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(Tested on Nagantaka (high-status Slash-weighted weapon with guaranteed Impact procs and only one instance of damage per shot), as well as Arcane Avenger (to make Hunter Munitions more reliable) and either Lavos (status duration so that procs don't time out too fast) or Garuda (for Seeking Talons))
m (→‎Notes: changed outdated note)
 
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{{ModBox
{{ModBox}}
'''Hunter Munitions''' is a [[Set Mods|set mod]] dropped from the [[Hemocyte]] during [[Operation: Plague Star]], and [[Ghoul Purge|Ghoul Purge]] bounties, that grants primary weapons a chance to force a {{D|Slash}} status effect upon a critical hit, alongside any other [[Status Effect]](s), that ''would'' have occurred from [[Status Chance]], or a weapon trait.
| image = HunterMunitionsMod.png
|introduced = {{ver|22.3}}
| polarity =
| rarity =
| autoDrops =
| transmutable =
|droppedby =
}}'''{{PAGENAME}}''' is a [[Set Mods|set mod]] dropped from the [[Hemocyte]] during [[Operation: Plague Star]] and [[Ghoul Purge|Ghoul Purge]] bounties, that grants primary weapons a chance to force a {{Icon|Proc|Slash|Text}} status effect upon a critical hit, alongside any other [[Status Effect]](s), that ''would'' have occurred from [[Status Chance]], or a weapon trait.


==Stats==
==Stats==
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This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.
This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.


'''Hunter Set:''' ''[[Companion|Companions]] gain X% additional damage to targets affected by a {{Icon|Proc|Slash|Text}} status effect.''
'''Hunter Set:''' ''[[Companion|Companions]] gain X% additional damage to targets affected by a {{D|Slash}} status effect.''
{| class="emodtable"
{| class="emodtable"
|-
|-
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| 6 || 150%
| 6 || 150%
|}
|}

==Drop Locations==
{{DropLocations}}


==Notes==
==Notes==
*Ideal on weapons with high [[critical chance]] and low [[status chance]] such as the {{Weapon|Lenz}}, in order to help it scale better against [[armor]]ed targets.
*Ideal on weapons with high [[critical chance]] and low [[status chance]] such as the {{Weapon|Lenz}}, in order to help it scale better against [[armor]]ed targets.
*Pure elemental weapons such as {{Weapon|Synapse}} can trigger {{Icon|Proc|Slash|text}} procs using this mod.
*Pure elemental weapons such as {{Weapon|Synapse}} can trigger {{D|Slash}} procs using this mod.
*On direct hit, AoE weapons can potentially trigger Hunter Munitions twice, once on direct impact and an another on the AoE component.
*Works with [[Exalted Weapon]]s such as {{A|Artemis Bow}}.
*Works with [[Exalted Weapon]]s such as {{A|Artemis Bow}}.
*{{Icon|Proc|Slash|text}} proc damage scales with damage multipliers. As such, headshots, orange and red critical hits will greatly increase the damage dealt.
*{{D|Slash}} proc damage scales with damage multipliers. As such, headshots, orange and red critical hits will greatly increase the damage dealt.
**As with all {{Icon|Proc|Slash|text}} procs, their damage only depends on the weapons modded base damage and is therefore ''not'' affected by elemental and physical damage mods.
**As with all {{D|Slash}} procs, their damage only depends on the weapons modded base damage and is therefore ''not'' affected by elemental and physical damage mods.
*{{Icon|Proc|Slash|Text}} is affected by status duration mods. Using {{M|Hunter Track}} in tandem with Hunter Munitions will increase the base 6-second duration to 7 seconds, allowing for 7 ticks of damage rather than the normal 6 ticks.
*{{D|Slash}} is affected by status duration mods. Using {{M|Hunter Track}} in tandem with Hunter Munitions will increase the base 6-second duration to 11.4 seconds, allowing for 11 ticks of damage rather than the normal 6 ticks.
*The 30% trigger chance is independent to itself and is '''not''' affected by the weapon's status chance, or damage type distribution, besides being indirectly affected by its critical hit chance.
*The 30% trigger chance is independent to itself and is '''not''' affected by the weapon's status chance, or damage type distribution, besides being indirectly affected by its critical hit chance.
*Cannot produce multiple procs in a single instance of damage alongside forced {{Icon|Proc|Slash|Text}} from sources such as {{M|Internal Bleeding}} or the debuff from {{A|Seeking Talons}}, but can stack with {{Icon|Proc|Slash|Text}} statuses applied using a weapon's innate status chance.
*Cannot produce multiple procs in a single instance of damage alongside forced {{D|Slash}} from sources such as {{M|Internal Bleeding}} or the debuff from {{A|Seeking Talons}}, but can stack with {{D|Slash}} statuses applied using a weapon's innate status chance.
**Procs of {{M|Hunter Munitions}} and {{M|Internal Bleeding}} are drawn independently, and if both proc at the same time, only 1 slash proc is applied. With both mods, if a shot both crits and applies impact status, the probability of {{D|Slash}} proc is {{text||54.5%|hover= 0.35*0.3 + (1-0.35)*0.3 + 0.35*(1-0.3) = Probability of both + Probability of only Hunter Munition + Probability of only Internal Bleeding}} (with attack speed > 2.5) or {{text||79%|hover=0.70*0.3 + (1-0.70)*0.3 + 0.70*(1-0.3) = Probability of both + Probability of only Hunter Munition + Probability of only Internal Bleeding}} (with attack speed <= 2.5).

