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{{BuildAutomatic|type=Weapon}}
{{BuildAutomatic|type=Weapon}}
==Notes==
==Notes==
*In regards to [[Riven Mods]], the Mutalist Cernos is considered separate from the rest of the {{Weapon|Cernos}} family and cannot use Cernos Rivens; they must be specifically for the Mutalist Cernos.
*Mutalist Cernos is considered separate from the rest of the {{Weapon|Cernos}} family and cannot use Cernos [[Riven Mods]]; they must be specifically for the Mutalist Cernos.
*Upon hitting an enemy or an object, the Mutalist Cernos's spore will create a small {{D|Toxin}} cloud that deals damage every second to any enemy within its radius. This cloud lasts for 10 seconds.
*Upon hitting an enemy or an object, the Mutalist Cernos's spore will create a small {{D|Toxin}} cloud that deals damage every second to any enemy within its radius. This cloud lasts for '''10''' seconds.
**The spore cloud deals 5 {{D|Toxin}} damage per second modified by any base damage and elemental damage mods installed on the weapon.
**The spore cloud deals '''5''' {{D|Toxin}} damage per second, unaffected by [[Fire Rate]].
**The number of spore clouds are affected by [[Multishot]].
**The cloud's primary damage is of the same damage type(s) as the elements installed on the weapon, with the innate {{D|Toxin}} damage combining with them last, similarly to other pure elemental weapons.
**Spore's base damage is not affected by charging.
**Each tick from the cloud has a chance to proc {{D|Toxin}} as well as any modded elemental status effect, with each stack displayed separately to the cloud's larger primary damage ticks.
**Each tick from the cloud has a forced {{D|Toxin}} status effect.
**The forced {{D|Toxin}} proc damage over time is calculated as normal; 50% of the spore's base damage adjusted by base damage mods, plus the {{D|Toxin}} damage bonus from mods. Unmodified this is 2.5 {{D|Toxin}} damage per second stacks (displayed rounded down) in addition to the cloud's primary damage ticks. Since {{D|Toxin}} procs last 8 seconds, and the proc is refreshed every second of the 10 second cloud duration, the {{D|Toxin}} proc duration will last a maximum of 18 seconds from the initial spore cloud damage tick.
**The cloud itself is '''not''' affected by status duration mods like {{M|Continuous Misery}}, but the cloud's procs of {{D|Toxin}}, {{D|Heat}} or {{D|Gas}} of course are.
**The cloud duration is '''not''' affected by status duration mods like {{M|Continuous Misery}}. Status effects are affected by status duration bonuses as normal.
**The user interface will not display elemental damage mods after combining with the toxin due to the calculation only displaying base damage initially and modded arrow damage (effectively treating the cloud as if it were the modded damage, thus reducing arrow elements from the UI), resulting in elemental damage displayed after first to be inaccurate.
*While the cloud effect is similar to the {{Weapon|Torid}}, the clouds are smaller and can sometimes spread between enemies.
*Altering the [[Projectile Speed]] will affect both the arrow and the spore.
*The user interface will not display elemental damage mods after combining with the toxin due to the calculation only displaying base damage initially and modded arrow damage (effectively treating the cloud as if it were the modded damage, thus reducing arrow elements from the UI), resulting in elemental damage displayed after first to be inaccurate.
*The number of spore clouds are affected by [[Multishot]].
*For charged shots, the spore's [[critical chance]] and [[critical multiplier]] will be boosted, keep the same as the arrow's values. However, the spore's base damage is unaffected by charging.
*Altering the [[Projectile Speed]] will affect both the arrow and the spore, including {{M|Terminal Velocity}}, {{M|Jet Stream}} and possible [[Riven Mods]]' stats.


== Known Bugs ==
== Known Bugs ==

* {{M|Galvanized Aptitude}} is multiplicative to base damage sources on direct hits from uncharged shot and its cloud.
* {{M|Galvanized Aptitude}} is multiplicative to base damage sources on direct hits from uncharged shot and its cloud.
** The cloud from uncharged shot benefits from the multiplicative effect only on the attached target.
** The cloud from uncharged shot benefits from the multiplicative effect only on the attached target.
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*Mutalist cloud from the second arrow may have a base status chance of around 15~23% or is not affected by status chance mods like the {{Weapon|Ferrox}} lightning rings.
*Mutalist cloud from the second arrow may have a base status chance of around 15~23% or is not affected by status chance mods like the {{Weapon|Ferrox}} lightning rings.
*Similar to a bug previously present on the {{Weapon|Torid}}, the clouds that stick to enemies after getting shot with an arrow will sometimes do no damage to that enemy.
*Similar to a bug previously present on the {{Weapon|Torid}}, the clouds that stick to enemies after getting shot with an arrow will sometimes do no damage to that enemy.
*Relevant cloud spores toxic dmg/procs noncovalent<br />


