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Saturn Six Fugitive: Difference between revisions

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*Multiple can be captured simultaneously if the targets are close enough to each other.
*Multiple can be captured simultaneously if the targets are close enough to each other.
*It is possible for groups of fugitives to spawn more than once in the same mission.
*It is possible for groups of fugitives to spawn more than once in the same mission.

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[[Category:Unaffiliated]]
[[Category:Unaffiliated]]
[[Category:Grineer]]
[[Category:Grineer]]

Revision as of 23:46, 3 March 2019

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Saturn Six Fugitive
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Broken out of the Saturn Six Max-Pen by the Wolf, this fugitive is a loyal member of his pack.
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General Information
Unaffiliated
Type
Ranged
Weapon(s)
 Karak  Sheev
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Statistics
30%
++  ++
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Level Scaling
1
500
Selected Level
EHP
1,142.86
––
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Miscellaneous
Introduced
Update 24.3 (2019-02-27)
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Drops
 Heated Charge 4.58%
 Deep Freeze 4.58%
 Convulsion 4.58%
 Pathogen Rounds 4.58%
 Target Acquired 1.67%
 Neurodes 2.50%
Region Resource 2.50%
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Broken out of the Saturn Six Max-Pen by the Wolf, this fugitive is a loyal member of his pack.

Has a chance to spawn in any non-Arena/Quest mission (including Free Roam) in groups of 3, usually (in case of non-endless missions) after the main objective has been completed. They will be marked with an extermination-target icon when in their vicinity.

They can either spawn as a ranged variant employing a Karak or more commonly as a melee unit armed with a Sheev. Both are also able to throw a molotov-esque incendiary grenade once that will leave a fire hazard patch on impact.

Despite their ragged and unarmored appearance, they are relatively tanky, more on par with a Grineer heavy unit.

Notes

  • Becomes incapacitated like capture targets upon "death", allowing them to be captured for  50 of Nightwave each, for a total of  150 for all 3 members of a pack that spawn together.
    • It's possible for them to die during a capture if the player capturing them dies, or if they are left too long in their bleed out state. They will not award any points if they die.
    • The points gained seem not to be affected by the Smeeta Kavat Charm buff nor Resource Booster.
  • Multiple can be captured simultaneously if the targets are close enough to each other.
  • It is possible for groups of fugitives to spawn more than once in the same mission.