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{{ModBox
{{ModBox}}
'''Hunter Munitions''' is a [[Set Mods|set mod]] dropped from the [[Hemocyte]] during [[Operation: Plague Star]], and [[Ghoul Purge|Ghoul Purge]] bounties, that grants primary weapons a chance to force a {{D|Slash}} status effect upon a critical hit, alongside any other [[Status Effect]](s), that ''would'' have occurred from [[Status Chance]], or a weapon trait.
| image = HunterMunitionsMod.png
|introduced = {{ver|22.3}}
| polarity = {{Icon|Pol|Madurai}}
| rarity = Uncommon
| autoDrops = auto
| transmutable = f
|droppedby =
}}'''{{PAGENAME}}''' is a [[Set Mods|set mod]] dropped from the [[Hemocyte]] during [[Operation: Plague Star]] and [[Ghoul Purge|Ghoul Purge]] bounties, that grants primary weapons a chance to force a {{Icon|Proc|Slash|Text}} status proc upon a critical hit, alongside any other [[Status Effect]](s), that ''would'' have occured from [[Status Chance]], or a weapon trait.


==Stats==
==Stats==
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| 5 || +30% || 9
| 5 || +30% || 9
|}
|}

==Set Bonus==
This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.

'''Hunter Set:''' ''[[Companion|Companions]] gain X% additional damage to targets affected by a {{D|Slash}} status effect.''
{| class="emodtable"
|-
! Mods Equipped
! Bonus Damage
|-
| 1 || 25%
|-
| 2 || 50%
|-
| 3 || 75%
|-
| 4 || 100%
|-
| 5 || 125%
|-
| 6 || 150%
|}

==Drop Locations==
{{DropLocations}}


==Notes==
==Notes==
*Ideal on weapons with high [[critical chance]] and low [[status chance]] such as the {{Weapon|Lenz}}, in order to help it scale better against [[armor]]ed targets.
*Ideal on weapons with high [[critical chance]] and low [[status chance]] such as the {{Weapon|Lenz}}, in order to help it scale better against [[armor]]ed targets.
*Pure elemental weapons such as {{Weapon|Synapse}} can trigger {{Icon|Proc|Slash|text}} procs using this mod.
*Pure elemental weapons such as {{Weapon|Synapse}} can trigger {{D|Slash}} procs using this mod.
*On direct hit, AoE weapons can potentially trigger Hunter Munitions twice, once on direct impact and an another on the AoE component.
*Works with [[Exalted Weapon]]s such as {{A|Artemis Bow}}.
*Works with [[Exalted Weapon]]s such as {{A|Artemis Bow}}.
*{{Icon|Proc|Slash|text}} proc damage scales with damage multipliers. As such, headshots, orange and red critical hits, or weakspots generated by {{A|Sonar}} or {{M|Detect Vulnerability}} will greatly increase the damage dealt.
*{{D|Slash}} proc damage scales with damage multipliers. As such, headshots, orange and red critical hits will greatly increase the damage dealt.
**As with all {{D|Slash}} procs, their damage only depends on the weapons modded base damage and is therefore ''not'' affected by elemental and physical damage mods.
*{{Icon|Proc|Slash|Text}} is affected by status duration mods. Using {{M|Hunter Track}} in tandem with Hunter Munitions will increase the base 6 second duration to 7 seconds, allowing for 8 ticks of damage rather than the normal 7 ticks.
*{{D|Slash}} is affected by status duration mods. Using {{M|Hunter Track}} in tandem with Hunter Munitions will increase the base 6-second duration to 11.4 seconds, allowing for 11 ticks of damage rather than the normal 6 ticks.
*The 30% trigger chance is independant to itself and is '''not''' affected by the weapon's status chance, or damage type distribution, besides being indirectly affected by its critical hit chance.
*The 30% trigger chance is independent to itself and is '''not''' affected by the weapon's status chance, or damage type distribution, besides being indirectly affected by its critical hit chance.
*If a critical hit procs the mod's {{Icon|Proc|Slash|Text}}, any other status proc(s) from the weapon can still occur nomally in addition to it.
**However, only '''one''' instance of {{Icon|Proc|Slash|Text}} can occur if both the mod and the weapon procs it. One will override the other, despite {{Icon|Proc|Slash|Text}} being a stackable status effect.
*Cannot produce multiple procs in a single instance of damage alongside forced {{D|Slash}} from sources such as {{M|Internal Bleeding}} or the debuff from {{A|Seeking Talons}}, but can stack with {{D|Slash}} statuses applied using a weapon's innate status chance.
**Procs of {{M|Hunter Munitions}} and {{M|Internal Bleeding}} are drawn independently, and if both proc at the same time, only 1 slash proc is applied. With both mods, if a shot both crits and applies impact status, the probability of {{D|Slash}} proc is {{text||54.5%|hover= 0.35*0.3 + (1-0.35)*0.3 + 0.35*(1-0.3) = Probability of both + Probability of only Hunter Munition + Probability of only Internal Bleeding}} (with attack speed > 2.5) or {{text||79%|hover=0.70*0.3 + (1-0.70)*0.3 + 0.70*(1-0.3) = Probability of both + Probability of only Hunter Munition + Probability of only Internal Bleeding}} (with attack speed <= 2.5).

