![]() |
Migrate your account | Wiki Discord |
---|
Kuva Larvling








Region Resource 2.50%
{"General":[],"Stats":[]}
A Kuva Larvling is a unique Grineer enemy that can spawn on any regular level 20+ Grineer mission. They can be mercied at low health to spawn a Kuva Lich.
Kuva Larvlings will only spawn after you have completed The War Within quest.
After the screen flashes in any level 20+ Grineer mission, players are required to kill at least 10 enemies in under 1 minute for the Kuva Larvling to spawn. The body count requirement may increase by 10 for each Tenno present, so having more players may effect the kill requirement and the length of the timer.
Farming Locations
These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.
Target | Planet | Name | Type | Level | Tile Set |
---|---|---|---|---|---|
Sedna | Adaro | Exterminate | 32 - 36 | Grineer Asteroid | |
Saturn | Anthe | Rescue | 22 - 24 | Grineer Galleon | |
Saturn | Cassini | Capture | 21 - 23 | Grineer Galleon | |
Saturn | Numa | Rescue | 22 - 24 | Grineer Asteroid | |
Sedna | Naga | Rescue | 30 - 34 | Grineer Galleon | |
![]() |
Lua | Plato | Exterminate | 25 - 30 | Orokin Moon |
Notes
- As noted above Kuva Larvlings will only spawn in regular Grineer missions whose level range is at least level 20. Thus under normal conditions Liches can only be "born" on the Kuva Fortress, Saturn, Sedna and Lua.
- Although its mission nodes fall under the level range, Larvlings cannot spawn on Uranus, likely because they're considered "submersible" missions rather than regular ones.
- Similarly, Larvlings cannot spawn on the Zariman Ten Zero, possibly as a result of the regular faction switching interfering with the Larvlings' spawning logic.
- While they increase the level range of the mission node they're on Void Fissures, Invasions, Quests and Dark Sectors are not considered "regular" missions and thus cannot spawn Larvlings.
- Nightmare Mode, Kuva Siphons, and The Steel Path are exceptions to this rule, which in turn allows Liches to be born on Ceres, Mars, Earth, and Mercury.
- During an Invasion, should the Grineer successfully occupy Corpus mission nodes within the level range, they can spawn Larvlings during the 24 hours the Grineer have control of the nodes. This allows for Liches born on Europa, Neptune and Pluto.
- Combining the above factors it is possible, though unlikely, for Liches to be born on Phobos and Jupiter if the Grineer successfully invade a node, and Nightmare Mode/Steel Path modifiers take effect.
- Although its mission nodes fall under the level range, Larvlings cannot spawn on Uranus, likely because they're considered "submersible" missions rather than regular ones.
- After the screen flashes during a mission, players are required to kill at least 10 enemies in under 1 minute, for the Kuva Larvling to spawn. The Larvling will not spawn whatsoever if no enemies are killed during that time or after the timer ends.
- If a Larvling is downed and left alone for 30 seconds, it will die without creating a Lich.
- In Capture missions, the screen flash and subsequent 1 minute timer will not occur until after the target has been successfully captured.
- Once downed, the Larvling will display an icon and name of the Kuva Weapon the created Lich will possess above its head, when standing within 3 meters of it.
- If the Larvling is ignored, the displayed weapon will not show up again in the pool until the entire weapon pool is rejected.
- After being downed, all players in the squad will receive 100 Kuva on end of mission, even if not mercied.
- The gender of the Kuva Larvling a player mercies determines the gender of the Kuva Lich that will be generated.
- In a co-op session, only the player who delivers the killing blow is allowed to mercy the Larvling and generate a Lich.
- A prospective weapon icon will appear only when a Larvling has finished kneeling animation. If a Larvling is suspended mid-animation, e.g. by
Path of Statues{"Transmutable":false,"Type":"Ash","Rarity":"Rare","Tradable":true,"Link":"Path of Statues","BaseDrain":"6","IsAbilityAugment":true,"Icon":"PathofStatues.png","Description":"Landslide Augment: Leave a trail for 12s that petrifies enemies for 6s.","Image":"PathofStatuesMod.png","Name":"Path of Statues","Introduced":"The Silver Grove","MaxRank":"3","Polarity":"Zenurik","InternalName":"/Lotus/Powersuits/Brawler/BrawlerPunchAugmentCard","CodexSecret":false}, it can still be mercied but with no icon to indicate a weapon.
