Operator
|
Focus
|
Madurai{"SealImage":"SealMaduraiCloud_b.png","Image":"FocusLensMadurai_b.png","Description":"They followed the path of Engage The Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized this school.","Link":"Focus/Madurai","InternalName":"/Lotus/Upgrades/Focus/Attack/AttackFocusAbility","Name":"Madurai"} • Vazarin{"SealImage":"SealVazarinWave_b.png","Image":"FocusLensVazarin_b.png","Description":"They trained to Counter the Enemy, and move with an opponent's attacks in order to nullify them. They maintained constant awareness in order to defend against all aggression.","Link":"Focus/Vazarin","InternalName":"/Lotus/Upgrades/Focus/Defense/DefenseFocusAbility","Name":"Vazarin"} • Naramon{"SealImage":"SealNaramonTree_b.png","Image":"FocusLensNaramon_b.png","Description":"This discipline focused on Knowing the Enemy, and the tacticians of Naramon believed that to truly understand a foe would confer the greatest advantage upon a warrior.","Link":"Focus/Naramon","InternalName":"/Lotus/Upgrades/Focus/Tactic/TacticFocusAbility","Name":"Naramon"} • Unairu{"SealImage":"SealUnairuMountain_b.png","Image":"FocusLensUnairu_b.png","Description":"They pushed themselves to Outlast the Enemy, to withstand all aggression without retreat. They believed that if the enemy could not match their endurance, then a battle could be won without having even commenced.","Link":"Focus/Unairu","InternalName":"/Lotus/Upgrades/Focus/Ward/WardFocusAbility","Name":"Unairu"} • Zenurik{"SealImage":"SealZenurikCrystal_b.png","Image":"FocusLensZenurik_b.png","Description":"They believed the clearest path to victory was to Dominate the Enemy. They sought to choke an opponent of all resources; that sheer strength could erase any resistance.","Link":"Focus/Zenurik","InternalName":"/Lotus/Upgrades/Focus/Power/PowerFocusAbility","Name":"Zenurik"}
|
Ability
|
Default
|
Void Beam • Void Sling • Void Mode
|
Madurai
|
Void Strike{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Madurai#Void Strike","BaseDrain":"4","ExcludeFromCodex":true,"Description":"First Ability consumes all energy to increase damage for 8s. Deal 10% additional damage for every percentage of energy consumed. 40s cooldown.","Image":"FocusVoidStrike.png","Name":"Void Strike","InternalName":"/Lotus/Upgrades/Focus/Attack/Active/CloakAttackChargeFocusUpgrade","Polarity":"AP_ATTACK","MaxRank":"3","LevelStats":[{"Stats":"First Ability consumes all energy to increase damage for 5s. Deal 4% additional damage for every percentage of energy consumed. 70s cooldown."},{"Stats":"First Ability consumes all energy to increase damage for 6s. Deal 6% additional damage for every percentage of energy consumed. 60s cooldown."},{"Stats":"First Ability consumes all energy to increase damage for 7s. Deal 8% additional damage for every percentage of energy consumed. 50s cooldown."},{"Stats":"First Ability consumes all energy to increase damage for 8s. Deal 10% additional damage for every percentage of energy consumed. 40s cooldown."}],"CodexSecret":false} ( Void Fuel{"NodeDistance":"2","Rarity":"UNCOMMON","Link":"Focus/Madurai#Void Fuel","BaseDrain":"4","ExcludeFromCodex":true,"Description":"40% Weapon Efficiency for Operator and Warframe while Void Strike is active.","Image":"FocusVoidFuel.png","Name":"Void Fuel","InternalName":"/Lotus/Upgrades/Focus/Attack/Active/AttackEfficiencyFocusUpgrade","Polarity":"AP_ATTACK","MaxRank":"3","LevelStats":[{"Stats":"10% Weapon Efficiency for Operator and Warframe while Void Strike is active."},{"Stats":"20% Weapon Efficiency for Operator and Warframe while Void Strike is active."},{"Stats":"30% Weapon Efficiency for Operator and Warframe while Void Strike is active."},{"Stats":"40% Weapon Efficiency for Operator and Warframe while Void Strike is active."}],"CodexSecret":false}) • Contamination Wave{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Madurai#Contamination Wave","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Second Ability emits a Void wave lasting 2s that drenches enemies with Void Contamination making them 50% more vulnerable to Operator Damage for 20s.","Image":"FocusContaminationWave.png","Name":"Contamination Wave","InternalName":"/Lotus/Upgrades/Focus/Attack/Active/GhostWaveUpgrade","Polarity":"AP_ATTACK","MaxRank":"3","LevelStats":[{"Stats":"Second Ability emits a Void wave lasting 0.5s that drenches enemies with Void Contamination making them 20% more vulnerable to Operator Damage for 5s."},{"Stats":"Second Ability emits a Void wave lasting 1s that drenches enemies with Void Contamination making them 30% more vulnerable to Operator Damage for 10s."},{"Stats":"Second Ability emits a Void wave lasting 1.5s that drenches enemies with Void Contamination making them 40% more vulnerable to Operator Damage for 15s."},{"Stats":"Second Ability emits a Void wave lasting 2s that drenches enemies with Void Contamination making them 50% more vulnerable to Operator Damage for 20s."}],"CodexSecret":false} ( Distilled Contamination{"NodeDistance":"2","Rarity":"RARE","Link":"Focus/Madurai#Distilled Contamination","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Killing an enemy affected by Contamination Wave makes all affected enemies 25% more vulnerable, while also making the effect last 10s longer. Maximum 4 stacks.","Image":"FocusDistilledContamination.png","Name":"Distilled Contamination","InternalName":"/Lotus/Upgrades/Focus/Attack/Active/GhostlyTouchUpgrade","Polarity":"AP_ATTACK","MaxRank":"3","LevelStats":[{"Stats":"Killing an enemy affected by Contamination Wave makes all affected enemies 10% more vulnerable, while also making the effect last 4s longer. Maximum 4 stacks."},{"Stats":"Killing an enemy affected by Contamination Wave makes all affected enemies 15% more vulnerable, while also making the effect last 6s longer. Maximum 4 stacks."},{"Stats":"Killing an enemy affected by Contamination Wave makes all affected enemies 20% more vulnerable, while also making the effect last 8s longer. Maximum 4 stacks."},{"Stats":"Killing an enemy affected by Contamination Wave makes all affected enemies 25% more vulnerable, while also making the effect last 10s longer. Maximum 4 stacks."}],"CodexSecret":false})
