Cataclysm{"Description":"A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast.","Cost":"100","Augments":["Cataclysmic Continuum"],"CardImage":"CataclysmModx256.png","Name":"Cataclysm","Introduced":"15","InternalName":"/Lotus/Powersuits/PowersuitAbilities/TearInSpaceAbility","Key":"4","Icon":"Cataclysm130xWhite.png","Powersuit":"Limbo"}
A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast.
Strength{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}:200 / 300 / 400 / 500 (Blast{"Negatives":["Corpus Amalgam","Tenno Shield"],"GlyphImage":"EssentialBlastGlyph.png","Link":"Damage/Blast Damage","ColorBorder":"#8d361c","Positives":["Infested Deimos"],"DarkModeColor":"#dd704e","Color":"#b32a00","Icon":"DmgBlastSmall64.png","Name":"Blast","ProcInternalName":"","Status":["Mini Explosion"],"ColorBackground":"#dfcac3","InternalName":"DT_EXPLOSION","Types":["Heat","Cold"]} damage)
Duration{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}:15 / 20 / 25 / 30 s
Range{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}:10 / 12 / 14 / 16 m (initial radius) 2 / 3 / 4 / 5 m (final radius)
Limbo expends {"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}100energy to bring forth a dimensional nexus into existence that bridges the Material and Rift planes, forming a sphere of swirling void energy with an initial radius of {"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}10 / 12 / 14 / 16 meters centered around the location on the aiming reticle over unrestricted range. The sphere continuously shrinks over a duration of {"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}15 / 20 / 25 / 30 seconds to a final radius of {"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}2 / 3 / 4 / 5 meters before collapsing on itself.
Radius reduction per second uses the following formula: Reduction = 2 × Base Radius × (1 + Range Mods) ÷ (3 × Base Duration × (1 + Duration Mods))
Cast animation of 2 seconds, affected by Casting Speed.
The sphere will be created wherever the reticle is aiming when the casting animation finishes, allowing time before then to fine-tune the sphere's placement.
Cataclysm will collapse when deactivated manually by pressing the ability key again (default 4 ), its duration expires, it is dispelled, or by coming in contact with a nullifying field (Nullifier Crewman, Isolator Bursa).
Cataclysm exhibits various effects on allies, enemies, and objects within its influence.
Allies can freely move between the material and Rift planes by entering and exiting the sphere.
Warframes regenerate 2 energy per second. This energy recharge is constant and cannot be interrupted, except by some abilities or by exiting the Rift.
Weapon attacks only apply when allies and their targets are both present in the Rift. Otherwise, weapon damage, Critical Hits, and Status Effects have no effect on both parties.
Warframe abilities can affect targets across the different dimensional planes.
Players can still revive teammates, but cannot interact with consoles or activate Life Support capsules.
Players are visually coated in a layer of white energy while in the Rift plane.
For more information on Rift-related attributes, see the Rift Plane mechanic.
Enemies can freely move between the material and Rift planes by entering and exiting the sphere, however if the enemy has a Rift Surge active upon exiting, they are pulled back into the Rift Plane.
