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{{top|Enemy|Grineer|Grineer}}
__notoc__
<div style="float:right; padding:0 0 0 15px; width:285px;" class="tabber-borderless"><tabber>
{{Enemy
| name = Heavy Gunner
Heavy Gunner={{Enemy|name=Heavy Gunner}}
|-|Arid={{Enemy|name=Arid Heavy Gunner}}
| image = CBheavygunner.png
|-|Frontier={{Enemy|name=Frontier Heavy Gunner}}
| faction = Grineer
|-|Drekar={{Enemy|name=Drekar Heavy Gunner}}
| type = Ranged
|-|Kuva={{Enemy|name=Kuva Heavy Gunner}}
| weapon = [[Gorgon]]
|-|Tusk={{Enemy|name=Tusk Heavy Gunner}}
| basehealth = 700
|-|Demolisher={{Enemy|name=Demolisher Heavy Gunner}}
| basearmor = 50
</tabber></div>
| baseexperience = 500
<section begin=intro />
| baselevel = 8
'''Heavy Gunners''' are cybernetically-enhanced female [[Grineer]] heavy infantry armed with {{Weapon|Gorgon}} machine-guns. Identified by their taller, thinner frame and female voice, Heavy Gunners are capable of laying down suppressing fire to support their teammates. If left unchecked, they can tear through players' shields and health very quickly, especially on Warframes with lighter armor.
| baseshield = 500
| dmgtypemultipliers = [[Bullet]]: 1.5x (head)
| ignoreddmgtype = [[Armor Piercing]] <br> [[Physics Impact]] <br> [[Poison]] <br> [[Serrated Blade]]
| specialbodyparts = Head: 2x
| unprotectedbodyparts = None
}}
One of the most dangerous Grineer units, the '''Heavy Gunners''' are  female walking tanks equipped with  [[Gorgon]]s machine-gun. 


<section end=intro />
Identified by their taller, thinner frame and female voice, Heavy Gunners are capable of laying down suppressive fire to support their teammates.  If left unchecked, they can tear through players' shields and health very quickly, especially on Warframes with lighter armor.


In addition to her Gorgon minigun, the Heavy Gunner can punch the ground and knock down Tenno that get too close.

The Heavy Gunner does have weaknesses, however - she is still capable of being knocked down, does not regenerate shielding after it is depleted, and has a very long reload time.  Take advantage of her reload time to get in close and finish her off.  
==Tactics==
==Tactics==
*With their {{Weapon|Gorgon}} their damage output gets high after ramping up, therefore it is advised to take cover when they are at their peak fire rate and attack them while they are reloading or just started shooting.
The Heavy Gunner is a formidable opponent, but not invincible.
*Heavy Gunners seldom fight their targets alone. One Heavy Gunner usually fights alongside a Lancer, a [[Shield Lancer]], a [[Bombard]], or another Gunner, allowing the Heavy Gunner to take time spooling her weapon as their targets face those with a greater threat.
*When getting close, she will do a radial blast attack, knocking down her enemies within a short radius. She can initiate this attack even while being knocked down or stunned with a crowd control elemental like {{D|Electricity}}, so melee combat with the Heavy Gunner can prove difficult and sometimes frustrating, with you knocking them down, while they are still able to knock you down with their attack. Although they can use this ability repeatedly, there is a very long delay before it can be used again.


==Farming Locations==
*Electrical damage will stop them from firing their Gorgon.
''These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.''
*Loki's Disarm ability will rob them of their Gorgon, and most of their threat capacity with it.  However, they are still capable of performing their Ground Punch attack. 
;Normal Heavy Gunner
*Headshots are highly effective.
*As mentioned above, the Heavy Gunner cannot regenerate shields after taking HP damage.
*Heavy Gunners can quickly be dispatched with a flying kick (Sprint+Jump+Crouch).  They will attempt to initiate their groundpound attack as you collide with them.  As they are knocked down by the kick, they are also affected by their own attack and will be sent flying.  They will be affected by their own groundpound and be completely drained of their shields while leaving them in a downed state, allowing you to quickly defeat them.  Bear in mind that you will also be hit and knocked back by the attack, so it is preferable to use warframes that grant invincibility frames such as Excalibur's Radial Blind, or Rhino's Iron Skin.  This should not be a problem however if you have teammates covering you.  (Tested successfully in solo missions and solo Void missions against enemies up to level 40+)


{{MissionTable|Elion|Caloris|Lex|Rusalka|Ara}}
==Quotes==
When alerted:
*Reloading.
*Tenno in my sights!


