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==Acquisition==
==Acquisition==
Revenge is acquired upon obtaining {{Companion|Shade}}, {{Companion|Prisma Shade}}, or {{Companion|Shade Prime}}.
Revenge is automatically acquired upon obtaining {{Companion|Shade}}, {{Companion|Prisma Shade}}, or {{Companion|Shade Prime}}.


==Notes==
==Notes==

Latest revision as of 07:28, 15 October 2024

Revenge

Expand/Collapse PH_INFOBOX 38d3
Expand/Collapse PH_INFOBOX 8d69
Max Rank Description
Sentinel will not attack an enemy unless that enemy has attacked the Sentinel's master within 10m.
Expand/Collapse PH_INFOBOX 3c47
General Information
Shade
Penjaga
Common
Max Rank
5
Endo Required To Max
310
Credits Required To Max
14,973
Base Capacity Cost
0
 2,000
Introduced
Update 7.0 (2013-03-18)
Expand/Collapse PH_INFOBOX fed4
Vendor Sources
Expand/Collapse PH_INFOBOX 6f98

Revenge is a precept mod that allows  Shade,  Prisma Shade, and  Shade Prime to attack enemies but only if they attacked its owner.

Stats[edit | edit source]

Rank Range Cost
0 5.8m 0
1 6.6m 1
2 7.5m 2
3 8.3m 3
4 9.1m 4
5 10m 5

Acquisition[edit | edit source]

Revenge is automatically acquired upon obtaining  Shade,  Prisma Shade, or  Shade Prime.

Notes[edit | edit source]

  • Upgrading increases the range this skill can be activated from (i.e. Shade will be able to retaliate against enemies that attack from a longer range).
  • Without this mod equipped, the Shade will not attack.
  • Revenge will only trigger if the Sentinel's master receives actual damage (invulnerability such as Iron Skin does not count). This does not also include the Sentinel itself taking damage.
  • Used to display Wyrm in the picture until update 10.5.

Gallery[edit | edit source]

Patch History[edit | edit source]

Update 27.1 (2020-02-04)

  • Fixed a script error when your Sentinel activates the Revenge Precept.

See also[edit | edit source]