Cataclysm's formation and collapse each deal {"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}200 / 300 / 400 / 500Blast{"Negatives":["Corpus Amalgam","Tenno Shield"],"GlyphImage":"EssentialBlastGlyph.png","Link":"Damage/Blast Damage","ColorBorder":"#8d361c","Positives":["Infested Deimos"],"DarkModeColor":"#dd704e","Color":"#b32a00","Icon":"DmgBlastSmall64.png","Name":"Blast","ProcInternalName":"","Status":["Mini Explosion"],"ColorBackground":"#dfcac3","InternalName":"DT_EXPLOSION","Types":["Heat","Cold"]} damage and Stagger{"Status":["Staggers the enemy, interrupting many actions"],"Name":"Stagger","Link":"Stagger","Color":"#5d5d5d","Icon":"RollingDroneAvatar.png","InternalName":"PT_STAGGERED","DarkModeColor":"#d5d5d5"} all enemies caught within the area of effect; enemies caught in either explosion or crossing the sphere's borders will also take 300Impact{"Negatives":["Tenno Shield"],"GlyphImage":"EssentialImpactGlyph.png","Link":"Damage/Impact Damage","Color":"#3d5e5e","Positives":["Grineer","Kuva Grineer","Scaldra"],"DarkModeColor":"#80c4c4","ColorBorder":"#486061","Icon":"DmgImpactSmall64.png","Name":"Impact","ColorBackground":"#cad8d8","Status":["Stagger","Mercy Kill Chance +"],"StatusNotes":["1","2"],"InternalName":"DT_IMPACT","ProcInternalName":"PT_KNOCKBACK"} transitional damage upon entering or leaving the Rift plane. Additionally, collapsing deals bonus damage based on the average health and shields of enemies caught in the explosion:
Bonus Damage = 0.05 × ((Sum of Enemies' Current Health + Sum of Enemies' Current Shields) ÷ Number of Enemies) when an un-modded Cataclysm expires after its full duration. [citation needed]
Bonus damage further scales with Cataclysm's current range/duration, dealing 25% of its total when at its maximum and ranking up to 100% when at its minimum.
Damage Bonus's through Archon Shards and warframe abilities can increase the explosion damage. Most notably Banshee{"Sprint":"1.1","Description":"Banshee's call heralds death. She maintains crowd control and identifies enemy weak points with sonic attacks. Few can hold their position when struck by her force.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Sound, Wailing Spirit","Tactical":"Silence","Image":"Banshee.png","Type":"Warframe","Introduced":"7","Armor":"105","FullImages":{"Portrait":"BansheeFull.png"},"InternalName":"/Lotus/Powersuits/Banshee/Banshee","Passive":"Weapon noises are hushed so that enemies cannot hear them.","Progenitor":"Electricity","SquadPortrait":"BansheeLargePortrait.png","Health":"270","Link":"Banshee","Portrait":"BansheeIcon272.png","Polarities":["V","V"],"Abilities":["Sonic Boom","Sonar","Silence","Sound Quake"],"InitialEnergy":"100","Subsumed":"Silence","AuraPolarity":"V","Name":"Banshee","Sex":"Female","Playstyle":"Crowd Control","SellPrice":"10000","Energy":"175","CodexSecret":false}'s Sonar{"Description":"Using acoustic location, Banshee's Sonar power finds and tracks enemies, and exposes critical weak spots to everyone in your squad.","Cost":"50","Augments":["Resonance"],"CardImage":"SonarModx256.png","Name":"Sonar","Introduced":"7","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SonarAbility","Key":"2","Icon":"Sonar130xWhite.png","Powersuit":"Banshee"} which can instantly kill certain enemies with enough power strength.
Damage does not diminish with distance and bypasses obstacles in the environment.
Weapon attacks only apply when enemies and their targets are both present in the Rift. Otherwise, weapon damage, Critical Hits, and Status Effects have no effect on both parties.
Warframe abilities can affect targets across the different dimensional planes.
Rift Walking causes Limbo to enter the Rift plane, allowing him to damage enemies within Cataclysm.
Cataclysm affects most bosses and objectives that are otherwise not affected by Banish{"Description":"Casts a wave of Rift energy that damages hostiles while pushing enemies and allies out of Limbo’s current plane of existence.","Cost":"25","Augments":["Rift Haven"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/BanishAbility","CardImage":"BanishModx256.png","Subsumable":true,"Introduced":"15","Powersuit":"Limbo","Key":"1","Icon":"Banish130xWhite.png","Name":"Banish"}, causing them to enter the Rift plane while within its influence.
Enemies are visually coated in rippling energy especially around their feet when within the Rift.
For more information on Rift-related attributes, see the Rift Plane mechanic.
