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 4
25 +20-40/s
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Danse Macabre{"Description":"Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups.","Cost":"25","CardImage":"DanseMacabreModx256.png","Name":"Danse Macabre","Introduced":"23.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RevenantRebornAbility","Key":"4","Icon":"DanseMacabre130xWhite.png","Powersuit":"Revenant"}
Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups.
Introduced in Update 23.5 (2018-08-24)
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Strength{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}:500 / 750 / 1,000 / 1,250 (damage / s) 1,000 / 1,500 / 2,000 / 2,500 (boosted damage / s)
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Duration{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}:N/A
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Range{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}:0.03 / 0.05 / 0.08 / 0.1 m (beam radius) 0.05 / 0.1 / 0.15 / 0.2 m (boosted beam radius)
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Misc:
9 (number of beams) 100 m (sweep area) 1 rev/sec (rotation speed) 20% (status chance) 40% (boosted status chance) 50 (overshield points per pickup) 23.33% stored damage decay/sec
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Info
- Revenant unleashes the might of the Eidolon essence emanating from his left arm, dispersing the Sentient energy into 9 energy beams as he levitates and spins counterclockwise. Energy beams oscillate in angle vertically as Revenant rotates, rapidly sweeping across a 100 meter radius area with rotation speed 1 rev/sec in a pentagonal shape. Each energy beam has a thickness of
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}0.03 / 0.05 / 0.08 / 0.1 meter radius and continuously inflicts
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}500 / 750 / 1,000 / 1,250 damage per second with a 20% status chance to all enemies caught in its path.
- Casting speed is affected by Casting Speed.
- Energy beams possess innate Punch Through, allowing them to bypass terrain and obstacles in the environment.
- Energy beams cannot hit enemies standing above Revenant's left arm due to the oscillation pattern.
- While active, all damage received by Revenant is stored into a total damage pool. The stored damage is displayed as a buff. The current displayed value is added to each beam as a flat damage bonus.
- Stored damage decays at a rate of ~23.33% current damage per second, which equates to ~39.5% every 2 seconds, ~52.1% every 3 seconds, etc.
- Damage resisted by
Mesmer Skin{"Description":"Become enveloped in Sentient energy, which redirects damage and stuns all those who dare attack. Stunned enemies can be Enthralled at no energy cost.","Cost":"50","Augments":["Mesmer Shield"],"CardImage":"MesmerSkinModx256.png","Name":"Mesmer Skin","Introduced":"23.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RevenantSentientAbility","Key":"2","Icon":"MesmerSkin130xWhite.png","Powersuit":"Revenant"} is stored, despite not injuring Revenant.
- Revenant is able to move with reduced movement speed while channeling Danse Macabre. Speed the same as Revenant's running speed (without sprint) and affected only by Hobbled Dragon Key,
Volt{"Sprint":"1","Description":"Electricity flows through Volt. His attacks deal high damage. Enemies will be shocked.","Conclave":true,"Shield":"455","MaxRank":"30","Themes":"Electricity","Tactical":"Speed","Image":"Volt.png","Type":"Warframe","Introduced":"Vanilla","Armor":"105","FullImages":{"Portrait":"VoltFull.png"},"InternalName":"/Lotus/Powersuits/Volt/Volt","Passive":"Grounded movement generates an electrical charge building up 1000 Damage per meter that is unleashed with the next attack.","Progenitor":"Electricity","SquadPortrait":"VoltLargePortrait.png","Health":"270","Link":"Volt","Portrait":"VoltIcon272.png","Polarities":["Bar","V"],"Abilities":["Shock","Speed","Electric Shield","Discharge"],"InitialEnergy":"50","Subsumed":"Shock","AuraPolarity":"V","Name":"Volt","Sex":"Male","Playstyle":"Damage","SellPrice":"10000","Energy":"100","CodexSecret":false}'s
Speed{"Description":"Volt energizes his body and nearby Warframes, giving them increased speed and dexterity for a short time.","Cost":"25","Augments":["Shocking Speed"],"CardImage":"SpeedModx256.png","Name":"Speed","Introduced":"5.3","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SpeedAbility","Key":"2","Icon":"Speed130xWhite.png","Powersuit":"Volt"}, and
Wisp{"Sprint":"1.2","EnergyRank30":"300","Description":"Wisp floats between the material and the ethereal. She accesses multiple dimensions to support her allies. Her countenance is mysterious and enigmatic.","Conclave":false,"Shield":"180","MaxRank":"30","Themes":"Will-O-Wisp, Solar Elemental, Portal Manipulation","Tactical":"Breach Surge","Image":"Wisp.png","SquadPortrait":"WispLargePortrait.png","Introduced":"25.0","Armor":"185","FullImages":{"Portrait":"WispFull.png"},"InternalName":"/Lotus/Powersuits/Wisp/Wisp","Passive":"Flowing between dimensions Wisp becomes invisible to enemies while in the air.","Progenitor":"Heat","Type":"Warframe","Health":"270","Link":"Wisp","Portrait":"WispIcon272.png","Polarities":["V","D"],"Abilities":["Reservoirs","Wil-O-Wisp","Breach Surge","Sol Gate"],"InitialEnergy":"150","Subsumed":"Breach Surge","AuraPolarity":"Bar","Name":"Wisp","Sex":"Female","Playstyle":"Support","SellPrice":"25000","Energy":"200","CodexSecret":false}'s
Reservoirs{"Description":"Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.","Cost":"25","Augments":["Fused Reservoir"],"CardImage":"Reservoirs.png","Name":"Reservoirs","Introduced":"25","InternalName":"/Lotus/Powersuits/PowersuitAbilities/WispReservoirAbility","Key":"1","Icon":"Reservoirs130xWhite.png","Powersuit":"Wisp"} Haste Mote.
