Kuva Ayanga
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Tradable
(indirectly through Lich trading)
General Information
Archgun
Max Rank
40
Archgun
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Utility
●●●○○ (0.95x)
66.00 rounds/sec
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Grenade Impact
<impact>
87
( 100%)
87 (100.00%  Impact)
Ammo Cost
1
No Damage Falloff: below 1200.0 m (100%, 87 damage)

Linear Falloff: between 1200.0 m and 2400.0 m (100% - 100%)
Max Damage Falloff: over 2400.0 m (100%, 87 damage)

4.58 attacks/sec
1 (87.00 damage per projectile)
Alarming
4.00° (4.00° min, 4.00° max)
Projectile Type
Projectile
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Explosion
<Blast>
187
( 100%)
187 (100.00%  Blast)
No Damage Falloff: below 0.0 m (100%, 187 damage)

Linear Falloff: between 0.0 m and 9.0 m (100% - 70%)
Max Damage Falloff: over 9.0 m (70%, 131 damage)

4.58 attacks/sec
1 (187.00 damage per projectile)
Alarming
9.0 m
Projectile Type
AoE
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Miscellaneous
Default Upgrades
 InnateDamageRandomMod
Kuva Ayanga
Introduced
Update 26.0 (2019-10-31)
Sell Price
5,000
Variants
 Kuva Ayanga
 Kuva Ayanga (Atmosphere)
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Vendor Sources
    Expand/Collapse Kuva Ayanga Categories

    Sweep aside hordes of enemies with the flaming fury of this powerful automatic grenade launcher.

    The Kuva Ayanga is a unique Kuva Archgun that rapidly fires explosive rounds which travel in an arc.

    Characteristics Edit

    • This weapon deals primarily  Blast damage.
    • Grenades explode after impacting a surface or enemy:
      • 9 meter radius in Archwing mode.
      • 6 meter radius in Atmospheric mode.
      • Initial hit and explosion apply status separately.
      • Explosion does not need direct line of sight to deal damage and will penetrate walls.
    • Comes with an additional bonus  Impact,  Heat,  Cold,  Electricity,  Toxin,  Magnetic, or  Radiation damage, based on the Kuva Lich's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
      • Valence Fusion can optionally change the resulting output damage type, and can upgrade the bonus increase (up to 60%).
    • Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
    • Listed Mastery Rank requirement is not enforced - the weapon may theoretically be obtained at any mastery rank by acquiring and vanquishing a Kuva Lich that has this weapon equipped.

    Advantages over other Archgun (Atmosphere) weapons (excluding modular weapons):

    • Grenade Impact (wiki attack index 1)
      • High crit chance (35.00%)
    • Explosion (wiki attack index 2)
      • No numerical advantages.

    Disadvantages over other Archgun (Atmosphere) weapons (excluding modular weapons):

    • Second slowest fire rate of all Archguns, after  Corvas.
    • Projectiles have travel time with heavy arcing.
    • Explosion inflicts self-stagger.
    • Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
    • Explosion has linear Damage Falloff from:
      • 100% to 70% from central impact in Archwing mode.
      • 100% to 50% from central impact in Atmospheric mode.
    • Grenade Impact (wiki attack index 1)
      • Low fire rate (4.58 attacks/sec)
      • Below average ammo max (165)
      • Below average magazine (33)
      • Below average reload speed (3.00 s)
      • Below average status chance (20.00%)
      • Low total damage (130)
    • Explosion (wiki attack index 2)
      • Low maximum falloff distance (6.0 m)
      • Below average reload speed (3.00 s)
      • Low total damage (280)
      • Below average ammo max (165)
      • Low status chance (20.00%)
      • Low crit multiplier (2.00x)

    See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


    Acquisition Edit

    Kuva Ayanga is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.

    While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.

    Notes Edit

    This section is transcluded from Lich System§ Notes. To change it, please edit the transcluded page.