==Tips==
*Combining this mod with {{M|Concentrated Arrow}} will allow the arrow's explosion to proc deadly Slash procs for potentially more than 3,500 {{D|True}} damage per tick.



==Trivia==
==Trivia==
*Along with {{M|Vigilante Armaments}} and {{M|Hunter Track}}, this is one of the only primary weapon mods that can be used on rifles, shotguns, bows and launchers.
*Along with {{M|Vigilante Armaments}} and {{M|Hunter Track}}, this is one of the only primary weapon mods that can be used on rifles, shotguns, bows and launchers.
*It is possible to apply up to three unique status effects per pellet with Hunter Munitions. This can occur if the weapon has an innately forced status effect proc such as {{Icon|Proc|Impact|Text}}, and Hunter Munitions procs {{Icon|Proc|Slash|Text}}, in addition to a status effect proc from the weapon's status chance.


==Media==
==Media==
<gallery hideaddbutton="true" widths="300" position="center" spacing="small">
<gallery hideaddbutton="true" widths="300" position="center" spacing="small">
WARFRAME - Hunter Munitions
</onlyinclude>
</onlyinclude>
</gallery>
</gallery>
{{VideoGallery
|{{YouTube|WnJ_dO1Zhi4|size=300px}}
}}


==Patch History==
==Patch History==
{{Scrollbox/Article|
{{Scrollbox/Article|
{{ver|33}}
*Fixed many mods that previously worked on Exalted Weapons not correctly applying, for example (but not exclusively) Hunter Munitions when installed on Ivara’s Artemis Bow.

{{ver|22.3}}
{{ver|22.3}}
*Introduced
*Introduced
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[[es:Municiones del cazador]]
[[es:Municiones del cazador]]
[[de:Jäger: Munition]]
[[de:Jäger: Munition]]
[[ru:Боеприпасы Охотника]]
__NOTOC__
[[Category:Set Mods]]
[[Category:Set Mods]]
[[Category:Hunter Mods]]
[[Category:Hunter Mods]]
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[[Category:Madurai Mods]]
[[Category:Madurai Mods]]
[[Category:Primary Mods]]
[[Category:Primary Mods]]
[[uk:Боєприпаси мисливця]]

Latest revision as of 06:35, 5 February 2025

Hunter Munitions
Expand/Collapse PH_INFOBOX 38d3
Expand/Collapse PH_INFOBOX 8d69
Max Rank Description
+30% chance to apply on Critical
Expand/Collapse PH_INFOBOX 3c47
General Information
Primary
Madurai
Uncommon
Max Rank
5
Endo Required To Max
620
Credits Required To Max
29,946
Base Capacity Cost
4
 4,000
Introduced
Update 22.3 (2017-11-15)
Expand/Collapse PH_INFOBOX fed4
Vendor Sources
    Expand/Collapse PH_INFOBOX 6f98

    Hunter Munitions is a set mod dropped from the Hemocyte during Operation: Plague Star, and Ghoul Purge bounties, that grants primary weapons a chance to force a  Slash status effect upon a critical hit, alongside any other Status Effect(s), that would have occurred from Status Chance, or a weapon trait.

