies live in fear of her sudden attacks.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Archer, Thief, Poison Frog","Tactical":"Quiver","Image":"Ivara.png","Type":"Warframe","Introduced":"18","Armor":"105","FullImages":{"Portrait":"IvaraFull.png"},"InternalName":"/Lotus/Powersuits/Ranger/Ranger","Passive":"Senses nearby enemies within 50m.","Progenitor":"Toxin","SquadPortrait":"IvaraLargePortrait.png","Health":"180","Link":"Ivara","Portrait":"IvaraIcon272.png","Polarities":["D","Bar"],"Abilities":["Quiver","Navigator","Prowl","Artemis Bow"],"InitialEnergy":"75","Subsumed":"Quiver","AuraPolarity":"Bar","Name":"Ivara","Sex":"Female","Playstyle":"Stealth","SellPrice":"10000","Energy":"215","CodexSecret":false} that allows her to pass through Laser Barriers unharmed, and increases her Movement Speed while
Prowl{"Description":"Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots.","Cost":"25","Augments":["Infiltrate"],"CardImage":"ProwlModx256.png","Name":"Prowl","Introduced":"18","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerStealAbility","Key":"3","Icon":"Prowl130xWhite.png","Powersuit":"Ivara"} is active.
Tips & Tricks
- Can be used to safely bypass most enemies.
- Your energy levels can be maintained through the constant theft of energy orbs.
- Rolling is actually a viable alternative to Sprinting, allowing you to move quickly without breaking your invisibility. Keep in mind, however, that if you press Shift , (or whichever key you have bound to activate Sprinting with), it will immediately deactivate Prowl.
- Combining Prowl with silenced, high-damage, single-shot weapons, or certain types of appropriately-modded melee weapons, can be an effective play style for higher level missions which require stealth.
- Some melee weapons well-suited for this method of hunting would be among the following:
- A Sword with the
Crimson Dervish{"Transmutable":true,"Type":"Swords","Rarity":"Rare","Tradable":true,"Link":"Crimson Dervish","BaseDrain":"-2","CompatibilityTags":["SWORDS_STANCE"],"InternalName":"/Lotus/Weapons/Tenno/Melee/MeleeTrees/CrimsonDervishMeleeTree","MaxRank":"3","Image":"CrimsonDervishMod.png","Name":"Crimson Dervish","Introduced":"13","Description":"Strong whirlwind attacks.","Polarity":"Madurai","Icon":"CrimsonDervish.png","CodexSecret":false} stance (due to the stealth finisher for that stance being a very fast animation).
- A Hammer weapon with the
Finishing Touch{"IncompatibilityTags":["SENTINEL_WEAPON","HOUND_WEAPON"],"UpgradeTypes":["WEAPON_MELEE_FINISHER_DAMAGE"],"MaxRank":"5","Image":"FinishingTouchMod.png","Introduced":"10","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponMeleeFinisherDamageMod","Transmutable":true,"Type":"Melee","Rarity":"Uncommon","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Finishing Touch","Icon":"FinishingTouch.png","Description":"+60% Finisher Damage","Link":"Finishing Touch","CodexSecret":false} mod equipped. Hammers already have the highest damage multiplier for stealth finishers, so this mod makes it even more powerful: the damage-multiplier of hammers used for stealth-finishers goes from 2400% weapon damage to 3840% weapon damage.
- Any Dagger weapon with the
Covert Lethality{"Transmutable":true,"Type":"Melee","Description":"+16 Initial Combo\r\n+100% Finisher Damage","Tradable":true,"UpgradeTypes":["WEAPON_MELEE_COMBO_INITIAL_BONUS","WEAPON_MELEE_FINISHER_DAMAGE"],"BaseDrain":"10","MaxRank":"3","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponMeleeStealthLethalMod","Link":"Covert Lethality","Image":"CovertLethalityMod.png","Name":"Covert Lethality","Introduced":"17","Polarity":"Madurai","Rarity":"Rare","Icon":"CovertLethality.png","CodexSecret":false} mod equipped.
- A Sword with the
- Some melee weapons well-suited for this method of hunting would be among the following:
- Firing a non-silent weapon will allow the use of the otherwise not permitted Maneuvers like Bullet Jumping during the brief uncloaked time window without deactivating Prowl.
- Note that breaking the invisibility with non-silent weapons does not remove the headshot multiplier you get from Prowl.
- Combining Prowl with a melee weapon equipped with
Dispatch Overdrive{"Description":"On Heavy Attack Hit:\r\n+60% Movement Speed for 15s","IsExilus":true,"UpgradeTypes":["AVATAR_MOVEMENT_SPEED"],"MaxRank":"5","Image":"DispatchOverdriveMod.png","Introduced":"19.2","InternalName":"/Lotus/Upgrades/Mods/Melee/MoveSpeedOnChannelKillMod","Transmutable":true,"Type":"Melee","Rarity":"Uncommon","Link":"Dispatch Overdrive","BaseDrain":"4","Polarity":"Naramon","Name":"Dispatch Overdrive","Tradable":true,"IncompatibilityTags":["POWER_WEAPON","SENTINEL_WEAPON","HOUND_WEAPON"],"Icon":"DispatchOverdrive.png","CodexSecret":false} will allow for a large increase in movement speed if you are able to kill the enemy with a Heavy Attack.
- Void Sling can be used to cover a great distance in a short amount of time without deactivating or breaking Prowl.
- Repeatedly performing the backspring maneuver is the fastest way to move without breaking Prowl besides dashwire jumping.
- Firing gunblades, e.g.
Redeemer{"SellPrice":"5000","BlockAngle":"55","Introduced":"15.5","SlideAttack":"360","InternalName":"/Lotus/Weapons/Tenno/Melee/Gunblade/TnoGunblade","Link":"Redeemer","SweepRadius":"0.25","SlamElement":"Impact","ComboDur":"5","Family":"Redeemer","Disposition":"1.05","HeavySlamAttack":"540","Conclave":true,"_TooltipAttackDisplay":"2","Class":"Gunblade","HeavyAttack":"900","Image":"Redeemer.png","Users":["Mesa Specter"],"StancePolarity":"Madurai","FollowThrough":"0.5","WindUp":"0.4","HeavySlamRadius":"6","SlamForcedProcs":["Impact"],"Traits":["Tenno"],"Mastery":"4","CompatibilityTags":["GUNBLADE_STANCE"],"MeleeRange":"2","Attacks":[{"Multishot":"1","CritChance":"0.1","CritMultiplier":"1.8","AttackName":"Normal Attack","Damage":{"Slash":"126","Puncture":"36","Impact":"18"},"StatusChance":"0.22","IsSilent":true,"FireRate":"0.833"},{"CritChance":"0.1","Falloff":{"EndRange":"20","Reduction":"0.8333","StartRange":"10"},"Range":"300","FireRate":"1","Multishot":"10","ForcedProcs":["Impact"],"MaxSpread":"20","ShotType":"Hit-Scan","CritMultiplier":"1.8","ChargeTime":"0.39","Accuracy":"6.7","Trigger":"Charge","Damage":{"Blast":"30"},"MinSpread":"10","PunchThrough":"1","StatusChance":"0.066","IsSilent":false,"AttackName":"Ranged Attack"}],"HeavySlamElement":"Blast","Name":"Redeemer","MaxRank":"30","SlamAttack":"360","SlamRadius":"5","HeavySlamForcedProcs":["Lifted"],"Slot":"Melee"} or
Sarpa{"SellPrice":"5000","BlockAngle":"45","Introduced":"Update: The Silver Grove","SlideAttack":"320","InternalName":"/Lotus/Weapons/Tenno/Melee/Gunblade/GunbladeAutomatic/TnoGunbladeAutomatic","Slot":"Melee","SweepRadius":"0.25","SlamElement":"Impact","ComboDur":"5","Family":"Sarpa","Disposition":"1.2","HeavySlamAttack":"480","Conclave":false,"_TooltipAttackDisplay":"2","Class":"Gunblade","HeavyAttack":"2100","Image":"Sarpa.png","StancePolarity":"Madurai","FollowThrough":"0.5","HeavySlamRadius":"6","WindUp":"0.3","HeavySlamForcedProcs":["Lifted"],"SlamForcedProcs":["Impact"],"Mastery":"8","MeleeRange":"2","CompatibilityTags":["GUNBLADE_STANCE"],"MaxRank":"30","Attacks":[{"CritChance":"0.14","CritMultiplier":"2","AttackName":"Normal Attack","Damage":{"Slash":"112","Puncture":"32","Impact":"16"},"StatusChance":"0.28","IsSilent":true,"FireRate":"1"},{"IsSilent":false,"BurstCount":"5","Falloff":{"EndRange":"40","Reduction":"0.8571","StartRange":"20"},"Range":"300","FireRate":"3.33","AttackName":"Ranged Attack","ShotType":"Hit-Scan","CritMultiplier":"2","ChargeTime":"0.319","Accuracy":"100","Trigger":"Charge","BurstDelay":"0.05","MinSpread":"10","Damage":{"Slash":"21","Puncture":"10.5","Impact":"3.5"},"StatusChance":"0.28","CritChance":"0.14","MaxSpread":"20"}],"HeavySlamElement":"Blast","Name":"Sarpa","Traits":["Tenno"],"SlamAttack":"320","SlamRadius":"5","Polarities":["D"],"Link":"Sarpa"}, will alarm nearby enemies but it won't break Prowl's invisibility.
- Be cautious when using Prowl during Disruption missions as Ivara's energy could be drained quickly under some conditions.
- Energy drain and health drain have similar effect to taking damage, draining extra energy every time the effect ticks.
- Electrifying conduit can deplete Ivara's energy within a few seconds as it rapidly ticks damage.
- True to Ivara's role as a silent huntress, Prowi is an ideal skill for Conservation missions in Landscapes such as the Orb Vallis, as the Tranq Rifle is a silent weapon and will not break her invisibility, and thus wildlife will remain unalerted in case she misses her shots.
- Do note that using an Echo-Lure breaks Ivara's invisibility, potentially spooking other wildlife that may be nearby or, worse, attracting the attention of enemy patrols and making them attack the target wildlife.
- Compared to
Loki{"Sprint":"1.25","Description":"Loki knows the art of deception. The trickster employs stealth to sabotage enemies. Sow confusion.","Conclave":true,"Shield":"180","MaxRank":"30","Themes":"Trickster","Tactical":"Decoy","Image":"Loki.png","Type":"Warframe","Introduced":"Vanilla","Armor":"105","FullImages":{"Portrait":"LokiFull.png"},"InternalName":"/Lotus/Powersuits/Loki/Loki","Passive":"Able to hang from walls 10x longer than normal.","Progenitor":"Radiation","SquadPortrait":"LokiLargePortrait.png","Health":"180","Link":"Loki","Portrait":"LokiIcon272.png","Polarities":["D","V"],"Abilities":["Decoy","Invisibility","Switch Teleport","Radial Disarm"],"InitialEnergy":"100","Subsumed":"Decoy","AuraPolarity":"Bar","Name":"Loki","Sex":"Male","Playstyle":"Stealth","SellPrice":"10000","Energy":"175","CodexSecret":false}'s
Invisibility{"Description":"Loki camouflages himself, becoming invisible to enemies.","Cost":"50","Augments":["Hushed Invisibility"],"CardImage":"InvisibilityModx256.png","Name":"Invisibility","Introduced":"Vanilla","InternalName":"/Lotus/Powersuits/PowersuitAbilities/InvisibilityAbility","Key":"2","Icon":"Invisibility130xWhite.png","Powersuit":"Loki"} and
Ash{"Sprint":"1.15","Description":"Behold the patron saint of the Orokin school of political assassination. Ash specializes in stealth. The edge of his blade is sooner felt than seen.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Assassin, Ninja","Tactical":"Smoke Screen","Image":"Ash.png","Type":"Warframe","Introduced":"Vanilla","Armor":"105","FullImages":{"Portrait":"AshFull.png"},"InternalName":"/Lotus/Powersuits/Ninja/Ninja","Passive":"Bleed effects inflicted on enemies do 25% increased damage and last 50% longer.","Progenitor":"Radiation","SquadPortrait":"AshLargePortrait.png","Health":"455","Link":"Ash","Portrait":"AshIcon272.png","Polarities":["V","V"],"Abilities":["Shuriken","Smoke Screen","Teleport","Blade Storm"],"InitialEnergy":"50","Subsumed":"Shuriken","AuraPolarity":"V","Name":"Ash","Sex":"Male","Playstyle":"Stealth","SellPrice":"10000","Energy":"100","CodexSecret":false}'s
Smoke Screen{"Description":"Drops a smoke bomb that stuns enemies and obscures their vision, rendering Ash invisible for a short time.","Cost":"35","Augments":["Smoke Shadow"],"CardImage":"SmokeScreenModx256.png","Name":"Smoke Screen","Introduced":"Vanilla","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SmokeScreenAbility","Key":"2","Icon":"SmokeScreen130xWhite.png","Powersuit":"Ash"} which are active skills (and thus may suddenly disable at crucial moments during the hunt), Prowl is a toggled ability and thus can be sustained at will and far longer with high Ability Duration builds.
- Prowl also allows Ivara a chance to steal Power Cells from a Power Carrier, which makes Excavation missions with Ivara much easier as it doubles the number of Power Cells on the field at once, especially after killing Power Carriers for an extra Power Cell.
Streamline{"Description":"+30% Ability Efficiency","UpgradeTypes":["AVATAR_ABILITY_EFFICIENCY"],"MaxRank":"5","Image":"StreamlineMod.png","Introduced":"0","Icon":"Streamline.png","Transmutable":true,"Type":"Warframe","Rarity":"Rare","Tradable":true,"BaseDrain":"4","Polarity":"Naramon","Name":"Streamline","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarAbilityEfficiencyMod","Link":"Streamline","Incompatible":["Flawed Streamline"],"CodexSecret":false} in conjunction with
Fleeting Expertise{"Transmutable":false,"Type":"Warframe","Description":"+60% Ability Efficiency\r\n-60% Ability Duration","Tradable":true,"UpgradeTypes":["AVATAR_ABILITY_EFFICIENCY","AVATAR_ABILITY_DURATION"],"BaseDrain":"6","MaxRank":"5","Icon":"FleetingExpertise.png","Link":"Fleeting Expertise","Image":"FleetingExpertiseMod.png","Name":"Fleeting Expertise","Introduced":"10.3","Polarity":"Naramon","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Warframe/DualStat/CorruptedEfficiencyDurationWarframe","CodexSecret":false} results in 190% Ability Efficiency which is over the 175% maximum but offsets the impact of 40% Ability Duration on drain.
- Specifically:
- 175% Efficiency and 100% Duration = 0.25 Energy per second
- 190% Efficiency and 100% Duration = 0.10 Energy per second, but capped at 0.25
- 190% Efficiency and 40% Duration = 0.25 Energy per second
- 175% Efficiency and 40% Duration = 0.63 Energy per second
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Absorb{"Description":"Nyx draws in and contains the damage dealt to her and the damage confused enemies deal to each other then converts it into a devastating radial blast. Following the blast, she enters a brief invulnerable state and gains a Weapon Damage boost proportional to the absorbed damage.","Cost":"75","Augments":["Assimilate","Singularity"],"CardImage":"AbsorbModx256.png","Name":"Absorb","Introduced":"6","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SelfBulletAttractorAbility","Key":"4","Icon":"Absorb130xWhite.png","Powersuit":"Nyx"} Nyx draws in and contains the damage dealt to her and the damage confused enemies deal to each other then converts it into a devastating radial blast. Following the blast, she enters a brief invulnerable state and gains a Weapon Damage boost proportional to the absorbed damage. Introduced in Update 6.0 (2013-01-29) |
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Augment

- Main article: Assimilate
Assimilate is a Warframe Augment Mod for Nyx{"Sprint":"1.1","Description":"Psychic attacks make Nyx a dangerous foe. She reaches into enemy consciousness to provide crowd control and turn their attacks back on them. Such manipulation can turn the tide of battle.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Psychic","Tactical":"Mind Control","Image":"Nyx.png","Type":"Warframe","Introduced":"6","Armor":"105","FullImages":{"Portrait":"NyxFull.png"},"InternalName":"/Lotus/Powersuits/Jade/Jade","Passive":"Enemies are 20% less accurate when targeting Nyx.","Progenitor":"Radiation","SquadPortrait":"NyxLargePortrait.png","Health":"270","Link":"Nyx","Portrait":"NyxIcon272.png","Polarities":["V","Bar"],"Abilities":["Mind Control","Psychic Bolts","Chaos","Absorb"],"InitialEnergy":"100","Subsumed":"Mind Control","AuraPolarity":"Bar","Name":"Nyx","Sex":"Female","Playstyle":"Crowd Control","SellPrice":"10000","Energy":"175","CodexSecret":false} that changes
Absorb{"Description":"Nyx draws in and contains the damage dealt to her and the damage confused enemies deal to each other then converts it into a devastating radial blast. Following the blast, she enters a brief invulnerable state and gains a Weapon Damage boost proportional to the absorbed damage.","Cost":"75","Augments":["Assimilate","Singularity"],"CardImage":"AbsorbModx256.png","Name":"Absorb","Introduced":"6","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SelfBulletAttractorAbility","Key":"4","Icon":"Absorb130xWhite.png","Powersuit":"Nyx"} into a channeled ability and allows use of weapons and basic maneuvers, at the cost of halving Absorb's explosion radius.
Rank | Movement Speed | Energy Drain per second | Cost |
---|---|---|---|
0 | 30% | 11 | 6 |
1 | 40% | 9.5 | 7 |
2 | 45% | 8 | 8 |
3 | 50% | 6.5 | 9 |

- Main article: Singularity
Singularity is a PvE and Conclave Warframe Augment Mod for Nyx{"Sprint":"1.1","Description":"Psychic attacks make Nyx a dangerous foe. She reaches into enemy consciousness to provide crowd control and turn their attacks back on them. Such manipulation can turn the tide of battle.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Psychic","Tactical":"Mind Control","Image":"Nyx.png","Type":"Warframe","Introduced":"6","Armor":"105","FullImages":{"Portrait":"NyxFull.png"},"InternalName":"/Lotus/Powersuits/Jade/Jade","Passive":"Enemies are 20% less accurate when targeting Nyx.","Progenitor":"Radiation","SquadPortrait":"NyxLargePortrait.png","Health":"270","Link":"Nyx","Portrait":"NyxIcon272.png","Polarities":["V","Bar"],"Abilities":["Mind Control","Psychic Bolts","Chaos","Absorb"],"InitialEnergy":"100","Subsumed":"Mind Control","AuraPolarity":"Bar","Name":"Nyx","Sex":"Female","Playstyle":"Crowd Control","SellPrice":"10000","Energy":"175","CodexSecret":false}'s
Absorb{"Description":"Nyx draws in and contains the damage dealt to her and the damage confused enemies deal to each other then converts it into a devastating radial blast. Following the blast, she enters a brief invulnerable state and gains a Weapon Damage boost proportional to the absorbed damage.","Cost":"75","Augments":["Assimilate","Singularity"],"CardImage":"AbsorbModx256.png","Name":"Absorb","Introduced":"6","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SelfBulletAttractorAbility","Key":"4","Icon":"Absorb130xWhite.png","Powersuit":"Nyx"} that creates a ring every three seconds to drag in enemies close enough to Singularity's radius.
Rank | Ring Pulse | Range | Cost |
---|---|---|---|
0 | 3s | 9m | 6 |
1 | 3s | 11m | 7 |
2 | 3s | 13m | 8 |
3 | 3s | 15m | 9 |
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Artemis Bow{"Description":"Summon a mighty bow and unleash a volley of devastating arrows.","Cost":"50","Augments":["Concentrated Arrow"],"Powersuit":"Ivara","CardImage":"ArtemisBowModx256.png","Name":"Artemis Bow","Introduced":"18","Icon":"ArtemisBow130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerBowAbility","Weapon":"Artemis Bow"} Summon a mighty bow and unleash a volley of devastating arrows. Introduced in Update 18.0 (2015-12-03) |
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Weapon