    Kuva/Tenet Notes Edit

    • For weapons obtained from vanquishing the Kuva Lich or Sister:
      • The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
      • The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
    • Refraining from Mercy killing an Adversary candidate will remove their weapon from the pool of potential Adversary weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
    • For weapons obtained from Ergo Glast's shop:
      • The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
    • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
      • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
      • Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
      • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
        • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required for some beginner-friendly builds as they typically use less mod capacity.
        • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
          • Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
    • Comes with an additional damage stat.
      • For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
      • For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
      • This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
      • This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
      View detailed explanation about element merging  
    • Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
      • Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate  Heat → Innate  Cold → Innate  Electricity → Innate  Toxin
    HCET Priority Results from Modding an Element
    Bonus Element + Modded Element Innate  Heat
    E.g.  Tenet Spirex
    Innate  Cold
    E.g.  Tenet Envoy
    Innate  Electricity
    E.g.  Tenet Agendus
    Innate  Toxin
    Bonus  Heat + Modded  Cold  Blast  Blast  Blast +  Electricity  Blast +  Toxin
    Bonus  Heat + Modded  Electricity  Radiation  Radiation +  Cold  Radiation  Radiation +  Toxin
    Bonus  Heat + Modded  Toxin  Gas  Gas +  Cold  Gas +  Electricity  Gas
    Bonus  Cold + Modded  Heat  Blast  Blast  Blast +  Electricity  Blast +  Toxin
    Bonus  Cold + Modded  Electricity  Radiation +  Cold  Magnetic  Magnetic  Magnetic +  Toxin
    Bonus  Cold + Modded  Toxin  Gas +  Cold  Viral  Viral +  Electricity  Viral
    Bonus  Electricity + Modded  Heat  Radiation  Blast +  Electricity  Radiation  Radiation +  Toxin
    Bonus  Electricity + Modded  Cold  Blast +  Electricity  Magnetic  Magnetic  Magnetic +  Toxin
    Bonus  Electricity + Modded  Toxin  Gas +  Electricity  Viral +  Electricity  Corrosive  Corrosive
    Bonus  Toxin + Modded  Heat  Gas  Blast +  Toxin  Radiation +  Toxin  Gas
    Bonus  Toxin + Modded  Cold  Blast +  Toxin  Viral  Magnetic +  Toxin  Viral
    Bonus  Toxin + Modded  Electricity  Radiation +  Toxin  Magnetic +  Toxin  Corrosive  Corrosive
    This section is transcluded from Lich System/Progenitor. To change it, please edit the transcluded page.
    Element Progenitor Warframe*
     Impact  Baruuk Dante Gauss Grendel Rhino Sevagoth Wukong Zephyr
     Heat  Chroma Ember Inaros Jade Kullervo Nezha Protea Vauban Wisp
     Cold  Frost Gara Hildryn Koumei Revenant Styanax Titania Trinity
     Electricity  Banshee Caliban Excalibur Gyre Limbo Nova Valkyr Volt
     Toxin  Atlas Dagath Ivara Khora Nekros Nidus Oberon Saryn
     Magnetic  Citrine Cyte-09 Harrow Hydroid Lavos Mag Mesa Xaku Yareli
     Radiation  Ash Equinox Garuda Loki Mirage Nyx Octavia Qorvex Voruna

    *Note that the Primed or Umbra version of a Warframe share the same element

    Trivia Edit

    • Visually, as well as in terms of functionality (contact explosives with a minimum arming distance), the Kuva Ayanga's explosive rounds appear to be the same grenades fired by the  Tonkor.
    • Ayanga comes from the Mongolian language word for Thunder, Ayanga (аянга).
    • In Break Narmer, playable Kahl-175 picks up a Kuva Ayanga special variant called the Salvaged Kuva Ayanga. This version has 4 Magazine Size instead of 33 but has significantly faster Reload Speed and does not stagger Kahl.

    Media Edit

    Patch History Edit

    Hotfix 35.0.7 (2024-01-09)

    • Fixed projectile explosion sound FX missing for the Kuva Ayanga ground Archguns.