- Invisibility may prevent Kuva Larvling from spawning.
Tips
- Cassini, Saturn is a quick low level Capture mission to run through for a chance to encounter a Kuva Larvling.
- Consider doing missions in Solo mode to ensure that you bring the Larvling's health down to mercy it.
- Be mindful of which Progenitor Warframe you are using when looking to summon a Lich, to ensure you get the element bonus that you want on the Lich's weapon.This section is transcluded from Lich System/Progenitor. To change it, please edit the transcluded page.
Element | Progenitor Warframe* |
---|---|
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
*Note that the Primed or Umbra version of a Warframe share the same element
- After you see the flashing indicator that a Kuva Larvling will spawn, kill as many enemies as possible for a faster Larvling spawn. Bringing an area of effect clearing frame (for the certain element you want) comes in handy for this. Example Warframes:
Impact{"Negatives":["Tenno Shield"],"GlyphImage":"EssentialImpactGlyph.png","Color":"#3d5e5e","DarkModeColor":"#80c4c4","CSSTextColorClass":"--dt-impact-text-color","Status":["Stagger","Mercy Kill Chance +"],"StatusNotes":["1","2"],"Icon":"DmgImpactSmall64.png","Link":"Damage/Impact Damage","CSSBorderColorClass":"--dt-impact-border-color","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"--dt-impact-background-color","Name":"Impact","ColorBackground":"#cad8d8","ColorBorder":"#486061","InternalName":"DT_IMPACT","ProcInternalName":"PT_KNOCKBACK"}:
Gauss{"Sprint":"1.4","Description":"Take charge with the Saint of Altra. Gauss is fast, deals high damage, and has strong survivability. Movement charges his powerful battery, so never stop moving.","Conclave":false,"Shield":"455","Image":"Gauss.png","MaxRank":"30","Themes":"Kinetic Energy, Runner","Tactical":"Thermal Sunder","Passive":"Moving generates an electrical current that fills Gauss' battery. Shields recharge up to 120% faster while the Recharge Delay is up to 80% shorter, based on the battery level.","SquadPortrait":"GaussLargePortrait.png","Introduced":"25.7","Armor":"185","FullImages":{"Portrait":"GaussFull.png"},"InternalName":"/Lotus/Powersuits/Runner/Runner","Health":"270","Progenitor":"Impact","Type":"Warframe","Portrait":"GaussIcon272.png","Link":"Gauss","Polarities":["V","D"],"ExilusPolarity":"Bar","Abilities":["Mach Rush","Kinetic Plating","Thermal Sunder","Redline"],"InitialEnergy":"100","Subsumed":"Thermal Sunder","AuraPolarity":"Bar","Name":"Gauss","Sex":"Male","Playstyle":"Damage, Survival","SellPrice":"10000","Energy":"175","CodexSecret":false} (Strength/Range build focused on
Thermal Sunder{"Description":"Siphon kinetic energy from the area, charging the battery and inflicting <DT_FREEZE>Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting <DT_FIRE>Heat Status on nearby enemies.","Cost":"50","Augments":["Thermal Transfer"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/RunnerTransferAbility","CardImage":"ThermalSunderModx256.png","Subsumable":true,"Introduced":"25.7","Powersuit":"Gauss","Key":"3","Icon":"ThermalSunder130xWhite.png","Name":"Thermal Sunder"})
Heat{"Negatives":["Kuva Grineer","Tenno Shield"],"GlyphImage":"HeatModBundleIcon.png","Color":"#994d00","DarkModeColor":"#fb9733","CSSTextColorClass":"--dt-heat-text-color","Status":["Ignite DoT","Panic","Armor Reduction"],"StatusNotes":["1","2","3"],"Icon":"DmgFireSmall64.png","Link":"Damage/Heat Damage","CSSBorderColorClass":"--dt-heat-border-color","Positives":["Infested"],"CSSBackgroundColorClass":"--dt-heat-background-color","Name":"Heat","ColorBackground":"#dfd0c3","ColorBorder":"#8d501c","InternalName":"DT_FIRE","ProcInternalName":"PT_IMMOLATION"}:
