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Carnis Mandible

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Carnis Mandible
Expand/Collapse PH_INFOBOX 38d3
Expand/Collapse PH_INFOBOX 8d69
Max Rank Description
+90% Slash
+60% Status Chance
Expand/Collapse PH_INFOBOX 3c47
General Information
Melee
Naramon
Common
SENTINEL_WEAPON, HOUND_WEAPON
Max Rank
5
Endo Required To Max
310
Credits Required To Max
14,973
Base Capacity Cost
4
 2,000
Introduced
Update 29.0 (2020-08-25)
Expand/Collapse PH_INFOBOX fed4
Vendor Sources
    Expand/Collapse PH_INFOBOX 6f98

    Carnis Mandible is a set mod that increases both the  Slash Damage and status chance of a melee weapon.

    Stats[edit | edit source]

    Rank  Slash Damage Status chance Cost
    0 +15% +10% 4
    1 +30% +20% 5
    2 +45% +30% 6
    3 +60% +40% 7
    4 +75% +50% 8
    5 +90% +60% 9

    Set Bonus[edit | edit source]

    This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.

    Carnis Set: Killing an enemy with a Heavy Attack grants X% Evasion and immunity to Status Effects for X seconds.

    Mods Equipped Evasion Duration
    1 10% 2s
    2 20% 4s
    3 30% 6s

    Drop Locations[edit | edit source]

    Mission Drop Tables

    Mission Type Source Rotations
    or
    Drop Table
    Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
    Necralisk Bounty Necralisk Bounty Lvl 25-30 Stage 2 A 2.67% 1 0.0267
    Necralisk Bounty Necralisk Bounty Lvl 25-30 Stage 1 A 5.56% 1 0.0556
    Necralisk Bounty Necralisk Bounty Lvl 25-30 Stage 1 B 6.67% 1 0.0667
    Necralisk Bounty Necralisk Bounty Lvl 25-30 Stage 2 C 2.63% 1 0.0263
    Necralisk Bounty Necralisk Bounty Lvl 25-30 Stage 2 B 3.23% 1 0.0323
    Necralisk Bounty Necralisk Bounty Lvl 25-30 Stage 1 C 5.56% 1 0.0556

    Enemy Drop Tables

    Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
    Deimos Carnis Rex 10% 75.88% 7.588% 13 1 0.07588
    Infested Oni 10% 75.88% 7.588% 13 1 0.07588

    Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

    Notes[edit | edit source]

    • Slash bonus has no effect on the damage of the bleed status effect.
    • The slash damage of a weapon must be at least 70% of the total for the raw damage gained from this mod to be comparable to an elemental damage counterpart like  Volcanic Edge.
    • Cannot be equipped on Melee Robotic Weapons ( Deconstructor ( Prime),  Akaten,  Batoten, and  Lacerten).

    Patch History[edit | edit source]

    Update 30.5 (2021-07-06)

    DECONSTRUCTOR MELEE MODDING CHANGES:

    The Sisters of Parvos update will bring three new Modular Hound Companions, each with a unique Melee weapon. While reviewing these Companion Weapons, we noticed the Helios-old problem that there’s a lot of Melee Mods that you can equip, but don’t really function on companion Melee. There’s also some ‘invisible gear hopping’ where if you put Mods on your Deconstructor (or Prime), they carry over to your Melee which is a many-year-old oversight we’ve lived with, but are approaching changes more thoroughly with this Update and as a result we’re patching up this behaviour.

    These are mostly Mods that deal with combos or heavy attacks, since Companions do not have these features as well as other certain outliers. As a result the following Mods will be incompatible with the upcoming three Hound weapons and retroactively will no longer work with the Deconstructor and Deconstructor Prime:

    • Carnis Mandible

    Update 29.5 (2020-11-19)

    • Fixed the Carnis Mod Sets not being equippable on Exalted Melee.

    Update 29.1 (2020-09-17)

    • Fixed Carnis Set Mods not functioning for both Host or Client players.

    Hotfix 29.0.8 (2020-09-10)

    • Fixed Carnis Mod Set bonus modifying evasion incorrectly, and instead acting as a debuff as opposed to the proper buff.

    Hotfix 29.0.5 (2020-08-28)

    • Fixed Carnis set bonus not functioning.

    Update 29.0 (2020-08-25)

    • Introduced.
    1. Chance to roll item within drop table
    2. Amount rewarded on successful roll
    3. (Quantity × Chance)
    4. Chance to roll drop table
    5. Chance to roll item within drop table
    6. (Drop Table Chance × Item Chance)
    7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
    8. Amount rewarded on successful roll
    9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)