    Update 35.0 (2023-12-13)

    ARCHGUN DEPLOYER: HEAVY WEAPON CHANGES

    With the various buffs and adjustments we’ve made to Warframe weapons over the years, a common question we see in response is “but what about Archguns?”. These Heavy Weapons are meant to be heavy-hitters, but arguably have been overshadowed by the Primary and Secondary guns in your Arsenal. To address this feedback, we have made the following changes:

    ON-DEPLOY OVERGUARD BUFF
    Upon using an Archgun Deployer, players will now gain 2000 Overguard.

    • Effect has a 60s cooldown.
    • The Overguard gain is capped at 2000, so re-deploying your Archgun after the cooldown resets will refresh your Overguard up to the 2000 cap.

    HEAVY WEAPON BUFFS
    Overall, most Heavy Weapons (a.k.a. Archguns when used via the Archgun Deployer) have had their damage doubled. Some of the Archguns have also received buffs to their Archwing version, which we will indicate below.

    Archgun Damage Resistance

    Before we get into the stats, we have added a 50% Archgun Damage Resistance to the Profit Taker. Since these weapons have had their damage buffed, this resistance keeps these fights to the same difficulty as before.

    • Exceptions: The Kuva Ayanga have unique Damage Resistance values when used against the Profit Taker. These are adjusted to keep their damage output the same against these foes -- as these weapons did not have their damage doubled, the amount of damage resistance is balanced to account for their buffs.

    Heavy Weapon Stat Changes
    Note: these apply only to Archgun Deployer versions of these weapons unless otherwise specified.


    KUVA AYANGA

    • Primary: Impact Damage increased from 87 to 130
    • Radial Attack: Blast Damage increased from 187 to 280

    Update 32.3 (2023-02-15)

    • (Undocumented) Added new "BATTERY" CompatibilityTag.

    Update 32.3 (2023-02-15)

    • Fixed the explosion FX for the Kuva Ayanga being extremely bright.

    Update 32.0 (2022-09-07)

    Headshot Damage Changes

    During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.

    Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.

    • Radial damage no longer gains extra headshot damage or triggers headshot conditions.
      • This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.

    Hotfix 30.7.5 (2021-09-16)

    • Fixed Kuva Ayanga firing projectiles back on the player with maximum Fire Rate.

    Update 29.5 (2020-11-19)

    • Removed Kuva Ayanga arming distance from projectiles.
    • Fixed the Kuva Ayanga dealing self damage.

    Hotfix 28.2.1 (2020-08-01)

    • Fixed the Kuva Ayanga missing its handle animations.

    Hotfix 27.4.4 (2020-05-07)

    • Fixed the Kuva Ayanga causing self-damage when out in space.

    Update 27.4 (2020-05-01)

    • Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.
    • Ammo regen delay decreased from 1 sec to 0.7 secs.
    • Ammo regen rate increased from 10 to 66.
    • Fall Off min Damage increased from 120 to 137.

    Hotfix 27.2.2 (2020-03-06)
    Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

    • Kuva Ayanga: 50%

    Update 27.2 (2020-03-05)

    Self Damage Changes:

    We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

    The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

    With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

    In the original Dev Workshop, we said:
    As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

    This is no longer accurate after continued testing. What we are doing now is:

    No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

    Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

    Hotfix 27.0.11 (2020-01-16)

    • Fixed Kuva Ayanga no longer having its Area Of Effect properties.

    Hotfix 27.0.9 (2020-01-09)

    • Fixed various issues with the Kuva Ayangya, including not firing sometimes in space.

    Update 27.0 (2019-12-13)

    • Increased projectile speed of the Kuva Ayanga while in space.

    Hotfix 26.0.7 (2019-11-14)

    • Fixed Kuva Lich weapons that do damage on both impact and explosion (Kuva Ogris, Kuva Ayanga, etc) doing significantly less overall damage than expected. This was due to the Elemental bonus only being applied to the "on impact" of the projectile itself and not the explosion.

    Update 26.0 (2019-10-31)

    • Introduced.

    Last updated: Hotfix 26.0.7 (2019-11-14)

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