|
Vazarin
|
Guardian Shell{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Vazarin#Guardian Shell","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Use your first Ability to manifest a barrier on the Operator and allies in Affinity Range. It is invulnerable for 4s when first created and damage inflicted while its invulnerable will be added to its base health of 500.","Image":"FocusGuardianShell.png","Name":"Guardian Shell","InternalName":"/Lotus/Upgrades/Focus/Defense/Active/DefenseShieldFocusUpgrade","Polarity":"AP_DEFENSE","MaxRank":"3","LevelStats":[{"Stats":"Use your first Ability to manifest a barrier on the Operator and allies in Affinity Range. It is invulnerable for 4s when first created and damage inflicted while its invulnerable will be added to its base health of 200."},{"Stats":"Use your first Ability to manifest a barrier on the Operator and allies in Affinity Range. It is invulnerable for 4s when first created and damage inflicted while its invulnerable will be added to its base health of 300."},{"Stats":"Use your first Ability to manifest a barrier on the Operator and allies in Affinity Range. It is invulnerable for 4s when first created and damage inflicted while its invulnerable will be added to its base health of 400."},{"Stats":"Use your first Ability to manifest a barrier on the Operator and allies in Affinity Range. It is invulnerable for 4s when first created and damage inflicted while its invulnerable will be added to its base health of 500."}],"CodexSecret":false} ( Guardian Break{"NodeDistance":"2","Rarity":"RARE","Link":"Focus/Vazarin#Guardian Break","BaseDrain":"4","ExcludeFromCodex":true,"Description":"When the Guardian Shell breaks, Warframe Shield Regeneration rate is increased by 150% and Regeneration Delay is reduced by 90%, for 8s.","Image":"FocusGuardianBreak.png","Name":"Guardian Break","InternalName":"/Lotus/Upgrades/Focus/Defense/Active/DefenseShieldBreakFocusUpgrade","Polarity":"AP_DEFENSE","MaxRank":"3","LevelStats":[{"Stats":"When the Guardian Shell breaks, Warframe Shield Regeneration rate is increased by 90% and Regeneration Delay is reduced by 30%, for 5s."},{"Stats":"When the Guardian Shell breaks, Warframe Shield Regeneration rate is increased by 110% and Regeneration Delay is reduced by 50%, for 6s."},{"Stats":"When the Guardian Shell breaks, Warframe Shield Regeneration rate is increased by 130% and Regeneration Delay is reduced by 70%, for 7s."},{"Stats":"When the Guardian Shell breaks, Warframe Shield Regeneration rate is increased by 150% and Regeneration Delay is reduced by 90%, for 8s."}],"CodexSecret":false}) • Void Snare{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Vazarin#Void Snare","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Second Ability Launches a projectile that spins up a vortex trap on impact, or tap <ACTIVATE_ABILITY_1> again to detonate in-flight. Trap lasts 8s. Void Sling through trapped enemies to grant allies within Affinity Range 100 Health.","Image":"FocusVoidSnare.png","Name":"Void Snare","InternalName":"/Lotus/Upgrades/Focus/Defense/Active/SonicDissipationUpgrade","Polarity":"AP_DEFENSE","MaxRank":"3","LevelStats":[{"Stats":"Second Ability Launches a projectile that spins up a vortex trap on impact, or tap <ACTIVATE_ABILITY_1> again to detonate in-flight. Trap lasts 5s. Void Sling through trapped enemies to grant allies within Affinity Range 40 Health."},{"Stats":"Second Ability Launches a projectile that spins up a vortex trap on impact, or tap <ACTIVATE_ABILITY_1> again to detonate in-flight. Trap lasts 6s. Void Sling through trapped enemies to grant allies within Affinity Range 60 Health."},{"Stats":"Second Ability Launches a projectile that spins up a vortex trap on impact, or tap <ACTIVATE_ABILITY_1> again to detonate in-flight. Trap lasts 7s. Void Sling through trapped enemies to grant allies within Affinity Range 80 Health."},{"Stats":"Second Ability Launches a projectile that spins up a vortex trap on impact, or tap <ACTIVATE_ABILITY_1> again to detonate in-flight. Trap lasts 8s. Void Sling through trapped enemies to grant allies within Affinity Range 100 Health."}],"CodexSecret":false}
|
Naramon
|
Void Levitation{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Naramon#Void Levitation","BaseDrain":"4","ExcludeFromCodex":true,"Description":"First Ability creates a 6m wide shockwave lasting 4s, that inflicts Lift Status on all enemies it touches.","Image":"FocusVoidLevitation.png","Name":"Void Levitation","InternalName":"/Lotus/Upgrades/Focus/Tactic/Active/LiftHitWaveUpgrade","Polarity":"AP_TACTIC","MaxRank":"3","LevelStats":[{"Stats":"First Ability creates a 3m wide shockwave lasting 1s, that inflicts Lift Status on all enemies it touches."},{"Stats":"First Ability creates a 4m wide shockwave lasting 2s, that inflicts Lift Status on all enemies it touches."},{"Stats":"First Ability creates a 5m wide shockwave lasting 3s, that inflicts Lift Status on all enemies it touches."},{"Stats":"First Ability creates a 6m wide shockwave lasting 4s, that inflicts Lift Status on all enemies it touches."