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Heavy Gunner

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Heavy Gunner
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High damage minigun
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General Information
Grineer
Type
Ranged
Weapon(s)
 Gorgon
 Sheev
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Statistics
38.73%
++  ++
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Normal Attack
<impact>
6
<puncture>
1
<slash>
1
8 (75%)
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Level Scaling
8
500
Selected Level
EHP
489.64
––
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Miscellaneous
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Drops
 Blunderbuss 0.57%
 Slip Magazine 0.57%
 Magazine Warp 0.57%
 Shell Compression 0.33%
 Decisive Judgement 0.03%
15  Endo 0.57%
50  Endo 0.33%
80  Endo 0.03%
 Gorgon Blueprint 1%
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Heavy Gunners are cybernetically-enhanced female Grineer heavy infantry armed with  Gorgon machine-guns. Identified by their taller, thinner frame and female voice, Heavy Gunners are capable of laying down suppressing fire to support their teammates. If left unchecked, they can tear through players' shields and health very quickly, especially on Warframes with lighter armor.


Tactics

  • With their  Gorgon their damage output gets high after ramping up, therefore it is advised to take cover when they are at their peak fire rate and attack them while they are reloading or just started shooting.
  • Heavy Gunners seldom fight their targets alone. One Heavy Gunner usually fights alongside a Lancer, a Shield Lancer, a Bombard, or another Gunner, allowing the Heavy Gunner to take time spooling her weapon as their targets face those with a greater threat.
  • When getting close, she will do a radial blast attack, knocking down her enemies within a short radius. She can initiate this attack even while being knocked down or stunned with a crowd control elemental like  Electricity, so melee combat with the Heavy Gunner can prove difficult and sometimes frustrating, with you knocking them down, while they are still able to knock you down with their attack. Although they can use this ability repeatedly, there is a very long delay before it can be used again.
  • The Tusk variant found in the Plains of Eidolon wielding a Tusk Grattler is much more dangerous than normal. They have very good accuracy and the damage output of this weapon is extreme once it is firing at full rate, being able to drop even well-upgraded Tenno in seconds. The area of effect of the weapon can bypass some barriers like Volt's Electric Shield so make sure you're far enough away from the impact point to be protected from damage. Against these gunners, the best tactic is to kill them first before they know you're there.

Farming Locations

These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.

Normal Heavy Gunner


Target Planet Name Type Level Tile Set
Mercury Elion Capture 7 - 9 Grineer Asteroid
Mercury Caloris Rescue 6 - 8 Grineer Asteroid
Ceres Lex Capture 14 - 16 Grineer Shipyard
Sedna Rusalka Sabotage 32 - 36 Grineer Galleon
Mars Ara Capture 10 - 12 Grineer Settlement


Tips

  • Despite being a "heavy" unit, Heavy Gunners have Damage/Ferrite Armor like the lighter Lancers and Troopers. While this makes their armor less resistant, they also aren't susceptible to increased damage from  Radiation, making them a higher threat for players specializing in that damage.
  • After Update 10.5 (2013-10-23), the Heavy Gunner can be seen reloading her  Gorgon. Use this as an opportunity to attack as the reload time of the  Gorgon is normally slow.
  • Weapons that can deliver a knockdown such as the  Obex can be extremely effective, as with all heavy units, due to the fact that it can knock down the unit, making it vulnerable to any attack, including finishers.

Variants

Arid Heavy Gunner General Drops

Introduced Undetermined Mod Drops:
 Blunderbuss 0.5691%
 Magazine Warp 0.5691%
 Slip Magazine 0.5691%
 Endo 0.5691%
 Shell Compression 0.3318%
 Endo 0.3318%
 Decisive Judgement 0.0303%
 Endo 0.0303%
Other Drops:
 Gorgon Blueprint 1%
Tileset Grineer Settlement
Weapon  Gorgon
 Sheev
Codex Scans 3
Statistics
Cloned Flesh 300
 +  +  +++    ‐‐
Ferrite Armor 500
 ++  +++  -  -
Affinity 500
Base Level 8

Frontier Heavy Gunner General Drops

Introduced Undetermined Mod Drops:
 Blunderbuss 0.5691%
 Magazine Warp 0.5691%
 Slip Magazine 0.5691%
 Endo 0.5691%
 Shell Compression 0.3318%
 Endo 0.3318%
 Decisive Judgement 0.0303%
 Endo 0.0303%
Other Drops:
 Gorgon Blueprint 1%
Tileset Grineer Forest
Weapon  Gorgon
 Sheev
Codex Scans 3
Statistics
Cloned Flesh 350
 +  +  +++    ‐‐
Ferrite Armor 500
 ++  +++  -  -
Affinity 500
Base Level 1