==Media==
==Media==

Latest revision as of 01:46, 11 March 2025

“Gun-gun-gun-- Hmmm... foundry has items for you, Operator.”
Mutalist Cernos is a crafting ingredient for  Proboscis Cernos. See Weapons Required as Crafting Ingredients for a full checklist.
x
Mutalist Cernos
Expand/Collapse PH_INFOBOX 38d3
Untradeable
General Information
Bow
Max Rank
30
Primary
Expand/Collapse PH_INFOBOX 8d69
Utility
Very High
Primary
●●●●● (1.35x)
Expand/Collapse PH_INFOBOX 3c47
Uncharged Shot
<impact>
184.5
( 90%)
<puncture>
10.25
( 5%)
<slash>
10.25
( 5%)
205 (90.00%  Impact)
Very High
Ammo Cost
1
1.00 attacks/sec
1 (205.00 damage per projectile)
Alarming
6.00° (0.00° min, 12.00° max)
Projectile Type
Projectile
Semi-Auto
Expand/Collapse PH_INFOBOX fed4
Charged Shot
<impact>
369
( 90%)
<puncture>
20.5
( 5%)
<slash>
20.5
( 5%)
410 (90.00%  Impact)
Ammo Cost
1
1.00 attacks/sec
1 (410.00 damage per projectile)
Alarming
Projectile Type
Projectile
Expand/Collapse PH_INFOBOX 6f98
Toxin Cloud
<Toxin>
5
( 100%)
5 (100.00%  Toxin)
No Damage Falloff: below 0.0 m (100%, 5 damage)

Linear Falloff: between 0.0 m and 2.5 m (100% - 100%)
Max Damage Falloff: over 2.5 m (100%, 5 damage)

Explosion Delay
0.2 s
1.00 attacks/sec
 Toxin
Alarming
2.5 m
Projectile Type
AoE
Expand/Collapse PH_INFOBOX 90ef
Miscellaneous
Mutalist Cernos
Introduced
Update 18.5 (2016-03-04)
Sell Price
8,500
Variants
 Mutalist Cernos
Expand/Collapse PH_INFOBOX 463e
Vendor Sources
    Expand/Collapse Mutalist Cernos Categories
    Overcome with Infestation, this bow's arrows now spread poisonous contagion to any surface they hit.

    The Mutalist Cernos is an  Infested  Cernos, possessing a lower critical chance in exchange for a significant increase in status chance. The bow also releases  Toxin spores that follow arrow impacts, producing lingering damage clouds.

    This weapon can be sold for  8,500. It is also a requisite ingredient for  Proboscis Cernos.

    Characteristics[edit | edit source]

    • This weapon deals primarily  Impact damage. Spore clouds have innate  Toxin damage
    • On contact with surfaces, arrows spawn a small  Toxin cloud that deals damage over 2.5 meters and has a chance to apply a  Toxin proc every second for 10 seconds.
      • Spore cloud does not inflict self-stagger.
      • Initial hit and spore cloud apply status separately.
      • Spore clouds will alert enemies, despite the weapon being silent.
      • Spore clouds appear as a second projectile 0.25 second after the arrow impact, slightly delaying its presence.
      • Spore clouds will follow arrow impacts even on ragdolled corpses.
      • Can benefit from  Firestorm ( Primed).
    • Can use the bow-exclusive  Thunderbolt mod.
    • Fire rate mods apply double their bonuses.
    • On kill, bodies will follow the arrow that killed them, damaging enemies in their path and pinning the corpse to walls.
    • Innate polarity.

    Advantages over other Primary weapons (excluding modular weapons):

    • Highest status chance of all bows.
    • Pinpoint accuracy when aiming (RMB ).
    • Silent.
    • Uncharged Shot (wiki attack index 1)
      • Very high reload speed (0.60 s)
      • High total damage (205)
      • Very high status chance (49.00%)
      • High disposition (●●●●● (1.35x))
    • Charged Shot (wiki attack index 2)
      • High reload speed (0.60 s)
      • High total damage (410)
      • Very high status chance (49.00%)
      • High disposition (●●●●● (1.35x))
    • Toxin Cloud (wiki attack index 3)
      • High reload speed (0.60 s)
      • High status chance (49.00%)
      • Above average disposition (●●●●● (1.35x))

    Disadvantages over other Primary weapons (excluding modular weapons):

    • Arrows have travel time with slight arcing.
    • Second lowest critical chance of all bows, after  Proboscis Cernos.
    • Uncharged Shot (wiki attack index 1)
      • Low crit chance (15.00%)
      • Very low magazine (1)
      • Low ammo max (72)
      • Very low fire rate (1.00 attacks/sec)
    • Charged Shot (wiki attack index 2)
      • Low crit chance (15.00%)
      • Very low magazine (1)
      • Low ammo max (72)
      • Very low fire rate (1.00 attacks/sec)
      • Low crit multiplier (2.00x)
    • Toxin Cloud (wiki attack index 3)
      • Very low active falloff slope (-infm/%)
      • Low crit chance (15.00%)
      • Very low maximum falloff distance (2.5 m)
      • Very low magazine (1)
      • Very low total damage (5)
      • Low fire rate (1.00 attacks/sec)
      • Low ammo max (72)
      • Low crit multiplier (2.00x)

    See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


    Acquisition[edit | edit source]

    The Mutalist Cernos's blueprint can be purchased from the Market.

