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Rebound

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Rebound
Expand/Collapse PH_INFOBOX 38d3
Expand/Collapse PH_INFOBOX 8d69
Max Rank Description
+4 Bounce
Expand/Collapse PH_INFOBOX 3c47
General Information
Thrown Melee
Naramon
Common
 Volatile Rebound
 Volatile Quick Return
 Quick Return
Max Rank
3
Endo Required To Max
70
Credits Required To Max
3,381
Base Capacity Cost
4
 2,000
Introduced
Update 10.0 (2013-09-13)
Expand/Collapse PH_INFOBOX fed4
Vendor Sources
    Expand/Collapse PH_INFOBOX 6f98

    Rebound is a mod for Glaives that increases the number of thrown bounces.

    Stats[edit | edit source]

    Rank Bounces Cost
    0 +1 4
    1 +2 5
    2 +3 6
    3 +4 7

    Drop Locations[edit | edit source]

    Mission Drop Tables

    Mission Type Source Rotations
    or
    Drop Table
    Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
    No mission drop tables with this item

    Enemy Drop Tables

    Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
    Lephantis 100% 37.94% 37.94% 3 1 0.3794

    Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

    Trivia[edit | edit source]

    • The name of this mod and  Quick Return were mistakenly switched before Hotfix 10.0.5 (2013-09-18).

    Gallery[edit | edit source]

    Patch History[edit | edit source]

    Update 21.0 (2017-06-29)

    •  Quick Return and Rebound Mods are no longer usable in Conclave.

    Update 10.3 (2013-10-09)

    • Fixed (switched) Glaive mod names of Quick Return and Rebound to match the function.
    • Fixed Glaive Rebound mod to have improved rebounding (must travel specified distance before auto-recall).

    Hotfix 10.0.5 (2013-09-18)

    • Fixed names for Rebound and Quick Return mods being switched.

    Update 10.0 (2013-09-13)

    • Introduced

    See Also[edit | edit source]

    • Mods
    •  Quick Return, the opposite counterpart of this mod.
    •  Volatile Rebound, the Volatile counterpart of this mod that increases explosion chance.


    1. Chance to roll item within drop table
    2. Amount rewarded on successful roll
    3. (Quantity × Chance)
    4. Chance to roll drop table
    5. Chance to roll item within drop table
    6. (Drop Table Chance × Item Chance)
    7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
    8. Amount rewarded on successful roll
    9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)