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m (→‎Combos: - Fixed the combination button inputs to match the ones provided by the in-game version. - Changed the key colors of some button inputs of the combos to reflect their effects in-game. →‎Notes: - Added more notes to this section.)
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{{ModBox
{{ModBox}}
'''Final Harbinger''' is a ''[[:Category:Stance Mods|stance mod]]'' for Sword and Shield melee weapons.
|image = [[File:Harbinger.png|thumb|324x324px]]
|polarity = {{Icon|Pol|V}}
|rarity = Uncommon
|droppedby = Grineer [[Drekar Manic]]<br />[[Equinox Mega Pack]]<br />Tier 2 [[Arena]] Reward<br/> [[Feyarch Specter]]
}}


{{StanceWeapons}}
'''Final Harbinger''' is a [[Stance]] mod for Sword and Shield melee weapons.
{{StanceTable}}


==Drop Locations==
Can be equipped on:
{{DropLocations}}
* [[Ack & Brunt]]*
* [[Silva & Aegis]]*


==Gallery==
''*Denotes weapons with matching Stance polarity.''
<gallery>
Warframe0197.jpg
</gallery>


==Combos==
==Media==
{{VideoGallery
{| class="wikitable"
|{{YouTube|xS3Qlcmgtzo|size=300px}}
|-
}}
! Move
! Button Combination
|-
| Null Warning|| {{Key/Blue}}{{Key}}{{Key}}{{Key}}
|-
| style="height:30px;" | Impending Battery||{{Key/Blue}}{{Key}} Pause {{Key}}{{Key}}{{Key}}{{Key}}{{Key/Purple|E|Heat}}
|-
| style="height:30px;" |Systemic Shred|| {{Key/Blue}}{{Key}}{{Key|RMB}}+{{Key}}{{Key}}{{Key}}{{Key}}
|-
| style="height:30px;" | Dark Light||{{Key/Blue}} Hold {{Key}}{{Key}}{{Key/Blue|3 = 3x}}{{Key/Red|3 = 3x}}
|-
| Destructive Symphony || (During Knee Slide) {{Key}}
|-
| Fist of Iron || (In Air) {{Key}}
|-
| Dying Angel || (During Wall Dash) {{Key}}
|-
| Last Stand || (Aiming at Downed Enemy) {{Key}}
|-
| colspan="2" |<center>{{Key|&nbsp;&nbsp;&nbsp;}}<small> = Normal</small>&nbsp;&nbsp;&nbsp;{{Key/Blue|&nbsp;&nbsp;&nbsp;}}<small> = All Targets</small>&nbsp;&nbsp;&nbsp;{{Key/Red|&nbsp;&nbsp;&nbsp;}}<small> = Slam</small>&nbsp;&nbsp;&nbsp;{{Key/Purple|&nbsp;&nbsp;&nbsp;}}<small> = Proc </small></center>
|}
*PS4 Players {{Key}} = {{Key|O}}
*Xbox Players {{Key}} = {{Key|B}}


==Notes ==
==See also==
*{{M|Eleventh Storm}}, another Sword & Shield stance, for PvE.
*Alters the default quick attacks of its melee class, similar to [[Tempo Royale]].
*{{M|Last Herald}}, a PvP-only Sword & Shield stance devised for Conclave.
*The first hit of Final Harbinger (both quick melee and equipped mode) is a wide horizontal slash, capable of hitting multiple targets around the warframe.
*'''Null Warning''' is good for spamming, allowing you to cover more ground fairly quickly while also giving you fairly good chances at hitting low-flying targets such as Ospreys.
*'''Impending Battery''' is good for wide-area attacks, letting you hit enemies around you while still focusing on the main target. The last hit of the combo (which involves throwing the sword ahead like a boomerang) will always force a {{Icon|Proc|Fire|Text|imgsize = 18}} proc, regardless of the weapon's elemental build.
*'''Systematic Shred''' is extremely easy to pull off, and has the least travel distance of any of the other combos. It's also capable of hitting multiple enemies around the warframe that are close enough.
*'''Dark Light''' has the farthest travel distance of any of the combos this stance has, and can be both a benefit or a drawback depending on the situation.
**The 4th hit involves the warframe riding the shield while spinning like a top (knocks enemies down), while the last hit is a spinning leap forward (ragdolls enemies away).
**With ''Melee Auto Targeting'' option active, this combo will sometimes end abruptly with a ground finisher instead if the 4th hit connects, as well as not going as far as it should be because of the warframe sticking to the target. It's best used with the ''Melee Auto Targeting'' disabled to fully utilize the travel distance.


