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Cyte-09/Abilities
Passive[edit | edit source]
Cyte-09{"Sprint":"1.1","Description":"Move like a shadow, strike with force. The Orokin created a Warframe that marries damage and stealth to eliminate sensitive problems, but he disappeared in the chaos of their demise. All that remains is a batch name: Cyte-09.","Conclave":false,"Shield":"135","MaxRank":"30","Themes":"Sharpshooter, Soldier, Stealth Ops","Tactical":"Seek","Image":"Cyte-09.png","Type":"Warframe","Introduced":"38","Armor":"150","FullImages":{"Portrait":"Cyte-09Full.png"},"InternalName":"/Lotus/Powersuits/Frumentarius/Frumentarius","Passive":"Weak Point Kills increase Cyte-09's Weak Point Critical Chance by 1% up to 300% for the duration of the current mission.","Progenitor":"Magnetic","SquadPortrait":"Cyte-09LargePortrait.png","Health":"225","Link":"Cyte-09","Portrait":"Cyte-09Icon272.png","Polarities":["V","D"],"Abilities":["Seek","Resupply","Evade","Neutralize"],"InitialEnergy":"100","Subsumed":"Evade","AuraPolarity":"V","Name":"Cyte-09","Sex":"Male","Playstyle":"Stealth","SellPrice":"25000","Energy":"180","CodexSecret":false} gains Practiced Aim when he kills an enemy by damaging their Weak Points, increasing his Critical Chance against weak points by 1% up to a maximum of 300%, lasting for the entirety of a mission.
- Critical chance bonus is additive to similar mods such as
Point Strike{"Description":"+150% Critical Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"PointStrikeMod.png","Introduced":"0","Icon":"PointStrike.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Point Strike","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritChanceMod","Link":"Point Strike","Incompatible":["Critical Delay"],"CodexSecret":false}, with some exceptions depending on the weapon. See Multiplicative Crit (Mechanic) for more information.
- Additional critical chance from Cyte-09's passive can raise the Critical Tier of his equipped weapon.
Abilities[edit | edit source]
Strength: | |
Range: | |
Efficiency: | |
Duration: |
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Seek{"Description":"Plant an antenna that projects a forward wave scan. Detected enemies take increased Weak Point Damage, and become visible through walls. Weapons gain Punch through.","Cost":"25","CardImage":"SeekModx256.png","Name":"Seek","Introduced":"38","InternalName":"/Lotus/Powersuits/PowersuitAbilities/FrumentariusScanAbility","Key":"1","Icon":"SeekIcon.png","Powersuit":"Cyte-09"} Plant an antenna that projects a forward wave scan. Detected enemies take increased Weak Point Damage, and become visible through walls. Weapons gain Punch through. Introduced in Update 38.0 (2024-12-13) |
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![]() 5 s (scan duration) | |||
![]() 10 m (weapon punch through against enemy bodies) | |||
Misc:
75° (angle) |
Info
- Cyte-09 expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}25 energy to plant an antenna that scans enemies within
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}45 / 50 / 55 / 60 meters at a 75 degree frontal angle, lasting for
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}20 / 25 / 30 / 35 seconds. The antenna is an Invulnerable intangible stationary object that pulses a scanner wave every ? seconds. When washed over by the wave, enemies are detected for
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}5 seconds, having their silhouette and weak spots highlighted through walls and receive
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}30% / 45% / 60% / 75% increased damage to weak spots. While an antenna is active, Cyte-09's primary and secondary Weapons gain
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}10 meter Punch Through against enemy bodies and infinite punch through against terrain. A maximum of 3 antennas can be planted.
- When casting the ability, Cyte-09 rises into the air then drops to the ground to slam the antenna in front of him. The antenna can be placed on solid surfaces and in mid-air.
- Enemies scanned by Seek are marked on the minimap for all players.
- Detected enemies are only highlighted through walls for the user and allied Cyte-09 Warframes.
- Ability Synergy: Seek highlights weak points for Cyte-09's 1% Critical Chance from weak point kills passive,
Evade{"Description":"Jump backwards and become invisible for a short duration. Killing enemies on their Weak Points extends the duration and heals Cyte-09.","Cost":"75","CardImage":"EvadeModx256.png","Name":"Evade","Introduced":"38","InternalName":"/Lotus/Powersuits/PowersuitAbilities/FrumentariusCloakAbility","Key":"3","Icon":"EvadeIcon.png","Powersuit":"Cyte-09"}'s duration extension and health restore, and
Neutralize{"Description":"Summon the Neutralizer, Cyte-09's exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a <DT_FREEZE>Cold grenade that completely freezes enemies.","Cost":"5","CardImage":"NeutralizeModx256.png","Name":"Neutralize","Introduced":"38","InternalName":"/Lotus/Powersuits/PowersuitAbilities/FrumentariusSniperAbility","Key":"4","Icon":"NeutralizeIcon.png","Powersuit":"Cyte-09"}'s ricochet.