- Main article: Artemis Bow (Weapon)
The Artemis Bow is Ivara{"Sprint":"1.15","Description":"The huntress draws her bow. Ivara is stealth itself. Her enemies live in fear of her sudden attacks.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Archer, Thief, Poison Frog","Tactical":"Quiver","Image":"Ivara.png","Type":"Warframe","Introduced":"18","Armor":"105","FullImages":{"Portrait":"IvaraFull.png"},"InternalName":"/Lotus/Powersuits/Ranger/Ranger","Passive":"Senses nearby enemies within 50m.","Progenitor":"Toxin","SquadPortrait":"IvaraLargePortrait.png","Health":"180","Link":"Ivara","Portrait":"IvaraIcon272.png","Polarities":["D","Bar"],"Abilities":["Quiver","Navigator","Prowl","Artemis Bow"],"InitialEnergy":"75","Subsumed":"Quiver","AuraPolarity":"Bar","Name":"Ivara","Sex":"Female","Playstyle":"Stealth","SellPrice":"10000","Energy":"215","CodexSecret":false}'s and
Ivara Prime{"Sprint":"1.2","Description":"As regal and lethal as a nighttime wood, this is the queen of the hunt in her ultimate form.","Conclave":true,"Shield":"455","MaxRank":"30","Themes":"Archer, Thief, Jellyfish","Tactical":"Quiver","Image":"IvaraPrime.png","Type":"Warframe","Introduced":"27.0.4","Armor":"135","FullImages":{"Portrait":"IvaraPrimeFull.png"},"InternalName":"/Lotus/Powersuits/Ranger/IvaraPrime","Passive":"Senses nearby enemies within 50m.","Progenitor":"Toxin","SquadPortrait":"IvaraPrimeLargePortrait.png","Health":"180","Link":"Ivara/Prime","Portrait":"Ivara_PrimeIcon272.png","Polarities":["V","D","Bar"],"Abilities":["Quiver","Navigator","Prowl","Artemis Bow"],"InitialEnergy":"100","AuraPolarity":"Bar","Vaulted":true,"Name":"Ivara Prime","Sex":"Female","Playstyle":"Stealth","SellPrice":"10000","Energy":"250","CodexSecret":false}'s signature Exalted Weapon, summoned by activating the ability of the same name. It fires seven arrows at once in a vertical spread, which can be reoriented into a horizontal spread by holding down the fire button.
- This weapon deals primarily
Puncture{"Negatives":["Tenno Shield"],"GlyphImage":"EssentialPunctureGlyph.png","Link":"Damage/Puncture Damage","Color":"#5c5247","Positives":["Corpus","Orokin"],"DarkModeColor":"#c6b098","ColorBorder":"#615448","Name":"Puncture","Icon":"DmgPunctureSmall64.png","Status":["Weakened","Crit Chance +"],"ColorBackground":"#d8d1ca","InternalName":"DT_PUNCTURE","ProcInternalName":"PT_FRAILTY"} damage.
- Innate 1 meter punch through.
Concentrated Arrow{"Transmutable":false,"Type":"Ivara","Rarity":"Rare","Tradable":true,"Link":"Concentrated Arrow","BaseDrain":"6","IsAbilityAugment":true,"InternalName":"/Lotus/Powersuits/Ranger/RangerBowAugmentCard","MaxRank":"3","Image":"ConcentratedArrowMod.png","Name":"Concentrated Arrow","Introduced":"22.17.3","Description":"Artemis Bow Augment: Fires a single arrow that has +50% Critical Chance on Headshots and explodes in a 7m radius. Removes Punch Through.","Polarity":"Zenurik","Icon":"ConcentratedArrow.png","CodexSecret":false} augment replaces the 7 arrows for a single arrow that, on headshots, has increased critical chance and releases a
Blast{"Negatives":["Corpus Amalgam","Tenno Shield"],"GlyphImage":"EssentialBlastGlyph.png","Link":"Damage/Blast Damage","ColorBorder":"#8d361c","Positives":["Infested Deimos"],"DarkModeColor":"#dd704e","Color":"#b32a00","Icon":"DmgBlastSmall64.png","Name":"Blast","ProcInternalName":"","Status":["Mini Explosion"],"ColorBackground":"#dfcac3","InternalName":"DT_EXPLOSION","Types":["Heat","Cold"]} explosion with a guaranteed
Impact{"Negatives":["Tenno Shield"],"GlyphImage":"EssentialImpactGlyph.png","Link":"Damage/Impact Damage","Color":"#3d5e5e","Positives":["Grineer","Kuva Grineer","Scaldra"],"DarkModeColor":"#80c4c4","ColorBorder":"#486061","Icon":"DmgImpactSmall64.png","Name":"Impact","ColorBackground":"#cad8d8","Status":["Stagger","Mercy Kill Chance +"],"StatusNotes":["1","2"],"InternalName":"DT_IMPACT","ProcInternalName":"PT_KNOCKBACK"} proc.
- The single arrow deals the same amount of damage as an individual arrow without the augment.
- Charge has no effect on damage; only the projectile speed.
- Explosion has 0% status chance.
- Punch Through is removed, and can not be increased with mods.
- Innate two
and one
polarities.
- Can use the bow-exclusive
Thunderbolt{"IncompatibilityTags":["CRPBOW"],"UpgradeTypes":["WEAPON_PROJECTILE_EXPLOSION_CHANCE"],"MaxRank":"3","Image":"ThunderboltMod.png","Introduced":"7.10","Icon":"Thunderbolt.png","Transmutable":true,"Type":"Bow","Rarity":"Rare","Tradable":true,"BaseDrain":"6","Polarity":"Madurai","Name":"Thunderbolt","InternalName":"/Lotus/Upgrades/Mods/Rifle/BowExplosionChanceMod","Incompatible":["Mending Shot"],"Description":"+30% Chance to Explode (Use with Caution)","Link":"Thunderbolt","CodexSecret":false} mod.
- Unlike other Exalted Weapons, it does not have continuous energy drain and Ivara can gain energy from passive energy regeneration while it is active, such as from
Energy Siphon{"Transmutable":false,"Type":"Aura","Description":"Squad receives +0.6 Energy Regen/s","Tradable":true,"UpgradeTypes":["AVATAR_POWER_RATE"],"BaseDrain":"-2","MaxRank":"5","InternalName":"/Lotus/Upgrades/Mods/Aura/PlayerEnergyRegenAuraMod","Link":"Energy Siphon","Image":"EnergySiphonMod.png","Name":"Energy Siphon","Introduced":"5","Polarity":"Naramon","Rarity":"Uncommon","Icon":"EnergySiphon.png","CodexSecret":false}.
Advantages
- Very high critical chance.
- High status chance.
- Innate multishot of 7 arrows, which can be oriented vertically, horizontally, or diagonally based on charge time.
- Arrow damage and status chance are not divided among the arrows.
- Damage is unaffected by charge amount.
- Pinpoint accuracy.
- Silent.
- On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
- Does not use ammunition.
Disadvantages
- Wide projectile spread reduces effectiveness on a single target unless firing at point-blank range.
- Arrows have a travel time with slight arcing.
- Requires energy to activate and consumes energy per shot.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (the Vigilante Mod Set can still apply if equipped on Warframe, Primary or Robotic Weapons, and not on the Exalted Weapon itself).
- Cannot equip Acolyte Mods (e.g.,
Argon Scope{"Description":"On Headshot:\r\n+135% Critical Chance when Aiming for 9s","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"ArgonScopeMod.png","Introduced":"18.4.1","InternalName":"/Lotus/Upgrades/Mods/Rifle/Event/CritChanceWhileAimingRifleMod","Transmutable":false,"Type":"Rifle","Rarity":"Rare","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Argon Scope","Icon":"ArgonScope.png","IncompatibilityTags":["POWER_WEAPON"],"Link":"Argon Scope","Incompatible":["Galvanized Scope"],"CodexSecret":false}) or Amalgam Mods (e.g.,
Amalgam Serration{"Description":"+155% Damage\r\n+25% Sprint Speed","UpgradeTypes":["WEAPON_DAMAGE_AMOUNT","AVATAR_SPRINT_SPEED"],"MaxRank":"10","Image":"AmalgamSerrationMod.png","Introduced":"24.4","InternalName":"/Lotus/Upgrades/Mods/DualSource/Rifle/SerratedRushMod","Transmutable":false,"Type":"Rifle","Rarity":"Rare","Tradable":false,"BaseDrain":"6","Polarity":"Madurai","Class":"Amalgam","Name":"Amalgam Serration","IncompatibilityTags":["SENTINEL_WEAPON","POWER_WEAPON"],"Incompatible":["Serration","Higasa Serration","Flawed Serration","Spectral Serration"],"Link":"Amalgam Serration","Icon":"AmalgamSerration.png","CodexSecret":false}).
- This includes mods based on Acolyte mods, such as
Galvanized Scope{"Description":"On Headshot:\r\n+120% Critical Chance when Aiming for 12s\r\nOn Headshot Kill:\r\n+40% Critical Chance when Aiming for 12s. Stacks up to 5x.","IsFlawed":false,"UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"10","Image":"GalvanizedScopeMod.png","Introduced":"30.5","Icon":"GalvanizedScope.png","Transmutable":false,"Type":"Rifle","Rarity":"Rare","Link":"Galvanized Scope","BaseDrain":"2","Polarity":"Madurai","Tradable":true,"Incompatible":["Argon Scope"],"IncompatibilityTags":["POWER_WEAPON"],"Name":"Galvanized Scope","InternalName":"/Lotus/Upgrades/Mods/Rifle/Event/CritChanceWhileAimingRifleSPMod","IsExilus":false,"Conclave":false,"Class":"Galvanized","CodexSecret":false}.
- This includes mods based on Acolyte mods, such as
- Does not have an Exilus slot.
- Cannot equip Primary Arcane Enhancements.
Augment

- Main article: Concentrated Arrow
Concentrated Arrow is a Warframe Augment Mod for Ivara{"Sprint":"1.15","Description":"The huntress draws her bow. Ivara is stealth itself. Her enemies live in fear of her sudden attacks.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Archer, Thief, Poison Frog","Tactical":"Quiver","Image":"Ivara.png","Type":"Warframe","Introduced":"18","Armor":"105","FullImages":{"Portrait":"IvaraFull.png"},"InternalName":"/Lotus/Powersuits/Ranger/Ranger","Passive":"Senses nearby enemies within 50m.","Progenitor":"Toxin","SquadPortrait":"IvaraLargePortrait.png","Health":"180","Link":"Ivara","Portrait":"IvaraIcon272.png","Polarities":["D","Bar"],"Abilities":["Quiver","Navigator","Prowl","Artemis Bow"],"InitialEnergy":"75","Subsumed":"Quiver","AuraPolarity":"Bar","Name":"Ivara","Sex":"Female","Playstyle":"Stealth","SellPrice":"10000","Energy":"215","CodexSecret":false}'s
Artemis Bow{"Description":"Summon a mighty bow and unleash a volley of devastating arrows.","Cost":"50","Augments":["Concentrated Arrow"],"Powersuit":"Ivara","CardImage":"ArtemisBowModx256.png","Name":"Artemis Bow","Introduced":"18","Icon":"ArtemisBow130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerBowAbility","Weapon":"Artemis Bow"} that replaces
Artemis Bow{"Conclave":true,"_TooltipAttackDisplay":"2","Class":"Exalted Weapon","MaxRank":"30","Image":"ArtemisBowWeapon.png","_IgnoreInMasteryCount":true,"Introduced":"23.0","Polarities":["V","V","Bar"],"InternalName":"/Lotus/Powersuits/Ranger/ExaltedBow","AmmoType":"Energy","Accuracy":"100","Trigger":"Charge","Magazine":"1","CompatibilityTags":["PROJECTILE","POWER_WEAPON"],"Reload":"0.9","AmmoPickup":"0","Attacks":[{"IsSilent":true,"CritMultiplier":"2","AmmoCost":"15","ShotType":"Projectile","CritChance":"0.25","FireRate":"1","Multishot":"7","AttackName":"Base Uncharged Shot","MaxSpread":"12","ShotSpeed":"100","PunchThrough":"1","StatusChance":"0.2","MinSpread":"0","Damage":{"Slash":"14.4","Puncture":"192","Impact":"33.6"}},{"ChargeTime":"1","CritChance":"0.25","Trigger":"Charge","CritMultiplier":"2","AmmoCost":"15","FireRate":"1","Multishot":"7","ShotType":"Projectile","AttackName":"Base Charged Shot","ShotSpeed":"100","PunchThrough":"1","StatusChance":"0.2","IsSilent":true,"Damage":{"Slash":"14.4","Puncture":"192","Impact":"33.6"}},{"CritMultiplier":"2","IsSilent":true,"MinSpread":"0","ShotType":"Projectile","Trigger":"Charge","AmmoCost":"15","AttackName":"Concentrated Arrow Shot","FireRate":"1","Multishot":"1","MaxSpread":"12","ForcedProcs":["Impact"],"ShotSpeed":"150","PunchThrough":"0","StatusChance":"0.2","CritChance":"0.25","Damage":{"Slash":"14.4","Puncture":"192","Impact":"33.6"}},{"ChargeTime":"1","IsSilent":true,"Falloff":{"EndRange":"7","Reduction":"0","StartRange":"0"},"Range":"7","FireRate":"1","Multishot":"1","CritMultiplier":"2","CritChance":"0.75","AttackName":"Concentrated Arrow Headshot Explosion","PunchThrough":"0","StatusChance":"0","ShotType":"AoE","Damage":{"Blast":"500"}}],"Name":"Artemis Bow","Slot":"Primary","Link":"Artemis Bow (Weapon)","AmmoMax":"0","Traits":["Tenno"],"Users":["Ivara"]}'s multiple projectiles with a single arrow. On headshots, the arrow has added critical chance and explodes. The single arrow is incapable of utilizing punch through.
Rank | Added Critical chance on Headshots | Explosion Radius | Cost |
---|---|---|---|
0 | 20% | 7m | 6 |
1 | 30% | 7m | 7 |
2 | 40% | 7m | 8 |
3 | 50% | 7m | 9 |
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Danse Macabre{"Description":"Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups.","Cost":"25","CardImage":"DanseMacabreModx256.png","Name":"Danse Macabre","Introduced":"23.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RevenantRebornAbility","Key":"4","Icon":"DanseMacabre130xWhite.png","Powersuit":"Revenant"} Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups. Introduced in Update 23.5 (2018-08-24) |
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Desecrate{"Description":"Forces fallen enemies around you to drop additional loot.","Cost":"10","Augments":["Despoil"],"CardImage":"DesecrateModx256.png","Name":"Desecrate","Introduced":"10","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SearchTheDeadAbility","Key":"3","Icon":"Desecrate130xWhite.png","Powersuit":"Nekros"} Forces fallen enemies around you to drop additional loot. Introduced in Update 10.0 (2013-09-13) |
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Augment

- Main article: Despoil
Despoil is a Warframe Augment Mod for Nekros{"Sprint":"1.1","Description":"There is a reaper whose name is Nekros. He provides deathly crowd control. Erstwhile enemies become allies when Nekros calls up recruits from the dead.","Conclave":true,"Shield":"235","MaxRank":"30","Themes":"Darkness, Necromancy","Tactical":"Terrify","Image":"Nekros.png","Type":"Warframe","Introduced":"10","Armor":"105","FullImages":{"Portrait":"NekrosFull.png"},"InternalName":"/Lotus/Powersuits/Necro/Necro","Passive":"Restore 5 Health with every enemy death within 10m.","Progenitor":"Toxin","SquadPortrait":"NekrosLargePortrait.png","Health":"270","Link":"Nekros","Portrait":"NekrosIcon272.png","Polarities":["D","V"],"Abilities":["Soul Punch","Terrify","Desecrate","Shadows of the Dead"],"InitialEnergy":"50","Subsumed":"Terrify","AuraPolarity":"None","Name":"Nekros","Sex":"Male","Playstyle":"Crowd Control","SellPrice":"10000","Energy":"100","CodexSecret":false}'s
Desecrate{"Description":"Forces fallen enemies around you to drop additional loot.","Cost":"10","Augments":["Despoil"],"CardImage":"DesecrateModx256.png","Name":"Desecrate","Introduced":"10","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SearchTheDeadAbility","Key":"3","Icon":"Desecrate130xWhite.png","Powersuit":"Nekros"} to consume health instead of energy.
Rank | Health Cost | Cost |
---|---|---|
0 | 16 | 6 |
1 | 14 | 7 |
2 | 12 | 8 |
3 | 10 | 9 |
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Effigy{"Description":"Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.","Cost":"50","Augments":["Guided Effigy"],"CardImage":"EffigyModx256.png","Name":"Effigy","Introduced":"16","InternalName":"/Lotus/Powersuits/PowersuitAbilities/DragonLuckAbility","Key":"4","Icon":"Effigy130xWhite.png","Powersuit":"Chroma"} Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks. Introduced in Update 16.0 (2015-03-19) |
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Augment

- Main article: Guided Effigy
Guided Effigy is a Warframe Augment Mod for Chroma{"Sprint":"1","Description":"Unleash the draconic. Chroma employs Heat, Electricity, Toxin, and Cold to deal high damage while maintaining survivability. Soar with winged fury.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Dragon, Elemental Power, Hunter","Tactical":"Elemental Ward","Image":"Chroma.png","Type":"Warframe","Introduced":"16","Armor":"370","FullImages":{"Portrait":"ChromaFull.png"},"InternalName":"/Lotus/Powersuits/Dragon/Dragon","Passive":"Wings sprout for an additional jump and bullet jump.","Progenitor":"Heat","SquadPortrait":"ChromaLargePortrait.png","Health":"270","Link":"Chroma","Portrait":"ChromaIcon272.png","Polarities":["Bar","V"],"Abilities":["Spectral Scream","Elemental Ward","Vex Armor","Effigy"],"InitialEnergy":"75","Subsumed":"Elemental Ward","AuraPolarity":"V","Name":"Chroma","Sex":"Male","Playstyle":"Damage, Survival","SellPrice":"10000","Energy":"175","CodexSecret":false}'s
Effigy{"Description":"Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.","Cost":"50","Augments":["Guided Effigy"],"CardImage":"EffigyModx256.png","Name":"Effigy","Introduced":"16","InternalName":"/Lotus/Powersuits/PowersuitAbilities/DragonLuckAbility","Key":"4","Icon":"Effigy130xWhite.png","Powersuit":"Chroma"} that allows him to control the Effigy, dealing rapid damage to enemies in its path while recovering energy and stunning enemies at the destination.
Rank | Damage per Second | Energy refund per enemy hit | Cost |
---|---|---|---|
0 | 1,000 | 2 | 6 |
1 | 2,000 | 3 | 7 |
2 | 3,000 | 4 | 8 |
3 | 4,000 | 5 | 9 |
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Exalted Blade{"Description":"Summon a sword of pure light and immense power.","Cost":"25","Augments":["Chromatic Blade"],"Powersuit":"Excalibur","CardImage":"ExaltedBladeModx256.png","Name":"Exalted Blade","Introduced":"16.9","Icon":"ExaltedBlade130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SwordOfDoomAbility","Weapon":"Exalted Blade"} Summon a sword of pure light and immense power. Introduced in Update 16.9 (2015-06-17) |
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Weapon

