Corrosive Damage
- For the aura mod, see Corrosive Projection.
DAMAGE EFFICACY
x1.5 damage to Grineer
x1.5 damage to Kuva Grineer
x1.5 damage to Scaldra
x0.5 damage to Sentient
STATUS EFFECT
Created by combining Toxin{"Negatives":["Tenno Shield"],"GlyphImage":"ToxinModBundleIcon.png","Color":"#061","ProcInternalName":"PT_POISONED","CSSTextColorClass":"var(--dt-toxin-text-color)","Status":["Poison DoT"],"Bypass":["Tenno Shield"],"Link":"Damage/Toxin Damage","CSSBorderColorClass":"var(--dt-toxin-border-color)","Positives":["Narmer"],"CSSBackgroundColorClass":"var(--dt-toxin-background-color)","ColorBorder":"#1c8d30","BypassNotes":["5"],"Icon":"DmgToxinSmall64.png","ColorBackground":"#c3dfc8","InternalName":"DT_POISON","DarkModeColor":"#0c2","Name":"Toxin"} and
Electricity{"Negatives":["Tenno Shield"],"GlyphImage":"ElectricModBundleIcon.png","Color":"#610fb3","DarkModeColor":"#b37fe7","CSSTextColorClass":"var(--dt-electricity-text-color)","Status":["Tesla Chain DoT","Stun"],"StatusNotes":["1","2"],"Icon":"DmgElectricitySmall64.png","Link":"Damage/Electricity Damage","CSSBorderColorClass":"var(--dt-electricity-border-color)","Positives":["Corpus Amalgam","The Murmur"],"CSSBackgroundColorClass":"var(--dt-electricity-background-color)","Name":"Electricity","ColorBackground":"#d2c3df","ColorBorder":"#561c8d","InternalName":"DT_ELECTRICITY","ProcInternalName":"PT_ELECTROCUTION"} damage.

Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} Damage is one of the six secondary elemental damage types, composed of
Toxin{"Negatives":["Tenno Shield"],"GlyphImage":"ToxinModBundleIcon.png","Color":"#061","ProcInternalName":"PT_POISONED","CSSTextColorClass":"var(--dt-toxin-text-color)","Status":["Poison DoT"],"Bypass":["Tenno Shield"],"Link":"Damage/Toxin Damage","CSSBorderColorClass":"var(--dt-toxin-border-color)","Positives":["Narmer"],"CSSBackgroundColorClass":"var(--dt-toxin-background-color)","ColorBorder":"#1c8d30","BypassNotes":["5"],"Icon":"DmgToxinSmall64.png","ColorBackground":"#c3dfc8","InternalName":"DT_POISON","DarkModeColor":"#0c2","Name":"Toxin"} and
Electricity{"Negatives":["Tenno Shield"],"GlyphImage":"ElectricModBundleIcon.png","Color":"#610fb3","DarkModeColor":"#b37fe7","CSSTextColorClass":"var(--dt-electricity-text-color)","Status":["Tesla Chain DoT","Stun"],"StatusNotes":["1","2"],"Icon":"DmgElectricitySmall64.png","Link":"Damage/Electricity Damage","CSSBorderColorClass":"var(--dt-electricity-border-color)","Positives":["Corpus Amalgam","The Murmur"],"CSSBackgroundColorClass":"var(--dt-electricity-background-color)","Name":"Electricity","ColorBackground":"#d2c3df","ColorBorder":"#561c8d","InternalName":"DT_ELECTRICITY","ProcInternalName":"PT_ELECTROCUTION"} damage. Deals increased damage to Grineer{"Type":"Health","Link":"Damage/Grineer","ColorBorder":"#7F8579","Positives":[["Corrosive","50"],["Impact","50"]],"DarkModeColor":"#9cbb76","Introduced":"36","CSSTextColorClass":"var(--faction-grineer-text-color)","Faction":["Grineer"],"ColorBackground":"#D8DAD6","Name":"Grineer","InternalName":"RK_GRINEER_FACTION","Color":"#666B60"}, Kuva Grineer{"Negatives":"Heat","50","Type":"Health","Link":"Damage/Kuva Grineer","ColorBorder":"#857F79","Positives":[["Corrosive","50"],["Impact","50"]],"DarkModeColor":"#e66261","Introduced":"36","CSSTextColorClass":"var(--faction-kuva-grineer-text-color)","Faction":["Kuva Grineer"],"ColorBackground":"#DAD8D6","Name":"Kuva Grineer","InternalName":"RK_GRINEER_KUVA_FACTION","Color":"#6B6660"}, and Scaldra{"Negatives":"Gas","50","Type":"Health","Link":"Damage/Scaldra","ColorBorder":"#669982","Positives":[["Corrosive","50"],["Impact","50"]],"DarkModeColor":"#81c4a7","Introduced":"38","CSSTextColorClass":"var(--faction-scaldra-text-color)","Faction":["Scaldra"],"ColorBackground":"#D1E0D9","Name":"Scaldra","InternalName":"RK_LASRIA_FACTION","Color":"#517A68"}, but reduced damage against Sentient{"Negatives":"Corrosive","50","Type":"Health","Link":"Damage/Sentient","ColorBorder":"#A77A57","Positives":[["Radiation","50"],["Cold","50"]],"DarkModeColor":"#d58e58","Introduced":"36","CSSTextColorClass":"var(--faction-sentient-text-color)","Faction":["Sentient"],"ColorBackground":"#E4D7CC","Name":"Sentient","InternalName":"RK_SENTIENT_FACTION","Color":"#856146"}. Its Status Effect temporarily degrades enemy Armor.
Status Effects Edit
General Edit
The status effect of Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} damage is Corrosion. It temporarily degrades the armor of the afflicted target by 26% for 8 seconds. Subsequent procs further reduce armor by 6%, culminating in a total armor reduction of 80% at 10 stacks, with each stack having its own duration. Any stacks applied after the 10th will replace the oldest stack.
Emerald Archon Shard{"Link":"Archon Shard","Type":"Item","Description":"A source of anti-entropic radiation ideal for empowering synthetic lifeforms, most notably Archons and Warframes.","Introduced":"35","Tradable":false,"Name":"Emerald Archon Shard","InternalName":"/Lotus/Types/Gameplay/NarmerSorties/ArchonCrystalGreen","Image":"EmeraldArchonShard.png"} can increase the maximum
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} status procs by +2 (+3 for
Tauforged{"Link":"Archon Shard","Type":"Item","Description":"A source of anti-entropic radiation ideal for empowering synthetic lifeforms, most notably Archons and Warframes.","Introduced":"35","Tradable":false,"Name":"Tauforged Emerald Archon Shard","InternalName":"/Lotus/Types/Gameplay/NarmerSorties/ArchonCrystalGreenMythic","Image":"TauforgedEmeraldArchonShard.png"}). Applying 14 stacks can fully remove all armor for the duration of the status.
Hydroid{"Sprint":"1.05","Description":"Hydroid summons the power of the ocean depths. He provides crowd control with aqueous attacks. His enemies will meet a watery demise.","Conclave":true,"Shield":"365","MaxRank":"30","Themes":"Pirate, Water Elemental","Tactical":"Tempest Barrage","Image":"Hydroid.png","Type":"Warframe","Introduced":"13","Armor":"240","FullImages":{"Portrait":"HydroidFull.png"},"InternalName":"/Lotus/Powersuits/Pirate/Pirate","Passive":"Enemies damaged by Hydroid are more vulnerable to Corrosion Status, with initial status reducing armor by 50%.","Progenitor":"Magnetic","SquadPortrait":"HydroidLargePortrait.png","Health":"270","Link":"Hydroid","Portrait":"HydroidIcon272.png","Polarities":["V","Bar"],"Abilities":["Tempest Barrage","Tidal Surge","Plunder","Tentacle Swarm"],"InitialEnergy":"75","Subsumed":"Tempest Barrage","AuraPolarity":"Bar","Name":"Hydroid","Sex":"Male","Playstyle":"Crowd Control","SellPrice":"10000","Energy":"140","CodexSecret":false}'s passive causes enemies damaged by him to be permanently more vulnerable to
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} status, with the first proc degrading 50% of armor, allowing him to have 100% armor reduction at 10 stacks. This vulnerability can come from any source of
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} procs, not just from Hydroid's weapons or abilities, as long as he has damaged the enemy.
Enemies affected by a Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} proc will be covered in a faint green, electricity-like substance. Enemies killed while affected by a
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} proc will have their corpses partially corroded and dissolved.
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} status armor reduction is multiplicative with other armor reduction sources. This can be expressed as the following:
Armor after reduction = (1 - 50%) × [1 - (20% + 6% × Number of Corrosive stacks)] × (1 - 18% × Number Corrosive Projections)
For example, a full 4-player squad with max-rank Corrosive Projections{"Transmutable":false,"Type":"Aura","Description":"Enemies lose -18% Armor","Tradable":true,"UpgradeTypes":["AVATAR_ARMOUR"],"BaseDrain":"-2","MaxRank":"5","InternalName":"/Lotus/Upgrades/Mods/Aura/EnemyArmorReductionAuraMod","Link":"Corrosive Projection","Image":"CorrosiveProjectionMod.png","Name":"Corrosive Projection","Introduced":"8","Polarity":"Naramon","Rarity":"Uncommon","Icon":"CorrosiveProjection.png","CodexSecret":false}, an active
Heat{"Negatives":["Kuva Grineer","Tenno Shield"],"GlyphImage":"HeatModBundleIcon.png","Color":"#994d00","DarkModeColor":"#fb9733","CSSTextColorClass":"var(--dt-heat-text-color)","Status":["Ignite DoT","Panic","Armor Reduction"],"StatusNotes":["1","2","3"],"Icon":"DmgFireSmall64.png","Link":"Damage/Heat Damage","CSSBorderColorClass":"var(--dt-heat-border-color)","Positives":["Infested"],"CSSBackgroundColorClass":"var(--dt-heat-background-color)","Name":"Heat","ColorBackground":"#dfd0c3","ColorBorder":"#8d501c","InternalName":"DT_FIRE","ProcInternalName":"PT_IMMOLATION"} proc, and max stacked
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} proc will result in an enemy's armor being reduced to:
- (1 - 50%) × [1 - (20% + 6% × 10)] × (1 - 18% × 4) = 2.8%.
If only one player has a max-rank Corrosive Projection{"Transmutable":false,"Type":"Aura","Description":"Enemies lose -18% Armor","Tradable":true,"UpgradeTypes":["AVATAR_ARMOUR"],"BaseDrain":"-2","MaxRank":"5","InternalName":"/Lotus/Upgrades/Mods/Aura/EnemyArmorReductionAuraMod","Link":"Corrosive Projection","Image":"CorrosiveProjectionMod.png","Name":"Corrosive Projection","Introduced":"8","Polarity":"Naramon","Rarity":"Uncommon","Icon":"CorrosiveProjection.png","CodexSecret":false} with the above statuses, an enemy's armor would instead be reduced to:
- (1 - 50%) × [1 - (20% + 6% × 10)] × (1 - 18%) = 8.2%.
An active Heat{"Negatives":["Kuva Grineer","Tenno Shield"],"GlyphImage":"HeatModBundleIcon.png","Color":"#994d00","DarkModeColor":"#fb9733","CSSTextColorClass":"var(--dt-heat-text-color)","Status":["Ignite DoT","Panic","Armor Reduction"],"StatusNotes":["1","2","3"],"Icon":"DmgFireSmall64.png","Link":"Damage/Heat Damage","CSSBorderColorClass":"var(--dt-heat-border-color)","Positives":["Infested"],"CSSBackgroundColorClass":"var(--dt-heat-background-color)","Name":"Heat","ColorBackground":"#dfd0c3","ColorBorder":"#8d501c","InternalName":"DT_FIRE","ProcInternalName":"PT_IMMOLATION"} proc, and max stacked
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} proc without
Corrosive Projection{"Transmutable":false,"Type":"Aura","Description":"Enemies lose -18% Armor","Tradable":true,"UpgradeTypes":["AVATAR_ARMOUR"],"BaseDrain":"-2","MaxRank":"5","InternalName":"/Lotus/Upgrades/Mods/Aura/EnemyArmorReductionAuraMod","Link":"Corrosive Projection","Image":"CorrosiveProjectionMod.png","Name":"Corrosive Projection","Introduced":"8","Polarity":"Naramon","Rarity":"Uncommon","Icon":"CorrosiveProjection.png","CodexSecret":false} would result in an enemy's armor being reduced to:
- (1 - 50%) × [1 - (20% + 6% × 10)] = 10%.