==Patch History==
* Moving while using '''Null Warning''', '''Systematic Shred''', and '''Impending Battery''' will glitch the movement of the second attack in each of the combos.
{{Scrollbox/Article|
{{ver|29.10}}
*Removed the forced Impact proc from the first hit of Null Warning's second attack.
*Removed the forced Impact procs from Impending Battery's second attack.
*Removed the forced Impact procs from the first and third hit of Impending Battery's fifth attack.
*Removed the forced Impact proc from the first hit of Dark Light's first attack.
*Shifted the forced Impact proc from the first hit of Systemic Shred's first attack to the fourth hit.


{{ver|17}}
==Media==
*Introduced.
<gallery widths="300" position="center" spacing="small">
}}
Showing combos in order. No editing.
Warframe Stances Final Harbinger thestancespotlight
Warframe0197.jpg
</gallery>
{{StanceNav}}
{{StanceNav}}
[[de:Letzter Vorbote]]
__NOTOC__
[[es:Presagio definitivo]]
[[fr:Dernier Présage]]
[[fr:Dernier Présage]]
[[ru:Предвестник Конца]]
[[Category:Mods]]
[[Category:Mods]]
[[Category:Stance Mods]]
[[Category:Stance Mods]]
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[[Category:Uncommon Mods]]
[[Category:Uncommon Mods]]
[[Category:Melee Mods]]
[[Category:Melee Mods]]
[[uk:Останній передвісник]]

Latest revision as of 15:52, 31 January 2025

Final Harbinger
Expand/Collapse PH_INFOBOX 38d3
Expand/Collapse PH_INFOBOX 8d69
Max Rank Description
Powerful slashes and shield attacks.
Expand/Collapse PH_INFOBOX 3c47
General Information
Sword And Shield
Madurai
Uncommon
SWORDS_AND_SHIELD_STANCE
Max Rank
3
Endo Required To Max
140
Credits Required To Max
6,762
Base Capacity Cost
-2
 4,000
Introduced
Update 17.0 (2015-07-31)
Expand/Collapse PH_INFOBOX fed4
Vendor Sources
    Expand/Collapse PH_INFOBOX 6f98

    Final Harbinger is a stance mod for Sword and Shield melee weapons.

    Can be equipped on:

    •  Ack & Brunt ✓
    •  Argo & Vel ✓
    •  Cobra & Crane ✓
    •  Cobra & Crane Prime ✓
    •  Sigma & Octantis ✓
    •  Silva & Aegis ✓
    •  Silva & Aegis Prime ✓
    •  Tenet Agendus ✓