==Trivia==
*Along with {{M|Vigilante Armaments}} and {{M|Hunter Track}}, this is one of the only primary weapon mods that can be used on rifles, shotguns, bows and launchers.


==Tips==
==Tips==
*Combining this mod with {{M|Concentrated Arrow}} will allow the arrow's explosion to proc deadly Slash procs for potentially more than 3,500 {{D|True}} damage per tick.



*Combining this mod with {{M|Concentrated Arrow}} will allow the arrow's explosion to proc deadly Slash procs for potentially more than 3,500 {{Icon|Proc|True|Text}} damage per tick.
==Trivia==
*Along with {{M|Vigilante Armaments}} and {{M|Hunter Track}}, this is one of the only primary weapon mods that can be used on rifles, shotguns, bows and launchers.


==Media==
==Media==
<gallery hideaddbutton="true" widths="300" position="center" spacing="small">
<gallery hideaddbutton="true" widths="300" position="center" spacing="small">
WARFRAME - Hunter Munitions
</onlyinclude>
</onlyinclude>
</gallery>
</gallery>
{{VideoGallery
|{{YouTube|WnJ_dO1Zhi4|size=300px}}
}}


==Patch History==
==Patch History==
{{Scrollbox/Article|
{{Scrollbox/Article|
{{ver|33}}
*Fixed many mods that previously worked on Exalted Weapons not correctly applying, for example (but not exclusively) Hunter Munitions when installed on Ivara’s Artemis Bow.

{{ver|22.3}}
{{ver|22.3}}
*Introduced
*Introduced
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[[de:Jäger: Munition]]
[[de:Jäger: Munition]]
[[ru:Боеприпасы Охотника]]
[[ru:Боеприпасы Охотника]]
__NOTOC__
[[Category:Set Mods]]
[[Category:Set Mods]]
[[Category:Hunter Mods]]
[[Category:Hunter Mods]]
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[[Category:Madurai Mods]]
[[Category:Madurai Mods]]
[[Category:Primary Mods]]
[[Category:Primary Mods]]
[[uk:Боєприпаси мисливця]]

Latest revision as of 06:35, 5 February 2025

Hunter Munitions
Expand/Collapse PH_INFOBOX 38d3
Expand/Collapse PH_INFOBOX 8d69
Max Rank Description
+30% chance to apply on Critical
Expand/Collapse PH_INFOBOX 3c47
General Information
Primary
Madurai
Uncommon
Max Rank
5
Endo Required To Max
620
Credits Required To Max
29,946
Base Capacity Cost
4
 4,000
Introduced
Update 22.3 (2017-11-15)
Expand/Collapse PH_INFOBOX fed4
Vendor Sources
    Expand/Collapse PH_INFOBOX 6f98

    Hunter Munitions is a set mod dropped from the Hemocyte during Operation: Plague Star, and Ghoul Purge bounties, that grants primary weapons a chance to force a  Slash status effect upon a critical hit, alongside any other Status Effect(s), that would have occurred from Status Chance, or a weapon trait.

