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Heavy Gunner

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Revision as of 09:46, 29 October 2013 by Protonus (talk | contribs) (→‎Bugs: This bug is fixed.)
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Heavy Gunner
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High damage minigun
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General Information
Grineer
Type
Ranged
Weapon(s)
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Statistics
38.73%
++  ++
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Normal Attack
<impact>
6
<puncture>
1
<slash>
1
8 (75%)
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Level Scaling
8
500
Selected Level
EHP
489.64
––
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Miscellaneous
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Drops
 Blunderbuss 0.57%
 Slip Magazine 0.57%
 Magazine Warp 0.57%
 Shell Compression 0.33%
 Decisive Judgement 0.03%
15  Endo 0.57%
50  Endo 0.33%
80  Endo 0.03%
 Gorgon Blueprint 1.00%
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One of the most dangerous Grineer units, the Heavy Gunners are female walking tanks equipped with a Gorgon machine-gun. 

Identified by their taller, thinner frame and female voice, Heavy Gunners are capable of laying down suppressive fire to support their teammates.  If left unchecked, they can tear through players' shields and health very quickly, especially on Warframes with lighter armor.

In addition to her Gorgon minigun, the Heavy Gunner can punch the ground and knock down Tenno that get too close, and although they can use this ability over and over, there is a very long delay before it can be used again.

The Heavy Gunner does have weaknesses, however - she is still capable of being knocked down, has a long delay of recharging her shields after they are depleted, and has a very long reload time. Take advantage of her reload time to get in close and finish her off.  

Tactics

The Heavy Gunner is a formidable opponent, but not invincible.

  • Electrical damage will stop them from firing their Gorgon.
  • Loki's Disarm ability will rob them of their Gorgon, and most of their threat capacity with it. However, they are still capable of performing their Ground Punch attack. 
  • Headshots are highly effective.
  • The Heavy Gunner still does regenerate shields after taking HP damage.
  • Unlike other heavy units, Heavy Gunners take full damage from bullet weapons, yet they also only take full damage from armor-piercing weapons, as opposed to twice with most Grineer units. This makes them generally the most durable heavy unit, from both the Bombard and the Napalm.
  • Heavy Gunners can quickly be dispatched with a flying kick (Sprint+Jump+Crouch). They will attempt to initiate their groundpound attack as you collide with them. As they are knocked down by the kick, they are also affected by their own attack and will be sent flying. They will be affected by their own groundpound and be completely drained of their shields while leaving them in a downed state, allowing you to quickly defeat them. Bear in mind that you will also be hit and knocked back by the attack, so it is preferable to use warframes that grant invincibility frames such as Excalibur's Radial Blind, or Rhino's Iron Skin. This should not be a problem however if you have teammates covering you.  (Tested successfully in solo missions and solo Void missions against enemies up to level 40+)

Trivia

  • As of update 9, Grineer Heavy Gunner dead bodies look different from the live bodies http://i.imgur.com/a9tppVh.jpg
  • Unlike other masked Grineer units, Heavy Gunners do not have a face modeled behind their masks.
  • Before Update 10.4.0, the Gorgon, that Heavy Gunners' carry, used to be available in the Player Market. This is now unknown whether the Gorgon will be re-released soon either as a Wraith-version or remains as a standard.

Bugs

  • Similar to those of Grineer Scorpions, applying Freeze or Fire damage causes their faceplates to turn pitchblack.
  • [strike]Occasionally, when the Heavy Gunner reloads, she does not undergo a reload animation. Instead, a magazine is left levitating away and inward to her Gorgon.[/strike] This is fixed since Update 10.5.0

Media

A Grineer Heavy Gunner. Little woman, big gun.
File:RELOADING
Heavy Gunner reloading