- Holding the fire button (default LMB ) increases the beams' damage per second to
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}1,000 / 1,500 / 2,000 / 2,500, status chance to 40%, and beam radius to
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}0.05 / 0.1 / 0.15 / 0.2 meters.
- Energy beams autonomously adapt their damage type to the attributes of the enemies they hit:
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Link":"Damage/Corrosive Damage","ColorBorder":"#708d1c","Positives":["Grineer","Kuva Grineer","Scaldra"],"DarkModeColor":"#93c203","Color":"#4d6600","Icon":"DmgCorrosiveSmall64.png","Name":"Corrosive","ProcInternalName":"PT_CAUSTIC_BURN","Status":["Armor Reduction"],"ColorBackground":"#d8dfc3","InternalName":"DT_CORROSIVE","Types":["Electricity","Toxin"]} against armored enemies,
Magnetic{"Negatives":["Narmer","Tenno Shield"],"GlyphImage":"EssentialMagneticGlyph.png","Link":"Damage/Magnetic Damage","ColorBorder":"#201c8d","Positives":["Corpus","Corpus Amalgam","Techrot"],"DarkModeColor":"#9797e6","Color":"#4747d1","Icon":"DmgMagneticSmall64.png","Name":"Magnetic","ProcInternalName":"PT_MAGNETIZED","Status":["Additional Shield Damage","Electricity DoT on Shield/Overguard break"],"ColorBackground":"#c4c3df","InternalName":"DT_MAGNETIC","Types":["Cold","Electricity"]} against shielded enemies, and
Gas{"Negatives":["Tenno Shield","Scaldra"],"GlyphImage":"EssentialGasGlyph.png","Link":"Damage/Gas Damage","ColorBorder":"#1c8d5a","Positives":["Infested Deimos","Techrot"],"DarkModeColor":"#0c6","Color":"#063","Icon":"DmgGasSmall64.png","Name":"Gas","ProcInternalName":"PT_ASPHYXIATION","Status":["Gas Cloud DoT"],"ColorBackground":"#c3dfd2","InternalName":"DT_GAS","Types":["Heat","Toxin"]} against Infested.
- Danse Macabre costs
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}25 energy to activate, then consumes
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}20 energy per second (
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}40 energy per second during the boosted version) while active and will remain active until Revenant's energy is depleted, or the ability is deactivated by pressing the ability key again.
- Revenant cannot replenish energy using
Energy Vampire{"Description":"Allies will gain energy over time when enemies are marked with Energy Vampire.","Cost":"50","Augments":["Vampire Leech"],"CardImage":"EnergyVampireModx256.png","Name":"Energy Vampire","Introduced":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/EnergyVampireAbility","Key":"2","Icon":"EnergyVampire130xWhite.png","Powersuit":"Trinity"},
Rally Point{"Description":"Draw enemy attention to Styanax. His resolve uplifts nearby allies, regenerating the squad’s energy over time. Styanax and his allies also regenerate shields for every kill assist they contribute.","Cost":"75","CardImage":"RallyPointModx256.png","Name":"Rally Point","Introduced":"32","InternalName":"/Lotus/Powersuits/PowersuitAbilities/HopliteRallyAbility","Key":"3","Icon":"RallyPoint130xWhite.png","Powersuit":"Styanax"}, Rift Plane's innate energy regeneration, Squad Energy Restores,
Energy Siphon{"Transmutable":false,"Type":"Aura","Description":"Squad receives +0.6 Energy Regen/s","Tradable":true,"UpgradeTypes":["AVATAR_POWER_RATE"],"BaseDrain":"-2","MaxRank":"5","InternalName":"/Lotus/Upgrades/Mods/Aura/PlayerEnergyRegenAuraMod","Link":"Energy Siphon","Image":"EnergySiphonMod.png","Name":"Energy Siphon","Introduced":"5","Polarity":"Naramon","Rarity":"Uncommon","Icon":"EnergySiphon.png","CodexSecret":false},