- When Cyte-09 has undergone Polarization via Forma, his primary energy color highlights the weak spots, while his secondary energy color highlights the enemy's silhouette.
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Resupply{"Description":"Throw two Elemental Ammo Packs that instantly refill the active weapon's magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. Reload clears the effect. Sniper Rifles gain extra damage.\r\n\r\nHold the ability to select the Elemental Damage type.","Cost":"50","CardImage":"ResupplyModx256.png","Name":"Resupply","Introduced":"38","InternalName":"/Lotus/Powersuits/PowersuitAbilities/FrumentariusAmmoAbility","Key":"2","Icon":"ResupplyIcon.png","Powersuit":"Cyte-09"} Throw two Elemental Ammo Packs that instantly refill the active weapon's magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. Reload clears the effect. Sniper Rifles gain extra damage. Hold the ability to select the Elemental Damage type. Introduced in Update 38.0 (2024-12-13) |
![]() 20% / 30% / 40% / 50% (sniper damage bonus) |
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Misc:
Reload held firearm magazine |
Info
- Cyte-09 expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}50 energy to instantly Reload his currently equipped weapon while throwing forward 2 ammo packs. Looting the Ammo packs will instantly refill the equipped weapon's magazine, receiving an additional instance of
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}10% / 15% / 20% / 25% damage (
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}20% / 30% / 40% / 50% for Sniper Rifles) and guaranteed status effects from the selected element; on cast, Cyte-09 automatically enhances his currently held primary weapon, secondary weapon, or
Neutralize{"Description":"Summon the Neutralizer, Cyte-09's exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a <DT_FREEZE>Cold grenade that completely freezes enemies.","Cost":"5","CardImage":"NeutralizeModx256.png","Name":"Neutralize","Introduced":"38","InternalName":"/Lotus/Powersuits/PowersuitAbilities/FrumentariusSniperAbility","Key":"4","Icon":"NeutralizeIcon.png","Powersuit":"Cyte-09"}'s
Neutralizer{"Conclave":true,"Class":"Exalted Weapon","MaxRank":"30","Image":"Neutralizer.png","_IgnoreInMasteryCount":true,"Introduced":"38.0","Polarities":["V","Bar"],"InternalName":"/Lotus/Powersuits/Frumentarius/ExaltedSniper","Users":["Cyte-09"],"Zoom":["2.5x","4.0x","8.0x"],"Link":"Neutralizer","Traits":["Tenno"],"Trigger":"Semi-Auto","Magazine":"12","CompatibilityTags":["POWER_WEAPON","SEMI_AUTO","SNIPER_AMMO"],"Reload":"2.25","Attacks":[{"CritChance":"0.45","Range":"1000","AmmoCost":"1","CritMultiplier":"3","MaxSpread":"15","ShotType":"Hit-Scan","MinSpread":"0","PunchThrough":"2.5","StatusChance":"0.1","FireRate":"1","Damage":{"Slash":"25.5","Puncture":"216.75","Impact":"12.75"}},{"CritChance":"0.3","CritMultiplier":"2","AmmoCost":"3","Range":"10","FireRate":"1.33","ShotType":"AoE","ShotSpeed":"100","ForcedProcs":["Cold"],"MinSpread":"3","AttackName":"Cryo Grenade","StatusChance":"0","MaxSpread":"8","Damage":{"Cold":"20"}}],"Slot":"Primary","Name":"Neutralizer","AmmoType":"Energy","Mastery":"0","AmmoMax":"0","Accuracy":"13.33","CodexSecret":true} sniper rifle with an elemental damage bonus. Reloading the weapon (default R ) while buffed by Resupply will clear the elemental damage bonus. Ammo packs last indefinitely until collected and up to 6 ammo packs may be deployed on the field at once.
- All players have their own instance of ammo packs. One player collecting an ammo pack will not remove another player's ammo pack from the mission.
- Resupply ammo packs use a unique model exclusive to Cyte-09, and display their elemental damage type icon overhead.
- All allied
Tenno{"Image":"TennoIcon.png","Description":"They were called Tenno. Warriors of blade and gun: masters of the Warframe armor. Those that survived the old war were left drifting among the ruins. Now they are needed once more.","Introduced":"Vanilla","Link":"Tenno","Name":"Tenno"} can see the elemental damage type icons on their mini-map to locate specific ammo packs.
- The held weapon at full magazine can only gain one elemental damage bonus at a time. Upon using at least one ammo, the weapon can gain the elemental damage bonus from another Resupply ammo pack on the ground.
- Resupply ammo packs only refill ammo up to the magazine maximum amount, and will not restore the reserve ammo count.
- Archguns and battery weapons (including Kitguns equipped with
Pax Charge{"Description":"Converts weapon magazine to rechargable; Battery Recharge Delay is reduced by +50%","UpgradeTypes":["WEAPON_RELOAD_SPEED"],"MaxRank":"3","Image":"PaxCharge.png","Criteria":"Passive","Introduced":"24","Dissolution":"24","Icon":"PaxCharge64x.png","Type":"Kitgun","Rarity":"Rare","Link":"Pax Charge","CompatibilityTags":["MODULAR_GUN"],"Name":"Pax Charge","IsRefreshable":true,"IncompatibilityTags":["OPERATOR_SUIT"],"InternalName":"/Lotus/Upgrades/CosmeticEnhancers/Utility/BulletToBattery","CodexSecret":true}) do not benefit from Resupply ammo packs.