Drekar Heavy Gunner General Drops

Introduced Update 17.0 (2015-07-31) Mod Drops:
 Melee Prowess 1.1616%
 Pressure Point 1.1616%
 Piercing Step 0.3384%
 Shotgun Savvy 0.3384%
Tileset Grineer Sealab
Weapon  Gorgon
 Sheev
Codex Scans 3
Statistics
Cloned Flesh 350
 +  +  +++    ‐‐
Ferrite Armor 500
 ++  +++  -  -
Affinity 500
Base Level 8

Kuva Heavy Gunner General Drops

Introduced Undetermined Mod Drops:
 True Steel 2.529%
 Warm Coat 2.529%
 Endo 2.529%
 Expel Grineer 1.106%
 Tactical Pump 1.106%
 Sovereign Outcast 0.201%
Tileset Kuva Fortress
Weapon  Drakgoon
 Sheev
Codex Scans 3
Statistics
Cloned Flesh 300
 +  +  +++    ‐‐
Ferrite Armor 500
 ++  +++  -  -
Affinity 500
Base Level 8

Tusk Heavy Gunner General Drops

Introduced Undetermined Mod Drops:
 True Steel 2.529%
 Warm Coat 2.529%
 Endo 2.529%
 Expel Grineer 1.106%
 Tactical Pump 1.106%
 Sovereign Outcast 0.201%
Tileset Plains of Eidolon
Weapon Tusk Grattler
 Kohmak
 Sheev
Codex Scans 3
Statistics
Cloned Flesh 300
 +  +  +++    ‐‐
Ferrite Armor 500
 ++  +++  -  -
Affinity 500
Base Level 1

Demolisher Heavy Gunner General Drops

Introduced Update 25.7 (2019-08-29) Mod Drops:
 Bane of Grineer 3.75%
 Cleanse Grineer 3.75%
 Expel Grineer 3.75%
 Smite Grineer 3.75%
Other Drops:
50 Kuva 100% (Kuva Fortress)
Mission Olympus
Kelpie
Tamu
Weapon  Gorgon
Codex Scans 3
Statistics
Cloned Flesh 2000
 +  +  +++    ‐‐
Ferrite Armor 200
 ++  +++  -  -
Affinity ???
  • Possesses an innate 20% damage reduction.

Trivia

  • Prior to Update 11.0 (2013-11-20), all Grineer heavy units (Heavy Gunners included) used to sport shields. Update 11 removed these shields in favor of improved armor, largely making shields a Corpus-exclusive technology.
  • Interestingly, the Leech Heavy Gunner Eximus is the only Grineer unit to have an inverted armor styling, this being purple as her base armor design color with faint lime accents, as opposed to faint lime with purple accents.
  • As with most Drekar units, the Drekar variant of the Heavy Gunner wears a kerchief that covers the lower half of her face in lieu of a mask, unlike the other Heavy Gunner variants.
    • Drekar Heavy Gunners were also more prone to dropping resources and mods compared to other Heavy Gunner variants, on top of dropping Orokin Cells along with their regular drops. This was rectified in Update 17.3 (2015-09-02).
  • The Tusk Corps Heavy Gunner is armed with the  Grattler, thus being the first ground enemy equipped with an Archwing Weapon. They will only use this weapon at long range, however, and will switch to the  Kohmak sidearm for medium and close-range engagements.
  • The Arid and Frontier variants deals mostly  Slash as opposed to  Impact with their camo  Gorgons, as shown by Adaptation.

Media

Patch History

Update 30.8 (2021-10-04)

  • (Undocumented) Heavy Gunners now have a different colored mask from Ballista.

Hotfix 30.5.2 (2021-07-07)

  • Fixed a script error if an enemy did a ground slam (eg: Heavy Gunner) and died mid cast.

Hotfix 30.0.6 (2021-04-20)

  • Fixed Tusk Heavy Gunners aiming into the ground sometimes with their grattler and not swapping back to it from their Kohmak when you put some distance between you.

Hotfix 29.2.4 (2020-10-15)

  • Fixed Tusk Heavy Gunners doing unintended extreme amounts of damage.

Hotfix 29.0.7 (2020-09-03)

  • Fixed Heavy Gunners unintentionally having almost triple their Armor since Heart of Deimos. This change accidently occurred when changing Garv’s Armor value as they use the same back end. As reported here!

Vanilla (2012-10-25)

  • Introduced.