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==Item Compatibility==
==Item Compatibility==
===Weapons===
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|+ Mod Compatibility Hierarchy For Weapons
|+ Mod Compatibility Hierarchy For Weapons
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|-
|-
|}
|}
*Exalted Weapons that are considered as secondary weapons may fall under certain classes:
**{{Weapon|Noctua}} can equip "Tome" mods
*Note that [[Kitgun]] secondaries will inherit the secondary weapon class associated with its Chamber.
*Note that [[Kitgun]] secondaries will inherit the secondary weapon class associated with its Chamber.


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|-
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*Exalted Weapons that are considered as Archwing weapons may fall under certain classes:
**{{Weapon|Arquebex}} can equip "Archgun" mods
**{{Weapon|Ironbride}} can equip "Archmelee" mods


===Companions===
===Companions===
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| e.g. {{Companion|Lambeo Moa}}<br />(N/A, no known mods with specific "Lambeo Moa" type)
| e.g. {{Companion|Lambeo Moa}}<br />(N/A, no known mods with specific "Lambeo Moa" type)
| e.g. {{Companion|Taxon}}<br />({{M|Molecular Conversion}})
| e.g. {{Companion|Taxon}}<br />({{M|Molecular Conversion}})
|-
|}

===Beast Claws Weapons===
{| class="wikitable" style="text-align:center;"
|+ Mod Compatibility Hierarchy For Beast Claws
|-
! Weapon Slot
| colspan=5 | Claws<br />({{M|Bite}})
|-
! Weapon Class
| colspan=3 | Kubrow Claws<br />({{M|Mecha Overdrive}})
| colspan=2 | Kavat Claws<br />({{M|Swipe}})
|-
! Weapon Family
| Kubrow Claws || Helminth Claws || Predasite Claws
| Kavat Claws || Vulpaphyla Claws
|-
! Specific Weapon Examples
| e.g. Chesa Claws
| e.g. Helminth Claws<br />({{M|Strain Fever}})
| e.g. Medjay Predasite Claws
| e.g. Adarza Claws
| e.g. Crescent Vulpaphyla Claws
|-
|-
|}
|}
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*{{M|Critical Deceleration}} inherits <code>/Lotus/Upgrades/Mods/Shotgun/WeaponCritChanceMod</code> ({{M|Blunderbuss}}).
*{{M|Critical Deceleration}} inherits <code>/Lotus/Upgrades/Mods/Shotgun/WeaponCritChanceMod</code> ({{M|Blunderbuss}}).
*{{M|Berserker Fury}} inherits <code>/Lotus/Upgrades/Mods/Melee/WeaponFireRateMod</code> ({{M|Fury}}).
*{{M|Berserker Fury}} inherits <code>/Lotus/Upgrades/Mods/Melee/WeaponFireRateMod</code> ({{M|Fury}}).
*{{M|Enhanced Vitality}} inherit {{M|Link Vitality}} <code>/Lotus/Upgrades/Mods/BaseHealthMod</code>.
*{{M|Enhanced Vitality}} and {{M|Link Vitality}} inherit <code>/Lotus/Upgrades/Mods/BaseHealthMod</code>.
*{{M|Link Fiber}} and {{M|Metal Fiber}} inherit <code>/Lotus/Upgrades/Mods/BaseArmourMod</code>.
*{{M|Link Fiber}} and {{M|Metal Fiber}} inherit <code>/Lotus/Upgrades/Mods/BaseArmourMod</code>.
*{{M|Calculated Redirection}} and {{M|Link Redirection}} inherit <code>/Lotus/Upgrades/Mods/BaseShieldMaxMod</code>.
*{{M|Calculated Redirection}} and {{M|Link Redirection}} inherit <code>/Lotus/Upgrades/Mods/BaseShieldMaxMod</code>.

Latest revision as of 21:20, 8 March 2025

“Very well. Keep your secrets.”
This article/section contains unofficial information, concepts, or terminology derived from or based on community discussion, invention, or knowledge. It may be subjective and contain information or terminology that is not used by Digital Extremes or in official WARFRAME communications, and may not be an officially recognized concept.
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Mods have a semi-hidden mechanic where they have restricted item compatibility with certain items they can be installed on. There may be also mod incompatibility where two or more mods cannot be installed on a single item at the same time, even if there are open mod slots. Some mods have restricted slot compatibility where they can only be installed in certain mod slots (e.g. Stance or Aura mods).