- Main article: Exalted Blade (Weapon)
Exalted Blade is Excalibur{"Sprint":"1","Description":"Excalibur epitomizes the warrior spirit. His master swordsmanship deals high damage. He is the embodiment of martial excellence.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Swordsman","Tactical":"Radial Blind","Image":"Excalibur.png","Type":"Warframe","Introduced":"Vanilla","Armor":"240","FullImages":{"Portrait":"ExcaliburFull.png"},"InternalName":"/Lotus/Powersuits/Excalibur/Excalibur","Passive":"Excalibur deals 10% increased damage and attacks 10% faster when wielding swords.","Progenitor":"Electricity","SquadPortrait":"ExcaliburLargePortrait.png","Health":"270","Link":"Excalibur","Portrait":"ExcaliburIcon272.png","Polarities":["D","V"],"Abilities":["Slash Dash","Radial Blind","Radial Javelin","Exalted Blade"],"InitialEnergy":"50","Subsumed":"Radial Blind","AuraPolarity":"None","Name":"Excalibur","Sex":"Male","Playstyle":"Damage","SellPrice":"10000","Energy":"100","CodexSecret":false},
Excalibur Prime{"Sprint":"1","Description":"Excalibur Prime is the epitome of mobility and offense, and features the same abilities as Excalibur, but has unique mod polarities installed allowing for greater customization.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Swordsman","Tactical":"Radial Blind","Image":"ExcaliburPrime.png","Type":"Warframe","Introduced":"5","Armor":"315","FullImages":{"Portrait":"ExcaliburPrimeFull.png"},"InternalName":"/Lotus/Powersuits/Excalibur/ExcaliburPrime","Passive":"Excalibur Prime deals 10% increased damage and attacks 10% faster when wielding swords.","Progenitor":"Electricity","SquadPortrait":"ExcaliburPrimeLargePortrait.png","Health":"270","Link":"Excalibur/Prime","Portrait":"Excalibur PrimeIcon272.png","Polarities":["D","V","V"],"Abilities":["Slash Dash","Radial Blind","Radial Javelin","Exalted Blade"],"InitialEnergy":"100","AuraPolarity":"V","Vaulted":"N/A","Name":"Excalibur Prime","Sex":"Male","Playstyle":"Damage","SellPrice":"25000","Energy":"175","CodexSecret":true}, and
Excalibur Umbra{"Sprint":"1","Description":"From the shadow of the long night emerges a new Excalibur.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Shadow, Swordsman","Tactical":"Radial Howl","Image":"ExcaliburUmbra.png","Type":"Warframe","Introduced":"23","Armor":"315","FullImages":{"Portrait":"ExcaliburUmbraFull.png"},"InternalName":"/Lotus/Powersuits/Excalibur/ExcaliburUmbra","Passive":"Umbra exhibits sentience in combat without Transference control. Attacks 10% faster and deals 10% more damage while wielding swords.","Progenitor":"Electricity","SquadPortrait":"ExcaliburUmbraLargePortrait.png","Health":"270","Link":"Excalibur/Umbra","Portrait":"Excalibur UmbraIcon272.png","Polarities":["V","U","U","U"],"Abilities":["Slash Dash","Radial Howl","Radial Javelin","Exalted Blade"],"InitialEnergy":"100","AuraPolarity":"V","Vaulted":"N/A","Name":"Excalibur Umbra","Sex":"Male","Playstyle":"Damage","SellPrice":"0","Energy":"175","CodexSecret":true}'s signature Exalted Weapon, summoned by activating the ability of the same name. The weapon exclusively uses the Exalted Blade stance.
- This weapon deals primarily
Slash{"Negatives":["Tenno Shield"],"GlyphImage":"EssentialSlashGlyph.png","Link":"Damage/Slash Damage","Color":"#7a5254","Positives":["Infested","Narmer"],"DarkModeColor":"#e69ca0","ColorBorder":"#614849","Name":"Slash","Icon":"DmgSlashSmall64.png","Status":["Bleed DoT"],"ColorBackground":"#d8cacb","InternalName":"DT_SLASH","ProcInternalName":"PT_BLEEDING"} damage.
Chromatic Blade{"Transmutable":false,"Type":"Excalibur","Rarity":"Rare","Tradable":true,"Link":"Chromatic Blade","BaseDrain":"6","IsAbilityAugment":true,"InternalName":"/Lotus/Powersuits/Excalibur/SwordOfDoomAugmentCard","MaxRank":"3","Image":"ChromaticBladeMod.png","Name":"Chromatic Blade","Introduced":"20.7","Description":"Exalted Blade Augment: Exalted Blade's Damage Type changes depending on Excalibur's Emissive Color, and Status Chance is increased by 300%.","Polarity":"Zenurik","Icon":"ChromaticBlade.png","CodexSecret":false} augment changes the damage from physical to a primary elemental one based on Excalibur's Emissive Color.
- Slide attacks trigger a
Radial Blind{"Description":"Emits a bright flash of light, blinding all enemies in a small radius for several seconds.","Cost":"50","Augments":["Radiant Finish","Signal Flare"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/RadialBlindAbility","CardImage":"RadialBlindModx256.png","Subsumable":true,"Introduced":"Vanilla","Powersuit":"Excalibur","Key":"2","Icon":"RadialBlind130xWhite.png","Name":"Radial Blind"} that stuns enemies within 5 meters for 6 seconds.
- Innate two
and one
polarities.
Excalibur Umbra{"Sprint":"1","Description":"From the shadow of the long night emerges a new Excalibur.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Shadow, Swordsman","Tactical":"Radial Howl","Image":"ExcaliburUmbra.png","Type":"Warframe","Introduced":"23","Armor":"315","FullImages":{"Portrait":"ExcaliburUmbraFull.png"},"InternalName":"/Lotus/Powersuits/Excalibur/ExcaliburUmbra","Passive":"Umbra exhibits sentience in combat without Transference control. Attacks 10% faster and deals 10% more damage while wielding swords.","Progenitor":"Electricity","SquadPortrait":"ExcaliburUmbraLargePortrait.png","Health":"270","Link":"Excalibur/Umbra","Portrait":"Excalibur UmbraIcon272.png","Polarities":["V","U","U","U"],"Abilities":["Slash Dash","Radial Howl","Radial Javelin","Exalted Blade"],"InitialEnergy":"100","AuraPolarity":"V","Vaulted":"N/A","Name":"Excalibur Umbra","Sex":"Male","Playstyle":"Damage","SellPrice":"0","Energy":"175","CodexSecret":true}'s
Exalted Umbra Blade{"FollowThrough":"1","HeavySlamAttack":"750","HeavySlamRadius":"8","Conclave":true,"_TooltipAttackDisplay":"1","Class":"Exalted Weapon","HeavyAttack":"1250","BlockAngle":"60","MeleeRange":"2.8","HeavySlamForcedProcs":["Lifted"],"Users":["Excalibur Umbra"],"Introduced":"23.0","Polarities":["U","U"],"MaxRank":"30","InternalName":"/Lotus/Powersuits/Excalibur/DoomSwordUmbra","ComboDur":"5","SlamForcedProcs":["Ragdoll"],"WindUp":"0.6","Link":"Exalted Blade (Weapon)","Traits":["Tenno"],"SlideAttack":"536","SweepRadius":"0.25","SlamElement":"Impact","CompatibilityTags":["POWER_WEAPON"],"Attacks":[{"IsSilent":true,"Range":"40","FireRate":"0.833","CritMultiplier":"2","ShotSpeed":"15","AttackName":"Normal Attack","StatusChance":"0.15","CritChance":"0.15","Damage":{"Slash":"175","Puncture":"37.5","Impact":"37.5"}}],"HeavySlamElement":"Blast","Name":"Exalted Umbra Blade","Slot":"Melee","SlamAttack":"500","SlamRadius":"7","Image":"ExaltedUmbraBlade.png","_IgnoreInMasteryCount":true} instead has innate two
polarities.
- Combo counter resets when equipped with
Xoris{"SellPrice":"5000","BlockAngle":"55","Introduced":"28","SlideAttack":"240","InternalName":"/Lotus/Weapons/Corpus/Melee/Glaive/CrpGhostCatcherGlaive/CrpGhostCatcherGlaive","Link":"Xoris","SweepRadius":"0.25","SlamElement":"Electricity","Family":"Xoris","Disposition":"0.65","CodexSecret":true,"HeavySlamAttack":"360","Conclave":false,"_TooltipAttackDisplay":"7","Class":"Glaive","HeavyAttack":"0","Image":"Xoris.png","StancePolarity":"Naramon","FollowThrough":"0.7","HeavySlamRadius":"8","WindUp":"1.2","Traits":["Corpus"],"SlamForcedProcs":["Impact"],"Mastery":"4","MeleeRange":"1.3","CompatibilityTags":["GLAIVES_STANCE"],"MaxRank":"30","Attacks":[{"CritChance":"0.2","CritMultiplier":"2.4","AttackName":"Normal Attack","Damage":{"Slash":"55.2","Puncture":"40.8","Impact":"24"},"StatusChance":"0.18","IsSilent":true,"FireRate":"1.17"},{"IsSilent":true,"Range":"22","FireRate":"1.17","CritMultiplier":"2.4","CritChance":"0.2","ForcedProcs":["Impact"],"AttackName":"Throw","ShotType":"Thrown","StatusChance":"0.18","ShotSpeed":"25","Damage":{"Slash":"55.2","Puncture":"40.8","Impact":"24"}},{"IsSilent":true,"Falloff":{"EndRange":"8","Reduction":"0.7","StartRange":"0"},"Range":"8","FireRate":"1.17","CritMultiplier":"2.4","AttackName":"Throw Bounce Explosion","CritChance":"0.2","StatusChance":"0.18","ShotType":"AoE","Damage":{"Electricity":"250"}},{"CritChance":"0.2","Falloff":{"EndRange":"8","Reduction":"0","StartRange":"0"},"Range":"8","FireRate":"1.17","CritMultiplier":"2.4","ForcedProcs":["Impact","Electricity"],"AttackName":"Throw Recall Explosion","IsSilent":true,"StatusChance":"0.18","ShotType":"AoE","Damage":{"Electricity":"500"}},{"ChargeTime":"1.192","IsSilent":true,"Range":"22","FireRate":"0.833","CritMultiplier":"2.4","CritChance":"0.22","ForcedProcs":["Impact"],"AttackName":"Charged Throw","ShotType":"Thrown","StatusChance":"0.2","ShotSpeed":"25","Damage":{"Slash":"110.4","Puncture":"81.6","Impact":"48"}},{"ChargeTime":"1.192","IsSilent":true,"Falloff":{"EndRange":"9","Reduction":"0.7","StartRange":"0"},"Range":"9","FireRate":"0.833","CritMultiplier":"2.4","AttackName":"Charged Throw Bounce Explosion","CritChance":"0.22","StatusChance":"0.2","ShotType":"AoE","Damage":{"Electricity":"500"}},{"ChargeTime":"1.192","CritChance":"0.22","Falloff":{"EndRange":"9","Reduction":"0","StartRange":"0"},"Range":"9","FireRate":"0.833","CritMultiplier":"2.4","ForcedProcs":["Impact","Electricity"],"AttackName":"Charged Throw Recall Explosion","IsSilent":true,"StatusChance":"0.2","ShotType":"AoE","Damage":{"Electricity":"1000"}}],"HeavySlamElement":"Electricity","Name":"Xoris","Slot":"Melee","SlamAttack":"240","SlamRadius":"6","HeavySlamForcedProcs":["Lifted"],"Polarities":[]}.
Advantages
- Good base status chance.
- Can reach over 100% status chance with a maxed
Chromatic Blade{"Transmutable":false,"Type":"Excalibur","Rarity":"Rare","Tradable":true,"Link":"Chromatic Blade","BaseDrain":"6","IsAbilityAugment":true,"InternalName":"/Lotus/Powersuits/Excalibur/SwordOfDoomAugmentCard","MaxRank":"3","Image":"ChromaticBladeMod.png","Name":"Chromatic Blade","Introduced":"20.7","Description":"Exalted Blade Augment: Exalted Blade's Damage Type changes depending on Excalibur's Emissive Color, and Status Chance is increased by 300%.","Polarity":"Zenurik","Icon":"ChromaticBlade.png","CodexSecret":false} and at least 189% Ability Strength.
- Can reach over 100% status chance with a maxed
- Attacks release waves with unlimited punch through up to 40 meters.
Disadvantages
- Low attack speed.
- Low critical chance.
- Wave damage dissipates with range.
- Wave hits do not count towards the Melee Combo Counter or proc Tennokai.
- Damage isn't affected by the combo counter, even if built with the physical blade.
- Low wave flight speed.
- Requires energy to activate and keep active.
- Slide attack blinds do not open affected enemies to Finisher Attacks.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (excluding the Sacrificial Mod Set; the Gladiator Mod Set can still apply if equipped on Warframe or Melee, and not on the Exalted Weapon itself).
- Cannot equip Melee Combo Counter Mods (except
Drifting Contact{"IncompatibilityTags":["SENTINEL_WEAPON","HOUND_WEAPON"],"UpgradeTypes":["WEAPON_MELEE_COMBO_DURATION_BONUS","WEAPON_PROC_CHANCE"],"MaxRank":"3","Image":"DriftingContactMod.png","Introduced":"Recurring Nightmares","InternalName":"/Lotus/Upgrades/Mods/Melee/DualStat/ComboTimeStatusChanceMod","Transmutable":false,"Type":"Melee","Rarity":"Rare","Tradable":true,"BaseDrain":"2","Polarity":"Vazarin","Name":"Drifting Contact","Icon":"DriftingContact.png","Description":"+10s Combo Duration\r\n+40% Status Chance","Link":"Drifting Contact","CodexSecret":false}), Acolyte Mods (e.g.,
Blood Rush{"IncompatibilityTags":["POWER_WEAPON","SENTINEL_WEAPON","HOUND_WEAPON"],"UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"10","Image":"BloodRushMod.png","Introduced":"18.4.1","InternalName":"/Lotus/Upgrades/Mods/Melee/Event/ComboCritChanceMod","Transmutable":false,"Type":"Melee","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Blood Rush","Icon":"BloodRush.png","Description":"+40% Critical Chance stacks with Combo Multiplier","Link":"Blood Rush","CodexSecret":false}), or Amalgam Mods (e.g.,
Amalgam Organ Shatter{"Description":"+85% Critical Damage\r\n+60% Heavy Attack Wind Up Speed","UpgradeTypes":["WEAPON_CRIT_DAMAGE","WEAPON_MELEE_HEAVY_CHARGE_SPEED"],"MaxRank":"5","Image":"AmalgamOrganShatterMod.png","Introduced":"24.4","InternalName":"/Lotus/Upgrades/Mods/DualSource/Melee/CritDamageChargeSpeedMod","Transmutable":false,"Type":"Melee","Rarity":"Rare","Tradable":false,"BaseDrain":"6","Polarity":"Madurai","Class":"Amalgam","Name":"Amalgam Organ Shatter","IncompatibilityTags":["SENTINEL_WEAPON","HOUND_WEAPON","POWER_WEAPON"],"Incompatible":["Organ Shatter","Flawed Organ Shatter"],"Link":"Amalgam Organ Shatter","Icon":"AmalgamOrganShatter.png","CodexSecret":false}).
- Cannot equip Melee Arcane Enhancements.
Stance

- Main article: Exalted Blade (Stance)
Exalted Blade is a unique Stance exclusive to Exalted Blade{"MaxRank":"30","BlockAngle":"60","Introduced":"23.0","SlideAttack":"536","InternalName":"/Lotus/Powersuits/Excalibur/DoomSword","Slot":"Melee","SweepRadius":"0.25","SlamElement":"Impact","ComboDur":"5","MeleeRange":"2.8","DefaultUpgrades":["Exalted Blade"],"HeavySlamAttack":"750","Conclave":true,"_TooltipAttackDisplay":"1","Class":"Exalted Weapon","HeavyAttack":"1250","HeavySlamForcedProcs":["Lifted"],"_IgnoreInMasteryCount":true,"WindUp":"0.6","FollowThrough":"1","Traits":["Tenno"],"HeavySlamRadius":"8","Users":["Excalibur"],"CompatibilityTags":["POWER_WEAPON"],"Polarities":["V","V","Bar"],"Attacks":[{"IsSilent":true,"Range":"40","FireRate":"0.833","CritMultiplier":"2","ShotSpeed":"15","AttackName":"Normal Attack","StatusChance":"0.15","CritChance":"0.15","Damage":{"Slash":"175","Puncture":"37.5","Impact":"37.5"}}],"HeavySlamElement":"Blast","Name":"Exalted Blade","Image":"ExaltedBladeWeapon.png","SlamAttack":"500","SlamRadius":"7","SlamForcedProcs":["Ragdoll"],"Link":"Exalted Blade (Weapon)"} that can only be acquired and used by activating
Excalibur{"Sprint":"1","Description":"Excalibur epitomizes the warrior spirit. His master swordsmanship deals high damage. He is the embodiment of martial excellence.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Swordsman","Tactical":"Radial Blind","Image":"Excalibur.png","Type":"Warframe","Introduced":"Vanilla","Armor":"240","FullImages":{"Portrait":"ExcaliburFull.png"},"InternalName":"/Lotus/Powersuits/Excalibur/Excalibur","Passive":"Excalibur deals 10% increased damage and attacks 10% faster when wielding swords.","Progenitor":"Electricity","SquadPortrait":"ExcaliburLargePortrait.png","Health":"270","Link":"Excalibur","Portrait":"ExcaliburIcon272.png","Polarities":["D","V"],"Abilities":["Slash Dash","Radial Blind","Radial Javelin","Exalted Blade"],"InitialEnergy":"50","Subsumed":"Radial Blind","AuraPolarity":"None","Name":"Excalibur","Sex":"Male","Playstyle":"Damage","SellPrice":"10000","Energy":"100","CodexSecret":false}'s fourth ability,
Exalted Blade{"Description":"Summon a sword of pure light and immense power.","Cost":"25","Augments":["Chromatic Blade"],"Powersuit":"Excalibur","CardImage":"ExaltedBladeModx256.png","Name":"Exalted Blade","Introduced":"16.9","Icon":"ExaltedBlade130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SwordOfDoomAbility","Weapon":"Exalted Blade"}. This Stance overrides the Stance on any currently equipped melee weapon for as long as Exalted Blade remains active.
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Cutting Poise | 656.2%/s | 3.2s | ![]() | ||||||||||||||||||||||
Forward (While Moving) |
Lancing Justice | 571.4%/s | 1.4s | ![]() | ||||||||||||||||||||||
Forward Block (While Blocking & Moving) |
Virtuous Slash | 500.0%/s | 2.4s | ![]() | ||||||||||||||||||||||
Block (While Blocking) |
Equal Laceration | 571.4%/s | 2.8s | ![]() | ||||||||||||||||||||||
Heavy (Heavy Attack) |
Perfect Cut* | N / A | N / A | ![]() | ||||||||||||||||||||||
Slide (While Sliding) |
Judged Severance | 210.5%/s | 0.9s | ![]() | ||||||||||||||||||||||
Aerial (While In Air) |
Weightless Steel | N / A | N / A | ![]() | ||||||||||||||||||||||
Wall (While Wall Latching) |
Weightless Steel | N / A | N / A | ![]() | ||||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Death's Mark | N / A | N / A | ![]() | ||||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack | N / A | N / A | ![]() | ||||||||||||||||||||||
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Augment

- Main article: Chromatic Blade
Chromatic Blade is a Warframe Augment Mod for Excalibur{"Sprint":"1","Description":"Excalibur epitomizes the warrior spirit. His master swordsmanship deals high damage. He is the embodiment of martial excellence.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Swordsman","Tactical":"Radial Blind","Image":"Excalibur.png","Type":"Warframe","Introduced":"Vanilla","Armor":"240","FullImages":{"Portrait":"ExcaliburFull.png"},"InternalName":"/Lotus/Powersuits/Excalibur/Excalibur","Passive":"Excalibur deals 10% increased damage and attacks 10% faster when wielding swords.","Progenitor":"Electricity","SquadPortrait":"ExcaliburLargePortrait.png","Health":"270","Link":"Excalibur","Portrait":"ExcaliburIcon272.png","Polarities":["D","V"],"Abilities":["Slash Dash","Radial Blind","Radial Javelin","Exalted Blade"],"InitialEnergy":"50","Subsumed":"Radial Blind","AuraPolarity":"None","Name":"Excalibur","Sex":"Male","Playstyle":"Damage","SellPrice":"10000","Energy":"100","CodexSecret":false}'s
Exalted Blade{"Description":"Summon a sword of pure light and immense power.","Cost":"25","Augments":["Chromatic Blade"],"Powersuit":"Excalibur","CardImage":"ExaltedBladeModx256.png","Name":"Exalted Blade","Introduced":"16.9","Icon":"ExaltedBlade130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SwordOfDoomAbility","Weapon":"Exalted Blade"} that increases
Exalted Blade{"MaxRank":"30","BlockAngle":"60","Introduced":"23.0","SlideAttack":"536","InternalName":"/Lotus/Powersuits/Excalibur/DoomSword","Slot":"Melee","SweepRadius":"0.25","SlamElement":"Impact","ComboDur":"5","MeleeRange":"2.8","DefaultUpgrades":["Exalted Blade"],"HeavySlamAttack":"750","Conclave":true,"_TooltipAttackDisplay":"1","Class":"Exalted Weapon","HeavyAttack":"1250","HeavySlamForcedProcs":["Lifted"],"_IgnoreInMasteryCount":true,"WindUp":"0.6","FollowThrough":"1","Traits":["Tenno"],"HeavySlamRadius":"8","Users":["Excalibur"],"CompatibilityTags":["POWER_WEAPON"],"Polarities":["V","V","Bar"],"Attacks":[{"IsSilent":true,"Range":"40","FireRate":"0.833","CritMultiplier":"2","ShotSpeed":"15","AttackName":"Normal Attack","StatusChance":"0.15","CritChance":"0.15","Damage":{"Slash":"175","Puncture":"37.5","Impact":"37.5"}}],"HeavySlamElement":"Blast","Name":"Exalted Blade","Image":"ExaltedBladeWeapon.png","SlamAttack":"500","SlamRadius":"7","SlamForcedProcs":["Ragdoll"],"Link":"Exalted Blade (Weapon)"}'s status chance while changing its damage from physical damage to a primary elemental damage depending on Excalibur's chosen primary emission color.
Rank | Status chance | Cost |
---|---|---|
0 | 100% | 6 |
1 | 200% | 7 |
2 | 250% | 8 |
3 | 300% | 9 |
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![]() 3 ![]() +.75-7.5/s |
Gloom{"Description":"Summon a radial pulse wave that ensnares and slows enemies, siphoning their lifeforce for the Death Well. Allies within the wave steal health with each attack.","Cost":"50","InternalName":"/Lotus/Powersuits/PowersuitAbilities/WraithGloomAbility","CardImage":"GloomModx256.png","Subsumable":true,"Introduced":"30","Powersuit":"Sevagoth","Key":"3","Icon":"Gloom130xWhite.png","Name":"Gloom"} Summon a radial pulse wave that ensnares and slows enemies, siphoning their lifeforce for the Death Well. Allies within the wave steal health with each attack. Introduced in Update 30.0 (2021-04-13) |
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Subsumable to Helminth |
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![]() 4 ![]() +2.5-15/s |
Hysteria{"Description":"Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.","Cost":"25","Augments":["Enraged","Hysterical Assault"],"Powersuit":"Valkyr","CardImage":"HysteriaModx256.png","Name":"Hysteria","Introduced":"11","Icon":"Hysteria130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/LastStandAbility","Weapon":"Valkyr Talons"} Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes. Introduced in Update 11.0 (2013-11-20) |
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Weapon