==Trivia==
==Trivia==
*Prior to {{ver|11}}, all Grineer heavy units (Heavy Gunners included) used to sport shields. Update 11 removed these shields in favor of improved armor, largely making shields a [[Corpus]]-exclusive technology.
*As of update 9, Grineer Heavy Gunner dead bodies look different from the live bodies http://i.imgur.com/a9tppVh.jpg
*As with most Drekar units, the Drekar variant of the Heavy Gunner wears a kerchief that covers the lower half of her face in lieu of a mask, unlike the other Heavy Gunner variants.
*Unlike other masked Grineer units, Heavy Gunners do not have a face modeled behind their masks.
**Drekar Heavy Gunners were also more prone to dropping resources and mods compared to other Heavy Gunner variants, on top of dropping [[Orokin Cell]]s along with their regular drops. This was rectified in {{ver|17.3}}.
{{clr}}
*The [[Plains of Eidolon#Grineer|Tusk Corps]] Heavy Gunner is armed with the {{Weapon|Grattler}}, thus being the first ground enemy equipped with an [[Archwing]] Weapon. They will only use this weapon at long range, however, and will switch to the {{Weapon|Kohmak}} sidearm for medium and close-range engagements.
*The Arid and Frontier variants deals mostly {{D|Slash}} as opposed to {{D|Impact}} with their camo {{Weapon|Gorgon}}s.


==Media==
==Media==
<gallery widths="300" position="center" spacing="small">
[[File:Grineer_Heavy_Gunner_2.jpg|center|thumb|600px|A Grineer Heavy Gunner. Little woman, big gun.]]
[[File:RELOADING|thumb|left|300px|Heavy Gunner reloading]]
Heavygunnercodex.png|Heavy Gunner Codex.
CBheavygunners.png|Comparison between Heavy Gunner in Space and Arid Heavy Gunner in Settlement.
{{clr}}
CBheavygunner.png|Heavy Gunner in Space.
{{Template:GrineerNav}}
CBheavygunnerarid.png|Arid Heavy Gunner in Settlement.
ProfileForestHeavyGuneerpng.png|Frontier Heavy Gunner.
Grineer_Heavy_Gunner_2.jpg|Grineer Heavy Gunner.
Warframe0034.png|A Grineer Heavy Gunner in combat.
AridHeavyGunner.PNG
Warframe_20190918230116.jpg|Demolisher Heavy Gunner
</gallery>

==Patch History==
{{Scrollbox/Article|
{{ver|31.7.2}}
*Adjusted textures of Orokin Heavy Gunner Arctic Eximus so it doesn't use Blitz Eximus textures.

{{ver|30.8}}
*(Undocumented) Heavy Gunners now have a different colored mask from [[Ballista]].

{{ver|30.5.2}}
*Fixed a script error if an enemy did a ground slam (eg: Heavy Gunner) and died mid cast.

{{ver|30.0.6}}
*Fixed Tusk Heavy Gunners aiming into the ground sometimes with their grattler and not swapping back to it from their Kohmak when you put some distance between you.

{{ver|29.2.4}}
*Fixed Tusk Heavy Gunners doing unintended extreme amounts of damage.

{{ver|29.0.7}}
*Fixed Heavy Gunners unintentionally having almost triple their Armor since Heart of Deimos. This change accidently occurred when changing Garv’s Armor value as they use the same back end. As reported [https://old.reddit.com/r/Warframe/comments/ildu2a/de_secretly_tripled_the_armor_of_heavy_gunners/ here]!

{{ver|Vanilla}}
*Introduced.
}}
{{GrineerNav}}

[[de:Kanonier]]
[[es:Artillero pesado]]
[[fr:Mitrailleur Lourd]]
[[ru:Тяжёлый Пулемётчик]]
[[uk:Кулеметниця]]
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Grineer]]
[[Category:Grineer]]
[[Category:Closed Beta]]