Item Compatibility[edit | edit source]

Weapons[edit | edit source]

Mod Compatibility Hierarchy For Weapons
Weapon Slot Primary Secondary Melee Archgun Archmelee Robotic Exalted Weapon Parazon
Weapon Class Rifle Shotgun Pistol Assault Saw Glaive/Thrown Melee (See Melee for full list) Depends on weapon Depends on weapon
Assault Rifle Bow Sniper Pistol Thrown Tome
Assault Rifle Launcher Crossbow Long Bow
Launcher Speargun
Weapon Family e.g. Braton e.g. Ogris e.g. Ferrox e.g. Zhuge e.g. Paris e.g. Vectis e.g. Strun e.g. Lato e.g. Kunai e.g. Grimoire e.g. Ghoulsaw e.g. Glaive ... e.g. Imperator e.g. Veritux e.g. Sweeper e.g. Exalted Blade
Specific Weapon Examples  Braton  Braton Prime  Braton Vandal  Ogris + variants  Ferrox + variants  Zhuge + variants  Paris + variants  Vectis + variants  Strun + variants  Lato + variants  Kunai + variants  Grimoire + variants  Ghoulsaw + variants  Glaive + variants ...  Imperator + variants  Veritux + variants  Sweeper + variants  Exalted Blade + variants

Primary Weapons[edit | edit source]

Mod Compatibility Hierarchy For Primary Weapons
Weapon Slot Primary
( Shivering Contagion)
Weapon Class Rifle
( Serration)
Shotgun
( Point Blank)
Assault Rifle Bow
( Arrow Mutation)
Sniper
( Charged Chamber)
Assault Rifle
( Tainted Mag)
Launcher Crossbow Long Bow
Launcher Speargun
Weapon Family e.g. Burston
( Triple Tap)
e.g. Ogris
( Nightwatch Napalm)
e.g. Ferrox e.g. Zhuge e.g. Paris e.g. Vectis e.g. Strun
Specific Weapon Examples  Burston  Burston Prime
(e.g.  Gilded Truth)
 Ogris + variants  Ferrox + variants  Zhuge + variants  Paris + variants  Vectis + variants  Strun + variants
  • Exalted Weapons that are considered as primary weapons may fall under certain classes:
    •  Artemis Bow + variants can equip "Bow" mods
    •  Neutralizer can equip "Sniper" mods
  • Note that Kitgun primaries will inherit the primary weapon class associated with its Chamber.

Secondary Weapons[edit | edit source]

Mod Compatibility Hierarchy For Secondary Weapons
Weapon Slot Secondary
Weapon Class Pistol ( Hornet Strike)
Pistol Thrown
( Concealed Explosives)
Tome
( Fass Canticle)
Exalted Weapon (Secondary)
Weapon Family e.g. Lato e.g. Kunai
( Stockpiled Blight)
e.g. Grimoire e.g. Balefire Charger
Specific Weapon Examples  Lato + variants  Kunai + variants  Grimoire + variants  Balefire Charger + variants
  • Exalted Weapons that are considered as secondary weapons may fall under certain classes:
    •  Noctua can equip "Tome" mods
  • Note that Kitgun secondaries will inherit the secondary weapon class associated with its Chamber.

Melee Weapons[edit | edit source]

Mod Compatibility Hierarchy For Melee Weapons
Weapon Slot Melee
( Pressure Point)
Weapon Class Assault Saw
( Butcher's Revelry)
Glaive/Thrown Melee
( Astral Twilight)
(See Melee for full list) Exalted Weapon (Melee)
Weapon Family e.g. Ghoulsaw e.g. Glaive ... e.g. Exalted Blade
Specific Weapon Examples  Ghoulsaw + variants  Glaive + variants ...  Exalted Blade + variants
  • Note that Zaw melees will inherit the melee class associated with its Strike.

Archgun/Archmelee Weapons[edit | edit source]

Archwing weapons have a simple hierarchy for modding.

Mod Compatibility Hierarchy For Archwing Weapons
Weapon Slot Archgun
( Rubedo-Lined Barrel)
Archmelee
( Cutting Edge)
Weapon Class Archgun Archmelee
Weapon Family e.g. Imperator e.g. Veritux
Specific Weapon Examples  Imperator + variants  Veritux + variants
  • Exalted Weapons that are considered as Archwing weapons may fall under certain classes:
    •  Arquebex can equip "Archgun" mods
    •  Ironbride can equip "Archmelee" mods

Companions[edit | edit source]

Mod Compatibility Hierarchy For Companions
Companion
( Link Vitality)
Beast
( Fetch)
Robotic
( Vacuum)
Kubrow
(N/A, no known mods with specific "Kubrow" type)
Kavat
( Sharpened Claws)
Hound
( Null Audit)
MOA
( Security Override)
Sentinel
( Regen)
Kubrow Helminth Charger Predasite Kavat Vulpaphyla
e.g.  Chesa Kubrow
( Neutralize)
e.g.  Helminth Charger
( Proboscis)
e.g.  Medjay Predasite
( Paralytic Spores)
e.g.  Adarza Kavat
( Cat's Eye)
e.g.  Crescent Vulpaphyla
( Crescent Charge)
e.g.  Bhaira Hound
(N/A, no known mods with specific "Bhaira Hound" type)
e.g.  Lambeo Moa
(N/A, no known mods with specific "Lambeo Moa" type)
e.g.  Taxon
( Molecular Conversion)

Beast Claws Weapons[edit | edit source]

Mod Compatibility Hierarchy For Beast Claws
Weapon Slot Claws
( Bite)
Weapon Class Kubrow Claws
( Mecha Overdrive)
Kavat Claws
( Swipe)
Weapon Family Kubrow Claws Helminth Claws Predasite Claws Kavat Claws Vulpaphyla Claws
Specific Weapon Examples e.g. Chesa Claws e.g. Helminth Claws
( Strain Fever)
e.g. Medjay Predasite Claws e.g. Adarza Claws e.g. Crescent Vulpaphyla Claws

Item (In)Compatibility Tags[edit | edit source]

Some mods have CompatibilityTags and IncompatibilityTags associated that restrict what items that it can be equipped on.