Energy Nexus{"Transmutable":false,"Type":"Warframe","Description":"Warframe receives +3 Energy Regen/s","Tradable":true,"UpgradeTypes":["AVATAR_POWER_RATE"],"BaseDrain":"4","MaxRank":"5","Icon":"EnergyNexus.png","Link":"Energy Nexus","Image":"EnergyNexusMod.png","Name":"Energy Nexus","Introduced":"35","Polarity":"Naramon","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarEnergyRegenMod","CodexSecret":false},
Dreamer's Bond{"Transmutable":false,"Type":"Aura","Description":"Squad receives +0.3 Energy Regen/s and +1.5 Health Regen/s","Tradable":true,"UpgradeTypes":["AVATAR_POWER_RATE","AVATAR_HEAL_RATE"],"BaseDrain":"-2","MaxRank":"5","Icon":"Dreamer'sBond.jpg","Link":"Dreamer's Bond","Image":"Dreamer'sBondMod.png","Name":"Dreamer's Bond","Introduced":"35.1","Polarity":"Any","Rarity":"Uncommon","InternalName":"/Lotus/Upgrades/Mods/Aura/PlayerEnergyHealthRegenAuraMod","CodexSecret":false}, and/or
Wellspring{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Zenurik#Wellspring","BaseDrain":"4","ExcludeFromCodex":true,"Description":"First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s.","Image":"FocusEnergizingDash.png","Name":"Wellspring","InternalName":"/Lotus/Upgrades/Focus/Power/Active/DashBubbleFocusUpgrade","Polarity":"AP_POWER","MaxRank":"3","LevelStats":[{"Stats":"First Ability creates a well of energy for 5s. Allies passing through the well gain 3 Energy/s for 20s."},{"Stats":"First Ability creates a well of energy for 5s. Allies passing through the well gain 4 Energy/s for 22s."},{"Stats":"First Ability creates a well of energy for 6s. Allies passing through the well gain 4 Energy/s for 25s."},{"Stats":"First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s."}],"CodexSecret":false} while Danse Macabre is active.
- Energy Orbs, Orokin Void Death Orb's energy restores,
Rage{"Transmutable":true,"Type":"Warframe","Description":"Convert +40% of Damage on Health to Energy","Tradable":true,"UpgradeTypes":["AVATAR_DAMAGE_POWER_MULTIPLIER"],"BaseDrain":"6","MaxRank":"5","Icon":"Rage.png","Link":"Rage","Image":"RageMod.png","Name":"Rage","Introduced":"8","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarDamageToEnergyMod","CodexSecret":false},
Hunter Adrenaline{"Description":"Convert +45% of Damage on Health to Energy","UpgradeTypes":["AVATAR_DAMAGE_POWER_MULTIPLIER"],"MaxRank":"5","Image":"HunterAdrenalineMod.png","Introduced":"22.3","Icon":"HunterAdrenaline.png","Transmutable":false,"Type":"Warframe","Rarity":"Common","Tradable":true,"BaseDrain":"6","Polarity":"Madurai","Name":"Hunter Adrenaline","Set":"Hunter Set","Link":"Hunter Adrenaline","InternalName":"/Lotus/Upgrades/Mods/Sets/Hunter/WarframeHunterAdrenalineMod","CodexSecret":false},
Arcane Energize{"Rarity":"Legendary","Type":"Warframe","Description":"60% chance to replenish 150 Energy to self and allies within 15m. 15s cooldown","Link":"Arcane Energize","Icon":"ArcaneEnergize64x.png","UpgradeTypes":["GAMEPLAY_FREE_REVIVE_COUNT"],"MaxRank":"5","IncompatibilityTags":["OPERATOR_SUIT"],"Dissolution":"98","Image":"ArcaneEnergize.png","Name":"Arcane Energize","Introduced":"17.9.1","IsRefreshable":false,"Criteria":"On Energy Pickup","InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Utility/GolemArcaneRadialEnergyOnEnergyPickup","CodexSecret":true}, and
Emergence Dissipate{"Type":"Operator","Rarity":"Rare","Link":"Emergence Dissipate","Description":"Press <PRE_ATTACK> to dissipate the endpoint in a 10m radius. Enemies hit create a short lived Void Mote that replenishes 10 Energy on pick up.","MaxRank":"5","Icon":"EmergenceDissipate64x.png","Criteria":"While in Void Sling","Image":"EmergenceDissipate.png","Name":"Emergence Dissipate","Introduced":"31.5","IsRefreshable":true,"Dissolution":"22","InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Zariman/EnergyOnGhostDissipate","CodexSecret":false}'s Energy Motes can still replenish Revenant's energy during Danse Macabre.
