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Corinth Prime

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“Market forces dictate that you need to evolve or die.”
Corinth Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
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Corinth Prime
Expand/Collapse PH_INFOBOX 38d3
Tradable
(parts and/or blueprint only)
General Information
Shotgun
Max Rank
30
Primary
Semi-Auto
Expand/Collapse PH_INFOBOX 8d69
Utility
Medium
Primary
●●●○○ (1.00x)
Expand/Collapse PH_INFOBOX 3c47
Buckshot
<impact>
25.2
( 28%)
<puncture>
37.8
( 42%)
<slash>
27
( 30%)
540 (42.00%  Puncture)
Medium
Ammo Cost
1
No Damage Falloff: below 18.0 m (100%, 90 damage)

Linear Falloff: between 18.0 m and 36.0 m (100% - 35.56%)
Max Damage Falloff: over 36.0 m (35.56%, 32 damage)

1.42 attacks/sec
6 (90.00 damage per projectile)
Alarming
300.0 m
11.00° (6.00° min, 16.00° max)
Projectile Type
Hit-Scan
Semi-Auto
Expand/Collapse PH_INFOBOX fed4
Air Burst Projectile
<impact>
100
( 100%)
100 (100.00%  Impact)
Medium
Ammo Cost
4
0.67 attacks/sec
 Impact
1 (100.00 damage per projectile)
Alarming
11.00° (6.00° min, 16.00° max)
Projectile Type
Projectile
Expand/Collapse PH_INFOBOX 6f98
Air Burst Explosion
<Blast>
2,200
( 100%)
2,200 (100.00%  Blast)
Ammo Cost
4
No Damage Falloff: below 0.0 m (100%, 2200 damage)

Linear Falloff: between 0.0 m and 9.8 m (100% - 10%)
Max Damage Falloff: over 9.8 m (10%, 220 damage)

0.67 attacks/sec
1 (2200.00 damage per projectile)
Alarming
9.8 m
Projectile Type
AoE
Expand/Collapse PH_INFOBOX 90ef
Miscellaneous
Introduced
Hotfix 27.3.6 (2020-03-31)
Sell Price
7,500
Variants
 Corinth
 Corinth Prime
Expand/Collapse PH_INFOBOX 463e
Vendor Sources
    Expand/Collapse Corinth Prime Categories
    Heavy in the hand with a bone-crushing kickback. This Prime version of this shotgun adds remote detonation of the weapon's airburst round.

    The Corinth Prime is the primed variant of the  Corinth shotgun with improved status chance, magazine size, buckshot fire rate, and air burst damage and explosion radius. The air burst no longer has a set range before exploding allowing it to damage enemies from farther away, but in turn no longer has a delayed fuse and must be manually detonated with Alternate Fire. Instead of individual rounds, the weapon reloads the entire magazine at once with a slower reload speed. Corinth Prime was released alongside  Titania Prime and  Pangolin Prime.

    Characteristics[edit | edit source]

    • This weapon deals primarily  Puncture damage on its primary fire and  Blast damage on its alt-fire.
    • Primary Fire shoots a wide-spread, close-ranged buckshot:
    • Alternate Fire launches a grenade that creates a 9.8 meter area of effect explosion after remotely detonated with Alternate Fire.
      • Physical contact with the grenade has a guaranteed  Impact proc.
      • Explosion does not need direct line of sight to deal damage and will penetrate walls.
      • Consumes 4 ammunition per shot.
    • Innate two and one polarities.

    Advantages over other Primary weapons (excluding modular weapons):

    • Primary Fire shoots a wide-spread, close-ranged buckshot:
      • Tied with  Corinth for the highest critical chance and critical multiplier of all shotguns.
      • Good overall status chance.
      • Tied with  Hek and  Vaykor Hek for the narrowest pellet spread of all shotguns.
    • Alternate Fire launches a grenade that creates a 9.8 meter area of effect explosion after remotely detonated with Alternate Fire.
      • Tied with  Cedo's alt fire and  Trumna's alt fire for the second highest status chance of all primary launchers, behind  Bubonico's alt fire.
    • Buckshot (wiki attack index 1)
      • High crit chance (30.00%)
      • Very high total damage (540)
      • Above average average number of procs per shot (0.54)
      • Very high average number of crits per shot (1.8)
      • High crit multiplier (2.80x)
    • Air Burst Projectile (wiki attack index 2)
      • Very high status chance (50.00%)
    • Air Burst Explosion (wiki attack index 3)
      • Very high total damage (2,200)
      • High status chance (50.00%)