- Hold the ability to open a Gear wheel to select the elemental damage type of the reload and ammo packs:
Heat{"Negatives":["Kuva Grineer","Tenno Shield"],"GlyphImage":"HeatModBundleIcon.png","Color":"#994d00","DarkModeColor":"#fb9733","CSSTextColorClass":"var(--dt-heat-text-color)","Status":["Ignite DoT","Panic","Armor Reduction"],"StatusNotes":["1","2","3"],"Icon":"DmgFireSmall64.png","Link":"Damage/Heat Damage","CSSBorderColorClass":"var(--dt-heat-border-color)","Positives":["Infested"],"CSSBackgroundColorClass":"var(--dt-heat-background-color)","Name":"Heat","ColorBackground":"#dfd0c3","ColorBorder":"#8d501c","InternalName":"DT_FIRE","ProcInternalName":"PT_IMMOLATION"},
Cold{"Negatives":["Tenno Shield","Techrot"],"ColorBorder":"#1c638d","GlyphImage":"ColdModBundleIcon.png","Link":"Damage/Cold Damage","Color":"#17658c","Icon":"DmgColdSmall64.png","Positives":["Sentient"],"ProcInternalName":"PT_CHILLED","CSSBackgroundColorClass":"var(--dt-cold-background-color)","CSSBorderColorClass":"var(--dt-cold-border-color)","Name":"Cold","ColorBackground":"#c3d5df","Status":["Slowdown","Crit Damage +"],"CSSTextColorClass":"var(--dt-cold-text-color)","InternalName":"DT_FREEZE","DarkModeColor":"#5bbcec"},
Electricity{"Negatives":["Tenno Shield"],"GlyphImage":"ElectricModBundleIcon.png","Color":"#610fb3","DarkModeColor":"#b37fe7","CSSTextColorClass":"var(--dt-electricity-text-color)","Status":["Tesla Chain DoT","Stun"],"StatusNotes":["1","2"],"Icon":"DmgElectricitySmall64.png","Link":"Damage/Electricity Damage","CSSBorderColorClass":"var(--dt-electricity-border-color)","Positives":["Corpus Amalgam","The Murmur"],"CSSBackgroundColorClass":"var(--dt-electricity-background-color)","Name":"Electricity","ColorBackground":"#d2c3df","ColorBorder":"#561c8d","InternalName":"DT_ELECTRICITY","ProcInternalName":"PT_ELECTROCUTION"},
Toxin{"Negatives":["Tenno Shield"],"GlyphImage":"ToxinModBundleIcon.png","Color":"#061","ProcInternalName":"PT_POISONED","CSSTextColorClass":"var(--dt-toxin-text-color)","Status":["Poison DoT"],"Bypass":["Tenno Shield"],"Link":"Damage/Toxin Damage","CSSBorderColorClass":"var(--dt-toxin-border-color)","Positives":["Narmer"],"CSSBackgroundColorClass":"var(--dt-toxin-background-color)","ColorBorder":"#1c8d30","BypassNotes":["5"],"Icon":"DmgToxinSmall64.png","ColorBackground":"#c3dfc8","InternalName":"DT_POISON","DarkModeColor":"#0c2","Name":"Toxin"},
Blast{"Negatives":["Corpus Amalgam","Tenno Shield"],"GlyphImage":"EssentialBlastGlyph.png","Color":"#b32a00","DarkModeColor":"#dd704e","CSSTextColorClass":"var(--dt-blast-text-color)","Status":["Mini Explosion"],"Icon":"DmgBlastSmall64.png","Types":["Heat","Cold"],"Link":"Damage/Blast Damage","CSSBorderColorClass":"var(--dt-blast-border-color)","Positives":["Infested Deimos"],"CSSBackgroundColorClass":"var(--dt-blast-background-color)","Name":"Blast","ColorBackground":"#dfcac3","ColorBorder":"#8d361c","InternalName":"DT_EXPLOSION","ProcInternalName":""},
Radiation{"Negatives":["Orokin","Tenno Shield"],"GlyphImage":"EssentialRadiationGlyph.png","Color":"#806000","DarkModeColor":"#ceac49","CSSTextColorClass":"var(--dt-radiation-text-color)","Status":["Friendly Fire"],"StatusNotes":["1"],"Icon":"DmgRadiationSmall64.png","Types":["Heat","Electricity"],"Link":"Damage/Radiation Damage","CSSBorderColorClass":"var(--dt-radiation-border-color)","Positives":["Sentient","The Murmur"],"CSSBackgroundColorClass":"var(--dt-radiation-background-color)","Name":"Radiation","ColorBackground":"#dfd8c3","ColorBorder":"#8d701c","InternalName":"DT_RADIATION","ProcInternalName":"PT_RAD_TOX"},
Gas{"Negatives":["Tenno Shield","Scaldra"],"GlyphImage":"EssentialGasGlyph.png","Color":"#063","DarkModeColor":"#0c6","CSSTextColorClass":"var(--dt-gas-text-color)","Status":["Gas Cloud DoT"],"Icon":"DmgGasSmall64.png","Types":["Heat","Toxin"],"Link":"Damage/Gas Damage","CSSBorderColorClass":"var(--dt-gas-border-color)","Positives":["Infested Deimos","Techrot"],"CSSBackgroundColorClass":"var(--dt-gas-background-color)","Name":"Gas","ColorBackground":"#c3dfd2","ColorBorder":"#1c8d5a","InternalName":"DT_GAS","ProcInternalName":"PT_ASPHYXIATION"},