}],"CodexSecret":false} ( Lethal Levitation{"NodeDistance":"2","Rarity":"RARE","Link":"Focus/Naramon#Lethal Levitation","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Additional 50% Damage per Lifted enemy attacked by Operator. Lasts for 60s, stacks up to 4x.","Image":"FocusLethalLevitation.png","Name":"Lethal Levitation","InternalName":"/Lotus/Upgrades/Focus/Tactic/Active/LiftHitDamageUpgrade","Polarity":"AP_TACTIC","MaxRank":"3","LevelStats":[{"Stats":"Additional 20% Damage per Lifted enemy attacked by Operator. Lasts for 30s, stacks up to 4x."},{"Stats":"Additional 30% Damage per Lifted enemy attacked by Operator. Lasts for 40s, stacks up to 4x."},{"Stats":"Additional 40% Damage per Lifted enemy attacked by Operator. Lasts for 50s, stacks up to 4x."},{"Stats":"Additional 50% Damage per Lifted enemy attacked by Operator. Lasts for 60s, stacks up to 4x."}],"CodexSecret":false}) • Sling Stun{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Naramon#Sling Stun","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Second Ability increases the width of the next Void Sling by 200% and enemies hit are vulnerable to Finishers, taking 30% more finisher damage.","Image":"FocusSlingStun.png","Name":"Sling Stun","InternalName":"/Lotus/Upgrades/Focus/Tactic/Active/ProjectionExecutionUpgrade","Polarity":"AP_TACTIC","MaxRank":"3","LevelStats":[{"Stats":"Second Ability increases the width of the next Void Sling by 50% and enemies hit are vulnerable to Finishers, taking 15% more finisher damage."},{"Stats":"Second Ability increases the width of the next Void Sling by 100% and enemies hit are vulnerable to Finishers, taking 20% more finisher damage."},{"Stats":"Second Ability increases the width of the next Void Sling by 150% and enemies hit are vulnerable to Finishers, taking 25% more finisher damage."},{"Stats":"Second Ability increases the width of the next Void Sling by 200% and enemies hit are vulnerable to Finishers, taking 30% more finisher damage."}],"CodexSecret":false} ( Killer's Rush{"NodeDistance":"2","Rarity":"RARE","Link":"Focus/Naramon#Killer's Rush","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Initiating a finisher as Operator switches to Warframe, increasing melee Critical Chance by 50% for 40s.","Image":"FocusKiller'sRush.png","Name":"Killer's Rush","InternalName":"/Lotus/Upgrades/Focus/Tactic/Active/FinisherTransferenceUpgrade","Polarity":"AP_TACTIC","MaxRank":"3","LevelStats":[{"Stats":"Initiating a finisher as Operator switches to Warframe, increasing melee Critical Chance by 20% for 10s."},{"Stats":"Initiating a finisher as Operator switches to Warframe, increasing melee Critical Chance by 30% for 20s."},{"Stats":"Initiating a finisher as Operator switches to Warframe, increasing melee Critical Chance by 40% for 30s."},{"Stats":"Initiating a finisher as Operator switches to Warframe, increasing melee Critical Chance by 50% for 40s."}],"CodexSecret":false})
|
Unairu
|
Magnetic Flare{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Unairu#Magnetic Flare","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Use your first Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it.","Image":"FocusMagneticFlare.png","Name":"Magnetic Flare","InternalName":"/Lotus/Upgrades/Focus/Ward/Active/MagneticFieldFocusUpgrade","Polarity":"AP_WARD","MaxRank":"3","LevelStats":[{"Stats":"Use your first Ability to create a 5m radius field that lasts for 12s and disables the shields of any enemy that enters it."},{"Stats":"Use your first Ability to create a 6m radius field that lasts for 18s and disables the shields of any enemy that enters it."},{"Stats":"Use your first Ability to create a 7m radius field that lasts for 24s and disables the shields of any enemy that enters it."},{"Stats":"Use your first Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it."}],"CodexSecret":false} ( Magnetic Boost{"NodeDistance":"2","Rarity":"RARE","Link":"Focus/Unairu#Magnetic Boost","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by 100%.","Image":"FocusMagneticBoost.png","Name":"Magnetic Boost","InternalName":"/Lotus/Upgrades/Focus/Ward/Active/MagneticExtensionUpgrade","Polarity":"AP_WARD","MaxRank":"3","LevelStats":[{"Stats":"Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by 25%."},{"Stats":"Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by 50%."},{"Stats":"Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by 75%."},{"Stats":"Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by 100%."}],"CodexSecret":false}) • Caustic Strike{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Unairu#Caustic Strike","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap <ACTIVATE_ABILITY_1> again to detonate in-flight.","Image":"FocusCausticStrike.png","Name":"Caustic Strike","InternalName":"/Lotus/Upgrades/Focus/Ward/Active/SunderingDissipationUpgrade","Polarity":"AP_WARD","MaxRank":"3","LevelStats":[{"Stats":"Second Ability launches an energy bomb that explodes with a 5m radius, stripping 40% of enemy armor. Tap <ACTIVATE_ABILITY_1> again to detonate in-flight."},{"Stats":"Second Ability launches an energy bomb that explodes with a 6m radius, stripping 60% of enemy armor. Tap <ACTIVATE_ABILITY_1> again to detonate in-flight."},{"Stats":"Second Ability launches an energy bomb that explodes with a 7m radius, stripping 80% of enemy armor. Tap <ACTIVATE_ABILITY_1> again to detonate in-flight."},{"Stats":"Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap <ACTIVATE_ABILITY_1> again to detonate in-flight."