Ember{"Sprint":"1.1","Description":"Harness the power of fire. Ember's heat deals high damage. She keeps a cool head when the battle is hot.","Conclave":false,"Shield":"270","MaxRank":"30","Themes":"Fire Elemental","Tactical":"Fire Blast","Image":"Ember.png","Type":"Warframe","Introduced":"Vanilla","Armor":"135","FullImages":{"Portrait":"EmberFull.png"},"InternalName":"/Lotus/Powersuits/Ember/Ember","Passive":"Receive 5% Ability Strength for every enemy within 50m engulfed in flame<DT_FIRE>.","Progenitor":"Heat","SquadPortrait":"EmberLargePortrait.png","Health":"270","Link":"Ember","Portrait":"EmberIcon272.png","Polarities":["Bar","Bar"],"Abilities":["Fireball","Immolation","Fire Blast","Inferno"],"InitialEnergy":"75","Subsumed":"Fire Blast","AuraPolarity":"V","Name":"Ember","Sex":"Female","Playstyle":"Damage","SellPrice":"10000","Energy":"175","CodexSecret":false} or
Nezha{"Sprint":"1.15","Description":"The mercurial firemonger protects the innocent. Nezha's multifaceted tactics give him high survivability as he inflicts damage and provides crowd control. His fire is the clarion of hope.","Conclave":true,"Shield":"135","ShieldRank30":"185","MaxRank":"30","Themes":"Third Lotus Prince","Tactical":"Divine Spears","Image":"Nezha.png","SquadPortrait":"NezhaLargePortrait.png","Introduced":"18.1","Armor":"200","FullImages":{"Portrait":"NezhaFull.png"},"InternalName":"/Lotus/Powersuits/Nezha/Nezha","Passive":"Slide 60% faster and go 35% farther.","Progenitor":"Heat","Type":"Warframe","Health":"365","Link":"Nezha","Portrait":"NezhaIcon272.png","Polarities":["D","V"],"Abilities":["Fire Walker","Blazing Chakram","Warding Halo","Divine Spears"],"InitialEnergy":"125","Subsumed":"Fire Walker","AuraPolarity":"Bar","Name":"Nezha","Sex":"Male","Playstyle":"Survival, Damage, Crowd Control","SellPrice":"10000","Energy":"175","CodexSecret":false}
Cold{"Negatives":["Tenno Shield","Techrot"],"ColorBorder":"#1c638d","GlyphImage":"ColdModBundleIcon.png","Link":"Damage/Cold Damage","Color":"#17658c","Icon":"DmgColdSmall64.png","Positives":["Sentient"],"ProcInternalName":"PT_CHILLED","CSSBackgroundColorClass":"--dt-cold-background-color","CSSBorderColorClass":"--dt-cold-border-color","Name":"Cold","ColorBackground":"#c3d5df","Status":["Slowdown","Crit Damage +"],"CSSTextColorClass":"--dt-cold-text-color","InternalName":"DT_FREEZE","DarkModeColor":"#5bbcec"}:
Revenant{"Sprint":"1","Description":"Macabre spectral power has risen. Infused with the essence of the Eidolon, Revenant has strong survivability and deals high damage. Enemies become his thralls.","Conclave":false,"Shield":"735","MaxRank":"30","Themes":"Eidolon, Vampirism","Tactical":"Enthrall","Image":"Revenant.png","Type":"Warframe","Introduced":"23.5","Armor":"135","FullImages":{"Portrait":"RevenantFull.png"},"InternalName":"/Lotus/Powersuits/Revenant/Revenant","Passive":"Shield depletion smashes enemies within 7.5m with a 100 Damage knockdown shockwave.","Progenitor":"Cold","SquadPortrait":"RevenantLargePortrait.png","Health":"270","Link":"Revenant","Portrait":"RevenantIcon272.png","Polarities":["V","D"],"Abilities":["Enthrall","Mesmer Skin","Reave","Danse Macabre"],"InitialEnergy":"50","Subsumed":"Reave","AuraPolarity":"Bar","Name":"Revenant","Sex":"Male","Playstyle":"Survival, Damage","SellPrice":"10000","Energy":"140","CodexSecret":false} (use
Danse Macabre{"Description":"Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups.","Cost":"25","CardImage":"DanseMacabreModx256.png","Name":"Danse Macabre","Introduced":"23.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RevenantRebornAbility","Key":"4","Icon":"DanseMacabre130xWhite.png","Powersuit":"Revenant"} with
Reave{"Description":"Dash through enemies as a wall of Sentient energy, leeching shields and health from any encountered, enhanced for thralls.","Cost":"50","Augments":["Blinding Reave"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/RevenantAfflictionAbility","CardImage":"ReaveModx256.png","Subsumable":true,"Introduced":"23.5","Powersuit":"Revenant","Key":"3","Icon":"Reave130xWhite.png","Name":"Reave"} for mobility)