Magnetic{"Negatives":["Narmer","Tenno Shield"],"GlyphImage":"EssentialMagneticGlyph.png","Color":"#4747d1","DarkModeColor":"#9797e6","CSSTextColorClass":"var(--dt-magnetic-text-color)","Status":["Additional Shield Damage","Electricity DoT on Shield/Overguard break"],"Icon":"DmgMagneticSmall64.png","Types":["Cold","Electricity"],"Link":"Damage/Magnetic Damage","CSSBorderColorClass":"var(--dt-magnetic-border-color)","Positives":["Corpus","Corpus Amalgam","Techrot"],"CSSBackgroundColorClass":"var(--dt-magnetic-background-color)","Name":"Magnetic","ColorBackground":"#c4c3df","ColorBorder":"#201c8d","InternalName":"DT_MAGNETIC","ProcInternalName":"PT_MAGNETIZED"},
Viral{"Negatives":["Infested Deimos","Tenno Shield","The Murmur"],"GlyphImage":"EssentialViralGlyph.png","Color":"#b71658","DarkModeColor":"#f093b9","CSSTextColorClass":"var(--dt-viral-text-color)","Status":["Increased Health Damage"],"Icon":"DmgViralSmall64.png","Types":["Cold","Toxin"],"Link":"Damage/Viral Damage","CSSBorderColorClass":"var(--dt-viral-border-color)","Positives":["Orokin"],"CSSBackgroundColorClass":"var(--dt-viral-background-color)","Name":"Viral","ColorBackground":"#dfc3cf","ColorBorder":"#8d1c4b","InternalName":"DT_VIRAL","ProcInternalName":"PT_INFECTED"},
Corrosive{"Negatives":["Sentient","Tenno Shield"],"GlyphImage":"EssentialCorrosiveGlyph.png","Color":"#4d6600","DarkModeColor":"#93c203","CSSTextColorClass":"var(--dt-corrosive-text-color)","Status":["Armor Reduction"],"Icon":"DmgCorrosiveSmall64.png","Types":["Electricity","Toxin"],"Link":"Damage/Corrosive Damage","CSSBorderColorClass":"var(--dt-corrosive-border-color)","Positives":["Grineer","Kuva Grineer","Scaldra"],"CSSBackgroundColorClass":"var(--dt-corrosive-background-color)","Name":"Corrosive","ColorBackground":"#d8dfc3","ColorBorder":"#708d1c","InternalName":"DT_CORROSIVE","ProcInternalName":"PT_CAUSTIC_BURN"}, randomize, or lastly selected. Tap the ability to deploy the last selected element.
- By default, tap cast starts as randomize.
- Ability Synergy:
Neutralize{"Description":"Summon the Neutralizer, Cyte-09's exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a <DT_FREEZE>Cold grenade that completely freezes enemies.","Cost":"5","CardImage":"NeutralizeModx256.png","Name":"Neutralize","Introduced":"38","InternalName":"/Lotus/Powersuits/PowersuitAbilities/FrumentariusSniperAbility","Key":"4","Icon":"NeutralizeIcon.png","Powersuit":"Cyte-09"}'s
Neutralizer{"Conclave":true,"Class":"Exalted Weapon","MaxRank":"30","Image":"Neutralizer.png","_IgnoreInMasteryCount":true,"Introduced":"38.0","Polarities":["V","Bar"],"InternalName":"/Lotus/Powersuits/Frumentarius/ExaltedSniper","Users":["Cyte-09"],"Zoom":["2.5x","4.0x","8.0x"],"Link":"Neutralizer","Traits":["Tenno"],"Trigger":"Semi-Auto","Magazine":"12","CompatibilityTags":["POWER_WEAPON","SEMI_AUTO","SNIPER_AMMO"],"Reload":"2.25","Attacks":[{"CritChance":"0.45","Range":"1000","AmmoCost":"1","CritMultiplier":"3","MaxSpread":"15","ShotType":"Hit-Scan","MinSpread":"0","PunchThrough":"2.5","StatusChance":"0.1","FireRate":"1","Damage":{"Slash":"25.5","Puncture":"216.75","Impact":"12.75"}},{"CritChance":"0.3","CritMultiplier":"2","AmmoCost":"3","Range":"10","FireRate":"1.33","ShotType":"AoE","ShotSpeed":"100","ForcedProcs":["Cold"],"MinSpread":"3","AttackName":"Cryo Grenade","StatusChance":"0","MaxSpread":"8","Damage":{"Cold":"20"}}],"Slot":"Primary","Name":"Neutralizer","AmmoType":"Energy","Mastery":"0","AmmoMax":"0","Accuracy":"13.33","CodexSecret":true} is a sniper rifle and thus receives the doubled damage bonus from Resupply's ammo packs.