    ✓ denotes weapon with matching Stance polarity

    Combos

    Default Combos of Stance or Weapon (📝 Edit Stance Data)
    Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
    1.0 Attack Speed
    Animation
    Neutral
    (While Not Moving)
    Null Warning
    Default Default
     200%
     200% 
    Default Default
     200%
     300%
    Default Default
     300% 
     2x 100%
     100% 
    Default Default
     2x 100%
     400% 
    688.5%/s 3.0s
    Forward
    (While Moving)
    Impending Battery
    Default Default
     100%
    Default Default
    360 Default 2x 200%
    Default Default
    360 Default 100%
    Default Default
     2x 200%
    Default Default
     100%
     200%
    360 Default 2x 100%
    566.0%/s 2.6s
    Forward Block
    (While Blocking & Moving)
    Dark Light
    Default Default
     3x 100%
     300% 
    Slam Default 100% 
    Default Default
     4x 200%
    Default Default
    360 Default 5x 100% 
    469.1%/s 4.0s
    Block
    (While Blocking)
    Systemic Shred
    Default Default
     200%
     2x 100%
    360 Default 100% 
    Default Default
     500% 
    555.6%/s 1.8s
    Heavy
    (Heavy Attack)
    Hallowed Name*
    Default Heavy
    360 Default 500% 
    Default Heavy
     500% 
    N / A N / A
    Slide
    (While Sliding)
    Destructive Symphony*
    Default Default
    360 Default 100%
    N / A N / A
    Aerial
    (While In Air)
    Fist of Iron*
    Default Default
     200%
    Default Default
     200%
    Default Default
     200%
    N / A N / A
    Wall
    (While Wall Latching)
    Dying Angel*
    Default Default
     300% 
    N / A N / A
    Finisher
    (On Knocked Down Enemy)
    Last Stand*
    Default Default
     800% 
    N / A N / A
    Slam
    (Looking At Ground While In Air)
    Slam Attack*
    Default Default
    Slam Default 200%
    N / A N / A

    Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

    View Full Legend
    Key Inputs
    Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
    Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
    Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
    Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
    Multipliers and Hits
    Default Default
     200%
     Attack does double damage 
    Default Default
     2x 100%
     Attack hits twice 
    Forced Procs
     Knockback
     Weakened
     Bleed
     Inaccuracy
     Knockdown
     Lifted
     Stagger
     Ragdoll
     Finisher (front, back, or ground) 
     Impair (PvP only) 
    Melee Attack Explanations
    • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
    • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
    • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
    • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
    • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
    • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
    View Full Legend
    • Average Damage Multiplier per second only applies to single-target DPS calculations.
    • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
    • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
    • Each tile marking in stance preview gifs are 2m apart.
    • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

    Drop Locations[edit | edit source]

    Mission Drop Tables

    Mission Type Source Rotations
    or
    Drop Table
    Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
    Rathuum Tier 1 Rathuum A 0.34% 1 0.0034
    Weekly Conclave Challenge Reward Weekly Conclave Challenge Reward A 2.27% 1 0.0227

    Complete all weekly Conclave challenges to get this reward in your in-game inbox:

    • Match Won: Win 6 matches of any game type.
    • Match Complete: Complete 20 matches of any game type.
    • Conditioning: Complete 10 Daily Challenges.

    Enemy Drop Tables

    Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
    Drekar Manic 3% 5.53% 0.1659% 603 1 0.001659
    Feyarch Specter 100% 36.36% 36.36% 3 1 0.3636

    Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

    Gallery[edit | edit source]

    Media[edit | edit source]

    See also[edit | edit source]

    •  Eleventh Storm, another Sword & Shield stance, for PvE.
    •  Last Herald, a PvP-only Sword & Shield stance devised for Conclave.

    Patch History[edit | edit source]

    Update 29.10 (2021-03-19)

    • Removed the forced Impact proc from the first hit of Null Warning's second attack.
    • Removed the forced Impact procs from Impending Battery's second attack.
    • Removed the forced Impact procs from the first and third hit of Impending Battery's fifth attack.
    • Removed the forced Impact proc from the first hit of Dark Light's first attack.
    • Shifted the forced Impact proc from the first hit of Systemic Shred's first attack to the fourth hit.

    Update 17.0 (2015-07-31)

    • Introduced.
    1. Chance to roll item within drop table
    2. Amount rewarded on successful roll
    3. (Quantity × Chance)
    4. Chance to roll drop table
    5. Chance to roll item within drop table
    6. (Drop Table Chance × Item Chance)
    7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
    8. Amount rewarded on successful roll
    9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)