- Main article: Valkyr Talons
Valkyr Talons are Valkyr{"Sprint":"1.1","Description":"Valkyr was modified into a highly motivated and fearsome killer. She is adept at dealing damage and surviving. Her battle cry strikes terror into all who hear it.","Conclave":true,"Shield":"135","ShieldRank30":"185","MaxRank":"30","Themes":"Berserker, Feline","Tactical":"Warcry","Image":"Valkyr.png","SquadPortrait":"ValkyrLargePortrait.png","Introduced":"11","Armor":"630","FullImages":{"Portrait":"ValkyrFull.png"},"InternalName":"/Lotus/Powersuits/Berserker/Berserker","Passive":"Recover 50% faster from being knocked down.","Progenitor":"Electricity","Type":"Warframe","Health":"270","Link":"Valkyr","Portrait":"ValkyrIcon272.png","Polarities":["V","V"],"Abilities":["Rip Line","Warcry","Paralysis","Hysteria"],"InitialEnergy":"50","Subsumed":"Warcry","AuraPolarity":"V","Name":"Valkyr","Sex":"Female","Playstyle":"Damage, Survival","SellPrice":"10000","Energy":"100","CodexSecret":false} and
Valkyr Prime{"Sprint":"1.1","Description":"A proud fighter emerges unscarred by time or malice. Featuring altered mod polarities allow for greater customization.","Conclave":true,"Shield":"135","ShieldRank30":"185","MaxRank":"30","Themes":"Berserker, Feline","Tactical":"Warcry","Image":"ValkyrPrime.png","SquadPortrait":"ValkyrPrimeLargePortrait.png","Introduced":"19.0.7","Armor":"735","FullImages":{"Portrait":"ValkyrPrimeFull.png"},"InternalName":"/Lotus/Powersuits/Berserker/ValkyrPrime","Passive":"Recover 50% faster from being knocked down.","Progenitor":"Electricity","Type":"Warframe","Health":"270","Link":"Valkyr/Prime","Portrait":"Valkyr PrimeIcon272.png","Polarities":["V","V","V"],"Abilities":["Rip Line","Warcry","Paralysis","Hysteria"],"InitialEnergy":"100","AuraPolarity":"V","Vaulted":false,"Name":"Valkyr Prime","Sex":"Female","Playstyle":"Damage, Survival","SellPrice":"10000","Energy":"175","CodexSecret":false}'s signature Exalted Weapon, summoned by activating the ability
Hysteria{"Description":"Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.","Cost":"25","Augments":["Enraged","Hysterical Assault"],"Powersuit":"Valkyr","CardImage":"HysteriaModx256.png","Name":"Hysteria","Introduced":"11","Icon":"Hysteria130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/LastStandAbility","Weapon":"Valkyr Talons"}. The weapon exclusively uses the Hysteria stance.
- This weapon deals equal physical damage.
- Innate
and two
polarities.
- Negates the infinite combo extender of
Xoris{"SellPrice":"5000","BlockAngle":"55","Introduced":"28","SlideAttack":"240","InternalName":"/Lotus/Weapons/Corpus/Melee/Glaive/CrpGhostCatcherGlaive/CrpGhostCatcherGlaive","Link":"Xoris","SweepRadius":"0.25","SlamElement":"Electricity","Family":"Xoris","Disposition":"0.65","CodexSecret":true,"HeavySlamAttack":"360","Conclave":false,"_TooltipAttackDisplay":"7","Class":"Glaive","HeavyAttack":"0","Image":"Xoris.png","StancePolarity":"Naramon","FollowThrough":"0.7","HeavySlamRadius":"8","WindUp":"1.2","Traits":["Corpus"],"SlamForcedProcs":["Impact"],"Mastery":"4","MeleeRange":"1.3","CompatibilityTags":["GLAIVES_STANCE"],"MaxRank":"30","Attacks":[{"CritChance":"0.2","CritMultiplier":"2.4","AttackName":"Normal Attack","Damage":{"Slash":"55.2","Puncture":"40.8","Impact":"24"},"StatusChance":"0.18","IsSilent":true,"FireRate":"1.17"},{"IsSilent":true,"Range":"22","FireRate":"1.17","CritMultiplier":"2.4","CritChance":"0.2","ForcedProcs":["Impact"],"AttackName":"Throw","ShotType":"Thrown","StatusChance":"0.18","ShotSpeed":"25","Damage":{"Slash":"55.2","Puncture":"40.8","Impact":"24"}},{"IsSilent":true,"Falloff":{"EndRange":"8","Reduction":"0.7","StartRange":"0"},"Range":"8","FireRate":"1.17","CritMultiplier":"2.4","AttackName":"Throw Bounce Explosion","CritChance":"0.2","StatusChance":"0.18","ShotType":"AoE","Damage":{"Electricity":"250"}},{"CritChance":"0.2","Falloff":{"EndRange":"8","Reduction":"0","StartRange":"0"},"Range":"8","FireRate":"1.17","CritMultiplier":"2.4","ForcedProcs":["Impact","Electricity"],"AttackName":"Throw Recall Explosion","IsSilent":true,"StatusChance":"0.18","ShotType":"AoE","Damage":{"Electricity":"500"}},{"ChargeTime":"1.192","IsSilent":true,"Range":"22","FireRate":"0.833","CritMultiplier":"2.4","CritChance":"0.22","ForcedProcs":["Impact"],"AttackName":"Charged Throw","ShotType":"Thrown","StatusChance":"0.2","ShotSpeed":"25","Damage":{"Slash":"110.4","Puncture":"81.6","Impact":"48"}},{"ChargeTime":"1.192","IsSilent":true,"Falloff":{"EndRange":"9","Reduction":"0.7","StartRange":"0"},"Range":"9","FireRate":"0.833","CritMultiplier":"2.4","AttackName":"Charged Throw Bounce Explosion","CritChance":"0.22","StatusChance":"0.2","ShotType":"AoE","Damage":{"Electricity":"500"}},{"ChargeTime":"1.192","CritChance":"0.22","Falloff":{"EndRange":"9","Reduction":"0","StartRange":"0"},"Range":"9","FireRate":"0.833","CritMultiplier":"2.4","ForcedProcs":["Impact","Electricity"],"AttackName":"Charged Throw Recall Explosion","IsSilent":true,"StatusChance":"0.2","ShotType":"AoE","Damage":{"Electricity":"1000"}}],"HeavySlamElement":"Electricity","Name":"Xoris","Slot":"Melee","SlamAttack":"240","SlamRadius":"6","HeavySlamForcedProcs":["Lifted"],"Polarities":[]}, resetting combo count on activation.
Advantages:
- Tied with
Desert Wind{"BlockAngle":"60","HeavySlamAttack":"750","FollowThrough":"1","HeavySlamRadius":"9","_TooltipAttackDisplay":"1","Class":"Exalted Weapon","HeavyAttack":"3750","Users":["Baruuk"],"MeleeRange":"1.2","Image":"DesertWind.png","_IgnoreInMasteryCount":true,"Introduced":"24.2","Polarities":["V","V","D"],"MaxRank":"30","InternalName":"/Lotus/Powersuits/Pacifist/PacifistFist","ComboDur":"5","SlamForcedProcs":["Ragdoll"],"WindUp":"0.5","Link":"Desert Wind","Traits":["Tenno"],"SlideAttack":"750","SweepRadius":"0.25","SlamElement":"Impact","CompatibilityTags":["POWER_WEAPON"],"Attacks":[{"CritChance":"0.5","CritMultiplier":"2","AttackName":"Normal Attack","Damage":{"Impact":"250"},"StatusChance":"0.15","IsSilent":true,"FireRate":"1"}],"HeavySlamElement":"Blast","Name":"Desert Wind","Slot":"Melee","SlamAttack":"500","SlamRadius":"8","Conclave":false,"DefaultUpgrades":["Serene Storm"]} for the highest critical chance of all melee weapons.
- Innate 5% lifesteal.
- Very high attack speed.
Disadvantages:
- Low status chance.
- Short range.
- Requires energy to activate and keep active.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (excluding the Sacrificial Mod Set; the Gladiator Mod Set can still apply if equipped on Warframe or Melee, and not on the Exalted Weapon itself).
- Cannot equip Melee Combo Counter Mods (except
Drifting Contact{"IncompatibilityTags":["SENTINEL_WEAPON","HOUND_WEAPON"],"UpgradeTypes":["WEAPON_MELEE_COMBO_DURATION_BONUS","WEAPON_PROC_CHANCE"],"MaxRank":"3","Image":"DriftingContactMod.png","Introduced":"Recurring Nightmares","InternalName":"/Lotus/Upgrades/Mods/Melee/DualStat/ComboTimeStatusChanceMod","Transmutable":false,"Type":"Melee","Rarity":"Rare","Tradable":true,"BaseDrain":"2","Polarity":"Vazarin","Name":"Drifting Contact","Icon":"DriftingContact.png","Description":"+10s Combo Duration\r\n+40% Status Chance","Link":"Drifting Contact","CodexSecret":false}), Acolyte Mods (e.g.,
Blood Rush{"IncompatibilityTags":["POWER_WEAPON","SENTINEL_WEAPON","HOUND_WEAPON"],"UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"10","Image":"BloodRushMod.png","Introduced":"18.4.1","InternalName":"/Lotus/Upgrades/Mods/Melee/Event/ComboCritChanceMod","Transmutable":false,"Type":"Melee","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Blood Rush","Icon":"BloodRush.png","Description":"+40% Critical Chance stacks with Combo Multiplier","Link":"Blood Rush","CodexSecret":false}), or Amalgam Mods (e.g.,
Amalgam Organ Shatter{"Description":"+85% Critical Damage\r\n+60% Heavy Attack Wind Up Speed","UpgradeTypes":["WEAPON_CRIT_DAMAGE","WEAPON_MELEE_HEAVY_CHARGE_SPEED"],"MaxRank":"5","Image":"AmalgamOrganShatterMod.png","Introduced":"24.4","InternalName":"/Lotus/Upgrades/Mods/DualSource/Melee/CritDamageChargeSpeedMod","Transmutable":false,"Type":"Melee","Rarity":"Rare","Tradable":false,"BaseDrain":"6","Polarity":"Madurai","Class":"Amalgam","Name":"Amalgam Organ Shatter","IncompatibilityTags":["SENTINEL_WEAPON","HOUND_WEAPON","POWER_WEAPON"],"Incompatible":["Organ Shatter","Flawed Organ Shatter"],"Link":"Amalgam Organ Shatter","Icon":"AmalgamOrganShatter.png","CodexSecret":false}).
- Cannot equip Melee Arcane Enhancements.
Stance

- Main article: Hysteria (Stance)
Hysteria is a unique Stance exclusive to Valkyr Talons{"FollowThrough":"1","HeavySlamAttack":"750","HeavySlamRadius":"7","Conclave":true,"_TooltipAttackDisplay":"1","Class":"Exalted Weapon","MaxRank":"30","Users":["Valkyr"],"SlamAttack":"500","HeavySlamForcedProcs":["Lifted"],"BlockAngle":"60","Introduced":"23.0","Polarities":["V","Bar","Bar"],"Image":"ValkyrTalons.png","InternalName":"/Lotus/Powersuits/Berserker/BerserkerMelee","Name":"Valkyr Talons","SlamForcedProcs":["Ragdoll"],"WindUp":"0.5","Traits":["Tenno"],"Link":"Valkyr Talons","SlideAttack":"750","SweepRadius":"0.25","CompatibilityTags":["POWER_WEAPON"],"Slot":"Melee","Attacks":[{"CritChance":"0.5","CritMultiplier":"2","AttackName":"Normal Attack","Damage":{"Slash":"83.3","Puncture":"83.3","Impact":"83.3"},"StatusChance":"0.1","IsSilent":true,"FireRate":"1.5"}],"HeavySlamElement":"Blast","ComboDur":"5","_IgnoreInMasteryCount":true,"MeleeRange":"1.7","SlamRadius":"6","HeavyAttack":"2083","DefaultUpgrades":["Hysteria"]} that can only be acquired and used by activating
Valkyr{"Sprint":"1.1","Description":"Valkyr was modified into a highly motivated and fearsome killer. She is adept at dealing damage and surviving. Her battle cry strikes terror into all who hear it.","Conclave":true,"Shield":"135","ShieldRank30":"185","MaxRank":"30","Themes":"Berserker, Feline","Tactical":"Warcry","Image":"Valkyr.png","SquadPortrait":"ValkyrLargePortrait.png","Introduced":"11","Armor":"630","FullImages":{"Portrait":"ValkyrFull.png"},"InternalName":"/Lotus/Powersuits/Berserker/Berserker","Passive":"Recover 50% faster from being knocked down.","Progenitor":"Electricity","Type":"Warframe","Health":"270","Link":"Valkyr","Portrait":"ValkyrIcon272.png","Polarities":["V","V"],"Abilities":["Rip Line","Warcry","Paralysis","Hysteria"],"InitialEnergy":"50","Subsumed":"Warcry","AuraPolarity":"V","Name":"Valkyr","Sex":"Female","Playstyle":"Damage, Survival","SellPrice":"10000","Energy":"100","CodexSecret":false}'s fourth ability,
Hysteria{"Description":"Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.","Cost":"25","Augments":["Enraged","Hysterical Assault"],"Powersuit":"Valkyr","CardImage":"HysteriaModx256.png","Name":"Hysteria","Introduced":"11","Icon":"Hysteria130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/LastStandAbility","Weapon":"Valkyr Talons"}. This Stance overrides the Stance on any currently equipped melee weapon for as long as Hysteria remains active.
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Fervor | 315.8%/s | 2.9s | ![]() | |||||||||||||||||||||||
Forward (While Moving) |
Rage | 235.3%/s | 1.7s | ![]() | |||||||||||||||||||||||
Forward Block (While Blocking & Moving) |
Madness | 416.7%/s | 3.6s | ![]() | |||||||||||||||||||||||
Block (While Blocking) |
Delirium | ![]() 100% ![]() 100% ![]() ![]() |
416.7%/s | 2.4s | ![]() | ||||||||||||||||||||||
Heavy (Heavy Attack) |
Rise From Ashes | 500.0%/s | 2.0s | ![]() | |||||||||||||||||||||||
Slide (While Sliding) |
Launching Spring | 2250.0%/s | 0.8s | ![]() | |||||||||||||||||||||||
Aerial (While In Air) |
One Point | 620.7%/s | 1.4s | ![]() | |||||||||||||||||||||||
Wall (While Wall Latching) |
Through Strike | 176.5%/s | 1.7s | ![]() | |||||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Roaring Drums | 4153.8%/s | 1.3s | ![]() | |||||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack | 0.0%/s | 0.7s | ![]() | |||||||||||||||||||||||
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View Full Legend
|
Augment

- Main article: Enraged
Enraged is a Warframe Augment Mod for Valkyr{"Sprint":"1.1","Description":"Valkyr was modified into a highly motivated and fearsome killer. She is adept at dealing damage and surviving. Her battle cry strikes terror into all who hear it.","Conclave":true,"Shield":"135","ShieldRank30":"185","MaxRank":"30","Themes":"Berserker, Feline","Tactical":"Warcry","Image":"Valkyr.png","SquadPortrait":"ValkyrLargePortrait.png","Introduced":"11","Armor":"630","FullImages":{"Portrait":"ValkyrFull.png"},"InternalName":"/Lotus/Powersuits/Berserker/Berserker","Passive":"Recover 50% faster from being knocked down.","Progenitor":"Electricity","Type":"Warframe","Health":"270","Link":"Valkyr","Portrait":"ValkyrIcon272.png","Polarities":["V","V"],"Abilities":["Rip Line","Warcry","Paralysis","Hysteria"],"InitialEnergy":"50","Subsumed":"Warcry","AuraPolarity":"V","Name":"Valkyr","Sex":"Female","Playstyle":"Damage, Survival","SellPrice":"10000","Energy":"100","CodexSecret":false}'s
Hysteria{"Description":"Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.","Cost":"25","Augments":["Enraged","Hysterical Assault"],"Powersuit":"Valkyr","CardImage":"HysteriaModx256.png","Name":"Hysteria","Introduced":"11","Icon":"Hysteria130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/LastStandAbility","Weapon":"Valkyr Talons"} that increases its damage and critical chance but fixes its duration to 15 seconds and adds a matching cooldown. The base Energy cost is also increased to 50, while the Energy drain over time is removed.
Rank | Damage & Critical Chance Bonus | Hysteria Duration | Hysteria Cooldown | Cost |
---|---|---|---|---|
0 | +125% | 15s | 15s | 6 |
1 | +150% | 15s | 15s | 7 |
2 | +175% | 15s | 15s | 8 |
3 | +200% | 15s | 15s | 9 |

- Main article: Hysterical Assault
Hysterical Assault is a Warframe Augment/Exilus mod for Valkyr{"Sprint":"1.1","Description":"Valkyr was modified into a highly motivated and fearsome killer. She is adept at dealing damage and surviving. Her battle cry strikes terror into all who hear it.","Conclave":true,"Shield":"135","ShieldRank30":"185","MaxRank":"30","Themes":"Berserker, Feline","Tactical":"Warcry","Image":"Valkyr.png","SquadPortrait":"ValkyrLargePortrait.png","Introduced":"11","Armor":"630","FullImages":{"Portrait":"ValkyrFull.png"},"InternalName":"/Lotus/Powersuits/Berserker/Berserker","Passive":"Recover 50% faster from being knocked down.","Progenitor":"Electricity","Type":"Warframe","Health":"270","Link":"Valkyr","Portrait":"ValkyrIcon272.png","Polarities":["V","V"],"Abilities":["Rip Line","Warcry","Paralysis","Hysteria"],"InitialEnergy":"50","Subsumed":"Warcry","AuraPolarity":"V","Name":"Valkyr","Sex":"Female","Playstyle":"Damage, Survival","SellPrice":"10000","Energy":"100","CodexSecret":false} that allows her to pounce onto enemies while in
Hysteria{"Description":"Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.","Cost":"25","Augments":["Enraged","Hysterical Assault"],"Powersuit":"Valkyr","CardImage":"HysteriaModx256.png","Name":"Hysteria","Introduced":"11","Icon":"Hysteria130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/LastStandAbility","Weapon":"Valkyr Talons"} by meleeing while aiming, dealing damage on contact. It also provides brief Invulnerability when switching off her Valkyr Talons while in Hysteria.
Rank | Leap distance | Invulnerability duration | Cost |
---|---|---|---|
0 | 25m | 0.5s | 6 |
1 | 30m | 0.5s | 7 |
2 | 40m | 0.5s | 8 |
3 | 50m | 0.5s | 9 |
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Mend & Maim{"Description":"In Night Form, allies are healed with each nearby enemy killed. In Day Form, nearby enemies are bled and then subjected to a wave of slashing force.","Cost":"50","Augments":["Energy Transfer"],"CardImage":"MendMaimModx256.png","Name":"Mend & Maim","Introduced":"17","InternalName":"/Lotus/Powersuits/PowersuitAbilities/YinYangBurstAbility","Key":"4","Icon":"MendMaim130xWhite.png","Powersuit":"Equinox"} In Night Form, allies are healed with each nearby enemy killed. In Day Form, nearby enemies are bled and then subjected to a wave of slashing force. Introduced in Update 17.0 (2015-07-31) |
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Augment

- Main article: Energy Transfer
Energy Transfer is a Warframe Augment Mod for Equinox{"Sprint":"1.15","Description":"Equinox rises from the edge of day and night. Her Day form offers offensive support while her Night form offers defensive support. She thrives between realms.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Duality, Day & Night","Tactical":"Rest & Rage","Image":"Equinox.png","Type":"Warframe","Introduced":"17","Armor":"135","FullImages":{"Composite":"EquinoxFull.png","Night":"EquinoxNightFull.png","Day":"EquinoxDayFull.png"},"InternalName":"/Lotus/Powersuits/YinYang/YinYang","Passive":"10% of Health Orbs are converted into Energy, and 10% of Energy Orbs are converted into Health.","Progenitor":"Radiation","SquadPortrait":"EquinoxLargePortrait.png","Health":"270","Link":"Equinox","Portrait":"EquinoxIcon272.png","Polarities":["D","V"],"Abilities":["Metamorphosis","Rest & Rage","Pacify & Provoke","Mend & Maim"],"InitialEnergy":"100","Subsumed":"Rest & Rage","AuraPolarity":"Bar","Name":"Equinox","Sex":"Female","Playstyle":"Support","SellPrice":"10000","Energy":"175","CodexSecret":false} that allows
Mend & Maim{"Description":"In Night Form, allies are healed with each nearby enemy killed. In Day Form, nearby enemies are bled and then subjected to a wave of slashing force.","Cost":"50","Augments":["Energy Transfer"],"CardImage":"MendMaimModx256.png","Name":"Mend & Maim","Introduced":"17","InternalName":"/Lotus/Powersuits/PowersuitAbilities/YinYangBurstAbility","Key":"4","Icon":"MendMaim130xWhite.png","Powersuit":"Equinox"} to remain active when switching forms via
Metamorphosis{"Description":"Switch forms, temporarily gaining bonus shields and armor in Night-Form, or bonus damage and speed in Day-Form.","Cost":"25","Augments":["Duality"],"CardImage":"MetamorphosisModx256.png","Name":"Metamorphosis","Introduced":"17","InternalName":"/Lotus/Powersuits/PowersuitAbilities/YinYangSwitchAbility","Key":"1","Icon":"Metamorphosis130xWhite.png","Powersuit":"Equinox"}, transforming the stored damage OR health charge into the corresponding opposite.
Rank | Charge Conserved | Cost |
---|---|---|
0 | 50% | 6 |
1 | 65% | 7 |
2 | 80% | 8 |
3 | 100% | 9 |
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Pacify & Provoke{"Description":"In Night Form reduces damage inflicted by nearby enemies. In Day Form increases Ability Strength of nearby allies.","Cost":"10","Augments":["Peaceful Provocation"],"CardImage":"PacifyProvokeModx256.png","Name":"Pacify & Provoke","Introduced":"17","InternalName":"/Lotus/Powersuits/PowersuitAbilities/YinYangAuraAbility","Key":"3","Icon":"PacifyProvoke130xWhite.png","Powersuit":"Equinox"} In Night Form reduces damage inflicted by nearby enemies. In Day Form increases Ability Strength of nearby allies. Introduced in Update 17.0 (2015-07-31) |
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Augment