}],"CodexSecret":false} ( Unairu Wisp{"NodeDistance":"2","Rarity":"RARE","Link":"Focus/Unairu#Unairu Wisp","BaseDrain":"4","ExcludeFromCodex":true,"Description":"100% chance to summon an Unairu Wisp per enemy hit by Caustic Strike. The Wisp will seek out the nearest ally within Affinity Range, increasing Operator damage by 100% for 20s.","Image":"FocusUnairuWisp.png","Name":"Unairu Wisp","InternalName":"/Lotus/Upgrades/Focus/Ward/Active/UnairuWispFocusUpgrade","Polarity":"AP_WARD","MaxRank":"3","LevelStats":[{"Stats":"25% chance to summon an Unairu Wisp per enemy hit by Caustic Strike. The Wisp will seek out the nearest ally within Affinity Range, increasing Operator damage by 20% for 5s."},{"Stats":"50% chance to summon an Unairu Wisp per enemy hit by Caustic Strike. The Wisp will seek out the nearest ally within Affinity Range, increasing Operator damage by 40% for 10s."},{"Stats":"75% chance to summon an Unairu Wisp per enemy hit by Caustic Strike. The Wisp will seek out the nearest ally within Affinity Range, increasing Operator damage by 60% for 15s."},{"Stats":"100% chance to summon an Unairu Wisp per enemy hit by Caustic Strike. The Wisp will seek out the nearest ally within Affinity Range, increasing Operator damage by 100% for 20s."}],"CodexSecret":false})
|
Zenurik
|
Wellspring{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Zenurik#Wellspring","BaseDrain":"4","ExcludeFromCodex":true,"Description":"First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s.","Image":"FocusEnergizingDash.png","Name":"Wellspring","InternalName":"/Lotus/Upgrades/Focus/Power/Active/DashBubbleFocusUpgrade","Polarity":"AP_POWER","MaxRank":"3","LevelStats":[{"Stats":"First Ability creates a well of energy for 5s. Allies passing through the well gain 3 Energy/s for 20s."},{"Stats":"First Ability creates a well of energy for 5s. Allies passing through the well gain 4 Energy/s for 22s."},{"Stats":"First Ability creates a well of energy for 6s. Allies passing through the well gain 4 Energy/s for 25s."},{"Stats":"First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s."}],"CodexSecret":false} ( Hardened Wellspring{"NodeDistance":"2","Rarity":"RARE","Link":"Focus/Zenurik#Hardened Wellspring","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Use your first Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside.","Image":"FocusHardenedWellspring.png","Name":"Hardened Wellspring","InternalName":"/Lotus/Upgrades/Focus/Power/Active/PowerFieldFocusUpgrade","Polarity":"AP_POWER","MaxRank":"3","LevelStats":[{"Stats":"Use your first Ability inside a Wellspring to increase its size, boost its duration by 14s, and grant 12% Ability Strength to those inside."},{"Stats":"Use your first Ability inside a Wellspring to increase its size, boost its duration by 16s, and grant 15% Ability Strength to those inside."},{"Stats":"Use your first Ability inside a Wellspring to increase its size, boost its duration by 18s, and grant 18% Ability Strength to those inside."},{"Stats":"Use your first Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside."}],"CodexSecret":false}) • Temporal Drag{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Zenurik#Temporal Drag","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Second Ability emits a radial burst slowing any enemy it touches by 80% for 10s.","Image":"FocusTemporalDrag.png","Name":"Temporal Drag","InternalName":"/Lotus/Upgrades/Focus/Power/Active/BlastSlowFocusUpgrade","Polarity":"AP_POWER","MaxRank":"3","LevelStats":[{"Stats":"Second Ability emits a radial burst slowing any enemy it touches by 50% for 4s."},{"Stats":"Second Ability emits a radial burst slowing any enemy it touches by 60% for 6s."},{"Stats":"Second Ability emits a radial burst slowing any enemy it touches by 70% for 8s."},{"Stats":"Second Ability emits a radial burst slowing any enemy it touches by 80% for 10s."}],"CodexSecret":false} ( Temporal Shot{"NodeDistance":"2","Rarity":"RARE","Link":"Focus/Zenurik#Temporal Shot","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Precision head shot damage increased by 100% on enemies afflicted with Temporal Drag.","Image":"FocusTemporalShot.png","Name":"Temporal Shot","InternalName":"/Lotus/Upgrades/Focus/Power/Residual/SlowHeadshotDamageFocusUpgrade","Polarity":"AP_POWER","MaxRank":"3","LevelStats":[{"Stats":"Precision head shot damage increased by 40% on enemies afflicted with Temporal Drag."},{"Stats":"Precision head shot damage increased by 60% on enemies afflicted with Temporal Drag."},{"Stats":"Precision head shot damage increased by 80% on enemies afflicted with Temporal Drag."},{"Stats":"Precision head shot damage increased by 100% on enemies afflicted with Temporal Drag."}],"CodexSecret":false})
|
Void Sling
|
Madurai
|
Chained Sling{"NodeDistance":"1","Rarity":"RARE","Link":"Focus/Madurai#Chained Sling","BaseDrain":"4","ExcludeFromCodex":true,"Description":"50% Energy Efficiency on Consecutive Void Slings.","Image":"FocusChainedSling.png","Name":"Chained Sling","InternalName":"/Lotus/Upgrades/Focus/Attack/Active/ConsecutiveEfficienyUpgrade","Polarity":"AP_ATTACK","MaxRank":"3","LevelStats":[{"Stats":"20% Energy Efficiency on Consecutive Void Slings."},{"Stats":"30% Energy Efficiency on Consecutive Void Slings."},{"Stats":"40% Energy Efficiency on Consecutive Void Slings."},{"Stats":"50% Energy Efficiency on Consecutive Void Slings."}],"CodexSecret":false} ( Sling Strength{"NodeDistance":"2","Rarity":"RARE","Link":"Focus/Madurai#Sling Strength","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s.","Image":"FocusSlingStrength.png","Name":"Sling Strength","InternalName":"/Lotus/Upgrades/Focus/Attack/Active/ConsecutivePowerUpgrade","Polarity":"AP_ATTACK","MaxRank":"3","LevelStats":[{"Stats":"Switching to Warframe after a Chained Sling adds 10% Ability Strength for 5s."},{"Stats":"Switching to Warframe after a Chained Sling adds 20% Ability Strength for 10s."},{"Stats":"Switching to Warframe after a Chained Sling adds 30% Ability Strength for 15s."},{"Stats":"Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s."}],"CodexSecret":false})