Cataclysm will pull Cryopods and Excavators into the Rift plane. These objects will remain in the Rift as long as the bottom center part of their in-game model is within the Cataclysm sphere.
Cataclysm's forming explosion can break Reinforced Glass, while the collapsing explosion can break the former as well as Storage Containers.
Portable items like datamasses, power cores and void keys within the Cataclysm can be picked up and carried, and will not be dropped by transitioning between planes.
Pickups within Cataclysm can be collected by players.
For more information on Rift-related attributes, see the Rift Plane mechanic.
Ability Synergy:
Banish{"Description":"Casts a wave of Rift energy that damages hostiles while pushing enemies and allies out of Limbo’s current plane of existence.","Cost":"25","Augments":["Rift Haven"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/BanishAbility","CardImage":"BanishModx256.png","Subsumable":true,"Introduced":"15","Powersuit":"Limbo","Key":"1","Icon":"Banish130xWhite.png","Name":"Banish"} enemies inside Cataclysm to briefly blink them out and back into the Rift, dealing damage and knockdown.
All enemies within Cataclysm are frozen in place by Stasis{"Description":"Freezes Rift-bound enemies. While active, enemy projectiles are arrested in mid-air, resuming its trajectory when stasis ends.","Cost":"50","CardImage":"StasisModx256.png","Name":"Stasis","Introduced":"20","InternalName":"/Lotus/Powersuits/PowersuitAbilities/MagicianStasisAbility","Key":"2","Icon":"Stasis130xWhite.png","Powersuit":"Limbo"}.
Collapse the Cataclysm to force enemies affected by Rift Surge{"Description":"Surges nearby Rift-bound enemies with Rift energy. When killed the Rift Surge is transferred to a nearby enemy outside the rift. Surged enemies that leave the Rift perform a radial Banish.","Cost":"50","Augments":["Rift Torrent"],"CardImage":"RiftSurgeModx256.png","Name":"Rift Surge","Introduced":"15","InternalName":"/Lotus/Powersuits/PowersuitAbilities/VolatileAbility","Key":"3","Icon":"RiftSurge130xWhite.png","Powersuit":"Limbo"} back into the material plane, discharging their surge to result in a radial banish.
Cataclysm's sphere void energy is affected by Limbo's chosen energy color.
Cataclysmic Continuum is a Warframe Augment Mod for Limbo{"Sprint":"1.15","Description":"Master the rift between shadow and substance. Limbo disrupts time-space to provide crowd control. He is at home where others struggle with what is real.","Conclave":true,"Shield":"180","MaxRank":"30","Themes":"Magician, Planes of Existence","Tactical":"Cataclysm","Image":"Limbo.png","Type":"Warframe","Introduced":"15","Armor":"105","FullImages":{"Portrait":"LimboFull.png"},"InternalName":"/Lotus/Powersuits/Magician/Magician","Passive":"Dodge to enter and exit the Rift. Entering leaves behind a small Rift portal lasting 5s. Energy slowly recharges in the Rift, and each enemy killed in there also gives 10 Energy.","Progenitor":"Electricity","SquadPortrait":"LimboLargePortrait.png","Health":"270","Link":"Limbo","Portrait":"LimboIcon272.png","Polarities":["V","V"],"Abilities":["Banish","Stasis","Rift Surge","Cataclysm"],"InitialEnergy":"100","Subsumed":"Banish","AuraPolarity":"Bar","Name":"Limbo","Sex":"Male","Playstyle":"Crowd Control","SellPrice":"10000","Energy":"175","CodexSecret":false} that extends Cataclysm{"Description":"A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast.","Cost":"100","Augments":["Cataclysmic Continuum"],"CardImage":"CataclysmModx256.png","Name":"Cataclysm","Introduced":"15","InternalName":"/Lotus/Powersuits/PowersuitAbilities/TearInSpaceAbility","Key":"4","Icon":"Cataclysm130xWhite.png","Powersuit":"Limbo"}'s duration for every enemy killed inside it.