    Disadvantages over other Primary weapons (excluding modular weapons):

    • Primary Fire:
    • Alternate Fire:
      • Grenade only explodes in midair; does not explode if it hits a surface or an enemy.
      • Grenades have travel time, heavy arcing, and needs to be manually detonated.
        • A grenade hitting an enemy without exploding causes much less damage compared to the explosion.
      • Explosion inflicts self-stagger.
        • Manual detonation should prevent accidental self-stagger unless mistiming or rapidly moving towards the grenade's impact area before it explodes.
      • Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
      • Explosion has linear Damage Falloff from 100% to 10% from central impact.
    • Slow reload speed.
    • Buckshot (wiki attack index 1)
      • Very low maximum falloff distance (36.0 m)
      • Low reload speed (3.00 s)
      • Below average magazine (20)
      • Low fire rate (1.42 attacks/sec)
      • Below average ammo max (120)
      • Very low status chance (9.00%)
      • Low disposition (●●●○○ (1.00x))
    • Air Burst Projectile (wiki attack index 2)
      • Very low crit chance (4.00%)
      • Low reload speed (3.00 s)
      • Below average magazine (20)
      • Below average total damage (100)
      • Below average ammo max (120)
      • Very low fire rate (0.67 attacks/sec)
      • Low disposition (●●●○○ (1.00x))
      • Very low crit multiplier (1.60x)
    • Air Burst Explosion (wiki attack index 3)
      • Very low crit chance (4.00%)
      • Low reload speed (3.00 s)
      • Very low fire rate (0.67 attacks/sec)
      • Below average ammo max (120)
      • Low disposition (●●●○○ (1.00x))
      • Very low crit multiplier (1.60x)

    See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


    Comparisons:

    •  Corinth Prime (Buckshot), compared to  Corinth (Buckshot):
    • Air Burst Explosion:
      • Higher base damage (2200.00 vs. 404.00)
      • Higher base status chance (50.00% vs. 28.00%)
      • Lower fire rate (0.667 vs. 1.17)
      • Larger range (9.8m vs. 9.4m)

    Acquisition[edit | edit source]

    Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
    Corinth Prime's Relic Drops
     Blueprint Barrel Receiver Stock
     Axi T4 Common (V)
     Lith A4 Common (V)
     Lith T5 Common (V)
     Meso A6 Common (V)
     Meso I1 Common (V)
     Meso S10 Common (V)
     Neo E2 Common (V)
     Neo N18 Common (V)
     Axi C5 Rare (V)
     Axi C6 Rare (V)
     Axi C7 Rare (V)
     Meso C10 Rare (V)
     Meso C5 Rare (V)
     Axi P4 Uncommon (V)
     Axi T7 Uncommon (V)
     Lith D3 Uncommon (V)
     Lith G11 Uncommon (V)
     Meso P4 Uncommon (V)
     Neo R4 Uncommon (V)
     Neo T5 Uncommon (V)
     Axi C8 Rare (V)
     Lith C6 Rare (V)
     Lith C9 Rare (V)
     Meso C6 Rare (V)


    Manufacturing Requirements
    📝 Edit blueprint requirements

    15,000

    1

    1

    1
     Orokin Cell
    10
    Time: 12 Hour(s)
    Rush: 50
     Market Price: N/A  Blueprints Price:N/A

    Vaultings[edit | edit source]

    • On March 28th, 2022, Corinth Prime, along with  Titania Prime and  Pangolin Prime, entered the Prime Vault and were retired from the reward tables. Any preexisting components or fully-built items will remain as is.

    Notes[edit | edit source]

    • The Air Burst is fired using Alternate Fire, and then manually detonated with Alternate Fire again. It will not explode if hitting a surface, an enemy or a corpse.
    • Modding the Corinth Prime with Punch Through does not allow the grenades to pass through enemies or objects.
    • The grenade does explode on its own, but only after traveling about 90 meters in its 2 second lifespan. Improving Projectile Speed will increase the distance it will travel before exploding on its own and vice versa if flight speed is reduced the grenade will explode closer to the player.
      • Reducing flight speed will also decrease the minimum and maximum ranges in which falloff occurs on the normal fire, which is not recommended.
    • Corinth Prime has a different reload animation, unlike its regular counterpart. In this case, similar to reloading a magazine in general.
      • Because Corinth Prime has slower reload speed than its regular counterpart, equipping a skin may result in sluggish reload animation on their respective skin.