Currently, the only non-ability method to completely remove armor is to use Shattering Impact{"Transmutable":true,"Type":"Melee","Description":"<DT_IMPACT_COLOR>Impact damage reduces enemy armor by 6.","Tradable":true,"UpgradeTypes":["WEAPON_MELEE_ARMOR_REDUCTION"],"BaseDrain":"4","MaxRank":"5","Icon":"ShatteringImpact.png","Link":"Shattering Impact","Image":"ShatteringImpactMod.png","Name":"Shattering Impact","Introduced":"17","Polarity":"Vazarin","Rarity":"Common","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponMeleeArmorShatterMod","CodexSecret":false},
Sharpened Claws{"Transmutable":false,"Type":"Kavat","Rarity":"Uncommon","Tradable":true,"BaseDrain":"2","MaxRank":"3","Link":"Sharpened Claws","Icon":"SharpenedClaws.png","Image":"SharpenedClawsMod.png","Name":"Sharpened Claws","Introduced":"Specters of the Rail","Description":"A vicious attack dealing 300% damage that sunders armor by 120% and rends flesh.","Polarity":"Madurai","InternalName":"/Lotus/Types/Friendly/Pets/CatbrowPetPrecepts/CatbrowShredPrecept","CodexSecret":false} or a dagger in tandem with
Amalgam Argonak Metal Auger{"Description":"+3 Punch Through\r\nDamage from Daggers reduces Armor by 6.<LINE_SEPARATOR>Enemies are revealed by Punch Through.","UpgradeTypes":["WEAPON_PUNCTURE_DEPTH","WEAPON_MELEE_ARMOR_REDUCTION"],"MaxRank":"5","Image":"AmalgamArgonakMetalAugerMod.png","Introduced":"25","InternalName":"/Lotus/Upgrades/Mods/DualSource/Rifle/ArgonakDaggerMod","Transmutable":false,"Type":"Argonak","Rarity":"Rare","Tradable":false,"BaseDrain":"6","Polarity":"Madurai","Class":"Amalgam","Icon":"AmalgamArgonakMetalAuger.png","Name":"Amalgam Argonak Metal Auger","Incompatible":["Metal Auger"],"IncompatibilityTags":["SENTINEL_WEAPON","POWER_WEAPON"],"Link":"Amalgam Argonak Metal Auger","IsWeaponAugment":true,"CodexSecret":false}.
Railjack Edit
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.
Corrosive Sources Edit
- Main article: Category:Corrosive Damage
Weapons Edit
- Main article: Category:Corrosive Damage Weapons
Name | Slot | Class | Attack Name | ![]() |
Majority |
---|---|---|---|---|---|
![]() |
Secondary | Pistol | Primary | 53 | 100.00% ![]() |
![]() |
Melee | Scythe | Normal Attack | 103 | 39.62% ![]() |
![]() |
Primary | Speargun | Projectile Impact | 80 | 100.00% ![]() |
![]() |
Primary | Speargun | Projectile Impact | 70 | 100.00% ![]() |
![]() |
Secondary | Pistol | Blob Explosion | 75 | 100.00% ![]() |
![]() |
Primary | Rifle | Normal Attack | 20 | 100.00% ![]() |
![]() |
Beast | Unique | Normal Attack | 150 | 50.00% ![]() |
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Sancti Tigris{"Conclave":true,"_TooltipAttackDisplay":"1","Class":"Shotgun","MaxRank":"30","AmmoType":"Primary","Image":"SanctiTigris.png","SyndicateEffect":"Purity","Introduced":"17.3","Polarities":["D","Bar","V"],"Slot":"Primary","InternalName":"/Lotus/Weapons/Syndicates/NewLoka/LongGuns/NLTigris","Family":"Tigris","Attacks":[{"IsSilent":false,"CritMultiplier":"1.5","AmmoCost":"1","ShotType":"Hit-Scan","Falloff":{"EndRange":"20","Reduction":"0.5714","StartRange":"8"},"Range":"300","FireRate":"2","Multishot":"6","MaxSpread":"22","AttackName":"Normal Attack","MinSpread":"9","PunchThrough":"0","StatusChance":"0.14","CritChance":"0.15","Damage":{"Slash":"168","Puncture":"21","Impact":"21"}}],"Link":"Sancti Tigris","Magazine":"2","Tradable":"1","Trigger":"Duplex","ExilusPolarity":"Madurai","CompatibilityTags":["SINGLESHOT"],"Reload":"1.5","AmmoPickup":"15","Accuracy":"6.5","Name":"Sancti Tigris","SellPrice":"7500","Mastery":"12","AmmoMax":"120","Disposition":"1","Traits":["Syndicate","New Loka"]} (Purity Effect)
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Sancti Castanas{"Conclave":true,"_TooltipAttackDisplay":"1","Class":"Thrown","MaxRank":"30","AmmoType":"Secondary","SyndicateEffect":"Purity","Image":"SanctiCastanas.png","Users":["New Loka Operatives"],"Introduced":"15.5","Polarities":["V","V","D"],"Traits":["Syndicate","New Loka"],"InternalName":"/Lotus/Weapons/Syndicates/NewLoka/Pistols/NLCastanas","Family":"Castanas","Attacks":[{"CritMultiplier":"2","IsSilent":true,"CritChance":"0.24","ShotType":"Projectile","MinSpread":"0","Falloff":{"EndRange":"3.6","Reduction":"0.4","StartRange":"0"},"Range":"3.6","FireRate":"3.33","Multishot":"1","AttackName":"Mid-Flight Detonation","MaxSpread":"0","ShotSpeed":"60","PunchThrough":"0","StatusChance":"0.34","AmmoCost":"1","Damage":{"Electricity":"300"}},{"CritChance":"0.24","CritMultiplier":"2","IsSilent":true,"ShotType":"AoE","Falloff":{"EndRange":"3.6","Reduction":"0.4","StartRange":"0"},"Range":"3.6","FireRate":"3.33","Multishot":"1","AttackName":"Embedded Detonation","ForcedProcs":["Electricity"],"MaxSpread":"0","PunchThrough":"0","StatusChance":"0.1","MinSpread":"0","Damage":{"Electricity":"300"}}],"Slot":"Secondary","Magazine":"2","Tradable":"1","Trigger":"Active","ExilusPolarity":"Naramon","CompatibilityTags":["PROJECTILE","DEPLOYABLE","AOE","SINGLESHOT"],"Reload":"1","AmmoPickup":"4","Accuracy":"100","Name":"Sancti Castanas","SellPrice":"5000","Mastery":"10","AmmoMax":"18","Disposition":"1.35","Link":"Sancti Castanas"} (Purity Effect)
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Gazal Machete{"SellPrice":"5000","BlockAngle":"55","Introduced":"Update: The Vacuum Within","SlideAttack":"356","InternalName":"/Lotus/Weapons/Tenno/Melee/PersianMachete/DjinnMachete","Slot":"Melee","SweepRadius":"0.25","SlamElement":"Impact","ComboDur":"5","Family":"Gazal Machete","Disposition":"1.4","HeavySlamAttack":"534","Conclave":true,"_TooltipAttackDisplay":"1","Class":"Machete","HeavyAttack":"1068","Image":"GazalMachete.png","StancePolarity":"Zenurik","FollowThrough":"0.7","HeavySlamRadius":"9","WindUp":"0.7","HeavySlamForcedProcs":["Lifted"],"SlamForcedProcs":["Impact"],"Mastery":"5","MeleeRange":"2.6","CompatibilityTags":["MACHETES_STANCE"],"MaxRank":"30","Attacks":[{"CritChance":"0.1","CritMultiplier":"2","AttackName":"Normal Attack","Damage":{"Slash":"133.5","Puncture":"26.7","Impact":"17.8"},"StatusChance":"0.3","IsSilent":true,"FireRate":"1"}],"HeavySlamElement":"Blast","Name":"Gazal Machete","Traits":["Tenno"],"SlamAttack":"356","SlamRadius":"8","Polarities":["V"],"Link":"Gazal Machete"}
(Added byFatal Attraction{"Transmutable":false,"Type":"Djinn","Rarity":"Common","Tradable":true,"BaseDrain":"2","MaxRank":"5","Link":"Fatal Attraction","InternalName":"/Lotus/Types/Sentinels/SentinelPrecepts/Bait","Image":"FatalAttractionMod.png","Name":"Fatal Attraction","Introduced":"10","Description":"Enemies within 20m will be attracted. Once they come within 6m, explode for 250 Damage.","Polarity":"Penjaga","Icon":"FatalAttraction.png","CodexSecret":false} bursts)
Mods Edit
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Acid Shells{"IncompatibilityTags":["POWER_WEAPON"],"UpgradeTypes":["WEAPON_CORPSE_EXPLODE_DAMAGE","WEAPON_CORPSE_EXPLODE_DAMAGE_ENEMY_HEALTH_PCT","WEAPON_CORPSE_EXPLODE_RADIUS"],"MaxRank":"5","Image":"AcidShellsMod.png","Introduced":"18.10","InternalName":"/Lotus/Upgrades/Mods/Shotgun/Event/ProjectNightwatch/SobekNightwatchMod","Transmutable":false,"Type":"Sobek","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Acid Shells","Icon":"AcidShells.png","Link":"Acid Shells","Description":"Enemies explode on death, dealing 450 <DT_CORROSIVE_COLOR>Corrosive Damage (+45% Enemy Max Health) in a 15m radius.","IsWeaponAugment":true,"CodexSecret":false}†
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Bright Purity{"Description":"+100% Melee Damage\r\n+1 'Purity'","UpgradeTypes":["WEAPON_MELEE_DAMAGE","WEAPON_SYNDICATE_POWER"],"MaxRank":"3","Image":"BrightPurityMod.png","Introduced":"15","InternalName":"/Lotus/Upgrades/Mods/Syndicate/SkanaMod","Transmutable":false,"Type":"Skana","Rarity":"Rare","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Bright Purity","Icon":"BrightPurity.png","Link":"Bright Purity","IsWeaponAugment":true,"CodexSecret":false}
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Disarming Purity{"Description":"Secondary Fire mode has a 40% chance to disarm enemies.\r\n+1 'Purity'","UpgradeTypes":["WEAPON_SYNDICATE_POWER"],"MaxRank":"3","Image":"DisarmingPurityMod.png","Introduced":"20.4","InternalName":"/Lotus/Upgrades/Mods/Syndicate/PantheraMod","Transmutable":false,"Type":"Panthera","Rarity":"Rare","Tradable":true,"BaseDrain":"4","Polarity":"Naramon","Name":"Disarming Purity","Icon":"DisarmingPurity.png","Link":"Disarming Purity","IsWeaponAugment":true,"CodexSecret":false}
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Lasting Purity{"Description":"+60% Dead Aim\r\n+1 'Purity'","UpgradeTypes":["WEAPON_AIMED_SHOT_DAMAGE_BONUS","WEAPON_SYNDICATE_POWER"],"MaxRank":"3","Image":"LastingPurityMod.png","Introduced":"15","Icon":"LastingPurity.png","Transmutable":false,"Type":"Vulkar","Rarity":"Rare","Tradable":true,"BaseDrain":"4","Polarity":"Naramon","Name":"Lasting Purity","InternalName":"/Lotus/Upgrades/Mods/Syndicate/VulkarMod","Link":"Lasting Purity","IsWeaponAugment":true,"CodexSecret":false}
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Winds of Purity{"Description":"+20% Life Steal\r\n+1 'Purity'","UpgradeTypes":["WEAPON_LIFE_STEAL","WEAPON_SYNDICATE_POWER"],"MaxRank":"3","Image":"WindsofPurityMod.png","Introduced":"15","Icon":"WindsofPurity.png","Transmutable":false,"Type":"Furis","Rarity":"Rare","Tradable":true,"BaseDrain":"4","Polarity":"Vazarin","Name":"Winds of Purity","InternalName":"/Lotus/Upgrades/Mods/Syndicate/FurisMod","Link":"Winds of Purity","IsWeaponAugment":true,"CodexSecret":false}
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Archon Continuity{"Description":"+55% Ability Duration\r\nAbilities that inflict a <DT_POISON_COLOR>Toxin status effect will also apply a <DT_CORROSIVE_COLOR>Corrosive status effect.","UpgradeTypes":["AVATAR_ABILITY_DURATION","AVATAR_PROC_ABILITY_STACK"],"MaxRank":"10","Image":"ArchonContinuityMod.png","Introduced":"32.0.2","InternalName":"/Lotus/Upgrades/Mods/Warframe/Kahl/KahlAvatarAbilityDurationMod","Transmutable":false,"Type":"Warframe","Rarity":"Legendary","Tradable":true,"BaseDrain":"6","Polarity":"Madurai","Name":"Archon Continuity","Incompatible":["Continuity","Primed Continuity","Flawed Continuity"],"Link":"Archon Continuity","Icon":"ArchonContinuity.png","Class":"Archon"}
(OnToxin{"Negatives":["Tenno Shield"],"GlyphImage":"ToxinModBundleIcon.png","Color":"#061","ProcInternalName":"PT_POISONED","CSSTextColorClass":"var(--dt-toxin-text-color)","Status":["Poison DoT"],"Bypass":["Tenno Shield"],"Link":"Damage/Toxin Damage","CSSBorderColorClass":"var(--dt-toxin-border-color)","Positives":["Narmer"],"CSSBackgroundColorClass":"var(--dt-toxin-background-color)","ColorBorder":"#1c8d30","BypassNotes":["5"],"Icon":"DmgToxinSmall64.png","ColorBackground":"#c3dfc8","InternalName":"DT_POISON","DarkModeColor":"#0c2","Name":"Toxin"} procs from abilities)
Enemies Edit
-
Artificer wielding the
Stug{"Conclave":true,"_TooltipAttackDisplay":"2","Class":"Pistol","SellPrice":"5000","Image":"Stug.png","Users":["Artificer"],"Introduced":"11.5","Polarities":["D"],"AmmoType":"Secondary","InternalName":"/Lotus/Weapons/Grineer/Pistols/GrineerCrossbow/GrineerGooGun","Slot":"Secondary","MaxRank":"30","Family":"Stug","Attacks":[{"IsSilent":false,"CritMultiplier":"1.5","AmmoCost":"1","ShotType":"Projectile","CritChance":"0.05","FireRate":"4","Multishot":"1","AttackName":"Blob Impact","MaxSpread":"0","ShotSpeed":"35","PunchThrough":"0","StatusChance":"0","MinSpread":"0","Damage":{"Corrosive":"4"}},{"IsSilent":false,"CritMultiplier":"1.5","Falloff":{"EndRange":"2.8","Reduction":"0.3","StartRange":"0"},"Range":"2.8","FireRate":"4","Multishot":"1","ShotType":"AoE","ExplosionDelay":"1.5","AttackName":"Blob Explosion","PunchThrough":"0","StatusChance":"0.1","CritChance":"0.05","Damage":{"Corrosive":"75"}}],"Link":"Stug","Trigger":"Auto / Charge","ExilusPolarity":"Madurai","CompatibilityTags":["PROJECTILE","AOE"],"Reload":"2","AmmoPickup":"40","Magazine":"20","Name":"Stug","Accuracy":"100","Mastery":"2","AmmoMax":"210","Disposition":"1.48","Traits":["Grineer"]}
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Juggernaut's stomp attack creates a
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} web that spawns additional Infested
-
Scyto Raknoid's attacks, particularly its ability to launch a slowing web in front of it
-
Tar-Mutalist MOA can launch puddles of
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} tar
Abilities Edit
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Tempest Barrage{"Description":"Summon a tempest to rain down upon a target area.","Cost":"25","Augments":["Viral Tempest"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/CannonBarrageAbility","CardImage":"TempestBarrageModx256.png","Subsumable":true,"Introduced":"13","Powersuit":"Hydroid","Key":"1","Icon":"TempestBarrage130xWhite.png","Name":"Tempest Barrage"} Summon a tempest to rain down upon a target area. Introduced in Update 13.0 (2014-04-09) |
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Misc:
∞ (cast range) | |||
Subsumable to Helminth |
Info
- Hydroid expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}25 energy to mark a targeted location for orbital bombardment over unrestricted range, calling forth an artillery barrage-like salvo of water missiles from above to strike the marked area 3 / 5 / 8 / 10 meters in radius for
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}4 / 6 / 8 / 10 seconds. Water missiles launch from above in a salvo of 4 per second, with each missile exploding on impact dealing
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}150 / 175 / 225 / 300
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} damage with a forced
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} and
Stagger{"Link":"Stagger","Color":"#5d5d5d","DarkModeColor":"#d5d5d5","CSSBackgroundColorClass":"var(--dt-default-background-color)","CSSTextColorClass":"var(--dt-default-text-color)","CSSBorderColorClass":"var(--dt-default-border-color)","Status":["Staggers the enemy, interrupting many actions"],"Icon":"RollingDroneAvatar.png","InternalName":"PT_STAGGERED","Name":"Stagger"} status effect to enemies within a
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}5 meters explosion radius.