Electricity{"Negatives":["Tenno Shield"],"GlyphImage":"ElectricModBundleIcon.png","Color":"#610fb3","DarkModeColor":"#c4a2e6","CSSTextColorClass":"--dt-electricity-text-color","Status":["Tesla Chain DoT","Stun"],"StatusNotes":["1","2"],"Icon":"DmgElectricitySmall64.png","Link":"Damage/Electricity Damage","CSSBorderColorClass":"--dt-electricity-border-color","Positives":["Corpus Amalgam","The Murmur"],"CSSBackgroundColorClass":"--dt-electricity-background-color","Name":"Electricity","ColorBackground":"#d2c3df","ColorBorder":"#561c8d","InternalName":"DT_ELECTRICITY","ProcInternalName":"PT_ELECTROCUTION"}:
Volt{"Sprint":"1","Description":"Electricity flows through Volt. His attacks deal high damage. Enemies will be shocked.","Conclave":true,"Shield":"455","MaxRank":"30","Themes":"Electricity","Tactical":"Speed","Image":"Volt.png","Type":"Warframe","Introduced":"Vanilla","Armor":"105","FullImages":{"Portrait":"VoltFull.png"},"InternalName":"/Lotus/Powersuits/Volt/Volt","Passive":"Grounded movement generates an electrical charge building up 1000 Damage per meter that is unleashed with the next attack.","Progenitor":"Electricity","SquadPortrait":"VoltLargePortrait.png","Health":"270","Link":"Volt","Portrait":"VoltIcon272.png","Polarities":["Bar","V"],"Abilities":["Shock","Speed","Electric Shield","Discharge"],"InitialEnergy":"50","Subsumed":"Shock","AuraPolarity":"V","Name":"Volt","Sex":"Male","Playstyle":"Damage","SellPrice":"10000","Energy":"100","CodexSecret":false} or
Limbo{"Sprint":"1.15","Description":"Master the rift between shadow and substance. Limbo disrupts time-space to provide crowd control. He is at home where others struggle with what is real.","Conclave":true,"Shield":"180","MaxRank":"30","Themes":"Magician, Planes of Existence","Tactical":"Cataclysm","Image":"Limbo.png","Type":"Warframe","Introduced":"15","Armor":"105","FullImages":{"Portrait":"LimboFull.png"},"InternalName":"/Lotus/Powersuits/Magician/Magician","Passive":"Dodge to enter and exit the Rift. Entering leaves behind a small Rift portal lasting 5s. Energy slowly recharges in the Rift, and each enemy killed in there also gives 10 Energy.","Progenitor":"Electricity","SquadPortrait":"LimboLargePortrait.png","Health":"270","Link":"Limbo","Portrait":"LimboIcon272.png","Polarities":["V","V"],"Abilities":["Banish","Stasis","Rift Surge","Cataclysm"],"InitialEnergy":"100","Subsumed":"Banish","AuraPolarity":"Bar","Name":"Limbo","Sex":"Male","Playstyle":"Crowd Control","SellPrice":"10000","Energy":"175","CodexSecret":false} (Strength/Range and negative Duration build focused on
Cataclysm{"Description":"A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast.","Cost":"100","Augments":["Cataclysmic Continuum"],"CardImage":"CataclysmModx256.png","Name":"Cataclysm","Introduced":"15","InternalName":"/Lotus/Powersuits/PowersuitAbilities/TearInSpaceAbility","Key":"4","Icon":"Cataclysm130xWhite.png","Powersuit":"Limbo"})
Toxin{"Negatives":["Tenno Shield"],"GlyphImage":"ToxinModBundleIcon.png","Color":"#061","ProcInternalName":"PT_POISONED","CSSTextColorClass":"--dt-toxin-text-color","Status":["Poison DoT"],"Bypass":["Tenno Shield"],"Link":"Damage/Toxin Damage","CSSBorderColorClass":"--dt-toxin-border-color","Positives":["Narmer"],"CSSBackgroundColorClass":"--dt-toxin-background-color","ColorBorder":"#1c8d30","BypassNotes":["5"],"Icon":"DmgToxinSmall64.png","ColorBackground":"#c3dfc8","InternalName":"DT_POISON","DarkModeColor":"#0c2","Name":"Toxin"}:
Saryn{"Sprint":"0.95","Description":"Toxicity is Saryn's strength. Her serpentine powers deal heavy damage. For Saryn, venom is a virtue.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Disease, Poison, Serpentine","Tactical":"Molt","Image":"Saryn.png","Type":"Warframe","Introduced":"7","Armor":"240","FullImages":{"Portrait":"SarynFull.png"},"InternalName":"/Lotus/Powersuits/Saryn/Saryn","Passive":"Status Effects inflicted upon enemies last 25% longer.","Progenitor":"Toxin","SquadPortrait":"SarynLargePortrait.png","Health":"365","Link":"Saryn","Portrait":"SarynIcon272.png","Polarities":["Bar","D"],"Abilities":["Spores","Molt","Toxic Lash","Miasma"],"InitialEnergy":"50","Subsumed":"Molt","AuraPolarity":"D","Name":"Saryn","Sex":"Female","Playstyle":"Damage","SellPrice":"10000","Energy":"175","CodexSecret":false},
Ivara{"Sprint":"1.15","Description":"The huntress draws her bow. Ivara is stealth itself. Her enemies live in fear of her sudden attacks.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Archer, Thief, Poison Frog","Tactical":"Quiver","Image":"Ivara.png","Type":"Warframe","Introduced":"18","Armor":"105","FullImages":{"Portrait":"IvaraFull.png"},"InternalName":"/Lotus/Powersuits/Ranger/Ranger","Passive":"Senses nearby enemies within 50m.","Progenitor":"Toxin","SquadPortrait":"IvaraLargePortrait.png","Health":"180","Link":"Ivara","Portrait":"IvaraIcon272.png","Polarities":["D","Bar"],"Abilities":["Quiver","Navigator","Prowl","Artemis Bow"],"InitialEnergy":"75","Subsumed":"Quiver","AuraPolarity":"Bar","Name":"Ivara","Sex":"Female","Playstyle":"Stealth","SellPrice":"10000","Energy":"215","CodexSecret":false} (
Artemis Bow{"Description":"Summon a mighty bow and unleash a volley of devastating arrows.","Cost":"50","Augments":["Concentrated Arrow"],"Powersuit":"Ivara","CardImage":"ArtemisBowModx256.png","Name":"Artemis Bow","Introduced":"18","Icon":"ArtemisBow130xWhite.png","Key":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RangerBowAbility","Weapon":"Artemis Bow"} can make short work of large crowds, especially when modded with Thunderbolt)
Magnetic{"Negatives":["Narmer","Tenno Shield"],"GlyphImage":"EssentialMagneticGlyph.png","Color":"#4747d1","DarkModeColor":"#9797e6","CSSTextColorClass":"--dt-magnetic-text-color","Status":["Additional Shield Damage","Electricity DoT on Shield/Overguard break"],"Icon":"DmgMagneticSmall64.png","Types":["Cold","Electricity"],"Link":"Damage/Magnetic Damage","CSSBorderColorClass":"--dt-magnetic-border-color","Positives":["Corpus","Corpus Amalgam","Techrot"],"CSSBackgroundColorClass":"--dt-magnetic-background-color","Name":"Magnetic","ColorBackground":"#c4c3df","ColorBorder":"#201c8d","InternalName":"DT_MAGNETIC","ProcInternalName":"PT_MAGNETIZED"}:
Mag{"Sprint":"1","Description":"Take down your enemies with magnetic force. Mag alters magnetic fields to provide crowd control and strip enemy defenses. Few can resist her attraction or her repulsion.","Conclave":true,"Shield":"455","MaxRank":"30","Themes":"Magnetism","Tactical":"Magnetize","Image":"Mag.png","Type":"Warframe","Introduced":"Vanilla","Armor":"105","FullImages":{"Portrait":"MagFull.png"},"InternalName":"/Lotus/Powersuits/Mag/Mag","Passive":"Bullet jumping pulls-in nearby items for easy collection.","Progenitor":"Magnetic","SquadPortrait":"MagLargePortrait.png","Health":"180","Link":"Mag","Portrait":"MagIcon272.png","Polarities":["Bar","Bar"],"Abilities":["Pull","Magnetize","Polarize","Crush"],"InitialEnergy":"75","Subsumed":"Pull","AuraPolarity":"V","Name":"Mag","Sex":"Female","Playstyle":"Crowd Control","SellPrice":"10000","Energy":"140","CodexSecret":false} (Range and Strength build focused on
Pull{"Description":"Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.","Cost":"25","Augments":["Greedy Pull"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/PullAbility","CardImage":"PullModx256.png","Subsumable":true,"Introduced":"Vanilla","Powersuit":"Mag","Key":"1","Icon":"Pull130xWhite.png","Name":"Pull"}) or