Because Cataclysm prevents enemy fire outside the sphere from damaging objects inside it, this ability can be used as an alternative to Snow Globe{"Description":"Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.","Cost":"50","Augments":["Chilling Globe"],"CardImage":"SnowGlobeModx256.png","Name":"Snow Globe","Introduced":"6","InternalName":"/Lotus/Powersuits/PowersuitAbilities/IceShieldAbility","Key":"3","Icon":"SnowGlobe130xWhite.png","Powersuit":"Frost"} in protecting Defense, Mobile Defense and Excavation objectives.
Power Cores can be picked up and delivered to Excavators safely, all within the Cataclysm.
Kuva Guardians will remain in the material plane, even inside a Cataclysm, while retaining their Kesheg{"SellPrice":"5000","BlockAngle":"55","Introduced":"19.0","SlideAttack":"482","InternalName":"/Lotus/Weapons/Grineer/Melee/GrineerHalberd/GrnHalberd","Link":"Kesheg","SweepRadius":"0.15","SlamElement":"Blast","ComboDur":"5","Family":"Kesheg","Disposition":"1.35","HeavySlamAttack":"723","Conclave":true,"_TooltipAttackDisplay":"1","Class":"Polearm","HeavyAttack":"1446","Image":"Kesheg.png","Users":["Kuva Guardian"],"StancePolarity":"Zenurik","FollowThrough":"0.6","HeavySlamRadius":"8","WindUp":"0.9","Traits":["Grineer"],"SlamForcedProcs":["Impact"],"Mastery":"7","MeleeRange":"2.9","CompatibilityTags":["POLEARMS_STANCE"],"MaxRank":"30","Attacks":[{"CritChance":"0.19","CritMultiplier":"2.5","AttackName":"Normal Attack","Damage":{"Slash":"120.5","Puncture":"24.1","Impact":"96.4"},"StatusChance":"0.23","IsSilent":true,"FireRate":"0.833"}],"HeavySlamElement":"Blast","Name":"Kesheg","Slot":"Melee","SlamAttack":"482","SlamRadius":"7","HeavySlamForcedProcs":["Lifted"],"Polarities":["V"]}s.
This can help in Kuva Siphon missions to ignore them completely, or disarm them through the Rift since Operator powers work across planes.
While Cataclysm can be used to protect an objective or team members from harm directly, it is also possible to manage ranged threats by surrounding them with the skill and firing into the sphere (while Limbo is in the Rift on the exterior) to kill said enemies like a Riot Shield, instead of encasing the players. Or eliminating them individually as they are revealed by the shrinking sphere.
Grouping tools can be fired within the Cataclysm and will drag rifted and non rifted foes through the Void Membrane. Allowing Limbo a means of getting enemies into the Rift without relying purely on Banish{"Description":"Casts a wave of Rift energy that damages hostiles while pushing enemies and allies out of Limbo’s current plane of existence.","Cost":"25","Augments":["Rift Haven"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/BanishAbility","CardImage":"BanishModx256.png","Subsumable":true,"Introduced":"15","Powersuit":"Limbo","Key":"1","Icon":"Banish130xWhite.png","Name":"Banish"} and/or the Banish Rift Surge{"Description":"Surges nearby Rift-bound enemies with Rift energy. When killed the Rift Surge is transferred to a nearby enemy outside the rift. Surged enemies that leave the Rift perform a radial Banish.","Cost":"50","Augments":["Rift Torrent"],"CardImage":"RiftSurgeModx256.png","Name":"Rift Surge","Introduced":"15","InternalName":"/Lotus/Powersuits/PowersuitAbilities/VolatileAbility","Key":"3","Icon":"RiftSurge130xWhite.png","Powersuit":"Limbo"} radial explosion combo.
Generally, this is disadvantageous when facing high concentrations of melee enemies, as it effectively provides them cover from the team until outside the sphere (unless utilizing the strategies mentioned above).