- Main article: Peaceful Provocation
Peaceful Provocation is a Warframe Augment Mod for Equinox{"Sprint":"1.15","Description":"Equinox rises from the edge of day and night. Her Day form offers offensive support while her Night form offers defensive support. She thrives between realms.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Duality, Day & Night","Tactical":"Rest & Rage","Image":"Equinox.png","Type":"Warframe","Introduced":"17","Armor":"135","FullImages":{"Composite":"EquinoxFull.png","Night":"EquinoxNightFull.png","Day":"EquinoxDayFull.png"},"InternalName":"/Lotus/Powersuits/YinYang/YinYang","Passive":"10% of Health Orbs are converted into Energy, and 10% of Energy Orbs are converted into Health.","Progenitor":"Radiation","SquadPortrait":"EquinoxLargePortrait.png","Health":"270","Link":"Equinox","Portrait":"EquinoxIcon272.png","Polarities":["D","V"],"Abilities":["Metamorphosis","Rest & Rage","Pacify & Provoke","Mend & Maim"],"InitialEnergy":"100","Subsumed":"Rest & Rage","AuraPolarity":"Bar","Name":"Equinox","Sex":"Female","Playstyle":"Support","SellPrice":"10000","Energy":"175","CodexSecret":false} that increases the effectiveness of
Pacify & Provoke{"Description":"In Night Form reduces damage inflicted by nearby enemies. In Day Form increases Ability Strength of nearby allies.","Cost":"10","Augments":["Peaceful Provocation"],"CardImage":"PacifyProvokeModx256.png","Name":"Pacify & Provoke","Introduced":"17","InternalName":"/Lotus/Powersuits/PowersuitAbilities/YinYangAuraAbility","Key":"3","Icon":"PacifyProvoke130xWhite.png","Powersuit":"Equinox"}. Pacify converts damage done to Equinox and her allies into an aura that slows enemies by up to 40%. Provoke converts damage done to enemies within the aura into up to 15% bonus Ability Strength.
Rank | Pacify Slow Effect | Provoke Ability Strength | Cost |
---|---|---|---|
0 | 20% | +6% | 6 |
1 | 30% | +9% | 7 |
2 | 35% | +12% | 8 |
3 | 40% | +15% | 9 |
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Peacemaker{"Description":"With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.","Cost":"25","Augments":["Mesa's Waltz"],"Powersuit":"Mesa","CardImage":"PeacemakerModx256.png","Name":"Peacemaker","Introduced":"15.5","Icon":"Peacemaker130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/GunFuAbility","Weapon":"Regulators"} With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession. Introduced in Update 15.5 (2014-11-27) |
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Weapon

- Main article: Regulators
The Regulators are Mesa{"Sprint":"1.1","Description":"The gunslinger has a steady deadly hand. Each shot deals high damage. Mesa is the fastest draw in the realm.","Conclave":true,"Shield":"180","MaxRank":"30","Themes":"Gunslinger","Tactical":"Shatter Shield","Image":"Mesa.png","Type":"Warframe","Introduced":"15.5","Armor":"105","FullImages":{"Portrait":"MesaFull.png"},"InternalName":"/Lotus/Powersuits/Cowgirl/Cowgirl","Passive":"Shoot dual-wielded sidearms 15% faster and reload single-handed sidearms 25% more rapidly. Gain 50 Bonus Health when not using Melee Weapons.","Progenitor":"Magnetic","SquadPortrait":"MesaLargePortrait.png","Health":"365","Link":"Mesa","Portrait":"MesaIcon272.png","Polarities":["Bar","Bar"],"Abilities":["Ballistic Battery","Shooting Gallery","Shatter Shield","Peacemaker"],"InitialEnergy":"50","Subsumed":"Shooting Gallery","AuraPolarity":"V","Name":"Mesa","Sex":"Female","Playstyle":"Damage","SellPrice":"10000","Energy":"100","CodexSecret":false} and
Mesa Prime{"Sprint":"1.1","Description":"Cast a long shadow with this lethal enforcer. Featuring altered mod polarities for greater customization.","Conclave":true,"Shield":"180","SquadPortrait":"MesaPrimeLargePortrait.png","MaxRank":"30","Themes":"Gunslinger","Tactical":"Shatter Shield","Image":"MesaPrime.png","SellPrice":"25000","Introduced":"24.2.2","Armor":"135","FullImages":{"Portrait":"MesaPrimeFull.png"},"InternalName":"/Lotus/Powersuits/Cowgirl/MesaPrime","Health":"400","Progenitor":"Magnetic","Type":"Warframe","Mastery":"0","Link":"Mesa/Prime","Polarities":["Bar","Bar","D","V"],"Abilities":["Ballistic Battery","Shooting Gallery","Shatter Shield","Peacemaker"],"AuraPolarity":"V","InitialEnergy":"65","Passive":"Shoot dual-wielded sidearms 15% faster and reload single-handed sidearms 25% more rapidly. Gain 50 Bonus Health when not using Melee Weapons.","Vaulted":true,"Name":"Mesa Prime","Sex":"Female","Playstyle":"Damage","Portrait":"MesaPrimeIcon272.png","Energy":"140","CodexSecret":false}'s signature Exalted Weapon, summoned by activating the ability
Peacemaker{"Description":"With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.","Cost":"25","Augments":["Mesa's Waltz"],"Powersuit":"Mesa","CardImage":"PeacemakerModx256.png","Name":"Peacemaker","Introduced":"15.5","Icon":"Peacemaker130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/GunFuAbility","Weapon":"Regulators"}. Unlike other ranged weapons, the rapid-firing Regulators will automatically target and shoot at enemies within a large aiming circle directed by the player, removing the need for precise aim.
- This weapon deals primarily
Impact{"Negatives":["Tenno Shield"],"GlyphImage":"EssentialImpactGlyph.png","Link":"Damage/Impact Damage","Color":"#3d5e5e","Positives":["Grineer","Kuva Grineer","Scaldra"],"DarkModeColor":"#80c4c4","ColorBorder":"#486061","Icon":"DmgImpactSmall64.png","Name":"Impact","ColorBackground":"#cad8d8","Status":["Stagger","Mercy Kill Chance +"],"StatusNotes":["1","2"],"InternalName":"DT_IMPACT","ProcInternalName":"PT_KNOCKBACK"} damage.
- Innate two
and one
polarities.
Advantages
- Very high critical chance and critical multiplier.
- Very high fire rate.
- Innate damage bonus that stacks with damage mods.
- Damage and fire rate ramp up per shots fired.
- See
Peacemaker{"Description":"With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.","Cost":"25","Augments":["Mesa's Waltz"],"Powersuit":"Mesa","CardImage":"PeacemakerModx256.png","Name":"Peacemaker","Introduced":"15.5","Icon":"Peacemaker130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/GunFuAbility","Weapon":"Regulators"} for more details regarding damage bonus and bonuses per shots fired.
- See
- Pinpoint accuracy.
- Has infinite ammunition and does not need to reload.
Disadvantages
- Low status chance.
- Limited range of 50 meters.
- Restricted method of aiming.
- User cannot move while active unless equipped with
Mesa's Waltz{"Description":"Peacemaker Augment: Mesa can move at 50% Speed while using Peacemaker.","IsExilus":true,"MaxRank":"3","Image":"Mesa'sWaltzMod.png","Introduced":"18.5","Icon":"Mesa'sWaltz.png","Transmutable":false,"Type":"Mesa","Rarity":"Rare","Link":"Mesa's Waltz","BaseDrain":"6","Polarity":"Zenurik","Name":"Mesa's Waltz","Tradable":true,"InternalName":"/Lotus/Powersuits/Cowgirl/GunFuPvPAugmentCard","Conclave":true,"IsAbilityAugment":true,"CodexSecret":false}.
- No zoom, thus cannot benefit from
Embedded Catalyzer{"Transmutable":false,"Type":"Pistol","Description":"On Ability Cast:\r\n+90% Status Chance when Aiming for 9s","Tradable":true,"UpgradeTypes":["WEAPON_PROC_CHANCE"],"BaseDrain":"4","MaxRank":"5","InternalName":"/Lotus/Upgrades/Mods/Pistol/Event/StatusProcWhileAimingPistolMod","Link":"Embedded Catalyzer","Image":"EmbeddedCatalyzerMod.png","Name":"Embedded Catalyzer","Introduced":"18.4.1","Polarity":"Madurai","Rarity":"Uncommon","Icon":"EmbeddedCatalyzer.png","CodexSecret":false},
Hydraulic Crosshairs{"IncompatibilityTags":["POWER_WEAPON"],"UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"HydraulicCrosshairsMod.png","Introduced":"18.4.1","Icon":"HydraulicCrosshairs.png","Transmutable":false,"Type":"Pistol","Rarity":"Common","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Hydraulic Crosshairs","InternalName":"/Lotus/Upgrades/Mods/Pistol/Event/CritChanceWhileAimingPistolMod","Incompatible":["Galvanized Crosshairs"],"Description":"On Headshot:\r\n+135% Critical Chance when Aiming for 9s","Link":"Hydraulic Crosshairs","CodexSecret":false},
Pressurized Magazine{"Transmutable":false,"Type":"Pistol","Description":"On Reload:\r\n+90% Fire Rate when Aiming for 9s","Tradable":true,"UpgradeTypes":["WEAPON_FIRE_RATE"],"BaseDrain":"4","MaxRank":"5","Icon":"PressurizedMagazine.png","Link":"Pressurized Magazine","Image":"PressurizedMagazineMod.png","Name":"Pressurized Magazine","Introduced":"18.4.1","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Pistol/Event/FireRateWhileAimingPistolMod","CodexSecret":false},
Sharpened Bullets{"IncompatibilityTags":["POWER_WEAPON"],"UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"MaxRank":"5","Image":"SharpenedBulletsMod.png","Introduced":"18.4.1","Icon":"SharpenedBullets.png","Transmutable":false,"Type":"Pistol","Rarity":"Uncommon","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Sharpened Bullets","InternalName":"/Lotus/Upgrades/Mods/Pistol/Event/CritDamageWhileAimingPistolMod","Description":"On Kill:\r\n+75% Critical Damage when Aiming for 9s","Link":"Sharpened Bullets","CodexSecret":false},
Spry Sights{"Description":"+20% Movement Speed when Aiming","IsExilus":true,"UpgradeTypes":["AVATAR_MOVEMENT_SPEED"],"MaxRank":"3","Image":"SprySightsMod.png","Introduced":"17.2","Icon":"SprySights.png","Transmutable":false,"Type":"Pistol","Rarity":"Uncommon","Link":"Spry Sights","BaseDrain":"2","Polarity":"Madurai","Name":"Spry Sights","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/PvPMods/Pistol/FasterMovementWhileAimingPistolMod","Conclave":true,"CodexSecret":false}, or
Targeting Subsystem{"Description":"On Hit:\r\n+30% Accuracy when Aiming for 9s","IsExilus":true,"UpgradeTypes":["WEAPON_SPREAD"],"MaxRank":"5","Image":"TargetingSubsystemMod.png","Introduced":"18.4.1","Icon":"TargetingSubsystem.png","Transmutable":false,"Type":"Pistol","Rarity":"Uncommon","Link":"Targeting Subsystem","BaseDrain":"2","Polarity":"Madurai","Name":"Targeting Subsystem","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/Pistol/Event/AccuracyWhileAimingPistolMod","CodexSecret":false}.
- Requires energy to activate and keep active.
- As Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods.
- Cannot equip pistol range mods (e.g.,
Ruinous Extension{"Description":"+8 Beam Length","IsExilus":true,"UpgradeTypes":["WEAPON_RANGE"],"MaxRank":"3","Image":"RuinousExtensionMod.png","Introduced":"15","Icon":"RuinousExtension.png","Transmutable":true,"Type":"Pistol","Rarity":"Uncommon","Link":"Ruinous Extension","BaseDrain":"2","CompatibilityTags":["BEAM"],"Name":"Ruinous Extension","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/Pistol/WeaponBeamDistanceMod","Polarity":"Naramon","CodexSecret":false}), Acolyte Mods (e.g.,
Sharpened Bullets{"IncompatibilityTags":["POWER_WEAPON"],"UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"MaxRank":"5","Image":"SharpenedBulletsMod.png","Introduced":"18.4.1","Icon":"SharpenedBullets.png","Transmutable":false,"Type":"Pistol","Rarity":"Uncommon","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Sharpened Bullets","InternalName":"/Lotus/Upgrades/Mods/Pistol/Event/CritDamageWhileAimingPistolMod","Description":"On Kill:\r\n+75% Critical Damage when Aiming for 9s","Link":"Sharpened Bullets","CodexSecret":false}) or Amalgam Mods (e.g.,
Amalgam Barrel Diffusion{"Description":"+110% Multishot\r\n+60% Dodge Speed","UpgradeTypes":["WEAPON_FIRE_ITERATIONS","AVATAR_ACROBATIC_SPEED","AVATAR_DODGE_SPEED"],"MaxRank":"5","Image":"AmalgamBarrelDiffusionMod.png","Introduced":"24.4","InternalName":"/Lotus/Upgrades/Mods/DualSource/Pistol/MultishotDodgeMod","Transmutable":false,"Type":"Pistol","Rarity":"Rare","Tradable":false,"BaseDrain":"10","Polarity":"Madurai","Class":"Amalgam","Name":"Amalgam Barrel Diffusion","IncompatibilityTags":["SENTINEL_WEAPON","POWER_WEAPON"],"Incompatible":["Barrel Diffusion","Galvanized Diffusion"],"Link":"Amalgam Barrel Diffusion","Icon":"AmalgamBarrelDiffusion.png","CodexSecret":false}).
- This includes mods based on Acolyte mods, such as
Galvanized Crosshairs{"Description":"On Headshot:\r\n+120% Critical Chance when Aiming for 12s\r\nOn Headshot Kill:\r\n+40% Critical Chance when Aiming for 12s. Stacks up to 5x.","IsFlawed":false,"UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"10","Image":"GalvanizedCrosshairsMod.png","Introduced":"30.5","Icon":"GalvanizedCrosshairs.png","Transmutable":false,"Type":"Pistol","Rarity":"Rare","Link":"Galvanized Crosshairs","BaseDrain":"2","Polarity":"Madurai","Tradable":true,"Incompatible":["Hydraulic Crosshairs"],"IncompatibilityTags":["POWER_WEAPON"],"Name":"Galvanized Crosshairs","InternalName":"/Lotus/Upgrades/Mods/Pistol/Event/CritChanceWhileAimingPistolSPMod","IsExilus":false,"Conclave":false,"Class":"Galvanized","CodexSecret":false}.
- This includes mods based on Acolyte mods, such as
- Does not have an Exilus slot.
- Cannot equip Secondary Arcane Enhancements.
Augment

- Main article: Mesa's Waltz
Mesa's Waltz is a Warframe Augment/Exilus Mod usable in both PvE and Conclave that allows Mesa{"Sprint":"1.1","Description":"The gunslinger has a steady deadly hand. Each shot deals high damage. Mesa is the fastest draw in the realm.","Conclave":true,"Shield":"180","MaxRank":"30","Themes":"Gunslinger","Tactical":"Shatter Shield","Image":"Mesa.png","Type":"Warframe","Introduced":"15.5","Armor":"105","FullImages":{"Portrait":"MesaFull.png"},"InternalName":"/Lotus/Powersuits/Cowgirl/Cowgirl","Passive":"Shoot dual-wielded sidearms 15% faster and reload single-handed sidearms 25% more rapidly. Gain 50 Bonus Health when not using Melee Weapons.","Progenitor":"Magnetic","SquadPortrait":"MesaLargePortrait.png","Health":"365","Link":"Mesa","Portrait":"MesaIcon272.png","Polarities":["Bar","Bar"],"Abilities":["Ballistic Battery","Shooting Gallery","Shatter Shield","Peacemaker"],"InitialEnergy":"50","Subsumed":"Shooting Gallery","AuraPolarity":"V","Name":"Mesa","Sex":"Female","Playstyle":"Damage","SellPrice":"10000","Energy":"100","CodexSecret":false} to move at a reduced speed while channeling
Peacemaker{"Description":"With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.","Cost":"25","Augments":["Mesa's Waltz"],"Powersuit":"Mesa","CardImage":"PeacemakerModx256.png","Name":"Peacemaker","Introduced":"15.5","Icon":"Peacemaker130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/GunFuAbility","Weapon":"Regulators"}.
Rank | Movement Speed | Cost |
---|---|---|
0 | 35% | 6 |
1 | 40% | 7 |
2 | 45% | 8 |
3 | 50% | 9 |
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Penumbra{"Description":"Activates a cloaking field that hides the Warframe and any nearby allies who remain stationary.","Cost":"15","CardImage":"Penumbra.png","Name":"Penumbra","Introduced":"15.7.2","InternalName":"/Lotus/Powersuits/Archwing/ArchwingAbilities/CloakingAbility","Key":"2","Icon":"PenumbraIcon.png","Powersuit":"Itzal"} Activates a cloaking field that hides the Warframe and any nearby allies who remain stationary. Introduced in Hotfix 15.7.2 (2014-12-19) |
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Primal Fury{"Description":"Summon the Iron Staff and unleash fury.","Cost":"10","Augments":["Primal Rage"],"Powersuit":"Wukong","CardImage":"PrimalFuryModx256.png","Name":"Primal Fury","Introduced":"17.12","Icon":"PrimalFury130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/MonkeyStaffAbility","Weapon":"Iron Staff"} Summon the Iron Staff and unleash fury. Introduced in Update 17.12 (2015-11-25) |
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Weapon