Mesa{"Sprint":"1.1","Description":"The gunslinger has a steady deadly hand. Each shot deals high damage. Mesa is the fastest draw in the realm.","Conclave":true,"Shield":"180","MaxRank":"30","Themes":"Gunslinger","Tactical":"Shatter Shield","Image":"Mesa.png","Type":"Warframe","Introduced":"15.5","Armor":"105","FullImages":{"Portrait":"MesaFull.png"},"InternalName":"/Lotus/Powersuits/Cowgirl/Cowgirl","Passive":"Shoot dual-wielded sidearms 15% faster and reload single-handed sidearms 25% more rapidly. Gain 50 Bonus Health when not using Melee Weapons.","Progenitor":"Magnetic","SquadPortrait":"MesaLargePortrait.png","Health":"365","Link":"Mesa","Portrait":"MesaIcon272.png","Polarities":["Bar","Bar"],"Abilities":["Ballistic Battery","Shooting Gallery","Shatter Shield","Peacemaker"],"InitialEnergy":"50","Subsumed":"Shooting Gallery","AuraPolarity":"V","Name":"Mesa","Sex":"Female","Playstyle":"Damage","SellPrice":"10000","Energy":"100","CodexSecret":false}
Radiation{"Negatives":["Orokin","Tenno Shield"],"GlyphImage":"EssentialRadiationGlyph.png","Color":"#806000","DarkModeColor":"#dda600","CSSTextColorClass":"--dt-radiation-text-color","Status":["Friendly Fire"],"StatusNotes":["1"],"Icon":"DmgRadiationSmall64.png","Types":["Heat","Electricity"],"Link":"Damage/Radiation Damage","CSSBorderColorClass":"--dt-radiation-border-color","Positives":["Sentient","The Murmur"],"CSSBackgroundColorClass":"--dt-radiation-background-color","Name":"Radiation","ColorBackground":"#dfd8c3","ColorBorder":"#8d701c","InternalName":"DT_RADIATION","ProcInternalName":"PT_RAD_TOX"}:
Octavia{"Sprint":"1.05","EnergyRank30":"225","Description":"Octavia turns bass, beat, and melody into a symphony of devastation. The music of her Mandachord gives her high survivability and supports allies. Her composition means the enemy's destruction.","Conclave":true,"Shield":"180","MaxRank":"30","Themes":"Bard, Musician","Tactical":"Resonator","Image":"Octavia.png","SquadPortrait":"BardLargePortrait.png","Introduced":"20","Armor":"160","FullImages":{"Portrait":"OctaviaFull.png"},"InternalName":"/Lotus/Powersuits/Bard/Bard","Passive":"Replenish 30 energy over 30s for Octavia and allies within 15m when abilities are activated.","Progenitor":"Radiation","Type":"Warframe","Health":"270","Link":"Octavia","Portrait":"OctaviaIcon272.png","Polarities":["Bar","Bar"],"Abilities":["Mallet","Resonator","Metronome","Amp"],"InitialEnergy":"100","Subsumed":"Resonator","AuraPolarity":"Bar","Name":"Octavia","Sex":"Female","Playstyle":"Survival, Support","SellPrice":"25000","Energy":"175","CodexSecret":false} or Day
Equinox{"Sprint":"1.15","Description":"Equinox rises from the edge of day and night. Her Day form offers offensive support while her Night form offers defensive support. She thrives between realms.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Duality, Day & Night","Tactical":"Rest & Rage","Image":"Equinox.png","Type":"Warframe","Introduced":"17","Armor":"135","FullImages":{"Composite":"EquinoxFull.png","Night":"EquinoxNightFull.png","Day":"EquinoxDayFull.png"},"InternalName":"/Lotus/Powersuits/YinYang/YinYang","Passive":"10% of Health Orbs are converted into Energy, and 10% of Energy Orbs are converted into Health.","Progenitor":"Radiation","SquadPortrait":"EquinoxLargePortrait.png","Health":"270","Link":"Equinox","Portrait":"EquinoxIcon272.png","Polarities":["D","V"],"Abilities":["Metamorphosis","Rest & Rage","Pacify & Provoke","Mend & Maim"],"InitialEnergy":"100","Subsumed":"Rest & Rage","AuraPolarity":"Bar","Name":"Equinox","Sex":"Female","Playstyle":"Support","SellPrice":"10000","Energy":"175","CodexSecret":false}
- Be aware that you can preview the Lich's Weapon by standing near the Larvling before "committing" with a mercy kill. If you do not want the Weapon, ignore the Larvling and finish (or abandon) the Mission.