    Tips[edit | edit source]

    • While direct hits from the Alternate Fire deal significantly reduced damage, the guaranteed  Impact proc can be used to momentarily stun a priority target, allowing for a follow-up shot.
    • An efficient way of using the weapon's Alternate Fire is by detonating it slightly overhead enemies. Aiming overhead reduces the chance of the shells prematurely hitting anything and wasting potentially powerful crowd control.
    •  Ivara's  Navigator halves the distance that the grenade has to travel before an explosion.
    • The sound of the pump action when chambering the last shell in the magazine is noticeably different, providing an audible warning that reloading will be required.
    • The Corinth's alt-fire can effectively set up enemies for finishers. This makes it useful when accompanied by any melee weapon with  Finishing Touch.
    •  Semi-Shotgun Cannonade works very well on this weapon, giving it a damage boost and also giving the primary fire some much needed punch through to deal with multiple enemies with a single shot, resulting in more kills per full reload, and conservation of ammo.

    Trivia[edit | edit source]

    • The barrel is shaped like a Void Key.
    • In antiquity, Corinth was a Greek city-state and is currently the capital city of the Corinthia region.
    • Corinth Prime is famously featured during the TennoCon/2021 showcase of The New War, when the Grineer soldier Kahl-175 plucked the gun off a fallen  Rhino to fend off Sentient enemies at the final leg of his playthrough.
      • The shotgun ultimately appeared in the actual gameplay.

    Media[edit | edit source]

    Corinth Prime Skins

    Edit

    Patch History[edit | edit source]

    Hotfix 36.0.8 (2024-07-25)

    • Fixed unintended popping sound when reloading the Corinth Prime.

    Update 32.0 (2022-09-07)

    Ammo Changes

    We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

    Ammo Pickup Overrides
    The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

    Primary Weapon Ammo Pick Up Overrides

    15 Ammo per Pick Up:

    • Corinth Prime
    Headshot Damage Changes

    During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.

    Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.

    • Radial damage no longer gains extra headshot damage or triggers headshot conditions.
      • This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.

    Hotfix 31.0.2 (2021-12-16)

    • Updated muzzle FX and Alt Fire rotation for the Corinth Prime.

    Hotfix 30.7.6 (2021-09-23)

    • Reduced volume of the Corinth Prime Alt Fire projectile range beep.

    Hotfix 29.1.2 (2020-09-22)

    • Fixed the Corinth Prime Blueprint using the wrong icon for the Corinth Prime Stock.

    Update 28.3 (2020-08-12)

    • Made a slight boost to the muzzle flash size to improve visibility on Corinth Prime.

    Hotfix 28.0.6 (2020-06-24)

    • Fixed incorrect Corinth Prime reload sounds if the Solstice Skin is equipped.

    Update 28.0 (2020-06-11)

    • Fixed Corinth Prime’s custom reload animations not appearing correctly when equipped with Skins.

    Update 27.4 (2020-05-01)

    • Made some slight changes to Corinth Prime’s sound mix.
    • Fixed the Corinth Prime playing an Alt Fire animation that does no damage if only 3 shots are left with no Ammo remaining.

    Hotfix 27.3.13 (2020-04-14)

    • Fixed the Corinth Prime Alt fire grenades shooting out sideways.

    Hotfix 27.3.11 (2020-04-09)

    • Fixed the Corinth Prime alt-fire Projectile having incorrect orientation.

    Hotfix 27.3.10 (2020-04-08)

    • Fixed holding the Corinth Prime incorrectly if the Solstice Skin is equipped on it.

    Hotfix 27.3.9 (2020-04-07)

    • Fixed Corinth Prime Alt Fire not being affected by Multishot Mods.

    Hotfix 27.3.8 (2020-04-02)

    • Fixed the Corinth Prime missing its pump action animation.

    Hotfix 27.3.6 (2020-03-31)

    • Introduced.