|
Vazarin
|
Protective Sling{"NodeDistance":"2","Rarity":"RARE","Link":"Focus/Vazarin#Protective Sling","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost.","Image":"FocusProtectiveSling.png","Name":"Protective Sling","InternalName":"/Lotus/Upgrades/Focus/Defense/Active/DashImmunityFocusUpgrade","Polarity":"AP_DEFENSE","MaxRank":"3","LevelStats":[{"Stats":"Allies touched by Void Sling are granted immunity from damage for 2s and healed 25% over 5s for 10 energy cost."},{"Stats":"Allies touched by Void Sling are granted immunity from damage for 3s and healed 35% over 5s for 10 energy cost."},{"Stats":"Allies touched by Void Sling are granted immunity from damage for 4s and healed 45% over 5s for 10 energy cost."},{"Stats":"Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost."}],"CodexSecret":false}
|
Naramon
|
Far Sling{"NodeDistance":"2","Rarity":"RARE","Link":"Focus/Naramon#Far Sling","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Increases maximum Void Sling distance by 30%.","Image":"FocusFarSling.png","Name":"Far Sling","InternalName":"/Lotus/Upgrades/Focus/Tactic/Active/ProjectionStretchUpgrade","Polarity":"AP_TACTIC","MaxRank":"3","LevelStats":[{"Stats":"Increases maximum Void Sling distance by 7%."},{"Stats":"Increases maximum Void Sling distance by 15%."},{"Stats":"Increases maximum Void Sling distance by 22%."},{"Stats":"Increases maximum Void Sling distance by 30%."}],"CodexSecret":false} • Sling Stun{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Naramon#Sling Stun","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Second Ability increases the width of the next Void Sling by 200% and enemies hit are vulnerable to Finishers, taking 30% more finisher damage.","Image":"FocusSlingStun.png","Name":"Sling Stun","InternalName":"/Lotus/Upgrades/Focus/Tactic/Active/ProjectionExecutionUpgrade","Polarity":"AP_TACTIC","MaxRank":"3","LevelStats":[{"Stats":"Second Ability increases the width of the next Void Sling by 50% and enemies hit are vulnerable to Finishers, taking 15% more finisher damage."},{"Stats":"Second Ability increases the width of the next Void Sling by 100% and enemies hit are vulnerable to Finishers, taking 20% more finisher damage."},{"Stats":"Second Ability increases the width of the next Void Sling by 150% and enemies hit are vulnerable to Finishers, taking 25% more finisher damage."},{"Stats":"Second Ability increases the width of the next Void Sling by 200% and enemies hit are vulnerable to Finishers, taking 30% more finisher damage."}],"CodexSecret":false} ( Killer's Rush{"NodeDistance":"2","Rarity":"RARE","Link":"Focus/Naramon#Killer's Rush","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Initiating a finisher as Operator switches to Warframe, increasing melee Critical Chance by 50% for 40s.","Image":"FocusKiller'sRush.png","Name":"Killer's Rush","InternalName":"/Lotus/Upgrades/Focus/Tactic/Active/FinisherTransferenceUpgrade","Polarity":"AP_TACTIC","MaxRank":"3","LevelStats":[{"Stats":"Initiating a finisher as Operator switches to Warframe, increasing melee Critical Chance by 20% for 10s."},{"Stats":"Initiating a finisher as Operator switches to Warframe, increasing melee Critical Chance by 30% for 20s."},{"Stats":"Initiating a finisher as Operator switches to Warframe, increasing melee Critical Chance by 40% for 30s."},{"Stats":"Initiating a finisher as Operator switches to Warframe, increasing melee Critical Chance by 50% for 40s."}],"CodexSecret":false})
|
Unairu
|
No Upgrades
|
Zenurik
|
Disarming Sling{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Zenurik#Disarming Sling","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Slinging through enemies has a 50% chance to disarm them.","Image":"FocusDisarmingSling.png","Name":"Disarming Sling","InternalName":"/Lotus/Upgrades/Focus/Power/Active/DisarmingProjectionUpgrade","Polarity":"AP_POWER","MaxRank":"3","LevelStats":[{"Stats":"Slinging through enemies has a 20% chance to disarm them."},{"Stats":"Slinging through enemies has a 30% chance to disarm them."},{"Stats":"Slinging through enemies has a 40% chance to disarm them."},{"Stats":"Slinging through enemies has a 50% chance to disarm them."}],"CodexSecret":false} ( No Quarter{"NodeDistance":"2","Rarity":"RARE","Link":"Focus/Zenurik#No Quarter","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Killing a disarmed enemy increases Operator energy regen rate by 10% for 10s. 4 Max Stacks.","Image":"FocusNoQuarter.png","Name":"No Quarter","InternalName":"/Lotus/Upgrades/Focus/Power/Active/DisarmedEnergyUpgrade","Polarity":"AP_POWER","MaxRank":"3","LevelStats":[{"Stats":"Killing a disarmed enemy increases Operator energy regen rate by 2% for 2.5s. 4 Max Stacks."},{"Stats":"Killing a disarmed enemy increases Operator energy regen rate by 5% for 5s. 4 Max Stacks."},{"Stats":"Killing a disarmed enemy increases Operator energy regen rate by 7% for 7.5s. 4 Max Stacks."},{"Stats":"Killing a disarmed enemy increases Operator energy regen rate by 10% for 10s. 4 Max Stacks."}],"CodexSecret":false})
|
Void Mode
|
Madurai
|
No Upgrades
|
Vazarin
|