- Damage does not bypass obstacles in the environment and does not diminish with distance.
- The barrage will be centered on the spot where the reticle is pointing up to the first solid object within view. This allows Tempest Barrage to be cast at distant locations as long as one has line of sight. Note that it tends to fall short if cast through a door or gateway.
- When cast on
Snow Globe{"Description":"Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.","Cost":"50","Augments":["Chilling Globe"],"CardImage":"SnowGlobeModx256.png","Name":"Snow Globe","Introduced":"6","InternalName":"/Lotus/Powersuits/PowersuitAbilities/IceShieldAbility","Key":"3","Icon":"SnowGlobe130xWhite.png","Powersuit":"Frost"} it will not be able to strike through it, but when cast within it will fall through it normally.
- Ability Synergy:
- Hydroid's Passive allows the first
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} stack to remove 50% armor and is able to fully remove all armor at 10 stacks.
- Hydroid's Passive allows the first
- Tempest Barrage is a One-Handed Action that allows casting during movement, while midair, and on ziplines.
- Can be recast while active to create multiple barrage instances.
- Water missiles and their impact indicator circles are affected by Hydroid's chosen Warframe energy color.
- Breaks containers and damages turrets/cameras.
- Subsuming Hydroid to the Helminth will offer Tempest Barrage and its augments to be used by other Warframes.
Augment

- Main article: Viral Tempest
Viral Tempest is a Warframe Augment Mod for Hydroid{"Sprint":"1.05","Description":"Hydroid summons the power of the ocean depths. He provides crowd control with aqueous attacks. His enemies will meet a watery demise.","Conclave":true,"Shield":"365","MaxRank":"30","Themes":"Pirate, Water Elemental","Tactical":"Tempest Barrage","Image":"Hydroid.png","Type":"Warframe","Introduced":"13","Armor":"240","FullImages":{"Portrait":"HydroidFull.png"},"InternalName":"/Lotus/Powersuits/Pirate/Pirate","Passive":"Enemies damaged by Hydroid are more vulnerable to Corrosion Status, with initial status reducing armor by 50%.","Progenitor":"Magnetic","SquadPortrait":"HydroidLargePortrait.png","Health":"270","Link":"Hydroid","Portrait":"HydroidIcon272.png","Polarities":["V","Bar"],"Abilities":["Tempest Barrage","Tidal Surge","Plunder","Tentacle Swarm"],"InitialEnergy":"75","Subsumed":"Tempest Barrage","AuraPolarity":"Bar","Name":"Hydroid","Sex":"Male","Playstyle":"Crowd Control","SellPrice":"10000","Energy":"140","CodexSecret":false} where each projectile of
Tempest Barrage{"Description":"Summon a tempest to rain down upon a target area.","Cost":"25","Augments":["Viral Tempest"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/CannonBarrageAbility","CardImage":"TempestBarrageModx256.png","Subsumable":true,"Introduced":"13","Powersuit":"Hydroid","Key":"1","Icon":"TempestBarrage130xWhite.png","Name":"Tempest Barrage"} has a chance to inflict a
Viral{"Negatives":["Infested Deimos","Tenno Shield","The Murmur"],"GlyphImage":"EssentialViralGlyph.png","Color":"#b71658","DarkModeColor":"#f093b9","CSSTextColorClass":"var(--dt-viral-text-color)","Status":["Increased Health Damage"],"Icon":"DmgViralSmall64.png","Types":["Cold","Toxin"],"Link":"Damage/Viral Damage","CSSBorderColorClass":"var(--dt-viral-border-color)","Positives":["Orokin"],"CSSBackgroundColorClass":"var(--dt-viral-background-color)","Name":"Viral","ColorBackground":"#dfc3cf","ColorBorder":"#8d1c4b","InternalName":"DT_VIRAL","ProcInternalName":"PT_INFECTED"} status effect.
Tips & Tricks
- Mod for Ability Range to increase the explosion radius of each water missile, allowing more enemies to be damaged and knocked down inside and around the barrage area.
- Cast multiple barrages in different directions to lock down chokepoints from incoming enemies.
- Combo with
Tentacle Swarm{"Description":"Summon a creature from the depths. Its watery tentacles emergy from nearby surfaces to wreak havoc.","Cost":"50","Augments":["Pilfering Swarm"],"CardImage":"TentacleSwarmModx256.png","Name":"Tentacle Swarm","Introduced":"13","InternalName":"/Lotus/Powersuits/PowersuitAbilities/KrakenAbility","Key":"4","Icon":"TentacleSwarm130xWhite.png","Powersuit":"Hydroid"} to keep enemies locked down in the blast area.
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Tidal Surge{"Description":"Crash through enemies in a ferocious wall of water.","Cost":"50","Augments":["Tidal Impunity"],"CardImage":"TidalSurgeModx256.png","Name":"Tidal Surge","Introduced":"13","InternalName":"/Lotus/Powersuits/PowersuitAbilities/TidalWaveAbility","Key":"2","Icon":"TidalSurge130xWhite.png","Powersuit":"Hydroid"} Crash through enemies in a ferocious wall of water. Introduced in Update 13.0 (2014-04-09) |
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Misc:
Self status cleanse on cast |
Info
- Hydroid expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}50 energy to cleanse himself of all negative Status Effects while transforming into liquid and surging forward as a wave of water. While traveling in waveform, Hydroid becomes completely Invulnerable to damage, as his current move speed is increased by ? / ? / ? / 40 meters per second for a duration of 1 second; the wave may be steered during its travel by changing the view direction, and Hydroid may halt his surge early by jumping (default Spacebar ). Enemies within
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}3 / 4 / 5 / 6 meters of the wave are
Ragdolled{"Link":"Ragdoll","Color":"#5d5d5d","DarkModeColor":"#d5d5d5","CSSBackgroundColorClass":"var(--dt-default-background-color)","CSSTextColorClass":"var(--dt-default-text-color)","CSSBorderColorClass":"var(--dt-default-border-color)","Status":["Ragdolls the enemy"],"Icon":"Ragdoll b.png","InternalName":"PT_RAGDOLL","Name":"Ragdoll"} and pulled along by the riptide, while dealt
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}100 / 200 / 250 / 300
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} damage when caught by the wave and when the wave breaks at the end of the duration, and are inflicted with a variable number of
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} Status Effects based on how long they are carried by the wave.
- Tidal Surge's pull on enemies attempts to collect them in front of Hydroid's wave. At the end of the surge, pulled enemies are left clumped together at the location where the wave ended.
- Hydroid jumping out of Tidal Surge will carry forth its momentum as he travels through the air.
- Can be recast while active to remain in waveform and renew the surge for continuous travel toward a new direction. Tidal Surge's energy cost is discounted by 50% if cast again while Hydroid is surging.
- Ability Synergy:
- Hydroid's Passive allows the first
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} stack to remove 50% armor and is able to fully remove all armor at 10 stacks.
- Hydroid's Passive allows the first
Augment

- Main article: Tidal Impunity
Tidal Impunity is a Hydroid{"Sprint":"1.05","Description":"Hydroid summons the power of the ocean depths. He provides crowd control with aqueous attacks. His enemies will meet a watery demise.","Conclave":true,"Shield":"365","MaxRank":"30","Themes":"Pirate, Water Elemental","Tactical":"Tempest Barrage","Image":"Hydroid.png","Type":"Warframe","Introduced":"13","Armor":"240","FullImages":{"Portrait":"HydroidFull.png"},"InternalName":"/Lotus/Powersuits/Pirate/Pirate","Passive":"Enemies damaged by Hydroid are more vulnerable to Corrosion Status, with initial status reducing armor by 50%.","Progenitor":"Magnetic","SquadPortrait":"HydroidLargePortrait.png","Health":"270","Link":"Hydroid","Portrait":"HydroidIcon272.png","Polarities":["V","Bar"],"Abilities":["Tempest Barrage","Tidal Surge","Plunder","Tentacle Swarm"],"InitialEnergy":"75","Subsumed":"Tempest Barrage","AuraPolarity":"Bar","Name":"Hydroid","Sex":"Male","Playstyle":"Crowd Control","SellPrice":"10000","Energy":"140","CodexSecret":false} Warframe Augment Mod for
Tidal Surge{"Description":"Crash through enemies in a ferocious wall of water.","Cost":"50","Augments":["Tidal Impunity"],"CardImage":"TidalSurgeModx256.png","Name":"Tidal Surge","Introduced":"13","InternalName":"/Lotus/Powersuits/PowersuitAbilities/TidalWaveAbility","Key":"2","Icon":"TidalSurge130xWhite.png","Powersuit":"Hydroid"} that allows Hydroid and all allies contacted by the ability to temporarily gain immunity to Status Effects, as well as removing already active ones. Also passively reduces Tidal Surge's base energy cost to 15.
Tips & Tricks
- It can be used to reach or pass certain areas of the map.
Bugs
- Sometimes when Hydroid emerges from the wave, his "fin" will be gone.
- On PS4, if Hydroid is in the middle of a Tidal Surge when all players reach the extraction point, he will be permanently stuck in his dashing pose and simply clip into the drop ship during the "Mission Complete" mini-scene that plays during the loot screen.
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Plunder{"Description":"Plunder Armor from nearby enemies and increase Corrosive Damage on your Abilities and weapons. Enemies affected by Corrosion Status offer a greater increase.","Cost":"75","Augments":["Rousing Plunder"],"CardImage":"PlunderModx256.png","Name":"Plunder","Introduced":"34","InternalName":"","Key":"3","Icon":"Plunder130xWhite.png","Powersuit":"Hydroid"} Plunder Armor from nearby enemies and increase Corrosive Damage on your Abilities and weapons. Enemies affected by Corrosion Status offer a greater increase. Introduced in Update 34.0 (2023-10-18) |
![]() 20 / 25 / 30 / 40 (armor per ![]() 750 (armor cap) 5% / 6% / 7.5% / 10% ( ![]() 5% / 6% / 7.5% / 10% ( ![]() ![]() 200% ( ![]() |
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Info
- Hydroid expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}75 energy to siphon the armor from all on-screen enemies within
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}25 meters,
Staggering{"Link":"Stagger","Color":"#5d5d5d","DarkModeColor":"#d5d5d5","CSSBackgroundColorClass":"var(--dt-default-background-color)","CSSTextColorClass":"var(--dt-default-text-color)","CSSBorderColorClass":"var(--dt-default-border-color)","Status":["Staggers the enemy, interrupting many actions"],"Icon":"RollingDroneAvatar.png","InternalName":"PT_STAGGERED","Name":"Stagger"} them and consuming any active
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} status to permanently remove their armor. For
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}10 / 15 / 20 / 25 seconds, Hydroid gains a
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}20 / 25 / 30 / 40 bonus armor per enemy and per consumed
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} status effect to a cap of
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}750 bonus armor, and a
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} damage bonus to all abilities and weapons by 5% / 6% / 7.5% / 10% per enemy and per consumed
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} status effect to a cap of
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}200%
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} damage bonus.
- Does not require Line of Sight from Hydroid; enemies only need to be within view of the camera to be affected.
- An enemy that has line of sight but is off-screen will not be hit.
- While the bonus is active, a stylized armor and damage bonus counter appears above the ability icons.
- If Plunder affects enemies on recast, the bonus values are replaced by the new values. If no enemies are affected, the bonus values will not change but the duration will not be refreshed.
- Damage increase does not apply to Helminth infused abilities.
