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{{ModBox
{{ModBox}}
| image = Harbinger.png
| transmutable =
| introduced = {{ver|17}}
| polarity =
| rarity =
| autoDrops = [[Equinox Mega Pack]]
}}<gallery type="slideshow" widths="260" hideaddbutton="true">
FinalHarbingerCombo0.gif|Equinox performing Null Warning.
FinalHarbingerCombo1.gif|Equinox performing Impending Battery.
FinalHarbingerCombo2.gif|Equinox performing Dark Light.
FinalHarbingerCombo3.gif|Equinox performing Systemic Shred.
</gallery>

'''Final Harbinger''' is a ''[[:Category:Stance Mods|stance mod]]'' for Sword and Shield melee weapons.
'''Final Harbinger''' is a ''[[:Category:Stance Mods|stance mod]]'' for Sword and Shield melee weapons.


{{StanceWeapons}}
{{StanceWeapons}}
{{StanceTable}}
{{StanceTable}}

==Drop Locations==
{{DropLocations}}


==Gallery==
==Gallery==
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==Media==
==Media==
{{VideoGallery
<gallery widths="300" position="center" spacing="small">
|{{YouTube|xS3Qlcmgtzo|size=300px}}
Warframe - All Melee 3.0 Combos (Part 3 of 3)
}}
</gallery>


==See also==
==See also==
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}}
}}
{{StanceNav}}
{{StanceNav}}
__NOTOC__
[[de:Letzter Vorbote]]
[[de:Letzter Vorbote]]
[[es:Presagio definitivo]]
[[es:Presagio definitivo]]
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[[Category:Uncommon Mods]]
[[Category:Uncommon Mods]]
[[Category:Melee Mods]]
[[Category:Melee Mods]]
[[uk:Останній передвісник]]

Latest revision as of 15:52, 31 January 2025

Final Harbinger

Expand/Collapse PH_INFOBOX 38d3
Expand/Collapse PH_INFOBOX 8d69
Max Rank Description
Powerful slashes and shield attacks.
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General Information
Sword And Shield
Madurai
Uncommon
SWORDS_AND_SHIELD_STANCE
Max Rank
3
Endo Required To Max
140
Credits Required To Max
6,762
Base Capacity Cost
-2
 4,000
Introduced
Update 17.0 (2015-07-31)
Expand/Collapse PH_INFOBOX fed4
Vendor Sources
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Final Harbinger is a stance mod for Sword and Shield melee weapons.

Can be equipped on:

  •  Ack & Brunt ✓
  •  Argo & Vel ✓
  •  Cobra & Crane ✓
  •  Cobra & Crane Prime ✓
  •  Sigma & Octantis ✓
  •  Silva & Aegis ✓
  •  Silva & Aegis Prime ✓
  •  Tenet Agendus ✓

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Null Warning
Default Default
 200%
 200% 
Default Default
 200%
 300%
Default Default
 300% 
 2x 100%
 100% 
Default Default
 2x 100%
 400% 
688.5%/s 3.0s
Forward
(While Moving)
Impending Battery
Default Default
 100%
Default Default
360 Default 2x 200%
Default Default
360 Default 100%
Default Default
 2x 200%
Default Default
 100%
 200%
360 Default 2x 100%
566.0%/s 2.6s
Forward Block
(While Blocking & Moving)
Dark Light
Default Default
 3x 100%
 300% 
Slam Default 100% 
Default Default
 4x 200%
Default Default
360 Default 5x 100% 
469.1%/s 4.0s
Block
(While Blocking)
Systemic Shred
Default Default
 200%
 2x 100%
360 Default 100% 
Default Default
 500% 
555.6%/s 1.8s
Heavy
(Heavy Attack)
Hallowed Name*
Default Heavy
360 Default 500% 
Default Heavy
 500% 
N / A N / A
Slide
(While Sliding)
Destructive Symphony*
Default Default
360 Default 100%
N / A N / A
Aerial
(While In Air)
Fist of Iron*
Default Default
 200%
Default Default
 200%
Default Default
 200%
N / A N / A
Wall
(While Wall Latching)
Dying Angel*
Default Default
 300% 
N / A N / A
Finisher
(On Knocked Down Enemy)
Last Stand*
Default Default
 800% 
N / A N / A
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200%
N / A N / A

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
 Knockback
 Weakened
 Bleed
 Inaccuracy
 Knockdown
 Lifted
 Stagger
 Ragdoll
 Finisher (front, back, or ground) 
 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Drop Locations[edit | edit source]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Rathuum Tier 1 Rathuum A 0.34% 1 0.0034
Weekly Conclave Challenge Reward Weekly Conclave Challenge Reward A 2.27% 1 0.0227

Complete all weekly Conclave challenges to get this reward in your in-game inbox:

  • Match Won: Win 6 matches of any game type.
  • Match Complete: Complete 20 matches of any game type.
  • Conditioning: Complete 10 Daily Challenges.

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Drekar Manic 3% 5.53% 0.1659% 603 1 0.001659
Feyarch Specter 100% 36.36% 36.36% 3 1 0.3636

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Gallery[edit | edit source]

Media[edit | edit source]

See also[edit | edit source]

  •  Eleventh Storm, another Sword & Shield stance, for PvE.
  •  Last Herald, a PvP-only Sword & Shield stance devised for Conclave.

Patch History[edit | edit source]

Update 29.10 (2021-03-19)

  • Removed the forced Impact proc from the first hit of Null Warning's second attack.
  • Removed the forced Impact procs from Impending Battery's second attack.
  • Removed the forced Impact procs from the first and third hit of Impending Battery's fifth attack.
  • Removed the forced Impact proc from the first hit of Dark Light's first attack.
  • Shifted the forced Impact proc from the first hit of Systemic Shred's first attack to the fourth hit.

Update 17.0 (2015-07-31)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)