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Evade{"Description":"Jump backwards and become invisible for a short duration. Killing enemies on their Weak Points extends the duration and heals Cyte-09.","Cost":"75","CardImage":"EvadeModx256.png","Name":"Evade","Introduced":"38","InternalName":"/Lotus/Powersuits/PowersuitAbilities/FrumentariusCloakAbility","Key":"3","Icon":"EvadeIcon.png","Powersuit":"Cyte-09"} Jump backwards and become invisible for a short duration. Killing enemies on their Weak Points extends the duration and heals Cyte-09. Introduced in Update 38.0 (2024-12-13) |
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![]() 2 s (duration extend) 30 s (duration cap) | |||
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Misc:
Status cleanse on cast |
Info
- Cyte-09 expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}75 energy to dodge backward ? meters, cleansing himself of Status Effects, bypasses his Shield regeneration delay, and becoming Invisible for
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}10 seconds. Weak point kills extend the ability's duration for
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}2 seconds to a maximum of
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}30 seconds and restores Cyte-09's Health by an
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}25 / 50 / 75 / 100. Has a cooldown of 60 seconds.
- The ability's cooldown starts immediately when Evade's duration timer begins to count down.
- Maximum ability duration is a cap on current duration, not total duration. It is still possible to remain invisible indefinitely as long as one can continue to make weak point kills.
- Cannot be recast while active or on cooldown.
- Ability Synergy:
Seek{"Description":"Plant an antenna that projects a forward wave scan. Detected enemies take increased Weak Point Damage, and become visible through walls. Weapons gain Punch through.","Cost":"25","CardImage":"SeekModx256.png","Name":"Seek","Introduced":"38","InternalName":"/Lotus/Powersuits/PowersuitAbilities/FrumentariusScanAbility","Key":"1","Icon":"SeekIcon.png","Powersuit":"Cyte-09"} highlights weak points for Evade's duration extension and health restore.
- Cyte-09 possesses two Appearance Auxiliary Attachments that make him more visible to players during his Evade: Semi-Cloak, which makes the Warframe semi-transparent; and Glow-Cloak, which produces an opaque glow. These appearances are affected by primary energy color and do not alter how enemies perceive the player.
- Subsuming Cyte-09 to the Helminth will offer Evade and its augments to be used by other Warframes.
- However, Subsumed Evade's base duration is reduced to
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"}10 seconds and is capped at
{"CssClasses":"light-invert","Image":"AbilityDurationBuff.png","Description":"Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Duration"} 15 seconds.
- However, Subsumed Evade's base duration is reduced to
Bugs
- If playing as client, enemies can still see and attack during Evade when its duration has been extended. Known issue requiring code fix for a later update.
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![]() 4 ![]() +10/shot +20/alt fire |
Neutralize{"Description":"Summon the Neutralizer, Cyte-09's exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a <DT_FREEZE>Cold grenade that completely freezes enemies.","Cost":"5","CardImage":"NeutralizeModx256.png","Name":"Neutralize","Introduced":"38","InternalName":"/Lotus/Powersuits/PowersuitAbilities/FrumentariusSniperAbility","Key":"4","Icon":"NeutralizeIcon.png","Powersuit":"Cyte-09"} Summon the Neutralizer, Cyte-09's exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a Introduced in Update 38.0 (2024-12-13) |
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Misc:
4 (number of ricochets) |
Info
- Cyte-09 expends
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}5 energy to summon the Exalted Weapon sniper rifle
Neutralizer{"Conclave":true,"Class":"Exalted Weapon","MaxRank":"30","Image":"Neutralizer.png","_IgnoreInMasteryCount":true,"Introduced":"38.0","Polarities":["V","Bar"],"InternalName":"/Lotus/Powersuits/Frumentarius/ExaltedSniper","Users":["Cyte-09"],"Zoom":["2.5x","4.0x","8.0x"],"Link":"Neutralizer","Traits":["Tenno"],"Trigger":"Semi-Auto","Magazine":"12","CompatibilityTags":["POWER_WEAPON","SEMI_AUTO","SNIPER_AMMO"],"Reload":"2.25","Attacks":[{"CritChance":"0.45","Range":"1000","AmmoCost":"1","CritMultiplier":"3","MaxSpread":"15","ShotType":"Hit-Scan","MinSpread":"0","PunchThrough":"2.5","StatusChance":"0.1","FireRate":"1","Damage":{"Slash":"25.5","Puncture":"216.75","Impact":"12.75"}},{"CritChance":"0.3","CritMultiplier":"2","AmmoCost":"3","Range":"10","FireRate":"1.33","ShotType":"AoE","ShotSpeed":"100","ForcedProcs":["Cold"],"MinSpread":"3","AttackName":"Cryo Grenade","StatusChance":"0","MaxSpread":"8","Damage":{"Cold":"20"}}],"Slot":"Primary","Name":"Neutralizer","AmmoType":"Energy","Mastery":"0","AmmoMax":"0","Accuracy":"13.33","CodexSecret":true}. Cyte-09 staggers enemies within 10 meters when summoning Neutralizer.