  • For example,  Sinister Reach has both the "Primary" type and a hidden BEAM compatibility tag, restricting its usage to primary weapons with that tag (like  Amprex and  Phantasma).
  • For example, the  Split Flights mod has the following IncompatibilityTags: CRPBOW, CROSSBOW, GRNBOW, POWER_WEAPON, INFBOW, OMICRUS, meaning items with either of those tags (namely,  Lenz,  Kuva Bramma, Exalted Weapons,  Proboscis Cernos, and  Nataruk) cannot equip  Split Flights.

Mod Incompatibility[edit | edit source]

Two mods with the same hidden parent type or has a parent/child relationship cannot both be equipped on an item at the same time. For example,  Serration and  Amalgam Serration are incompatible with each other because they both inherit the /Lotus/Types/Game/LotusArtifactUpgrades/BaseArtifactUpgrade type. Sometimes this relationship is obvious because two mods share similar names, but this is not always the case (for example,  Sinister Reach is not a variant of  Reach despite both having "Reach" in their names). Some non-obvious relationships include:

  •  Mobilize,  Patagium,  Battering Maneuver,  Piercing Step,  Rending Turn,  Ice Spring,  Lightning Dash, and  Toxic Flight are incompatible with each other since they all inherit /Lotus/Upgrades/Mods/Warframe/ParkourTwoMod.
  •  Ironclad Flight inherits /Lotus/Upgrades/Mods/Warframe/AvatarDamageReductionInAir ( Aviator).
  •  Critical Deceleration inherits /Lotus/Upgrades/Mods/Shotgun/WeaponCritChanceMod ( Blunderbuss).
  •  Berserker Fury inherits /Lotus/Upgrades/Mods/Melee/WeaponFireRateMod ( Fury).
  •  Enhanced Vitality and  Link Vitality inherit /Lotus/Upgrades/Mods/BaseHealthMod.
  •  Link Fiber and  Metal Fiber inherit /Lotus/Upgrades/Mods/BaseArmourMod.
  •  Calculated Redirection and  Link Redirection inherit /Lotus/Upgrades/Mods/BaseShieldMaxMod.
  •  Mending Shot inherits /Lotus/Upgrades/Mods/Rifle/BowExplosionChanceMod ( Thunderbolt).
  •  Amar's Anguish,  Boreal's Anguish, and  Nira's Anguish inherit /Lotus/Upgrades/Mods/Sets/ArchonExilusMod.
  •  Amar's Hatred,  Boreal's Hatred, and  Nira's Hatred inherit /Lotus/Upgrades/Mods/Sets/ArchonWarframeMod.
  •  Double Tap inherits /Lotus/Upgrades/Mods/PvPMods/Rifle/LessRecoilSmallerMagRifleMod ( Hydraulic Gauge).
  •  Feathered Arrows inherits /Lotus/Upgrades/Mods/PvPMods/Rifle/HigherVelocityLessAccurateRifleMod ( Lucky Shot).
  • Conclave physical damage conversion mods:
    •  Comet Rounds,  Ripper Rounds, and  Serrated Rounds inherit /Lotus/Upgrades/Mods/PvPMods/Rifle/BaseDamageBiasRifleMod.
    •  Impaler Munitions,  Meteor Munitions,  Razor Munitions inherit /Lotus/Upgrades/Mods/PvPMods/Pistol/BaseDamageBiasPistolMod.
  • Conclave recoil/reload/magazine balancing mods:
    •  Hydraulic Chamber inherits /Lotus/Upgrades/Mods/PvPMods/Shotgun/FasterReloadMoreRecoilShotgunMod ( Loose Chamber).  Loose Chamber inherits /Lotus/Upgrades/Mods/PvPMods/Shotgun/LargerMagLongerReloadShotgunMod ( Loaded Capacity).
  • Warframe augments on the same ability:
    •  Rumbled and  Titanic Rumbler inherit /Lotus/Powersuits/Brawler/BrawlerSummonBaseAugmentCard.
    •  Healing Flame and  Purifying Flames inherit /Lotus/Powersuits/Ember/FireBlastBaseAugmentCard.
    •  Purging Slash and  Surging Dash inherit /Lotus/Powersuits/Excalibur/SlashDashBaseAugmentCard.
    •  Assimilate and  Singularity inherit /Lotus/Powersuits/Jade/SelfBulletAttractorBaseAugmentCard.

Slot Compatibility[edit | edit source]

  • Aura mods are restricted to the Aura slot.
  • Exilus Mods can be equipped in any slot, but they are the only mods allowed in the Exilus slot.
  • Stance mods are restricted to the Stance slot.