    Stats[edit | edit source]

    Rank Chance Cost
    0 +5% 4
    1 +10% 5
    2 +15% 6
    3 +20% 7
    4 +25% 8
    5 +30% 9

    Set Bonus[edit | edit source]

    This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.

    Hunter Set: Companions gain X% additional damage to targets affected by a  Slash status effect.

    Mods Equipped Bonus Damage
    1 25%
    2 50%
    3 75%
    4 100%
    5 125%
    6 150%

    Drop Locations[edit | edit source]

    Mission Drop Tables

    Mission Type Source Rotations
    or
    Drop Table
    Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
    Ghoul Bounty Ghoul Purge Bounty Lvl 15-25 Stages 2 & 3 A 9.71% 1 0.0971
    Ghoul Bounty Ghoul Purge Bounty Lvl 15-25 Final Stage A 9.43% 1 0.0943

    Enemy Drop Tables

    Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
    Ghoul Rictus Alpha 50% 22.11% 11.055% 9 1 0.11055
    Hemocyte 100% 10.53% 10.53% 9 1 0.1053

    Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

    Notes[edit | edit source]

    • Ideal on weapons with high critical chance and low status chance such as the  Lenz, in order to help it scale better against armored targets.
    • Pure elemental weapons such as  Synapse can trigger  Slash procs using this mod.
    • On direct hit, AoE weapons can potentially trigger Hunter Munitions twice, once on direct impact and an another on the AoE component.
    • Works with Exalted Weapons such as  Artemis Bow.
    •  Slash proc damage scales with damage multipliers. As such, headshots, orange and red critical hits will greatly increase the damage dealt.
      • As with all  Slash procs, their damage only depends on the weapons modded base damage and is therefore not affected by elemental and physical damage mods.
    •  Slash is affected by status duration mods. Using  Hunter Track in tandem with Hunter Munitions will increase the base 6-second duration to 11.4 seconds, allowing for 11 ticks of damage rather than the normal 6 ticks.
    • The 30% trigger chance is independent to itself and is not affected by the weapon's status chance, or damage type distribution, besides being indirectly affected by its critical hit chance.
    • Cannot produce multiple procs in a single instance of damage alongside forced  Slash from sources such as  Internal Bleeding or the debuff from  Seeking Talons, but can stack with  Slash statuses applied using a weapon's innate status chance.
      • Procs of  Hunter Munitions and  Internal Bleeding are drawn independently, and if both proc at the same time, only 1 slash proc is applied. With both mods, if a shot both crits and applies impact status, the probability of  Slash proc is 54.5% (with attack speed > 2.5) or 79% (with attack speed <= 2.5).

    Tips[edit | edit source]

    • Combining this mod with  Concentrated Arrow will allow the arrow's explosion to proc deadly Slash procs for potentially more than 3,500  True damage per tick.


    Trivia[edit | edit source]

    • Along with  Vigilante Armaments and  Hunter Track, this is one of the only primary weapon mods that can be used on rifles, shotguns, bows and launchers.

    Media[edit | edit source]

    Patch History[edit | edit source]

    Update 33.0 (2023-04-26)

    • Fixed many mods that previously worked on Exalted Weapons not correctly applying, for example (but not exclusively) Hunter Munitions when installed on Ivara’s Artemis Bow.

    Update 22.3 (2017-11-15)

    • Introduced
    1. Chance to roll item within drop table
    2. Amount rewarded on successful roll
    3. (Quantity × Chance)
    4. Chance to roll drop table
    5. Chance to roll item within drop table
    6. (Drop Table Chance × Item Chance)
    7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
    8. Amount rewarded on successful roll
    9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)