Void Regen{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Vazarin#Void Regen","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Void Mode starts healing at +10 Health per second, increasing by 10 per second up to a maximum of 50.","Image":"FocusVoidRegen.png","Name":"Void Regen","InternalName":"/Lotus/Upgrades/Focus/Defense/Active/CloakHealFocusUpgrade","Polarity":"AP_DEFENSE","MaxRank":"3","LevelStats":[{"Stats":"Void Mode starts healing at +4 Health per second, increasing by 4 per second up to a maximum of 20."},{"Stats":"Void Mode starts healing at +6 Health per second, increasing by 6 per second up to a maximum of 30."},{"Stats":"Void Mode starts healing at +8 Health per second, increasing by 8 per second up to a maximum of 40."},{"Stats":"Void Mode starts healing at +10 Health per second, increasing by 10 per second up to a maximum of 50."}],"CodexSecret":false} ( Squad Regen{"NodeDistance":"2","Rarity":"RARE","Link":"Focus/Vazarin#Squad Regen","BaseDrain":"4","ExcludeFromCodex":true,"Description":"When Void Regen reaches its maximum, it is applied to squad members within Affinity Range for 60s.","Image":"FocusSquadRegen.png","Name":"Squad Regen","InternalName":"/Lotus/Upgrades/Focus/Defense/Active/CloakHealOthersFocusUpgrade","Polarity":"AP_DEFENSE","MaxRank":"3","LevelStats":[{"Stats":"When Void Regen reaches its maximum, it is applied to squad members within Affinity Range for 30s."},{"Stats":"When Void Regen reaches its maximum, it is applied to squad members within Affinity Range for 40s."},{"Stats":"When Void Regen reaches its maximum, it is applied to squad members within Affinity Range for 50s."},{"Stats":"When Void Regen reaches its maximum, it is applied to squad members within Affinity Range for 60s."}],"CodexSecret":false})
|
Naramon
|
No Upgrades
|
Unairu
|
No Upgrades
|
Zenurik
|
No Upgrades
|
Passive
|
Madurai
|
Phoenix Talons{"NodeDistance":"0","Rarity":"COMMON","Link":"Focus/Madurai#Phoenix Talons","BaseDrain":"4","ExcludeFromCodex":true,"CodexSecret":false,"InternalName":"/Lotus/Upgrades/Focus/Attack/Residual/PhysicalDamageFocusUpgrade","Image":"FocusPhoenixTalons.png","Name":"Phoenix Talons","Polarity":"AP_ATTACK","Description":"Physical Damage and Operator Damage increased by 30%.","MaxRank":"3","LevelStats":[{"Stats":"Physical Damage and Operator Damage increased by 5%."},{"Stats":"Physical Damage and Operator Damage increased by 10%."},{"Stats":"Physical Damage and Operator Damage increased by 20%."},{"Stats":"Physical Damage and Operator Damage increased by 30%."}],"IsPassive":true} • Power Transfer{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Madurai#Power Transfer","BaseDrain":"4","ExcludeFromCodex":true,"CodexSecret":false,"InternalName":"/Lotus/Upgrades/Focus/Attack/Residual/PowerSnapFocusUpgrade","Image":"FocusPowerTransfer.png","Name":"Power Transfer","Polarity":"AP_ATTACK","Description":"100% Amp Critical Damage for 20s on switching to Operator. 50% Casting Speed on switching to Warframe.","MaxRank":"3","LevelStats":[{"Stats":"45% Amp Critical Damage for 5s on switching to Operator. 20% Casting Speed on switching to Warframe."},{"Stats":"60% Amp Critical Damage for 10s on switching to Operator. 30% Casting Speed on switching to Warframe."},{"Stats":"75% Amp Critical Damage for 15s on switching to Operator. 40% Casting Speed on switching to Warframe."},{"Stats":"100% Amp Critical Damage for 20s on switching to Operator. 50% Casting Speed on switching to Warframe."}],"IsPassive":true}
|
Vazarin
|
Mending Unity{"NodeDistance":"0","Rarity":"COMMON","Link":"Focus/Vazarin#Mending Unity","BaseDrain":"4","ExcludeFromCodex":true,"CodexSecret":false,"InternalName":"/Lotus/Upgrades/Focus/Defense/Residual/RadialXpFocusUpgrade","Image":"FocusMendingUnity.png","Name":"Mending Unity","Polarity":"AP_DEFENSE","Description":"Increases Affinity Radius by 25m.","MaxRank":"3","LevelStats":[{"Stats":"Increases Affinity Radius by 10m."},{"Stats":"Increases Affinity Radius by 15m."},{"Stats":"Increases Affinity Radius by 20m."},{"Stats":"Increases Affinity Radius by 25m."}],"IsPassive":true} • Mending Soul{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Vazarin#Mending Soul","BaseDrain":"4","ExcludeFromCodex":true,"CodexSecret":false,"InternalName":"/Lotus/Upgrades/Focus/Defense/Residual/InstantReviveFocusUpgrade","Image":"FocusMendingSoul.png","Name":"Mending Soul","Polarity":"AP_DEFENSE","Description":"The first 4 revives are instantaneous. Additional revives are 100% faster.","MaxRank":"3","LevelStats":[{"Stats":"The first 1 revives are instantaneous. Additional revives are 25% faster."},{"Stats":"The first 2 revives are instantaneous. Additional revives are 50% faster."},{"Stats":"The first 3 revives are instantaneous. Additional revives are 75% faster."},{"Stats":"The first 4 revives are instantaneous. Additional revives are 100% faster."}],"IsPassive":true}
|
Naramon
|
Power Spike{"NodeDistance":"0","Rarity":"COMMON","Link":"Focus/Naramon#Power Spike","BaseDrain":"4","ExcludeFromCodex":true,"CodexSecret":false,"InternalName":"/Lotus/Upgrades/Focus/Tactic/Residual/MeleeComboFocusUpgrade","Image":"FocusPowerSpike.png","Name":"Power Spike","Polarity":"AP_TACTIC","Description":"Melee Combo Counter now decays while out of combat by 5 every few seconds, instead of depleting completely.","MaxRank":"3","LevelStats":[{"Stats":"Melee Combo Counter now decays while out of combat by 20 every few seconds, instead of depleting completely."},{"Stats":"Melee Combo Counter now decays while out of combat by 15 every few seconds, instead of depleting completely."},{"Stats":"Melee Combo Counter now decays while out of combat by 10 every few seconds, instead of depleting completely."},{"Stats":"Melee Combo Counter now decays while out of combat by 5 every few seconds, instead of depleting completely."}],"IsPassive":true} • Affinity Spike{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Naramon#Affinity Spike","BaseDrain":"4","ExcludeFromCodex":true,"CodexSecret":false,"InternalName":"/Lotus/Upgrades/Focus/Tactic/Residual/MeleeXpFocusUpgrade","Image":"FocusAffinitySpike.png","Name":"Affinity Spike","Polarity":"AP_TACTIC","Description":"Kills from Melee Attacks grant 45% more Melee Affinity.","MaxRank":"3","LevelStats":[{"Stats":"Kills from Melee Attacks grant 15% more Melee Affinity."},{"Stats":"Kills from Melee Attacks grant 25% more Melee Affinity."},{"Stats":"Kills from Melee Attacks grant 35% more Melee Affinity."},{"Stats":"Kills from Melee Attacks grant 45% more Melee Affinity."}],"IsPassive":true}
