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Gleaming Talon

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Gleaming Talon
Expand/Collapse PH_INFOBOX 38d3
Expand/Collapse PH_INFOBOX 8d69
Max Rank Description
Fast arcing strikes.
Expand/Collapse PH_INFOBOX 3c47
General Information
Glaives
Naramon
Rare
GLAIVES_STANCE
Max Rank
3
Endo Required To Max
210
Credits Required To Max
10,143
Base Capacity Cost
-2
 8,000
Introduced
Update 13.0 (2014-04-09)
Expand/Collapse PH_INFOBOX fed4
Vendor Sources
    Expand/Collapse PH_INFOBOX 6f98

    Gleaming Talon is a stance mod for Glaives, which combines whirling attacks with explosive weapon throws.

    Can be equipped on:

    •  Cerata ✓
    •  Falcor ✓
    •  Glaive ✓
    •  Glaive Prime ✓
    •  Halikar ✓
    •  Halikar Wraith ✓
    •  Kestrel ✓
    •  Orvius ✓
    •  Pathocyst ✓
    •  Xoris ✓

    ✓ denotes weapon with matching Stance polarity


    Drop Locations[edit | edit source]

    Mission Drop Tables

    Mission Type Source Rotations
    or
    Drop Table
    Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
    Weekly Conclave Challenge Reward Weekly Conclave Challenge Reward A 2.27% 1 0.0227

    Complete all weekly Conclave challenges to get this reward in your in-game inbox:

    • Match Won: Win 6 matches of any game type.
    • Match Complete: Complete 20 matches of any game type.
    • Conditioning: Complete 10 Daily Challenges.

    Enemy Drop Tables

    Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
    Leech Osprey 3% 0.67% 0.0201% 4975 1 0.000201
    Narmer Leech Osprey 3% 0.67% 0.0201% 4975 1 0.000201
    Narmer Sapping Osprey 3% 0.67% 0.0201% 4975 1 0.000201
    Sapping Osprey 3% 0.67% 0.0201% 4975 1 0.000201
    Vapos Sapping Osprey 3% 0.67% 0.0201% 4975 1 0.000201

    Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

    Combos

    Default Combos of Stance or Weapon (📝 Edit Stance Data)
    Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
    1.0 Attack Speed
    Animation
    Neutral
    (While Not Moving)
    Mercury Vortex
    Default Default
     2x 200%
    Default Default
     2x 200%
    Default Default
    360 Default 2x 300%
    Default Default
     300%
    Default Default
     400% 
    488.4%/s 4.3s
    Forward
    (While Moving)
    Ruin
    Default Default
     200%
    Default Default
     100%
    Default Default
    360 Default 3x 100%
    300.0%/s 2.0s
    Forward Block
    (While Blocking & Moving)
    Silver Reach
    Default Default
     200%
     2x 100%
     200% 
    Default Default
    360 Default 100%
     200%
    Default Default
     400%
    500.0%/s 2.6s
    Block
    (While Blocking)
    Ruin
    Default Default
     200%
    Default Default
     300%
    Default Default
     400% 
    Default Default
     400%
    N / A N / A
    Heavy
    (Heavy Attack)
    Falling Star*
    Default Heavy
    Ranged Default 500%
    Default Heavy
    Ranged Default 500%
    Default Heavy
    Ranged Default 500%
    N / A N / A
    Slide
    (While Sliding)
    Pirouette*
    Default Default
    360 Default 200%
    270.3%/s 0.7s
    Aerial
    (While In Air)
    Auger*
    Default Default
    360 Default 2x 300%
    Default Default
    360 Default 2x 300%
    Default Default
    360 Default 2x 300%
    N / A N / A
    Wall
    (While Wall Latching)
    Through Strike*
    Default Default
     300%
    N / A N / A
    Finisher
    (On Knocked Down Enemy)
    Nemesis*
    Default Default
     1000% 
    N / A N / A
    Slam
    (Looking At Ground While In Air)
    Slam Attack*
    Default Default
    Slam Default 200%
    N / A N / A

    Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

    View Full Legend
    • Average Damage Multiplier per second only applies to single-target DPS calculations.
    • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
    • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
    • Each tile marking in stance preview gifs are 2m apart.
    • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

    Notes[edit | edit source]

    • Many of the attacks do bonus physical damage, i.e.  Impact,  Puncture, and  Slash damage.
      • The last attack of Mercury Vortex does 10% bonus physical damage.
      • The second attack of Ruin (While Moving version) does 25% bonus physical damage.
      • The third attack of Ruin (While Blocking version) does 10% bonus physical damage.
    • Allows you to throw the glaive while sliding, even while Aim Gliding

    Trivia[edit | edit source]

    • Prior to Update 26.0 (2019-10-31), Ruin was actually the default combo for Glaive weapons when no stances are equipped.
    • Gleaming Talon was a reward on a 24-hour alert on Friday, 12 September 2014 as part of the Back To School Special Alert Week.

    Media[edit | edit source]

    Update 29.10 (2021-03-19)

    • Removed the forced Impact proc from the second hit of Mercury Vortex's third attack.
    • Removed the forced Impact proc from Ruin's second attack.
    • Removed the forced Impact procs from Ruin's third attack.
    • Removed the Lifted proc from the first hit of Silver Reach's first attack.
    • Removed the forced Impact proc from the second hit of Silver Reach's second attack.
    • Removed the forced Impact proc from Silver Reach's third attack.

    Update 13.0 (2014-04-09)

    • Introduced.
    1. Chance to roll item within drop table
    2. Amount rewarded on successful roll
    3. (Quantity × Chance)
    4. Chance to roll drop table
    5. Chance to roll item within drop table
    6. (Drop Table Chance × Item Chance)
    7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
    8. Amount rewarded on successful roll
    9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)