Allies can be Banish{"Description":"Casts a wave of Rift energy that damages hostiles while pushing enemies and allies out of Limbo’s current plane of existence.","Cost":"25","Augments":["Rift Haven"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/BanishAbility","CardImage":"BanishModx256.png","Subsumable":true,"Introduced":"15","Powersuit":"Limbo","Key":"1","Icon":"Banish130xWhite.png","Name":"Banish"}ed so they can attack enemies within Cataclysm without them needing to go inside it.
Using Cataclysm in this way is most effective when enemies are in open spaces or stationary. In particular, Corpus MOAs and the heavy units from several factions exhibit the tendency to stand in the open and fire while relatively stationary, leaving them vulnerable to this technique.
Stasis{"Description":"Freezes Rift-bound enemies. While active, enemy projectiles are arrested in mid-air, resuming its trajectory when stasis ends.","Cost":"50","CardImage":"StasisModx256.png","Name":"Stasis","Introduced":"20","InternalName":"/Lotus/Powersuits/PowersuitAbilities/MagicianStasisAbility","Key":"2","Icon":"Stasis130xWhite.png","Powersuit":"Limbo"} can also be activated to keep enemies inside the Cataclysm.
This method offers an alternative means of managing scattered groups of enemies without denying the use of datamasses in Mobile Defense, since players in the Rift cannot interact with consoles, even if they are carrying a datamass.
When debating whether to emphasize Duration or Range mods in a Cataclysm-oriented build, consider that the Range will often dictate the "effective duration" of the ability, since it can often become smaller than is useful in the latter stages of its duration.
Narrow Minded is a mod to consider carefully before equipping at high level, since it will not only decrease the maximum size of the sphere, but also the minimum size. This is especially important since Narrow Minded will also serve to prolong the skill's later stages in which it has shrunken considerably and may be less useful.
This mod can also be highly advantageous when size is of less importance than duration, such as screening Defense, Mobile Defense, or Excavation missions objectives from harm. This is especially helpful against the Corpus, as a Nullifier bubble touching the Cataclysm anywhere within its area will end the ability; minimum range makes this much easier to prevent by shooting the bubble before it touches the Cataclysm.
Since Range mods improve both the initial AND final range of the skill, it is possible to create a Cataclysm which never becomes too small to fight inside before it ends naturally, never requiring an early recast.
The darkest black energy color from the Smoke color palette can greatly increase visibility within the sphere but on the downside makes it harder to see the Cataclysm when the players is not inside.
Cataclysm can break loot containers over a large area, and building for range and efficiency is very effective for activities such as farming resources in the Plains of Eidolon.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Limbo{"Sprint":"1.15","Description":"Master the rift between shadow and substance. Limbo disrupts time-space to provide crowd control. He is at home where others struggle with what is real.","Conclave":true,"Shield":"180","MaxRank":"30","Themes":"Magician, Planes of Existence","Tactical":"Cataclysm","Image":"Limbo.png","Type":"Warframe","Introduced":"15","Armor":"105","FullImages":{"Portrait":"LimboFull.png"},"InternalName":"/Lotus/Powersuits/Magician/Magician","Passive":"Dodge to enter and exit the Rift. Entering leaves behind a small Rift portal lasting 5s. Energy slowly recharges in the Rift, and each enemy killed in there also gives 10 Energy.","Progenitor":"Electricity","SquadPortrait":"LimboLargePortrait.png","Health":"270","Link":"Limbo","Portrait":"LimboIcon272.png","Polarities":["V","V"],"Abilities":["Banish","Stasis","Rift Surge","Cataclysm"],"InitialEnergy":"100","Subsumed":"Banish","AuraPolarity":"Bar","Name":"Limbo","Sex":"Male","Playstyle":"Crowd Control","SellPrice":"10000","Energy":"175","CodexSecret":false}