Welcome to the new official WARFRAME Wiki!
Migrate your account | Wiki Discord

Nightwatch Napalm

From WARFRAME Wiki
Jump to navigation Jump to search
Nightwatch Napalm
Expand/Collapse PH_INFOBOX 38d3
Expand/Collapse PH_INFOBOX 8d69
Max Rank Description
Rockets disperse napalm, inflicting 30% damage over 6s across 90% of the explosion area.
Expand/Collapse PH_INFOBOX 3c47
General Information
Ogris
Madurai
Uncommon
Max Rank
5
Endo Required To Max
620
Credits Required To Max
29,946
Base Capacity Cost
4
 4,000
Introduced
Update 18.10 (2016-04-29)
Expand/Collapse PH_INFOBOX fed4
Vendor Sources

Dog Days  140 for x1

Expand/Collapse PH_INFOBOX 6f98

Nightwatch Napalm is an  Ogris-exclusive mod that, upon striking an enemy or object, will form small pockets of fire within a sphere around the impact area. The fire will deal 30% of the weapon's modified base damage as  Heat damage with 68% chance to proc over 6 seconds.

Stats[edit | edit source]

Rank Damage Duration Explosion Area Cost
0 +5% 1s +15% 4
1 +10% 2s +30% 5
2 +15% 3s +45% 6
3 +20% 4s +60% 7
4 +25% 5s +75% 8
5 +30% 6s +90% 9

Drop Locations[edit | edit source]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
No mission drop tables with this item

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Kela De Thaym 100% 11.11% 11.11% 9 1 0.1111

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[edit | edit source]

  • Rather than doing 30% of damage, it creates an AoE dealing 150  Heat damage per tick.
  • Damage output can only be increased by base damage mods (e.g.  Serration,  Heavy Caliber,  Semi-Rifle Cannonade), and faction mods (e.g.  Bane of Grineer,  Bane of Corpus).
    • Damage is increased by Kuva weapon's bonus damage stat.
  • Napalm cannot deal critical damage via any means.
  • Napalm has 68% chance to proc  Heat, ticking for 50% of napalm's damage per second for 3 seconds.
    •  Heat proc damage is affected by  Heat mods.
    • Status Damage (e.g.  Rifle Elementalist) does not affect damage.
    • Status chance is not affected by mods.
    •  Continuous Misery and Lavos's duration passive increase the duration of the  Heat proc.
  •  Firestorm ( Primed Firestorm) increases the effective area.
  • Given that Nullifier Crewman bubbles will deflect the trajectory of Ogris rockets, it is advisable to aim at the nearest surface of an approaching Nullifier to allow the Napalm to spawn.
    • Unlike  Zenistar, but similar to  Torid, Napalm will not damage Nullifier bubbles themselves, but Nullifiers who walk over the flames will become damaged, even inside their bubble.

Tips[edit | edit source]

  • Will continue to proc heat over the duration to enemies within the napalm, allowing it and further rockets to deal more and more damage to armored enemies due to  Heat proc status effect of temporarily reducing current armor. This synergizes well with a  Viral built Ogris, as viral procs will increase heat proc damage and further attacks will deal increased damage due to armor reductions.
  • Setting the Energy color to black will greatly reduce the visual effects of the Heat proc. This results in much clearer vision.

Trivia[edit | edit source]

  • This mod, along with the other Executioner mods, are the second set mods to feature non-generic enemies on the mod card, the first being  Vengeful Revenant.
  • The mod used to disperse fire across the ground, but was changed into a hovering ball of fire for unknown reasons.  Napalm Grenades inherits the augment's original behavior.
  • The ball of fire used to act as an object for further rockets to explode, impeding direct hit follow-up attacks with rockets and potentially causing the player to kill themselves by accident (when the rockets did self damage).
  • The balls of fire used to damage Nullifier Crewman bubbles directly, but no longer do so and actively block the fire from hurting the Crewman inside unless they walk directly over the impact zone.

Bugs[edit | edit source]

  • Enemies that are ragdolled are not damaged by the flames.

Media[edit | edit source]

See Also[edit | edit source]

  •  Napalm Grenades, an Augment for the Penta family that also creates patches of fire.

Patch History[edit | edit source]

Update 31.1 (2022-02-09)

  • Adjusted the Ogris and Kuva Ogris Nightwatch Napalm FX to be cleaner and use energy color consistently.

Hotfix 30.1.1 (2021-05-05)

  • Fixed Nightwatch Napalm not counting kills caused by the lingering fireball as Ogris kills for the purposes of awarding Affinity.

Hotfix 29.6.7 (2021-01-13)

  • Fixed Unreal Skin preventing Nightwatch Napalm Mod from functioning.

Update 23.10 (2018-10-12)

  • Nightwatch Napalm's napalm fireball origin no longer block projectiles.

Hotfix 18.13.2 (2016-06-01)

  • Possible fix for Clients seeing the incorrect FX from The Nightwatch Napalm Mod.

Update 18.10 (2016-04-29)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)