- Aside from Capture missions like Cassini, the easiest mission type to bring out a Larvling would be one where you are more likely to have a high density of targets in order to meet the requirement of 10 kills within one minute, therefore Exterminate missions may be the easiest mission type to do this.
Trivia
- The male variant shares the same model as Saturn Six Fugitives.
- The female variant shares the same model as Kuva Scorpions.
Bugs
- In Co-op sessions where some players have an active Lich but others do not, the Larvling may fail to spawn if the 10th enemy is killed by a player with an active Lich.
- Sometimes, the yellow flash for a Kuva Larvling will also appear in Void Relic missions.
Media
-
Example of getting a Kuva Larvling to spawn
Patch History
Update 32.1 (2022-11-02)
- Fixed Kuva Larvling not spawning while playing as Yareli while riding Merulina.
Update 31.1 (2022-02-09)
- ADVERSARY WEAPON GENERATION - QUALITY OF LIFE CHANGE
As the pool of Adversary weapons grows and your checklist fills out, the natural chance of finding a Progenitor (Larvling or Candidate) with the exact weapon you desire shrinks. This Adversary Weapon Generation Quality of Life change is meant to reduce randomness over time of what weapon a Progenitor Candidate (Sister) or Larvling (Kuva Lich) can spawn with.
How it works:
By skipping a Progenitor (choosing not to Mercy them) the spawned weapon is then put into a ‘reject’ pile for that round of Adversary generation, meaning that it will not appear again and ultimately reducing the weapon pool each time you ‘reject’.
The list of rejected weapons is cleared once you accept an Adversary and the process would start again from a clean slate for both Sister or Kuva Lich the next time you go looking for an Adversary. This list clearing applies to both Sister and Kuva Lich, meaning once the chosen Adversary is Converted or Vanquished, the list clears for both factions.
Test Cluster change: Kuva Lich/Sister of Parvos weapon reject list will now reset if you reject every possible weapon.
Update 28.1 (2020-07-08)
- To help prevent accidental Kuva Lich generation from quick tapping the Mercy action, you must now ‘Hold X’ to perform a Mercy on a Kuva Larvling.
Hotfix 27.5.4 (2020-05-20)
- Fixed downed Kuva Larvlings sometimes teleporting ahead of the player en route to extraction.
Hotfix 27.1.1 (2020-02-11)
- Fixed Kuva Larvlings downed by Warframe abilities not displaying their Kuva weapon above their head. As reported here: https://forums.warframe.com/topic/1166045-killing-a-larvling-with-abilities-prevents-the-weapon-ui-from-showing-investigating/
Update 27.1 (2020-02-04)
- The Kuva Larvling Who Lived
Starting from the very beginning of Kuva Lich conception brings us to Kuva Larvlings. Kuva Larvlings will now play a key role in determining your future relationship with your Kuva Lich.
- A downed Kuva Larvling will now display an icon of the Kuva weapon that it’s birthed Kuva Lich will possess!
- This allows players to decide upfront if they want to pursue that weapon by finishing the downed Kuva Larvling, or to ignore and attempt another Lich. The Kuva Larvling will be in this downed state for a max of 30 seconds before it perishes.
As an added benefit to completing the mission even if you choose NOT to kill the Kuva Larvling, a downed Kuva Larvling will grant 100 Kuva on End of Mission.
Hotfix 27.0.9 (2020-01-09)
- Fixed Mercy icon appearing on floor for Larvlings.
Hotfix 26.1.3 (2019-11-26)
- Fixed Kuva Larvling spawns automatically setting off the alarms.
Update 26.0 (2019-10-31)
- Introduced.
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|