- Does not require Line of Sight from Hydroid; enemies only need to be within view of the camera to be affected.
- Ability Synergy:
- Passive allows 10
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} stacks to fully and permanently remove all enemy armor.
Tempest Barrage{"Description":"Summon a tempest to rain down upon a target area.","Cost":"25","Augments":["Viral Tempest"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/CannonBarrageAbility","CardImage":"TempestBarrageModx256.png","Subsumable":true,"Introduced":"13","Powersuit":"Hydroid","Key":"1","Icon":"TempestBarrage130xWhite.png","Name":"Tempest Barrage"},
Tidal Surge{"Description":"Crash through enemies in a ferocious wall of water.","Cost":"50","Augments":["Tidal Impunity"],"CardImage":"TidalSurgeModx256.png","Name":"Tidal Surge","Introduced":"13","InternalName":"/Lotus/Powersuits/PowersuitAbilities/TidalWaveAbility","Key":"2","Icon":"TidalSurge130xWhite.png","Powersuit":"Hydroid"}, and
Tentacle Swarm{"Description":"Summon a creature from the depths. Its watery tentacles emergy from nearby surfaces to wreak havoc.","Cost":"50","Augments":["Pilfering Swarm"],"CardImage":"TentacleSwarmModx256.png","Name":"Tentacle Swarm","Introduced":"13","InternalName":"/Lotus/Powersuits/PowersuitAbilities/KrakenAbility","Key":"4","Icon":"TentacleSwarm130xWhite.png","Powersuit":"Hydroid"} all inflict
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} status for Plunder to apply its effects.
- Passive allows 10
Augment

- Main article: Rousing Plunder
Rousing Plunder is a Warframe Augment Mod for Hydroid{"Sprint":"1.05","Description":"Hydroid summons the power of the ocean depths. He provides crowd control with aqueous attacks. His enemies will meet a watery demise.","Conclave":true,"Shield":"365","MaxRank":"30","Themes":"Pirate, Water Elemental","Tactical":"Tempest Barrage","Image":"Hydroid.png","Type":"Warframe","Introduced":"13","Armor":"240","FullImages":{"Portrait":"HydroidFull.png"},"InternalName":"/Lotus/Powersuits/Pirate/Pirate","Passive":"Enemies damaged by Hydroid are more vulnerable to Corrosion Status, with initial status reducing armor by 50%.","Progenitor":"Magnetic","SquadPortrait":"HydroidLargePortrait.png","Health":"270","Link":"Hydroid","Portrait":"HydroidIcon272.png","Polarities":["V","Bar"],"Abilities":["Tempest Barrage","Tidal Surge","Plunder","Tentacle Swarm"],"InitialEnergy":"75","Subsumed":"Tempest Barrage","AuraPolarity":"Bar","Name":"Hydroid","Sex":"Male","Playstyle":"Crowd Control","SellPrice":"10000","Energy":"140","CodexSecret":false} that allows
Plunder{"Description":"Plunder Armor from nearby enemies and increase Corrosive Damage on your Abilities and weapons. Enemies affected by Corrosion Status offer a greater increase.","Cost":"75","Augments":["Rousing Plunder"],"CardImage":"PlunderModx256.png","Name":"Plunder","Introduced":"34","InternalName":"","Key":"3","Icon":"Plunder130xWhite.png","Powersuit":"Hydroid"} to heal Hydroid and his allies within Affinity Range, and increases the
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} damage and armor bonus from
Plunder{"Description":"Plunder Armor from nearby enemies and increase Corrosive Damage on your Abilities and weapons. Enemies affected by Corrosion Status offer a greater increase.","Cost":"75","Augments":["Rousing Plunder"],"CardImage":"PlunderModx256.png","Name":"Plunder","Introduced":"34","InternalName":"","Key":"3","Icon":"Plunder130xWhite.png","Powersuit":"Hydroid"}.
Rank | Health Restore | ![]() |
Cost |
---|---|---|---|
0 | 20 | 20% | 6 |
1 | 30 | 30% | 7 |
2 | 40 | 40% | 8 |
3 | 50 | 50% | 9 |
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Tentacle Swarm{"Description":"Summon a creature from the depths. Its watery tentacles emergy from nearby surfaces to wreak havoc.","Cost":"50","Augments":["Pilfering Swarm"],"CardImage":"TentacleSwarmModx256.png","Name":"Tentacle Swarm","Introduced":"13","InternalName":"/Lotus/Powersuits/PowersuitAbilities/KrakenAbility","Key":"4","Icon":"TentacleSwarm130xWhite.png","Powersuit":"Hydroid"} Summon a creature from the depths. Its watery tentacles emergy from nearby surfaces to wreak havoc. Introduced in Update 13.0 (2014-04-09) |
![]() ![]() 50 / 100 / 150 / 200 ( ![]() |
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Misc:
∞ (cast range) |
Info
- Hydroid expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}50 energy to summon a creature from the deep, causing up to 8 / 12 / 16 / 20 tentacles to emerge from all surfaces within a marked location
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}15 / 15 / 15 / 15 meters in radius, cast over unrestricted range. Tentacles prioritize spawning beneath enemies inside the radius, with each tentacle capturing their initial targets and lifting them into the air until the ability expires after
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}10 / 13 / 18 / 20 seconds. Captured enemies are incapacitated in a
Ragdoll{"Link":"Ragdoll","Color":"#5d5d5d","DarkModeColor":"#d5d5d5","CSSBackgroundColorClass":"var(--dt-default-background-color)","CSSTextColorClass":"var(--dt-default-text-color)","CSSBorderColorClass":"var(--dt-default-border-color)","Status":["Ragdolls the enemy"],"Icon":"Ragdoll b.png","InternalName":"PT_RAGDOLL","Name":"Ragdoll"} state and stay attached to the tentacles while suffering
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}50 / 100 / 150 / 200
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} Damage with 100% status chance per second.
- Against enemies with crowd control immunity and protected by Overguard, tentacles will not capture targets or inflict their
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} damage over time, since they are not physically attached. However, Overguarded enemies will be attacked once by the tentacle spawning under them, inflicting
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}50 / 100 / 150 / 200
True{"GlyphImage":"EssentialTrueGlyph.png","Link":"Damage/True Damage","Color":"#664d00","ColorBorder":"#d8a12b","Bypass":["Tenno Armor"],"DarkModeColor":"#dda700","CSSBackgroundColorClass":"var(--dt-true-background-color)","CSSBorderColorClass":"var(--dt-true-border-color)","Name":"True","CSSTextColorClass":"var(--dt-true-text-color)","ColorBackground":"#ddd6c7","BypassNotes":["5"],"InternalName":"DT_FINISHER","Icon":"DmgTrueSmall64.png"} damage with a guaranteed
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} status effect.
- Tentacles detect and capture new enemy targets when they come into range.
- Each tentacle can only capture one enemy at once.
- This means that Tentacle Swarm can only incapacitate 20 enemies at any given time.
- Tentacles with captured enemies will hold their victims steady in the air, allowing players to take aim and kill their targets.
- Against enemies with crowd control immunity and protected by Overguard, tentacles will not capture targets or inflict their
- Ability Synergy:
- Hydroid's Passive allows the first
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} stack to remove 50% armor and is able to fully remove all armor at 10 stacks.
- However, Tentacle Swarm alone cannot reach 10
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} stacks and is only able to reach 8 stacks at most due to inflicting status per second and the status's 8 second duration.
- However, Tentacle Swarm alone cannot reach 10
- Hydroid's Passive allows the first
- Casting Tentacle Swarm is a two-handed action that stops Hydroid's movement and other actions.
- Can be recast while active; however, only one instance of Tentacle Swarm can be active at a time. Recasting will replace the previous instance.
- Hydroid briefly summons the Kraken at the center of the spawn area as a visual effect. The Kraken emerges from a pool of water, then submerges slowly and disappears. Kraken is affected by Hydroid's chosen Warframe appearance and energy colors.
- Tentacles appear as translucent water tendrils emerging from a small puddle of water. Tentacles emit splashes of water periodically, as well as a steam particle effect at their base which is affected by Hydroid's chosen Warframe energy color. However, when the ability is cast by
Hydroid Prime{"Sprint":"1.05","Description":"Command the ocean's fury with this king of gold and silver. Featuring altered mod polarities for greater customization.","Conclave":true,"Shield":"550","SquadPortrait":"HydroidPrimeLargePortrait.png","MaxRank":"30","Themes":"Pirate, Water Elemental","Tactical":"Tempest Barrage","Image":"HydroidPrime.png","SellPrice":"10000","Introduced":"21.6","Armor":"290","FullImages":{"Portrait":"HydroidPrimeFull.png"},"InternalName":"/Lotus/Powersuits/Pirate/HydroidPrime","Health":"270","Progenitor":"Magnetic","Type":"Warframe","Mastery":"0","Link":"Hydroid/Prime","Polarities":["V","D","Bar","Bar"],"Abilities":["Tempest Barrage","Tidal Surge","Plunder","Tentacle Swarm"],"AuraPolarity":"Bar","InitialEnergy":"100","Passive":"Enemies damaged by Hydroid are more vulnerable to Corrosion Status, with initial status reducing armor by 50%.","Vaulted":true,"Name":"Hydroid Prime","Sex":"Male","Playstyle":"Crowd Control","Portrait":"Hydroid PrimeIcon272.png","Energy":"175","CodexSecret":false}, the tentacles will be opaque and more organic in appearance.
Augment

- Main article: Pilfering Swarm
Pilfering Swarm is a Hydroid{"Sprint":"1.05","Description":"Hydroid summons the power of the ocean depths. He provides crowd control with aqueous attacks. His enemies will meet a watery demise.","Conclave":true,"Shield":"365","MaxRank":"30","Themes":"Pirate, Water Elemental","Tactical":"Tempest Barrage","Image":"Hydroid.png","Type":"Warframe","Introduced":"13","Armor":"240","FullImages":{"Portrait":"HydroidFull.png"},"InternalName":"/Lotus/Powersuits/Pirate/Pirate","Passive":"Enemies damaged by Hydroid are more vulnerable to Corrosion Status, with initial status reducing armor by 50%.","Progenitor":"Magnetic","SquadPortrait":"HydroidLargePortrait.png","Health":"270","Link":"Hydroid","Portrait":"HydroidIcon272.png","Polarities":["V","Bar"],"Abilities":["Tempest Barrage","Tidal Surge","Plunder","Tentacle Swarm"],"InitialEnergy":"75","Subsumed":"Tempest Barrage","AuraPolarity":"Bar","Name":"Hydroid","Sex":"Male","Playstyle":"Crowd Control","SellPrice":"10000","Energy":"140","CodexSecret":false} Warframe Augment Mod that grants
Tentacle Swarm{"Description":"Summon a creature from the depths. Its watery tentacles emergy from nearby surfaces to wreak havoc.","Cost":"50","Augments":["Pilfering Swarm"],"CardImage":"TentacleSwarmModx256.png","Name":"Tentacle Swarm","Introduced":"13","InternalName":"/Lotus/Powersuits/PowersuitAbilities/KrakenAbility","Key":"4","Icon":"TentacleSwarm130xWhite.png","Powersuit":"Hydroid"} a chance to yield additional loot from enemies killed while they're ensnared by the tentacles.
Tips & Tricks
- Does not trigger
Arcane Trickery{"Rarity":"Uncommon","Type":"Warframe","Description":"15% chance to become invisible for 30s","Link":"Arcane Trickery","Icon":"ArcaneTrickery64x.png","UpgradeTypes":["GAMEPLAY_FREE_REVIVE_COUNT"],"MaxRank":"5","IncompatibilityTags":["OPERATOR_SUIT"],"Dissolution":"21","Image":"ArcaneTrickery.png","Name":"Arcane Trickery","Introduced":"16","IsRefreshable":true,"Criteria":"On Finisher Kill","InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Offensive/InvisibilityOnFinisher","CodexSecret":true} enhancement.
Bugs
- Sometimes the animation is played and energy is used but no tentacles spawn
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Scarab Swarm{"Description":"Summon a Scarab Swarm to attack enemies with guaranteed Corrosion Status. Damage scales with Inaros' Health. Enemies killed while immersed in the swarm summon a Swarm Kavat that fights alongside Inaros and guides the scarabs to other enemies.","Cost":"100","Augments":["Negation Armor"],"CardImage":"ScarabSwarmModx256.png","Name":"Scarab Swarm","Introduced":"18.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SandmanSwarmAbility","Key":"4","Icon":"ScarabSwarm130xWhite.png","Powersuit":"Inaros"} Summon a Scarab Swarm to attack enemies with guaranteed Corrosion Status. Damage scales with Inaros' Health. Enemies killed while immersed in the swarm summon a Swarm Kavat that fights alongside Inaros and guides the scarabs to other enemies. Introduced in Update 18.5 (2016-03-04) |
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![]() 12 m (spread range) | |||
Misc:
5% / 6.5% / 8% / 10% (health as |
Info
- Inaros expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}100 energy to hurl swarms of scarabs that travel up to
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}20 / 22 / 25 / 30 meters away, infesting all enemies in their path. Swarmed enemies will flail in panic and receive 5% / 6.5% / 8% / 10% of Inaros' max Health as
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} damage with a guaranteed status effect per half second for
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}6 / 10 / 12 / 15 seconds, during which they are completely disabled. While active, Scarab Swarm splits a flying swarm every ? seconds to spread to an unaffected enemy within a
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}12 meter radius from a swarm host for its remaining duration.
- Launching a Scarab Swarm on an enemy that is still under the effects of another Scarab Swarm, will not refresh the debuff.
- Scarab Swarm's projectile possesses innate punch through but does not bypass obstacles in the environment.