- Neutralizer has its own unique statistics:
- Primary fire shoots semi-automatic sniper rounds.
- Consumes
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}10 energy per shot.
- Base damage is 255 weighted toward
Puncture{"Negatives":["Tenno Shield"],"ColorBorder":"#615448","GlyphImage":"EssentialPunctureGlyph.png","Link":"Damage/Puncture Damage","Color":"#5c5247","Icon":"DmgPunctureSmall64.png","Positives":["Corpus","Orokin"],"ProcInternalName":"PT_FRAILTY","CSSBackgroundColorClass":"var(--dt-puncture-background-color)","CSSBorderColorClass":"var(--dt-puncture-border-color)","Name":"Puncture","ColorBackground":"#d8d1ca","Status":["Weakened","Crit Chance +"],"CSSTextColorClass":"var(--dt-puncture-text-color)","InternalName":"DT_PUNCTURE","DarkModeColor":"#c6b098"}, with a damage multiplier of
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}1x / 1.08x / 1.16x / 1.25x.
- Shots have a 45% critical chance, 3x critical multiplier, 10% status chance, 1.0 fire rate, 2.5 meter punch through, and a magazine size of 12 with a reload speed of 2.25 seconds.
- On weak point hits, the bullet ricochets up to 4 times within
{"CssClasses":"light-invert","Image":"AbilityRangeBuff.png","Description":"Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Range"}10 meters of the target, with a damage loss of 20% per ricochet.
- Three zoom modes:
- First zoom has 2.5x zoom distance and +40% critical damage multiplier.
- Second zoom has 4.0x zoom distance and +60% critical damage multiplier.
- Third zoom has 8.0x zoom distance and +80% critical damage multiplier.
- Consumes
- Alternate Fire launches a grenade that inflicts 10
Cold{"Negatives":["Tenno Shield","Techrot"],"ColorBorder":"#1c638d","GlyphImage":"ColdModBundleIcon.png","Link":"Damage/Cold Damage","Color":"#17658c","Icon":"DmgColdSmall64.png","Positives":["Sentient"],"ProcInternalName":"PT_CHILLED","CSSBackgroundColorClass":"var(--dt-cold-background-color)","CSSBorderColorClass":"var(--dt-cold-border-color)","Name":"Cold","ColorBackground":"#c3d5df","Status":["Slowdown","Crit Damage +"],"CSSTextColorClass":"var(--dt-cold-text-color)","InternalName":"DT_FREEZE","DarkModeColor":"#5bbcec"} stacks and leaves a lingering field that lasts 5 seconds.
- Consumes
{"CssClasses":"","Image":"EnergyOrb.png","Description":"Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.","Link":"Ability Efficiency"}20 energy and 3 ammo per shot.
- Base damage is
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}25 pure
Cold{"Negatives":["Tenno Shield","Techrot"],"ColorBorder":"#1c638d","GlyphImage":"ColdModBundleIcon.png","Link":"Damage/Cold Damage","Color":"#17658c","Icon":"DmgColdSmall64.png","Positives":["Sentient"],"ProcInternalName":"PT_CHILLED","CSSBackgroundColorClass":"var(--dt-cold-background-color)","CSSBorderColorClass":"var(--dt-cold-border-color)","Name":"Cold","ColorBackground":"#c3d5df","Status":["Slowdown","Crit Damage +"],"CSSTextColorClass":"var(--dt-cold-text-color)","InternalName":"DT_FREEZE","DarkModeColor":"#5bbcec"}, with a damage multiplier of
{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"}1x / 1.08x / 1.16x / 1.25x.
- Shots have a 30% critical chance, 2x critical multiplier, 0% status chance, and explodes in a 10 meter radius with 60% damage falloff.
- Consumes
- Damage is affected by
Ability Strength{"CssClasses":"light-invert","Image":"AbilityStrengthBuff.png","Description":"Modifies the Strength of Warframe Abilities. Hover over each Ability to see how its stats are affected.","Link":"Ability Strength"} and most primary weapon mods.
- The mods that can be equipped on and affect Neutralizer include:
- damage (e.g.
