Welcome to the new official WARFRAME Wiki!
Migrate your account | Wiki Discord

Kinetic Ricochet

From WARFRAME Wiki
Jump to navigation Jump to search
Kinetic Ricochet
Expand/Collapse PH_INFOBOX 38d3
Expand/Collapse PH_INFOBOX 8d69
Max Rank Description
Shots now bounce up to 6x and travel 30% further.
Expand/Collapse PH_INFOBOX 3c47
General Information
Tetra
Naramon
Uncommon
Max Rank
5
Endo Required To Max
620
Credits Required To Max
29,946
Base Capacity Cost
2
 4,000
Introduced
Expand/Collapse PH_INFOBOX fed4
Vendor Sources
    Expand/Collapse PH_INFOBOX 6f98

    Kinetic Ricochet is a mod that allows shots from the  Tetra to bounce and travel further. Shots will bounce off of enemies and terrain.

    Stats[edit | edit source]

    Rank Bounces Distance Cost
    0 +1 +5% 2
    1 +2 +10% 3
    2 +3 +15% 4
    3 +4 +20% 5
    4 +5 +25% 6
    5 +6 +30% 7

    Drop Locations[edit | edit source]

    Mission Drop Tables

    Mission Type Source Rotations
    or
    Drop Table
    Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
    No mission drop tables with this item

    Enemy Drop Tables

    Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
    002-ER 10% 12.5% 1.25% 80 1 0.0125
    Armis Ulta 10% 12.5% 1.25% 80 1 0.0125
    Auditor 10% 12.5% 1.25% 80 1 0.0125
    Azoth 10% 12.5% 1.25% 80 1 0.0125
    Derim Zahn 10% 12.5% 1.25% 80 1 0.0125
    Dru Pesfor 10% 12.5% 1.25% 80 1 0.0125
    Jad Teran 10% 12.5% 1.25% 80 1 0.0125
    Jen Dro 10% 12.5% 1.25% 80 1 0.0125
    Lockjaw & Sol 10% 12.5% 1.25% 80 1 0.0125
    M-W.A.M. 10% 12.5% 1.25% 80 1 0.0125
    Nako Xol 10% 12.5% 1.25% 80 1 0.0125
    Pelna Cade 10% 12.5% 1.25% 80 1 0.0125
    Rana Del 10% 12.5% 1.25% 80 1 0.0125
    Raptor RX 10% 12.5% 1.25% 80 1 0.0125
    Tia Mayn 10% 12.5% 1.25% 80 1 0.0125
    Ved Xol 10% 12.5% 1.25% 80 1 0.0125

    Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

    Notes[edit | edit source]

    • Can be used on the  Prisma Tetra and  Tenet Tetra variants as well.
      • For the Tenet Tetra, this mod will not affect the grenade Alternate Fire.
    • Projectiles interact strangely with punch through effects - they will not bounce off of enemies, and will often stop after hitting terrain.
      • It seems that when the projectile hits a surface it decides if it can penetrate the object or not, if it can't, it bounces off the surface. This process goes on as long as the projectile has not penetrated anything yet. The projectile will only punch through what it can penetrate, and after the first penetration, it works just like normal projectile with the bounce effect.
        • Due to the bullet penetrating thin obstacles at first hit, it is recommended not to use punch through if you plan to shoot the floor or the walls to make full use the bounce effect as it will often penetrate the walls or floor and not stay in the space.
      • In general, it is recommended not to use any punch through mods.
    • The mod will reduce the range of the projectiles from infinite to 100 meters. Every time the projectile bounces, that range seems to be further decreased. After just two bounces, the projectile will fizzle out after traveling less than 32 meters from the initial firing position.

    Tips[edit | edit source]

    • Shots will not bounce if they are in flight for too long. It is easier to get maximum bounces using  Terminal Velocity and other mods that increase flight speed.
    • Shots can hit the same enemy multiple times. For best results, fire into narrow hallways and crowded areas.
    • Works very well with  Magnetize, allowing each projectile to hit the target all 6 times.

    Media[edit | edit source]

    Gallery[edit | edit source]

    Patch History[edit | edit source]

    Update 26.0 (2019-10-31)

    • Now an Exilus Weapon mod.

    Hotfix: The Index Preview 2 (2016-10-21)

    • Fixed the Kinetic Ricochet Mod having a static 2D image as opposed to the newer 3D images.

    Update: The Index Preview (2016-10-20)

    • Introduced.
    1. Chance to roll item within drop table
    2. Amount rewarded on successful roll
    3. (Quantity × Chance)
    4. Chance to roll drop table
    5. Chance to roll item within drop table
    6. (Drop Table Chance × Item Chance)
    7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
    8. Amount rewarded on successful roll
    9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)