- When an enemy affected by Scarab Swarm dies, they spawn a friendly Swarm Kavat that scratches enemies to spread Scarab Swarm. A maximum of 3 Swarm Kavats can spawn, each lasting 20 seconds.
- Number of active Swarm Kavats are tracked as a buff icon beside Inaros' hitpoints indicator.
- Swarm Kavat-inflicted Scarab Swarm does not spread flying swarms.
- Ability Synergy:
- Swarm Kavat claw swipes contribute as hits toward Inaros' revival via his Passive.
Desiccation's Curse{"Transmutable":false,"Type":"Inaros","Rarity":"Rare","Tradable":true,"Link":"Desiccation's Curse","BaseDrain":"6","IsAbilityAugment":true,"InternalName":"/Lotus/Powersuits/Sandman/SandmanBlastAugmentCard","MaxRank":"3","Image":"Desiccation'sCurseMod.png","Name":"Desiccation's Curse","Introduced":"24.2.7","Description":"Desiccation Augment: Killing a blinded enemy with a Finisher has a 100% chance to summon a Swarm Kavat that will spread Scarab Swarm. Maximum Swarm Kavats +2.","Polarity":"Ability","Icon":"Desiccation'sCurse.png","CodexSecret":false} allows Finisher kills to summon a Swarm Kavat and increases the maximum limit of Swarm Kavats to 5.
Augment

- Main article: Negation Armor
Negation Armor is a Warframe Augment Mod for Inaros{"ShieldRank30":"0","SellPrice":"25000","Themes":"Mummy, Sand Elemental","Tactical":"Desiccation","Passive":"When Inaros takes lethal damage, he entombs himself in a sarcophagus and incarnates as sand to attack enemies, draining their lifeforce to revive himself.","Introduced":"18.5","Polarities":["D","D"],"FullImages":{"Portrait":"InarosFull.png"},"InternalName":"/Lotus/Powersuits/Sandman/Sandman","Type":"Warframe","Link":"Inaros","ExilusPolarity":"Bar","Health":"2110","Playstyle":"Survival","CodexSecret":false,"Sprint":"1","HealthRank30":"2310","Portrait":"InarosIcon272.png","Conclave":true,"Shield":"0","Image":"Inaros.png","Armor":"240","Progenitor":"Heat","SquadPortrait":"InarosLargePortrait.png","CompatibilityTags":["SANDMAN"],"InitialEnergy":"50","Subsumed":"Desiccation","AuraPolarity":"Bar","Abilities":["Desiccation","Sandstorm","Scarab Shell","Scarab Swarm"],"Sex":"Male","Name":"Inaros","Description":"Inaros commands the fearsome desert. He survives like the ever-shifting sands that empower him. Legend recalls Inaros as the Fear-Eater.","Energy":"100","MaxRank":"30"} that sacrifices an active
Scarab Shell{"Description":"Activate to form Armor by draining Inaros' Health. Activate again to stop the formation early. The protective layer reduces incoming Damage and absorbs Status Effects.","Cost":"0","CardImage":"ScarabShellModx256.png","Name":"Scarab Shell","Introduced":"35.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SandmanArmorAbility","Key":"3","Icon":"ScarabShell130xWhite.png","Powersuit":"Inaros"} to prevent Inaros from entering Bleedout, but receives a
Slash{"Negatives":["Tenno Shield"],"ColorBorder":"#614849","GlyphImage":"EssentialSlashGlyph.png","Link":"Damage/Slash Damage","Color":"#7a5254","Icon":"DmgSlashSmall64.png","Positives":["Infested","Narmer"],"ProcInternalName":"PT_BLEEDING","CSSBackgroundColorClass":"var(--dt-slash-background-color)","CSSBorderColorClass":"var(--dt-slash-border-color)","Name":"Slash","ColorBackground":"#d8cacb","Status":["Bleed DoT"],"CSSTextColorClass":"var(--dt-slash-text-color)","InternalName":"DT_SLASH","DarkModeColor":"#e69ca0"} status effect once its invulnerability period expires.
Rank | Cooldown | Cost |
---|---|---|
0 | 60 s | 6 |
1 | 48 s | 7 |
2 | 38 s | 8 |
3 | 30 s | 9 |
Tips & Tricks
- It is more energy efficient to cast a Scarab Swarm attack on a single enemy in the middle of a large, clustered group, and allowing the swarm spreading effect to infect all nearby enemies. This is particularly effective against Infested that naturally tend to clump together in groups.
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![]() 4 ![]() +20-40/s |
Danse Macabre{"Description":"Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups.","Cost":"25","CardImage":"DanseMacabreModx256.png","Name":"Danse Macabre","Introduced":"23.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RevenantRebornAbility","Key":"4","Icon":"DanseMacabre130xWhite.png","Powersuit":"Revenant"} Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups. Introduced in Update 23.5 (2018-08-24) |
![]() 1,000 / 1,500 / 2,000 / 2,500 (boosted damage / s) |
![]() | |||
![]() 0.05 / 0.1 / 0.15 / 0.2 m (boosted beam radius) | |||
Misc:
9 (number of beams) |
Info
- Revenant unleashes the might of the Eidolon essence emanating from his left arm, dispersing the Sentient energy into 9 energy beams as he levitates and spins counterclockwise. Energy beams oscillate in angle vertically as Revenant rotates, rapidly sweeping across a 100 meter radius area with rotation speed 1 rev/sec in a pentagonal shape. Each energy beam has a thickness of
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}0.03 / 0.05 / 0.08 / 0.1 meter radius and continuously inflicts
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}500 / 750 / 1,000 / 1,250 damage per second with a 20% status chance to all enemies caught in its path.
- Casting speed is affected by Casting Speed.
- Energy beams possess innate Punch Through, allowing them to bypass terrain and obstacles in the environment.
- Energy beams cannot hit enemies standing above Revenant's left arm due to the oscillation pattern.
- While active, all damage received by Revenant is stored into a total damage pool. The stored damage is displayed as a buff. The current displayed value is added to each beam as a flat damage bonus.
- Stored damage decays at a rate of ~23.33% current damage per second, which equates to ~39.5% every 2 seconds, ~52.1% every 3 seconds, etc.
- Damage resisted by
Mesmer Skin{"Description":"Become enveloped in Sentient energy, which redirects damage and stuns all those who dare attack. Stunned enemies can be Enthralled at no energy cost.","Cost":"50","Augments":["Mesmer Shield"],"CardImage":"MesmerSkinModx256.png","Name":"Mesmer Skin","Introduced":"23.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RevenantSentientAbility","Key":"2","Icon":"MesmerSkin130xWhite.png","Powersuit":"Revenant"} is stored, despite not injuring Revenant.
- Revenant is able to move with reduced movement speed while channeling Danse Macabre. Speed the same as Revenant's running speed (without sprint) and affected only by Hobbled Dragon Key,
Volt{"Sprint":"1","Description":"Electricity flows through Volt. His attacks deal high damage. Enemies will be shocked.","Conclave":true,"Shield":"455","MaxRank":"30","Themes":"Electricity","Tactical":"Speed","Image":"Volt.png","Type":"Warframe","Introduced":"Vanilla","Armor":"105","FullImages":{"Portrait":"VoltFull.png"},"InternalName":"/Lotus/Powersuits/Volt/Volt","Passive":"Grounded movement generates an electrical charge building up 1000 Damage per meter that is unleashed with the next attack.","Progenitor":"Electricity","SquadPortrait":"VoltLargePortrait.png","Health":"270","Link":"Volt","Portrait":"VoltIcon272.png","Polarities":["Bar","V"],"Abilities":["Shock","Speed","Electric Shield","Discharge"],"InitialEnergy":"50","Subsumed":"Shock","AuraPolarity":"V","Name":"Volt","Sex":"Male","Playstyle":"Damage","SellPrice":"10000","Energy":"100","CodexSecret":false}'s
Speed{"Description":"Volt energizes his body and nearby Warframes, giving them increased speed and dexterity for a short time.","Cost":"25","Augments":["Shocking Speed"],"CardImage":"SpeedModx256.png","Name":"Speed","Introduced":"5.3","InternalName":"/Lotus/Powersuits/PowersuitAbilities/SpeedAbility","Key":"2","Icon":"Speed130xWhite.png","Powersuit":"Volt"}, and
Wisp{"Sprint":"1.2","EnergyRank30":"300","Description":"Wisp floats between the material and the ethereal. She accesses multiple dimensions to support her allies. Her countenance is mysterious and enigmatic.","Conclave":false,"Shield":"180","MaxRank":"30","Themes":"Will-O-Wisp, Solar Elemental, Portal Manipulation","Tactical":"Breach Surge","Image":"Wisp.png","SquadPortrait":"WispLargePortrait.png","Introduced":"25.0","Armor":"185","FullImages":{"Portrait":"WispFull.png"},"InternalName":"/Lotus/Powersuits/Wisp/Wisp","Passive":"Flowing between dimensions Wisp becomes invisible to enemies while in the air.","Progenitor":"Heat","Type":"Warframe","Health":"270","Link":"Wisp","Portrait":"WispIcon272.png","Polarities":["V","D"],"Abilities":["Reservoirs","Wil-O-Wisp","Breach Surge","Sol Gate"],"InitialEnergy":"150","Subsumed":"Breach Surge","AuraPolarity":"Bar","Name":"Wisp","Sex":"Female","Playstyle":"Support","SellPrice":"25000","Energy":"200","CodexSecret":false}'s
Reservoirs{"Description":"Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.","Cost":"25","Augments":["Fused Reservoir"],"CardImage":"Reservoirs.png","Name":"Reservoirs","Introduced":"25","InternalName":"/Lotus/Powersuits/PowersuitAbilities/WispReservoirAbility","Key":"1","Icon":"Reservoirs130xWhite.png","Powersuit":"Wisp"} Haste Mote.
- Holding the fire button (default LMB ) increases the beams' damage per second to
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}1,000 / 1,500 / 2,000 / 2,500, status chance to 40%, and beam radius to
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}0.05 / 0.1 / 0.15 / 0.2 meters.
- Energy beams autonomously adapt their damage type to the attributes of the enemies they hit:
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} against armored enemies,
Magnetic{"Negatives":["Narmer","Tenno Shield"],"GlyphImage":"EssentialMagneticGlyph.png","Color":"#4747d1","DarkModeColor":"#9797e6","CSSTextColorClass":"var(--dt-magnetic-text-color)","Status":["Additional Shield Damage","Electricity DoT on Shield/Overguard break"],"Icon":"DmgMagneticSmall64.png","Types":["Cold","Electricity"],"Link":"Damage/Magnetic Damage","CSSBorderColorClass":"var(--dt-magnetic-border-color)","Positives":["Corpus","Corpus Amalgam","Techrot"],"CSSBackgroundColorClass":"var(--dt-magnetic-background-color)","Name":"Magnetic","ColorBackground":"#c4c3df","ColorBorder":"#201c8d","InternalName":"DT_MAGNETIC","ProcInternalName":"PT_MAGNETIZED"} against shielded enemies, and
Gas{"Negatives":["Tenno Shield","Scaldra"],"GlyphImage":"EssentialGasGlyph.png","Color":"#063","DarkModeColor":"#0c6","CSSTextColorClass":"var(--dt-gas-text-color)","Status":["Gas Cloud DoT"],"Icon":"DmgGasSmall64.png","Types":["Heat","Toxin"],"Link":"Damage/Gas Damage","CSSBorderColorClass":"var(--dt-gas-border-color)","Positives":["Infested Deimos","Techrot"],"CSSBackgroundColorClass":"var(--dt-gas-background-color)","Name":"Gas","ColorBackground":"#c3dfd2","ColorBorder":"#1c8d5a","InternalName":"DT_GAS","ProcInternalName":"PT_ASPHYXIATION"} against Infested.
- Danse Macabre costs
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}25 energy to activate, then consumes
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}20 energy per second (
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}40 energy per second during the boosted version) while active and will remain active until Revenant's energy is depleted, or the ability is deactivated by pressing the ability key again.