    Manufacturing Requirements
    📝 Edit blueprint requirements

    15,000
     Cernos
    1
     Plastids
    1,400
     Cryotic
    1,200
     Nano Spores
    2,300
    Time: 12 Hour(s)
    Rush: 45
     Market Price: 250  Blueprints Price:20,000

    Notes[edit | edit source]

    • Mutalist Cernos is considered separate from the rest of the  Cernos family and cannot use Cernos Riven Mods; they must be specifically for the Mutalist Cernos.
    • Upon hitting an enemy or an object, the Mutalist Cernos's spore will create a small  Toxin cloud that deals damage every second to any enemy within its radius. This cloud lasts for 10 seconds.
      • The spore cloud deals 5  Toxin damage per second, unaffected by Fire Rate.
      • The number of spore clouds are affected by Multishot.
      • Spore's base damage is not affected by charging.
      • Each tick from the cloud has a forced  Toxin status effect.
      • The cloud duration is not affected by status duration mods like  Continuous Misery. Status effects are affected by status duration bonuses as normal.
      • The user interface will not display elemental damage mods after combining with the toxin due to the calculation only displaying base damage initially and modded arrow damage (effectively treating the cloud as if it were the modded damage, thus reducing arrow elements from the UI), resulting in elemental damage displayed after first to be inaccurate.
    • Altering the Projectile Speed will affect both the arrow and the spore.

    Known Bugs[edit | edit source]

    •  Galvanized Aptitude is multiplicative to base damage sources on direct hits from uncharged shot and its cloud.
      • The cloud from uncharged shot benefits from the multiplicative effect only on the attached target.

    Tips[edit | edit source]

    • The Mutalist Cernos is ill suited for stealth missions, as enemies that are damaged by lingering toxin clouds will be immediately alerted to the Tenno's presence.
    • Multiple spore clouds can be a hindrance as they may obscure the player's vision.
    • The continuous damage dealt by spore clouds is quite effective at in taking down Nullifier and Arctic Eximus shields faster compared to other bows, on top of dealing direct damage to the shielded enemy's health.
    • Any arrow that procs  Thunderbolt's explosion will not result in a spore being fired, making its usage ill-advised.
      • Likewise, arrows landed on an ally or any containers (including resource deposits) will not have a spore followed, a significant difference from  Torid.
    • Mods that add sufficient punch through will often result in the spore landing well behind a targeted enemy. While this may allow the Mutalist Cernos to deal with cameras, turrets, and other stationary destructibles or objects from behind obstructions, it is suggested that such mods be avoided, as the downsides far outweigh the benefits.
    • Unlike the  Torid's projectile, the spores will attach to a Nullifier bubble (or Arctic Eximus Globe) at the point of impact, continuously applying damage and shrinking the bubble. This makes the bow an efficient means of combating Nullifiers in Bow-only Corpus Sorties.
    • Can utilize  Split Flights effectively, as damage from the clouds will refresh the duration of the multishot bonus, and cause the weapon to fire a large spread of arrows for excessive amounts of procs.

    Bugs[edit | edit source]

    • Mutalist cloud from the second arrow may have a base status chance of around 15~23% or is not affected by status chance mods like the  Ferrox lightning rings.
    • Similar to a bug previously present on the  Torid, the clouds that stick to enemies after getting shot with an arrow will sometimes do no damage to that enemy.

    Media[edit | edit source]

    Mutalist Cernos Skins

    Edit

    Patch History[edit | edit source]

    Hotfix 32.0.7 (2022-09-28)

    Update 32.0 (2022-09-07)

    Ammo Changes

    We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

    Ammo Pickup Overrides
    The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

    Primary Weapon Ammo Pick Up Overrides

    15 Ammo per Pick Up:

    • Mutalist Cernos

    Update 27.4 (2020-05-01)

    • Fixed the Mutalist Cernos Damage over Time applying self-damage.

    Update 25.7 (2019-08-29)

    • Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
    • While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
    • Quick Shot increased from 120 to 205
    • Charged Shot increased from 225 to 410
    • Aim Zoom decreased from 2.23x to 2x

    Update 22.12 (2018-02-09)

    • Mastery Rank increased from 5 to 7.
    • Charge speed increased from 1s to 0.5s.
    • Status chance increased from 45% to 49%.
    • Status chance per tick now uses weapon's own status chance. (Undocumented)
    • Slightly faster tick rate. (Undocumented)

    Update 18.5 (2016-03-04)

    • Introduced.

    See also[edit | edit source]

    •  Cernos, the normal counterpart.
    •  Rakta Cernos, the Red Veil custom counterpart.
    •  Cernos Prime, the primed counterpart.
    •  Proboscis Cernos, another Infested Cernos that uses Mutalist Cernos as a requisite ingredient.