|
Unairu
|
Poise{"NodeDistance":"0","Rarity":"COMMON","Link":"Focus/Unairu#Poise","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Gain immunity to slow, stagger, and knockdown effects for 40s after transferring between Operator or Warframe.","Image":"FocusPoise.png","Name":"Poise","InternalName":"/Lotus/Upgrades/Focus/Ward/Active/KnockdownImmunityFocusUpgrade","Polarity":"AP_WARD","MaxRank":"3","LevelStats":[{"Stats":"Gain immunity to slow, stagger, and knockdown effects for 10s after transferring between Operator or Warframe."},{"Stats":"Gain immunity to slow, stagger, and knockdown effects for 20s after transferring between Operator or Warframe."},{"Stats":"Gain immunity to slow, stagger, and knockdown effects for 30s after transferring between Operator or Warframe."},{"Stats":"Gain immunity to slow, stagger, and knockdown effects for 40s after transferring between Operator or Warframe."}],"CodexSecret":false} • Stone Skin{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Unairu#Stone Skin","BaseDrain":"4","ExcludeFromCodex":true,"CodexSecret":false,"InternalName":"/Lotus/Upgrades/Focus/Ward/Residual/ArmourBuffFocusUpgrade","Image":"FocusStoneSkin.png","Name":"Stone Skin","Polarity":"AP_WARD","Description":"Increases Armor for Warframe and Operator by 200.","MaxRank":"3","LevelStats":[{"Stats":"Increases Armor for Warframe and Operator by 50."},{"Stats":"Increases Armor for Warframe and Operator by 100."},{"Stats":"Increases Armor for Warframe and Operator by 150."},{"Stats":"Increases Armor for Warframe and Operator by 200."}],"IsPassive":true}
|
Zenurik
|
Energy Pulse{"NodeDistance":"0","Rarity":"COMMON","Link":"Focus/Zenurik#Energy Pulse","BaseDrain":"4","ExcludeFromCodex":true,"CodexSecret":false,"InternalName":"/Lotus/Upgrades/Focus/Power/Residual/EnergyOverTimeFocusUpgrade","Image":"FocusEnergyPulse.png","Name":"Energy Pulse","Polarity":"AP_POWER","Description":"Energy pickups grant 50% additional Energy over 5s.","MaxRank":"3","LevelStats":[{"Stats":"Energy pickups grant 20% additional Energy over 11s."},{"Stats":"Energy pickups grant 30% additional Energy over 9s."},{"Stats":"Energy pickups grant 40% additional Energy over 7s."},{"Stats":"Energy pickups grant 50% additional Energy over 5s."}],"IsPassive":true} • Inner Might{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Zenurik#Inner Might","BaseDrain":"4","ExcludeFromCodex":true,"CodexSecret":false,"InternalName":"/Lotus/Upgrades/Focus/Power/Residual/FreeAbilityCastsFocusUpgrade","Image":"FocusInnerMight.png","Name":"Inner Might","Polarity":"AP_POWER","Description":"Allows Abilities to be cast without using Energy or Shields but requires 60s to recharge.","MaxRank":"3","LevelStats":[{"Stats":"Allows Abilities to be cast without using Energy or Shields but requires 90s to recharge."},{"Stats":"Allows Abilities to be cast without using Energy or Shields but requires 80s to recharge."},{"Stats":"Allows Abilities to be cast without using Energy or Shields but requires 70s to recharge."},{"Stats":"Allows Abilities to be cast without using Energy or Shields but requires 60s to recharge."}],"IsPassive":true}
|
Way-Bounds
|
Madurai
|
Inner Gaze{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Madurai#Inner Gaze","CodexSecret":false,"BaseDrain":"4","ExcludeFromCodex":true,"InternalName":"/Lotus/Upgrades/Focus/Attack/Stats/MoreAmmoFocusUpgrade","Polarity":"AP_ATTACK","Image":"FocusInnerGaze.png","Name":"Inner Gaze","Description":"Increase Energy for Amps and Void Beam by 40%.","IsWayBound":true,"MaxRank":"3","LevelStats":[{"Stats":"Increase Energy for Amps and Void Beam by 10%."},{"Stats":"Increase Energy for Amps and Void Beam by 20%."},{"Stats":"Increase Energy for Amps and Void Beam by 30%."},{"Stats":"Increase Energy for Amps and Void Beam by 40%."}],"IsPassive":true} • Eternal Gaze{"NodeDistance":"2","Rarity":"RARE","Link":"Focus/Madurai#Eternal Gaze","CodexSecret":false,"BaseDrain":"4","ExcludeFromCodex":true,"InternalName":"/Lotus/Upgrades/Focus/Attack/Stats/RegenAmmoFocusUpgrade","Polarity":"AP_ATTACK","Image":"FocusEternalGaze.png","Name":"Eternal Gaze","Description":"Increase Energy Regeneration Rate for Amps and Void Beam by 60%.","IsWayBound":true,"MaxRank":"3","LevelStats":[{"Stats":"Increase Energy Regeneration Rate for Amps and Void Beam by 15%."},{"Stats":"Increase Energy Regeneration Rate for Amps and Void Beam by 30%."},{"Stats":"Increase Energy Regeneration Rate for Amps and Void Beam by 45%."},{"Stats":"Increase Energy Regeneration Rate for Amps and Void Beam by 60%."}],"IsPassive":true}
|
Vazarin
|