    Stats[edit | edit source]

    Rank Chance Cost
    0 +5% 4
    1 +10% 5
    2 +15% 6
    3 +20% 7
    4 +25% 8
    5 +30% 9

    Set Bonus[edit | edit source]

    This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.

    Hunter Set: Companions gain X% additional damage to targets affected by a  Slash status effect.

    Mods Equipped Bonus Damage
    1 25%
    2 50%
    3 75%
    4 100%
    5 125%
    6 150%

    Drop Locations[edit | edit source]

    Mission Drop Tables

    Mission Type Source Rotations
    or
    Drop Table
    Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
    Ghoul Bounty Ghoul Purge Bounty Lvl 15-25 Stages 2 & 3 A 9.71% 1 0.0971
    Ghoul Bounty Ghoul Purge Bounty Lvl 15-25 Final Stage A 9.43% 1 0.0943

    Enemy Drop Tables

    Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
    Ghoul Rictus Alpha 50% 22.11% 11.055% 9 1 0.11055
    Hemocyte 100% 10.53% 10.53% 9 1 0.1053

    Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

    Notes[edit | edit source]

    • Ideal on weapons with high critical chance and low status chance such as the  Lenz, in order to help it scale better against armored targets.
    • Pure elemental weapons such as  Synapse can trigger  Slash procs using this mod.
    • On direct hit, AoE weapons can potentially trigger Hunter Munitions twice, once on direct impact and an another on the AoE component.
    • Works with Exalted Weapons such as  Artemis Bow.
    •  Slash proc damage scales with damage multipliers. As such, headshots, orange and red critical hits will greatly increase the damage dealt.
      • As with all  Slash procs, their damage only depends on the weapons modded base damage and is therefore not affected by elemental and physical damage mods.
    •  Slash is affected by status duration mods. Using  Hunter Track in tandem with Hunter Munitions will increase the base 6-second duration to 11.4 seconds, allowing for 11 ticks of damage rather than the normal 6 ticks.
    • The 30% trigger chance is independent to itself and is not affected by the weapon's status chance, or damage type distribution, besides being indirectly affected by its critical hit chance.
    • Cannot produce multiple procs in a single instance of damage alongside forced  Slash from sources such as  Internal Bleeding or the debuff from  Seeking Talons, but can stack with  Slash statuses applied using a weapon's innate status chance.
      • Procs of  Hunter Munitions and  Internal Bleeding are drawn independently, and if both proc at the same time, only 1 slash proc is applied. With both mods, if a shot both crits and applies impact status, the probability of  Slash proc is 54.5% (with attack speed > 2.5) or 79% (with attack speed <= 2.5).

    Tips[edit | edit source]

    • Combining this mod with  Concentrated Arrow will allow the arrow's explosion to proc deadly Slash procs for potentially more than 3,500  True damage per tick.


    Trivia[edit | edit source]

    • Along with  Vigilante Armaments and  Hunter Track, this is one of the only primary weapon mods that can be used on rifles, shotguns, bows and launchers.

    Media[edit | edit source]

    Patch History[edit | edit source]

    Update 33.0 (2023-04-26)

    • Fixed many mods that previously worked on Exalted Weapons not correctly applying, for example (but not exclusively) Hunter Munitions when installed on Ivara’s Artemis Bow.

    Update 22.3 (2017-11-15)

    • Introduced
    1. Chance to roll item within drop table
    2. Amount rewarded on successful roll
    3. (Quantity × Chance)
    4. Chance to roll drop table
    5. Chance to roll item within drop table
    6. (Drop Table Chance × Item Chance)
    7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
    8. Amount rewarded on successful roll
    9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)