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Conclave:Hysteria

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4
25
+2.5-15/s
Hysteria

Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.


Introduced in Update 11.0 (2013-11-20)

 Strength:145 (damage)
 Duration:N/A
 Range:5 (lock-on range)

Misc: 17% (lifesteal)
40% (damage reduction)

Info

  • Valkyr must have max energy in order to activate the ability
  • Overcome with rage, Valkyr unleashes a pair of energy talons and grants resistance to damage and immunity to status effects. Normal attacks deal 145 damage within 2 meters.
    • Damage is distributed evenly between  Impact,  Puncture, and  Slash.
    • Valkyr gains a 5 meter Martial Magnetism while in Hysteria, which allows her to lock on towards targets.
    • While Hysteria is active, its claws are the only weapon Valkyr can use. However, her other abilities can still be cast normally.
    • Hysteria consumes 7.5 energy per second while active. Hysteria will remain active until either Valkyr's energy is depleted, or the ability is deactivated by casting it again (default 4 ).
  • Hysteria comes installed with its own unique stance. Additional combos will be unlocked as Hysteria increases in rank.
  • Hysteria's attacks can damage enemies across the Rift Plane.

Weapon

Main article: Valkyr Talons

Valkyr Talons are  Valkyr and  Valkyr Prime's signature Exalted Weapon, summoned by activating the ability  Hysteria. The weapon exclusively uses the Hysteria stance.


  • This weapon deals equal physical damage.
  • Innate and two polarities.
  • Negates the infinite combo extender of  Xoris, resetting combo count on activation.

Advantages:

  • Tied with  Desert Wind for the highest critical chance of all melee weapons.
  • Innate 5% lifesteal.
  • Very high attack speed.

Disadvantages:

  • Low status chance.
  • Short range.
  • Requires energy to activate and keep active.
  • As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (excluding the Sacrificial Mod Set; the Gladiator Mod Set can still apply if equipped on Warframe or Melee, and not on the Exalted Weapon itself).
  • Cannot equip Melee Combo Counter Mods (except  Drifting Contact), Acolyte Mods (e.g.,  Blood Rush), or Amalgam Mods (e.g.,  Amalgam Organ Shatter).
  • Cannot equip Melee Arcane Enhancements.

Stance

Main article: Hysteria (Stance)

Hysteria is a unique Stance exclusive to  Valkyr Talons that can only be acquired and used by activating  Valkyr's fourth ability,  Hysteria. This Stance overrides the Stance on any currently equipped melee weapon for as long as Hysteria remains active.

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Fervor
Default Default
 100%
Default Default
 100%
Default Default
360 Default 2x 100%
Default Default
360 Default 2x 100%
Default Default
 100%
Default Default
 2x 100% 
315.8%/s 2.9s
Forward
(While Moving)
Rage
Default Default
 100%
Default Default
 100%
Default Default
 100%
Default Default
360 Default 100%
235.3%/s 1.7s
Forward Block
(While Blocking & Moving)
Madness
Default Default
 100%
Default Default
 2x 100%
Default Default
 3x 100%
Default Default
 2x 100%
Default Default
 3x 100%
Default Default
 2x 100% 
 200% 
416.7%/s 3.6s
Block
(While Blocking)
Delirium
Default Default
 100%
Default Default
 2x 100% 
Default Default
 3x 100%
Default Default
 100% 
 100% 
 200% 
416.7%/s 2.4s
Heavy
(Heavy Attack)
Rise From Ashes
Default Heavy
 500%
Slam Default 400% 
Default Heavy
 4x 100%
 100% 
500.0%/s 2.0s
Slide
(While Sliding)
Launching Spring
Default Default
360 Default 6x 300%
2250.0%/s 0.8s
Aerial
(While In Air)
One Point
Default Default
 200%
Default Default
 2x 200%
Default Default
 300% 
620.7%/s 1.4s
Wall
(While Wall Latching)
Through Strike
Default Default
 300% 
176.5%/s 1.7s
Finisher
(On Knocked Down Enemy)
Roaring Drums
Default Default
 5x 1000%
 400%
4153.8%/s 1.3s
Slam
(Looking At Ground While In Air)
Slam Attack
Default Default
Slam Default 200%
0.0%/s 0.7s

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
 Knockback
 Weakened
 Bleed
 Inaccuracy
 Knockdown
 Lifted
 Stagger
 Ragdoll
 Finisher (front, back, or ground) 
 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Augment

Main article: Enraged

Enraged is a Warframe Augment Mod for  Valkyr's  Hysteria that increases its damage and critical chance but fixes its duration to 15 seconds and adds a matching cooldown. The base Energy cost is also increased to 50, while the Energy drain over time is removed.

Rank Damage & Critical Chance Bonus Hysteria Duration Hysteria Cooldown Cost
0 +125% 15s 15s 6
1 +150% 15s 15s 7
2 +175% 15s 15s 8
3 +200% 15s 15s 9

Main article: Hysterical Assault

Hysterical Assault is a Warframe Augment/Exilus mod for  Valkyr that allows her to pounce onto enemies while in  Hysteria by meleeing while aiming, dealing damage on contact. It also provides brief Invulnerability when switching off her Valkyr Talons while in Hysteria.

Rank Leap distance Invulnerability duration Cost
0 25m 0.5s 6
1 30m 0.5s 7
2 40m 0.5s 8
3 50m 0.5s 9

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