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Bloodletting

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Bloodletting

Garuda sacrifices her health to generate energy.


Introduced in Update 24.0 (2018-11-08)

 Strength:N/A
 Duration:N/A
 Range:N/A
 Efficiency:

18 / 22 / 30 / 40 % (energy gain)

Misc: -50% (health deducted)
100% (status cleanse)
2 HP (minimum health threshold)

Info

  • Garuda slashes herself with her talons as she spins into the air, sacrificing up to 50% of her maximum Health to cleanse all status effects and restore up to 18% / 22% / 30% / 40% of her maximum Energy capacity. Garuda cannot reduce her health below 2 health points using Bloodletting.
    • Health cost is 50% of Garuda's maximum HP, including mods.
    • Energy gain is the listed % of her maximum energy, including mods, Helminth invigorations and slotted  Azure Archon Shards.
    • Energy gain follows the formula:
      Total Energy Gain = Base Energy Gain ÷ (2 - Ability Efficiency).
    • Bloodletting can be cast if Garuda has less than 50% of her maximum HP remaining, but will only restore energy proportionate to the amount of HP sacrificed. For example, if she has 25% of her health left (or 50% of 50%) when Bloodletting, the energy gain will be halved.
  • Cannot be cast if Garuda has 2 or less health points.
  • This ability does not trigger health damage into energy conversion mods like  Rage or  Hunter Adrenaline.

Expand/Collapse

See also[edit | edit source]

  •  Garuda