- Main article: Iron Staff
Iron Staff is Wukong{"Sprint":"1","Description":"The simian warrior is a mountain of strength. Wukong deals heavy damage and has high survivability. His quick trickster tactics are unforgettable.","Conclave":false,"Shield":"270","MaxRank":"30","Themes":"Monkey King","Tactical":"Celestial Twin","Image":"Wukong.png","Type":"Warframe","Introduced":"17.12","Armor":"265","FullImages":{"Portrait":"WukongFull.png"},"InternalName":"/Lotus/Powersuits/MonkeyKing/MonkeyKing","Passive":"After taking fatal damage Wukong automatically uses one of his mastered survival techniques. These techniques can only be invoked three times per mission.","Progenitor":"Impact","SquadPortrait":"WukongLargePortrait.png","Health":"455","Link":"Wukong","Portrait":"WukongIcon272.png","Polarities":["Bar","D"],"Abilities":["Celestial Twin","Cloud Walker","Defy","Primal Fury"],"InitialEnergy":"50","Subsumed":"Defy","AuraPolarity":"V","Name":"Wukong","Sex":"Male","Playstyle":"Damage, Survival","SellPrice":"10000","Energy":"130","CodexSecret":false}'s and
Wukong Prime{"Sprint":"1.05","Description":"The trickster-warrior ascends to his ultimate incarnation.","Conclave":false,"Shield":"345","SquadPortrait":"WukongPrimeLargePortrait.png","MaxRank":"30","Themes":"Monkey King","Tactical":"Celestial Twin","Image":"WukongPrime.png","SellPrice":"10000","Introduced":"25.3.0","Armor":"290","FullImages":{"Portrait":"WukongPrimeFull.png"},"InternalName":"/Lotus/Powersuits/MonkeyKing/WukongPrime","Health":"455","Progenitor":"Impact","Type":"Warframe","Mastery":"0","Link":"Wukong/Prime","Polarities":["Bar","D","V"],"Abilities":["Celestial Twin","Cloud Walker","Defy","Primal Fury"],"AuraPolarity":"V","InitialEnergy":"65","Passive":"After taking fatal damage Wukong automatically uses one of his mastered survival techniques. These techniques can only be invoked three times per mission.","Vaulted":true,"Name":"Wukong Prime","Sex":"Male","Playstyle":"Damage, Survival","Portrait":"Wukong_PrimeIcon272.png","Energy":"145","CodexSecret":false}'s signature Exalted Weapon, summoned by activating the ability
Primal Fury{"Description":"Summon the Iron Staff and unleash fury.","Cost":"10","Augments":["Primal Rage"],"Powersuit":"Wukong","CardImage":"PrimalFuryModx256.png","Name":"Primal Fury","Introduced":"17.12","Icon":"PrimalFury130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/MonkeyStaffAbility","Weapon":"Iron Staff"}. The weapon exclusively uses the Primal Fury stance.
- This weapon deals primarily
Impact{"Negatives":["Tenno Shield"],"GlyphImage":"EssentialImpactGlyph.png","Link":"Damage/Impact Damage","Color":"#3d5e5e","Positives":["Grineer","Kuva Grineer","Scaldra"],"DarkModeColor":"#80c4c4","ColorBorder":"#486061","Icon":"DmgImpactSmall64.png","Name":"Impact","ColorBackground":"#cad8d8","Status":["Stagger","Mercy Kill Chance +"],"StatusNotes":["1","2"],"InternalName":"DT_IMPACT","ProcInternalName":"PT_KNOCKBACK"} damage.
- Innate
and two
polarities.
- Combo counter resets when equipped with
Xoris{"SellPrice":"5000","BlockAngle":"55","Introduced":"28","SlideAttack":"240","InternalName":"/Lotus/Weapons/Corpus/Melee/Glaive/CrpGhostCatcherGlaive/CrpGhostCatcherGlaive","Link":"Xoris","SweepRadius":"0.25","SlamElement":"Electricity","Family":"Xoris","Disposition":"0.65","CodexSecret":true,"HeavySlamAttack":"360","Conclave":false,"_TooltipAttackDisplay":"7","Class":"Glaive","HeavyAttack":"0","Image":"Xoris.png","StancePolarity":"Naramon","FollowThrough":"0.7","HeavySlamRadius":"8","WindUp":"1.2","Traits":["Corpus"],"SlamForcedProcs":["Impact"],"Mastery":"4","MeleeRange":"1.3","CompatibilityTags":["GLAIVES_STANCE"],"MaxRank":"30","Attacks":[{"CritChance":"0.2","CritMultiplier":"2.4","AttackName":"Normal Attack","Damage":{"Slash":"55.2","Puncture":"40.8","Impact":"24"},"StatusChance":"0.18","IsSilent":true,"FireRate":"1.17"},{"IsSilent":true,"Range":"22","FireRate":"1.17","CritMultiplier":"2.4","CritChance":"0.2","ForcedProcs":["Impact"],"AttackName":"Throw","ShotType":"Thrown","StatusChance":"0.18","ShotSpeed":"25","Damage":{"Slash":"55.2","Puncture":"40.8","Impact":"24"}},{"IsSilent":true,"Falloff":{"EndRange":"8","Reduction":"0.7","StartRange":"0"},"Range":"8","FireRate":"1.17","CritMultiplier":"2.4","AttackName":"Throw Bounce Explosion","CritChance":"0.2","StatusChance":"0.18","ShotType":"AoE","Damage":{"Electricity":"250"}},{"CritChance":"0.2","Falloff":{"EndRange":"8","Reduction":"0","StartRange":"0"},"Range":"8","FireRate":"1.17","CritMultiplier":"2.4","ForcedProcs":["Impact","Electricity"],"AttackName":"Throw Recall Explosion","IsSilent":true,"StatusChance":"0.18","ShotType":"AoE","Damage":{"Electricity":"500"}},{"ChargeTime":"1.192","IsSilent":true,"Range":"22","FireRate":"0.833","CritMultiplier":"2.4","CritChance":"0.22","ForcedProcs":["Impact"],"AttackName":"Charged Throw","ShotType":"Thrown","StatusChance":"0.2","ShotSpeed":"25","Damage":{"Slash":"110.4","Puncture":"81.6","Impact":"48"}},{"ChargeTime":"1.192","IsSilent":true,"Falloff":{"EndRange":"9","Reduction":"0.7","StartRange":"0"},"Range":"9","FireRate":"0.833","CritMultiplier":"2.4","AttackName":"Charged Throw Bounce Explosion","CritChance":"0.22","StatusChance":"0.2","ShotType":"AoE","Damage":{"Electricity":"500"}},{"ChargeTime":"1.192","CritChance":"0.22","Falloff":{"EndRange":"9","Reduction":"0","StartRange":"0"},"Range":"9","FireRate":"0.833","CritMultiplier":"2.4","ForcedProcs":["Impact","Electricity"],"AttackName":"Charged Throw Recall Explosion","IsSilent":true,"StatusChance":"0.2","ShotType":"AoE","Damage":{"Electricity":"1000"}}],"HeavySlamElement":"Electricity","Name":"Xoris","Slot":"Melee","SlamAttack":"240","SlamRadius":"6","HeavySlamForcedProcs":["Lifted"],"Polarities":[]}.
Advantages:
- Very high critical chance.
- Highest status chance of all Exalted Melee Weapons.
- Long reach.
Disadvantages:
- Requires energy to activate and keep active.
- Damage isn't affected by the combo counter.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (excluding the Sacrificial Mod Set; the Gladiator Mod Set can still apply if equipped on Warframe or Melee, and not on the Exalted Weapon itself).
- Cannot equip Melee Combo Counter Mods (except
Drifting Contact{"IncompatibilityTags":["SENTINEL_WEAPON","HOUND_WEAPON"],"UpgradeTypes":["WEAPON_MELEE_COMBO_DURATION_BONUS","WEAPON_PROC_CHANCE"],"MaxRank":"3","Image":"DriftingContactMod.png","Introduced":"Recurring Nightmares","InternalName":"/Lotus/Upgrades/Mods/Melee/DualStat/ComboTimeStatusChanceMod","Transmutable":false,"Type":"Melee","Rarity":"Rare","Tradable":true,"BaseDrain":"2","Polarity":"Vazarin","Name":"Drifting Contact","Icon":"DriftingContact.png","Description":"+10s Combo Duration\r\n+40% Status Chance","Link":"Drifting Contact","CodexSecret":false}), Acolyte Mods (e.g.,
Blood Rush{"IncompatibilityTags":["POWER_WEAPON","SENTINEL_WEAPON","HOUND_WEAPON"],"UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"10","Image":"BloodRushMod.png","Introduced":"18.4.1","InternalName":"/Lotus/Upgrades/Mods/Melee/Event/ComboCritChanceMod","Transmutable":false,"Type":"Melee","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Blood Rush","Icon":"BloodRush.png","Description":"+40% Critical Chance stacks with Combo Multiplier","Link":"Blood Rush","CodexSecret":false}), or Amalgam Mods (e.g.,
Amalgam Organ Shatter{"Description":"+85% Critical Damage\r\n+60% Heavy Attack Wind Up Speed","UpgradeTypes":["WEAPON_CRIT_DAMAGE","WEAPON_MELEE_HEAVY_CHARGE_SPEED"],"MaxRank":"5","Image":"AmalgamOrganShatterMod.png","Introduced":"24.4","InternalName":"/Lotus/Upgrades/Mods/DualSource/Melee/CritDamageChargeSpeedMod","Transmutable":false,"Type":"Melee","Rarity":"Rare","Tradable":false,"BaseDrain":"6","Polarity":"Madurai","Class":"Amalgam","Name":"Amalgam Organ Shatter","IncompatibilityTags":["SENTINEL_WEAPON","HOUND_WEAPON","POWER_WEAPON"],"Incompatible":["Organ Shatter","Flawed Organ Shatter"],"Link":"Amalgam Organ Shatter","Icon":"AmalgamOrganShatter.png","CodexSecret":false}).
- Cannot equip Melee Arcane Enhancements.
Stance

- Main article: Primal Fury (Stance)
Primal Fury is a unique Stance exclusive to Iron Staff{"MaxRank":"30","BlockAngle":"65","Introduced":"23.0","SlideAttack":"300","InternalName":"/Lotus/Powersuits/MonkeyKing/MonkeyKingStaff","Slot":"Melee","SweepRadius":"0.1","SlamElement":"Impact","ComboDur":"5","MeleeRange":"3.5","DefaultUpgrades":["Primal Fury"],"HeavySlamAttack":"900","Conclave":true,"_TooltipAttackDisplay":"1","Class":"Exalted Weapon","HeavyAttack":"1500","HeavySlamForcedProcs":["Lifted"],"_IgnoreInMasteryCount":true,"WindUp":"0.5","FollowThrough":"1","Traits":["Tenno"],"HeavySlamRadius":"10","Users":["Wukong","Wukong Prime"],"CompatibilityTags":["POWER_WEAPON"],"Polarities":["V","Bar","Bar"],"Attacks":[{"CritChance":"0.25","CritMultiplier":"2","AttackName":"Normal Attack","Damage":{"Slash":"96","Impact":"204"},"StatusChance":"0.3","IsSilent":true,"FireRate":"1"}],"HeavySlamElement":"Blast","Name":"Iron Staff","Image":"IronStaff.png","SlamAttack":"600","SlamRadius":"7","SlamForcedProcs":["Ragdoll"],"Link":"Iron Staff"} that can only be acquired and used by activating
Wukong{"Sprint":"1","Description":"The simian warrior is a mountain of strength. Wukong deals heavy damage and has high survivability. His quick trickster tactics are unforgettable.","Conclave":false,"Shield":"270","MaxRank":"30","Themes":"Monkey King","Tactical":"Celestial Twin","Image":"Wukong.png","Type":"Warframe","Introduced":"17.12","Armor":"265","FullImages":{"Portrait":"WukongFull.png"},"InternalName":"/Lotus/Powersuits/MonkeyKing/MonkeyKing","Passive":"After taking fatal damage Wukong automatically uses one of his mastered survival techniques. These techniques can only be invoked three times per mission.","Progenitor":"Impact","SquadPortrait":"WukongLargePortrait.png","Health":"455","Link":"Wukong","Portrait":"WukongIcon272.png","Polarities":["Bar","D"],"Abilities":["Celestial Twin","Cloud Walker","Defy","Primal Fury"],"InitialEnergy":"50","Subsumed":"Defy","AuraPolarity":"V","Name":"Wukong","Sex":"Male","Playstyle":"Damage, Survival","SellPrice":"10000","Energy":"130","CodexSecret":false}'s fourth ability,
Primal Fury{"Description":"Summon the Iron Staff and unleash fury.","Cost":"10","Augments":["Primal Rage"],"Powersuit":"Wukong","CardImage":"PrimalFuryModx256.png","Name":"Primal Fury","Introduced":"17.12","Icon":"PrimalFury130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/MonkeyStaffAbility","Weapon":"Iron Staff"}. This Stance overrides the Stance on any currently equipped melee weapon for as long as Primal Fury remains active.
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Falling Oak Buster | ![]() 400% ![]() |
![]() 2x 100% ![]() |
500.0%/s | 3.2s | ![]() | |||||||||||||||||||
Forward (While Moving) |
Spinning Crash Technique | 214.3%/s | 2.8s | ![]() | |||||||||||||||||||||
Forward Block (While Blocking & Moving) |
Cyclone Lightning Strike | ![]() 200% ![]() ![]() |
263.2%/s | 1.9s | ![]() | ||||||||||||||||||||
Block (While Blocking) |
Rolling Boulder Rush | ![]() ![]() ![]() |
![]() ![]() ![]() |
202.5%/s | 4.0s | ![]() | |||||||||||||||||||
Heavy (Heavy Attack) |
The Way | N / A | N / A | ![]() | |||||||||||||||||||||
Slide (While Sliding) |
Crushing Reach | N / A | N / A | ![]() | |||||||||||||||||||||
Aerial (While In Air) |
Deadly Circle | N / A | N / A | ![]() | |||||||||||||||||||||
Wall (While Wall Latching) |
Guiding Plank | N / A | N / A | ![]() | |||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Wide Dispatch | N / A | N / A | ![]() | |||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack | ![]() ![]() ![]() ![]() |
N / A | N / A | ![]() | ||||||||||||||||||||
View Full Legend
View Full Legend
|
Augment

- Main article: Primal Rage
Primal Rage is a Warframe Augment Mod for Wukong{"Sprint":"1","Description":"The simian warrior is a mountain of strength. Wukong deals heavy damage and has high survivability. His quick trickster tactics are unforgettable.","Conclave":false,"Shield":"270","MaxRank":"30","Themes":"Monkey King","Tactical":"Celestial Twin","Image":"Wukong.png","Type":"Warframe","Introduced":"17.12","Armor":"265","FullImages":{"Portrait":"WukongFull.png"},"InternalName":"/Lotus/Powersuits/MonkeyKing/MonkeyKing","Passive":"After taking fatal damage Wukong automatically uses one of his mastered survival techniques. These techniques can only be invoked three times per mission.","Progenitor":"Impact","SquadPortrait":"WukongLargePortrait.png","Health":"455","Link":"Wukong","Portrait":"WukongIcon272.png","Polarities":["Bar","D"],"Abilities":["Celestial Twin","Cloud Walker","Defy","Primal Fury"],"InitialEnergy":"50","Subsumed":"Defy","AuraPolarity":"V","Name":"Wukong","Sex":"Male","Playstyle":"Damage, Survival","SellPrice":"10000","Energy":"130","CodexSecret":false} that increases the critical chance of
Primal Fury{"Description":"Summon the Iron Staff and unleash fury.","Cost":"10","Augments":["Primal Rage"],"Powersuit":"Wukong","CardImage":"PrimalFuryModx256.png","Name":"Primal Fury","Introduced":"17.12","Icon":"PrimalFury130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/MonkeyStaffAbility","Weapon":"Iron Staff"} with every kill, up to a maximum of 150%. The additional critical chance gradually falls off after
Wukong{"Sprint":"1","Description":"The simian warrior is a mountain of strength. Wukong deals heavy damage and has high survivability. His quick trickster tactics are unforgettable.","Conclave":false,"Shield":"270","MaxRank":"30","Themes":"Monkey King","Tactical":"Celestial Twin","Image":"Wukong.png","Type":"Warframe","Introduced":"17.12","Armor":"265","FullImages":{"Portrait":"WukongFull.png"},"InternalName":"/Lotus/Powersuits/MonkeyKing/MonkeyKing","Passive":"After taking fatal damage Wukong automatically uses one of his mastered survival techniques. These techniques can only be invoked three times per mission.","Progenitor":"Impact","SquadPortrait":"WukongLargePortrait.png","Health":"455","Link":"Wukong","Portrait":"WukongIcon272.png","Polarities":["Bar","D"],"Abilities":["Celestial Twin","Cloud Walker","Defy","Primal Fury"],"InitialEnergy":"50","Subsumed":"Defy","AuraPolarity":"V","Name":"Wukong","Sex":"Male","Playstyle":"Damage, Survival","SellPrice":"10000","Energy":"130","CodexSecret":false} stops killing for 5 seconds.
Rank | Decay per second | Critical chance per kill | Cost |
---|---|---|---|
0 | -1% | +8% | 6 |
1 | -1% | +10% | 7 |
2 | -1% | +12% | 8 |
3 | -1% | +15% | 9 |
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![]() 4 ![]() +10/s |
Prism{"Description":"Fires an energy prism that shoots lasers in all directions. Activating again detonates the prism, blinding nearby foes.","Cost":"50","Augments":["Prism Guard"],"CardImage":"PrismModx256.png","Name":"Prism","Introduced":"14","InternalName":"/Lotus/Powersuits/PowersuitAbilities/Prism","Key":"4","Icon":"Prism130xWhite.png","Powersuit":"Mirage"} Fires an energy prism that shoots lasers in all directions. Activating again detonates the prism, blinding nearby foes. Introduced in Update 14.0 (2014-07-18) |
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Augment

- Main article: Prism Guard
Prism Guard is a Warframe Augment Mod for Mirage{"Sprint":"1.2","Description":"Mirage's sleight of hand complements her might. Her dazzled foes take heavy damage. Doppelgangers, lasers, and traps are elements of her stagecraft.","Conclave":true,"Shield":"200","MaxRank":"30","Themes":"Harlequin, Illusionist","Tactical":"Sleight of Hand","Image":"Mirage.png","Type":"Warframe","Introduced":"14","Armor":"105","FullImages":{"Portrait":"MirageFull.png"},"InternalName":"/Lotus/Powersuits/Harlequin/Harlequin","Passive":"Sliding lasts 85% longer and acrobatic maneuvers are 50% faster.","Progenitor":"Radiation","SquadPortrait":"MirageLargePortrait.png","Health":"200","Link":"Mirage","Portrait":"MirageIcon272.png","Polarities":["D","V"],"Abilities":["Hall of Mirrors","Sleight of Hand","Eclipse","Prism"],"InitialEnergy":"125","Subsumed":"Eclipse","AuraPolarity":"Bar","Name":"Mirage","Sex":"Female","Playstyle":"Damage","SellPrice":"10000","Energy":"175","CodexSecret":false}'s
Prism{"Description":"Fires an energy prism that shoots lasers in all directions. Activating again detonates the prism, blinding nearby foes.","Cost":"50","Augments":["Prism Guard"],"CardImage":"PrismModx256.png","Name":"Prism","Introduced":"14","InternalName":"/Lotus/Powersuits/PowersuitAbilities/Prism","Key":"4","Icon":"Prism130xWhite.png","Powersuit":"Mirage"} in PvE and Conclave that causes the prism to follow above her.
Rank | Follow Duration | Cost |
---|---|---|
0 | 1s | 6 |
1 | 2s | 7 |
2 | 3s | 8 |
3 | 4s | 9 |
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![]() 3 ![]() +1-3/s |
Prowl{"Description":"Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots.","Cost":"25","Augments":["Infiltrate"],"CardImage":"ProwlModx256.png","Name":"Prowl","Introduced":"18","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerStealAbility","Key":"3","Icon":"Prowl130xWhite.png","Powersuit":"Ivara"} Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots. Introduced in Update 18.0 (2015-12-03) |
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Augment

- Main article: Infiltrate
Infiltrate is a Warframe Augment Mod for Ivara{"Sprint":"1.15","Description":"The huntress draws her bow. Ivara is stealth itself. Her enemies live in fear of her sudden attacks.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Archer, Thief, Poison Frog","Tactical":"Quiver","Image":"Ivara.png","Type":"Warframe","Introduced":"18","Armor":"105","FullImages":{"Portrait":"IvaraFull.png"},"InternalName":"/Lotus/Powersuits/Ranger/Ranger","Passive":"Senses nearby enemies within 50m.","Progenitor":"Toxin","SquadPortrait":"IvaraLargePortrait.png","Health":"180","Link":"Ivara","Portrait":"IvaraIcon272.png","Polarities":["D","Bar"],"Abilities":["Quiver","Navigator","Prowl","Artemis Bow"],"InitialEnergy":"75","Subsumed":"Quiver","AuraPolarity":"Bar","Name":"Ivara","Sex":"Female","Playstyle":"Stealth","SellPrice":"10000","Energy":"215","CodexSecret":false} that allows her to pass through Laser Barriers unharmed, and increases her Movement Speed while
Prowl{"Description":"Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots.","Cost":"25","Augments":["Infiltrate"],"CardImage":"ProwlModx256.png","Name":"Prowl","Introduced":"18","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerStealAbility","Key":"3","Icon":"Prowl130xWhite.png","Powersuit":"Ivara"} is active.
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![]() 4 ![]() +5/s |
Razorwing{"Description":"Shrink down and take flight, while razorflies attack nearby enemies.","Cost":"25","Augments":["Razorwing Blitz"],"CardImage":"RazorwingModx256.png","Name":"Razorwing","Introduced":"The Silver Grove","InternalName":"/Lotus/Powersuits/PowersuitAbilities/FairyFlightAbility","Key":"4","Icon":"Razorwing130xWhite.png","Powersuit":"Titania"} Shrink down and take flight, while razorflies attack nearby enemies. Introduced in Update: The Silver Grove (2016-08-19) |
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Weapons