- Revenant cannot replenish energy using
Energy Vampire{"Description":"Allies will gain energy over time when enemies are marked with Energy Vampire.","Cost":"50","Augments":["Vampire Leech"],"CardImage":"EnergyVampireModx256.png","Name":"Energy Vampire","Introduced":"4","InternalName":"/Lotus/Powersuits/PowersuitAbilities/EnergyVampireAbility","Key":"2","Icon":"EnergyVampire130xWhite.png","Powersuit":"Trinity"},
Rally Point{"Description":"Draw enemy attention to Styanax. His resolve uplifts nearby allies, regenerating the squad’s energy over time. Styanax and his allies also regenerate shields for every kill assist they contribute.","Cost":"75","CardImage":"RallyPointModx256.png","Name":"Rally Point","Introduced":"32","InternalName":"/Lotus/Powersuits/PowersuitAbilities/HopliteRallyAbility","Key":"3","Icon":"RallyPoint130xWhite.png","Powersuit":"Styanax"}, Rift Plane's innate energy regeneration, Squad Energy Restores,
Energy Siphon{"Transmutable":false,"Type":"Aura","Description":"Squad receives +0.6 Energy Regen/s","Tradable":true,"UpgradeTypes":["AVATAR_POWER_RATE"],"BaseDrain":"-2","MaxRank":"5","InternalName":"/Lotus/Upgrades/Mods/Aura/PlayerEnergyRegenAuraMod","Link":"Energy Siphon","Image":"EnergySiphonMod.png","Name":"Energy Siphon","Introduced":"5","Polarity":"Naramon","Rarity":"Uncommon","Icon":"EnergySiphon.png","CodexSecret":false},
Energy Nexus{"Transmutable":false,"Type":"Warframe","Description":"Warframe receives +3 Energy Regen/s","Tradable":true,"UpgradeTypes":["AVATAR_POWER_RATE"],"BaseDrain":"4","MaxRank":"5","Icon":"EnergyNexus.png","Link":"Energy Nexus","Image":"EnergyNexusMod.png","Name":"Energy Nexus","Introduced":"35","Polarity":"Naramon","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarEnergyRegenMod","CodexSecret":false},
Dreamer's Bond{"Transmutable":false,"Type":"Aura","Description":"Squad receives +0.3 Energy Regen/s and +1.5 Health Regen/s","Tradable":true,"UpgradeTypes":["AVATAR_POWER_RATE","AVATAR_HEAL_RATE"],"BaseDrain":"-2","MaxRank":"5","Icon":"Dreamer'sBond.jpg","Link":"Dreamer's Bond","Image":"Dreamer'sBondMod.png","Name":"Dreamer's Bond","Introduced":"35.1","Polarity":"Any","Rarity":"Uncommon","InternalName":"/Lotus/Upgrades/Mods/Aura/PlayerEnergyHealthRegenAuraMod","CodexSecret":false}, and/or
Wellspring{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Zenurik#Wellspring","BaseDrain":"4","ExcludeFromCodex":true,"Description":"First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s.","Image":"FocusEnergizingDash.png","Name":"Wellspring","InternalName":"/Lotus/Upgrades/Focus/Power/Active/DashBubbleFocusUpgrade","Polarity":"AP_POWER","MaxRank":"3","LevelStats":[{"Stats":"First Ability creates a well of energy for 5s. Allies passing through the well gain 3 Energy/s for 20s."},{"Stats":"First Ability creates a well of energy for 5s. Allies passing through the well gain 4 Energy/s for 22s."},{"Stats":"First Ability creates a well of energy for 6s. Allies passing through the well gain 4 Energy/s for 25s."},{"Stats":"First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s."}],"CodexSecret":false} while Danse Macabre is active.
- Energy Orbs, Orokin Void Death Orb's energy restores,
Rage{"Transmutable":true,"Type":"Warframe","Description":"Convert +40% of Damage on Health to Energy","Tradable":true,"UpgradeTypes":["AVATAR_DAMAGE_POWER_MULTIPLIER"],"BaseDrain":"6","MaxRank":"5","Icon":"Rage.png","Link":"Rage","Image":"RageMod.png","Name":"Rage","Introduced":"8","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Warframe/AvatarDamageToEnergyMod","CodexSecret":false},
Hunter Adrenaline{"Description":"Convert +45% of Damage on Health to Energy","UpgradeTypes":["AVATAR_DAMAGE_POWER_MULTIPLIER"],"MaxRank":"5","Image":"HunterAdrenalineMod.png","Introduced":"22.3","Icon":"HunterAdrenaline.png","Transmutable":false,"Type":"Warframe","Rarity":"Common","Tradable":true,"BaseDrain":"6","Polarity":"Madurai","Name":"Hunter Adrenaline","Set":"Hunter Set","Link":"Hunter Adrenaline","InternalName":"/Lotus/Upgrades/Mods/Sets/Hunter/WarframeHunterAdrenalineMod","CodexSecret":false},
Arcane Energize{"Rarity":"Legendary","Type":"Warframe","Description":"60% chance to replenish 150 Energy to self and allies within 15m. 15s cooldown","Link":"Arcane Energize","Icon":"ArcaneEnergize64x.png","UpgradeTypes":["GAMEPLAY_FREE_REVIVE_COUNT"],"MaxRank":"5","IncompatibilityTags":["OPERATOR_SUIT"],"Dissolution":"98","Image":"ArcaneEnergize.png","Name":"Arcane Energize","Introduced":"17.9.1","IsRefreshable":false,"Criteria":"On Energy Pickup","InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Utility/GolemArcaneRadialEnergyOnEnergyPickup","CodexSecret":true}, and
Emergence Dissipate{"Type":"Operator","Rarity":"Rare","Link":"Emergence Dissipate","Description":"Press <PRE_ATTACK> to dissipate the endpoint in a 10m radius. Enemies hit create a short lived Void Mote that replenishes 10 Energy on pick up.","MaxRank":"5","Icon":"EmergenceDissipate64x.png","Criteria":"While in Void Sling","Image":"EmergenceDissipate.png","Name":"Emergence Dissipate","Introduced":"31.5","IsRefreshable":true,"Dissolution":"22","InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Zariman/EnergyOnGhostDissipate","CodexSecret":false}'s Energy Motes can still replenish Revenant's energy during Danse Macabre.
- Danse Macabre's energy drain is not converted into shields by Augur Mods.
- Revenant cannot replenish energy using
- Ability Synergy:
- Enemies affected by
Enthrall{"Description":"Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenant’s spell until this Ability runs out.","Cost":"25","Augments":["Thrall Pact"],"CardImage":"EnthrallModx256.png","Name":"Enthrall","Introduced":"23.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RevenantMarkAbility","Key":"1","Icon":"Enthrall130xWhite.png","Powersuit":"Revenant"} when killed by Danse Macrabe drop a unique pickup that grants 50 Overshields when collected by Revenant or his allies.
- Enthrall energy pillars explode to inflict damage radially when struck by Danse Macabre lasers.
- Explosion deals the remaining damage of the pillar to surrounding enemies.
- Explosion damage diminishes with distance.
- Damage reflected by
Mesmer Skin{"Description":"Become enveloped in Sentient energy, which redirects damage and stuns all those who dare attack. Stunned enemies can be Enthralled at no energy cost.","Cost":"50","Augments":["Mesmer Shield"],"CardImage":"MesmerSkinModx256.png","Name":"Mesmer Skin","Introduced":"23.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RevenantSentientAbility","Key":"2","Icon":"MesmerSkin130xWhite.png","Powersuit":"Revenant"} also accumulates into Danse Macabre's energy beam damage pool.
Reave{"Description":"Dash through enemies as a wall of Sentient energy, leeching shields and health from any encountered, enhanced for thralls.","Cost":"50","Augments":["Blinding Reave"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/RevenantAfflictionAbility","CardImage":"ReaveModx256.png","Subsumable":true,"Introduced":"23.5","Powersuit":"Revenant","Key":"3","Icon":"Reave130xWhite.png","Name":"Reave"} costs halved energy during
Danse Macabre{"Description":"Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups.","Cost":"25","CardImage":"DanseMacabreModx256.png","Name":"Danse Macabre","Introduced":"23.5","InternalName":"/Lotus/Powersuits/PowersuitAbilities/RevenantRebornAbility","Key":"4","Icon":"DanseMacabre130xWhite.png","Powersuit":"Revenant"}, with instantaneous casting speed and Danse Macabre's stopping animation can be skipped if deactivated during Reave.
- Enemies affected by
- Revenant cannot cast Enthrall, Mesmer Skin, subsumed abilities over Enthrall or Mesmer Skin via the Helminth system, perform parkour Maneuvers or general interactions while channeling this ability.
- Revenant can cast Reave or a subsumed ability over Reave via the Helminth system while channeling this ability.
- Revenant is immune to
Knockdown{"Link":"Knockdown","Color":"#5d5d5d","DarkModeColor":"#d5d5d5","CSSBackgroundColorClass":"var(--dt-default-background-color)","CSSTextColorClass":"var(--dt-default-text-color)","CSSBorderColorClass":"var(--dt-default-border-color)","Status":["Knock down enemy, opening them up to ground finishers"],"Icon":"Knockdown_b.png","InternalName":"PT_KNOCKED_DOWN","Name":"Knockdown"} while channeling this ability.
- Casting Danse Macabre is a full body animation that interrupts grounded movement and other actions.
- Revenant visually extends his left arm outward and his right arm upward, as he hovers and rotates in place. Energy beams are generated and spread throughout his left arm, while droplets and gaseous energy particles emit from both hands. When the fire button is held, a surge of Sentient energy resembling Enthrall's energy pillars continuously erupt skyward from beneath Revenant's feet.
- Energy beams, energy particles, and energy surge color tinting are affected by Revenant's chosen Warframe energy color.
Bugs
- Beam punch through is inconsistent, often failing to penetrate terrain to hit enemies in range. No known causes nor workarounds, unfortunately.

![]() |
![]() 1 ![]() |
Spores{"Description":"Inflict a target with a pox of <DT_CORROSIVE>Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. The longer the Spore spreads, its damage will increase.","Cost":"25","Augments":["Revealing Spores","Venom Dose"],"CardImage":"SporesModx256.png","Name":"Spores","Introduced":"7","InternalName":"/Lotus/Powersuits/PowersuitAbilities/PoisonAbility","Key":"1","Icon":"Spores130xWhite.png","Powersuit":"Saryn"} Inflict a target with a pox of Introduced in Update 7.0 (2013-03-18) |
![]() 1 / 1.25 / 1.5 / 2 (damage growth per enemy) 50% ( ![]() 20% (reset decay) |
![]() | |||
![]() 10 / 12 / 14 / 16 m (spread radius) | |||
Misc:
∞ (duration) |
Info
- Saryn expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}25 energy to infect an enemy target within
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}30 / 40 / 50 / 60 meters with 2 / 2 / 3 / 3 virulent spores for an infinite duration. Each individual spore inflicts
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} damage per second with a
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}50%
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} Status Chance, lasting until the spores themselves or the infected enemy is destroyed.
- Saryn's disease spreads its infection rapidly, grows evermore lethal, and decays in the absence of hosts over the course of the epidemic:
- Shooting or hitting a spore directly bursts its membrane to release infectious pus, which regrows the spore on its host and transmits 1 spore to all nearby enemies within
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}10 / 12 / 14 / 16 meters; infected enemies can carry up to 3 spores via transmission from another enemy.
- Spores can spread by directly bursting them with weapons, abilities, and Bullet Jump. Enemy attacks can also burst spores on contact.
- Spread bypasses obstacles in the environment and damage does not diminish with distance.
- All spores on an infected enemy will burst and spread if any of the following conditions are met:
- Spores' initial target is killed by any source.
- Players landing the killing blow on any infected enemies.
- Infected enemies are killed by
Molt{"Description":"Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.","Cost":"50","Augments":["Regenerative Molt"],"InternalName":"/Lotus/Powersuits/PowersuitAbilities/ShedAbility","CardImage":"MoltModx256.png","Subsumable":true,"Introduced":"7","Powersuit":"Saryn","Key":"2","Icon":"Molt130xWhite.png","Name":"Molt"}'s explosion damage.
- Saryn's weapons hitting anywhere on the infected enemies' body while
Toxic Lash{"Description":"While active, attacks deal additional <DT_POISON>Toxin damage; this effect is doubled for melee strikes. Instantly burst spores when attacking afflicted enemies.","Cost":"50","Augments":["Contagion Cloud"],"CardImage":"ToxicLashModx256.png","Name":"Toxic Lash","Introduced":"7","InternalName":"/Lotus/Powersuits/PowersuitAbilities/WeaponPoisonAbility","Key":"3","Icon":"ToxicLash130xWhite.png","Powersuit":"Saryn"} is active.
- Infected enemies are killed by any source while sickened by
Miasma{"Description":"Releases a poisonous miasma that deals <DT_VIRAL>Viral damage to enemies in range. Foes afflicted by spores are more susceptible to the mist.","Cost":"75","CardImage":"MiasmaModx256.png","Name":"Miasma","Introduced":"7","InternalName":"/Lotus/Powersuits/PowersuitAbilities/ExplosiveDissolveAbility","Key":"4","Icon":"Miasma130xWhite.png","Powersuit":"Saryn"}.
- Spores do not spread if enemies infected via transmission are killed by Spores' damage over time.
- When the outbreak first begins, damage per second starts at
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}6 / 8 / 8 / 10
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} damage; for every second Spores remain active, damage per second increases by
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}1 / 1.25 / 1.5 / 2
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} damage per infected enemy, up to a damage growth cap of 7 infected enemies. Current damage per second is uniform across all active spores and will apply to newly infected enemies.
- Current damage per second is hard-capped at 100,000 damage.
- While Spores is active, a stylized infection meter appears above Saryn's ability icons on the HUD, indicating the current damage per second and tracks the number of infected enemies in the mission affected by spores belonging to the player.
- When zero infected enemies remain, Spores' current damage per second is instantly reduced by
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}20% then decays at
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}10% of the new total every half second until it reaches the initial damage amount. Damage decay stops when at least one enemy is infected by Spores.
- Nullifying effects (such as entering Sanctuary Onslaught Data-Conduits) increases the decay rate to
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}30% per half second.
- Reset decay is inversely affected by
Ability Strength{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}, meaning more Strength reduces the amount consumed.
- Damage decay rate is inversely affected by
Ability Duration{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}, meaning more Duration reduces the amount of damage decay per half second.
- Nullifying effects (such as entering Sanctuary Onslaught Data-Conduits) increases the decay rate to
- Current damage per second is visibly subtracted from the meter whilst a red flashing "decaying" warning message replaces the counter for number of infected enemies.
- The infection meter disappears when it reaches the initial damage amount.
- If Spores is still active, recasting Spores on any enemy consumes
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}20% of current damage per second from the infection meter and casts Spores for 50% reduced energy cost. Recasting on an infected enemy grows a new set of spores on the target, which carries up to 12 spores via recasting Spores on it.
- Recast decay is inversely affected by
Ability Strength{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}, meaning more Strength reduces the amount consumed.
- Recast decay is inversely affected by
- All spores destroyed via melee weapon contribute to the melee combo counter.
- Spore Snapshotting
- The first Spore casted retains all of your regular Strength and conditional Strength as well as Range (like from the Fissure buff).