- Danse Macabre's energy drain is not converted into shields by Augur Mods.
- Ability Synergy:
- Enemies affected by
Enthrall{"Description":"Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenant’s spell until this Ability runs out.","Cost":"25","Augments":["Thrall Pact"],"CardImage":"EnthrallModx256.png","Name":"Enthrall","Introduced":"23.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RevenantMarkAbility","Key":"1","Icon":"Enthrall130xWhite.png","Powersuit":"Revenant"} when killed by Danse Macrabe drop a unique pickup that grants 50 Overshields when collected by Revenant or his allies.
- Enthrall energy pillars explode to inflict damage radially when struck by Danse Macabre lasers.
- Explosion deals the remaining damage of the pillar to surrounding enemies.
- Explosion damage diminishes with distance.
- Damage reflected by
Mesmer Skin{"Description":"Become enveloped in Sentient energy, which redirects damage and stuns all those who dare attack. Stunned enemies can be Enthralled at no energy cost.","Cost":"50","Augments":["Mesmer Shield"],"CardImage":"MesmerSkinModx256.png","Name":"Mesmer Skin","Introduced":"23.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RevenantSentientAbility","Key":"2","Icon":"MesmerSkin130xWhite.png","Powersuit":"Revenant"} also accumulates into Danse Macabre's energy beam damage pool.
Reave{"Description":"Dash through enemies as a wall of Sentient energy, leeching shields and health from any encountered, enhanced for thralls.","Cost":"50","Augments":["Blinding Reave"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/RevenantAfflictionAbility","CardImage":"ReaveModx256.png","Subsumable":true,"Introduced":"23.5","Powersuit":"Revenant","Key":"3","Icon":"Reave130xWhite.png","Name":"Reave"} costs halved energy during
Danse Macabre{"Description":"Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups.","Cost":"25","CardImage":"DanseMacabreModx256.png","Name":"Danse Macabre","Introduced":"23.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RevenantRebornAbility","Key":"4","Icon":"DanseMacabre130xWhite.png","Powersuit":"Revenant"}, with instantaneous casting speed and Danse Macabre's stopping animation can be skipped if deactivated during Reave.
- Revenant cannot cast Enthrall, Mesmer Skin, subsumed abilities over Enthrall or Mesmer Skin via the Helminth system, perform parkour Maneuvers or general interactions while channeling this ability.
- Revenant can cast Reave or a subsumed ability over Reave via the Helminth system while channeling this ability.
- Revenant is immune to
Knockdown{"Status":["Knock down enemy, opening them up to ground finishers"],"Name":"Knockdown","Link":"Knockdown","Color":"#5d5d5d","Icon":"Knockdown_b.png","InternalName":"PT_KNOCKED_DOWN","DarkModeColor":"#d5d5d5"} while channeling this ability.
- Casting Danse Macabre is a full body animation that interrupts grounded movement and other actions.
- Revenant visually extends his left arm outward and his right arm upward, as he hovers and rotates in place. Energy beams are generated and spread throughout his left arm, while droplets and gaseous energy particles emit from both hands. When the fire button is held, a surge of Sentient energy resembling Enthrall's energy pillars continuously erupt skyward from beneath Revenant's feet.
- Energy beams, energy particles, and energy surge color tinting are affected by Revenant's chosen Warframe energy color.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See
User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
x
1250/s - 2500/s | Damage |
0.10m - 0.20m | Beam radius |
50.00 | Energy |
20.00/s - 40.00/s | Energy drain |
Bugs
- Beam punch through is inconsistent, often failing to penetrate terrain to hit enemies in range. No known causes nor workarounds, unfortunately.
Revenant{"Sprint":"1","Description":"Macabre spectral power has risen. Infused with the essence of the Eidolon, Revenant has strong survivability and deals high damage. Enemies become his thralls.","Conclave":false,"Shield":"735","MaxRank":"30","Themes":"Eidolon, Vampirism","Tactical":"Enthrall","Image":"Revenant.png","Type":"Warframe","Introduced":"23.5","Armor":"135","FullImages":{"Portrait":"RevenantFull.png"},"InternalName":"/Lotus/Powersuits/Revenant/Revenant","Passive":"Shield depletion smashes enemies within 7.5m with a 100 Damage knockdown shockwave.","Progenitor":"Cold","SquadPortrait":"RevenantLargePortrait.png","Health":"270","Link":"Revenant","Portrait":"RevenantIcon272.png","Polarities":["V","D"],"Abilities":["Enthrall","Mesmer Skin","Reave","Danse Macabre"],"InitialEnergy":"50","Subsumed":"Reave","AuraPolarity":"Bar","Name":"Revenant","Sex":"Male","Playstyle":"Survival, Damage","SellPrice":"10000","Energy":"140","CodexSecret":false}
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