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| unprotectedbodyparts = None
| unprotectedbodyparts = None
| codex_scans = 3
| codex_scans = 3
| blueprint_drops = [[Gorgon]] blueprint (1%)
| blueprint_drops = [[Gorgon]] Blueprint (1%)
| other_drops =
| other_drops =
| notes = High damage minigun.
| notes = High damage minigun.

Revision as of 00:44, 12 August 2018

Heavy Gunner
Expand/Collapse PH_INFOBOX 38d3
High damage minigun
Expand/Collapse PH_INFOBOX 8d69
Expand/Collapse PH_INFOBOX 3c47
Statistics
38.73%
++  ++
Expand/Collapse PH_INFOBOX fed4
Normal Attack
<impact>
6
<puncture>
1
<slash>
1
8 (75%)
Expand/Collapse PH_INFOBOX 6f98
Level Scaling
8
500
Selected Level
EHP
489.64
––
Expand/Collapse PH_INFOBOX 90ef
Miscellaneous
Expand/Collapse PH_INFOBOX 463e
Drops
 Blunderbuss 0.57%
 Slip Magazine 0.57%
 Magazine Warp 0.57%
 Shell Compression 0.33%
 Decisive Judgement 0.03%
15  Endo 0.57%
50  Endo 0.33%
80  Endo 0.03%
Expand/Collapse PH_INFOBOX 6e40

Heavy Gunners are cybernetically-enhanced female Grineer heavy infantry armed with Gorgon machine-guns. Identified by their taller, thinner frame and female voice, Heavy Gunners are capable of laying down suppressing fire to support their teammates. If left unchecked, they can tear through players' shields and health very quickly, especially on Warframes with lighter armor.


In addition to her Gorgon minigun, the Heavy Gunner can punch the ground and knock down Tenno that get too close. Although they can use this ability repeatedly, there is a very long delay before it can be used again.

With their Gorgon, they deal -18.75% reduced damage to Warframe health at -1.25% armor mitigation (i.e., Warframe armor increased by 1.25% for the calculation of their damage) and +33.75% bonus damage to Warframe shields, which is typical for Grineer weaponry. Their damage output gets high after ramping up, therefore it is advised to take cover when they are at their peak fire rate and attack them while they are reloading or just started shooting.

Tactics

  • Heavy Gunners have a good chance of delivering Script error: The function "Proc" does not exist. effects on each shot.
    • Script error: The function "Proc" does not exist. procs can be heard, but do not affect players in any way.
  • Heavy Gunners seldom fight their targets alone. One Heavy Gunner usually fights alongside a Lancer, a Shield Lancer, a Bombard or another Gunner, allowing the Heavy Gunner to take time spooling her weapon as their targets face those with a greater threat.
  • When getting close, they will do a radial blast attack, knocking down it's enemies within a short radius. She can initiate this attack even while being knocked down or stunned with a crowd control elemental like Script error: The function "Proc" does not exist., so melee combat with the Heavy Gunner can prove difficult and sometimes frustrating, with you knocking them down, while they are still able to knock you down with their attack.

Tips

  • Despite being a "heavy" unit, Heavy Gunners have Ferrite Armor like the lighter Lancers and Troopers. While this makes their armor less resistant, they also aren't susceptible to increased damage from Script error: The function "Proc" does not exist., making them a higher threat for players specializing in that damage.
  • After Update 10.5 (2013-10-23), the Heavy Gunner can be seen reloading her Gorgon. Use this as an opportunity to attack as the reload time of the Gorgon is normally slow.
  • The Lotus will not alarm the players when this heavy unit approaches. Compared to the Bombard and the Napalm, this makes detection of Heavy Gunners difficult. Please note that this point seems to be outdated. Lotus does not warn players anymore about incoming heavy units (Needs confirmation.)
  • Weapons that can deliver a knockdown such as the Obex can be extremely effective, as with all heavy units, due to the fact that it can knock down the unit, making it vulnerable to any attack, including finishers.

Variants

Arid Heavy Gunner General Drops

Introduced Undetermined Mod Drops:
 Blunderbuss 0.5691%
 Magazine Warp 0.5691%
 Slip Magazine 0.5691%
 Endo 0.5691%
 Shell Compression 0.3318%
 Endo 0.3318%
 Decisive Judgement 0.0303%
 Endo 0.0303%
Other Drops:
Gorgon blueprint
Tileset Grineer Settlement
Weapon Gorgon
Sheev
Codex Scans 3
Statistics
Cloned Flesh 300
 +  +  +++    ‐‐
Ferrite Armor 500
 ++  +++  -  -
Affinity 500
Base Level 8

Trivia

  • Prior to Update 11.0 (2013-11-20), all Grineer heavy units (Heavy Gunners included) used to sport shields. Update 11 removed these shields in favor of improved armor, largely making shields a Corpus-exclusive technology.
  • Interestingly, the Leech Heavy Gunner Eximus is the only Grineer unit to have an inverted armor styling, this being purple as her base armor design color with faint lime accents, as opposed to faint lime with purple accents.
  • As with most Drekar units, the Drekar variant of the Heavy Gunner wears a kerchief that covers the lower half of her face in lieu of a mask, unlike the other Heavy Gunner variants.
    • Drekar Heavy Gunners were also more prone to dropping resources and mods compared to other Heavy Gunner variants, on top of dropping Orokin Cells along with their regular drops. This was rectified in Update 17.3 (2015-09-02).
  • The Tusk Corps Heavy Gunner is armed with the Grattler, thus being the first ground enemy equipped with an Archwing Weapon. They will only use this weapon at long range, however, and will switch to the Kohmak sidearm for medium and close-range engagements.

Media