Serration{"Description":"+165% Damage","UpgradeTypes":["WEAPON_DAMAGE_AMOUNT"],"MaxRank":"10","Image":"SerrationMod.png","Introduced":"0","Icon":"Serration.png","Transmutable":true,"Type":"Rifle","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Serration","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponDamageAmountMod","Link":"Serration","Incompatible":["Amalgam Serration","Higasa Serration","Flawed Serration","Spectral Serration"],"CodexSecret":false})
- physical (e.g.
Sawtooth Clip{"Transmutable":true,"Type":"Rifle","Description":"+90% <DT_SLASH_COLOR>Slash","Tradable":true,"UpgradeTypes":["WEAPON_PERCENT_BASE_DAMAGE_ADDED"],"BaseDrain":"2","MaxRank":"5","Icon":"SawtoothClip.png","Link":"Sawtooth Clip","Image":"SawtoothClipMod.png","Name":"Sawtooth Clip","Introduced":"11","Polarity":"Naramon","Rarity":"Common","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponSlashDamageMod","CodexSecret":false})
- Has no effect on the alternate fire due to not having any physical damage.
- elemental (e.g.
Hellfire{"Description":"+90% <DT_FIRE_COLOR>Heat","UpgradeTypes":["WEAPON_PERCENT_BASE_DAMAGE_ADDED"],"MaxRank":"5","Image":"HellfireMod.png","Introduced":"0","Icon":"Hellfire.png","Transmutable":true,"Type":"Rifle","Rarity":"Uncommon","Tradable":true,"BaseDrain":"6","Polarity":"Naramon","Name":"Hellfire","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponFireDamageMod","Link":"Hellfire","Incompatible":["Flawed Hellfire"],"CodexSecret":false})
- Faction (e.g.
Bane of Grineer{"Description":"x1.3 Damage to Grineer","UpgradeTypes":["GAMEPLAY_FACTION_DAMAGE"],"MaxRank":"5","Image":"BaneofGrineerMod.png","Introduced":"9","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponFactionDamageGrineer","Transmutable":true,"Type":"Rifle","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Bane of Grineer","Icon":"BaneofGrineer.png","Link":"Bane of Grineer","Incompatible":["Primed Bane of Grineer","Flawed Bane of Grineer"],"CodexSecret":false})
- Fire rate (e.g.
Speed Trigger{"Description":"+60% Fire Rate (x2 for Bows)","UpgradeTypes":["WEAPON_FIRE_RATE"],"MaxRank":"5","Image":"SpeedTriggerMod.png","Introduced":"0","Icon":"SpeedTrigger.png","Transmutable":true,"Type":"Rifle","Rarity":"Uncommon","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Speed Trigger","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponFireRateMod","Link":"Speed Trigger","Incompatible":["Flawed Speed Trigger"],"CodexSecret":false})
- Multishot (e.g.
Split Chamber{"Description":"+90% Multishot","UpgradeTypes":["WEAPON_FIRE_ITERATIONS"],"MaxRank":"5","Image":"SplitChamberMod.png","Introduced":"0","Icon":"SplitChamber.png","Transmutable":true,"Type":"Rifle","Rarity":"Rare","Tradable":true,"BaseDrain":"4","Polarity":"Madurai","Name":"Split Chamber","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponFireIterationsMod","Link":"Split Chamber","Incompatible":["Split Flights","Galvanized Chamber"],"CodexSecret":false})
- Punch through (e.g.
Metal Auger{"Description":"+2.1 Punch Through","UpgradeTypes":["WEAPON_PUNCTURE_DEPTH"],"MaxRank":"5","Image":"MetalAugerMod.png","Introduced":"0","Icon":"MetalAuger.png","Transmutable":true,"Type":"Rifle","Rarity":"Rare","Tradable":true,"BaseDrain":"6","Polarity":"Naramon","Name":"Metal Auger","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponPunctureDepthMod","Link":"Metal Auger","Incompatible":["Amalgam Argonak Metal Auger"],"CodexSecret":false})
- Critical chance and critical multiplier (e.g.
Point Strike{"Description":"+150% Critical Chance","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"PointStrikeMod.png","Introduced":"0","Icon":"PointStrike.png","Transmutable":true,"Type":"Rifle","Rarity":"Common","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Point Strike","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritChanceMod","Link":"Point Strike","Incompatible":["Critical Delay"],"CodexSecret":false} and
Vital Sense{"Transmutable":true,"Type":"Rifle","Description":"+120% Critical Damage","Tradable":true,"UpgradeTypes":["WEAPON_CRIT_DAMAGE"],"BaseDrain":"2","MaxRank":"5","Icon":"VitalSense.png","Link":"Vital Sense","Image":"VitalSenseMod.png","Name":"Vital Sense","Introduced":"0","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponCritDamageMod","CodexSecret":false})
- Status chance (e.g.