Latest revision as of 22:52, 3 February 2025

Heavy Gunner
Expand/Collapse PH_INFOBOX 38d3
High damage minigun
Expand/Collapse PH_INFOBOX 8d69
General Information
Grineer
Type
Heavy Ranged
Weapon(s)
 Gorgon
 Sheev
Expand/Collapse PH_INFOBOX 3c47
Statistics
38.73%
++  ++
Expand/Collapse PH_INFOBOX fed4
Normal Attack
<impact>
6
<puncture>
1
<slash>
1
8 (75%)
Expand/Collapse PH_INFOBOX 6f98
Level Scaling
8
500
Selected Level
EHP
489.64
––
Expand/Collapse PH_INFOBOX 90ef
Miscellaneous
Expand/Collapse PH_INFOBOX 463e
Drops
 Blunderbuss 0.57%
 Slip Magazine 0.57%
 Magazine Warp 0.57%
 Shell Compression 0.33%
 Decisive Judgement 0.03%
15  Endo 0.57%
50  Endo 0.33%
80  Endo 0.03%
 Gorgon Blueprint 1.00%
Expand/Collapse PH_INFOBOX 6e40

Heavy Gunners are cybernetically-enhanced female Grineer heavy infantry armed with  Gorgon machine-guns. Identified by their taller, thinner frame and female voice, Heavy Gunners are capable of laying down suppressing fire to support their teammates. If left unchecked, they can tear through players' shields and health very quickly, especially on Warframes with lighter armor.


Tactics[edit | edit source]

  • With their  Gorgon their damage output gets high after ramping up, therefore it is advised to take cover when they are at their peak fire rate and attack them while they are reloading or just started shooting.
  • Heavy Gunners seldom fight their targets alone. One Heavy Gunner usually fights alongside a Lancer, a Shield Lancer, a Bombard, or another Gunner, allowing the Heavy Gunner to take time spooling her weapon as their targets face those with a greater threat.
  • When getting close, she will do a radial blast attack, knocking down her enemies within a short radius. She can initiate this attack even while being knocked down or stunned with a crowd control elemental like  Electricity, so melee combat with the Heavy Gunner can prove difficult and sometimes frustrating, with you knocking them down, while they are still able to knock you down with their attack. Although they can use this ability repeatedly, there is a very long delay before it can be used again.

Farming Locations[edit | edit source]

These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.

Normal Heavy Gunner


Target Planet Name Type Level Tile Set
Mercury Elion Capture 7 - 9 Grineer Asteroid
Mercury Caloris Rescue 6 - 8 Grineer Asteroid
Ceres Lex Capture 14 - 16 Grineer Shipyard
Sedna Rusalka Sabotage 32 - 36 Grineer Galleon
Mars Ara Capture 10 - 12 Grineer Settlement


Trivia[edit | edit source]

  • Prior to Update 11.0 (2013-11-20), all Grineer heavy units (Heavy Gunners included) used to sport shields. Update 11 removed these shields in favor of improved armor, largely making shields a Corpus-exclusive technology.
  • As with most Drekar units, the Drekar variant of the Heavy Gunner wears a kerchief that covers the lower half of her face in lieu of a mask, unlike the other Heavy Gunner variants.
    • Drekar Heavy Gunners were also more prone to dropping resources and mods compared to other Heavy Gunner variants, on top of dropping Orokin Cells along with their regular drops. This was rectified in Update 17.3 (2015-09-02).
  • The Tusk Corps Heavy Gunner is armed with the  Grattler, thus being the first ground enemy equipped with an Archwing Weapon. They will only use this weapon at long range, however, and will switch to the  Kohmak sidearm for medium and close-range engagements.
  • The Arid and Frontier variants deals mostly  Slash as opposed to  Impact with their camo  Gorgons.

Media[edit | edit source]

Patch History[edit | edit source]

Hotfix 31.7.2 (2022-08-17)

  • Adjusted textures of Orokin Heavy Gunner Arctic Eximus so it doesn't use Blitz Eximus textures.

Update 30.8 (2021-10-04)

  • (Undocumented) Heavy Gunners now have a different colored mask from Ballista.

Hotfix 30.5.2 (2021-07-07)

  • Fixed a script error if an enemy did a ground slam (eg: Heavy Gunner) and died mid cast.

Hotfix 30.0.6 (2021-04-20)

  • Fixed Tusk Heavy Gunners aiming into the ground sometimes with their grattler and not swapping back to it from their Kohmak when you put some distance between you.

Hotfix 29.2.4 (2020-10-15)

  • Fixed Tusk Heavy Gunners doing unintended extreme amounts of damage.

Hotfix 29.0.7 (2020-09-03)

  • Fixed Heavy Gunners unintentionally having almost triple their Armor since Heart of Deimos. This change accidently occurred when changing Garv’s Armor value as they use the same back end. As reported here!

Vanilla (2012-10-25)

  • Introduced.