- If your Spores begin to decay and there are none in the game, as long as the unique Spore icon at the bottom right does not disappear, Saryn will maintain all conditional stats from when she initially casted it. Even if they have expired.
- Casting new Spores while the Spore icon is still present will cause the new Spore to still retain the original conditional stats even if the new Spore has higher values.
- If you want to properly cast Spores with new stats (
Ability Strength{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"} &
Ability Range{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}), you must let the Spore icon disappear.
- Ability Synergy:
Toxic Lash{"Description":"While active, attacks deal additional <DT_POISON>Toxin damage; this effect is doubled for melee strikes. Instantly burst spores when attacking afflicted enemies.","Cost":"50","Augments":["Contagion Cloud"],"CardImage":"ToxicLashModx256.png","Name":"Toxic Lash","Introduced":"7","InternalName":"/Lotus/Powersuits/PowersuitAbilities/WeaponPoisonAbility","Key":"3","Icon":"ToxicLash130xWhite.png","Powersuit":"Saryn"} can make spores burst with every attack, even without direct hits.
- Hitting a spore while Toxic Lash is active applies an additional
Toxin{"Negatives":["Tenno Shield"],"GlyphImage":"ToxinModBundleIcon.png","Color":"#061","ProcInternalName":"PT_POISONED","CSSTextColorClass":"var(--dt-toxin-text-color)","Status":["Poison DoT"],"Bypass":["Tenno Shield"],"Link":"Damage/Toxin Damage","CSSBorderColorClass":"var(--dt-toxin-border-color)","Positives":["Narmer"],"CSSBackgroundColorClass":"var(--dt-toxin-background-color)","ColorBorder":"#1c8d30","BypassNotes":["5"],"Icon":"DmgToxinSmall64.png","ColorBackground":"#c3dfc8","InternalName":"DT_POISON","DarkModeColor":"#0c2","Name":"Toxin"} proc.
- Hitting a spore while Toxic Lash is active applies an additional
Miasma{"Description":"Releases a poisonous miasma that deals <DT_VIRAL>Viral damage to enemies in range. Foes afflicted by spores are more susceptible to the mist.","Cost":"75","CardImage":"MiasmaModx256.png","Name":"Miasma","Introduced":"7","InternalName":"/Lotus/Powersuits/PowersuitAbilities/ExplosiveDissolveAbility","Key":"4","Icon":"Miasma130xWhite.png","Powersuit":"Saryn"} deals 400% damage to enemies affected by Spores.
- Spores is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
- If the initial target dies before the spores appear, energy used for Spores will be refunded.
Augment

- Main article: Revealing Spores
Revealing Spores is an Exilus Warframe Augment Mod for Saryn{"Sprint":"0.95","Description":"Toxicity is Saryn's strength. Her serpentine powers deal heavy damage. For Saryn, venom is a virtue.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Disease, Poison, Serpentine","Tactical":"Molt","Image":"Saryn.png","Type":"Warframe","Introduced":"7","Armor":"240","FullImages":{"Portrait":"SarynFull.png"},"InternalName":"/Lotus/Powersuits/Saryn/Saryn","Passive":"Status Effects inflicted upon enemies last 25% longer.","Progenitor":"Toxin","SquadPortrait":"SarynLargePortrait.png","Health":"365","Link":"Saryn","Portrait":"SarynIcon272.png","Polarities":["Bar","D"],"Abilities":["Spores","Molt","Toxic Lash","Miasma"],"InitialEnergy":"50","Subsumed":"Molt","AuraPolarity":"D","Name":"Saryn","Sex":"Female","Playstyle":"Damage","SellPrice":"10000","Energy":"175","CodexSecret":false}'s
Spores{"Description":"Inflict a target with a pox of <DT_CORROSIVE>Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. The longer the Spore spreads, its damage will increase.","Cost":"25","Augments":["Revealing Spores","Venom Dose"],"CardImage":"SporesModx256.png","Name":"Spores","Introduced":"7","InternalName":"/Lotus/Powersuits/PowersuitAbilities/PoisonAbility","Key":"1","Icon":"Spores130xWhite.png","Powersuit":"Saryn"} that causes enemies affected the ability to show up on the mini map.

- Main article: Venom Dose
Venom Dose is a Warframe Augment Mod for Saryn{"Sprint":"0.95","Description":"Toxicity is Saryn's strength. Her serpentine powers deal heavy damage. For Saryn, venom is a virtue.","Conclave":true,"Shield":"270","MaxRank":"30","Themes":"Disease, Poison, Serpentine","Tactical":"Molt","Image":"Saryn.png","Type":"Warframe","Introduced":"7","Armor":"240","FullImages":{"Portrait":"SarynFull.png"},"InternalName":"/Lotus/Powersuits/Saryn/Saryn","Passive":"Status Effects inflicted upon enemies last 25% longer.","Progenitor":"Toxin","SquadPortrait":"SarynLargePortrait.png","Health":"365","Link":"Saryn","Portrait":"SarynIcon272.png","Polarities":["Bar","D"],"Abilities":["Spores","Molt","Toxic Lash","Miasma"],"InitialEnergy":"50","Subsumed":"Molt","AuraPolarity":"D","Name":"Saryn","Sex":"Female","Playstyle":"Damage","SellPrice":"10000","Energy":"175","CodexSecret":false} that allows
Spores{"Description":"Inflict a target with a pox of <DT_CORROSIVE>Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. The longer the Spore spreads, its damage will increase.","Cost":"25","Augments":["Revealing Spores","Venom Dose"],"CardImage":"SporesModx256.png","Name":"Spores","Introduced":"7","InternalName":"/Lotus/Powersuits/PowersuitAbilities/PoisonAbility","Key":"1","Icon":"Spores130xWhite.png","Powersuit":"Saryn"} to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} damage to all attacks.
Tips & Tricks
- Cast on an enemy in the middle of a crowd and promptly kill it or use one of the many methods to spread the spores.
- Each spore inflicts damage per second and
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} status effect on proc, which is tripled on an enemy carrying three spores from a max rank Spores cast or accumulated from transmission from other infected enemies.
- Infect at least 7 enemies to maximize damage growth, allowing Spores to reach higher damage per second counts over time.
- Mod for Ability Strength to increase initial damage, damage growth per enemy, status chance, while reducing the reset decay on recast or on zero infected present.
- Status chance can reach 100% with 200% Ability Strength.
- Recast Spores several times to inflict an enemy with up to 12 spores to strip its Armor quickly, deal more damage per second instances, and provide more spores to spread.
- However, note that each recast will consume a percentage of damage per second stored in your infection meter.
- Using melee to hit enemies makes it easier to burst spores, compared to firearms, especially with Range mods, e.g.
Reach{"Description":"+1.5 Range","UpgradeTypes":["WEAPON_RANGE"],"MaxRank":"5","Image":"ReachMod.png","Introduced":"8","Icon":"Reach.png","Transmutable":true,"Type":"Melee","Rarity":"Common","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Reach","InternalName":"/Lotus/Upgrades/Mods/Melee/WeaponMeleeRangeIncMod","Link":"Reach","Incompatible":["Primed Reach"],"CodexSecret":false} (
Primed{"Description":"+3 Range","UpgradeTypes":["WEAPON_RANGE"],"MaxRank":"10","Image":"PrimedReachMod.png","Introduced":"15.13","Icon":"PrimedReach.png","Transmutable":false,"Type":"Melee","Rarity":"Legendary","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Primed Reach","InternalName":"/Lotus/Upgrades/Mods/Melee/Expert/WeaponMeleeRangeIncModExpert","Link":"Primed Reach","Incompatible":["Reach"],"CodexSecret":true}).
- Use
Toxic Lash{"Description":"While active, attacks deal additional <DT_POISON>Toxin damage; this effect is doubled for melee strikes. Instantly burst spores when attacking afflicted enemies.","Cost":"50","Augments":["Contagion Cloud"],"CardImage":"ToxicLashModx256.png","Name":"Toxic Lash","Introduced":"7","InternalName":"/Lotus/Powersuits/PowersuitAbilities/WeaponPoisonAbility","Key":"3","Icon":"ToxicLash130xWhite.png","Powersuit":"Saryn"} to spread spores on an infected enemy on every hit using your gun or melee.
- Cast
Miasma{"Description":"Releases a poisonous miasma that deals <DT_VIRAL>Viral damage to enemies in range. Foes afflicted by spores are more susceptible to the mist.","Cost":"75","CardImage":"MiasmaModx256.png","Name":"Miasma","Introduced":"7","InternalName":"/Lotus/Powersuits/PowersuitAbilities/ExplosiveDissolveAbility","Key":"4","Icon":"Miasma130xWhite.png","Powersuit":"Saryn"} to inflict quadruple damage to all enemies infected by Spores within range.
- Can be used to destroy Corpus cameras and (active) turrets. A spore will appear but a camera dies on the first tick.
- When combined with AoE weapons (such as
Ignis{"Conclave":true,"_TooltipAttackDisplay":"1","Class":"Rifle","SellPrice":"7500","Image":"Ignis.png","Users":["Scorch","Hyekka Master","Zura"],"Introduced":"8.0","AmmoType":"Primary","InternalName":"/Lotus/Weapons/ClanTech/Chemical/FlameThrower","Slot":"Primary","MaxRank":"30","Family":"Ignis","Attacks":[{"IsSilent":false,"CritMultiplier":"2","AmmoCost":"0.5","ShotType":"Hit-Scan","Range":"20","FireRate":"8","Multishot":"1","MaxSpread":"0","AttackName":"Normal Attack","MinSpread":"0","PunchThrough":"0","StatusChance":"0.27","CritChance":"0.11","Damage":{"Heat":"33"}}],"Link":"Ignis","Trigger":"Held","ExilusPolarity":"Naramon","CompatibilityTags":["BEAM","ASSAULT_AMMO","AOE"],"Reload":"2","AmmoPickup":"40","Magazine":"150","Name":"Ignis","Accuracy":"100","Mastery":"5","AmmoMax":"150","Disposition":"0.6","Traits":["Grineer"]} and
Embolist{"Conclave":true,"_TooltipAttackDisplay":"1","Class":"Pistol","SellPrice":"5000","Image":"Embolist.png","Introduced":"10.0","Polarities":["Bar"],"AmmoType":"Secondary","InternalName":"/Lotus/Weapons/Infested/Pistols/InfestedPistol","Slot":"Secondary","MaxRank":"30","Family":"Embolist","Attacks":[{"IsSilent":false,"CritMultiplier":"1.5","AmmoCost":"0.5","ShotType":"Hit-Scan","Range":"9","FireRate":"8","Multishot":"1","MaxSpread":"0","AttackName":"Normal Attack","MinSpread":"0","PunchThrough":"0","StatusChance":"0.41","CritChance":"0.03","Damage":{"Toxin":"35"}}],"Link":"Embolist","Trigger":"Held","ExilusPolarity":"Naramon","CompatibilityTags":["BEAM","AOE"],"Reload":"1.3","AmmoPickup":"40","Magazine":"33","Name":"Embolist","Accuracy":"100","Mastery":"9","AmmoMax":"210","Disposition":"1.4","Traits":["Infested"]}, which both deal DoT, increased by Saryn's passive), the spores will pop very easily, quickly spreading
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} procs.
- Thrown secondaries loaded with
Concealed Explosives{"Description":"+80% Chance to Explode (Use with Caution)","UpgradeTypes":["WEAPON_PROJECTILE_EXPLOSION_CHANCE"],"MaxRank":"3","Image":"ConcealedExplosivesMod.png","Introduced":"17","InternalName":"/Lotus/Upgrades/Mods/Pistol/ThrowingExplosionChanceMod","Transmutable":true,"Type":"Thrown","Rarity":"Rare","Tradable":true,"BaseDrain":"6","CompatibilityTags":["THROWN"],"Name":"Concealed Explosives","Polarity":"Madurai","Incompatible":["Energizing Shot"],"Link":"Concealed Explosives","Icon":"ConcealedExplosives.png","CodexSecret":false} are also effective and economical at quickly popping Spores, especially when combined with
Fulmination{"Transmutable":false,"Type":"Pistol","Rarity":"Rare","Tradable":true,"Link":"Fulmination","BaseDrain":"6","MaxRank":"3","Icon":"Fulmination.png","Incompatible":["Primed Fulmination"],"Image":"FulminationMod.png","Name":"Fulmination","Introduced":"20.4","Description":"Improves the Blast Radius of weapons with Radial Attacks.\r\n+24% Blast Radius","Polarity":"Madurai","InternalName":"/Lotus/Upgrades/Mods/Pistol/Event/AmbulasEvent/SecondaryExplosionRadiusMod","CodexSecret":false} (
Primed{"Transmutable":false,"Type":"Pistol","Rarity":"Legendary","Tradable":true,"Link":"Primed Fulmination","BaseDrain":"6","MaxRank":"10","Icon":"PrimedFulmination.png","Incompatible":["Fulmination"],"Image":"PrimedFulminationMod.png","Name":"Primed Fulmination","Introduced":"29.5.6","Description":"Improves the Blast Radius of weapons with Radial Attacks.\r\n+44% Blast Radius","Polarity":"Madurai","InternalName":"/Lotus/Upgrades/Mods/Pistol/Event/AmbulasEvent/Expert/SecondaryExplosionRadiusModExpert","CodexSecret":true}).