Rifle Aptitude{"Description":"+90% Status Chance","UpgradeTypes":["WEAPON_PROC_CHANCE"],"MaxRank":"5","Image":"RifleAptitudeMod.png","Introduced":"11","Icon":"RifleAptitude.png","Transmutable":true,"Type":"Rifle","Rarity":"Uncommon","Tradable":true,"BaseDrain":"2","Polarity":"Vazarin","Name":"Rifle Aptitude","InternalName":"/Lotus/Upgrades/Mods/Rifle/WeaponStunChanceMod","Link":"Rifle Aptitude","Incompatible":["Galvanized Aptitude"],"CodexSecret":false} and
Malignant Force{"Transmutable":false,"Type":"Rifle","Description":"+60% <DT_POISON_COLOR>Toxin\r\n+60% Status Chance","Tradable":true,"UpgradeTypes":["WEAPON_PERCENT_BASE_DAMAGE_ADDED","WEAPON_PROC_CHANCE"],"BaseDrain":"4","MaxRank":"3","Icon":"MalignantForce.png","Link":"Malignant Force","Image":"MalignantForceMod.png","Name":"Malignant Force","Introduced":"11.5","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Rifle/DualStat/PoisonEventRifleMod","CodexSecret":false})
- sniper (e.g.
Target Acquired{"Transmutable":false,"Type":"Sniper","Description":"+60% to Headshot Multiplier","Tradable":true,"UpgradeTypes":["WEAPON_HEADSHOT_MULTIPLIER"],"BaseDrain":"6","MaxRank":"5","Icon":"TargetAcquired.png","Link":"Target Acquired","Image":"TargetAcquiredMod.png","Name":"Target Acquired","Introduced":"22","Polarity":"Madurai","Rarity":"Rare","InternalName":"/Lotus/Upgrades/Mods/Rifle/SniperHeadshotMultiplierMod","CodexSecret":false})
- damage (e.g.
- While officially Set Mod bonuses do not affect Exalted Weapons, the effect of Vigilante Mods still apply, as long as they aren’t equipped on Neutralizer itself.
- The mods that can be equipped on and affect Neutralizer include:
- Neutralizer can not be equipped with Acolyte Mods (e.g.
Argon Scope{"Description":"On Headshot:\r\n+135% Critical Chance when Aiming for 9s","UpgradeTypes":["WEAPON_CRIT_CHANCE"],"MaxRank":"5","Image":"ArgonScopeMod.png","Introduced":"18.4.1","InternalName":"/Lotus/Upgrades/Mods/Rifle/Event/CritChanceWhileAimingRifleMod","Transmutable":false,"Type":"Rifle","Rarity":"Rare","Tradable":true,"BaseDrain":"2","Polarity":"Madurai","Name":"Argon Scope","Icon":"ArgonScope.png","IncompatibilityTags":["POWER_WEAPON"],"Link":"Argon Scope","Incompatible":["Galvanized Scope"],"CodexSecret":false}) or Amalgam Mods (e.g.
Amalgam Serration{"Description":"+155% Damage\r\n+25% Sprint Speed","UpgradeTypes":["WEAPON_DAMAGE_AMOUNT","AVATAR_SPRINT_SPEED"],"MaxRank":"10","Image":"AmalgamSerrationMod.png","Introduced":"24.4","InternalName":"/Lotus/Upgrades/Mods/DualSource/Rifle/SerratedRushMod","Transmutable":false,"Type":"Rifle","Rarity":"Rare","Tradable":false,"BaseDrain":"6","Polarity":"Madurai","Class":"Amalgam","Name":"Amalgam Serration","IncompatibilityTags":["SENTINEL_WEAPON","POWER_WEAPON"],"Incompatible":["Serration","Higasa Serration","Flawed Serration","Spectral Serration"],"Link":"Amalgam Serration","Icon":"AmalgamSerration.png","CodexSecret":false}).
- Riven Mods are not generated for Neutralizer.
- Primary fire shoots semi-automatic sniper rounds.
- Ability Synergy:
- Kills from Neutralize's primary fire ricochet counts as a separate kill for Cyte-09's 1% Critical Chance from weak point kills passive.
Seek{"Description":"Plant an antenna that projects a forward wave scan. Detected enemies take increased Weak Point Damage, and become visible through walls. Weapons gain Punch through.","Cost":"25","CardImage":"SeekModx256.png","Name":"Seek","Introduced":"38","InternalName":"/Lotus/Powersuits/PowersuitAbilities/FrumentariusScanAbility","Key":"1","Icon":"SeekIcon.png","Powersuit":"Cyte-09"} highlights weak points for Neutralize's primary fire ricochet.
- Neutralizer is a sniper rifle that receives the doubled damage bonus from
Resupply{"Description":"Throw two Elemental Ammo Packs that instantly refill the active weapon's magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. Reload clears the effect. Sniper Rifles gain extra damage.\r\n\r\nHold the ability to select the Elemental Damage type.","Cost":"50","CardImage":"ResupplyModx256.png","Name":"Resupply","Introduced":"38","InternalName":"/Lotus/Powersuits/PowersuitAbilities/FrumentariusAmmoAbility","Key":"2","Icon":"ResupplyIcon.png","Powersuit":"Cyte-09"}'s ammo packs.
Strength Mods | Duration Mods | Range Mods |
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