- Main article: Dex Pixia
The Dex Pixia are Titania{"Sprint":"1","Description":"Titania's fairy-like appearance belies her formidable regal power. The enchantress deals high damage and provides crowd control. She forces opponents to pay homage or perish.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Fairy Queen","Tactical":"Lantern","Image":"Titania.png","Type":"Warframe","Introduced":"The Silver Grove","Armor":"105","FullImages":{"Portrait":"TitaniaFull.png"},"InternalName":"/Lotus/Powersuits/Fairy/Fairy","Passive":"Titania generates Health for herself and nearby allies every time she casts an Ability.","Progenitor":"Cold","SquadPortrait":"TitaniaLargePortrait.png","Health":"270","Link":"Titania","Portrait":"TitaniaIcon272.png","Polarities":["V","D"],"Abilities":["Spellbind","Tribute","Lantern","Razorwing"],"InitialEnergy":"100","Subsumed":"Spellbind","AuraPolarity":"V","Name":"Titania","Sex":"Female","Playstyle":"Damage, Crowd Control","SellPrice":"10000","Energy":"175","CodexSecret":false}'s and
Titania Prime{"Sprint":"1","Description":"Tempting and terrifying, this is Titania in her ultimate form.","Conclave":false,"Shield":"270","SquadPortrait":"TitaniaPrimeLargePortrait.png","MaxRank":"30","Themes":"Fairy Queen","Tactical":"Lantern","Image":"TitaniaPrime.png","SellPrice":"10000","Introduced":"27.3.6","Armor":"135","FullImages":{"Portrait":"TitaniaPrimeFull.png"},"InternalName":"/Lotus/Powersuits/Fairy/TitaniaPrime","Health":"365","Progenitor":"Cold","Type":"Warframe","Mastery":"0","Link":"Titania/Prime","Polarities":["Bar","V","V","D"],"Abilities":["Spellbind","Tribute","Lantern","Razorwing"],"AuraPolarity":"V","InitialEnergy":"125","Passive":"Titania generates Health for herself and nearby allies every time she casts an Ability.","Vaulted":true,"Name":"Titania Prime","Sex":"Female","Playstyle":"Damage, Crowd Control","Portrait":"TitaniaPrimeIcon272.png","Energy":"215","CodexSecret":false}'s signature dual pistols, summoned by activating the ability
Razorwing{"Description":"Shrink down and take flight, while razorflies attack nearby enemies.","Cost":"25","Augments":["Razorwing Blitz"],"CardImage":"RazorwingModx256.png","Name":"Razorwing","Introduced":"The Silver Grove","InternalName":"/Lotus/Powersuits/PowersuitAbilities/FairyFlightAbility","Key":"4","Icon":"Razorwing130xWhite.png","Powersuit":"Titania"}.
- This weapon deals primarily
Slash{"Negatives":["Tenno Shield"],"GlyphImage":"EssentialSlashGlyph.png","Link":"Damage/Slash Damage","Color":"#7a5254","Positives":["Infested","Narmer"],"DarkModeColor":"#e69ca0","ColorBorder":"#614849","Name":"Slash","Icon":"DmgSlashSmall64.png","Status":["Bleed DoT"],"ColorBackground":"#d8cacb","InternalName":"DT_SLASH","ProcInternalName":"PT_BLEEDING"} damage.
Advantages
- Very high status chance.
- Decent fire rate.
- Adequate magazine size.
- Does not use ammo pickups; ammo regenerates over time.
- Has a 0.3-second delay after the weapon stops firing before regenerating ammo.
- Regenerates 50 ammo per second; takes 1.2 seconds to regenerate a fully depleted magazine.
- Has a 0.3-second delay after the weapon stops firing before regenerating ammo.
- Innate two
and one
polarities.
Disadvantages
- Requires energy to activate and keep active.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods.
- Cannot equip critical related Acolyte Mods (
Sharpened Bullets{"IncompatibilityTags":["POWER_WEAPON"],"UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"MaxRank":"5","Image":"SharpenedBulletsMod.png","Introduced":"18.4.1","Icon":"SharpenedBullets.png","Transmutable":false,"Type":"Pistol","Rarity":"Uncommon","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Sharpened Bullets","InternalName":"/Lotus/Upgrades/Mods/Pistol/Event/CritDamageWhileAimingPistolMod","Description":"On Kill:\r\n+75% Critical Damage when Aiming for 9s","Link":"Sharpened Bullets","CodexSecret":false} and
Hydraulic Crosshairs{"IncompatibilityTags":["POWER_WEAPON"],"UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"HydraulicCrosshairsMod.png","Introduced":"18.4.1","Icon":"HydraulicCrosshairs.png","Transmutable":false,"Type":"Pistol","Rarity":"Common","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Hydraulic Crosshairs","InternalName":"/Lotus/Upgrades/Mods/Pistol/Event/CritChanceWhileAimingPistolMod","Incompatible":["Galvanized Crosshairs"],"Description":"On Headshot:\r\n+135% Critical Chance when Aiming for 9s","Link":"Hydraulic Crosshairs","CodexSecret":false}) or Amalgam Mods (e.g.,
Amalgam Barrel Diffusion{"Description":"+110% Multishot\r\n+60% Dodge Speed","UpgradeTypes":["WEAPON_FIRE_ITERATIONS","AVATAR_ACROBATIC_SPEED","AVATAR_DODGE_SPEED"],"MaxRank":"5","Image":"AmalgamBarrelDiffusionMod.png","Introduced":"24.4","InternalName":"/Lotus/Upgrades/Mods/DualSource/Pistol/MultishotDodgeMod","Transmutable":false,"Type":"Pistol","Rarity":"Rare","Tradable":false,"BaseDrain":"10","Polarity":"Madurai","Class":"Amalgam","Name":"Amalgam Barrel Diffusion","IncompatibilityTags":["SENTINEL_WEAPON","POWER_WEAPON"],"Incompatible":["Barrel Diffusion","Galvanized Diffusion"],"Link":"Amalgam Barrel Diffusion","Icon":"AmalgamBarrelDiffusion.png","CodexSecret":false}).
- This includes mods based on these Acolyte mods, such as
Galvanized Crosshairs{"Description":"On Headshot:\r\n+120% Critical Chance when Aiming for 12s\r\nOn Headshot Kill:\r\n+40% Critical Chance when Aiming for 12s. Stacks up to 5x.","IsFlawed":false,"UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"10","Image":"GalvanizedCrosshairsMod.png","Introduced":"30.5","Icon":"GalvanizedCrosshairs.png","Transmutable":false,"Type":"Pistol","Rarity":"Rare","Link":"Galvanized Crosshairs","BaseDrain":"2","Polarity":"Madurai","Tradable":true,"Incompatible":["Hydraulic Crosshairs"],"IncompatibilityTags":["POWER_WEAPON"],"Name":"Galvanized Crosshairs","InternalName":"/Lotus/Upgrades/Mods/Pistol/Event/CritChanceWhileAimingPistolSPMod","IsExilus":false,"Conclave":false,"Class":"Galvanized","CodexSecret":false}.
- This includes mods based on these Acolyte mods, such as
- Does not have an Exilus slot.
- Cannot equip Secondary Arcane Enhancements.

- Main article: Diwata
The Diwata is Titania{"Sprint":"1","Description":"Titania's fairy-like appearance belies her formidable regal power. The enchantress deals high damage and provides crowd control. She forces opponents to pay homage or perish.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Fairy Queen","Tactical":"Lantern","Image":"Titania.png","Type":"Warframe","Introduced":"The Silver Grove","Armor":"105","FullImages":{"Portrait":"TitaniaFull.png"},"InternalName":"/Lotus/Powersuits/Fairy/Fairy","Passive":"Titania generates Health for herself and nearby allies every time she casts an Ability.","Progenitor":"Cold","SquadPortrait":"TitaniaLargePortrait.png","Health":"270","Link":"Titania","Portrait":"TitaniaIcon272.png","Polarities":["V","D"],"Abilities":["Spellbind","Tribute","Lantern","Razorwing"],"InitialEnergy":"100","Subsumed":"Spellbind","AuraPolarity":"V","Name":"Titania","Sex":"Female","Playstyle":"Damage, Crowd Control","SellPrice":"10000","Energy":"175","CodexSecret":false}'s and
Titania Prime{"Sprint":"1","Description":"Tempting and terrifying, this is Titania in her ultimate form.","Conclave":false,"Shield":"270","SquadPortrait":"TitaniaPrimeLargePortrait.png","MaxRank":"30","Themes":"Fairy Queen","Tactical":"Lantern","Image":"TitaniaPrime.png","SellPrice":"10000","Introduced":"27.3.6","Armor":"135","FullImages":{"Portrait":"TitaniaPrimeFull.png"},"InternalName":"/Lotus/Powersuits/Fairy/TitaniaPrime","Health":"365","Progenitor":"Cold","Type":"Warframe","Mastery":"0","Link":"Titania/Prime","Polarities":["Bar","V","V","D"],"Abilities":["Spellbind","Tribute","Lantern","Razorwing"],"AuraPolarity":"V","InitialEnergy":"125","Passive":"Titania generates Health for herself and nearby allies every time she casts an Ability.","Vaulted":true,"Name":"Titania Prime","Sex":"Female","Playstyle":"Damage, Crowd Control","Portrait":"TitaniaPrimeIcon272.png","Energy":"215","CodexSecret":false}'s signature heavy blade, summoned by activating the ability
Razorwing{"Description":"Shrink down and take flight, while razorflies attack nearby enemies.","Cost":"25","Augments":["Razorwing Blitz"],"CardImage":"RazorwingModx256.png","Name":"Razorwing","Introduced":"The Silver Grove","InternalName":"/Lotus/Powersuits/PowersuitAbilities/FairyFlightAbility","Key":"4","Icon":"Razorwing130xWhite.png","Powersuit":"Titania"}.
- This weapon deals primarily
Puncture{"Negatives":["Tenno Shield"],"GlyphImage":"EssentialPunctureGlyph.png","Link":"Damage/Puncture Damage","Color":"#5c5247","Positives":["Corpus","Orokin"],"DarkModeColor":"#c6b098","ColorBorder":"#615448","Name":"Puncture","Icon":"DmgPunctureSmall64.png","Status":["Weakened","Crit Chance +"],"ColorBackground":"#d8d1ca","InternalName":"DT_PUNCTURE","ProcInternalName":"PT_FRAILTY"} damage.
- Innate two
and one
polarities.
Advantages
- High critical chance.
- Above average attack speed.
Disadvantages
- Low status chance.
- Requires energy to activate and keep active.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (excluding the Sacrificial Mod Set).
- Heavy Attacks are identical to quick attacks, and thus do not benefit from the Combo Counter or any Heavy Attack or Tennokai mods.
- Cannot equip
Gladiator Rush{"Description":"+6s Combo Duration","UpgradeTypes":["WEAPON_MELEE_COMBO_DURATION_BONUS"],"MaxRank":"5","Image":"GladiatorRushMod.png","Introduced":"22","Icon":"GladiatorRush.png","Transmutable":false,"Type":"Melee","Rarity":"Common","Tradable":true,"BaseDrain":"4","Polarity":"Naramon","Name":"Gladiator Rush","Set":"Gladiator Set","IncompatibilityTags":["POWER_WEAPON","SENTINEL_WEAPON","HOUND_WEAPON"],"Link":"Gladiator Rush","InternalName":"/Lotus/Upgrades/Mods/Sets/Gladiator/MeleeGladiatorRushMod","CodexSecret":false}, Acolyte Mods (except
Focused Defense{"Description":"+20 Parry Angle","IsExilus":true,"UpgradeTypes":["WEAPON_PARRY_ANGLE"],"MaxRank":"3","Image":"FocusedDefenseMod.png","Introduced":"18.4.1","Icon":"FocusedDefense.png","Transmutable":false,"Type":"Melee","Rarity":"Common","Link":"Focused Defense","BaseDrain":"4","Polarity":"Vazarin","Name":"Focused Defense","Tradable":true,"InternalName":"/Lotus/Upgrades/Mods/Melee/Channel/ChannelArmourMod","CodexSecret":false}), or Amalgam Mods (e.g.,
Amalgam Organ Shatter{"Description":"+85% Critical Damage\r\n+60% Heavy Attack Wind Up Speed","UpgradeTypes":["WEAPON_CRIT_DAMAGE","WEAPON_MELEE_HEAVY_CHARGE_SPEED"],"MaxRank":"5","Image":"AmalgamOrganShatterMod.png","Introduced":"24.4","InternalName":"/Lotus/Upgrades/Mods/DualSource/Melee/CritDamageChargeSpeedMod","Transmutable":false,"Type":"Melee","Rarity":"Rare","Tradable":false,"BaseDrain":"6","Polarity":"Madurai","Class":"Amalgam","Name":"Amalgam Organ Shatter","IncompatibilityTags":["SENTINEL_WEAPON","HOUND_WEAPON","POWER_WEAPON"],"Incompatible":["Organ Shatter","Flawed Organ Shatter"],"Link":"Amalgam Organ Shatter","Icon":"AmalgamOrganShatter.png","CodexSecret":false}).
- Cannot equip Melee Arcane Enhancements.
Augment

- Main article: Razorwing Blitz
Razorwing Blitz is a Warframe Augment Mod for Titania{"Sprint":"1","Description":"Titania's fairy-like appearance belies her formidable regal power. The enchantress deals high damage and provides crowd control. She forces opponents to pay homage or perish.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Fairy Queen","Tactical":"Lantern","Image":"Titania.png","Type":"Warframe","Introduced":"The Silver Grove","Armor":"105","FullImages":{"Portrait":"TitaniaFull.png"},"InternalName":"/Lotus/Powersuits/Fairy/Fairy","Passive":"Titania generates Health for herself and nearby allies every time she casts an Ability.","Progenitor":"Cold","SquadPortrait":"TitaniaLargePortrait.png","Health":"270","Link":"Titania","Portrait":"TitaniaIcon272.png","Polarities":["V","D"],"Abilities":["Spellbind","Tribute","Lantern","Razorwing"],"InitialEnergy":"100","Subsumed":"Spellbind","AuraPolarity":"V","Name":"Titania","Sex":"Female","Playstyle":"Damage, Crowd Control","SellPrice":"10000","Energy":"175","CodexSecret":false}'s
Razorwing{"Description":"Shrink down and take flight, while razorflies attack nearby enemies.","Cost":"25","Augments":["Razorwing Blitz"],"CardImage":"RazorwingModx256.png","Name":"Razorwing","Introduced":"The Silver Grove","InternalName":"/Lotus/Powersuits/PowersuitAbilities/FairyFlightAbility","Key":"4","Icon":"Razorwing130xWhite.png","Powersuit":"Titania"}, which boosts the speed of some Warframe and weapon actions when an Ability is cast while the former is channeled.
Rank | Duration | Cost |
---|---|---|
0 | 2s | 6 |
1 | 4s | 7 |
2 | 6s | 8 |
3 | 8s | 9 |
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Renewal{"Description":"Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.","Cost":"25","Augments":["Phoenix Renewal"],"CardImage":"RenewalModx256.png","Name":"Renewal","Introduced":"11.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RegenerationAbility","Key":"3","Icon":"Renewal130xWhite.png","Powersuit":"Oberon"} Healing waves of energy flow outward from Oberon to his allies, regenerating health over time. Introduced in Update 11.5 (2013-12-19) |
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Augment

- Main article: Phoenix Renewal
Phoenix Renewal is a Warframe Augment Mod for Oberon{"Sprint":"1","Description":"Healing and suffering do Oberon's bidding. His command of the natural world supports allies. Boon to his friends, bane of his foes.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Nature, Paladin","Tactical":"Reckoning","Image":"Oberon.png","Type":"Warframe","Introduced":"11.5","Armor":"185","FullImages":{"Portrait":"OberonFull.png"},"InternalName":"/Lotus/Powersuits/Paladin/Paladin","Passive":"Allied pets receive 25% Health, Armor and Shield links. In addition, your pet receives an instant revive per mission.","Progenitor":"Toxin","SquadPortrait":"OberonLargePortrait.png","Health":"365","Link":"Oberon","Portrait":"OberonIcon272.png","Polarities":["V","V"],"Abilities":["Smite","Hallowed Ground","Renewal","Reckoning"],"InitialEnergy":"75","Subsumed":"Smite","AuraPolarity":"V","Name":"Oberon","Sex":"Male","Playstyle":"Support","SellPrice":"10000","Energy":"175","CodexSecret":false}'s
Renewal{"Description":"Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.","Cost":"25","Augments":["Phoenix Renewal"],"CardImage":"RenewalModx256.png","Name":"Renewal","Introduced":"11.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RegenerationAbility","Key":"3","Icon":"Renewal130xWhite.png","Powersuit":"Oberon"}. If a player takes fatal damage while under the effects of Renewal, instead of becoming incapacitated, the player is healed for a percentage of their health and granted 5 seconds of Invulnerability. Each player that triggers Phoenix Renewal's effects must individually undergo a 90-second cooldown before they can benefit again.
Rank | Health Restored (%) | Cost |
---|---|---|
0 | 20% | 6 |
1 | 25% | 7 |
2 | 35% | 8 |
3 | 50% | 9 |
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Sandstorm{"Description":"Become a sandstorm. Inaros devours enemies pulled into his whirlwind, healing himself.","Cost":"25","Augments":["Elemental Sandstorm"],"CardImage":"SandstormModx256.png","Name":"Sandstorm","Introduced":"18.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SandmanStormAbility","Key":"2","Icon":"Sandstorm130xWhite.png","Powersuit":"Inaros"} Become a sandstorm. Inaros devours enemies pulled into his whirlwind, healing himself. Introduced in Update 18.5 (2016-03-04) |
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Augment

- Main article: Elemental Sandstorm
Elemental Sandstorm is a Warframe Augment Mod for Inaros{"ShieldRank30":"0","SellPrice":"25000","Themes":"Mummy, Sand Elemental","Tactical":"Desiccation","Passive":"When Inaros takes lethal damage, he entombs himself in a sarcophagus and incarnates as sand to attack enemies, draining their lifeforce to revive himself.","Introduced":"18.5","Polarities":["D","D"],"FullImages":{"Portrait":"InarosFull.png"},"InternalName":"/Lotus/Powersuits/Sandman/Sandman","Type":"Warframe","Link":"Inaros","ExilusPolarity":"Bar","Health":"2110","Playstyle":"Survival","CodexSecret":false,"Sprint":"1","HealthRank30":"2310","Portrait":"InarosIcon272.png","Conclave":true,"Shield":"0","Image":"Inaros.png","Armor":"240","Progenitor":"Heat","SquadPortrait":"InarosLargePortrait.png","CompatibilityTags":["SANDMAN"],"InitialEnergy":"50","Subsumed":"Desiccation","AuraPolarity":"Bar","Abilities":["Desiccation","Sandstorm","Scarab Shell","Scarab Swarm"],"Sex":"Male","Name":"Inaros","Description":"Inaros commands the fearsome desert. He survives like the ever-shifting sands that empower him. Legend recalls Inaros as the Fear-Eater.","Energy":"100","MaxRank":"30"} that causes
Sandstorm{"Description":"Become a sandstorm. Inaros devours enemies pulled into his whirlwind, healing himself.","Cost":"25","Augments":["Elemental Sandstorm"],"CardImage":"SandstormModx256.png","Name":"Sandstorm","Introduced":"18.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SandmanStormAbility","Key":"2","Icon":"Sandstorm130xWhite.png","Powersuit":"Inaros"} to inflict status procs based on equipped damage types and mods on melee weapons currently wielded. Also passively increases Sandstorm's Ability Range by 50%.
Rank | Ability Range | Status Chance | Cost |
---|---|---|---|
0 | +20% | 50% | 6 |
1 | +30% | 60% | 7 |
2 | +40% | 80% | 8 |
3 | +50% | 100% | 9 |
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Sound Quake{"Description":"Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.","Cost":"25","Augments":["Resonating Quake"],"CardImage":"SoundQuakeModx256.png","Name":"Sound Quake","Introduced":"7","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SonicEarthQuakeAbility","Key":"4","Icon":"SoundQuake130xWhite.png","Powersuit":"Banshee"} Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground. Introduced in Update 7.0 (2013-03-18) |
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Augment

- Main article: Resonating Quake
Resonating Quake is an Warframe Augment Mod for Banshee{"Sprint":"1.1","Description":"Banshee's call heralds death. She maintains crowd control and identifies enemy weak points with sonic attacks. Few can hold their position when struck by her force.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Sound, Wailing Spirit","Tactical":"Silence","Image":"Banshee.png","Type":"Warframe","Introduced":"7","Armor":"105","FullImages":{"Portrait":"BansheeFull.png"},"InternalName":"/Lotus/Powersuits/Banshee/Banshee","Passive":"Weapon noises are hushed so that enemies cannot hear them.","Progenitor":"Electricity","SquadPortrait":"BansheeLargePortrait.png","Health":"270","Link":"Banshee","Portrait":"BansheeIcon272.png","Polarities":["V","V"],"Abilities":["Sonic Boom","Sonar","Silence","Sound Quake"],"InitialEnergy":"100","Subsumed":"Silence","AuraPolarity":"V","Name":"Banshee","Sex":"Female","Playstyle":"Crowd Control","SellPrice":"10000","Energy":"175","CodexSecret":false} that replaces
Sound Quake{"Description":"Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.","Cost":"25","Augments":["Resonating Quake"],"CardImage":"SoundQuakeModx256.png","Name":"Sound Quake","Introduced":"7","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SonicEarthQuakeAbility","Key":"4","Icon":"SoundQuake130xWhite.png","Powersuit":"Banshee"}'s channeling feature for a single, large shockwave that deals bonus damage at the epicenter, but decreases damage as the shockwave spreads.
Rank | Damage | Radius | Cost |
---|---|---|---|
0 | 10x | 1.25x | 6 |
1 | 12x | 1.5x | 7 |
2 | 15x | 1.6x | 8 |
3 | 20x | 1.75x | 9 |
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Spectral Scream{"Description":"Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.","Cost":"10","Augments":["Afterburn"],"CardImage":"SpectralScreamModx256.png","Name":"Spectral Scream","Introduced":"16","InternalName":"/Lotus/Powersuits/PowersuitAbilities/DragonBreathAbility","Key":"1","Icon":"SpectralScream130xWhite.png","Powersuit":"Chroma"} Exhale a deep breath of elemental destruction. Chroma's energy color determines the element. Introduced in Update 16.0 (2015-03-19) |
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Augment