- Thrown secondaries loaded with
- The ability synergizes well with Nova's
Molecular Prime{"Description":"Primes all enemies in a radius with anti-matter.","Cost":"100","Augments":["Molecular Fission"],"CardImage":"MolecularPrimeModx256.png","Name":"Molecular Prime","Introduced":"9","InternalName":"/Lotus/Powersuits/PowersuitAbilities/MolecularPrimeAbility","Key":"4","Icon":"MolecularPrime130xWhite.png","Powersuit":"Nova"}, both spreading and weakening enemies until one dies and causes a series of chain explosions and effectively quartering enemy survivability.
- Spores is excellent for bosses with shields to prevent them from recovering.
- Sentinels can also pop Spores.
- Equipping a sentinel with the
Sweeper{"Conclave":false,"_TooltipAttackDisplay":"1","Class":"Shotgun","SellPrice":"1250","Image":"Sweeper.png","Introduced":"10.0","Polarities":["V","V"],"InternalName":"/Lotus/Types/Sentinels/SentinelWeapons/SentShotgun","AmmoType":"None","Accuracy":"3.33","MaxRank":"30","Traits":["Tenno"],"Trigger":"Auto","Magazine":"10","CompatibilityTags":["SENTINEL_WEAPON"],"Reload":"2.3","Attacks":[{"IsSilent":false,"CritMultiplier":"1.75","AmmoCost":"1","ShotType":"Hit-Scan","Falloff":{"EndRange":"300","StartRange":"200","Reduction":"0"},"Range":"300","FireRate":"1","Multishot":"6","MaxSpread":"40","AttackName":"Normal Attack","MinSpread":"20","PunchThrough":"0","StatusChance":"0.045","CritChance":"0.1","Damage":{"Slash":"3.5","Puncture":"1.75","Impact":"29.75"}}],"Family":"Sweeper","Name":"Sweeper","Link":"Sweeper","Mastery":"0","AmmoMax":"inf","Disposition":"1","Slot":"Robotic"} weapon increases this chance.
- Equipping a sentinel with the
- Spores that are popped on a target's weak point, like the head, will do extra damage based on the respective damage multiplier.
- For example, if you pop a Spore on an enemy's head, it will deal 50 damage (25 x 2 damage multiplier).
- Spores' DoT ticks are unaffected by weak spots.
- AoE damage from popping spores is unaffected by weak spots. Nearby enemies will still only take 25
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} damage from popped spores on weak spots.
- A Range-based Spores build is good for earning Focus points in stage-less endless missions such as Survival, Disruption and Void Flood, as long as Saryn can keep it from decaying.
- Active spores can help fill the self-revive gauge from the
Unairu{"SealImage":"SealUnairuMountain_b.png","Image":"FocusLensUnairu_b.png","Description":"They pushed themselves to Outlast the Enemy, to withstand all aggression without retreat. They believed that if the enemy could not match their endurance, then a battle could be won without having even commenced.","Link":"Focus/Unairu","InternalName":"/Lotus/Upgrades/Focus/Ward/WardFocusAbility","Name":"Unairu"} school's Last Gasp.
Additional Effects Edit
Some mods add additional effects when a Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} occurs or dealing
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} damage.
-
Emerald Archon Shard{"Link":"Archon Shard","Type":"Item","Description":"A source of anti-entropic radiation ideal for empowering synthetic lifeforms, most notably Archons and Warframes.","Introduced":"35","Tradable":false,"Name":"Emerald Archon Shard","InternalName":"/Lotus/Types/Gameplay/NarmerSorties/ArchonCrystalGreen","Image":"EmeraldArchonShard.png"}
Tips Edit
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"} damage can be combined with
Viral{"Negatives":["Infested Deimos","Tenno Shield","The Murmur"],"GlyphImage":"EssentialViralGlyph.png","Color":"#b71658","DarkModeColor":"#f093b9","CSSTextColorClass":"var(--dt-viral-text-color)","Status":["Increased Health Damage"],"Icon":"DmgViralSmall64.png","Types":["Cold","Toxin"],"Link":"Damage/Viral Damage","CSSBorderColorClass":"var(--dt-viral-border-color)","Positives":["Orokin"],"CSSBackgroundColorClass":"var(--dt-viral-background-color)","Name":"Viral","ColorBackground":"#dfc3cf","ColorBorder":"#8d1c4b","InternalName":"DT_VIRAL","ProcInternalName":"PT_INFECTED"} damage (when applicable) to create a deadly damage combo against enemies with armor, especially the Grineer. The reduction of armor will lessen the reduction of damage, while viral procs will increase damage dealt even further.
Media Edit
-
An enemy affected by a corrosive proc, the green electric like visuals can be seen, although faint
-
Corrosive visual effects on death
-
Corrosive visuals on a melee weapon
Patch History Edit
Update 36.0 (2024-06-18)
- Simplified Faction Resistances
- Grineer: Vulnerable to Corrosive
- Sentient:
- Resistant to Corrosive
- Kuva Grineer
- Vulnerable to Corrosive
Update 33.6 (2023-07-27)
- Fixed crash related to Corrosive procs.
Hotfix 33.5.3 (2023-06-23)
- Fixed crash related to Corrosive procs.
Update 31.6 (2022-06-09)
- (Undocumented) Corrosive damage icon updated to match Essential Corrosive Glyph.
Update 27.2 (2020-03-05)
- The first Corrosive Status Effect strips 26% Armor. Subsequent Corrosive Status Effects strip 6% more Armor, leading up to 80% Armor removal. Each Corrosive Status Effect lasts 8 seconds.
- Note: Corrosive was the only Status with infinite Duration and 100% Efficacy toward a defensive stat. This was necessary to some based on how Armor Scaled. We feel our rebalancing efforts need a differently behaving Corrosive to balance out all Status overall.
Update 11.0 (2013-11-20)
- Introduced.
See Also Edit
Damage Mechanics Edit | |||
---|---|---|---|
Offense | Attack Speed • Buff & Debuff • Critical Hit • Damage (Faction Damage Bonus, Positive Type Modifier, Quantization) • Damage Falloff • Damage Reflection • Enemy Body Parts • Fire Rate • Multishot • Punch Through • Status Effect | ||
Defense | Armor • Damage Attenuation • Damage Reduction • Health (Healing) • Invulnerability • Negative Damage Type Modifier • Overguard • Shield | ||
Health Classes | Tenno{"Type":"Health","Link":"Damage/Tenno","ColorBorder":"#77728C","DarkModeColor":"#9f89ff","Introduced":"36","CSSTextColorClass":"var(--faction-tenno-text-color)","Faction":["Tenno"],"ColorBackground":"#D6D4DC","Name":"Tenno","InternalName":"RK_TENNO_FACTION","Color":"#5F5B70"} • Grineer{"Type":"Health","Link":"Damage/Grineer","ColorBorder":"#7F8579","Positives":[["Corrosive","50"],["Impact","50"]],"DarkModeColor":"#9cbb76","Introduced":"36","CSSTextColorClass":"var(--faction-grineer-text-color)","Faction":["Grineer"],"ColorBackground":"#D8DAD6","Name":"Grineer","InternalName":"RK_GRINEER_FACTION","Color":"#666B60"} (Kuva{"Negatives":"Heat","50","Type":"Health","Link":"Damage/Kuva Grineer","ColorBorder":"#857F79","Positives":[["Corrosive","50"],["Impact","50"]],"DarkModeColor":"#e66261","Introduced":"36","CSSTextColorClass":"var(--faction-kuva-grineer-text-color)","Faction":["Kuva Grineer"],"ColorBackground":"#DAD8D6","Name":"Kuva Grineer","InternalName":"RK_GRINEER_KUVA_FACTION","Color":"#6B6660"}) • Corpus{"Type":"Health","Link":"Damage/Corpus","ColorBorder":"#5264AC","Positives":[["Puncture","50"],["Magnetic","50"]],"DarkModeColor":"#6f87e8","Introduced":"36","CSSTextColorClass":"var(--faction-corpus-text-color)","Faction":["Corpus"],"ColorBackground":"#CBD0E6","Name":"Corpus","InternalName":"RK_CORPUS_FACTION","Color":"#425089"} (Amalgam{"Negatives":"Blast","50","Type":"Health","Link":"Damage/Corpus Amalgam","ColorBorder":"#5F619F","Positives":[["Magnetic","50"],["Electricity","50"]],"DarkModeColor":"#8c90ec","Introduced":"36","CSSTextColorClass":"var(--faction-corpus-amalgam-text-color)","Faction":["Corpus Amalgam"],"ColorBackground":"#CFCFE2","Name":"Corpus Amalgam","InternalName":"RK_CORPUS_AMALGAM_FACTION","Color":"#4C4E7F"}) • Infested{"Type":"Health","Link":"Damage/Infested","ColorBorder":"#798585","Positives":[["Heat","50"],["Slash","50"]],"DarkModeColor":"#9db9b9","Introduced":"36","CSSTextColorClass":"var(--faction-infested-text-color)","Faction":["Infested"],"ColorBackground":"#D6DADA","Name":"Infested","InternalName":"RK_INFESTED_FACTION","Color":"#606B6B"} (Deimos{"Negatives":"Viral","50","Type":"Health","Link":"Damage/Infested Deimos","ColorBorder":"#916D8B","Positives":[["Blast","50"],["Gas","50"]],"DarkModeColor":"#f093b9","Introduced":"36","CSSTextColorClass":"var(--faction-infested-deimos-text-color)","Faction":["Infested Deimos"],"ColorBackground":"#DED3DC","Name":"Infested Deimos","InternalName":"RK_INFESTED_DEIMOS_FACTION","Color":"#74576F"}) • Orokin{"Negatives":"Radiation","50","Type":"Health","Link":"Damage/Orokin","ColorBorder":"#A59F59","Positives":[["Puncture","50"],["Viral","50"]],"DarkModeColor":"#d5c94b","Introduced":"36","CSSTextColorClass":"var(--faction-orokin-text-color)","Faction":["Orokin"],"ColorBackground":"#E4E2CD","Name":"Orokin","InternalName":"RK_OROKIN_FACTION","Color":"#847F47"} • Sentient{"Negatives":"Corrosive","50","Type":"Health","Link":"Damage/Sentient","ColorBorder":"#A77A57","Positives":[["Radiation","50"],["Cold","50"]],"DarkModeColor":"#d58e58","Introduced":"36","CSSTextColorClass":"var(--faction-sentient-text-color)","Faction":["Sentient"],"ColorBackground":"#E4D7CC","Name":"Sentient","InternalName":"RK_SENTIENT_FACTION","Color":"#856146"} • Narmer{"Negatives":"Magnetic","50","Type":"Health","Link":"Damage/Narmer","ColorBorder":"#A58C59","Positives":[["Slash","50"],["Toxin","50"]],"DarkModeColor":"#d3a954","Introduced":"36","CSSTextColorClass":"var(--faction-narmer-text-color)","Faction":["Narmer"],"ColorBackground":"#E4DCCD","Name":"Narmer","InternalName":"RK_NARMER_FACTION","Color":"#847047"} • Zariman{"Type":"Health","Link":"Damage/Zariman","ColorBorder":"#728C80","Positives":"Void","50","DarkModeColor":"#97b7a9","Introduced":"36","CSSTextColorClass":"var(--faction-zariman-text-color)","Faction":["Zariman"],"ColorBackground":"#D4DCD9","Name":"Zariman","InternalName":"RK_ZARIMAN_FACTION","Color":"#5B7067"} • The Murmur{"Negatives":"Viral","50","Type":"Health","Link":"Damage/The Murmur","ColorBorder":"#7C827F","Positives":[["Radiation","50"],["Electricity","50"]],"DarkModeColor":"#a7bfb6","Introduced":"35.5","CSSTextColorClass":"var(--faction-the-murmur-text-color)","Faction":["The Murmur"],"ColorBackground":"#D7D9D8","Name":"The Murmur","InternalName":"RK_MITW_FACTION","Color":"#636866"} • Techrot{"Negatives":"Cold","50","Type":"Health","Link":"Damage/Techrot","ColorBorder":"#728C80","Positives":[["Magnetic","50"],["Gas","50"]],"DarkModeColor":"#97bbac","Introduced":"38","CSSTextColorClass":"var(--faction-techrot-text-color)","Faction":["Techrot"],"ColorBackground":"#D4DCD9","Name":"Techrot","InternalName":"RK_PROTOINFESTED_FACTION","Color":"#5B7067"} • Scaldra{"Negatives":"Gas","50","Type":"Health","Link":"Damage/Scaldra","ColorBorder":"#669982","Positives":[["Corrosive","50"],["Impact","50"]],"DarkModeColor":"#81c4a7","Introduced":"38","CSSTextColorClass":"var(--faction-scaldra-text-color)","Faction":["Scaldra"],"ColorBackground":"#D1E0D9","Name":"Scaldra","InternalName":"RK_LASRIA_FACTION","Color":"#517A68"} • Object{"Nickname":"Object","Type":"Health","Link":"Damage/Object","Color":"#666666","DarkModeColor":"#bbb","CSSTextColorClass":"var(--faction-object-text-color)","Faction":[""],"ColorBackground":"#D8D8D8","Name":"Object","InternalName":"RK_NEUTRAL","ColorBorder":"#7F7F7F"} | ||
Damage Types | |||
Physical (IPS) | ![]() ![]() ![]() | ||
Elemental | Primary (HCET) | ![]() ![]() ![]() ![]() | |
Secondary | ![]() ![]() ![]() ![]() ![]() ![]() | ||
Special | ![]() ![]() ![]() | ||
Hidden/Internal | Cinematic • Energy Drain • Shield Drain | ||
Status Effects | |||
Physical | ![]() ![]() ![]() | ||
Elemental | Primary | ![]() ![]() ![]() ![]() | |
Secondary | ![]() ![]() ![]() ![]() ![]() ![]() | ||
Special | ![]() ![]() | ||
Effect Only | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Calculating Bonuses |