Enduring Tides{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Vazarin#Enduring Tides","CodexSecret":false,"BaseDrain":"4","ExcludeFromCodex":true,"InternalName":"/Lotus/Upgrades/Focus/Defense/Stats/HealthMaxFocusUpgrade","Polarity":"AP_DEFENSE","Image":"FocusEnduringTides.png","Name":"Enduring Tides","Description":"Increases Operator Health and Armor by 200%.","IsWayBound":true,"MaxRank":"3","LevelStats":[{"Stats":"Increases Operator Health and Armor by 50%."},{"Stats":"Increases Operator Health and Armor by 100%."},{"Stats":"Increases Operator Health and Armor by 150%."},{"Stats":"Increases Operator Health and Armor by 200%."}],"IsPassive":true} • Rejuvenating Tides{"NodeDistance":"2","Rarity":"RARE","Link":"Focus/Vazarin#Rejuvenating Tides","CodexSecret":false,"BaseDrain":"4","ExcludeFromCodex":true,"InternalName":"/Lotus/Upgrades/Focus/Defense/Stats/HealthRegenFocusUpgrade","Polarity":"AP_DEFENSE","Image":"FocusRejuvenatingTides.png","Name":"Rejuvenating Tides","Description":"Operator Health Regeneration is increased by 6/s, and is doubled while controlling the Warframe.","IsWayBound":true,"MaxRank":"3","LevelStats":[{"Stats":"Operator Health Regeneration is increased by 1.5/s, and is doubled while controlling the Warframe."},{"Stats":"Operator Health Regeneration is increased by 3/s, and is doubled while controlling the Warframe."},{"Stats":"Operator Health Regeneration is increased by 4.5/s, and is doubled while controlling the Warframe."},{"Stats":"Operator Health Regeneration is increased by 6/s, and is doubled while controlling the Warframe."}],"IsPassive":true}
|
Naramon
|
Mind Step{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Naramon#Mind Step","CodexSecret":false,"BaseDrain":"4","ExcludeFromCodex":true,"InternalName":"/Lotus/Upgrades/Focus/Tactic/Stats/MoveSpeedFocusUpgrade","Polarity":"AP_TACTIC","Image":"FocusMindStep.png","Name":"Mind Step","Description":"Increases Operator Movement Speed by 30%.","IsWayBound":true,"MaxRank":"3","LevelStats":[{"Stats":"Increases Operator Movement Speed by 7%."},{"Stats":"Increases Operator Movement Speed by 15%."},{"Stats":"Increases Operator Movement Speed by 22%."},{"Stats":"Increases Operator Movement Speed by 30%."}],"IsPassive":true} • Far Sling{"NodeDistance":"2","Rarity":"RARE","Link":"Focus/Naramon#Far Sling","BaseDrain":"4","ExcludeFromCodex":true,"Description":"Increases maximum Void Sling distance by 30%.","Image":"FocusFarSling.png","Name":"Far Sling","InternalName":"/Lotus/Upgrades/Focus/Tactic/Active/ProjectionStretchUpgrade","Polarity":"AP_TACTIC","MaxRank":"3","LevelStats":[{"Stats":"Increases maximum Void Sling distance by 7%."},{"Stats":"Increases maximum Void Sling distance by 15%."},{"Stats":"Increases maximum Void Sling distance by 22%."},{"Stats":"Increases maximum Void Sling distance by 30%."}],"CodexSecret":false}
|
Unairu
|
Last Gasp{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Unairu#Last Gasp","CodexSecret":false,"BaseDrain":"6","ExcludeFromCodex":true,"InternalName":"/Lotus/Upgrades/Focus/Ward/Residual/SecondChanceFocusUpgrade","Polarity":"AP_WARD","Image":"FocusLastGasp.png","Name":"Last Gasp","Description":"Revive your Warframe by transferring to Operator and killing enemies before the Revive Meter drains in 15s. Each kill fills the Revive Meter by 30%.","IsWayBound":true,"MaxRank":"3","LevelStats":[{"Stats":"Revive your Warframe by transferring to Operator and killing enemies before the Revive Meter drains in 15s. Each kill fills the Revive Meter by 21%."},{"Stats":"Revive your Warframe by transferring to Operator and killing enemies before the Revive Meter drains in 15s. Each kill fills the Revive Meter by 24%."},{"Stats":"Revive your Warframe by transferring to Operator and killing enemies before the Revive Meter drains in 15s. Each kill fills the Revive Meter by 27%."},{"Stats":"Revive your Warframe by transferring to Operator and killing enemies before the Revive Meter drains in 15s. Each kill fills the Revive Meter by 30%."}],"IsPassive":true} • Vengeance{"NodeDistance":"2","Rarity":"RARE","Link":"Focus/Unairu#Vengeance","CodexSecret":false,"BaseDrain":"4","ExcludeFromCodex":true,"InternalName":"/Lotus/Upgrades/Focus/Ward/Residual/SecondChanceDamageBuffFocusUpgrade","Polarity":"AP_WARD","Image":"FocusVengeance.png","Name":"Vengeance","Description":"During Last Gasp, Operator Damage is increased by 100% plus an additional 25% per second.","IsWayBound":true,"MaxRank":"3","LevelStats":[{"Stats":"During Last Gasp, Operator Damage is increased by 25% plus an additional 10% per second."},{"Stats":"During Last Gasp, Operator Damage is increased by 50% plus an additional 15% per second."},{"Stats":"During Last Gasp, Operator Damage is increased by 75% plus an additional 20% per second."},{"Stats":"During Last Gasp, Operator Damage is increased by 100% plus an additional 25% per second."}],"IsPassive":true}
|
Zenurik
|
Void Siphon{"NodeDistance":"1","Rarity":"UNCOMMON","Link":"Focus/Zenurik#Void Siphon","CodexSecret":false,"BaseDrain":"4","ExcludeFromCodex":true,"InternalName":"/Lotus/Upgrades/Focus/Power/Stats/EnergyRestoreFocusUpgrade","Polarity":"AP_POWER","Image":"FocusVoidSiphon.png","Name":"Void Siphon","Description":"Increases Operator Energy Regeneration by 90%.","IsWayBound":true,"MaxRank":"3","LevelStats":[{"Stats":"Increases Operator Energy Regeneration by 22%."},{"Stats":"Increases Operator Energy Regeneration by 45%."},{"Stats":"Increases Operator Energy Regeneration by 67%."},{"Stats":"Increases Operator Energy Regeneration by 90%."}],"IsPassive":true} • Void Flow{"NodeDistance":"2","Rarity":"RARE","Link":"Focus/Zenurik#Void Flow","CodexSecret":false,"BaseDrain":"4","ExcludeFromCodex":true,"InternalName":"/Lotus/Upgrades/Focus/Power/Stats/EnergyPoolFocusUpgrade","Polarity":"AP_POWER","Image":"FocusVoidFlow.png","Name":"Void Flow","Description":"Increases Operator Energy by 90%.","IsWayBound":true,"MaxRank":"3","LevelStats":[{"Stats":"Increases Operator Energy by 22%."},{"Stats":"Increases Operator Energy by 45%."},{"Stats":"Increases Operator Energy by 67%."},{"Stats":"Increases Operator Energy by 90%."}],"IsPassive":true}
|