- Main article: Afterburn
Afterburn is a Warframe Augment Mod usable in both PvE and Conclave for Chroma{"Sprint":"1","Description":"Unleash the draconic. Chroma employs Heat, Electricity, Toxin, and Cold to deal high damage while maintaining survivability. Soar with winged fury.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Dragon, Elemental Power, Hunter","Tactical":"Elemental Ward","Image":"Chroma.png","Type":"Warframe","Introduced":"16","Armor":"370","FullImages":{"Portrait":"ChromaFull.png"},"InternalName":"/Lotus/Powersuits/Dragon/Dragon","Passive":"Wings sprout for an additional jump and bullet jump.","Progenitor":"Heat","SquadPortrait":"ChromaLargePortrait.png","Health":"270","Link":"Chroma","Portrait":"ChromaIcon272.png","Polarities":["Bar","V"],"Abilities":["Spectral Scream","Elemental Ward","Vex Armor","Effigy"],"InitialEnergy":"75","Subsumed":"Elemental Ward","AuraPolarity":"V","Name":"Chroma","Sex":"Male","Playstyle":"Damage, Survival","SellPrice":"10000","Energy":"175","CodexSecret":false}'s
Spectral Scream{"Description":"Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.","Cost":"10","Augments":["Afterburn"],"CardImage":"SpectralScreamModx256.png","Name":"Spectral Scream","Introduced":"16","InternalName":"/Lotus/Powersuits/PowersuitAbilities/DragonBreathAbility","Key":"1","Icon":"SpectralScream130xWhite.png","Powersuit":"Chroma"} that launches a single damaging elemental attack upon deactivating the ability.
Rank | Damage per second active | Total damage cap | Cost |
---|---|---|---|
0 | 25 | 200 | 6 |
1 | 50 | 300 | 7 |
2 | 75 | 400 | 8 |
3 | 100 | 500 | 9 |
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Undertow{"Description":"Become a water trap and drown unsuspecting enemies.","Cost":"15","Augments":["Curative Undertow"],"CardImage":"UndertowModx256.png","Name":"Undertow","Introduced":"13","InternalName":"/Lotus/Powersuits/PowersuitAbilities/LiquifyAbility","Key":"3","Icon":"Undertow130xWhite.png","Powersuit":"Hydroid"} Become a water trap and drown unsuspecting enemies. Introduced in Update 13.0 (2014-04-09) |
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Augment

- Main article: Curative Undertow
Curative Undertow is a Hydroid Warframe Augment Mod that allows Undertow{"Description":"Become a water trap and drown unsuspecting enemies.","Cost":"15","Augments":["Curative Undertow"],"CardImage":"UndertowModx256.png","Name":"Undertow","Introduced":"13","InternalName":"/Lotus/Powersuits/PowersuitAbilities/LiquifyAbility","Key":"3","Icon":"Undertow130xWhite.png","Powersuit":"Hydroid"} to heal
Hydroid{"Sprint":"1.05","Description":"Hydroid summons the power of the ocean depths. He provides crowd control with aqueous attacks. His enemies will meet a watery demise.","Conclave":true,"Shield":"365","MaxRank":"30","Themes":"Pirate, Water Elemental","Tactical":"Tempest Barrage","Image":"Hydroid.png","Type":"Warframe","Introduced":"13","Armor":"240","FullImages":{"Portrait":"HydroidFull.png"},"InternalName":"/Lotus/Powersuits/Pirate/Pirate","Passive":"Enemies damaged by Hydroid are more vulnerable to Corrosion Status, with initial status reducing armor by 50%.","Progenitor":"Magnetic","SquadPortrait":"HydroidLargePortrait.png","Health":"270","Link":"Hydroid","Portrait":"HydroidIcon272.png","Polarities":["V","Bar"],"Abilities":["Tempest Barrage","Tidal Surge","Plunder","Tentacle Swarm"],"InitialEnergy":"75","Subsumed":"Tempest Barrage","AuraPolarity":"Bar","Name":"Hydroid","Sex":"Male","Playstyle":"Crowd Control","SellPrice":"10000","Energy":"140","CodexSecret":false} and his allies within range by a percentage of their max health every 1.5 seconds.
Rank | Hydroid Health Restore | Ally Health Restore | Cost |
---|---|---|---|
0 | 5% | 15% | 6 |
1 | 6% | 20% | 7 |
2 | 8% | 25% | 8 |
3 | 10% | 30% | 9 |
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Warding Grace{"Description":"Renders the Warframe and nearby allies immune to Status Effects, while slowing nearby enemies.","Cost":"75","CardImage":"WardingGraceMod.png","Name":"Warding Grace","Introduced":"Specters of the Rail 0.0","InternalName":"/Lotus/Powersuits/Archwing/ArchwingAbilities/SupportAnchorsAbility","Key":"3","Icon":"WardingGrace.png","Powersuit":"Amesha"} Renders the Warframe and nearby allies immune to Status Effects, while slowing nearby enemies. Introduced in Update: Specters of the Rail 0.0 (2016-07-08) |
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Haven{"Description":"Create a shield aura around allies. Enemies that approach shielded allies will take damage.","Cost":"250","Icon":"Haven130xWhite.png","CardImage":"HavenModx256.png","Powersuit":"Hildryn","Introduced":"24.4","CostType":"shield","Name":"Haven","InternalName":"/Lotus/Powersuits/PowersuitAbilities/IronFrameAuraAbility","Key":"3"} Create a shield aura around allies. Enemies that approach shielded allies will take damage. Introduced in Update 24.4 (2019-03-08) |
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Navigator{"Description":"Assume control of a projectile and guide it to the target.","Cost":"25","Augments":["Piercing Navigator"],"CardImage":"NavigatorModx256.png","Name":"Navigator","Introduced":"18","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerControlAbility","Key":"2","Icon":"Navigator130xWhite.png","Powersuit":"Ivara"} Assume control of a projectile and guide it to the target. Introduced in Update 18.0 (2015-12-03) |
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Augment

- Main article: Piercing Navigator
Piercing Navigator is a Warframe Augment Mod for Ivara{"Sprint":"1.15","Description":"The huntress draws her bow. Ivara is stealth itself. Her enemies live in fear of her sudden attacks.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Archer, Thief, Poison Frog","Tactical":"Quiver","Image":"Ivara.png","Type":"Warframe","Introduced":"18","Armor":"105","FullImages":{"Portrait":"IvaraFull.png"},"InternalName":"/Lotus/Powersuits/Ranger/Ranger","Passive":"Senses nearby enemies within 50m.","Progenitor":"Toxin","SquadPortrait":"IvaraLargePortrait.png","Health":"180","Link":"Ivara","Portrait":"IvaraIcon272.png","Polarities":["D","Bar"],"Abilities":["Quiver","Navigator","Prowl","Artemis Bow"],"InitialEnergy":"75","Subsumed":"Quiver","AuraPolarity":"Bar","Name":"Ivara","Sex":"Female","Playstyle":"Stealth","SellPrice":"10000","Energy":"215","CodexSecret":false}'s
Navigator{"Description":"Assume control of a projectile and guide it to the target.","Cost":"25","Augments":["Piercing Navigator"],"CardImage":"NavigatorModx256.png","Name":"Navigator","Introduced":"18","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerControlAbility","Key":"2","Icon":"Navigator130xWhite.png","Powersuit":"Ivara"} that increases the projectile's critical chance by 10%, every successful hit, up to a max of 50%, and adds punch through.
Rank | Critical chance Increase | Max Crit Chance | Punch through | Cost |
---|---|---|---|---|
0 | 2.5% | 50% | 3m | 6 |
1 | 5% | 50% | 3m | 7 |
2 | 7.5% | 50% | 3m | 8 |
3 | 10% | 50% | 3m | 9 |
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Kinetic Plating{"Description":"Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, <DT_FIRE>Heat, <DT_FREEZE>Cold, and <DT_EXPLOSION>Blast) into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.","Cost":"50","CardImage":"KineticPlatingModx256.png","Name":"Kinetic Plating","Introduced":"25.7","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RunnerPlatingAbility","Key":"2","Icon":"KineticPlating130xWhite.png","Powersuit":"Gauss"} Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, Introduced in Update 25.7 (2019-08-29) |
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Transmutation Probe{"Description":"Launch a probe that converts Health and Energy Orbs into Universal Orbs that provide both, and ammo pickups into Universal Ammo Pickups. The probe shocks enemies in close proximity. Each electrocuted foe reduces other ability cooldowns by 1.5s.\r\n\r\nHold to imbue the next ability cast with <DT_ELECTRICITY>Electricity.","Cost":"10","Icon":"TransmutationProbe130xWhite.png","CardImage":"TransmutationProbeModx256.png","Powersuit":"Lavos","Introduced":"29.6","CostType":"time","Name":"Transmutation Probe","InternalName":"/Lotus/Powersuits/PowersuitAbilities/AlchemistTransmuteAbility","Key":"3"} Launch a probe that converts Health and Energy Orbs into Universal Orbs that provide both, and ammo pickups into Universal Ammo Pickups. The probe shocks enemies in close proximity. Each electrocuted foe reduces other ability cooldowns by 1.5s. Hold to imbue the next ability cast with Introduced in Update 29.6 (2020-12-18) |
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Balefire{"Description":"Charge and launch devastating bolts of fire.","Cost":"50","Augments":["Balefire Surge"],"Name":"Balefire","CostType":"shield","CardImage":"BalefireModx256.png","Powersuit":"Hildryn","Introduced":"24.4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/IronFrameBlastAbility","Key":"1","Icon":"Balefire130xWhite.png","Weapon":"Balefire Charger"} Charge and launch devastating bolts of fire. Introduced in Update 24.4 (2019-03-08) |
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Weapon

- Main article: Balefire Charger
The Balefire Charger is Hildryn{"EnergyRank30":"0","ShieldRank30":"1780","SellPrice":"25000","Themes":"Shield Maiden","Tactical":"Pillage","Passive":"Hildryn's full Shield Gate is high. After her Shields are depleted, she is invulnerable to damage up to 3.5s.","Introduced":"24.4","Polarities":["D","D"],"FullImages":{"Portrait":"HildrynFull.png"},"InternalName":"/Lotus/Powersuits/IronFrame/IronFrame","Type":"Warframe","Link":"Hildryn","ExilusPolarity":"D","Health":"180","Playstyle":"Damage","CodexSecret":false,"Sprint":"1","Portrait":"HildrynIcon272.png","Conclave":false,"Shield":"1280","Image":"Hildryn.png","Armor":"315","Progenitor":"Cold","SquadPortrait":"HildrynLargePortrait.png","InitialEnergy":"0","Subsumed":"Pillage","AuraPolarity":"Bar","Abilities":["Balefire","Pillage","Haven","Aegis Storm"],"Sex":"Female","Name":"Hildryn","Description":"Strength is Hildryn's virtue. Her unique high-damage abilities are powered by her Shields, which can be recharged with Energy. Hildryn proves that a strong offense is a good defense.","Energy":"0","MaxRank":"30"}'s and
Hildryn Prime{"EnergyRank30":"0","ShieldRank30":"1880","SellPrice":"25000","Themes":"Shield Maiden","Tactical":"Pillage","Passive":"Hildryn's full Shield Gate is high. After her Shields are depleted, she is invulnerable to damage up to 3.5s.","Introduced":"32.3.6","Polarities":["D","D","Bar"],"FullImages":{"Portrait":"HildrynPrimeFull.png"},"InternalName":"/Lotus/Powersuits/IronFrame/HildrynPrime","Type":"Warframe","Link":"Hildryn/Prime","ExilusPolarity":"D","Health":"270","Playstyle":"Damage","CodexSecret":false,"Sprint":"1.05","Portrait":"HildrynPrimeIcon272.png","Conclave":false,"Shield":"1380","Image":"HildrynPrime.png","Armor":"315","Progenitor":"Cold","SquadPortrait":"HildrynPrimeLargePortrait.png","Name":"Hildryn Prime","InitialEnergy":"0","Subsumed":"Pillage","Vaulted":true,"Abilities":["Balefire","Pillage","Haven","Aegis Storm"],"Sex":"Female","MaxRank":"30","Description":"Hildryn Prime proves that power is discipline's reward.","Energy":"0","AuraPolarity":"Bar"}'s signature Exalted Weapon, summoned by activating
the ability with the same name{"Description":"Charge and launch devastating bolts of fire.","Cost":"50","Augments":["Balefire Surge"],"Name":"Balefire","CostType":"shield","CardImage":"BalefireModx256.png","Powersuit":"Hildryn","Introduced":"24.4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/IronFrameBlastAbility","Key":"1","Icon":"Balefire130xWhite.png","Weapon":"Balefire Charger"}. This pistol launches bolts of
Electricity{"Negatives":["Tenno Shield"],"GlyphImage":"ElectricModBundleIcon.png","Link":"Damage/Electricity Damage","Color":"#610fb3","Positives":["Corpus Amalgam","The Murmur"],"DarkModeColor":"#c4a2e6","ColorBorder":"#561c8d","Icon":"DmgElectricitySmall64.png","Name":"Electricity","ColorBackground":"#d2c3df","Status":["Tesla Chain DoT","Stun"],"StatusNotes":["1","2"],"InternalName":"DT_ELECTRICITY","ProcInternalName":"PT_ELECTROCUTION"} that deal area-of-effect damage in a large area, and can be charged to deal more damage. Its massive damage is offset by its low critical chance, critical multiplier, and status chance.
- This weapon deals primarily
Electricity{"Negatives":["Tenno Shield"],"GlyphImage":"ElectricModBundleIcon.png","Link":"Damage/Electricity Damage","Color":"#610fb3","Positives":["Corpus Amalgam","The Murmur"],"DarkModeColor":"#c4a2e6","ColorBorder":"#561c8d","Icon":"DmgElectricitySmall64.png","Name":"Electricity","ColorBackground":"#d2c3df","Status":["Tesla Chain DoT","Stun"],"StatusNotes":["1","2"],"InternalName":"DT_ELECTRICITY","ProcInternalName":"PT_ELECTROCUTION"} damage.
- Innate two
polarities.
- Can benefit from
Fulmination{"Transmutable":false,"Type":"Pistol","Rarity":"Rare","Tradable":true,"Link":"Fulmination","BaseDrain":"6","MaxRank":"3","Icon":"Fulmination.png","Incompatible":["Primed Fulmination"],"Image":"FulminationMod.png","Name":"Fulmination","Introduced":"20.4","Description":"Improves the Blast Radius of weapons with Radial Attacks.\r\n+24% Blast Radius","Polarity":"Madurai","InternalName":"/Lotus/Upgrades/Mods/Pistol/Event/AmbulasEvent/SecondaryExplosionRadiusMod","CodexSecret":false} (
Primed{"Transmutable":false,"Type":"Pistol","Rarity":"Legendary","Tradable":true,"Link":"Primed Fulmination","BaseDrain":"6","MaxRank":"10","Icon":"PrimedFulmination.png","Incompatible":["Fulmination"],"Image":"PrimedFulminationMod.png","Name":"Primed Fulmination","Introduced":"29.5.6","Description":"Improves the Blast Radius of weapons with Radial Attacks.\r\n+44% Blast Radius","Polarity":"Madurai","InternalName":"/Lotus/Upgrades/Mods/Pistol/Event/AmbulasEvent/Expert/SecondaryExplosionRadiusModExpert","CodexSecret":true}).
Advantages
- Highest base damage of all Exalted Weapon secondaries.
- Releases shots that explode in a 1/2/3 meter radius.
- Does not inflict self-stagger.
- No damage falloff.
- Pinpoint accuracy.
Magnum Force{"Transmutable":false,"Type":"Pistol","Description":"+165% Damage\r\n-55% Accuracy","Tradable":true,"UpgradeTypes":["WEAPON_DAMAGE_AMOUNT","WEAPON_SPREAD"],"BaseDrain":"4","MaxRank":"10","Icon":"MagnumForce.png","Link":"Magnum Force","Image":"MagnumForceMod.png","Name":"Magnum Force","Introduced":"10.3","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Pistol/DualStat/CorruptedDamageRecoilPistol","CodexSecret":false}'s accuracy penalty is minimal on this weapon.
Balefire Surge{"Transmutable":false,"Type":"Hildryn","Rarity":"Rare","Tradable":true,"Link":"Balefire Surge","BaseDrain":"6","IsAbilityAugment":true,"InternalName":"/Lotus/Powersuits/IronFrame/IronFrameBlastAugmentCard","MaxRank":"3","Image":"BalefireSurgeMod.png","Name":"Balefire Surge","Introduced":"27.1","Description":"Balefire Augment: Fully charged direct hits restore 250 Shield to Hildryn. Impact with Nullifier Shields will destroy them and restore 750 Shield.","Polarity":"Zenurik","Icon":"BalefireSurge.png","CodexSecret":false} augment allows fully charged shots to replenish shields and overshields, as well as destroy nullifier shields.
- Does not use ammunition and does not need to reload.
Disadvantages
- Very low critical chance.
- Low critical multiplier and status chance.
- Slowest fire rate of all secondaries in the game.
- Projectile has travel time.
- Requires shields to activate and consumes shields per shot.
- As an Exalted Weapon it cannot contribute towards the Set Bonus of any Set Mods.
- Cannot equip Acolyte Mods (e.g.,
Sharpened Bullets{"IncompatibilityTags":["POWER_WEAPON"],"UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"MaxRank":"5","Image":"SharpenedBulletsMod.png","Introduced":"18.4.1","Icon":"SharpenedBullets.png","Transmutable":false,"Type":"Pistol","Rarity":"Uncommon","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Sharpened Bullets","InternalName":"/Lotus/Upgrades/Mods/Pistol/Event/CritDamageWhileAimingPistolMod","Description":"On Kill:\r\n+75% Critical Damage when Aiming for 9s","Link":"Sharpened Bullets","CodexSecret":false}) or Amalgam Mods (e.g.,
Amalgam Barrel Diffusion{"Description":"+110% Multishot\r\n+60% Dodge Speed","UpgradeTypes":["WEAPON_FIRE_ITERATIONS","AVATAR_ACROBATIC_SPEED","AVATAR_DODGE_SPEED"],"MaxRank":"5","Image":"AmalgamBarrelDiffusionMod.png","Introduced":"24.4","InternalName":"/Lotus/Upgrades/Mods/DualSource/Pistol/MultishotDodgeMod","Transmutable":false,"Type":"Pistol","Rarity":"Rare","Tradable":false,"BaseDrain":"10","Polarity":"Madurai","Class":"Amalgam","Name":"Amalgam Barrel Diffusion","IncompatibilityTags":["SENTINEL_WEAPON","POWER_WEAPON"],"Incompatible":["Barrel Diffusion","Galvanized Diffusion"],"Link":"Amalgam Barrel Diffusion","Icon":"AmalgamBarrelDiffusion.png","CodexSecret":false}).
- This includes mods based on Acolyte mods, such as
Galvanized Crosshairs{"Description":"On Headshot:\r\n+120% Critical Chance when Aiming for 12s\r\nOn Headshot Kill:\r\n+40% Critical Chance when Aiming for 12s. Stacks up to 5x.","IsFlawed":false,"UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"10","Image":"GalvanizedCrosshairsMod.png","Introduced":"30.5","Icon":"GalvanizedCrosshairs.png","Transmutable":false,"Type":"Pistol","Rarity":"Rare","Link":"Galvanized Crosshairs","BaseDrain":"2","Polarity":"Madurai","Tradable":true,"Incompatible":["Hydraulic Crosshairs"],"IncompatibilityTags":["POWER_WEAPON"],"Name":"Galvanized Crosshairs","InternalName":"/Lotus/Upgrades/Mods/Pistol/Event/CritChanceWhileAimingPistolSPMod","IsExilus":false,"Conclave":false,"Class":"Galvanized","CodexSecret":false}.
- This includes mods based on Acolyte mods, such as
- Does not have an Exilus slot.
- Cannot equip Secondary Arcane Enhancements.
Augment

- Main article: Balefire Surge
Balefire Surge is a Warframe Augment Mod for Hildryn{"EnergyRank30":"0","ShieldRank30":"1780","SellPrice":"25000","Themes":"Shield Maiden","Tactical":"Pillage","Passive":"Hildryn's full Shield Gate is high. After her Shields are depleted, she is invulnerable to damage up to 3.5s.","Introduced":"24.4","Polarities":["D","D"],"FullImages":{"Portrait":"HildrynFull.png"},"InternalName":"/Lotus/Powersuits/IronFrame/IronFrame","Type":"Warframe","Link":"Hildryn","ExilusPolarity":"D","Health":"180","Playstyle":"Damage","CodexSecret":false,"Sprint":"1","Portrait":"HildrynIcon272.png","Conclave":false,"Shield":"1280","Image":"Hildryn.png","Armor":"315","Progenitor":"Cold","SquadPortrait":"HildrynLargePortrait.png","InitialEnergy":"0","Subsumed":"Pillage","AuraPolarity":"Bar","Abilities":["Balefire","Pillage","Haven","Aegis Storm"],"Sex":"Female","Name":"Hildryn","Description":"Strength is Hildryn's virtue. Her unique high-damage abilities are powered by her Shields, which can be recharged with Energy. Hildryn proves that a strong offense is a good defense.","Energy":"0","MaxRank":"30"}'s
Balefire{"Description":"Charge and launch devastating bolts of fire.","Cost":"50","Augments":["Balefire Surge"],"Name":"Balefire","CostType":"shield","CardImage":"BalefireModx256.png","Powersuit":"Hildryn","Introduced":"24.4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/IronFrameBlastAbility","Key":"1","Icon":"Balefire130xWhite.png","Weapon":"Balefire Charger"} that allows it to restore shields on direct hits from fully charged shots, and giving the ability to instantly destroy nullifier shields.
Rank | Shield Restore | Nullifier Restore | Cost |
---|---|---|---|
0 | 100 | 300 | 6 |
1 | 150 | 450 | 7 |
2 | 200 | 600 | 8 |
3 | 250 | 750 | 9 |